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Tropes shouldn't be listed in sub-bullets. Also, Weapon Based Characterization is misused since the examples don't state how their weapons relate to their personalities. Removing trope-slashing and Word Cruft too


* FlyingSeafoodSpecial: Blue enemies all take the form of various species of fish, and despite Stage 4 being set in UnderwaterRuins the Lunar Sea Spire is still airtight so all the enemies float in the air instead of swim through the water.

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* {{Fireballs}}: Pearl can focus her magical power [[SwordBeam through her spear]] and launch a trio of light blue fireballs that can cause a burn.
* FlyingSeafoodSpecial: Blue enemies all take the form of various species of fish, and despite Stage 4 being set in UnderwaterRuins the Lunar Sea Spire is still airtight so all the enemies float in the air instead of swim through the water.



* GroundPunch: Garnet can cause a quake with her gauntlets, which [[AntiArmor destroys shields]] and lowers defense, also doing damage with careful timing.



* {{Hologram}}: Pearl can summon a "Holo-Pearl" to distract the enemy for a little while.



* JavelinThrower: Pearl can aim her spear and throw it to pierce through enemies, [[AntiAir even flying ones.]]



* LuckilyMyShieldWillProtectMe: Although Steven doesn't get to use his actual shield in this game, he can use his Bubble Shield on the other Crystal Gems, giving them a SingleUseShield that negates all damage from a single hit and does a CounterAttack if you get the action command right.



* OriginalFlavor: If it wasn't already obvious, the graphics, many references in gameplay ad dialogue to the cartoon, locations from various episodes, and newly-recorded lines by the main cast sans Garnet hew faithfully to the tone and art style of the series. Being written and overseen by Rebecca Sugar helps.

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* OriginalFlavor: If it wasn't already obvious, the The graphics, many references in gameplay ad dialogue to the cartoon, locations from various episodes, and newly-recorded lines by the main cast sans Garnet hew faithfully to the tone and art style of the series. Being written and overseen by Rebecca Sugar helps.



* PowerupFood: Cookie Cats and the Together Breakfast serve as {{Healing Potion}}s. Star Fruits recover Star Points or negate the next action's Star Point cost, letting you perform more moves each turn.

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** PowerFist: Garnet's weapon of choice are a pair of heavy-duty gauntlets.
* PowerupFood: PowerUpFood: Cookie Cats and the Together Breakfast serve as {{Healing Potion}}s. Star Fruits recover Star Points or negate the next action's Star Point cost, letting you perform more moves each turn.



* RapidFireFisticuffs: With exact timing, Garnet can perform a powerful 5-hit combo with her gauntlets.



* RollingAttack: Second non-whip attack, but Amethyst can roll into a ball and slam into an enemy, with a later upgrade giving it a chance to be a OneHitKill.
* RocketPunch: Garnet can launch her gauntlets like a pair of explosive rockets causing AreaOfEffect damage.



* SpamAttack: Pearl can [[DualWielding summon a second spear]] and land as many attacks as she possibly can by the player swiping the screen.



* VoluntaryShapeshifting: Amethyst can turn into the Purple Puma from "Tiger Millionaire" and wail on an enemy with GoodOldFisticuffs. With an upgrade it can also lower the attack stat of an enemy and [[AntiArmor break armor]].



* WeaponBasedCharacterization: Just like in the actual show, every Crystal Gem has a signature weapon:
** PowerFist: Garnet's weapon of choice are a pair of heavy-duty gauntlets.
*** GroundPunch: An AntiArmor attack that destroys shields and lowers defense, also doing damage with careful timing.
*** RocketPunch: Garnet can launch her gauntlets like a pair of explosive rockets causing AreaOfEffect damage.
*** RapidFireFisticuffs: With exact timing, Garnet can perform a powerful 5-hit combo.
** Pearl's weapon of choice is a spear.
*** JavelinThrower: An AntiAir attack that needs to be aimed.
*** {{Hologram}}: Non-spear attack, Pearl can summon a "Holopearl" to distract the enemy for a little while.
*** {{Fireballs}}: Pearl can focus her magical power [[SwordBeam through her spear]] and launch a trio of light blue fireballs that can cause a burn.
*** DualWielding[=/=]SpamAttack: Is given a time limit to just go nuts, landing as many attacks as she possibly can by the player swiping the screen.
*** VoluntaryShapeshifting: Non-whip attack, but Amethyst can turn into the Purple Puma from "Tiger Millionaire" and wail on an enemy with GoodOldFisticuffs. With an upgrade it can also lower the attack stat of an enemy, and [[AntiArmor break armor]].
*** RollingAttack: Second non-whip attack, but Amethyst can roll into a ball and slam into an enemy, with a later upgrade giving it a chance to be a OneHitKill.
** LuckilyMyShieldWillProtectMe: Although Steven doesn't get to use his actual shield in this game, he can use his Bubble Shield on the other Crystal Gems, giving them a SingleUseShield that negates all damage from a single hit and does a CounterAttack if you get the action command right.

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trivia and trope-slashing


* LicensedGame: For ''WesternAnimation/StevenUniverse.''



* ShootTheMageFirst[=/=]ShootTheMedicFirst: Enemies that can cause DamageOverTime and heal should absolutely be killed first. Helpfully, they have no direct attack, just those two abilities. The boss of the strawberry fields is one of these, and also [[WolfpackBoss attacks with a squad of]] [[MirrorMatch Crystal Gem copies]]--the easiest way to win is to not bother attacking the fake Crystal Gems and destroy the boss as soon as possible, [[NoOntologicalInertia taking the fakes with it.]]

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* ShootTheMageFirst[=/=]ShootTheMedicFirst: ShootTheMageFirst: Enemies that can cause DamageOverTime and heal [[ShootTheMedicFirst heal]] should absolutely be killed first. Helpfully, they have no direct attack, just those two abilities. The boss of the strawberry fields is one of these, and also [[WolfpackBoss attacks with a squad of]] [[MirrorMatch Crystal Gem copies]]--the easiest way to win is to not bother attacking the fake Crystal Gems and destroy the boss as soon as possible, [[NoOntologicalInertia taking the fakes with it.]]
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ZCE, while trope names shouldn't be renamed


* [[AttackOfTheKillerWhatever Attack of the Killer]] HardLight: [[ExactlyWhatItSaysOnTheTin Pretty much.]]

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* [[AttackOfTheKillerWhatever Attack of the Killer]] HardLight: %%* AttackOfTheKillerWhatever: [[ExactlyWhatItSaysOnTheTin Pretty much.]]

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alphabetizing


* AFormYouAreComfortableWith: [[spoiler:After Steven convinces the Light to be anything it wants, they all take the form of Steven before fading away.]]


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* AFormYouAreComfortableWith: [[spoiler:After Steven convinces the Light to be anything it wants, they all take the form of Steven before fading away.]]
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crosswicking new trope

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* PictorialLetterSubstitution: The title logo has the hole in the A replaced with a star.
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Blade On A Stick has been disambiguated


** BladeOnAStick: Pearl's weapon of choice is a spear.

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** BladeOnAStick: Pearl's weapon of choice is a spear.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


** WhipItGood: Amethyst's weapon of choice with a whip with purple crystal barbs.
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Deleting Five Man Band ZCE as per cleanup requirement.


%%* FiveManBand:
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* WeaponOfChoice: Just like in the actual show, every Crystal Gem has a signature weapon:

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* WeaponOfChoice: WeaponBasedCharacterization: Just like in the actual show, every Crystal Gem has a signature weapon:
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* GodzillaThreshold: The Orange Light is too strong for the party to beat, prompting the gems to fuse into Alexandrite in order to finish it off. Averted after this point, as Alexandrite can only be used if every gem has full Harmony but can be used in any fight regardless of the context, essentially inverting this trope.
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* FighterMageThief: Garnet is the Fighter; she has the greatest attack power, almost all her moves do straight damage, and her only move that isn't about damage is to [[AntiArmor lower defense and break shields]] so she ''can'' do more damage (if timed right, it also causes damage). Amethyst is the Mage, as described under the SquishyWizard entry below; she specializes in spread damage and has the lowest base health of the group. Pearl is the Thief; she utilizes StandardStatusEffects and AntiAir attacks, has extremely high luck compared to the others, and has the cheapest attack move, but her attack power is mediocre by comparison. That said, their stats by endgame will mostly depend on what you choose at level up, allowing more flexibility in terms of offense vs. defense. Certain skills and badge combinations can shift this as well--for instance, Garnet's RocketPunch and Amethyst's RollingAttack have roles opposite to their standard attacks, and each one can spend a level to make them one star point cheaper.

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* FighterMageThief: Garnet is the Fighter; she has the greatest attack power, almost all her moves do straight damage, and her only move that isn't about damage is to [[AntiArmor lower defense and break shields]] so she ''can'' do more damage (if timed right, it also causes damage). Amethyst is the Mage, as described under the SquishyWizard entry below; she specializes in spread damage and has the lowest base health of the group. Pearl is the Thief; she utilizes StandardStatusEffects StatusEffects and AntiAir attacks, has extremely high luck compared to the others, and has the cheapest attack move, but her attack power is mediocre by comparison. That said, their stats by endgame will mostly depend on what you choose at level up, allowing more flexibility in terms of offense vs. defense. Certain skills and badge combinations can shift this as well--for instance, Garnet's RocketPunch and Amethyst's RollingAttack have roles opposite to their standard attacks, and each one can spend a level to make them one star point cheaper.



* MagicMusic: Steven can play his ukulele to heal [[StandardStatusEffects status effects]] or to increase the collective attack, defense, or luck of the other Crystal Gems. His most expensive song restores Harmony and boosts attack simultaneously.

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* MagicMusic: Steven can play his ukulele to heal [[StandardStatusEffects [[StatusEffects status effects]] or to increase the collective attack, defense, or luck of the other Crystal Gems. His most expensive song restores Harmony and boosts attack simultaneously.



* StandardStatusEffects:

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* StandardStatusEffects: StatusEffects:
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Per TRS, this was merged into Unintentionally Unwinnable.


* UnwinnableByMistake: Summoning Alexandrite is a scripted requirement to defeating Orange. The developers were quickly pointed out that when going back to fight again, using Alexandrite to defeat it before the script activates prevents the fight from being completed because you can only summon her once per battle. This was fixed in the 1.0.2 patch.

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* UnwinnableByMistake: UnintentionallyUnwinnable: Summoning Alexandrite is a scripted requirement to defeating Orange. The developers were quickly pointed out that when going back to fight again, using Alexandrite to defeat it before the script activates prevents the fight from being completed because you can only summon her once per battle. This was fixed in the 1.0.2 patch.
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Video Game Settings is an index, not a trope.


* VideoGameSettings:
** UndergroundLevel: Stage 1 is an [[http://grumpyfaceblog.tumblr.com/post/115612097818/not-sure-if-you-guys-knew-but-there-is-a-tv original location made for the game]], but shares design elements with several underground caves from the show.
** GreenHillZone[=/=]LevelAte: Stage 2, the Strawberry Fields.
** ShiftingSandLand: Stage 3, where the Desert Glass was found.
** DownTheDrain[=/=]UnderwaterRuins: Stage 4, the now-sunken Lunar Sea Spire.
** RedAndBlackAndEvilAllOver[=/=]TheVeryDefinitelyFinalDungeon: Stage 5 is a completely original dungeon not based on anything in particular from the ''Steven Universe'' mythos, but like Stage 1 takes cues from several aspects of the source material.
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* InfantImmortality: Steven does not directly engage in combat. He doesn't even have hit points or any stats besides a level, though he can still be robbed by a BanditMook. Ironic, given that he's technically the PlayerCharacter. [[spoiler:All the light creatures perceive Steven as their master, so it makes sense that they wouldn't attack him.]]

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* InfantImmortality: ImprobableInfantSurvival: Steven does not directly engage in combat. He doesn't even have hit points or any stats besides a level, though he can still be robbed by a BanditMook. Ironic, given that he's technically the PlayerCharacter. [[spoiler:All the light creatures perceive Steven as their master, so it makes sense that they wouldn't attack him.]]
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* AllYourPowersCombined: [[spoiler:The Prism Monster/Light Soldier, being an amalgam of all seven lights, has all of their attacks. Prism has Indigo's MookMaker ability, Green's WhiteMagic, Orange's SpamAttack, Blue's StaticStunGun, and even though they are [[TheUnfought never fought]], Purple's FrickinLaserBeams, Yellow's NighInvulnerability, and Red's {{Fireballs}}. Prism also has Yellow's [[SuddenlyVoiced ability to communicate]] with Steven]].

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* AllYourPowersCombined: [[spoiler:The Prism Monster/Light Soldier, being an amalgam of all seven lights, has all of their attacks. Prism has Indigo's MookMaker ability, Green's WhiteMagic, Orange's SpamAttack, Blue's StaticStunGun, and even though they are [[TheUnfought never fought]], Purple's FrickinLaserBeams, [[EnergyWeapon Frickin' Laser Beams]], Yellow's NighInvulnerability, and Red's {{Fireballs}}. Prism also has Yellow's [[SuddenlyVoiced ability to communicate]] with Steven]].

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* BigBad: Technically speaking, [[spoiler: Steven himself, considering the light monsters are just trying to rescue who they see as their master. He's unwittingly so, of course]].

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* BigBad: Technically speaking, [[spoiler: Steven himself, considering The titular Light spawns the light monsters are just trying to rescue who they see as attacking the Crystal gems, [[spoiler:but only out of a misguided belief that Steven is their master. He's unwittingly so, of course]].master who is testing them]].



* DesignatedVillain: [[spoiler:In-Universe, The Light. This is actually done on purpose and is the driving force for the entire game. The light creatures never actually do any harm to anyone, and only attack the Crystal Gems because they attacked it first and it assumed they were 'testing' it.]]



* NonActionBigBad: [[spoiler:The unintentional, technical BigBad is Steven himself. He's also TheMedic of the team that hangs back and supports the other gems]].

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* NonActionBigBad: NotEvilJustMisunderstood: [[spoiler:The unintentional, technical BigBad Light. This is Steven himself. He's also TheMedic of actually done on purpose and is the team that hangs back driving force for the entire game. The light creatures never actually do any harm to anyone, and supports only attack the other gems]].Crystal Gems because they attacked it first and it assumed they were 'testing' it.]]
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* WalletUpgrade: Steven starts the game only being able to hold 100 units of the game's currency (which look like tiny gemstones), but as he levels up he can upgrade this several times, capping at 600. Some items near the end of the game (including the 250 light stone [[InfinityMinusOneSword Garnet Badge]]) require you to do this a couple times at least.

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* WalletUpgrade: WalletOfHolding: Steven starts the game only being able to hold 100 units of the game's currency (which look like tiny gemstones), but as he levels up he can upgrade this several times, capping at 600. Some items near the end of the game (including the 250 light stone [[InfinityMinusOneSword Garnet Badge]]) require you to do this a couple times at least.
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** While Pearl has stated in "Fusion Cuisine" that she can't stand eating food, that [[OutOfCharacterMoment doesn't stop her from eating Cookie Cats]] from Steven to heal her '[[CallAHitPointASmeerp Harmony]]'. Of course, having a character who refuses to be healed would just make the game unnecessarily difficult. The developer's blog [[http://grumpyfaceblog.tumblr.com/post/116581551583/i-dont-think-you-should-be-able-to-use-a-cookie even commented on this]], [[{{Handwave}} half-jokingly suggesting]] that just the thought of Steven giving her food is what helps her recover.

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** While Pearl has stated in "Fusion Cuisine" that she can't stand eating food, that [[OutOfCharacterMoment doesn't stop her from eating Cookie Cats]] from Steven to heal her '[[CallAHitPointASmeerp Harmony]]'. Of course, having a character who refuses to be healed would just make the game [[FakeDifficulty unnecessarily difficult.difficult]]. The developer's blog [[http://grumpyfaceblog.tumblr.com/post/116581551583/i-dont-think-you-should-be-able-to-use-a-cookie even commented on this]], [[{{Handwave}} half-jokingly suggesting]] that just the thought of Steven giving her food is what helps her recover.
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''Steven Universe: Attack the Light'' is a standalone mobile game based on the Creator/CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Creator/RebeccaSugar. [[https://twitter.com/ianjq/status/1104505313749692416 It is considered canon to the series]], set in Season [=1B=]. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay with ActionCommands along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''VideoGame/MarioAndLuigi'' series, along with room and hotspot-based exploration that recalls ''VideoGame/RivieraThePromisedLand''. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.

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''Steven Universe: Attack the Light'' is a standalone mobile game based on the Creator/CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Creator/RebeccaSugar. [[https://twitter.com/ianjq/status/1104505313749692416 It is considered canon to the series]], set in Season [=1B=].[=1B=], [[https://twitter.com/ianjq/status/585229432283144192 between]] "[[Recap/StevenUniverseS1E32FusionCuisine Fusion Cuisine]]" and "[[Recap/StevenUniverseS1E48TheReturn The Return]]". It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay with ActionCommands along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''VideoGame/MarioAndLuigi'' series, along with room and hotspot-based exploration that recalls ''VideoGame/RivieraThePromisedLand''. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.
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''Steven Universe: Attack the Light'' is a standalone mobile game based on the Creator/CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay with ActionCommands along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series, along with room and hotspot-based exploration that recalls ''VideoGame/RivieraThePromisedLand''. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.

to:

''Steven Universe: Attack the Light'' is a standalone mobile game based on the Creator/CartoonNetwork [[WesternAnimation/StevenUniverse show of the same name]] created by Grumpyface Studios, and featuring a self-contained story written by the show's creator Rebecca Sugar. Creator/RebeccaSugar. [[https://twitter.com/ianjq/status/1104505313749692416 It is considered canon to the series]], set in Season [=1B=]. It was released on April 2nd, 2015 for [=iOS=] and Android, and features turn-based RPG gameplay with ActionCommands along the lines of ''VideoGame/SuperMarioRPG'', ''VideoGame/PaperMario'', and the ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' ''VideoGame/MarioAndLuigi'' series, along with room and hotspot-based exploration that recalls ''VideoGame/RivieraThePromisedLand''. Early in 2016, [[http://grumpyfaceblog.tumblr.com/post/136768524678/attack-the-light-is-coming-very-soon-to-the-new an expanded port]] for the Apple TV was announced.
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** Of course, as the show has gone on it's become more accurate, as fusion has been used for things like [[MundaneUtility lifting heavy objects and showing off in a music video]].
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* VideoGameLevels:

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* VideoGameLevels:VideoGameSettings:
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"RPG game" is redundant.


* LeaningOnTheFourthWall: Steven likes to compare their current adventure to an RPG game (which, obviously, this game is). When Pearl asks him what is this "Are-Pee-Gee" thing he keeps talking about, he explains it's about going out on quests, solving puzzle doors, and collecting treasure, at which point [[LampshadeHanging Amethyst admits that does sound like exactly what they do]].

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* LeaningOnTheFourthWall: Steven likes to compare their current adventure to an RPG game (which, obviously, this game is). When Pearl asks him what is this "Are-Pee-Gee" thing he keeps talking about, he explains it's about going out on quests, solving puzzle doors, and collecting treasure, at which point [[LampshadeHanging Amethyst admits that does sound like exactly what they do]].
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A sequel titled ''VideoGame/SaveTheLight'' was released on October 31st, 2017 for UsefulNotes/PlayStation4 and November 3rd, 2017 for UsefulNotes/XboxOne.

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A sequel titled ''VideoGame/SaveTheLight'' was released on October 31st, 2017 for UsefulNotes/PlayStation4 and UsefulNotes/PlayStation4; November 3rd, 2017 for UsefulNotes/XboxOne.UsefulNotes/XboxOne; and October 30th, 2018 for UsefulNotes/NintendoSwitch.
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** All the Gem's levels start [[Manga/DragonBallZ over 9000]].

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** All the Gem's levels start [[Manga/DragonBallZ [[Anime/DragonBallZ over 9000]].
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A sequel for consoles has been [[http://grumpyfaceblog.tumblr.com/post/158199189783/beyond-excited-to-finally-announce-our-next-game announced]], titled ''VideoGame/SaveTheLight''.

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A sequel for consoles has been [[http://grumpyfaceblog.tumblr.com/post/158199189783/beyond-excited-to-finally-announce-our-next-game announced]], titled ''VideoGame/SaveTheLight''.''VideoGame/SaveTheLight'' was released on October 31st, 2017 for UsefulNotes/PlayStation4 and November 3rd, 2017 for UsefulNotes/XboxOne.
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Corrected "hue" to "hew" (http://grammarist.com/usage/hew-hue/).


* OriginalFlavor: If it wasn't already obvious, the graphics, many references in gameplay ad dialogue to the cartoon, locations from various episodes, and newly-recorded lines by the main cast sans Garnet hue faithfully to the tone and art style of the series. Being written and overseen by Rebecca Sugar helps.

to:

* OriginalFlavor: If it wasn't already obvious, the graphics, many references in gameplay ad dialogue to the cartoon, locations from various episodes, and newly-recorded lines by the main cast sans Garnet hue hew faithfully to the tone and art style of the series. Being written and overseen by Rebecca Sugar helps.
Is there an issue? Send a MessageReason:
None


* CriticalExistenceFailure: Averted in an unusual way: using any attack but the most basic requires Harmony to be above a certain fraction of its maximum value as indicated by the RingMenu attacks are displayed in. The nth attack learned will require Harmony to be above (n-1)/m times the maximum, where m is the total number of attacks that Gem currently knows. So, as you learn more attacks, the 2nd attack's requirement goes 1/2 -> 1/3 -> 1/4 -> 1/5, the second's requirement goes 2/3 -> 2/4 -> 2/5, and so on. The exception is the shared fifth attack, [[LimitBreak Alexandrite]], which requires every single party member to be at ''entirely'' full Harmony (and the maximum number of Star Points to be saved up).

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* CriticalExistenceFailure: Averted in an unusual way: using any attack but the most basic requires Harmony to be above a certain fraction of its maximum value as indicated by the RingMenu attacks are displayed in. The nth attack learned will require Harmony to be above (n-1)/m times the maximum, where m is the total number of attacks that Gem currently knows. So, as you learn more attacks, the 2nd second attack's requirement goes 1/2 -> 1/3 -> 1/4 -> 1/5, the second's third's requirement goes 2/3 -> 2/4 -> 2/5, and so on. The exception is the shared fifth attack, [[LimitBreak Alexandrite]], which requires every single party member to be at ''entirely'' full Harmony (and the maximum number of Star Points to be saved up).
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* PreAssKickingOneLiner: Considering that Alexandrite hasn't been in combat in the show, the only voice clip she has was taken from the series, and comes off as this.

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* PreAssKickingOneLiner: Considering that Alexandrite hasn't hadn't been seen in combat in the show, show at the time the game was released, the only voice clip she has was taken from the series, and (from "Fusion Cusine") comes off as this.



** '''Steven:''' "Item! [[Franchise/{{Pokemon}} I CHOOSE YOU!]]"

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** '''Steven:''' "Item! "Item, [[Franchise/{{Pokemon}} I CHOOSE YOU!]]"
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* SuspiciouslySimilarSubstitute: Squaridot in ''Save The Light'', aside from being one for pre-HeelFaceTurn Peridot (who is a selectable party member in the game proper), appears to be this for Eyeball as well, even sharing the same hairstyle and Gem placement. This is likely to keep the games relatively standalone while still being part of the overall narrative.

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