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** Most of the support items are from episodes of the show, including Cookie Cat ice cream sandwiches ("Gem Glow"), Fire Salt ("Joking Victim"), and Rose's Tears ("An Indirect Kiss") among others. In addition, the game ''only'' uses items that logically should not be short supply, and doesn't use any items that are one-of-a-kind (like the Moon Goddess Statue or the Shooting Star).

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** Most of the support items are from episodes of the show, including Cookie Cat ice cream sandwiches ("Gem Glow"), Fire Salt ("Joking Victim"), and Rose's Tears ("An Indirect Kiss") among others.others all kept in Steven's Cheeseburger Backpack ("Cheeseburger Backpack"). In addition, the game ''only'' uses items that logically should not be short supply, and doesn't use any items that are one-of-a-kind (like the Moon Goddess Statue or the Shooting Star).
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* InfinityMinusOneSword: The Garnet Badge, Amethyst Badge, and Pearl Badge when equipped will increase all of their respective Crystal Gem's stats by 15% with no negatives.
** InfinityPlusOneSword: The Lion Badge, unlike the individual Crystal Gem badges it increases all stats and Harmony by a whopping 30%, ''and'' can stack with the aforementioned Crystal Gem badges.
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* FusionDance: Alexandrite returns as a collective LimitBreak for Garnet, Amethyst, and Pearl, but only if they all have full Harmony and have 9 Star Points available to burn (that or a White Star Fruit).

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* FusionDance: Alexandrite [[AttackOfThe50FootWhatever Alexandrite]] returns as a collective LimitBreak for Garnet, Amethyst, and Pearl, but only if they all have full Harmony and have 9 Star Points available to burn (that or a White Star Fruit).
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* FusionDance: Alexandrite returns as a collective LimitBreak for Garnet, Amethyst, and Pearl, but only if they all have full Harmony and have 9 Star Points available to burn (that or a White Star Fruit).
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* CompositeCharacter: In classic RPG terms, Steven is half WhiteMage and half [[MagicMusic Bard]].
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* MagicMusic: Steven can play his ukulele to heal [[StandardStatusEffects status effects]] or to increase the collective attack, defense, or luck of the other Crystal Gems.
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** Most of the support items are from episodes of the show, including Cookie Cat ice cream sandwiches ("Gem Glow"), Fire Salt ("Joking Victim"), and Rose's Tears ("An Indirect Kiss") among others. In addition, the game ''only'' uses items that logically should not be short supply, and doesn't use any items that are one-of-a-kind (like the Moon Goddess Statue or the Shooting Star).
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** DownTheDrain: Stage 4, the now-sunken Lunar Sea Spire.

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** DownTheDrain: DownTheDrain / TempleOfDoom: Stage 4, the now-sunken Lunar Sea Spire.
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* StandardStatusEffects: Poison and Burn, as well as a type of paralysis referred to as "distracting" the enemy, either with a {{Hologram}} or a [[MundaneMadeAwesome Bagel Sandwich]].
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* TheUnfought: Purple, Yellow, and Red and never actually fought, although [[LawOfChromaticSuperiority Red]] ''does'' get built up as the final boss [[Spoiler:before it absorbs the other six colors from the Prism and becomes the ''true'' end boss, a white prism monster able to use all the colors]].

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* TheUnfought: Purple, Yellow, and Red and never actually fought, although [[LawOfChromaticSuperiority Red]] ''does'' get built up as the final boss [[Spoiler:before [[spoiler:before it absorbs the other six colors from the Prism and becomes the ''true'' end boss, a white prism monster able to use all the colors]].



** RedAndBlackAndEvilAllOver / TheVeryDefinitelyFinalDungeon: Stage 5, which seems to be a completely original dungeon not based on anything in particular from the ''Steven Universe'' mythos.

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** RedAndBlackAndEvilAllOver / TheVeryDefinitelyFinalDungeon: Stage 5, which seems to be a completely original dungeon not based on anything in particular from the ''Steven Universe'' mythos.

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* TheUnfought: Purple, Yellow, and Red and never actually fought, although [[LawOfChromaticSuperiority Red]] ''does'' get built up as the final boss [[Spoiler:before it absorbs the other six colors from the Prism and becomes the ''true'' end boss, a white prism monster able to use all the colors]].



** RedAndBlackAndEvilAllOver / TheVeryDefinitelyFinalDungeon: Stage 5, which seems to be a completely original dungeon not based on anything in particular from the ''Steven Universe'' mythos.

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** RedAndBlackAndEvilAllOver / TheVeryDefinitelyFinalDungeon: Stage 5, which seems to be a completely original dungeon not based on anything in particular from the ''Steven Universe'' mythos.
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* RedAndBlackAndEvilAllOver / TheVeryDefinitelyFinalDungeon: Stage 5, which seems to be a completely original dungeon not based on anything in particular from the ''Steven Universe'' mythos.

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* ** RedAndBlackAndEvilAllOver / TheVeryDefinitelyFinalDungeon: Stage 5, which seems to be a completely original dungeon not based on anything in particular from the ''Steven Universe'' mythos.mythos.

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** UndergroundLevel: The first level is a generic underground cave, possibly the same or similar to the one the Shooting Star was being held in "Monster Buddy".

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** UndergroundLevel: The first level Stage 1 is a generic underground cave, possibly the same or similar to the one the Shooting Star was being held in "Monster Buddy".



** DownTheDrain: Stage 4, the now-sunken Lunar Sea Spire.

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** DownTheDrain: Stage 4, the now-sunken Lunar Sea Spire.Spire.
* RedAndBlackAndEvilAllOver / TheVeryDefinitelyFinalDungeon: Stage 5, which seems to be a completely original dungeon not based on anything in particular from the ''Steven Universe'' mythos.
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** UndergroundLevel: The first level is a generic underground cave, possibly the same or similar to the one the Shooting Star was being held in "Monster Buddy".

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* AFormYouAreComfortableWith: [[spoiler:After Steven convinces the Light to be anything it wants, they all take the form of Steven before fading away.]]



* ArcWords: "Believe" comes once again as a major theme in the story.



* ExactWords: In the opening, Pearl states that a powerful gem can control an army of light with the prism. [[spoiler:During the final battle, it is revealed that all of the light creatures were actually under Steven's control and they believed that he and the Gems were testing them.]]



* ShootTheMageFirst: The green level introduces an enemy that [[PoisonousPerson poisons]] your team members, introducing the mechanic of DamageOverTime. It also has a boss that [[WolfpackBoss attacks with a squad of]] [[MirrorMatch Crystal Gem copies]]--the easiest way to win is to not bother attacking the fake Crystal Gems and destroy the boss as soon as possible, [[NoOntologicalInertia taking the fakes with it]].

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* ShootTheMageFirst: The green level Strawberry fields introduces an enemy that [[PoisonousPerson poisons]] your team members, introducing the mechanic of DamageOverTime. It also has a boss that [[WolfpackBoss attacks with a squad of]] [[MirrorMatch Crystal Gem copies]]--the easiest way to win is to not bother attacking the fake Crystal Gems and destroy the boss as soon as possible, [[NoOntologicalInertia taking the fakes with it]].it.]]

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* DeathIsASlapOnTheWrist: If Pearl, Amethyst, and Garnet are reverted to gem form simultaneously, the party is forced out of the level, but lose no items or experience points.

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* DeathIsASlapOnTheWrist: If Pearl, Amethyst, and Garnet are reverted to gem form simultaneously, the party is forced out of the level, but lose no items or experience points. The implications is that Steven always manages to grab their gems and make a clean escape.


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* MythologyGag:
** The art for the characters is mostly based on the simplified character models the show used for long-distance shots.
** The use of [[CallAHitPointASmeerp 'Harmony' as hit points]] references Garnet's request that Steven "keep the harmony" between Pearl and Amethyst during "Giant Woman". She even brings the quote up during the game.

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A work cannot be an expy. Only a character can.


* AfterCombatRecovery: A Crystal Gem reduced to gem form will recover after battle with a small amount of Harmony left.



* {{Expy}}: Shares many similarities in art and gameplay with ''VideoGame/PaperMario.''
* CallAHitPointASmeerp: HP in this game is 'Harmony,' which falls when a Gem desyncs with their flow of battle- which, conveniently, occurs with taking damage. If they completely deharmonize, they revert back to healing mode until either the battle is over, or revived. This explains why words of encouragement from Steven "heals" them, but not why ice cream may also serve the same purpose.

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* {{Expy}}: Shares many similarities in art and gameplay with ''VideoGame/PaperMario.''
* CallAHitPointASmeerp:
CallAHitPointASmeerp:
**
HP in this game is 'Harmony,' which falls when a Gem desyncs with their flow of battle- which, battle--which, conveniently, occurs with taking damage. If they completely deharmonize, they revert back to healing mode until either the battle is over, or revived. This explains why words of encouragement from Steven "heals" them, but not why ice cream may also serve the same purpose.purpose.
** Action Points are called "Star Points".
** A CriticalHit is called a "Lucky" hit.



* DeathIsASlapOnTheWrist: If Pearl, Amethyst, and Garnet are reverted to gem form simultaneously, the party is forced out of the level, but lose no items or experience points.



* LicensedGame: By ''WesternAnimation/StevenUniverse.''

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* HealingPotion: Health is mostly recovered by [[HyperactiveMetabolism eating food]] and Steven's words of encouragement, but Gems are recovered from gem form by Rose's SwissArmyTears saved up in bottles.
* InfantImmortality: Steven does not directly engage in combat. He doesn't even have hit points or any stats besides a level. Ironic, given that he's technically the PlayerCharacter.
* ItemCaddy: Steven is the ''only'' one who can use items, because they're all stored in his backpack.
* LicensedGame: By For ''WesternAnimation/StevenUniverse.''



* NonLethalKO: As in the show, Gems whose body is sufficiently damage is reduced to a gem that comes back after battle. [[RuleOfFun Unlike the show]], this happens in what appears to be a few minutes (even faster if you use some of [[HealingPotion Rose's Tears]]) rather than several weeks.
* PowerupFood: Star fruit recovers Star Points, letting you perform more moves each turn.



* ShootTheMageFirst: The green level introduces an enemy that [[PoisonousPerson poisons]] your team members, introducing the mechanic of DamageOverTime.

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* ShootTheMageFirst: The green level introduces an enemy that [[PoisonousPerson poisons]] your team members, introducing the mechanic of DamageOverTime. It also has a boss that [[WolfpackBoss attacks with a squad of]] [[MirrorMatch Crystal Gem copies]]--the easiest way to win is to not bother attacking the fake Crystal Gems and destroy the boss as soon as possible, [[NoOntologicalInertia taking the fakes with it]].

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* ShootTheMedicFirst: The green level introduces a SupportPartyMember for the enemy's side. If you don't take them out fast, you're in for a lot of trouble.
** ShootTheMageFirst: The same enemy also [[PoisonousPerson poisons]] your team members, introducing the mechanic of DamageOverTime.

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* ShootTheMedicFirst: ShootTheMageFirst: The green level introduces an enemy that [[PoisonousPerson poisons]] your team members, introducing the mechanic of DamageOverTime.
* ShootTheMedicFirst: That very same enemy also acts as
a SupportPartyMember for the enemy's side. If you don't take them out fast, you're in for a lot of trouble.
** ShootTheMageFirst: The same enemy also [[PoisonousPerson poisons]] your team members, introducing * ShoutOut: All the mechanic of DamageOverTime.Gem's levels start [[Manga/DragonBallZ over 9000]].
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* CallingYourAttacks: "Holopearl, go!"
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* ShootTheMedicFirst: The green level introduces a SupportPartyMember for the enemy's side. If you don't take them out fast, you're in for a lot of trouble.
** ShootTheMageFirst: The same enemy also [[PoisonousPerson poisons]] your team members, introducing the mechanic of DamageOverTime.
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* {{Expy}}: Shares many similarities in art and gameplay with ''VideoGame/PaperMario.''
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None

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* LicensedGame: By ''WesternAnimation/StevenUniverse.''

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* [[AttackOfTheKillerWhatever Attack of the Killer]] HardLight: [[ExactlyWhatItSaysOnTheTin Pretty much.]]


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* LightIsNotGood: For obvious reasons.
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* CallAHitPointASmeerp: HP in this game is 'Harmony,' which falls when a Gem desyncs with their flow of battle- which, conveniently, occurs with taking damage. If they completely deharmonize, they revert back to healing mode until either the battle is over, or revived. This dxplains why words of encouragement from Steven "heals" them, but not why ice cream may also serve the same purpose.

to:

* CallAHitPointASmeerp: HP in this game is 'Harmony,' which falls when a Gem desyncs with their flow of battle- which, conveniently, occurs with taking damage. If they completely deharmonize, they revert back to healing mode until either the battle is over, or revived. This dxplains explains why words of encouragement from Steven "heals" them, but not why ice cream may also serve the same purpose.



** GreenHillZone / LevelAte: Stage 2, the Strawberry Fields

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** GreenHillZone / LevelAte: Stage 2, the Strawberry FieldsFields.



** DownTheDrain: Stage 4, the now-sunken Lunar Sea Spire. However, the interior of the Spire remains filled with air, and no swimming is involved.

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** DownTheDrain: Stage 4, the now-sunken Lunar Sea Spire. However, the interior of the Spire remains filled with air, and no swimming is involved.
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** GreenHillZone: Stage 2, the Strawberry Fields

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** GreenHillZone: GreenHillZone / LevelAte: Stage 2, the Strawberry Fields
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** UnderwaterLevel: Stage 4, the now-sunken Lunar Sea Spire. However, the interior of the Spire remains filled with air, and no swimming is involved.

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** UnderwaterLevel: DownTheDrain: Stage 4, the now-sunken Lunar Sea Spire. However, the interior of the Spire remains filled with air, and no swimming is involved.
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* CallAHitPointASmeerp: HP in this game is 'Harmony,' which falls when a Gem desyncs with their flow of battle- which, conveniently, occurs with taking damage. If they completely deharmonize, they revert back to healing mode until either the battle is over, or revived. This dxplains why words of encouragement from Steven "heals" them, but not why ice cream may also serve the same purpose.
* DivergentCharacterEvolution: The Gems all start out about the same, only differing one or two levels in stats. As you unlock skills and build paths, you can enforce this by shaping their stats however you choose.



* SupportPartyMember: Steven. He can't attack or take damage, but can heal, shield, or buff the gems (whether with an item or one of his learned skills).

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* SupportPartyMember: Steven. He can't attack or take damage, but can heal, shield, or buff the gems (whether with an item or one of his learned skills).skills).
* SquishyWizard: In a strange case, Amethyst fits the bill at first. Her specialty is spreading damage around and carries the lowest base HP and has rather high Star costs, even for her basic attack.
* VideoGameLevels:
** GreenHillZone: Stage 2, the Strawberry Fields
** ShiftingSandLand: Stage 3, where the Desert Glass was found.
** UnderwaterLevel: Stage 4, the now-sunken Lunar Sea Spire. However, the interior of the Spire remains filled with air, and no swimming is involved.
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* AbsurdlyHighLevelCap: Played with. The Gems start with a level of ''9001''.

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* AbsurdlyHighLevelCap: Played with. The with and averted, as is the inverse of the trope. While the Gems start with a level of ''9001''.''9001'', they cap at 9030 (Steven goes 1-20), readily obtainable when all of the optional material is drawing to a close.

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* AbsurdlyHighLevelCap: Played with. The Gems start with a level of ''9000''.
* RainbowMotif: All seven light creatures are colors of a rainbow.

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* AbsurdlyHighLevelCap: Played with. The Gems start with a level of ''9000''.
''9001''.
* RainbowMotif: All seven light creatures are colors of a rainbow.rainbow.
* SupportPartyMember: Steven. He can't attack or take damage, but can heal, shield, or buff the gems (whether with an item or one of his learned skills).
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/6daa4d1e1bb2dd1f59de5a4394a5e3c1.jpg]]
[[caption-width-right:350:Find the light.]]
-->'''Steven:''' This is just like an RPG!

Starting out as a normal day in Beach City, Steven is enjoying playing his own RPG, when the Gems return from their mission with a magical prism that in the hands of a powerful gem can command an army of light, Steven naturally asks to observe it and then suddenly a white creature emerge from it! Garnet easily defeats it, but the creature splits into 7 colored monsters that scatter. Now Steven and the Gems must travel around the planet to find and defeat the Light and once again save the day!


* AbsurdlyHighLevelCap: Played with. The Gems start with a level of ''9000''.
* RainbowMotif: All seven light creatures are colors of a rainbow.

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