Follow TV Tropes

Following

History VideoGame / AttackTheLight

Go To

OR

Is there an issue? Send a MessageReason:
None


A sequel titled ''VideoGame/SaveTheLight'' was released on October 31st, 2017 for UsefulNotes/PlayStation4; November 3rd, 2017 for UsefulNotes/XboxOne; and October 30th, 2018 for UsefulNotes/NintendoSwitch.

to:

A sequel titled ''VideoGame/SaveTheLight'' was released on October 31st, 2017 for UsefulNotes/PlayStation4; Platform/PlayStation4; November 3rd, 2017 for UsefulNotes/XboxOne; Platform/XboxOne; and October 30th, 2018 for UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.
Is there an issue? Send a MessageReason:
crosswicking

Added DiffLines:

* TeleportationSickness: Amethyst sometimes says she regrets eating burritos after using the Warp Pad.
Is there an issue? Send a MessageReason:
Diamond Mode is the only other difficulty level in this game, unlike in Unleash The Light, so it doesn't count as this trope


* HarderThanHard: Diamond mode, which has several features to make the game more challenging. Enemies are harder to kill, {{Giant Mook}}s are more common, and the star cues for attacking and blocking are no longer visible.
Is there an issue? Send a MessageReason:
None


* TooAwesomeToUse: Items can quickly become this, as you might not see the value in using them except on bosses, by which point you have more than you'll ever need.

to:

* TooAwesomeToUse: Items can quickly become this, as you might not see the value in using them except on bosses, by which point you have more than you'll ever need. Because it's easy to hoard items, the game compensates for this by restricting in-battle item use to once per turn.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CompletionMeter: Each stage tells you how many items and secrets you've found whenever you step on the Warp Pad.
Is there an issue? Send a MessageReason:
crosswicking

Added DiffLines:

* EscapeBattleTechnique: Steven's Escape lets the Crystal Gems run from battle, but it costs 4 [[{{Mana}} Star Points]] and has a chance of failing. It can be upgraded to reduce the cost by 1 SP and increase its success rate.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MonsterWhale: The Blue prism being is a whale that also counts as the boss.
Is there an issue? Send a MessageReason:
None


* RollingAttack: Second non-whip attack, but Amethyst can roll into a ball and slam into an enemy, with a later upgrade giving it a chance to be a OneHitKill.

to:

* RollingAttack: Second non-whip attack, but Amethyst can roll into a ball and slam into an enemy, with a later upgrade giving it a chance to be a OneHitKill.
Is there an issue? Send a MessageReason:


* ShootTheMageFirst: Enemies that can cause DamageOverTime and [[ShootTheMedicFirst heal]] should absolutely be killed first. Helpfully, they have no direct attack, just those two abilities. The boss of the strawberry fields is one of these, and also [[WolfpackBoss attacks with a squad of]] [[MirrorMatch Crystal Gem copies]]--the easiest way to win is to not bother attacking the fake Crystal Gems and destroy the boss as soon as possible, [[NoOntologicalInertia taking the fakes with it.]]

to:

* ShootTheMageFirst: Enemies that can cause DamageOverTime and [[ShootTheMedicFirst heal]] should absolutely be killed first. Helpfully, they have no direct attack, just those two abilities. The boss of the strawberry fields Strawberry Fields is one of these, and also [[WolfpackBoss attacks with a squad of]] [[MirrorMatch Crystal Gem copies]]--the easiest way to win is to not bother attacking the fake Crystal Gems and destroy the boss as soon as possible, [[NoOntologicalInertia taking the fakes with it.]]

Added: 109

Changed: 48

Removed: 109

Is there an issue? Send a MessageReason:
None


* RareCandy: There are level-up charms found throughout the game that instantly increase a Crystal Gem's level by one, though they can't be used on Steven. Steven will also gain several as rewards for leveling up.

to:

* RareCandy: There are level-up charms found throughout the game that instantly increase a Crystal Gem's level by one, one by filling their EXP bar with the remaining EXP, though they can't be used on Steven. Steven will also gain several as rewards for leveling up.



* RocketPunch: Garnet can launch her gauntlets like a pair of explosive rockets causing AreaOfEffect damage.



* RocketPunch: Garnet can launch her gauntlets like a pair of explosive rockets causing AreaOfEffect damage.
Is there an issue? Send a MessageReason:
None


** PowerFist: Garnet's weapon of choice are a pair of heavy-duty gauntlets.

to:

** * PowerFist: Garnet's primary weapon of choice are is a pair of heavy-duty gauntlets.

Changed: 196

Removed: 179

Is there an issue? Send a MessageReason:
None


* GameplayAndStorySegregation: The use of the Crystal Gem's FusionDance is only supposed to be used in cases of dire emergency, Garnet even saying so outright. However, once the ability is unlocked during the fight with Orange, Steven can command the Gems to use it whenever he wishes, even against the weakest of enemies.
** Of course, as the show has gone on it's become more accurate, as fusion has been used for things like [[MundaneUtility lifting heavy objects and showing off in a music video]].

to:

* GameplayAndStorySegregation: The use of the Crystal Gem's FusionDance is only supposed to be used in cases of dire emergency, Garnet even saying so outright. However, once the ability is unlocked during the fight with Orange, Steven can command the Gems to use it whenever he wishes, even against the weakest of enemies.
**
enemies. Of course, [[CanonMarchesOn as the show has gone on it's become more accurate, accurate]], as fusion has been used for things like [[MundaneUtility lifting heavy objects and showing off in a music video]].
Is there an issue? Send a MessageReason:
None


* BullfightBoss: Large beetle enemies can use a ChargedAttack bull-rush that can eject a Crystal Gem from battle for several turns. Unlike most bullfight bosses, these attacks ''cannot'' be dodged, although they can be blocked by Steven's [[SingleUseShield Bubble Shield]], or made a moot point by the Iron Boots Badge which makes a Gem immune to ejection.

to:

* BullfightBoss: Large beetle enemies can use a ChargedAttack bull-rush that can eject a Crystal Gem from battle for several turns. Unlike most bullfight bosses, these attacks ''cannot'' be dodged, although they can be blocked by Steven's [[SingleUseShield Bubble Shield]], or made a moot point by the Iron Boots Badge which makes a Gem immune to ejection. Having the whole party ejected is the same as having all of them KO'd.

Top