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Nintendo Hard isn't about certain level, boss or gamemode being difficult. It's the whole game being difficult.


* DynamicDifficulty: This game has the Rank mechanic, [[NintendoHard Shinobu Yagawa's Rank system to be exact.]]

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* DynamicDifficulty: This game has the Rank mechanic, [[NintendoHard Shinobu Yagawa's Rank system to be exact.]]



* NintendoHard: It's a Raizing game programmed by Yagawa, so of course it's this. Understanding how the DynamicDifficulty works on top of dodging skills and bombing judgement are a must if you want to complete the game on Normal or Advanced modes.
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Not enough context (ZCE), Trope was cut/disambiguated due to cleanup


* BonusBoss: ''Nine'' of them (technically 12, although the conditions make fighting one of the extra three mandatory on a typical run). The majority are lifted straight out of past Raizing shooters. You need to have a ship originating from the game that the boss originally appeared in and (if you're not playing [[BossGame Special Course]]) fulfill [[GuideDangIt some other obscure requirement]], then defeat the main boss of that stage.
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None


* DifficultyByRegion: A minor example: In some versions, when you reach a score needed for an [[EveryTenThousandPoints extend]], you automatically get an extra life instead of needing to get the item for it.

to:

* DifficultyByRegion: A minor example: In some versions, when you reach a score needed for an [[EveryTenThousandPoints [[Every10000Points extend]], you automatically get an extra life instead of needing to get the item for it.



* EveryTenThousandPoints: By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo.

to:

* EveryTenThousandPoints: Every10000Points: By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo.

Changed: 30

Removed: 68

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Loads And Loads Of Characters is no longer a trope


* GuestFighter: Entering a code in one of the earlier versions, or adjusting machine settings on newer revisions and overseas versions, will enable the hidden ''VideoGame/MahouDaisakusen'' and ''VideoGame/BattleGaregga'' ships, for a total of ''[[LoadsAndLoadsOfCharacters eighteen]]'' characters. Birthday the criminal and Golden the prince return the favor by appearing in ''Great VideoGame/MahouDaisakusen''.

to:

* GuestFighter: Entering a code in one of the earlier versions, or adjusting machine settings on newer revisions and overseas versions, will enable the hidden ''VideoGame/MahouDaisakusen'' and ''VideoGame/BattleGaregga'' ships, for a total of ''[[LoadsAndLoadsOfCharacters eighteen]]'' ''eighteen'' characters. Birthday the criminal and Golden the prince return the favor by appearing in ''Great VideoGame/MahouDaisakusen''.



* LoadsAndLoadsOfCharacters: 9 or 18, depending on machine settings.
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'''Armed Police Batrider''' is a VerticalScrollingShooter developed by [[Creator/EightingRaizing Raizing]] and released in arcades in 1998. It is the SpiritualSuccessor to ''VideoGame/BattleGaregga''.

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'''Armed ''Armed Police Batrider''' Batrider'' is a VerticalScrollingShooter developed by [[Creator/EightingRaizing Raizing]] and released in arcades in 1998. It is the SpiritualSuccessor to ''VideoGame/BattleGaregga''.
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None


* UnitsNotToScale: Due to this game being more "zoomed in" due to the use of air bikes rather than realistically-sized aircraft, the ''Battle Garegga'' ships look comically small compared to the objects around them, and are even smaller than the cars in Stage 1. And that's before considering how the Wayne brothers would be able to fit into their cabins, since there's nothing hinting in ''Garegga'' or ''Batrider'' lore that the Waynes are anything besides ordinary humans or they have any sort of technlogy or magic that can [[IncredibleShrinkingMan shrink humans]] or make the cabins BiggerOnTheInside.

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* UnitsNotToScale: Due to this game being more "zoomed in" due to the use of air bikes rather than realistically-sized aircraft, the ''Battle Garegga'' ships [[OffModel look comically small compared to the objects around them, and are even smaller than the cars in Stage 1.1]]. And that's before considering how the Wayne brothers would be able to fit into their cabins, since there's nothing hinting in ''Garegga'' or ''Batrider'' lore that the Waynes are anything besides ordinary humans or they have any sort of technlogy or magic that can [[IncredibleShrinkingMan shrink humans]] or make the cabins BiggerOnTheInside.
Is there an issue? Send a MessageReason:
None


* UnitsNotToScale: Due to this game being more "zoomed in" due to the use of air bikes rather than realistically-sized aircraft, the ''Battle Garegga'' ships look comically small compared to the objects around them, and are even smaller than the cars in Stage 1. And that's before considering how the Wayne brothers would be able to fit into their cabins, since there's nothing hinting in ''Garegga'' or ''Batrider'' lore that they have any sort of technlogy or magic that can [[IncredibleShrinkingMan shrink humans]] or make the cabins BiggerOnTheInside.

to:

* UnitsNotToScale: Due to this game being more "zoomed in" due to the use of air bikes rather than realistically-sized aircraft, the ''Battle Garegga'' ships look comically small compared to the objects around them, and are even smaller than the cars in Stage 1. And that's before considering how the Wayne brothers would be able to fit into their cabins, since there's nothing hinting in ''Garegga'' or ''Batrider'' lore that the Waynes are anything besides ordinary humans or they have any sort of technlogy or magic that can [[IncredibleShrinkingMan shrink humans]] or make the cabins BiggerOnTheInside.
Is there an issue? Send a MessageReason:
None


* UnitsNotToScale: Due to this game being more "zoomed in" due to the use of air bikes rather than realistically-sized aircraft, the ''Battle Garegga'' ships look comically small compared to the objects around them, and are even smaller than the cars in Stage 1. And that's before considering how the Wayne brothers would be able to fit into their cabins, since there's nothing hinting in ''Garegga'' or ''Batrider'' lore that they have any sort of shrinking technology or magic.

to:

* UnitsNotToScale: Due to this game being more "zoomed in" due to the use of air bikes rather than realistically-sized aircraft, the ''Battle Garegga'' ships look comically small compared to the objects around them, and are even smaller than the cars in Stage 1. And that's before considering how the Wayne brothers would be able to fit into their cabins, since there's nothing hinting in ''Garegga'' or ''Batrider'' lore that they have any sort of shrinking technology technlogy or magic. magic that can [[IncredibleShrinkingMan shrink humans]] or make the cabins BiggerOnTheInside.
Is there an issue? Send a MessageReason:
None


* UnitsNotToScale: Due to this game being more "zoomed in" due to the use of air bikes rather than realistically-sized aircraft, the ''Battle Garegga'' ships look comically small compared to the objects around them, and are even smaller than the cars in Stage 1. And that's before considering how the Wayne brothers would be able to fit into their cabins, since there's nothing hinting that they have any sort of shrinking technology or magic.

to:

* UnitsNotToScale: Due to this game being more "zoomed in" due to the use of air bikes rather than realistically-sized aircraft, the ''Battle Garegga'' ships look comically small compared to the objects around them, and are even smaller than the cars in Stage 1. And that's before considering how the Wayne brothers would be able to fit into their cabins, since there's nothing hinting in ''Garegga'' or ''Batrider'' lore that they have any sort of shrinking technology or magic.
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Format should be "Trope: Example", rather than using double-hyphens


* AbsurdlySpaciousSewer -- Spacious enough for spaceships and what not to fly in!

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* AbsurdlySpaciousSewer -- AbsurdlySpaciousSewer: Spacious enough for spaceships and what not to fly in!



* AnnouncerChatter -- "WELCOME TO VIOLENT CITY!" "COOL!" "MAHVELOUS!"
* ArachnidAppearanceAndAttire -- After losing one of her arms three years before the events of the game, Sobut arranged to have it replaced [[MultiArmedAndDangerous with three more]], then proceeded to get eight extra eyes grafted on. She's called the "Green Spider" for a reason.
* ArmsDealer -- One of [=GiganTech's=] specialties. The Buzzcock and Deviate the players fight were charted to be smuggled out of the country to foreign customers.
* AwesomeButImpractical -- [[GuestFighter Gain]] can upgrade his Battle Valhallyzer to the Galaxy Valhallyzer in mid-game...by ''missing a OneUp item'' and then getting the next [[AttackDrone Option]] powerup...all without having any Options beforehand.
* AxCrazy -- Envy and Sobut.

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* AnnouncerChatter -- AnnouncerChatter: "WELCOME TO VIOLENT CITY!" "COOL!" "MAHVELOUS!"
* ArachnidAppearanceAndAttire -- ArachnidAppearanceAndAttire: After losing one of her arms three years before the events of the game, Sobut arranged to have it replaced [[MultiArmedAndDangerous with three more]], then proceeded to get eight extra eyes grafted on. She's called the "Green Spider" for a reason.
* ArmsDealer -- ArmsDealer: One of [=GiganTech's=] specialties. The Buzzcock and Deviate the players fight were charted to be smuggled out of the country to foreign customers.
* AwesomeButImpractical -- AwesomeButImpractical: [[GuestFighter Gain]] can upgrade his Battle Valhallyzer to the Galaxy Valhallyzer in mid-game...by ''missing a OneUp item'' and then getting the next [[AttackDrone Option]] powerup...all without having any Options beforehand.
* AxCrazy -- AxCrazy: Envy and Sobut.



* BigNo -- The announcer drops one if you get a GameOver (and refuse to continue) or if you break your medal chain when medals are at their maximum value of 10,000 points or worse, miss a OneUp item.
* BonusBoss -- ''Nine'' of them (technically 12, although the conditions make fighting one of the extra three mandatory on a typical run). The majority are lifted straight out of past Raizing shooters. You need to have a ship originating from the game that the boss originally appeared in and (if you're not playing [[BossGame Special Course]]) fulfill [[GuideDangIt some other obscure requirement]], then defeat the main boss of that stage.
* BossGame -- The Special course.

to:

* BigNo -- BigNo: The announcer drops one if you get a GameOver (and refuse to continue) or if you break your medal chain when medals are at their maximum value of 10,000 points or worse, miss a OneUp item.
* BonusBoss -- BonusBoss: ''Nine'' of them (technically 12, although the conditions make fighting one of the extra three mandatory on a typical run). The majority are lifted straight out of past Raizing shooters. You need to have a ship originating from the game that the boss originally appeared in and (if you're not playing [[BossGame Special Course]]) fulfill [[GuideDangIt some other obscure requirement]], then defeat the main boss of that stage.
* BossGame -- BossGame: The Special course.



* CigarChomper -- Taiga Gigayama, the head of [=GiganTech=] himself.
* ClearMyName -- D.D. and Shorty were imprisoned on fake charges of drug trafficking (with the police chief the ''real'' culprit), then offered this mission [[LeonineContract in exchange for their freedom.]] Of course, the chief is hoping [[SuicideMission they get killed instead]].
* CorruptCorporateExecutive -- Gigayama and Envy.
* TheCracker -- Blunt, to the degree that he was sentenced to ''325 years'' in prison. Suffice to say that Gigayama decided he'd be more useful with [[ArmsDealer GiganTech]].
* CuteBruiser -- Shorty.
* CyberneticsEatYourSoul -- Apparently, Gigayama tried to broach {{Cyborg}} levels of cybernetic implants before the Zenovia plot, but people feared that this would be the result (and with people like Envy and Sobut around, that's kind of understandable). The arms smuggling appears to be to finance and test just such a level of cyberneticization.
* {{Cyborg}} -- ''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.

to:

* CigarChomper -- CigarChomper: Taiga Gigayama, the head of [=GiganTech=] himself.
* ClearMyName -- ClearMyName: D.D. and Shorty were imprisoned on fake charges of drug trafficking (with the police chief the ''real'' culprit), then offered this mission [[LeonineContract in exchange for their freedom.]] Of course, the chief is hoping [[SuicideMission they get killed instead]].
* CorruptCorporateExecutive -- CorruptCorporateExecutive: Gigayama and Envy.
* TheCracker -- TheCracker: Blunt, to the degree that he was sentenced to ''325 years'' in prison. Suffice to say that Gigayama decided he'd be more useful with [[ArmsDealer GiganTech]].
* CuteBruiser -- CuteBruiser: Shorty.
* CyberneticsEatYourSoul -- CyberneticsEatYourSoul: Apparently, Gigayama tried to broach {{Cyborg}} levels of cybernetic implants before the Zenovia plot, but people feared that this would be the result (and with people like Envy and Sobut around, that's kind of understandable). The arms smuggling appears to be to finance and test just such a level of cyberneticization.
* {{Cyborg}} -- {{Cyborg}}: ''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.



* DifficultyByRegion -- A minor example: In some versions, when you reach a score needed for an [[EveryTenThousandPoints extend]], you automatically get an extra life instead of needing to get the item for it.
* TheDragon -- Envy. However, because of how the selection routine for st. 5's bosses works, you're ''not'' guaranteed to fight him. [[GameplayAndStorySegregation In-story, though,]] Jyuji and Sandman's commentaries confirm that Envy ''was'' fought and defeated along with Sobut and Blunt.
* DynamicDifficulty -- This game has the Rank mechanic, [[NintendoHard Shinobu Yagawa's Rank system to be exact.]]
* EasyModeMockery -- Training Course offers easier bullet patterns and automatic [[SmartBomb bombing]], but you only get 3 stages.

to:

* DifficultyByRegion -- DifficultyByRegion: A minor example: In some versions, when you reach a score needed for an [[EveryTenThousandPoints extend]], you automatically get an extra life instead of needing to get the item for it.
* TheDragon -- TheDragon: Envy. However, because of how the selection routine for st. 5's bosses works, you're ''not'' guaranteed to fight him. [[GameplayAndStorySegregation In-story, though,]] Jyuji and Sandman's commentaries confirm that Envy ''was'' fought and defeated along with Sobut and Blunt.
* DynamicDifficulty -- DynamicDifficulty: This game has the Rank mechanic, [[NintendoHard Shinobu Yagawa's Rank system to be exact.]]
* EasyModeMockery -- EasyModeMockery: Training Course offers easier bullet patterns and automatic [[SmartBomb bombing]], but you only get 3 stages.



* EveryTenThousandPoints -- By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo.
* ExplosiveLeash -- The Psychic Team have bombs implanted in their brains. A soldier in a helicopter tries to make them come with him back to the base but Golden had removed the bombs earlier. He uses them to blow up the helicopter, and they escape to freedom.
* AFatherToHisMen -- Tag-T with his original gang. In the Criminal Team ending, it seems to be extending to Adam.
* FullyAbsorbedFinale -- In a sense, the game serves as this for the ''VideoGame/MahouDaisakusen'' cast, as they have settled into living in the distant future.
* FunWithAcronyms -- Notice what the initials of the game's name are.
* GaiasVengeance -- How Sandman started out, getting to be called [[EcoTerrorists Little Earth's]] "Left Hand of God". Interesting thing is, he merely ''assumed'' that this was what humanity-wracked nature wanted after [[SpeaksFluentAnimal sensing nature's pain]]. [[HeelFaceTurn He turned himself in]] after an ancient tree convinced him that a war on civilization was ''not'' how nature wanted the quandary fixed.
* GeniusBruiser -- Shorty, for all that she's [[HotBlooded particularly hot-blooded]] and a master martial artist, is also an extremely good [[SmartPeoplePlayChess chess player]]. The reason almost all of her recent matches have been against computer opponents is because ''no'' human player thinks there's any sane chance of beating her.
* GottaCatchEmAll -- Medal chaining is in this game, just like in ''VideoGame/BattleGaregga''
* GratuitousEnglish -- Everything that isn't a menu choice, even the [[MultipleEndings many many endings]], is in English, albeit [[BlindIdiotTranslation rather terrible English]].
* GuestFighter -- Entering a code in one of the earlier versions, or adjusting machine settings on newer revisions and overseas versions, will enable the hidden ''VideoGame/MahouDaisakusen'' and ''VideoGame/BattleGaregga'' ships, for a total of ''[[LoadsAndLoadsOfCharacters eighteen]]'' characters. Birthday the criminal and Golden the prince return the favor by appearing in ''Great VideoGame/MahouDaisakusen''.
* [[WorldWreckingWave Hemisphere-Wrecking Wave]] -- The northern hemisphere's still picking itself back up after an English nuclear power plant meltdown released nuclear ash that not only covered much of Europe, but rode the jet streams to North America and ''Mongolia''. Death toll: around 20,000. Affected toll: around '''''160,000,000'''''.
* HumanResources -- Those green vials in the final stage? ''They extract energy from the humans inside!'' And then they get used as power cells for Discharge and its sentinels. Apparently, no energy source existed that could properly power Discharge, except Zenovia's hapless prisoners.
* HumongousMecha -- The Rivals at the end of st. 5, and Grubby is a kind of centaur-ish mech (it has the head, arms, and upper torso, but a relatively normal vehicle/tank chassis rather than legs). Also Robo-Gob if you have a VideoGame/MahouDaisakusen character in your retinue.
* {{Kaiju}} -- Miyamoto's ending is to launch an acting career in this role.
* LethalJokeCharacter -- Car-Pet originally appeared in ''Shippu VideoGame/MahouDaisakusen'' as an NPC who always died on the first stage. In this game, however, she has excellent straight-forward firepower.
* LoadsAndLoadsOfCharacters -- 9 or 18, depending on machine settings.
* MarathonLevel -- The first five stages take about ten minutes to complete. The last two stages take that same amount of time.
* MediumAwareness -- In Car-Pet's ending, she comments that she thought Batrider is rather easy for a Raizing game and that players should check out her (fake) RPG once it's complete.
* MultiArmedAndDangerous -- Sobut and Grubby. Note, by the way, that the st. 5 mechs are just called Red, Yellow, and Green; Envy, Blunt, and Sobut are the ''pilots''. So Green is the multi-armed mech, Sobut is its pilot, and ''she actually is multi-armed herself!''
* MultipleEndings -- 21 unique endings for Advanced mode (3 for the pre-arranged teams, 18 for solo characters). Moreover, if you're using a ''Garegga''plane, Brian's or Jason's ending monologue changes depending on which of their two ships you used.
* NintendoHard -- It's a Raizing game programmed by Yagawa, so of course it's this. Understanding how the DynamicDifficulty works on top of dodging skills and bombing judgement are a must if you want to complete the game on Normal or Advanced modes.
* NothingIsScarier -- We never do see why that woman is so horrified of Golden's exposed eyes in his solo ending. Or Golden's glasses-less face, for that matter.
* OneNationUnderCopyright -- [=GiganTech=] slowly glommed up more and more of Zenovia until it was its own little fiefdom ([[HumanResources and guinea pig supply]]). Also, it would appear that New York, New Jersey, and Michigan fell prey to this.
* PowerPerversionPotential -- Golden's selective telepathy ''would'' fall under this, if not for the fact that female thoughts of lust are all he ''can'' sense with it. Not much in "potential" if it's already there from the onset.
* PsychoPrototype -- Boredom was ''supposed'' to be an automated patrol unit ([[CorruptCorporateExecutive or at least that's how GiganTech billed it]]) to relieve police of crime pressure. However, when the ''first day of operation'' results in ''31 dead and 326 wounded'', you can understand how it got retired immediately. [[ArmsDealer From the ostensible purpose, that is]].
* PsychopathicManchild -- The "psychopathic" part is up for debate, but Blunt doesn't seem to be a particularly malevolent cracker; it's really all just fun and games for him.
* {{Retraux}} -- Car-Pet's ending, complete with an 8-bit song.
* RewardingVandalism -- Like ''Garegga'', {{Smart Bomb}}ing the scenery can uncover special powerups and medals.
* RightHandCat -- Blunt's cyborg cat/co-pilot, Klingon.
* SettingUpdate -- ''VideoGame/BattleGaregga'' + more color + set in cities instead of war zones = this.
* ShoppingMontage -- Chitta's ending shows her celebrating her victory with some shopping back in New York. Does she become a fashion icon?
* SpiderTank -- Deviate.
* SpiritualSuccessor -- To ''VideoGame/BattleGaregga'' obviously. The gameplay would receive a SpiritualSuccessor in the form of ''VideoGame/{{Ibara}}'', with the same programmer (S. Yagawa).
* [[DungeonBypass Stage Bypass]] -- Normal Course can be made to be even ''shorter'' than Training: go into Stage Edit, select "YES", then select the "QUIT" option. Your only stages will be Metropolis (the first stage) and Highway (the last stage), for a total of 2 stages. There's even an [[http://shmups.system11.org/viewtopic.php?t=26711 unofficial leaderboard]] for this challenge.
* SuicideMission -- What the police chief ''really'' wanted the mission's outcome to be for the Police Team.
* SuperPowerMeltdown -- In Maria's ending, she loses control of her psychic powers after using them to boost her attack power for too long. Fortunately for her, it was AllJustADream.
* TankGoodness -- Grubby.
* TerribleTrio -- Birthday, Tag-T and Adam seem to fit the template, but are clearly protagonists.
* ThemeNaming -- The boss names are all connected in some way to the 1980s rock-and-roll scene.
* ThrowTheDogABone -- Gain's ending has him finally pilot a ship that doesn't [[RunningGag backfire on him]]. What does he do now? Travel into space, the next frontier.

to:

* EveryTenThousandPoints -- EveryTenThousandPoints: By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo.
* ExplosiveLeash -- ExplosiveLeash: The Psychic Team have bombs implanted in their brains. A soldier in a helicopter tries to make them come with him back to the base but Golden had removed the bombs earlier. He uses them to blow up the helicopter, and they escape to freedom.
* AFatherToHisMen -- AFatherToHisMen: Tag-T with his original gang. In the Criminal Team ending, it seems to be extending to Adam.
* FullyAbsorbedFinale -- FullyAbsorbedFinale: In a sense, the game serves as this for the ''VideoGame/MahouDaisakusen'' cast, as they have settled into living in the distant future.
* FunWithAcronyms -- FunWithAcronyms: Notice what the initials of the game's name are.
* GaiasVengeance -- GaiasVengeance: How Sandman started out, getting to be called [[EcoTerrorists Little Earth's]] "Left Hand of God". Interesting thing is, he merely ''assumed'' that this was what humanity-wracked nature wanted after [[SpeaksFluentAnimal sensing nature's pain]]. [[HeelFaceTurn He turned himself in]] after an ancient tree convinced him that a war on civilization was ''not'' how nature wanted the quandary fixed.
* GeniusBruiser -- GeniusBruiser: Shorty, for all that she's [[HotBlooded particularly hot-blooded]] and a master martial artist, is also an extremely good [[SmartPeoplePlayChess chess player]]. The reason almost all of her recent matches have been against computer opponents is because ''no'' human player thinks there's any sane chance of beating her.
* GottaCatchEmAll -- GottaCatchEmAll: Medal chaining is in this game, just like in ''VideoGame/BattleGaregga''
* GratuitousEnglish -- GratuitousEnglish: Everything that isn't a menu choice, even the [[MultipleEndings many many endings]], is in English, albeit [[BlindIdiotTranslation rather terrible English]].
* GuestFighter -- GuestFighter: Entering a code in one of the earlier versions, or adjusting machine settings on newer revisions and overseas versions, will enable the hidden ''VideoGame/MahouDaisakusen'' and ''VideoGame/BattleGaregga'' ships, for a total of ''[[LoadsAndLoadsOfCharacters eighteen]]'' characters. Birthday the criminal and Golden the prince return the favor by appearing in ''Great VideoGame/MahouDaisakusen''.
* [[WorldWreckingWave Hemisphere-Wrecking Wave]] -- Wave]]: The northern hemisphere's still picking itself back up after an English nuclear power plant meltdown released nuclear ash that not only covered much of Europe, but rode the jet streams to North America and ''Mongolia''. Death toll: around 20,000. Affected toll: around '''''160,000,000'''''.
* HumanResources -- HumanResources: Those green vials in the final stage? ''They extract energy from the humans inside!'' And then they get used as power cells for Discharge and its sentinels. Apparently, no energy source existed that could properly power Discharge, except Zenovia's hapless prisoners.
* HumongousMecha -- HumongousMecha: The Rivals at the end of st. 5, and Grubby is a kind of centaur-ish mech (it has the head, arms, and upper torso, but a relatively normal vehicle/tank chassis rather than legs). Also Robo-Gob if you have a VideoGame/MahouDaisakusen character in your retinue.
* {{Kaiju}} -- {{Kaiju}}: Miyamoto's ending is to launch an acting career in this role.
* LethalJokeCharacter -- LethalJokeCharacter: Car-Pet originally appeared in ''Shippu VideoGame/MahouDaisakusen'' as an NPC who always died on the first stage. In this game, however, she has excellent straight-forward firepower.
* LoadsAndLoadsOfCharacters -- LoadsAndLoadsOfCharacters: 9 or 18, depending on machine settings.
* MarathonLevel -- MarathonLevel: The first five stages take about ten minutes to complete. The last two stages take that same amount of time.
* MediumAwareness -- MediumAwareness: In Car-Pet's ending, she comments that she thought Batrider is rather easy for a Raizing game and that players should check out her (fake) RPG once it's complete.
* MultiArmedAndDangerous -- MultiArmedAndDangerous: Sobut and Grubby. Note, by the way, that the st. 5 mechs are just called Red, Yellow, and Green; Envy, Blunt, and Sobut are the ''pilots''. So Green is the multi-armed mech, Sobut is its pilot, and ''she actually is multi-armed herself!''
* MultipleEndings -- MultipleEndings: 21 unique endings for Advanced mode (3 for the pre-arranged teams, 18 for solo characters). Moreover, if you're using a ''Garegga''plane, Brian's or Jason's ending monologue changes depending on which of their two ships you used.
* NintendoHard -- NintendoHard: It's a Raizing game programmed by Yagawa, so of course it's this. Understanding how the DynamicDifficulty works on top of dodging skills and bombing judgement are a must if you want to complete the game on Normal or Advanced modes.
* NothingIsScarier -- NothingIsScarier: We never do see why that woman is so horrified of Golden's exposed eyes in his solo ending. Or Golden's glasses-less face, for that matter.
* OneNationUnderCopyright -- OneNationUnderCopyright: [=GiganTech=] slowly glommed up more and more of Zenovia until it was its own little fiefdom ([[HumanResources and guinea pig supply]]). Also, it would appear that New York, New Jersey, and Michigan fell prey to this.
* PowerPerversionPotential -- PowerPerversionPotential: Golden's selective telepathy ''would'' fall under this, if not for the fact that female thoughts of lust are all he ''can'' sense with it. Not much in "potential" if it's already there from the onset.
* PsychoPrototype -- PsychoPrototype: Boredom was ''supposed'' to be an automated patrol unit ([[CorruptCorporateExecutive or at least that's how GiganTech billed it]]) to relieve police of crime pressure. However, when the ''first day of operation'' results in ''31 dead and 326 wounded'', you can understand how it got retired immediately. [[ArmsDealer From the ostensible purpose, that is]].
* PsychopathicManchild -- PsychopathicManchild: The "psychopathic" part is up for debate, but Blunt doesn't seem to be a particularly malevolent cracker; it's really all just fun and games for him.
* {{Retraux}} -- {{Retraux}}: Car-Pet's ending, complete with an 8-bit song.
* RewardingVandalism -- RewardingVandalism: Like ''Garegga'', {{Smart Bomb}}ing the scenery can uncover special powerups and medals.
* RightHandCat -- RightHandCat: Blunt's cyborg cat/co-pilot, Klingon.
* SettingUpdate -- SettingUpdate: ''VideoGame/BattleGaregga'' + more color + set in cities instead of war zones = this.
* ShoppingMontage -- ShoppingMontage: Chitta's ending shows her celebrating her victory with some shopping back in New York. Does she become a fashion icon?
* SpiderTank -- SpiderTank: Deviate.
* SpiritualSuccessor -- SpiritualSuccessor: To ''VideoGame/BattleGaregga'' obviously. The gameplay would receive a SpiritualSuccessor in the form of ''VideoGame/{{Ibara}}'', with the same programmer (S. Yagawa).
* [[DungeonBypass Stage Bypass]] -- Bypass]]: Normal Course can be made to be even ''shorter'' than Training: go into Stage Edit, select "YES", then select the "QUIT" option. Your only stages will be Metropolis (the first stage) and Highway (the last stage), for a total of 2 stages. There's even an [[http://shmups.system11.org/viewtopic.php?t=26711 unofficial leaderboard]] for this challenge.
* SuicideMission -- SuicideMission: What the police chief ''really'' wanted the mission's outcome to be for the Police Team.
* SuperPowerMeltdown -- SuperPowerMeltdown: In Maria's ending, she loses control of her psychic powers after using them to boost her attack power for too long. Fortunately for her, it was AllJustADream.
* TankGoodness -- TankGoodness: Grubby.
* TerribleTrio -- TerribleTrio: Birthday, Tag-T and Adam seem to fit the template, but are clearly protagonists.
* ThemeNaming -- ThemeNaming: The boss names are all connected in some way to the 1980s rock-and-roll scene.
* ThrowTheDogABone -- ThrowTheDogABone: Gain's ending has him finally pilot a ship that doesn't [[RunningGag backfire on him]]. What does he do now? Travel into space, the next frontier.
* UnitsNotToScale: Due to this game being more "zoomed in" due to the use of air bikes rather than realistically-sized aircraft, the ''Battle Garegga'' ships look comically small compared to the objects around them, and are even smaller than the cars in Stage 1. And that's before considering how the Wayne brothers would be able to fit into their cabins, since there's nothing hinting that they have any sort of shrinking technology or magic.
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* EvilAlbino -- All Adam remembers of his life (and all the rest of the world seems to know about him) is one assassination operation after another.
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* NothingIsScarier -- We never do see why that woman is so horrified of Golden's exposed eyes in his solo ending. Or Golden's glasses-less face, for that matter.
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In [[NextSundayAD 2004]], crime in [[BigApplesauce Manhattan]] was at an all-time high. It had earned a reputation as a '''[[WretchedHiveOfScumAndVillainy VIOLENT CITY]]'''. [[PoliceAreUseless Even law enforcement was unable to deal with it]], until [[MegaCorp GiganTech Cybernetics Corporation]] stepped forth and assembled the artificial island Zenovia.

to:

In [[NextSundayAD 2004]], crime in [[BigApplesauce Manhattan]] was at an all-time high. It had earned a reputation as a '''[[WretchedHiveOfScumAndVillainy '''[[WretchedHive VIOLENT CITY]]'''. [[PoliceAreUseless Even law enforcement was unable to deal with it]], until [[MegaCorp GiganTech Cybernetics Corporation]] stepped forth and assembled the artificial island Zenovia.



Nine fighters--three top-tier police officers, three {{Boxed Crook}}s, and three psychics--are drafted as "Zero-Cops" and dispatched via the [[TitleDrop BatRider]] airbikes to liberate Manhattan from its criminal shenanigans and crush the CEO of [=GiganTech=].

to:

Nine fighters--three top-tier police officers, three {{Boxed Crook}}s, and three psychics--are drafted as "Zero-Cops" and dispatched via the [[TitleDrop BatRider]] airbikes to liberate Manhattan from its criminal shenanigans and crush the CEO of [=GiganTech=].
[=GiganTech=], [[BigBad Taiga Gigayama]].



* BigBad: Taiga Giganyama.

to:

* BigBad: Taiga Giganyama.Giganyama, [[CorruptCorporateExecutive CEO]] of [[MegaCorp [=GiganTech=]]], created the island of Zenobia to sell black market weapons and is the one responsible for the [[WretchedHive rampant crime]] plaguing the island.
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* BigBad: Taiga Giganyama.
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* FullyabsorbedFinale -- In a sense, the game serves as this for the ''VideoGame/MahouDaisakusen'' cast, as they have settled into living in the distant future.

to:

* FullyabsorbedFinale FullyAbsorbedFinale -- In a sense, the game serves as this for the ''VideoGame/MahouDaisakusen'' cast, as they have settled into living in the distant future.

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Nine fighters--three top-tier police officers, three {{Boxed Crook}}s, and three psychics--are drafted as "Zero-Cops" and dispatched via the [[TitleDrop BatRider]] airbikes to liberate Manhattan from its criminal shenigans and crush the CEO of [=GiganTech=].

to:

Nine fighters--three top-tier police officers, three {{Boxed Crook}}s, and three psychics--are drafted as "Zero-Cops" and dispatched via the [[TitleDrop BatRider]] airbikes to liberate Manhattan from its criminal shenigans shenanigans and crush the CEO of [=GiganTech=].


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* FullyabsorbedFinale -- In a sense, the game serves as this for the ''VideoGame/MahouDaisakusen'' cast, as they have settled into living in the distant future.


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* TerribleTrio -- Birthday, Tag-T and Adam seem to fit the template, but are clearly protagonists.
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to:

* ThrowTheDogABone -- Gain's ending has him finally pilot a ship that doesn't [[RunningGag backfire on him]]. What does he do now? Travel into space, the next frontier.

Added: 385

Changed: 13

Removed: 390

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* CyberneticsEatYourSoul -- Apparently, Gigayama tried to broach HollywoodCyborg levels of cybernetic implants before the Zenovia plot, but people feared that this would be the result (and with people like Envy and Sobut around, that's kind of understandable). The arms smuggling appears to be to finance and test just such a level of cyberneticization.

to:

* CyberneticsEatYourSoul -- Apparently, Gigayama tried to broach HollywoodCyborg {{Cyborg}} levels of cybernetic implants before the Zenovia plot, but people feared that this would be the result (and with people like Envy and Sobut around, that's kind of understandable). The arms smuggling appears to be to finance and test just such a level of cyberneticization.cyberneticization.
* {{Cyborg}} -- ''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.
** Romero, Birthday's husband, is ''also'' 80% machine. And he's also '''''[[TransformingMecha her motorcycle]]'''''. Tag-T isn't nearly as severe; just 30% machine, and apparently all internal.



* HollywoodCyborg -- ''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.
** Romero, Birthday's husband, is ''also'' 80% machine. And he's also '''''[[TransformingMecha her motorcycle]]'''''. Tag-T isn't nearly as severe; just 30% machine, and apparently all internal.
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* NintendoHard

to:

* NintendoHardNintendoHard -- It's a Raizing game programmed by Yagawa, so of course it's this. Understanding how the DynamicDifficulty works on top of dodging skills and bombing judgement are a must if you want to complete the game on Normal or Advanced modes.
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That\'s a curcamstance trope, not a trope covering attempts to deter credit feeding.


* DevelopersForesight -- According to data published in [[http://shmups.system11.org/viewtopic.php?p=489830#p489830 the Batrider strategy thread]] on the Shmups forum, the game's constant per-frame increase in [[DynamicDifficulty Rank]] is actually jacked up ''for every unused credit you have in the machine'', probably as a deterrent to credit feeding.
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The Dev Team Thinks Of Everything is now Developers Foresight. Removed all non-illustrative or unclear examples as well as ZCE\'s and switched over all demonstrative examples.


* TheDevTeamThinksOfEverything -- According to data published in [[http://shmups.system11.org/viewtopic.php?p=489830#p489830 the Batrider strategy thread]] on the Shmups forum, the game's constant per-frame increase in [[DynamicDifficulty Rank]] is actually jacked up ''for every unused credit you have in the machine'', probably as a deterrent to credit feeding.

to:

* TheDevTeamThinksOfEverything DevelopersForesight -- According to data published in [[http://shmups.system11.org/viewtopic.php?p=489830#p489830 the Batrider strategy thread]] on the Shmups forum, the game's constant per-frame increase in [[DynamicDifficulty Rank]] is actually jacked up ''for every unused credit you have in the machine'', probably as a deterrent to credit feeding.
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* TheDevTeamThinksOfEverything -- According to data published in [[http://shmups.system11.org/viewtopic.php?p=489830#p489830 the Batrider strategy thread]] on the Shmups forum, the game's constant per-frame increase in [[DynamicDifficulty Rank]] is actually jacked up ''for every unused credit you have in the machine'', probably as a deterrent to credit feeding.

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* AxCrazy -- Envy and Sobut.



* CorruptCorporateExecutive -- Gigayama and Envy.



* EveryTenThousandPoints: By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo.

to:

* EveryTenThousandPoints: EveryTenThousandPoints -- By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo.BigNo.
* EvilAlbino -- All Adam remembers of his life (and all the rest of the world seems to know about him) is one assassination operation after another.



* AFatherToHisMen -- Tag-T with his original gang.

to:

* AFatherToHisMen -- Tag-T with his original gang. In the Criminal Team ending, it seems to be extending to Adam.

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* ArachnidAppearanceAndAttire -- After losing one of her arms three years before the events of the game, Sobut arranged to have it replaced [[CyberneticLimbs with three more]], then proceeded to get eight extra eyes grafted on. She's called the "Green Spider" for a reason.

to:

* ArachnidAppearanceAndAttire -- After losing one of her arms three years before the events of the game, Sobut arranged to have it replaced [[CyberneticLimbs [[MultiArmedAndDangerous with three more]], then proceeded to get eight extra eyes grafted on. She's called the "Green Spider" for a reason.



* CigarChomper -- Gigayama Tiger, the head of [=GiganTech=] himself.
* ClearMyName -- The Police Team were imprisoned on trumped-up charges, then offered this mission [[LeonineContract in exchange for their freedom.]] Of course, the police chief is hoping [[SuicideMission they get killed instead]]...
* TheCracker -- Blunt, to the degree that he was sentenced to ''325 years'' in prison. Suffice to say that Gigayama decided he'd be more useful with [[ArmsDealer GiganTech]]...

to:

* CigarChomper -- Gigayama Tiger, Taiga Gigayama, the head of [=GiganTech=] himself.
* ClearMyName -- The Police Team D.D. and Shorty were imprisoned on trumped-up charges, fake charges of drug trafficking (with the police chief the ''real'' culprit), then offered this mission [[LeonineContract in exchange for their freedom.]] Of course, the police chief is hoping [[SuicideMission they get killed instead]]...
instead]].
* TheCracker -- Blunt, to the degree that he was sentenced to ''325 years'' in prison. Suffice to say that Gigayama decided he'd be more useful with [[ArmsDealer GiganTech]]...GiganTech]].



* EveryTenThousandPoints: By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo

to:

* EveryTenThousandPoints: By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNoBigNo.



* AFatherToHisMen -- Tag-T with his original gang.



* GaiasVengeance -- How Sandman started out, getting to be called [[EcoTerrorists Little Earth's]] "Left Hand of God". Interesting thing is, he merely ''assumed'' that this was what humanity-wracked nature wanted after [[SpeaksFluentAnimal sensing nature's pain]]. [[HeelFaceTurn He turned himself in]] after an ancient tree convinced him that a war on civilization was ''not'' how nature wanted the quandary fixed.
* GeniusBruiser -- Shorty, for all that she's [[HotBlooded particularly hot-blooded]] and a master martial artist, is also an extremely good [[SmartPeoplePlayChess chess player]]. The reason almost all of her recent matches have been against computer opponents is because ''no'' human player thinks there's any sane chance of beating her.



* HollywoodCyborg -- Romero in Birthday's solo ending. Note that he's also ''her vehicle''.
** ''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.
* HumanResources -- Those green vials in the final stage? ''They extract energy from the humans inside!'' And then they get used as power cells for Discharge and its sentinels. Apparently, no energy source existed that could properly power Discharge, except Zenovia's hapless prisoners...

to:

* HollywoodCyborg -- Romero in Birthday's solo ending. Note that he's also ''her vehicle''.
**
''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.
** Romero, Birthday's husband, is ''also'' 80% machine. And he's also '''''[[TransformingMecha her motorcycle]]'''''. Tag-T isn't nearly as severe; just 30% machine, and apparently all internal.
* HumanResources -- Those green vials in the final stage? ''They extract energy from the humans inside!'' And then they get used as power cells for Discharge and its sentinels. Apparently, no energy source existed that could properly power Discharge, except Zenovia's hapless prisoners...prisoners.



* PowerPerversionPotential -- Golden's selective telepathy ''would'' fall under this, if not for the fact that female thoughts of lust are all he ''can'' sense with it. Not much in "potential" if it's already there from the onset.



* PsychopathicManchild -- The "psychopathic" part is up for debate, but Blunt doesn't seem to be a particularly malevolent cracker; it's really all just fun and games for him.



* RightHandCat -- According to his character art, Blunt has one.

to:

* RightHandCat -- According to his character art, Blunt has one.Blunt's cyborg cat/co-pilot, Klingon.



* SuicideMission -- In the Police Team's and Shorty's solo endings, it looks like the police chief was hoping this would prove to be the case, especially with Shorty.

to:

* SuicideMission -- In the Police Team's and Shorty's solo endings, it looks like What the police chief was hoping this would prove ''really'' wanted the mission's outcome to be for the case, especially with Shorty.Police Team.
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* EveryTenThousandPoints: By default, every 1.5 million points you get an extra life. Depending on the game version, it's either an instant OneUp, or the next item that you generate once you cross the point boundary becomes a 1-up item. Fail to grab the 1-up and the announcer lets out a BigNo
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* DynamicDifficulty -- This game has the Rank mechanic.

to:

* DynamicDifficulty -- This game has the Rank mechanic.mechanic, [[NintendoHard Shinobu Yagawa's Rank system to be exact.]]
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no strikethroughs apparently


Unfortunately, fast forward to [[TwentyMinutesIntoTheFuture 15 years later]], where crime in Zenovia has gotten to the point where it's pretty much [[strike:just as bad as]] even worse than it was in Manhattan. An investigation into [=GiganTech=] reveals that it is run by {{Corrupt Corporate Executive}}s who had, in actuality, set up Zenovia as a base for their latest black market weapons.

to:

Unfortunately, fast forward to [[TwentyMinutesIntoTheFuture 15 years later]], where crime in Zenovia has gotten to the point where it's pretty much [[strike:just as bad as]] even worse than it was in Manhattan. An investigation into [=GiganTech=] reveals that it is run by {{Corrupt Corporate Executive}}s who had, in actuality, set up Zenovia as a base for their latest black market weapons.



''Batrider'' rides heavily on the ''Battle Garegga'' formula, with its highly destructible terrain, challenging enemy and bullet patterns, [[DynamicDifficulty ever-changing difficulty]], and dozens of secret scoring tricks. However, it also adds many new features, such as a more vibrant color scheme (vs. ''Garegga''[='=]s RealIsBrown) and a ''VideoGame/TheKingOfFighters''-style team system in which the player can select three of [[strike:nine]] eighteen different ships (alternating to the next ship on a life loss). If you liked ''Battle Garegga'', or simply like BulletHell games in general, this just might be the game for you.

to:

''Batrider'' rides heavily on the ''Battle Garegga'' formula, with its highly destructible terrain, challenging enemy and bullet patterns, [[DynamicDifficulty ever-changing difficulty]], and dozens of secret scoring tricks. However, it also adds many new features, such as a more vibrant color scheme (vs. ''Garegga''[='=]s RealIsBrown) and a ''VideoGame/TheKingOfFighters''-style team system in which the player can select three of [[strike:nine]] eighteen different ships (alternating to the next ship on a life loss). If you liked ''Battle Garegga'', or simply like BulletHell games in general, this just might be the game for you.
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moved from Main + editing

Added DiffLines:

[[quoteright:240:http://static.tvtropes.org/pmwiki/pub/images/0002_6193.png]]

->''Welcome to Violent City!''

'''Armed Police Batrider''' is a VerticalScrollingShooter developed by [[Creator/EightingRaizing Raizing]] and released in arcades in 1998. It is the SpiritualSuccessor to ''VideoGame/BattleGaregga''.

In [[NextSundayAD 2004]], crime in [[BigApplesauce Manhattan]] was at an all-time high. It had earned a reputation as a '''[[WretchedHiveOfScumAndVillainy VIOLENT CITY]]'''. [[PoliceAreUseless Even law enforcement was unable to deal with it]], until [[MegaCorp GiganTech Cybernetics Corporation]] stepped forth and assembled the artificial island Zenovia.

Unfortunately, fast forward to [[TwentyMinutesIntoTheFuture 15 years later]], where crime in Zenovia has gotten to the point where it's pretty much [[strike:just as bad as]] even worse than it was in Manhattan. An investigation into [=GiganTech=] reveals that it is run by {{Corrupt Corporate Executive}}s who had, in actuality, set up Zenovia as a base for their latest black market weapons.

Nine fighters--three top-tier police officers, three {{Boxed Crook}}s, and three psychics--are drafted as "Zero-Cops" and dispatched via the [[TitleDrop BatRider]] airbikes to liberate Manhattan from its criminal shenigans and crush the CEO of [=GiganTech=].

''Batrider'' rides heavily on the ''Battle Garegga'' formula, with its highly destructible terrain, challenging enemy and bullet patterns, [[DynamicDifficulty ever-changing difficulty]], and dozens of secret scoring tricks. However, it also adds many new features, such as a more vibrant color scheme (vs. ''Garegga''[='=]s RealIsBrown) and a ''VideoGame/TheKingOfFighters''-style team system in which the player can select three of [[strike:nine]] eighteen different ships (alternating to the next ship on a life loss). If you liked ''Battle Garegga'', or simply like BulletHell games in general, this just might be the game for you.

Official Japanese site [[http://www.8ing.net/prd/batrider/index.html here.]]
----
!!''Armed Police Batrider'' contains examples of:
* AbsurdlySpaciousSewer -- Spacious enough for spaceships and what not to fly in!
* AdjectiveNounFred
* AnnouncerChatter -- "WELCOME TO VIOLENT CITY!" "COOL!" "MAHVELOUS!"
* ArachnidAppearanceAndAttire -- After losing one of her arms three years before the events of the game, Sobut arranged to have it replaced [[CyberneticLimbs with three more]], then proceeded to get eight extra eyes grafted on. She's called the "Green Spider" for a reason.
* ArmsDealer -- One of [=GiganTech's=] specialties. The Buzzcock and Deviate the players fight were charted to be smuggled out of the country to foreign customers.
* AwesomeButImpractical -- [[GuestFighter Gain]] can upgrade his Battle Valhallyzer to the Galaxy Valhallyzer in mid-game...by ''missing a OneUp item'' and then getting the next [[AttackDrone Option]] powerup...all without having any Options beforehand.
* BigNo -- The announcer drops one if you get a GameOver (and refuse to continue) or if you break your medal chain when medals are at their maximum value of 10,000 points or worse, miss a OneUp item.
* BonusBoss -- ''Nine'' of them (technically 12, although the conditions make fighting one of the extra three mandatory on a typical run). The majority are lifted straight out of past Raizing shooters. You need to have a ship originating from the game that the boss originally appeared in and (if you're not playing [[BossGame Special Course]]) fulfill [[GuideDangIt some other obscure requirement]], then defeat the main boss of that stage.
* BossGame -- The Special course.
* BulletHell
* CigarChomper -- Gigayama Tiger, the head of [=GiganTech=] himself.
* ClearMyName -- The Police Team were imprisoned on trumped-up charges, then offered this mission [[LeonineContract in exchange for their freedom.]] Of course, the police chief is hoping [[SuicideMission they get killed instead]]...
* TheCracker -- Blunt, to the degree that he was sentenced to ''325 years'' in prison. Suffice to say that Gigayama decided he'd be more useful with [[ArmsDealer GiganTech]]...
* CuteBruiser -- Shorty.
* CyberneticsEatYourSoul -- Apparently, Gigayama tried to broach HollywoodCyborg levels of cybernetic implants before the Zenovia plot, but people feared that this would be the result (and with people like Envy and Sobut around, that's kind of understandable). The arms smuggling appears to be to finance and test just such a level of cyberneticization.
* DifficultyByRegion -- A minor example: In some versions, when you reach a score needed for an [[EveryTenThousandPoints extend]], you automatically get an extra life instead of needing to get the item for it.
* TheDragon -- Envy. However, because of how the selection routine for st. 5's bosses works, you're ''not'' guaranteed to fight him. [[GameplayAndStorySegregation In-story, though,]] Jyuji and Sandman's commentaries confirm that Envy ''was'' fought and defeated along with Sobut and Blunt.
* DynamicDifficulty -- This game has the Rank mechanic.
* EasyModeMockery -- Training Course offers easier bullet patterns and automatic [[SmartBomb bombing]], but you only get 3 stages.
* {{Engrish}}
** A lot of the announcer's comments.
** Many song titles, most notably "Let Ass Kick Together!" and "Chop U!", two of the game's boss battle themes.
* ExplosiveLeash -- The Psychic Team have bombs implanted in their brains. A soldier in a helicopter tries to make them come with him back to the base but Golden had removed the bombs earlier. He uses them to blow up the helicopter, and they escape to freedom.
* FunWithAcronyms -- Notice what the initials of the game's name are.
* GottaCatchEmAll -- Medal chaining is in this game, just like in ''VideoGame/BattleGaregga''
* GratuitousEnglish -- Everything that isn't a menu choice, even the [[MultipleEndings many many endings]], is in English, albeit [[BlindIdiotTranslation rather terrible English]].
* GuestFighter -- Entering a code in one of the earlier versions, or adjusting machine settings on newer revisions and overseas versions, will enable the hidden ''VideoGame/MahouDaisakusen'' and ''VideoGame/BattleGaregga'' ships, for a total of ''[[LoadsAndLoadsOfCharacters eighteen]]'' characters. Birthday the criminal and Golden the prince return the favor by appearing in ''Great VideoGame/MahouDaisakusen''.
* [[WorldWreckingWave Hemisphere-Wrecking Wave]] -- The northern hemisphere's still picking itself back up after an English nuclear power plant meltdown released nuclear ash that not only covered much of Europe, but rode the jet streams to North America and ''Mongolia''. Death toll: around 20,000. Affected toll: around '''''160,000,000'''''.
* HollywoodCyborg -- Romero in Birthday's solo ending. Note that he's also ''her vehicle''.
** ''Envy''. At least ''80%'' of his body is mechanical, and it's rumored that that long coat of his is meant to hide the fact that his torso no longer looks even remotely human.
* HumanResources -- Those green vials in the final stage? ''They extract energy from the humans inside!'' And then they get used as power cells for Discharge and its sentinels. Apparently, no energy source existed that could properly power Discharge, except Zenovia's hapless prisoners...
* HumongousMecha -- The Rivals at the end of st. 5, and Grubby is a kind of centaur-ish mech (it has the head, arms, and upper torso, but a relatively normal vehicle/tank chassis rather than legs). Also Robo-Gob if you have a VideoGame/MahouDaisakusen character in your retinue.
* {{Kaiju}} -- Miyamoto's ending is to launch an acting career in this role.
* LethalJokeCharacter -- Car-Pet originally appeared in ''Shippu VideoGame/MahouDaisakusen'' as an NPC who always died on the first stage. In this game, however, she has excellent straight-forward firepower.
* LoadsAndLoadsOfCharacters -- 9 or 18, depending on machine settings.
* MarathonLevel -- The first five stages take about ten minutes to complete. The last two stages take that same amount of time.
* MediumAwareness -- In Car-Pet's ending, she comments that she thought Batrider is rather easy for a Raizing game and that players should check out her (fake) RPG once it's complete.
* MultiArmedAndDangerous -- Sobut and Grubby. Note, by the way, that the st. 5 mechs are just called Red, Yellow, and Green; Envy, Blunt, and Sobut are the ''pilots''. So Green is the multi-armed mech, Sobut is its pilot, and ''she actually is multi-armed herself!''
* MultipleEndings -- 21 unique endings for Advanced mode (3 for the pre-arranged teams, 18 for solo characters). Moreover, if you're using a ''Garegga''plane, Brian's or Jason's ending monologue changes depending on which of their two ships you used.
* NintendoHard
* OneNationUnderCopyright -- [=GiganTech=] slowly glommed up more and more of Zenovia until it was its own little fiefdom ([[HumanResources and guinea pig supply]]). Also, it would appear that New York, New Jersey, and Michigan fell prey to this.
* PsychoPrototype -- Boredom was ''supposed'' to be an automated patrol unit ([[CorruptCorporateExecutive or at least that's how GiganTech billed it]]) to relieve police of crime pressure. However, when the ''first day of operation'' results in ''31 dead and 326 wounded'', you can understand how it got retired immediately. [[ArmsDealer From the ostensible purpose, that is]].
* {{Retraux}} -- Car-Pet's ending, complete with an 8-bit song.
* RewardingVandalism -- Like ''Garegga'', {{Smart Bomb}}ing the scenery can uncover special powerups and medals.
* RightHandCat -- According to his character art, Blunt has one.
* SettingUpdate -- ''VideoGame/BattleGaregga'' + more color + set in cities instead of war zones = this.
* ShoppingMontage -- Chitta's ending shows her celebrating her victory with some shopping back in New York. Does she become a fashion icon?
* SpiderTank -- Deviate.
* SpiritualSuccessor -- To ''VideoGame/BattleGaregga'' obviously. The gameplay would receive a SpiritualSuccessor in the form of ''VideoGame/{{Ibara}}'', with the same programmer (S. Yagawa).
* [[DungeonBypass Stage Bypass]] -- Normal Course can be made to be even ''shorter'' than Training: go into Stage Edit, select "YES", then select the "QUIT" option. Your only stages will be Metropolis (the first stage) and Highway (the last stage), for a total of 2 stages. There's even an [[http://shmups.system11.org/viewtopic.php?t=26711 unofficial leaderboard]] for this challenge.
* SuicideMission -- In the Police Team's and Shorty's solo endings, it looks like the police chief was hoping this would prove to be the case, especially with Shorty.
* SuperPowerMeltdown -- In Maria's ending, she loses control of her psychic powers after using them to boost her attack power for too long. Fortunately for her, it was AllJustADream.
* TankGoodness -- Grubby.
* ThemeNaming -- The boss names are all connected in some way to the 1980s rock-and-roll scene.

----
♪ ''[[http://www.youtube.com/watch?v=Nn10l3b--ds Let Ass Kick Together!]]'' ♪

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