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* LudicrousGibs: Decapitation, dismemberment and even cleaving people's legs out from under the are quite common sights as your character grows in power.

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* LudicrousGibs: Decapitation, dismemberment and even cleaving people's legs out from under the are quite common sights as your character grows in power. Or you know [[GuideDangIt how to aim your attacks]].

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* ApocalypticLog: In Vendigroth, you can find newspapers reporting about an elven wizard who threatened them and how they told him to screw himself. Vendigroth is now a giant lifeless wasteland -- guess who's responsible for that.

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* ApocalypticLog: In Vendigroth, you can find newspapers reporting about an elven wizard who threatened them and how they told him to screw himself. Vendigroth is now a giant lifeless wasteland with the city buried underground -- guess who's responsible for that.



** Oddly enough, Constitution can be a dump stat for melee fighters as it doesn't affect HP but stamina.



* ForceAndFinesse: Averted, in that a melee character can (and in fact ''should'') max out both his Strength stat and his Backstab skill to perform ridiculously high damage attacks.



* LudicrousGibs: Decapitation, dismemberment and even cleaving people's legs out from under the are quite common sights as your character grows in power.



* ManualLeaderAIParty: You have control over the PC and only the PC. You can give your party general orders such as "back off" or "heal me," but that's the limit of your control.

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* ManualLeaderAIParty: You have control over the PC and only the PC. You can give your party general orders such as "back off" or "heal me," but that's the limit of your control. Even choosing what weapon they use is only possible by giving them a single weapon or else they'll switch to the best one available, even if they don't have the strength to wield it properly.



* MercyKill: The BigBad wants to do this [[spoiler:to the ''[[OmnicidalManiac entire world]]''. He believes that since spirits on the mortal plane are always in pain and those that have passed on have not, killing everyone will free them of their suffering forever.]]

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* MercyKill: The BigBad wants to do this [[spoiler:to the ''[[OmnicidalManiac entire world]]''. ]] He believes that since spirits on the mortal plane are always in pain and those that have passed on have not, killing everyone will free them of their suffering forever.forever. [[spoiler:He's not entirely wrong, as another character can confirm, but that same character tells him not everyone feels theame about it.]]
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** Sogg Mead Mug, the first potential follower you can meet (other than plot-mandated Virgil). Unless you start with dumped Charisma (he requires 9 to join, with default being 8), he is by far the definition of the most boring, but also the most reliable companion, being the standard template for melee fighter. On top of that, he ends up having ''300'' HP in the end, and, since he's a half-ogre, the large-sized armours provide additional Damage Reduction. Oh, he also makes for a great pack mule!

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** Melee fighters. Forget using magic or technological disciplines, just put your starting points into Melee, Dodge, ST and DX. By the middle of the game, your build will be complete, and you'll be strong enough to beat your way through almost any quest or area in the game (and in fact many guides recommend this approach foir a first playthrough with an orc or half-ogre). The only problem is what you do with the rest of your level-ups.

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** Melee fighters. Forget using magic or technological disciplines, just put your starting points into Melee, Dodge, ST and DX. By Not only it negates entirely the EarlyGameHell[[note]]You can reach Expert-level Melee skill by 2nd level and with the right background, ''start'' with it[[/note]], but by the middle of the game, your build will be complete, and you'll be strong enough to beat your way through almost any quest or area in the game (and in fact many guides recommend this approach foir for a first playthrough with an orc or half-ogre). The only problem is what you do with the rest of your level-ups.



** To a lesser degree; spending Skill Points on Health and Fatigue boosts alone. Yes, you gain more health and fatigue for each point spent than on Strength, Constitution and Willpower, but you'll gain health/fatigue boosts on level-up. You're better off with the additional bonuses to the above mentioned stats, like better melee damage and carry weight, poison resistance and healing rate or resistance to offensive magics. However, certain followers don't actually have anything else to do with their remaining points after maxing out their core abilities and stats, leaving them with no other option. The dog is probably the best example of this and it's the reason why he's by far the best melee character in the game, even if he can't wear armour.
** The Only Child background makes Charisma an excellent dump stat for mages. Forget companions and forget diplomacy, because your points are going into a whole lotta magical firepower. (This does lock out some GoldenEnding quests, however. Best for an evil or apolitical Living One.)

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** Perception. It has exactly four applications: using firearms, sneaking around, spotting traps and providing a small bonus to To Hit chance of ranged attacks (a single rank of a related skill will provide you with the same value as maxed-out Perception). Firearms are severely outshined by other weapon classes, Prowling is a gimmick-tier skill and there is a good chance you will ''never'' invest in Spot Traps. For anyone, who isn't a gunslinger, the stat is completely useless. Curiously enough, bows and their skill fall under the [[OneStatToRuleThemAll all-powerful]] Dexterity, making the stat redundant for archers.
** To a lesser degree; degree: spending Skill Points on Health and Fatigue boosts alone. Yes, you gain more health and fatigue for each point spent than on Strength, Constitution and Willpower, but you'll gain health/fatigue boosts on level-up. You're better off with the additional bonuses to the above mentioned stats, like better melee damage and carry weight, poison resistance and healing rate or resistance to offensive magics. However, certain followers don't actually have anything else to do with their remaining points after maxing out their core abilities and stats, leaving them with no other option. The dog is probably the best example of this and it's the reason why he's by far the best melee character in the game, even if he can't wear armour.
** The Only Child background makes Charisma an excellent dump stat for mages. Forget companions and forget diplomacy, because your points are going into a whole lotta magical firepower. (This This does lock out some GoldenEnding quests, however. Best for an evil or apolitical Living One.)

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* AccidentalMisnaming: A dumb character never gets names right, be it for people or places, to Virgil's constant frustration.



* AndManGrewProud: Vendigroth was the height of humankind's technological development. The city was so advanced that they didn't take the threats of a powerful mage seriously enough and he ended up wiping them off the map. On the other hand, the moment he started to cause troubles, [[spoiler: the scientists of Vendigroth created a device perfectly capable of killing god-like mages of the Age of Legends]].

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* AndManGrewProud: Vendigroth was the height of humankind's technological development. The city was so advanced that they didn't take the threats of a powerful mage seriously enough and he ended up wiping them off the map. On the other hand, the moment he started to cause troubles, [[spoiler: the scientists of Vendigroth created a device perfectly capable of killing the god-like mages of the Age of Legends]].



* ArtifactOfDoom: The Bangellian Scourge, at least story-wise. [[GameplayAndStoryIntegration In game terms, every kill subtracts from your alignment.]]

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* ArtifactOfDoom: ArtifactOfDoom:
**
The Bangellian Scourge, at least story-wise. [[GameplayAndStoryIntegration In game terms, every kill subtracts from your alignment.]]]]
** Similarly, the Dark Helm reduces your alignment by 20 every time you put it on, which makes it useful to players who need to keep their alignment from going too high or lose followers.



** [[spoiler:In some of the MultipleEndings, the PC can do this.]]

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** [[spoiler:In In some of the MultipleEndings, the [[spoiler:the PC can do this.]]



** Worn boots. They can be easily found in trash bins in quantity. Wearing them provides any character with +3 Damage Reduction, which means 3% less damage from all sources. Until you can find, buy or steal better, it's worth the effort to dumpster dive. You can also sell them to General Merchants for a decent amount of coins. Very handy at low levels. Further reinforced with normal boots, which are a common and cheap item sold by pretty much all merchants selling clothes and also by lesser blacksmiths. They provide +5 Damage Reduction, which is more or equal to most early game armours.

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** Worn boots.Boots. They can be easily found in trash bins in quantity. Wearing them provides any character with +3 Damage Reduction, which means 3% less damage from all sources. Until you can find, buy or steal better, it's worth the effort to dumpster dive. You can also sell them to General Merchants for a decent amount of coins. Very handy at low levels. Further reinforced with normal boots, which are a common and cheap item sold by pretty much all merchants selling clothes and also by lesser blacksmiths. They provide +5 Damage Reduction, which is more or equal to most early game armours.



** Once you make it to Tarant, there's a quest in the warehouse district which tasks you with clearing a warehouse of rats. The gold you get for completing it isn't anything special, but the warehouse has nine chests (or chest-like storage containers) which you can use as permanent free storage. It's placed closed to most of the stores, just over the bridge when you arrive by map, and near the dock if you arrive by ship, and near the Tarant junk merchant, who for whatever reason is the best repairman in the game (most repairs reduce the item's maximum durability, but he often doesn't reduce it at all). It's the perfect hub for any adventurer. As an added bonus, one of the chests has Dwarven Ores for crafting Featherweight Axes.

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** Once you make it to Tarant, there's a quest in the warehouse district which tasks you with clearing a warehouse of rats. The gold you get for completing it isn't anything special, but the warehouse has nine chests (or chest-like storage containers) which you can use as permanent free storage. It's placed closed to most of the stores, just over the bridge when you arrive by map, and near the town gypsy for item identification, near the dock if you arrive by ship, and near the Tarant junk merchant, who for whatever reason is the best repairman in the game (most repairs reduce the item's maximum durability, but he often doesn't reduce it at all). It's the perfect hub for any adventurer. adventurer.
***
As an added bonus, one of the chests has Dwarven Ores for crafting Featherweight Axes.



** Melee fighters. Forget using magic or technological disciplines, just put your starting points into Melee, Dodge, ST and DX. By the middle of the game, your build will be complete, and you'll be strong enough to beat your way through almost any quest or area in the game. The only problem is what you do with the rest of your level-ups.

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** Melee fighters. Forget using magic or technological disciplines, just put your starting points into Melee, Dodge, ST and DX. By the middle of the game, your build will be complete, and you'll be strong enough to beat your way through almost any quest or area in the game.game (and in fact many guides recommend this approach foir a first playthrough with an orc or half-ogre). The only problem is what you do with the rest of your level-ups.



* BreakableWeapons: All weapons and armors in the game have a durability value. While they don't degrade from use alone, certain uses or attacks can damage them. Armors suffer damage when attacked, in proportion to the weapon and type of damage being dealt. Weapons suffer damage when attacking sufficiently hard or hot objects, or when you critically miss while using them. If an item runs out of durability, it is considered broken and is automatically unequipped (or dropped, if your inventory is full). Broken objects must be repaired to be used again. Repaired objects usually lose a small amount of durability, regardless of whether or not they were broken at the time. However, there are some exceptions to these rules.

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* BreakableWeapons: All weapons and armors in the game have a durability value. While they don't degrade from use alone, certain uses or attacks can damage them. Armors suffer damage when attacked, in proportion to the weapon and type of damage being dealt. Weapons suffer damage when attacking sufficiently hard or hot objects, or when you critically miss while using them. If an item runs out of durability, it is considered broken and is automatically unequipped (or dropped, if your inventory is full). Broken objects must be repaired to be used again. Repaired objects usually lose a small amount of durability, regardless of whether or not they were broken at the time. However, there are some exceptions to these rules.rules.
** Armors suffer damage when attacked, in proportion to the weapon and type of damage being dealt (usually by fire-aligned enemies). Weapons suffer damage when attacking sufficiently hard or hot objects (usually golems), or when you critically miss while using them. If an item runs out of durability, it is considered broken and is automatically unequipped (or dropped, if your inventory is full).



* CameBackWrong: [[spoiler:Oren Vorman]], the FinalBoss of the Vormantown module, is a monstrously huge, green, partially-cybernetic abomination only capable of repeating "Daddy...", likely due to his resurrection involving both tech and magick, which don't mix on Arcanum.



* PoweredArmor: The Machined Plate, powered by a Minute Steam Works which makes it essentially a SteamPunk version of its {{Expy}} the [[VideoGame/{{Fallout}} T-51b Power Armor]] and like the T-51b, it grants +3 Strength. There are actually three versions of the Machined Plate in the game:

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* PoweredArmor: PoweredArmor:
**
The Machined Plate, powered by a Minute Steam Works which makes it essentially a SteamPunk version of its {{Expy}} the [[VideoGame/{{Fallout}} T-51b Power Armor]] and like the T-51b, it grants +3 Strength. There are actually three versions of the Machined Plate in the game:



** [[spoiler:Arguably, one of the most disturbing and sickening parts of the game is visiting the factory farm where a large number of Half-Ogres were 'bred' by the Gnomish conspiracy.]]

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** [[spoiler:Arguably, one One of the most disturbing and sickening parts of the game is visiting the [[spoiler:the factory farm where a large number of Half-Ogres were 'bred' by the Gnomish conspiracy.]]



* TheReasonYouSuckSpeech: [[spoiler:Kerghan has an epic speech where he explains why basically life itself sucks and must be wiped out, accompanied with FMV stills. What makes the speech extra creepy is that he actually makes a fairly convincing case for it, since what amounts to Heaven is demonstrably real in-story if you keep a morally good Virgil in your party until then.]]

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* TheReasonYouSuckSpeech: [[spoiler:Kerghan [[spoiler:Kerghan]] has an epic speech where he explains why basically life itself sucks and must be wiped out, accompanied with FMV stills. What makes the speech extra creepy is that he [[spoiler:he actually makes a fairly convincing case for it, since what amounts to Heaven is demonstrably real in-story in-story]] if you keep a morally good Virgil in your party until then.]]



* TheReveal: Towards the end of the game. [[spoiler: [[FantasticRacism Arronax]] has done a HeelFaceTurn, wants to [[TheAtoner atone]] for his misdeeds, and is stuck in a crystal unable to interact with his surroundings or communicate with the normal world. [[OmnicidalManiac Kerghan]] is the real BigBad.]]

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* TheReveal: TheReveal:
** [[spoiler:Nasrudin, the long-dead elf of whom the player character is supposedly the reincarnation]], is alive and well (in body at least).
**
Towards the end of the game. game, it turns out [[spoiler: [[FantasticRacism Arronax]] has done a HeelFaceTurn, wants to [[TheAtoner atone]] for his misdeeds, and is stuck in a crystal unable to interact with his surroundings or communicate with the normal world. [[OmnicidalManiac Kerghan]] is the real BigBad.]]



* SelfImposedExile: Loghaire Thunderstone, the former king of the dwarves, stepped down from his throne and exiled himself to a derelict mine known as the Dredge, ashamed at himself for banishing the Black Mountain clan and allowing elves to interfere in the dwarven justice system.

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* SelfImposedExile: Loghaire Thunderstone, the former king of the dwarves, stepped down from his throne and exiled himself to a derelict mine known as the Dredge, ashamed at himself for banishing the Black Mountain clan Clan and allowing elves to interfere in the dwarven justice system.
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Not really a spoiler, since it is all but said directly right from the start


** [[InvokedTrope Attempted invocation]] by [[spoiler: Magnus, who's so ashamed to be a city dwarf, he makes every attempt to be More The Same like he imagines ''real'' dwarves should be. Even when he doesn't exactly know the customs he should be following, he'll make them up as he goes along. He gets most of the facts from a dubious book on the subject, which was written by a human.]]

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** [[InvokedTrope Attempted invocation]] by [[spoiler: Magnus, who's so ashamed to be a city dwarf, he makes every attempt to be More The Same like he imagines ''real'' dwarves should be. Even when he doesn't exactly know the customs he should be following, he'll make them up as he goes along. He gets most of the facts from a dubious book on the subject, which was written by a human.]]



* SlobsVersusSnobs: The rivaling gang leaders in the Boil in Tarant are pompous, FauxAffablyEvil half-orc Damian Maug and unsophisticated, much more plain-speaking half-ogre Pollock.

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* SlobsVersusSnobs: The rivaling gang leaders in the Boil in Tarant are pompous, FauxAffablyEvil half-orc Damian Maug and unsophisticated, much more plain-speaking half-ogre Pollock.
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*** A common tactic for neutralizing the first BeefGate is to find and drop Railroad Spikes in front of the ogres, who will pick them up and nullify their unarmed attack.

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*** A common tactic for neutralizing the first BeefGate is to find and drop Railroad Spikes in front of the ogres, who will pick them up and nullify equip, as they are unarmed, thus nullifying their massive unarmed attack.attack for 1-2 damage the Spikes deal.



* ATaleToldByAnIdiot: Trying to recap the fate of the Black Mountain Clan to Bates results in this. He eventually gives you money to ''stop'' talking to him.

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* ATaleToldByAnIdiot: Trying to recap the fate of the Black Mountain Clan to Bates results in this.this if you play a character with low Intelligence. He eventually gives you money to ''stop'' talking to him.

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*** A common tactic for neutralizing the first BeefGate is to find and drop Railroad Spikes in front of the ogres, who will pick them up and nullify their unarmed attack.



* ATaleToldByAnIdiot: Trying to recap the fate of the Black Mountain Clan to Bates results in this. He eventually gives you money to ''stop'' talking to him.



* BigfootSasquatchAndYeti: Yeti are white-furred gorillas found in Hardin's Pass.



** Once you make it to Tarant, there's a quest in the warehouse district which tasks you with clearing a warehouse of rats. The gold you get for completing it isn't anything special, but the warehouse has nine chests (or chest-like storage containers) which you can use as permanent free storage. It's placed closed to most of the stores, just over the bridge when you arrive by map, and near the dock if you arrive by ship. It's the perfect hub for any adventurer. As an added bonus, one of the chests has Dwarven Ores for crafting Featherweight Axes.
** Fate Points have a wide range of applications. The most useful of these is the ability to infallibly steal whatever you want from whoever you want, regardless of your actual skill. Not very flashy, but you can pickpocket some very good gear if you know where to look.

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** Once you make it to Tarant, there's a quest in the warehouse district which tasks you with clearing a warehouse of rats. The gold you get for completing it isn't anything special, but the warehouse has nine chests (or chest-like storage containers) which you can use as permanent free storage. It's placed closed to most of the stores, just over the bridge when you arrive by map, and near the dock if you arrive by ship.ship, and near the Tarant junk merchant, who for whatever reason is the best repairman in the game (most repairs reduce the item's maximum durability, but he often doesn't reduce it at all). It's the perfect hub for any adventurer. As an added bonus, one of the chests has Dwarven Ores for crafting Featherweight Axes.
** Fate Points have a wide range of applications. The most useful of these is the ability to infallibly steal whatever you want from whoever you want, want without being noticed, regardless of your actual skill. Not very flashy, but you can pickpocket some very good gear if you know where to look.



** It also deconstructs the StandardFantasySetting. [[OurElvesAreDifferent Elves really have a solid claim to being better]], but that doesn't mean that they're ''[[CantArgueWithElves wiser]]''. Good men can wreck the world with the best of intentions, while someone who is pure evil may turn out to be ''right''. Wandering adventurers raiding ruins are joked at even as the PC does just that, and glorious heroes who went around righting wrongs [[spoiler: triggered a general war when they disagreed on what was right or wrong]].

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** It also deconstructs the StandardFantasySetting. [[OurElvesAreDifferent Elves really have a solid claim to being better]], but that doesn't mean that they're ''[[CantArgueWithElves wiser]]''. Good men can wreck the world with the best of intentions, while someone who is pure evil may turn out to be ''right''. Wandering adventurers raiding ruins are joked at even as the PC does just that, and glorious heroes who went around righting wrongs [[spoiler: triggered [[spoiler:triggered a general war when they disagreed on what was right or wrong]].



* MookMaker: The Mace of the Damned from the Ashbury mortuary has a chance to stun enemies but also summon hostile zombies. But at high levels, that's just more XP.
* MoneyForNothing: Looting every dead enemy (especially those nice Molochean hand people who insist on providing you with free robes every time you run into them) and trashcan will quickly result in the player having more money than they know what to do with.



* NoKIllLikeOverkill: The Disintegrate spell first kill their victim and then [[ExactlyWhatItSaysOnTheTin disintegrates their corpse]]. [[DeaderThanDead There's no chance for ressurrection after that]].

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* NoKIllLikeOverkill: NoKillLikeOverkill: The Disintegrate spell first kill their victim and then [[ExactlyWhatItSaysOnTheTin disintegrates their corpse]]. [[DeaderThanDead There's no chance for ressurrection after that]].



* NotTheIntendedUse: The "Fast Turn Based" combat mode teleports characters instantly instead of playing their walking animations. Toggling combat allows you to move much faster even when there's no battle (but requires caution in towns, as it's all too possible to click on an NPC).



** [[spoiler: Outright stated by Min'Gorad as the reason why Arronax couldn't yet leave the Void using the technological portal that Stennar escaped through. Stennar's non-existent magical aptitude let him get through the tiniest cracks in the seals, whereas Arronax's god-like magical power would break the machinery of the portal and lead to "an excruciating death, to say the least".]]

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** [[spoiler: ** Outright stated by Min'Gorad as the [[spoiler:the reason why Arronax couldn't yet leave the Void using the technological portal that Stennar escaped through. through.]] Stennar's non-existent magical aptitude let him get through the tiniest cracks in the seals, whereas Arronax's [[spoiler:Arronax's god-like magical power would break the machinery of the portal portal]] and lead to "an excruciating death, to say the least".]]



** While most things in this game can just be killed to deal with them, there are two instances where the game will punish you severely for trying. The first instance is a quest Raven sends you on. The area in question is cursed so that if you or your party harms anything there, you all die automatically. The trick is to get your targets to do this to you. The second is dealing with Stringy Pete. You have to do three quests to get his boat. You might wonder why you can't just kill him instead. After all, he's just one high-level skeleton. He is just one high-level skeleton... armed with the best magical armor available, and summons six similarly high-level skeletons to back him up. While it is ''technically'' possible to win, it's very unlikely unless you bring a huge group and prepare for it. Too bad one of his quests is impossible to complete if you pick up the Torin stone before speaking to him and the priests. Or if you lose the stone. Then killing him is the only way to get to his ship.

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** While most things in this game can just be killed to deal with them, there are two instances where the game will punish you severely for trying. trying.
***
The first instance is a quest Raven sends you on. The area in question is cursed so that if you or your party harms anything there, you all die automatically. The trick is to get your targets to do this to you. you.
***
The second is dealing with Stringy Pete. You have to do three quests to get his boat. You might wonder why you can't just kill him instead. After all, he's just one high-level skeleton. He is just one high-level skeleton... armed with the best magical armor available, and summons six similarly high-level skeletons to back him up. While it is ''technically'' possible to win, it's very unlikely unless you bring a huge group and prepare for it. Too bad one of his quests is impossible to complete if you pick up the Torin stone before speaking to him and the priests. Or if you lose the stone. Then killing him is the only way to get to his ship.



* WhenAllYouHaveIsAHammer: Virtually any problem can be solved with the right application of force. Locked door? Beat it down. Guy holding an item you like? Kill him. Interdimensional portal releasing demon hoards upon the land? Whack it closed. Note that while this method may work, it is not exactly the most ''subtle'' way of doing things. Also, some of the [[GoldenEnding Golden Endings]] for various places require that you be skilled in Persuasion, such as taking a diplomatic solution to the matter of [[spoiler: Donn Throgg]].

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* WhenAllYouHaveIsAHammer: Virtually any problem can be solved with the right application of force. Locked door? Beat it down. Guy holding an item you like? Kill him. Interdimensional portal releasing demon hoards hordes upon the land? Whack it closed. Note that while this method may work, it is not exactly the most ''subtle'' way of doing things. Also, some of the [[GoldenEnding Golden Endings]] for various places require that you be skilled in Persuasion, such as taking a diplomatic solution to the matter of [[spoiler: Donn Throgg]].



* WoobieDestroyerOfWorlds: [[spoiler:The writing in this game deserves credit considering that the completely sane Kerghan is this while also making a genuine OmnicidalManiac. He's decided that because being alive is painful (summoned spirits suffer terribly from being forced back into life as well) and the final afterlife is perfect bliss, the logical solution is to end all life. He reasons that if living is unpleasant and death peaceful, then having to live must be a terrible crime to force upon a soul and one that must be permanently removed. Even Virgil will more or less confirm his opinion, though he isn't about to force it on others. Remarkably if the player can explain the flaws in his philosophy - that some souls never have the opportunity or sometimes even the ability to enjoy the pleasures life can bring - he'll willingly abandon his genocidal agenda and submit to having his soul banished forever in order to claim final peace. He even shows some slight regret that he never learned how to enjoy life himself: "Perhaps some souls are born into death... they never knew how to live."]]

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* WoobieDestroyerOfWorlds: [[spoiler:The The writing in this game deserves credit considering that the completely [[spoiler:completely sane Kerghan is this while also making a genuine OmnicidalManiac. He's decided that because being alive is painful (summoned spirits suffer terribly from being forced back into life as well) and the final afterlife is perfect bliss, the logical solution is to end all life. He reasons that if living is unpleasant and death peaceful, then having to live must be a terrible crime to force upon a soul and one that must be permanently removed. Even Virgil will more or less confirm his opinion, though he isn't about to force it on others. Remarkably ]] Remarkably, if the player can explain the flaws in his philosophy - that some souls never have the opportunity or sometimes even the ability to enjoy the pleasures life can bring - he'll willingly abandon his genocidal agenda and submit to having his soul banished forever in order to claim final peace. He even shows some slight regret that he never learned how to enjoy life himself: "Perhaps some souls are born into death... they never knew how to live."]]"



* YearOutsideHourInside: Played with inside the Void. [[spoiler: Stennar Rock-Cutter refers to the elderly Gilbert Bates as "the boy" because although time passes at the same rate as in Arcanum, no one ages and their mental state doesn't degrade. All the banished entities behave as they did 2000 years past, though Arronax and Kerghan managed to learn introspection in that time. If the PC tells Arronax they killed his father, he admits that he sometimes forgets how much time must have passed since his banishment.]]

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* YearOutsideHourInside: Played with inside the Void. [[spoiler: Stennar Rock-Cutter Void.
** [[spoiler:Stennar Rock-Cutter]]
refers to the elderly Gilbert Bates as "the boy" because although time passes at the same rate as in Arcanum, no one ages and their mental state doesn't degrade. degrade.
**
All the banished entities behave as they did 2000 years past, though Arronax and Kerghan managed to learn introspection in that time. If the PC tells Arronax they killed his father, he admits that he sometimes forgets how much time must have passed since his banishment.]]
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** Similarly, to receive master training for Repair, one must bring to Maxim proof that [[spoiler: his flying machines work. The very ones that shot the Zephyr down in the opening. And there is a camera at the Crash Site]]. Thankfully, it is marked as a special item, so as long as you remember where you left it, it will be there, and if not picked at all, it will persist in its original place.

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* BringingBackProof: Adkin Chambers once fought a duel with Sir Garrick Stout over [[CompeteForTheMaidensHand which of them had the right to court Lady Druella]], that ended with Stout [[EyeScream cutting out Chambers' eyes]] with a dishonorable blow after the duel was supposed to have ended. Chambers will set the player character a quest to kill Sir Garrick, remove his eyes from his corpse, and bring them to him.

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* BringingBackProof: BringingBackProof:
**
Adkin Chambers once fought a duel with Sir Garrick Stout over [[CompeteForTheMaidensHand which of them had the right to court Lady Druella]], that ended with Stout [[EyeScream cutting out Chambers' eyes]] with a dishonorable blow after the duel was supposed to have ended. Chambers will set the player character a quest to kill Sir Garrick, remove his eyes from his corpse, and bring them to him.
** A journalist in Roseborough asks you to take a picture of a giant dragon as he has no wish to see it again.
* ButThouMust: Amusingly, a dumb character can pull this off on Min'Gorad, constantly asking the same question about the "Mountain Dorfs" until she's had enough and attacks you.

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* BestialityIsDepraved: If you're ever inclined to have sex with the sheep in Madam Lil's Brothel, your followers will not appreciate that at all.

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* BestialityIsDepraved: BestialityIsDepraved:
**
If you're ever inclined to have sex with the sheep in Madam Lil's Brothel, your followers will not appreciate that at all.all.
** A book on half-orcs mentions that it's not always a male orc raping a human woman, as human rapists exist and are also not that picky about species, mentioning a "Wool Raiser" who was the bane of shepherds.
-->It is yet another sad fact of life that the majority of half-orcs are formed by carnal rape of a human female by an orcish male. It should be noted, however, that this proves nothing about the character of the orcish race, for many human males commit the assault of rape, and like orcs, do not limit this act just to their species.\\
Many of you may remember the infamous "Wool Raiser," that nefarious bandit who kept many fearing for the safety of their sheep and other livestock.
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* NotCompletelyUseless: At first glance, "Sold Your Soul" is a terrible background to pick: it provides +20 Magick aptitude, but also a ''permanent'' -20 threshold to your moral alignment, forcing you to be an EvilSorcerer... Except that aptitude bonus makes you a ''devilishly good'' EvilSorcerer, particularly in tandem with being a half-elf (another +5 to aptitude, without the typical weaknesses of playing as a pure-blood elf). Since spell effects and damage scale with aptitude, and it can in fact go well past 100, you are starting with an effect similar to mastering a whole school of magic as a free bonus.
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* HairRaisingHare: The Vorpal Bunny. See KillerRabbit below.

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* HairRaisingHare: The Vorpal Bunny. See KillerRabbit below.Bunny, the strongest summon of the Nature college. It's a melee master bunny that knows Force magic.



** In fact, it wasn't even the dwarves who invented technology first. It were the humans of Vendigroth, the ancient city from the Age of Legends, which was destroyed by Arronax in fear that humans will use technology against Elves. The legacy of Vendigroth was completely lost and forgotten since then, but those Vendigrothian technological items that can be found and made by the PC are usually among the finest technological inventions among their class, [[OlderIsBetter despite being more than 2,000-years old]].

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** In fact, it wasn't even the dwarves who invented technology first. It were was the humans of Vendigroth, the ancient city from the Age of Legends, which was destroyed by Arronax in fear that humans will use technology against Elves. The legacy of Vendigroth was completely lost and forgotten since then, but those Vendigrothian technological items that can be found and made by the PC are usually among the finest technological inventions among their class, [[OlderIsBetter despite being more than 2,000-years old]].
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* NoKIllLikeOverkill: The Disintegrate spell first kill their victim and then [[ExactlyWhatItSaysOnTheTin disintegrates their corpse]]. [[DeaderThanDead There's no chance for ressurrection after that]].
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** One particular bit on getting the All-Father blessing is ridiculously obscure. You need to give an offering to the Greater Goddess of Neutrality... But the altar is located in Gorgoth Pass, a location which is ''not shown on any map in the game''. Even if you know the place from browsing game guides, it still won't pop in your map until you're close enough, and just ''getting'' close enough is a challenge in itself.

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** One particular bit on getting the All-Father blessing is ridiculously obscure. You need to give an offering to the Greater Goddess of Neutrality... But the altar is located in Gorgoth Pass, a location which is ''not shown on any map in the game''. Even if you know the place from browsing game guides, it still won't pop in your map until you're close enough, and just ''getting'' close enough is a challenge in itself. There's a journal entry gained from tavern gossip, but that alone requires you to TalkToEveryone with no idea where to hear it.
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** On a society-wide level, Tarant carefully restricts where and when magick can be used, while Cumbria largely forbids the employment of technology. However, Caladon averts this; they broadly employ both magick and technology, their magick is much more advanced than anything in Cumbria, and in some areas their ''technology'' is ahead of Tarant's as well. In general, the best outcomes for human society come from embracing both paths, as demonstrated by both Caladon and [[spoiler: Cumbria under Maximilian]].
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dewicking disambiguated trope


* FakeBalance:
** Of the "everything is cheap" type, with most builds having access to abilities that can destroy everything in their path. The exception is guns, most of which are woefully underpowered; on the other hand, the [[{{BFG}} Elephant Gun]] is one of the most damaging weapons in the game.
** Archery is another exception. Archers lack any high-end weapon and the skill has no particularly special use. It takes a very specific build and dependence on certain randomly found artifacts to make a decent archer character.
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** [[spoiler: Even when you decide to follow the evil path and take the quest to get the Vendigroth Device from K'an Hua, you still later sail to Thanatos and take the same quest from Nasrudin. If you do this and go to the Ring of Brodgar with the device, you will find that Nasrudin killed K'an Hua before you came]].

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** [[spoiler: Even when you decide to follow the evil path and take the quest to get the Vendigroth Device from K'an Hua, you can still later sail to Thanatos and take the same quest from Nasrudin. If you do this and go to the Ring of Brodgar with the device, you will find that Nasrudin killed K'an Hua before you came]].
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* WholePlotReference: To ''VideoGame/Fallout1''. An optional quest in Tulla revolves around a student who was sent out by the mages to retrieve the Gem of Water Purity but then was denied entry to the city upon the return because he was deemed too tainted by the outside world. Bonus point, he is wearing a [[PoweredArmor Machined Plate]].

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* WholePlotReference: To ''VideoGame/Fallout1''. An optional quest in Tulla revolves around a student who was sent out by the mages to retrieve the Gem of Water Purity but then was denied entry to the city upon the return because he was deemed too tainted by the outside world. Bonus point, he is wearing a [[PoweredArmor Machined Plate]].Plate]] and his name is Albert, just like one of the pre-made player characters. Tulla itself lies in the Vendigroth Wastes, a land once devastated by apocalypse-like event that turned it into a barren desert, and is a HiddenElfVillage - just like Vault 13.
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* WholePlotReference: To ''VideoGame/Fallout1''. An optional quest in Tulla revolves around a student who was sent out by the mages to retrieve the Gem of Water Purity but then was denied entry to the city upon the return because he was deemed too tainted by the outside world. Bonus point, he is wearing a [[PoweredArmor Machined Plate]].

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Aerial Decapitator isn't the best thrown weapon, but it deals the most damage of them all


** Good luck finding the [[Film/MasterOfTheFlyingGuillotine Aerial Decapitator]], the best non-grenade throwing weapon, without looking up the coordinates of its location.

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** Good luck finding the [[Film/MasterOfTheFlyingGuillotine Aerial Decapitator]], the best strongest non-grenade throwing weapon, without looking up the coordinates of its location.location.
** Certain minor side quests affect the ending of the game. Some of the most obscure are:
*** Getting hired by [[spoiler: Jongle Dunne, the gnome magician from Shrouded Hills]]. At first it looks like the basic case of PlayingBothSides, but only if you do things in the very specific order, you will unlock a special, secret ending - [[spoiler: turns out Jongle was working on the philosopher's stone and ''actually succeeds'', even if you end up repairing the engine he hired you to destroy]]. There is no "fail" state for this plotline during the ending slides if you mess up, so even figuring out about its existence isn't that obvious, and it's very easy to accidentally lock yourself out of ability to finish his questline.
*** ''Two'' affect Black Root, which is otherwise skipped entirely during the ending in normal circumstances. First, the more obvious one, is to [[spoiler: take all the steps to convince them to rejoin Cumbria and also get [[RightfulKingReturns Maximilian]] back from his exile, someone you at this point don't even know to exist]], making the town prosper. The more tricky ending is to connecting an apparently random shipwreck with [[spoiler: king's Praetor missing daughter, get Max back from his exile ''and'' '''not''' convincing Black Root to rejoin Cumbria. This will lead to an ending where king Maximilian restores Cumbria and fights a successful war against Tarant, winning with the use of the reformed Dragon Knights]].
*** The lengthy path of various side-quests and specific discussion subject with certain [=NCPs=], along with discovery of the final fate of the legendary Iron Clan, which isn't even a quest by itself, is the only way to [[spoiler: restore the clan and find out that Magnus' ancestors came from it]]. Oh, and part of it is bugged, further narrowing down the possible paths to get that ending.
*** The GoldenEnding for the whole game and [[spoiler: Caladon]] in particular requires from you to [[spoiler: do well in the diplomatic negotiations, but not perfect]]. As a result, the whole kingdom will prosper. A good indicator for this ending is the reward you get after the related quest: you are still qualified for the master training, but the master comments out you could still do better than that.

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* LogicalWeakness: Inverted. Certain monsters are completely immune to Called Shots, for they lack the proper body shape to even target their legs, arms or even head.



** There's a wizard in Shrouded Hills who wants you to sabotage the town's steam engine along with some other quests, and the mayor in turn will ask you to repair it. Just be sure to finish the former's quests first, because he'll take issue with you after the engine is fixed.

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** There's a wizard in Shrouded Hills who wants you to sabotage the town's steam engine along with some other quests, and the mayor in turn will ask you to repair it. Just be sure to finish the former's quests (there is a FetchQuest he gives after destroying the engine) first, because he'll take issue with you after the engine is fixed.


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** When working for the Boil's crime families, you can play both of them against each other, [[Film/ForAFewDollarsMore Man With No Name style]]. There is also law involved, and you can play it ''three'' sides. Even if you eventually have to join one of the gangs for good to progress their quests, you can still [[spoiler: actually be with the police, having an option to wipe out both. Just make sure to collect the reward before blowing your temporary boss]].
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** There's a wizard in Stillwater who wants you to sabotage the town's steam engine along with some other quests, and the mayor in turn will ask you to repair it. Just be sure to finish the former's quests first, because he'll take issue with you after the engine is fixed.

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** There's a wizard in Stillwater Shrouded Hills who wants you to sabotage the town's steam engine along with some other quests, and the mayor in turn will ask you to repair it. Just be sure to finish the former's quests first, because he'll take issue with you after the engine is fixed.
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** There's a wizard in Stillwater who wants you to sabotage the town's steam engine along with some other quests, and the mayor in turn will ask you to repair it. Just be sure to finish the former's quests first, because he'll take issue with you after the engine is fixed.
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* KillTheHostBody: The Whytechurch Murderer is an elf wizard [[SealedInsideAPersonShapedCan who tried to banish a demon and ended up sharing his body with it]], and is now forced to kill for the demon's amusement. The only way to end his killing spree safely is to [[VillainBeatingArtifact find a specific dagger]] and kill him with it, banishing both him and the demon to hell, and doing so will cause a WhatTheHellHero moment from any good party members who see you kill him, since despite his actions, the wizard is still treated as a "good" character by the game's [[CharacterAlignment alignment system]].

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* KillTheHostBody: The Whytechurch Murderer is an elf wizard [[SealedInsideAPersonShapedCan who tried to banish a demon and ended up sharing his body with it]], and is now forced to kill for the demon's amusement. The only way to end his killing spree safely is to [[VillainBeatingArtifact find a specific dagger]] and kill him with it, banishing both him and the demon to hell, and hell. A small annoyance in the execution of this, however, is that doing so will cause a WhatTheHellHero moment from any good party members who see you kill him, since despite his actions, the wizard is still treated as a "good" character by the game's [[CharacterAlignment alignment system]].system and the extenuating circumstances of why you're killing him aren't accounted for.
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** There's also the humble Balanced Sword and Featherweight Axe, a pair of simple and easily-obtainable melee weapons that are easy to use, extremely powerful, light, and fast, and so will usually be a technological melee fighter's primary armament for most of the game. And upgrading them later to Envenomed, Charged or Pyrotechnic versions for extra poison, electric or fire damage -the latter can can even break stone and metal without suffering damage- is not that hard or expensive.

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** There's also the humble Balanced Sword and Featherweight Axe, a pair of simple and easily-obtainable melee weapons from the Smithy tech tree that are easy to use, extremely powerful, light, and fast, and so will usually be a technological melee fighter's primary armament for most of the game. And upgrading them They can later be upgraded to Envenomed, Charged or Pyrotechnic versions for extra poison, electric or fire damage, respectively, the latter of which also never takes damage -the latter can can even break stone and metal without suffering damage- is not from striking objects that hard or expensive.fall under BreakableWeapons categories. All it takes is a minor investment in tech manuals for the requisite skill.

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** You're never informed that you won't be able to return to the Isle of Despair, meaning you can accidentally lock yourself out of the best ending for [[spoiler:Dernholm]] by missing a quest.

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** Good luck finding out Called Shots on your own in the game. They are only mentioned in the manual and not explained nor described in-game in any way. Unless you find keyboard shortcuts for them in the net, you are out. Considering certain combat skills openly rely on Called Shots, it's a truly egregious case.
** You're never informed that you won't be able to return to the Isle of Despair, meaning you can accidentally lock yourself out of the best ending for [[spoiler:Dernholm]] by missing a quest.quest on the island.



** One particular bit on getting the All-Father blessing is ridiculously obscure. You need to give an offering to the Greater Goddess of Neutrality... But the altar is located in Gorgoth Pass, a location which is ''not shown in any map in the game''. Even if you know the place from browsing game guides, it still won't pop in your map until you're close enough, and just ''getting'' close enough is a challenge on itself.

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** One particular bit on getting the All-Father blessing is ridiculously obscure. You need to give an offering to the Greater Goddess of Neutrality... But the altar is located in Gorgoth Pass, a location which is ''not shown in on any map in the game''. Even if you know the place from browsing game guides, it still won't pop in your map until you're close enough, and just ''getting'' close enough is a challenge on in itself.



* IncredibleShrinkingMan: There's a spell which shrinks the target, the player included. Useful as a debuff for enemies, and allows you to bypass a height restriction on a certain quest which is normally limited to the smaller races.

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* IncredibleShrinkingMan: There's a spell which shrinks the target, the player included. Useful as a debuff for enemies, and allows you to bypass a height restriction on a certain quest which is normally limited to the smaller races. There's even [[DevelopersForesight unique dialog]] if you do.
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** There's also the humble Balanced Sword and Featherweight Axe, a pair of simple and easily-obtainable melee weapons that are easy to use, extremely powerful, light, and fast, and so will usually be a technological melee fighter's primary armament for most of the game. And upgrading them later to Envenomed, Gharged or Pyrotechnic versions for extra poison, electric or fire damage -the latter breaks enemy armour- is not that hard or expensive.

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** There's also the humble Balanced Sword and Featherweight Axe, a pair of simple and easily-obtainable melee weapons that are easy to use, extremely powerful, light, and fast, and so will usually be a technological melee fighter's primary armament for most of the game. And upgrading them later to Envenomed, Gharged Charged or Pyrotechnic versions for extra poison, electric or fire damage -the latter breaks enemy armour- can can even break stone and metal without suffering damage- is not that hard or expensive.
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** Being a Technologist is often seen as this. While it's actually more of a MagikarpPower due to the sheer number of points required, there's plenty of easier ways to break ''Arcanum'' before you even hit the midpoint.

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** Being a Technologist is often seen as this. While it's actually more of a MagikarpPower due to the sheer number of points required, there's plenty of easier ways to break ''Arcanum'' before you even hit the midpoint. In order to mitigate that, you would need to buy schematics from shops and a lot technical manuals from Tarant´s University that will increase your technical expertise in an specific discipline, even if you have not allocated a single point on it. That will allow you to make powerful gear, but it still requires time and luck to find the schematics and a large sum of money to purchase enough manuals.



** There's also the humble Balanced Sword and Featherweight Axe, a pair of simple and easily-obtainable melee weapons that are easy to use, extremely powerful, light, and fast, and so will usually be a technological melee fighter's primary armament for most of the game.

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** There's also the humble Balanced Sword and Featherweight Axe, a pair of simple and easily-obtainable melee weapons that are easy to use, extremely powerful, light, and fast, and so will usually be a technological melee fighter's primary armament for most of the game. And upgrading them later to Envenomed, Gharged or Pyrotechnic versions for extra poison, electric or fire damage -the latter breaks enemy armour- is not that hard or expensive.
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raises the question, not begs


* GodzillaThreshold: One that looks minor, but disturbing when mulled upon. [[spoiler:That 'Gnome' who gave you the ring at the start of the game turns out to be a Dwarf who emaciated himself and cut his own beard to better hide his identity.]] Arcanum Dwarves regard their beards as the most important thing right after their own lives, which begs the question: what could be so dire that a Dwarf would willingly cut his own beard?

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* GodzillaThreshold: One that looks minor, but disturbing when mulled upon. [[spoiler:That 'Gnome' who gave you the ring at the start of the game turns out to be a Dwarf who emaciated himself and cut his own beard to better hide his identity.]] Arcanum Dwarves regard their beards as the most important thing right after their own lives, which begs raises the question: what could be so dire that a Dwarf would willingly cut his own beard?

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