History VideoGame / ArcanumOfSteamworksAndMagickObscura

11th Jun '18 7:04:18 PM VacuousCygnet
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* SealedEvilInACan: The Void fulfills this purpose, as the elven council banished to worst criminals there. [[spoiler:L'Anamelach counts as well.]]

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* SealedEvilInACan: The Void fulfills this purpose, as the elven council banished to the worst criminals there. [[spoiler:L'Anamelach counts as well.]]
3rd Jun '18 10:30:54 AM UltraWanker
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Remarkably, the game is still being tested and patched by a squadron of devoted fans today. A new release by Good Old Games is [[http://www.gog.com/en/gamecard/arcanum_of_steamworks_and_magick_obscura now available]], with the notorious bugs fixed and the game adapted to modern systems. In August 2016, it made it onto UsefulNotes/{{Steam}} as well.

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Remarkably, the game is still being tested and patched by a squadron of devoted fans today. A new release by Good Old Games The game is [[http://www.gog.com/en/gamecard/arcanum_of_steamworks_and_magick_obscura now available]], available]] on Website/GOGDotCom, with the notorious bugs fixed and the game adapted to modern systems. In August 2016, it made it onto UsefulNotes/{{Steam}} as well.
18th Apr '18 3:38:03 PM ChaoticNovelist
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* HiddenElfVillage: Two of them. And four dwarf ones [[spoiler: (only one's left, though)]]. Probably more, but they're just too well hidden to be in the game. And one for super-powerful [[DesignatedHero "good"]] wizards. And one for LizardFolk.

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* HiddenElfVillage: Two of them. And four dwarf ones [[spoiler: (only one's left, though)]]. Probably more, but they're just too well hidden to be in the game. And one for super-powerful [[DesignatedHero "good"]] self-proclaimed "good" wizards. And one for LizardFolk.



** It's implied that, because of the MagicVersusScience rules discussed below, Arcanum goes through cycles of a period of high technology, a period when magic and technology coexist in uneasy balance, a period of high magic, another period of coexistence, and so on. Bates' manufacture and marketing of steam engines to the humans is causing a new age of technology to begin and magic to wane. Certain in-game books and conversations imply that magic was once stronger than it is now, and some of the relics from Vendigroth and The Iron Clan hint at what technology might achieve in the future. Although the Vendigrothian relics suggests that it is quite possible for the periods of uneasy coexistence to have both magic and technology be what the 'present day' of the game would consider high.

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** It's implied that, because of the MagicVersusScience rules discussed below, Arcanum goes through cycles of a period of high technology, a period when magic and technology coexist in uneasy balance, [[TheMagicCameBack a period of high magic, magic]], another period of coexistence, and so on. Bates' manufacture and marketing of steam engines to the humans is causing a new age of technology to begin and magic to wane. Certain in-game books and conversations imply that magic was once stronger than it is now, and some of the relics from Vendigroth and The Iron Clan hint at what technology might achieve in the future. Although the Vendigrothian relics suggests that it is quite possible for the periods of uneasy coexistence to have both magic and technology be what the 'present day' of the game would consider high.
14th Apr '18 2:56:58 PM Hawaii_Knut
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** Worn boots. They can be easily found in trash bins in quantity. Wearing them provides any character with +3 Damage Reduction, which means 3% less damage from all sources. Until you can find, buy or steal better, it's worth the effort to dumpster dive.

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** Worn boots. They can be easily found in trash bins in quantity. Wearing them provides any character with +3 Damage Reduction, which means 3% less damage from all sources. Until you can find, buy or steal better, it's worth the effort to dumpster dive. You can also sell them to General Merchants for a decent amount of coins. Very handy at low levels.
5th Apr '18 10:15:56 PM TheRoguePenguin
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** One of the best [[JustifiedTrope justifications]] on record; [[MagicAndPowers Magick]] ''[[RealityWarper alters physics]]'' to do stuff, Technology ''uses physics'' to do stuff. Machinery operating around people using spells are performing nonsense actions - powerful spells will break weaker machines just by being used in the vicinity. Likewise, spells used around machinery are basically inserted into said machinery - powerful machines will cause weaker spells to fail just by operating in their vicinity.
** A hilarious and quickly-tiresome conversation occurs every time you try to buy a train ticket, basically boiling down to "Are you a wizard?", "Are you sure you're not a wizard?", "You might be a wizard, if-" and quickly turns out to be completely redundant, since the conductor has a device that detects hazardous levels of magic before letting you board a train anyway. Conversely, simply being inside a train station instantly lowers your magicka stat.
*** And said magic-detecting device? A pocket watch, which will start going backward in the presence of mages.

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** One of the best [[JustifiedTrope justifications]] on record; [[MagicAndPowers Magick]] ''[[RealityWarper alters physics]]'' to do stuff, Technology ''uses physics'' to do stuff. Machinery operating around people using spells are performing nonsense actions - -- powerful spells will break weaker machines just by being used in the vicinity. Likewise, spells used around machinery are basically inserted into said machinery - -- powerful machines will cause weaker spells to fail just by operating in their vicinity.
vicinity. As a gameplay mechanic, this means any bonuses granted by items of the opposing discipline will be reduced or completely nullified, and in the case of usable items (weapons, healing items, etc) will be more likely to critically fail, up to a guaranteed fail if either discipline is maxed out.
** A hilarious and quickly-tiresome conversation occurs every time you try to buy a train ticket, basically boiling down to "Are you a wizard?", "Are you sure you're not a wizard?", "You might be a wizard, if-" and quickly turns out to be completely redundant, since the conductor has a device that detects hazardous levels of magic before letting you board a train anyway. Conversely, simply being inside a train station instantly lowers your magicka stat.
*** And said
Said magic-detecting device? A pocket watch, which will start going backward in the presence of mages.mages. Conversely, simply being inside a train station instantly lowers your magicka stat.



* MutuallyExclusivePartyMembers:
** Raven and Z'an will refuse to travel with one another thanks to the differences between Elves and Dark Elves, in addition to the fact that you need a completely opposite moral alignment for either one. Subverted if you have a Charisma stat of 20 and Master Persuasion, which allows you to recruit anyone regardless of alignment or personal issues.
** Magnus also develops a hatred of the undead as a result of the quest involving P. Schuyler and Sons, and will refuse to travel with Torian Kel. Subverted as well if you you have a Charisma stat of 20 and Master Persuasion.
** Perriman Smythe hates Geoffrey Tarellond-Ashe and won't join your party if you have Geoffrey as your companion. In comprassion to the examples above, you can't held them together even if you have 20 of Charisma and Master Persuasion, due to the bug.
** Torian Kel and Bane of Kree, to the point that Torian attacks Bane on sight, as Bane destroyed Torian's homeland, Kree, and helds his sword.

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* MutuallyExclusivePartyMembers:
MutuallyExclusivePartyMembers: Certain companions will not travel with other potential companions if they are in your party, even if you've recruited them once before. This can be bypassed if you Charisma stat of 20 and Master Persuasion, which allows you to recruit anyone regardless of alignment or personal issues; they'll complain, but they'll still fall in line.
** Raven and Z'an will refuse to travel with one another thanks to the differences between Elves and Dark Elves, in addition to the fact that you need a completely opposite moral alignment for either one. Subverted if you have a Charisma stat of 20 and Master Persuasion, which allows you to recruit anyone regardless of alignment or personal issues.
one.
** Magnus also develops a hatred of the undead as a result of the quest involving P. Schuyler and Sons, and will refuse to travel with Torian Kel. Subverted as well if you you have a Charisma stat of 20 and Master Persuasion.
Kel.
** Perriman Smythe hates Geoffrey Tarellond-Ashe and won't join your party if you have Geoffrey as your companion. In comprassion comparison to the examples above, you can't held them together even if you have 20 of Charisma and Master Persuasion, due to the a bug.
** Torian Kel and Bane of Kree, to the point that Torian attacks Bane on sight, as Bane destroyed Torian's homeland, Kree, and helds holds his sword.
3rd Apr '18 9:19:23 PM TheRoguePenguin
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** The game has a ton of potential backgrounds which modify your character's base stats, but most of them are terrible. All the backgrounds that provide boosts based on time or locale have areas in which they just won't work. Anything that gives you items in exchange for reducing your stats isn't worth it because they'll be rendered obsolete (and money is easy to steal). Finally, increases in beauty are pointless because all that does it modify reaction, which is only a problem if it drops so low as to render people hostile, which is very rarely a problem.

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** The game has a ton of potential backgrounds which modify your character's base stats, but most of them are terrible. All the backgrounds that provide boosts based on time or locale have areas in which they just won't work. Anything that gives you items in exchange for reducing your stats isn't worth it because they'll be rendered obsolete (and money is easy to steal). Finally, increases in beauty are pointless because all that does it modify reaction, which is only a problem if it drops so low as to render people hostile, which is very rarely a problem.and accomplishing that requires practically zeroing out the stat or having extreme negative modifiers.



* BallisticDiscount: It's quite easy to buy something that's ridiculously expensive, then promptly kill the guy you bought it from and get your money back. This applies to weapons, but also to (for example) a ship.

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* BallisticDiscount: It's quite easy to buy something that's ridiculously expensive, then promptly kill the guy you bought it from and get your money back. This not only applies to weapons, but also to (for example) a ship.



** The first town has a very literal BeefGate; that is, a gate guarded by three Beef Gate characters. All but a very few character builds can get by them without abusing the system to make them incapable of fighting at full strength. Trying to go to the various cities out of order can potentially land you in random encounters well above your ability to handle, but this is hit and miss.

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** The first town has a very literal BeefGate; that is, a gate guarded by three Beef Gate characters. All but a very few character builds can get by them without abusing the system to make them incapable of fighting at full strength. Trying to go to the various cities out of order can potentially land you in random encounters well above your ability to handle, but this is hit and miss.miss, and risking it can get you to some worthwhile rewards ahead of schedule.



** The Conveyance college has minimal use in combat, but it contains the unlocking and teleportation spells, allowing you to unlock anything and teleport to any location on the map so long as it's been marked.

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** The Conveyance college has minimal use in combat, but it contains the unlocking and teleportation spells, allowing you to unlock anything and teleport to any location on the map so long as it's been marked. The latter requires maxed out magic rating to work to its full potential, but you'll probably have that if you're a spellcaster anyway.



** Worn boots. They can be easily found in trash bins in quantity. Wearing them provides any character with +3 Damage Reduction, which means 3% less damage from all sources.

to:

** Worn boots. They can be easily found in trash bins in quantity. Wearing them provides any character with +3 Damage Reduction, which means 3% less damage from all sources. Until you can find, buy or steal better, it's worth the effort to dumpster dive.



** Once you make it to Tarant, there's a quest in the warehouse district which tasks you with clearing a warehouse of rats. The gold you get for completing it anything special, but the warehouse has nine chests (or chest-like storage containers) which you can use as permanent free storage. It's placed closed to most of the stores, just over the bridge when you arrive by map, and near the dock if you arrive by ship. It's the perfect hub for any adventurer. As an added bonus, one of the chests has Dwarven Ores for crafting Featherweight Axes.
** Fate Points have a wide range of applications. The most useful of these is the ability to steal whatever you want from whoever you want. Not very flashy, but you can pickpocket some very good gear if you know where to look.
** Smoking Suits and Fancy Dresses grants +20 reaction and are very handy when you're in town shopping, as they will likely increase the store owner's liking of you and give you better prizes, or at the very least not get insultet ''that'' often if you're a half-orc.

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** Once you make it to Tarant, there's a quest in the warehouse district which tasks you with clearing a warehouse of rats. The gold you get for completing it isn't anything special, but the warehouse has nine chests (or chest-like storage containers) which you can use as permanent free storage. It's placed closed to most of the stores, just over the bridge when you arrive by map, and near the dock if you arrive by ship. It's the perfect hub for any adventurer. As an added bonus, one of the chests has Dwarven Ores for crafting Featherweight Axes.
** Fate Points have a wide range of applications. The most useful of these is the ability to infallibly steal whatever you want from whoever you want.want, regardless of your actual skill. Not very flashy, but you can pickpocket some very good gear if you know where to look.
** Smoking Suits and Fancy Dresses grants +20 reaction and are very handy when you're in town shopping, as they will likely increase the store owner's liking of you and give you better prizes, or at the very least not get insultet insulted ''that'' often if you're a half-orc.



* {{Cap}}: Stats are capped at +12 of the character's starting stat, counting any modifiers from backgrounds. Blessings, potions, and equipment buffs of any kind are limited by this cap. This means a stat needs to start at at least 8 to reach the bonus at 20.

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* {{Cap}}: {{Cap}}:
** The level cap is 50, which isn't that difficult to reach. In the patched game, the experience meter rolls over constantly past 50, allowing followers to catch up if they were recruited at a lower level.
**
Stats are capped at +12 of the character's starting stat, counting any modifiers from backgrounds. Blessings, potions, and equipment buffs of any kind are limited by this cap. This means a stat needs to start at at least 8 to reach the bonus at 20.



* DifficultySpike: The Black Mountain Mines is just this. Enjoy the rock sprites, seething masses, and ore golems which do damage to any melee weapons you try to hit them with. Also, there's tons of traps all over the place that will damage you if you're not careful and a huge maze-like dungeon that will certainly get you lost if you don't know where you're going.

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* DifficultySpike: The Black Mountain Mines is just this.can catch unprepared players off guard, introducing a lot of very tough enemies. Enjoy the rock sprites, seething masses, and ore golems which do damage to any melee weapons you try to hit them with. Also, there's tons of traps all over the place that will damage you if you're not careful and a huge maze-like dungeon that will certainly get you lost if you don't know where you're going.



* PeninsulaOfPowerLeveling: Portal of Power Leveling-- One early SideQuest involves the discovery and destruction of a one-way dimensional portal spawning an endless array of enemies. Destroying the portal allows you to complete the quest, but it's actually possible to just sit outside the portal and kill the not-quite-endless swarms until they simply run out. You'll jump about twenty to thirty levels for your trouble, in a game where the [[CharacterLevel Level]] {{Cap}} is only fifty.
* PermanentlyMissableContent: On the Isle of Despair, you can do pit fights to earn favor so you can speak to the local leader. The pit fighters can only be looted inside the pit, and one of them is carrying a shockingly powerful sword. Mercifully, the game gives you a fair amount of time after each win to go looting.

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* PoisonedWeapons: With Strong Poison and the right crafting recipe, you can poison certain melee weapons so they poison whatever they strike.
* PeninsulaOfPowerLeveling: Portal of Power Leveling-- One early SideQuest involves the discovery and destruction of a one-way dimensional portal spawning an endless array of enemies. Destroying enemies from the portal allows final dungeon. Anything you to complete the quest, but it's actually possible to just sit outside the portal and kill is immediately spawned by the not-quite-endless swarms portal, going through a rotation of different types until they simply run out.it runs out. With careful kiting to keep from being swarmed, you can level grind using the enemies until the supply is exhausted. You'll jump about twenty to thirty levels for your trouble, in a game where the [[CharacterLevel Level]] {{Cap}} is only fifty.
* PermanentlyMissableContent: On the Isle of Despair, you can do pit fights to earn favor so you can speak to the local leader. The pit fighters can only be looted inside the pit, and one of them is carrying a shockingly powerful sword. Mercifully, the game gives you a fair amount of time after each win to go looting.looting, and the corpses stay in the pit during subsequent fights.



* SacrificedBasicSkillForAwesomeTraining: The "Teacher" background makes the character much more focused on his friends, but in the same time inable to maintain so many relationships. In gameplay terms that means trading off single slot for companion (out of maxiumum of 6), ''but'' grants the unique ability to train their skills with qualification one step lower than own. Since not all characters gain skill qualification automatically, this can be a ''major'' game-changing ability with certain party composiotions. Just the sole Apprentice qualification adding +5 speed to related weapons makes it worth it with [=NPCs=] not gaining qualifications on their own.

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* SacrificedBasicSkillForAwesomeTraining: The "Teacher" background makes the character much more focused on his friends, but in the same time inable to maintain so many relationships. In gameplay terms that means trading off single slot for companion (out of maxiumum of 6), ''but'' grants the unique ability to train their skills with qualification one step lower than your own. Since not all characters gain skill qualification automatically, this can be a ''major'' game-changing ability with certain party composiotions. Just the sole Apprentice qualification adding +5 speed to related weapons makes it worth it with [=NPCs=] not gaining qualifications on their own.
14th Mar '18 6:45:46 AM Turrican
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* {{Magitek}}: Defied, as the rules of magic and technology in this universe make them impossible to function together. One newspaper article describes a scientist who attempted to create a magical pistol by binding a demon to it. The spectacular failure of the experiment is described with amusement by the writer of the newspaper article, in a tone suggesting that any halfwit within this setting could spot the outcome a mile away. See YingYangBomb below for the sole successful subversion.

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* {{Magitek}}: Defied, as the rules of magic and technology in this universe make them impossible to function together. One newspaper article describes a scientist who attempted to create a magical pistol by binding a demon to it. The spectacular failure of the experiment is described with amusement by the writer of the newspaper article, in a tone suggesting that any halfwit within this setting could spot the outcome a mile away. See YingYangBomb YinYangBomb below for the sole successful subversion.
14th Mar '18 6:44:59 AM Turrican
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* Magitek: Defied, as the rules of magic and technology in this universe make them impossible to function together. One newspaper article describes a scientist who attempted to create a magical pistol by binding a demon to it. The spectacular failure of the experiment is described with amusement by the writer of the newspaper article, in a tone suggesting that any halfwit within this setting could spot the outcome a mile away. See YingYangBomb below for the sole successful subversion.

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* Magitek: {{Magitek}}: Defied, as the rules of magic and technology in this universe make them impossible to function together. One newspaper article describes a scientist who attempted to create a magical pistol by binding a demon to it. The spectacular failure of the experiment is described with amusement by the writer of the newspaper article, in a tone suggesting that any halfwit within this setting could spot the outcome a mile away. See YingYangBomb below for the sole successful subversion.
14th Mar '18 6:44:18 AM Turrican
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Added DiffLines:

* Magitek: Defied, as the rules of magic and technology in this universe make them impossible to function together. One newspaper article describes a scientist who attempted to create a magical pistol by binding a demon to it. The spectacular failure of the experiment is described with amusement by the writer of the newspaper article, in a tone suggesting that any halfwit within this setting could spot the outcome a mile away. See YingYangBomb below for the sole successful subversion.
14th Mar '18 1:54:30 AM Turrican
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* MultiplePersuasionModes: The game uses the Persuasion skill throughout most quests and represents both the ability to convince someone that your course of action is correct and the ability to convince someone of a bluff. On a few occasions, a sufficient Strength stat can also be used for intimidation to pass a situation, such as convincing a quest NPC to give you an item or convincing a belligerent man to leave you alone.

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* MultiplePersuasionModes: The game uses the Persuasion skill throughout most quests and represents both the ability to convince someone that your course of action is correct and the ability to convince someone of a bluff. On bluff, but on a few occasions, a different stat checks are used:
** A
sufficient Strength stat can also be used for intimidation to pass a situation, such as convincing a quest NPC to give you an item or convincing a belligerent man to leave you alone.alone.
** A high intelligence is required to enable certain dialogue options in order to resolve a few quests through dialogue; in particular to be able to debate Dwarven philosophy in the Wheel Clan caves.
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