History VideoGame / ArmedPoliceBatrider

14th Sep '17 7:16:46 AM CosmicFerret
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* CyberneticsEatYourSoul -- Apparently, Gigayama tried to broach HollywoodCyborg levels of cybernetic implants before the Zenovia plot, but people feared that this would be the result (and with people like Envy and Sobut around, that's kind of understandable). The arms smuggling appears to be to finance and test just such a level of cyberneticization.

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* CyberneticsEatYourSoul -- Apparently, Gigayama tried to broach HollywoodCyborg {{Cyborg}} levels of cybernetic implants before the Zenovia plot, but people feared that this would be the result (and with people like Envy and Sobut around, that's kind of understandable). The arms smuggling appears to be to finance and test just such a level of cyberneticization.cyberneticization.
* {{Cyborg}} -- ''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.
** Romero, Birthday's husband, is ''also'' 80% machine. And he's also '''''[[TransformingMecha her motorcycle]]'''''. Tag-T isn't nearly as severe; just 30% machine, and apparently all internal.



* HollywoodCyborg -- ''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.
** Romero, Birthday's husband, is ''also'' 80% machine. And he's also '''''[[TransformingMecha her motorcycle]]'''''. Tag-T isn't nearly as severe; just 30% machine, and apparently all internal.
13th Jul '17 8:32:26 PM LucaEarlgrey
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* NintendoHard

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* NintendoHardNintendoHard -- It's a Raizing game programmed by Yagawa, so of course it's this. Understanding how the DynamicDifficulty works on top of dodging skills and bombing judgement are a must if you want to complete the game on Normal or Advanced modes.
12th Oct '15 12:24:27 AM KarjamP
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* DevelopersForesight -- According to data published in [[http://shmups.system11.org/viewtopic.php?p=489830#p489830 the Batrider strategy thread]] on the Shmups forum, the game's constant per-frame increase in [[DynamicDifficulty Rank]] is actually jacked up ''for every unused credit you have in the machine'', probably as a deterrent to credit feeding.
9th Oct '15 11:42:48 AM 4maskwolf
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* TheDevTeamThinksOfEverything -- According to data published in [[http://shmups.system11.org/viewtopic.php?p=489830#p489830 the Batrider strategy thread]] on the Shmups forum, the game's constant per-frame increase in [[DynamicDifficulty Rank]] is actually jacked up ''for every unused credit you have in the machine'', probably as a deterrent to credit feeding.

to:

* TheDevTeamThinksOfEverything DevelopersForesight -- According to data published in [[http://shmups.system11.org/viewtopic.php?p=489830#p489830 the Batrider strategy thread]] on the Shmups forum, the game's constant per-frame increase in [[DynamicDifficulty Rank]] is actually jacked up ''for every unused credit you have in the machine'', probably as a deterrent to credit feeding.
27th Aug '14 7:18:24 AM Perelandra
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Added DiffLines:

* TheDevTeamThinksOfEverything -- According to data published in [[http://shmups.system11.org/viewtopic.php?p=489830#p489830 the Batrider strategy thread]] on the Shmups forum, the game's constant per-frame increase in [[DynamicDifficulty Rank]] is actually jacked up ''for every unused credit you have in the machine'', probably as a deterrent to credit feeding.
22nd Oct '13 8:14:29 PM Skyknight
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* AxCrazy -- Envy and Sobut.



* CorruptCorporateExecutive -- Gigayama and Envy.



* EveryTenThousandPoints: By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo.

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* EveryTenThousandPoints: EveryTenThousandPoints -- By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo.BigNo.
* EvilAlbino -- All Adam remembers of his life (and all the rest of the world seems to know about him) is one assassination operation after another.



* AFatherToHisMen -- Tag-T with his original gang.

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* AFatherToHisMen -- Tag-T with his original gang. In the Criminal Team ending, it seems to be extending to Adam.
22nd Oct '13 8:11:32 PM Skyknight
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* ArachnidAppearanceAndAttire -- After losing one of her arms three years before the events of the game, Sobut arranged to have it replaced [[CyberneticLimbs with three more]], then proceeded to get eight extra eyes grafted on. She's called the "Green Spider" for a reason.

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* ArachnidAppearanceAndAttire -- After losing one of her arms three years before the events of the game, Sobut arranged to have it replaced [[CyberneticLimbs [[MultiArmedAndDangerous with three more]], then proceeded to get eight extra eyes grafted on. She's called the "Green Spider" for a reason.



* CigarChomper -- Gigayama Tiger, the head of [=GiganTech=] himself.
* ClearMyName -- The Police Team were imprisoned on trumped-up charges, then offered this mission [[LeonineContract in exchange for their freedom.]] Of course, the police chief is hoping [[SuicideMission they get killed instead]]...
* TheCracker -- Blunt, to the degree that he was sentenced to ''325 years'' in prison. Suffice to say that Gigayama decided he'd be more useful with [[ArmsDealer GiganTech]]...

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* CigarChomper -- Gigayama Tiger, Taiga Gigayama, the head of [=GiganTech=] himself.
* ClearMyName -- The Police Team D.D. and Shorty were imprisoned on trumped-up charges, fake charges of drug trafficking (with the police chief the ''real'' culprit), then offered this mission [[LeonineContract in exchange for their freedom.]] Of course, the police chief is hoping [[SuicideMission they get killed instead]]...
instead]].
* TheCracker -- Blunt, to the degree that he was sentenced to ''325 years'' in prison. Suffice to say that Gigayama decided he'd be more useful with [[ArmsDealer GiganTech]]...GiganTech]].



* EveryTenThousandPoints: By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo

to:

* EveryTenThousandPoints: By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNoBigNo.



* AFatherToHisMen -- Tag-T with his original gang.



* GaiasVengeance -- How Sandman started out, getting to be called [[EcoTerrorists Little Earth's]] "Left Hand of God". Interesting thing is, he merely ''assumed'' that this was what humanity-wracked nature wanted after [[SpeaksFluentAnimal sensing nature's pain]]. [[HeelFaceTurn He turned himself in]] after an ancient tree convinced him that a war on civilization was ''not'' how nature wanted the quandary fixed.
* GeniusBruiser -- Shorty, for all that she's [[HotBlooded particularly hot-blooded]] and a master martial artist, is also an extremely good [[SmartPeoplePlayChess chess player]]. The reason almost all of her recent matches have been against computer opponents is because ''no'' human player thinks there's any sane chance of beating her.



* HollywoodCyborg -- Romero in Birthday's solo ending. Note that he's also ''her vehicle''.
** ''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.
* HumanResources -- Those green vials in the final stage? ''They extract energy from the humans inside!'' And then they get used as power cells for Discharge and its sentinels. Apparently, no energy source existed that could properly power Discharge, except Zenovia's hapless prisoners...

to:

* HollywoodCyborg -- Romero in Birthday's solo ending. Note that he's also ''her vehicle''.
**
''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.
** Romero, Birthday's husband, is ''also'' 80% machine. And he's also '''''[[TransformingMecha her motorcycle]]'''''. Tag-T isn't nearly as severe; just 30% machine, and apparently all internal.
* HumanResources -- Those green vials in the final stage? ''They extract energy from the humans inside!'' And then they get used as power cells for Discharge and its sentinels. Apparently, no energy source existed that could properly power Discharge, except Zenovia's hapless prisoners...prisoners.



* PowerPerversionPotential -- Golden's selective telepathy ''would'' fall under this, if not for the fact that female thoughts of lust are all he ''can'' sense with it. Not much in "potential" if it's already there from the onset.



* PsychopathicManchild -- The "psychopathic" part is up for debate, but Blunt doesn't seem to be a particularly malevolent cracker; it's really all just fun and games for him.



* RightHandCat -- According to his character art, Blunt has one.

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* RightHandCat -- According to his character art, Blunt has one.Blunt's cyborg cat/co-pilot, Klingon.



* SuicideMission -- In the Police Team's and Shorty's solo endings, it looks like the police chief was hoping this would prove to be the case, especially with Shorty.

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* SuicideMission -- In the Police Team's and Shorty's solo endings, it looks like What the police chief was hoping this would prove ''really'' wanted the mission's outcome to be for the case, especially with Shorty.Police Team.
26th Sep '13 12:17:11 AM LucaEarlgrey
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Added DiffLines:

* EveryTenThousandPoints: By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo
4th May '13 9:04:00 PM ReiKusanagi
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* DynamicDifficulty -- This game has the Rank mechanic.

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* DynamicDifficulty -- This game has the Rank mechanic.mechanic, [[NintendoHard Shinobu Yagawa's Rank system to be exact.]]
5th Dec '12 5:33:29 AM justanid
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Unfortunately, fast forward to [[TwentyMinutesIntoTheFuture 15 years later]], where crime in Zenovia has gotten to the point where it's pretty much [[strike:just as bad as]] even worse than it was in Manhattan. An investigation into [=GiganTech=] reveals that it is run by {{Corrupt Corporate Executive}}s who had, in actuality, set up Zenovia as a base for their latest black market weapons.

to:

Unfortunately, fast forward to [[TwentyMinutesIntoTheFuture 15 years later]], where crime in Zenovia has gotten to the point where it's pretty much [[strike:just as bad as]] even worse than it was in Manhattan. An investigation into [=GiganTech=] reveals that it is run by {{Corrupt Corporate Executive}}s who had, in actuality, set up Zenovia as a base for their latest black market weapons.



''Batrider'' rides heavily on the ''Battle Garegga'' formula, with its highly destructible terrain, challenging enemy and bullet patterns, [[DynamicDifficulty ever-changing difficulty]], and dozens of secret scoring tricks. However, it also adds many new features, such as a more vibrant color scheme (vs. ''Garegga''[='=]s RealIsBrown) and a ''VideoGame/TheKingOfFighters''-style team system in which the player can select three of [[strike:nine]] eighteen different ships (alternating to the next ship on a life loss). If you liked ''Battle Garegga'', or simply like BulletHell games in general, this just might be the game for you.

to:

''Batrider'' rides heavily on the ''Battle Garegga'' formula, with its highly destructible terrain, challenging enemy and bullet patterns, [[DynamicDifficulty ever-changing difficulty]], and dozens of secret scoring tricks. However, it also adds many new features, such as a more vibrant color scheme (vs. ''Garegga''[='=]s RealIsBrown) and a ''VideoGame/TheKingOfFighters''-style team system in which the player can select three of [[strike:nine]] eighteen different ships (alternating to the next ship on a life loss). If you liked ''Battle Garegga'', or simply like BulletHell games in general, this just might be the game for you.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ArmedPoliceBatrider