History VideoGame / ArcanumOfSteamworksAndMagickObscura

24th Jul '17 8:26:27 AM Jan_z_Michal
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** The artwork for Looking Glass Rifle from the schematics is a sketch of [[Film/BackToTheFuturePartIII the rifle used by Doc Brown]].
24th Jul '17 2:45:27 AM Jan_z_Michal
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* UnstableEquilibrium: The trope describes playing as technologist to the T. Most of level 1-3 (and in case of certain colleges - 4) schematics are relatively weak, sell for pocket change and they require hefty investment of points into specific line of technology. By tier 4 or 5, the schematics start yielding extremely powerful gear that is worth a small fortune, while made from - often literal - junk.
20th Jul '17 5:47:52 PM Magnimik
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** The Looking-Glass Rifle can be assembled as soon as reaching Tarant. Although it was nerfed in 1.0.7.0 patch (before patch, it dealed ''40-40'' damage), it still packs serious punch, dealing 10-30 damage at range that exceeds any other weapon or form of attack. Aside of that, it comes with nice +20 to-hit bonus ''and'' properties equal to being Master of Firearms -- there are ''no range penalties'' added, regardless how far away the target is. The only thing stopping this rifle from being ultimate gun is relatively low Speed -- it takes 4 AP to fire a single shot and that's after getting Apprentice training. It's perfectly possible to pick this gun and keep using it up until the very end.

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** The Looking-Glass Rifle can be assembled as soon as reaching Tarant. Although it was nerfed in 1.0.7.0 patch (before patch, it dealed ''40-40'' damage), it still It packs serious punch, dealing 10-30 damage at range that exceeds any other weapon or form of attack.attack. In some versions, it deals a fixed damage in 40-40, which allows to knock-out most of the early and midgame enemies [[OneHitKill with just one bullet]]. Aside of that, it comes with nice +20 to-hit bonus ''and'' properties equal to being Master of Firearms -- there are ''no range penalties'' added, regardless how far away the target is. The only thing stopping this rifle from being ultimate gun is relatively low Speed -- it takes 4 AP to fire a single shot and that's after getting Apprentice training. It's perfectly possible to pick this gun and keep using it up until the very end.



** Before patch, Looking-Glass Rifle was infamous for its ability to deal 40 to... 40 damage, which allowed to reliably drop with single bullet all sort of low and mid level enemies. Always. Each shot. At the longest range of any attack possible in the game. And it also provides accuracy bonus to user, while cancelling range penalties, rendering Master training in Firearms obsolete.

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** Before patch, In some versions, Looking-Glass Rifle was infamous for its ability to deal 40 to... 40 deals 40-40 damage, which allowed allows to reliably drop with single bullet all sort of low and mid level enemies. Always. Each shot. At the longest range of any attack possible in the game. And it also provides accuracy bonus to user, while cancelling range penalties, rendering Master training in Firearms obsolete.



* SniperRifle: One can be purchased (or built by characters exceptionally skilled in Gunsmithing). It has the longest range of any weapon, spell, or ability in the game, and can easily hit targets three or more screens away. The [[{{BFG}} Elephant Gun]] can also serve in this role; it has slightly shorter range but deals much more damage. Best part? The rifle is extremely accurate, regardless of Firearms skill.

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* SniperRifle: One can be purchased (or built by characters exceptionally skilled in Gunsmithing). It has the longest range of any weapon, spell, or ability in the game, and can easily hit targets three or more screens away. The [[{{BFG}} Elephant Gun]] can also serve in this role; it has slightly shorter range but deals much more damage. On the other hand, in some versions Looking-Glass Rifle ''always'' deals 40 damage. That's enough to knock-out most of enemies you will ever encounter with precisely [[OneHitKill one bullet]] and can carry gun-totting characters throughout almost entire game. Best part? The rifle is extremely accurate, regardless of Firearms skill.
20th Jul '17 7:31:41 AM MDWoods
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** An early sidequest has the ghost of a cursed individual imploring you to kill the priest who cursed him. [[spoiler:If the ghost's body being labelled "dead bandit" isn't enough of a hint, the Detect Alignment spell reveals that the ghost is evil-aligned and the priest is good-aligned.]] Detect Alignment in general is pretty much intended to provide interface spoilers.
19th Jul '17 12:39:37 PM Magnimik
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** The Looking-Glass Rifle can be assembled as soon as reaching Tarant. It packs serious, and most importantly, ''consistent'' punch, dealing 40-40 damage at range that exceeds any other weapon or form of attack. Aside of that, it comes with nice +20 to-hit bonus ''and'' properties equal to being Master of Firearms -- there are ''no range penalties'' added, regardless how far away the target is. The only thing stopping this rifle from being ultimate gun is relatively low Speed -- it takes 4 AP to fire a single shot and that's after getting Apprentice training. It's perfectly possible to pick this gun and keep using it up until the very end.

to:

** The Looking-Glass Rifle can be assembled as soon as reaching Tarant. It Although it was nerfed in 1.0.7.0 patch (before patch, it dealed ''40-40'' damage), it still packs serious, and most importantly, ''consistent'' serious punch, dealing 40-40 10-30 damage at range that exceeds any other weapon or form of attack. Aside of that, it comes with nice +20 to-hit bonus ''and'' properties equal to being Master of Firearms -- there are ''no range penalties'' added, regardless how far away the target is. The only thing stopping this rifle from being ultimate gun is relatively low Speed -- it takes 4 AP to fire a single shot and that's after getting Apprentice training. It's perfectly possible to pick this gun and keep using it up until the very end.



** Looking-Glass Rifle is infamous for its ability to deal 40 to... 40 damage, which allows to reliably drop with single bullet all sort of low and mid level enemies. Always. Each shot. At the longest range of any attack possible in the game. And it also provides accuracy bonus to user, while cancelling range penalties, rendering Master training in Firearms obsolete.

to:

** Before patch, Looking-Glass Rifle is was infamous for its ability to deal 40 to... 40 damage, which allows allowed to reliably drop with single bullet all sort of low and mid level enemies. Always. Each shot. At the longest range of any attack possible in the game. And it also provides accuracy bonus to user, while cancelling range penalties, rendering Master training in Firearms obsolete.



*** [[WholePlotReference You find a power-armor-wearing man outside of the secret mage city. He was sent to find a water crystal but now they won't let him back in because he's been contaminated by the outside world. And his name is Albert.]]

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*** [[WholePlotReference You find a power-armor-wearing man outside of the secret mage city. He was sent to find a water crystal but now they won't let him back in because he's been contaminated by the outside world. And his name is Albert.Albert, which is also the name of the one of the pre-made player characters of Fallout.]]



* SniperRifle: One can be purchased (or built by characters exceptionally skilled in Gunsmithing). It has the longest range of any weapon, spell, or ability in the game, and can easily hit targets three or more screens away. The [[{{BFG}} Elephant Gun]] can also serve in this role; it has slightly shorter range but deals much more damage. On the other hand, the Looking-Glass Rifle ''always'' deals 40 damage. That's enough to knock-out most of enemies you will ever encounter with precisely [[OneHitKill one bullet]] and can carry gun-totting characters throughout almost entire game. Best part? The rifle is extremely accurate, regardless of Firearms skill.

to:

* SniperRifle: One can be purchased (or built by characters exceptionally skilled in Gunsmithing). It has the longest range of any weapon, spell, or ability in the game, and can easily hit targets three or more screens away. The [[{{BFG}} Elephant Gun]] can also serve in this role; it has slightly shorter range but deals much more damage. On the other hand, the Looking-Glass Rifle ''always'' deals 40 damage. That's enough to knock-out most of enemies you will ever encounter with precisely [[OneHitKill one bullet]] and can carry gun-totting characters throughout almost entire game. Best part? The rifle is extremely accurate, regardless of Firearms skill.
19th Jul '17 6:55:46 AM Jan_z_Michal
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* OneHitKill:
** Looking-Glass Rifle is infamous for its ability to deal 40 to... 40 damage, which allows to reliably drop with single bullet all sort of low and mid level enemies. Always. Each shot. At the longest range of any attack possible in the game. And it also provides accuracy bonus to user, while cancelling range penalties, rendering Master training in Firearms obsolete.
** Due to the way how bonus damage from Backstabbing is applied, each hit, regardless of weapon used, can come with free ''+100'' damage ''and'' a really big critical chance to that. That's more than enough to overkill anything short of a small handful of really tough enemies.
** The Disintegration spell deals enough damage to kill ''anything'', regardless of HP. On the downside, it also destroys loot, but if you happen to face monsters or animals, they won't drop loot anyway.
19th Jul '17 6:42:45 AM Jan_z_Michal
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** Recruiting Magnus in Tarant or investing a few points in the Smithy Discipline will allow you to create Balanced Swords, a very fast, decent damage weapon that's a solid choice for most of the game (unless your character is a mage, or a technophobe).

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** Recruiting Magnus in Tarant or investing a few just two points in the Smithy Discipline will allow you to create Balanced Swords, a very fast, decent damage weapon that's a solid choice for most of the game (unless your character is a mage, or a technophobe).technophobe). Since it can be reliably crafted in the first town, it makes powering through the local BeefGate all that easier.



** The Looking-Glass Rifle can be assembled as soon as reaching Tarant. It packs serious, and most importantly, ''consistent'' punch, dealing 40-40 damage at range that exceeds any other weapon or form of attack. Aside of that, it comes with nice +20 to-hit bonus ''and'' properties equal to being Master of Firearms -- there are ''no range penalties'' added, regardless how far away the target is. The only thing stopping this rifle from being ultimate gun is relatively slow Speed -- it takes 4 AP to fire a single shot. It's perfectly possible to pick this gun and keep using it up until the very end.

to:

** The Looking-Glass Rifle can be assembled as soon as reaching Tarant. It packs serious, and most importantly, ''consistent'' punch, dealing 40-40 damage at range that exceeds any other weapon or form of attack. Aside of that, it comes with nice +20 to-hit bonus ''and'' properties equal to being Master of Firearms -- there are ''no range penalties'' added, regardless how far away the target is. The only thing stopping this rifle from being ultimate gun is relatively slow low Speed -- it takes 4 AP to fire a single shot.shot and that's after getting Apprentice training. It's perfectly possible to pick this gun and keep using it up until the very end.
19th Jul '17 12:38:04 AM jesseblue89
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* StopBeingStereotypical: If a half-orc PC encounters orcish muggers or bandits approach thinking they're a human before letting them go as fellow orcs. The PC can berate them for giving orcs a bad name.

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* StopBeingStereotypical: If a half-orc PC encounters orcish muggers or bandits approach thinking they're a human before letting them go as fellow orcs. The orcs, the PC can berate them for giving orcs a bad name.
19th Jul '17 12:32:48 AM jesseblue89
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* SpaceJews: The gnomes are small people with large noses and exceptional prowess at handling the money who own a large part of the industry and banking. Moreover, they've been subject to much prejudice because of these.

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* SpaceJews: The gnomes are small people with large noses and exceptional prowess at handling the money who own a large part of the industry and banking. Moreover, they've been subject to much prejudice because of these.this.
19th Jul '17 12:29:53 AM jesseblue89
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* SniperPistol: One of these can be made, although the trope is played with a bit in that the resulting firearm is designed and built specifically as a sniping weapon rather than just being an ordinary pistol with a scope bolted on. And while being powerful handgun in general, [[RealityEnsues it pales in comparison with proper rifles]].

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* SniperPistol: One of these can be made, although the trope is played with a bit in that the resulting firearm is designed and built specifically as a sniping weapon rather than just being an ordinary pistol with a scope bolted on. And while being a powerful handgun in general, [[RealityEnsues it pales in comparison with proper rifles]].
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