History VideoGame / ArcanumOfSteamworksAndMagickObscura

8th Feb '16 10:14:58 PM ZemplinTemplar
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** Virgil's name references ''Literature/TheDivineComedy'', where the [[HistoricalDomainCharacter Roman poet Virgil]] accompanies Dante on his journey. Similarly, Virgil is your first companion and can join you at the very beginning of the game. ** Arronax's name is very similar to Professor Aronnax, from [[Literature/TwentyThousandLeaguesUnderTheSea a certain piece of Victorian science fiction]].

** Arronax' name is very similar to Professor Aronnax, from [[Literature/TwentyThousandLeaguesUnderTheSea a certain piece of Victorian science fiction]].
15th Jan '16 5:53:38 AM crazysamaritan
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* HundredPercentHeroismRating: The PC gets better reaction from other characters (including shopkeepers who give them discounts) if he or she helped the inhabitants of a given settlement. Additionally, characters sometimes mention specific deeds of the PC and act accordingly. Of course, evil deeds get attention and respect of shady characters (including party members who base their decision to join the PC on his or her karma meter).

* DidYouJustPunchOutCthulhu: Defeating [[spoiler:Kerghan]], who's more or less a PhysicalGod at this point. * DirtyCop: Implied with detect alignment spell. The vast majority of Tarant's guards show up as negative. * DisabledDeity: The halfing thief god Bolo is said to only have one arm; the other was cut off as punishment for [[IntangibleTheft stealing the shadow]] of Progo the god of storms. * DisadvantageousDisintegration: The Disintegrate spell handily destroys your enemy's loot, as well.

* DidYouJustPunchOutCthulhu: Defeating [[spoiler:Kerghan]], who's more or less a PhysicalGod at this point. * DirtyCop: Implied with detect alignment spell. The vast majority of Tarant's guards show up as negative. * DisadvantageousDisintegration: The Disintegrate spell handily destroys your enemy's loot, as well.

* HundredPercentHeroismRating: The PC gets better reaction from other characters (including shopkeepers who give them discounts) if he or she helped the inhabitants of a given settlement. Additionally, characters sometimes mention specific deeds of the PC and act accordingly. Of course, evil deeds get attention and respect of shady characters (including party members who base their decision to join the PC on his or her karma meter).


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* IntangibleTheft: The halfing thief god Bolo is said to have stolen the shadow of Progo the god of storms. He was caught and punished by [[DisabledDeity losing one arm.]]
11th Jan '16 8:44:49 AM crazysamaritan
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Wrong trope, moved to correct trope.
* ImpossibleThief: It is technically possible to steal equipped armor and weapons, just rather difficult. Fate Points let you get around the difficulty, assuming you're willing to spend them.
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* ImpossibleThief: It is technically possible to steal equipped armor and weapons, just rather difficult. Fate Points let you get around the difficulty, assuming you're willing to spend them.

* [[PeninsulaOfPowerLeveling Portal of Power Leveling]]: One early SideQuest involves the discovery and destruction of a one-way dimensional portal spawning an endless array of enemies. Destroying the portal allows you to complete the quest, but it's actually possible to just sit outside the portal and kill the not-quite-endless swarms until they simply run out. You'll jump about twenty to thirty levels for your trouble, in a game where the [[CharacterLevel Level]] {{Cap}} is only fifty.
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* [[PeninsulaOfPowerLeveling PeninsulaOfPowerLeveling: Portal of Power Leveling]]: Leveling-- One early SideQuest involves the discovery and destruction of a one-way dimensional portal spawning an endless array of enemies. Destroying the portal allows you to complete the quest, but it's actually possible to just sit outside the portal and kill the not-quite-endless swarms until they simply run out. You'll jump about twenty to thirty levels for your trouble, in a game where the [[CharacterLevel Level]] {{Cap}} is only fifty.

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* [[PeninsulaOfPowerLeveling Portal of Power Leveling]]: One early SideQuest involves the discovery and destruction of a one-way dimensional portal spawning an endless array of enemies. Destroying the portal allows you to complete the quest, but it's actually VideoGameStealing: It is technically possible to steal equipped armor and weapons, just sit outside rather difficult. Fate Points let you get around the portal and kill the not-quite-endless swarms until they simply run out. You'll jump about twenty difficulty, assuming you're willing to thirty levels for your trouble, in a game where the [[CharacterLevel Level]] {{Cap}} is only fifty.spend them.
21st Dec '15 7:40:46 PM zequeins
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** One particular bit on getting the All-Father blessing is ridiculously obscure. You need to give an offering to the Greater Goddess of Neutrality... But the altar is located in Gorgoth Pass, a location which is ''not shown in any map in the game''. Even if you know the place from browsing game guides, it still won't pop in your map until you're close enough, and just ''getting'' close enough is a challenge on itself.
18th Nov '15 10:03:53 PM Ramidel
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* FighterMageThief: In terms of builds, you have these three and Technologist; taking technological skills gives you ItemCrafting, AntiMagic and [[TheLastOfTheseIsNotLikeTheOthers lockpicking]].
18th Nov '15 7:21:28 AM Ramidel
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* HealerSignsOnEarly: The first thing that happens upon the player gaining control is a conversation with Virgil, who is very insistent on joining you. He knows the basic healing spell already, which is invaluable for helping most players survive the early game. Technologist characters gain access to a tech healer just as they are probably tech-oriented enough for Virgil's spells to start failing.
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* HealerSignsOnEarly: The first thing that happens upon the player gaining control is a conversation with Virgil, who is very insistent on joining you. He knows the basic healing spell already, which is invaluable for helping most players survive the early game. Technologist characters gain access to a tech healer just as they are probably tech-oriented enough for Virgil's spells to start failing. The PC can also learn a little White Necromancy or Herbology themselves for a single skill point.
18th Nov '15 7:12:19 AM Ramidel
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** The backstory examines the "conscript versus knight" problem, and for some reason, policemen rarely carry guns even in Tarant.
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** The backstory examines the "conscript versus knight" problem, but [[GameplayAndStorySegregation the game doesn't bear this out]]. Rifles and for some reason, policemen rarely effective pistols are expensive, ammunition is even more so, and firearms are no easier to learn than any other weapon. Among [=NPCs=], most guards carry guns even in Tarant.swords and other archaic weapons instead of guns, which tend to be more the purview of adventurer types.
18th Nov '15 6:49:39 AM Ramidel
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This is YMMV? Huh
* UnwinnableByInsanity: The developers went out of their way to avert this; at worst, you should be able to find the next main quest by consulting a guide and walking around randomly in the right place until you find a relevant location. However, if you [[spoiler: kill Edward Teach before going to the Isle of Despair]], there isn't a workaround for that. Other than that, as a developer interview indicated, if you go out of the way to break the game, all you're doing is making it harder on yourself once you stop screwing around.
18th Nov '15 6:48:28 AM Ramidel
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Added DiffLines:
* UnwinnableByInsanity: The developers went out of their way to avert this; at worst, you should be able to find the next main quest by consulting a guide and walking around randomly in the right place until you find a relevant location. However, if you [[spoiler: kill Edward Teach before going to the Isle of Despair]], there isn't a workaround for that. Other than that, as a developer interview indicated, if you go out of the way to break the game, all you're doing is making it harder on yourself once you stop screwing around.
18th Nov '15 6:43:10 AM Ramidel
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* EvilIsEasy: Taking the evil path at T'sen Ang bypasses most of the plot of the last two arcs of the game, including several famously annoying quests and dungeons. All you have to do is [[spoiler: slaughter the peaceful inhabitants of Stillwater]].
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* EvilIsEasy: EvilIsEasy: ** Taking the evil path at T'sen Ang bypasses most of the plot of the last two arcs of the game, including several famously annoying quests and dungeons. All you have to do is [[spoiler: slaughter the peaceful inhabitants of Stillwater]].Stillwater]]. ** In general, if you murder the person who's supposed to give you the next main quest, they'll have an item containing info on where to go next.
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