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* AmbiguousSituation: [[spoiler:The ending never confirms if Sechenov's Kollectiv 2.0 will truly rob humanity of its free will, as the only ones who reveal Kollectiv 2.0's apparent true nature to Sergei are Sechenov's opponents.]]
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* RouteBoss: [[spoiler:Left and Right are only fought if Sergei chooses to pursue Sechenov. Otherwise, the game ends with Dewdrop being the last boss fought.]]

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* DiabolusExMachina: The last leg of the game is ostensibly about taking down a power-hungry MadScientist, only for the final cutscene to reveal that [[spoiler:he actually ''isn't'' responsible for Molotov's death, your AI companion is, and for said companion to highjack your body, kill you, and then go on to become a OmnicidalManiac]].



** An [[AvertedTrope aversion]] to this is why P-3 actually believes [[spoiler:Petrov's claims that the robots have been deliberatly made combat-capable]]. While Sergei notes that [[spoiler:Petrov]] could absolutely be responsible for the robots turning hostiles, he notes that the individual is only a programmer, and would neither have the fighting knowledge to make robots good combatants nor the engineering know-how to install actual weaponry on them.

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** An [[AvertedTrope aversion]] to this is why P-3 actually believes [[spoiler:Petrov's claims that the robots have been were deliberatly made created combat-capable]]. While Sergei notes that [[spoiler:Petrov]] could absolutely be responsible for the robots turning hostiles, he notes that the individual is "a whuss" and only a programmer, and would neither have the fighting knowledge to make robots good combatants nor the engineering know-how to install actual weaponry on them.
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* DeadPersonConversation: The Thought communication devices you try to use become reliable when searching for clues to your next objective, as they remain active even when the wearer dies. That said, according to Charles, because the wearer is dead, the information the Thought gathers will eventually become corrupted.

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* DeadPersonConversation: The Thought communication devices attached to people's brains continue to function after the person has died, so you try to use become reliable can have "conversations" with dead people (or at least, with their brain implants) when searching for clues to your next objective, as they remain active even when the wearer dies.objective. That said, according to Charles, because the wearer is dead, the information the Thought gathers will eventually become corrupted.
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* CapitalismIsBad: ZigZagged. In the game, the Soviet characters constantly insult the United States and the West for being heartless capitalist states that exploit their workers and crow on about how the US is suffering from record high unemployment and wealth inequality and is on the verge of a Communist revolution any day now. However, what they don't openly talk about is that much of the United States' problems stem from the Soviet Union exporting their robots exclusively to American corporations as a deliberate means of destabilizing the country. The game also shows that despite how rosy things appear in the Soviet Union, the Soviet leaders are just as corrupt and greedy as what their Western counterparts are claimed to be. For example, [[spoiler:the rampant and widespread human experimentation taking place in Facility 3826, the plot to hijack Kollektiv 2.0 as a means of mass mind control, and the plot to flood the work with {{Killer Robot}}s disguised as civilian workers to foment a global Soviet military takeover.]]

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* CapitalismIsBad: ZigZagged. In the game, the Soviet characters constantly insult the United States and the West for being heartless capitalist states that exploit their workers and crow on about how the US is suffering from record high unemployment and wealth inequality and is on the verge of a Communist revolution any day now. However, what they don't openly talk about is that much of the United States' problems stem from the Soviet Union exporting their robots exclusively to American corporations as a deliberate means of destabilizing the country. The game also shows that despite how rosy things appear in the Soviet Union, the Soviet leaders are just as corrupt and greedy as what their Western counterparts are claimed to be. For example, [[spoiler:the rampant and widespread human experimentation taking place in Facility 3826, the plot to hijack Kollektiv 2.0 as a means of mass mind control, and the plot to flood the work world with {{Killer Robot}}s disguised as civilian workers to foment a global Soviet military takeover.]]
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No trope slashing. It's one or the other.


* CapitalismIsBad[=/=]DirtyCommunists: In the game, the Soviet characters constantly insult the United States and the West for being heartless capitalist states that exploit their workers and crow on about how the US is suffering from record high unemployment and wealth inequality and is on the verge of a Communist revolution any day now. However, what they don't openly talk about is that much of the United States' problems stem from the Soviet Union exporting their robots exclusively to American corporations as a deliberate means of destabilizing the country. The game also shows that despite how rosy things appear in the Soviet Union, the Soviet leaders are just as corrupt and greedy as what their Western counterparts are claimed to be. For example, [[spoiler:the rampant and widespread human experimentation taking place in Facility 3826, the plot to hijack Kollektiv 2.0 as a means of mass mind control, and the plot to flood the work with {{Killer Robot}}s disguised as civilian workers to foment a global Soviet military takeover.]]

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* CapitalismIsBad[=/=]DirtyCommunists: CapitalismIsBad: ZigZagged. In the game, the Soviet characters constantly insult the United States and the West for being heartless capitalist states that exploit their workers and crow on about how the US is suffering from record high unemployment and wealth inequality and is on the verge of a Communist revolution any day now. However, what they don't openly talk about is that much of the United States' problems stem from the Soviet Union exporting their robots exclusively to American corporations as a deliberate means of destabilizing the country. The game also shows that despite how rosy things appear in the Soviet Union, the Soviet leaders are just as corrupt and greedy as what their Western counterparts are claimed to be. For example, [[spoiler:the rampant and widespread human experimentation taking place in Facility 3826, the plot to hijack Kollektiv 2.0 as a means of mass mind control, and the plot to flood the work with {{Killer Robot}}s disguised as civilian workers to foment a global Soviet military takeover.]]
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* CapitalismIsBad[=/=]DirtyCommunists: In the game, the Soviet characters constantly insult the United States and the West for being heartless capitalist states that exploit their workers and crow on about how the US is suffering from record high unemployment and wealth inequality and is on the verge of a Communist revolution any day now. However, what they don't openly talk about is that much of the United States' problems stem from the Soviet Union exporting their robots exclusively to American corporations as a deliberate means of destabilizing the country. The game also shows that despite how rosy things appear in the Soviet Union, the Soviet leaders are just as corrupt and greedy as what their Western counterparts are claimed to be. For example, [[spoiler:the rampant and widespread human experimentation taking place in Facility 3826, the plot to hijack Kollektiv 2.0 as a means of mass mind control, and the plot to flood the work with {{Killer Robot}}s disguised as civilian workers to foment a global Soviet military takeover.]]


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** When P-3 and Charles debate about the ethics of Soviet party officials and Sechenov having special administrator privileges in Kollektiv 2.0 despite the system theoretically making everybody equal, Charles snidely remarks that Sechenov and the Soviet government will simply be [[Literature/AnimalFarm more equal than others]].
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Minor typo


** Played straight fir Sechenov, who is singlehandedly responsible for the invention of Neuropolymer and has had a hand in all of its applications, and is a OneManIndustrialRevolution.
** An [[AvertedTrope aversion]] to this is why P-3 actually believes [[spoiler:Petrov's]] claims about [[spoiler:the robots having been deliberatly made combat-capable]]. While Sergei notes that [[spoiler:Petrov]] could absolutely be responsible for the robots turning hostiles, he notes that the individual is only a programmer, and would neither have the fighting knowledge to make robots good combatants nor the engineering know-how to install actual weaponry on them.

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** Played straight fir for Sechenov, who is singlehandedly responsible for the invention of Neuropolymer and has had a hand in all of its applications, and is a OneManIndustrialRevolution.
** An [[AvertedTrope aversion]] to this is why P-3 actually believes [[spoiler:Petrov's]] [[spoiler:Petrov's claims about [[spoiler:the that the robots having have been deliberatly made combat-capable]]. While Sergei notes that [[spoiler:Petrov]] could absolutely be responsible for the robots turning hostiles, he notes that the individual is only a programmer, and would neither have the fighting knowledge to make robots good combatants nor the engineering know-how to install actual weaponry on them.
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* OmnidisciplinaryScientist:
** Played straight fir Sechenov, who is singlehandedly responsible for the invention of Neuropolymer and has had a hand in all of its applications, and is a OneManIndustrialRevolution.
** An [[AvertedTrope aversion]] to this is why P-3 actually believes [[spoiler:Petrov's]] claims about [[spoiler:the robots having been deliberatly made combat-capable]]. While Sergei notes that [[spoiler:Petrov]] could absolutely be responsible for the robots turning hostiles, he notes that the individual is only a programmer, and would neither have the fighting knowledge to make robots good combatants nor the engineering know-how to install actual weaponry on them.
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* AbhorrentAdmirer: The vendor bot is ''very'' forward with her flirtatious advances. Consequently, Sergei is very reluctant to interact with her despite her being his source for upgrades and equipment.
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* CrapsaccharineWorld: Well, it ''is'' Soviet punk. Even before things go downhill in a hurry, the cheerful facade is slightly punctured in a few places by this universe's introduction of the Chinese-style social credit system, for one, prisoners are routinely abused even if they're supposed to be rehabilitated, and of course, Cold War propaganda is absolutely everywhere.

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* CrapsaccharineWorld: Well, it ''is'' Soviet punk. Even before things go downhill in a hurry, the cheerful facade is slightly punctured in a few places by this universe's introduction of the Chinese-style social credit system, for one, prisoners are routinely abused even if they're supposed to be rehabilitated, and of course, Cold War propaganda is absolutely everywhere. And then you see what's ''actually'' going on in the secret labs and what the Soviet Union is really planning to do with Sechenov's research...
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** When P-3 reaches the underwater lab of Neptune, he exclaims:
--->''So that's Neptune, huh? Looks nice... actually, it looks amazing! A [[Videogame/{{Bioshock}} rapture]]! I wouldn't mind spending some time there myself...''


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** However, as it turns out [[spoiler:the robots were meant to be {{Killer Robot}}s all along.]]
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*** However, this is later subverted when [[spoiler:it's revealed that the Soviet robots were programmed to be {{Killer Robot}}s from the start. They were meant to be exported to foreign countries in a TrojanHorse ploy where when the time was right, the Soviet Union could activate the robots' combat programming and take over the world right on the spot. Petrov simply found the combat protocols and activated them prematurely while designating the Soviets as a threat.]]


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* DownerEnding:
** [[spoiler:If P-3 decides to abandon the fight against Sechenov, then he simply leaves Facility 3826, allowing Sechenov to continue with his plans to roll out Kollectiv 2.0. If Sechenov's critics are right, then this effectively means the death of free will for all humans.]]
** [[spoiler:If P-3 decides to fight Sechenov, he is betrayed by Charles, who steals Sechenov's Neuropolymer project to get himself a new body, kills Sechenov, and escapes to further his plans to exterminate the human race. Meanwhile, Charles hacks P-3's brain implant to trap in him in a [[LotusEaterMachine fantasy of being reunited with his wife]].]]

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* HaveANiceDeath: As revealed by the 10-minute Bossfight gameplay, dying in-game will result in a short cartoon of a character getting killed like what just happened to you.

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* HaveANiceDeath: As revealed by the 10-minute Bossfight gameplay, dying Dying in-game will result in a short cartoon of a Young Pioneer character getting killed like in the same manner as what just happened to you.



%%* ShortRangeShotgun: One of the weapons seen in the gameplay trailer. Its short effective range may be justified in that its shrapnel shot would be less effective against the solid metal of the robots you are fighting.%%zce



** The first look at Baba Zina the player gets is in the boat ride at the very start of the game as she helps a robot wrangler get his charges under control. She asks him for the access code to the control unit, and it is 0451. continuing the fine tradition of immersive sims like ''Videogame/SystemShock'' and its successors in using it as the first numerical key code the player encounters in the game.

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** The first look at Baba Zina the player gets is in the boat ride at the very start of the game as she helps a robot wrangler get his charges under control. She asks him for the access code to the control unit, and it is 0451. 0451, continuing the fine tradition of immersive sims like ''Videogame/SystemShock'' and its successors in using it as the first numerical key code the player encounters in the game.

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* AlterNet: Kollectiv is essentially a more advanced version of the internet appearing several decades early, designed to allow any Soviet citizen to have instant access to information and the ability to control robots. Kollectiv 2.0 is an upgrade that will allow even more functionality via a neural interface.



* UncannyValley: The more human-looking robots definitely come off as this.
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* MajorlyAwesome: The protagonist of the game is Sergei Nechayev, (AKA P-3), who holds the military rank of Major.
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clarification that the code has been used in immersive sims since System Shock,


** The first look at Baba Zina the player gets is in the boat ride at the very start of the game as she helps a robot wrangler get his charges under control. She asks him for the access code to the control unit, and it is 0451. continuing the fine tradition of ''Videogame/SystemShock'' and its successors in using it as the first numerical key code the player encounters in the game.

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** The first look at Baba Zina the player gets is in the boat ride at the very start of the game as she helps a robot wrangler get his charges under control. She asks him for the access code to the control unit, and it is 0451. continuing the fine tradition of immersive sims like ''Videogame/SystemShock'' and its successors in using it as the first numerical key code the player encounters in the game.
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The code is not a reference to the George Orwell novel, but rather the code used to access the HQ at Looking Glass back in the day.


** The first look at Baba Zina the player gets is in the boat ride at the very start of the game as she helps a robot wrangler get his charges under control. She asks him for the access code to the control unit, and it is [[Literature/Fahrenheit451 0451]]. continuing the fine tradition of ''Videogame/SystemShock'' and its successors in using it as the first numerical key code the player encounters in the game.

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** The first look at Baba Zina the player gets is in the boat ride at the very start of the game as she helps a robot wrangler get his charges under control. She asks him for the access code to the control unit, and it is [[Literature/Fahrenheit451 0451]].0451. continuing the fine tradition of ''Videogame/SystemShock'' and its successors in using it as the first numerical key code the player encounters in the game.
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* JobStealingRobot: While in the USSR the invention of Neuropolymer has allowed the populous to live in pampered luxury, in capitalist nations where the robots are exported to they have instead become this trope, with the United States specifically being described as suffering from record high unemployment.


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* OneManIndustrialRevolution: Sechenov invented Neuropolymer in 1936 and has spent the intervening 19 years improving upon his designs. Thanks to him, the USSR has access to robots, an internet equivalent, neural uplink technology, flying cities, energy weapons, and so much more.


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* {{Unobtainium}}: Neuropolymer is a programmable material that has allowed a technological revolution in pretty much every field under the sun, allowing the Soviet Union of the 1950's to far surpass the most advanced nations of the modern world, much less their own time.
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** Most of the songs used are from the seventies.

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** Most of the songs used are from the seventies. Alla Pugacheva wouldn't even start her singing career before 1965, due to fact that she was 6 years old by 1955.
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** Yuri Gagarin still holds the title of first man in the space, but his flight was in 1951. In the 1951 he should be 17-years old!

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** Yuri Gagarin still holds the title of first man in the space, but the year of his flight was in 1951. In pushed forward to 1951--when the 1951 he should be 17-years old! real Yuri Gagarin was just 17 years old.
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** In the prologue, walking down a side lane before the memorial leads you to a discussion between two young men courting the same young lady regarding a giant head of Lenin. The lady in question is named after and speaks in the same manner as Ellochka from Literature/TheTwelveChairs.
** The first look at Baba Zina the player gets is in the boat ride at the very start of the game as she helps a robot wrangler get his charges under control. She asks him for the access code to the control unit, and it is [[Literature/Fahrenheit451 0451]]. continuing the fine tradition of Videogame/SystemShock and its successors in using it as the first numerical key code the player encounters in the game.
** The timed locks you open by snapping your fingers have the face of the robo-hare from Animation/NuPogodi above the timer. Given that most televisions in the game show random episodes of the cartoon, you probably will have seen the one featuring him in the Prologue already (the episode is from 1984 by the way).

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** In the prologue, walking down a side lane before the memorial leads you to a discussion between two young men courting the same young lady regarding a giant head of Lenin. The lady in question is named after and speaks in the same manner as Ellochka from Literature/TheTwelveChairs.
''Literature/TheTwelveChairs''.
** The first look at Baba Zina the player gets is in the boat ride at the very start of the game as she helps a robot wrangler get his charges under control. She asks him for the access code to the control unit, and it is [[Literature/Fahrenheit451 0451]]. continuing the fine tradition of Videogame/SystemShock ''Videogame/SystemShock'' and its successors in using it as the first numerical key code the player encounters in the game.
** The timed locks you open by snapping your fingers have the face of the robo-hare from Animation/NuPogodi ''Animation/NuPogodi'' above the timer. Given that most televisions in the game show random episodes of the cartoon, you probably will have seen the one featuring him in the Prologue already (the episode is from 1984 by the way).
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** Various television sets across the game world show you random episodes of Animation/NuPogodi even though the game takes place in 1955 and the first episode came out in 1969.

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** Various television sets across the game world show you random episodes of Animation/NuPogodi ''Animation/NuPogodi'' even though the game takes place in 1955 and the first episode came out in 1969.



** Chaika limousines was launched in the late 1950s and used styling cues borrowed from 1955 Packards. Here, in 1955 (before any Packards) they already treated as old clunkers.

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** Chaika limousines was were launched in the late 1950s and used styling cues borrowed from 1955 Packards. Here, in 1955 (before any Packards) they already treated as old clunkers.
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** ZiL-130 trucks are commonplace, about 10 years too early. What's worse, however, is the fact that Zil-130 styling was heavily influenced by 1955 Ford F-series trucks, and it rather implausible, that without that influence designers would came up with exactly the same style of truck.

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** ZiL-130 [=ZiL=]-130 trucks are commonplace, about 10 years too early. What's worse, however, is the fact that Zil-130 [=ZiL=]-130 styling was heavily influenced by 1955 Ford F-series trucks, and it rather implausible, that without that influence designers would came up with exactly the same style of truck.
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** ZiL-130 trucks are commonplace, about 10 years too early. What's worse, however, is the fact that Zil-130 styling was heavily influenced by 1955 Ford F-series trucks, and it rather implausible, that without that influence designers would came up with exactly the same style of truck.
** Chaika limousines was launched in the late 1950s and used styling cues borrowed from 1955 Packards. Here, in 1955 (before any Packards) they already treated as old clunkers.
** Yuri Gagarin still holds the title of first man in the space, but his flight was in 1951. In the 1951 he should be 17-years old!
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* AnachronismStew: The game is more focused on bringing back things of Soviet nostalgia without focusing on a specific era which leads to this.
** Various television sets across the game world show you random episodes of Animation/NuPogodi even though the game takes place in 1955 and the first episode came out in 1969.
** Most of the songs used are from the seventies.


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* {{Foreshadowing}}: The prologue has quite a lot.
** Baba Zina knows so much about how the robots work but prefers to appear as just a weird old lady.
** Charles is confused why P-3 claims he's never heard the Facility's tour guide narration if he's been there so many times before.
** P-3 has this weird obsession with Sechenov's twin bodyguards.


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* InterfaceSpoiler: The very first desktop workstation you can find has a database of all Facility employees most of which have fun little worldbuilding notes in their entries and a retraux photo. Only two employees have a poorly photoshopped 3D model instead, one you already know to be Sechenov's right hand man, and the other has a black mark on her file for being romantically involved with the guy that is being blamed for the robot uprising. Guess who you meet ten minutes later and who adamantly refuses to tell you her name?


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** The first look at Baba Zina the player gets is in the boat ride at the very start of the game as she helps a robot wrangler get his charges under control. She asks him for the access code to the control unit, and it is [[Literature/Fahrenheit451 0451]]. continuing the fine tradition of Videogame/SystemShock and its successors in using it as the first numerical key code the player encounters in the game.
** The timed locks you open by snapping your fingers have the face of the robo-hare from Animation/NuPogodi above the timer. Given that most televisions in the game show random episodes of the cartoon, you probably will have seen the one featuring him in the Prologue already (the episode is from 1984 by the way).
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* {{Robosexual}}: Sergei and Charles have a brief conversation where powerful lobbying groups are working to get this fetish legalized.
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* ALighterShadeOfBlack: [[spoiler:The less dour of the two possible endings requires you to side with Sechenov against Chariton, despite it coming to light that Sechenov plans to place all of mankind into a massive HiveMind to achieve his goal of elevating humanity, on account of Chariton planning to instead cause the downfall of human civilization.]]
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* AlternateHistory: The game is set in 1955, but the technology level of the Soviet Union [[SovietSuperscience surpasses the modern levels of tech]], with advanced robots and genetic engineering, videocalls, and an Internet equivalent known as Kollectiv. The game intro mentioned other divergences stemming from said advanced Soviet technology such as the Soviet Union outright winning the war against Nazi Germany in WWII and absorbing the entirety of eastern Europe into itself with mention of a German SSR, as well as things like Soviet robots causing increasing unemployment in the US. Most notable is the "Brown Plague", a pandemic that swept Europe in 1943, allegedly [[StupidJetpackHitler bioengineered by the Nazis]], killing their own troops as well as civilians and allowing the Soviets to roll up.

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* AlternateHistory: The game is set in 1955, but the technology level of the Soviet Union [[SovietSuperscience surpasses the modern levels of tech]], with advanced robots and genetic engineering, videocalls, and an Internet equivalent known as Kollectiv. The game intro mentioned other divergences stemming from said advanced Soviet technology such as the Soviet Union outright winning the war against Nazi Germany in WWII and absorbing the entirety of eastern Europe into itself with mention of a German SSR, as well as things like Soviet robots causing increasing unemployment in the US. Most notable is the "Brown Plague", a pandemic that swept Europe in 1943, allegedly [[StupidJetpackHitler bioengineered by the Nazis]], killing their own troops as well as civilians and allowing the Soviets to roll up.over the continent almost unopposed. Also, something seems to have happened to Stalin earlier than his real-life 1953 death date, as his purges are mentioned but apparently stopped earlier.

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* AlternateHistory: The game is set in 1955, but the technology level of the Soviet Union [[SovietSuperscience surpasses the modern levels of tech]], with advanced robots and genetic engineering, videocalls, and an Internet equivalent known as Kollectiv. The game intro mentioned other divergences stemming from said advanced Soviet technology such as the Soviet Union outright winning the war against Nazi Germany in WWII and absorbing the entirety of eastern Europe into itself with mention of a German SSR, as well as things like Soviet robots causing increasing unemployment in the US.

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* AlternateHistory: The game is set in 1955, but the technology level of the Soviet Union [[SovietSuperscience surpasses the modern levels of tech]], with advanced robots and genetic engineering, videocalls, and an Internet equivalent known as Kollectiv. The game intro mentioned other divergences stemming from said advanced Soviet technology such as the Soviet Union outright winning the war against Nazi Germany in WWII and absorbing the entirety of eastern Europe into itself with mention of a German SSR, as well as things like Soviet robots causing increasing unemployment in the US. Most notable is the "Brown Plague", a pandemic that swept Europe in 1943, allegedly [[StupidJetpackHitler bioengineered by the Nazis]], killing their own troops as well as civilians and allowing the Soviets to roll up.


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* CrapsaccharineWorld: Well, it ''is'' Soviet punk. Even before things go downhill in a hurry, the cheerful facade is slightly punctured in a few places by this universe's introduction of the Chinese-style social credit system, for one, prisoners are routinely abused even if they're supposed to be rehabilitated, and of course, Cold War propaganda is absolutely everywhere.


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* DissonantSerenity: The Tereshkova bots always sound cheerful, even when begging for help and being destroyed.

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