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Changed line(s) 5,6 (click to see context) from:
In 2010, the game was given a spinoff on the ''UsefulNotes/DSiWare'' courtesy of Mad Monkey Studios. It changed the formula of the game to make it entirely different from the PC version, with different powers, environments, etc.
to:
In 2010, the game was given a spinoff on the ''UsefulNotes/DSiWare'' ''Platform/DSiWare'' courtesy of Mad Monkey Studios. It changed the formula of the game to make it entirely different from the PC version, with different powers, environments, etc.
Changed line(s) 12 (click to see context) from:
* ArcadeSounds: Boop-de-doo, though only in the UsefulNotes/DSi version.
to:
* ArcadeSounds: Boop-de-doo, though only in the UsefulNotes/DSi Platform/DSi version.
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** The envelope CHIMERA from the UsefulNotes/DSi version is a living ship that can automatically heal itself.
to:
** The envelope CHIMERA from the UsefulNotes/DSi Platform/DSi version is a living ship that can automatically heal itself.
Changed line(s) 52 (click to see context) from:
* SingleUseShield: The Barrier powerup in the UsefulNotes/DSi version.
to:
* SingleUseShield: The Barrier powerup in the UsefulNotes/DSi Platform/DSi version.
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* UnintentionallyUnwinnable: On hard mode in the UsefulNotes/DSi version, some planet levels are impossible to complete due to software glitches.
to:
* UnintentionallyUnwinnable: On hard mode in the UsefulNotes/DSi Platform/DSi version, some planet levels are impossible to complete due to software glitches.
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* UnintentionallyUnwinnable: On hard mode in the UsefulNotes/DSi version, some planet levels are impossible to complete due to software glitches.
Deleted line(s) 59 (click to see context) :
* UnwinnableByMistake: On hard mode in the UsefulNotes/DSi version, some planet levels are impossible to complete due to software glitches.
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Added an image.
Added DiffLines:
[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/alphab26aug.png]]
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Removing YMMV
Changed line(s) 13,14 (click to see context) from:
* DeathIsASlapOnTheWrist: Failing a stage merely results in you being kicked back to the world map. There are no Game Overs, though in the PC version this results in the loss of a fuel capsule (which is used to play a stage) and [[PlayerPunch marks the level with a red skull tile]] until you complete it.
* DifficultySpike: The early levels close to your spawn point have little to no hazards and rain down useful powerups, but as you begin to take on levels far from the starting point and the many planets, things take a turn for the worse as the game introduces blocks that can directly stun or kill the paddle in one clean shot, along with making helpful powerups more rare.
* DifficultySpike: The early levels close to your spawn point have little to no hazards and rain down useful powerups, but as you begin to take on levels far from the starting point and the many planets, things take a turn for the worse as the game introduces blocks that can directly stun or kill the paddle in one clean shot, along with making helpful powerups more rare.
to:
* DeathIsASlapOnTheWrist: Failing a stage merely results in you being kicked back to the world map. There are no Game Overs, though in the PC version this results in the loss of a fuel capsule (which is used to play a stage) and [[PlayerPunch marks the level with a red skull tile]] tile until you complete it.
* DifficultySpike: The early levels close to your spawn point have little to no hazards and rain down useful powerups, but as you begin to take on levels far from the starting point and the many planets, things take a turn for the worse as the game introduces blocks that can directly stun or kill the paddle in one clean shot, along with making helpful powerups more rare.it.
* DifficultySpike: The early levels close to your spawn point have little to no hazards and rain down useful powerups, but as you begin to take on levels far from the starting point and the many planets, things take a turn for the worse as the game introduces blocks that can directly stun or kill the paddle in one clean shot, along with making helpful powerups more rare.
Changed line(s) 25 (click to see context) from:
* MissingSecret: The PC version has a powerup corresponding to every letter of the alphabet, excluding U. The ''Kadokado'' version of ''Alphabounce'' originally included a "Unification" powerup that turned every block on the screen into Mineral blocks. This was removed in the PC version as it would have been an extreme GameBreaker in levels containing lots of blocks.
to:
* MissingSecret: The PC version has a powerup corresponding to every letter of the alphabet, excluding U. The ''Kadokado'' version of ''Alphabounce'' originally included a "Unification" powerup that turned every block on the screen into Mineral blocks. This was removed in the PC version as it would have been an extreme GameBreaker far too powerful in levels containing lots of blocks.
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A correction on OHK, and some additions in Unrealistic Blackhole and Powerup Letdown.
Changed line(s) 29 (click to see context) from:
** Any Death Block if stuck with anything that isn't a projectile from the evenlope itself.
to:
** Any A Death Block if stuck struck with anything that isn't a projectile from the evenlope itself.your last ball in play.
Changed line(s) 43 (click to see context) from:
** Open and Quasar have the potential to remove mineral and "?" blocks from boards.
to:
** Open and Quasar have the potential to remove mineral and "?" blocks from boards. Remove them, not destroy them.
Changed line(s) 52 (click to see context) from:
* SlippySlideyIceWorld: The planet Spignysos, which doubles as a GimmickLevel in that the Evenlope's movement speed is crippled on all levels that take place on the planet.
to:
* SlippySlideyIceWorld: The planet Spignysos, which doubles as a GimmickLevel in that the Evenlope's Envelope's movement speed is crippled on all levels that take place on the planet.
Changed line(s) 56 (click to see context) from:
* UnrealisticBlackHole: The player can summon one to do a number to the current board via the Quasar powerup.
to:
* UnrealisticBlackHole: The player can summon one to do a number to the current board via the Quasar powerup.powerup or capsule.
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Changed line(s) 10 (click to see context) from:
* ArcadeSounds: Boop-de-doo, though only in the DSi version.
to:
* ArcadeSounds: Boop-de-doo, though only in the DSi UsefulNotes/DSi version.
Changed line(s) 54 (click to see context) from:
* SpreadShot: The Kamikaze powerup does this in the DSi version. [[CastFromHitPoints It also drops your health to critical levels.]]
to:
* SpreadShot: The Kamikaze powerup does this in the DSi [=DSi=] version. [[CastFromHitPoints It also drops your health to critical levels.]]
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Changed line(s) 44 (click to see context) from:
* {{Railroading}}: [=ESCorp=]-loyal players will be forced to stick inside the Karbonis' Belt until they do a certain number of cleanup missions, which limits the number of planets you can visit to 9 of the total 22.
to:
* {{Railroading}}: [=ESCorp=]-loyal players will be forced to stick inside the Karbonis' Belt until they do a certain number of cleanup missions, which limits the number of planets you can visit to 9 of the total 22. Approaching the belt beforehand will issue a warning message to the player.
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Lost Forever has been renamed.
Deleted line(s) 25,27 (click to see context) :
* LostForever:
** Depending on which side you choose- either [=ESCorp=] or [=FURI=], you will not be able to obtain two items that are only available to players of the other team: [=ESCorp=] players get a larger envelope (paddle) to start off each level and the fourth missile upgrade, while [=FURI=] instead gives the ability to begin a board with two drilling balls instead of one and the fourth drilling ball upgrade.
** In early versions of the game, there was a planet known as Karbonis that suffers from an EarthShatteringKaboom in a later update, forming it into the Karbonis belt that serves to [[{{Railroading}} railroad]] [=ESCorp=] supporters inside the belt until they clear enough cleanup missions.
** Depending on which side you choose- either [=ESCorp=] or [=FURI=], you will not be able to obtain two items that are only available to players of the other team: [=ESCorp=] players get a larger envelope (paddle) to start off each level and the fourth missile upgrade, while [=FURI=] instead gives the ability to begin a board with two drilling balls instead of one and the fourth drilling ball upgrade.
** In early versions of the game, there was a planet known as Karbonis that suffers from an EarthShatteringKaboom in a later update, forming it into the Karbonis belt that serves to [[{{Railroading}} railroad]] [=ESCorp=] supporters inside the belt until they clear enough cleanup missions.
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* PermanentlyMissableContent:
** Depending on which side you choose- either [=ESCorp=] or [=FURI=], you will not be able to obtain two items that are only available to players of the other team: [=ESCorp=] players get a larger envelope (paddle) to start off each level and the fourth missile upgrade, while [=FURI=] instead gives the ability to begin a board with two drilling balls instead of one and the fourth drilling ball upgrade.
** In early versions of the game, there was a planet known as Karbonis that suffers from an EarthShatteringKaboom in a later update, forming it into the Karbonis belt that serves to [[{{Railroading}} railroad]] [=ESCorp=] supporters inside the belt until they clear enough cleanup missions.
** Depending on which side you choose- either [=ESCorp=] or [=FURI=], you will not be able to obtain two items that are only available to players of the other team: [=ESCorp=] players get a larger envelope (paddle) to start off each level and the fourth missile upgrade, while [=FURI=] instead gives the ability to begin a board with two drilling balls instead of one and the fourth drilling ball upgrade.
** In early versions of the game, there was a planet known as Karbonis that suffers from an EarthShatteringKaboom in a later update, forming it into the Karbonis belt that serves to [[{{Railroading}} railroad]] [=ESCorp=] supporters inside the belt until they clear enough cleanup missions.
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None
Changed line(s) 42 (click to see context) from:
** The Glacial Ball can encase any block in ice and destroy it on the second hit no matter what kind of block it is... except on top of making blocks require two hits to destroy (on blocks that normally only need one) it can backfire horribly on the player and deactivate blocks with helpful effects, including ones containing minerals and "?" blocks containing important items.
to:
** The Glacial Ball can encase any block in ice and destroy it on the second hit no matter what kind of block it is... except on top of making blocks require two hits to destroy (on blocks that normally only need one) it can backfire horribly on the player and deactivate blocks with helpful effects, including ones containing minerals and "?" blocks containing important items.
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None
Changed line(s) 28 (click to see context) from:
* MissingSecret: The PC version has a powerup corresponding to every letter of the alphabet, excluding U. The ''Kadokado'' version of ''Alphabounce'' originally included a "Unification" powerup that turned every block on the screen into Mineral blocks. This was removed in the PC version as it would have been an extreme GameBreaker in levels containing lots of blocks..
to:
* MissingSecret: The PC version has a powerup corresponding to every letter of the alphabet, excluding U. The ''Kadokado'' version of ''Alphabounce'' originally included a "Unification" powerup that turned every block on the screen into Mineral blocks. This was removed in the PC version as it would have been an extreme GameBreaker in levels containing lots of blocks..blocks.
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None
Changed line(s) 10 (click to see context) from:
* ArcadeSounds: Boop-de-doo, though only in the DSI version.
to:
* ArcadeSounds: Boop-de-doo, though only in the DSI DSi version.
Changed line(s) 13,14 (click to see context) from:
* DeathIsASlapOnTheWrist: Failing a stage merely results in you being kicked back to the world map. There are no game overs, though in the PC version this results in the loss of a fuel capsule (which is used to play a stage) and marks the level with a red skull tile until you complete it.
* DifficultySpike: The early levels close to your spawn point have little to no hazards and rain down powerups, but as you begin to take on levels far from the starting point and the many planets, things take a turn for the worse as the game introduces blocks that can directly stun or kill the paddle in one clean shot, along with making helpful powerups more rare.
* DifficultySpike: The early levels close to your spawn point have little to no hazards and rain down powerups, but as you begin to take on levels far from the starting point and the many planets, things take a turn for the worse as the game introduces blocks that can directly stun or kill the paddle in one clean shot, along with making helpful powerups more rare.
to:
* DeathIsASlapOnTheWrist: Failing a stage merely results in you being kicked back to the world map. There are no game overs, Game Overs, though in the PC version this results in the loss of a fuel capsule (which is used to play a stage) and [[PlayerPunch marks the level with a red skull tile tile]] until you complete it.
* DifficultySpike: The early levels close to your spawn point have little to no hazards and rain down useful powerups, but as you begin to take on levels far from the starting point and the many planets, things take a turn for the worse as the game introduces blocks that can directly stun or kill the paddle in one clean shot, along with making helpful powerups more rare.
* DifficultySpike: The early levels close to your spawn point have little to no hazards and rain down useful powerups, but as you begin to take on levels far from the starting point and the many planets, things take a turn for the worse as the game introduces blocks that can directly stun or kill the paddle in one clean shot, along with making helpful powerups more rare.
Changed line(s) 28 (click to see context) from:
* MissingSecret: The PC version has a powerup corresponding to every letter of the alphabet, excluding U. The ''Kadokado'' version of ''Alphabounce'' originally included a "Unification" powerup that turned every block on the screen into Mineral blocks. This was removed in the PC version as it would have been a GameBreaker.
to:
* MissingSecret: The PC version has a powerup corresponding to every letter of the alphabet, excluding U. The ''Kadokado'' version of ''Alphabounce'' originally included a "Unification" powerup that turned every block on the screen into Mineral blocks. This was removed in the PC version as it would have been a GameBreaker.an extreme GameBreaker in levels containing lots of blocks..
Added DiffLines:
* UnrealisticBlackHole: The player can summon one to do a number to the current board via the Quasar powerup.
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None
Changed line(s) 43 (click to see context) from:
* Open and Quasar have the potential to remove mineral and "?" blocks from boards.
to:
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None
Changed line(s) 28 (click to see context) from:
* NewGamePlus: After beating the PC version, you ave the option to start a new game on Nightmare mode, which also wipes your existing save data.
to:
* MissingSecret: The PC version has a powerup corresponding to every letter of the alphabet, excluding U. The ''Kadokado'' version of ''Alphabounce'' originally included a "Unification" powerup that turned every block on the screen into Mineral blocks. This was removed in the PC version as it would have been a GameBreaker.
* NewGamePlus: After beating the PC version, youave have the option to start a new game on Nightmare mode, which also wipes your existing save data.
* NewGamePlus: After beating the PC version, you
Changed line(s) 30 (click to see context) from:
** The beam of a Guardian Block when destroyed
to:
** The beam of a Guardian Block when destroyeddestroyed.
Changed line(s) 32,34 (click to see context) from:
** The nuts form an Orbital Nut Block
** A red pellet from a Kashuat Sentinel
* PainfullySlowProjectile: Your own balls can become this is you collect the Xenox/Xanax power-up.
** A red pellet from a Kashuat Sentinel
* PainfullySlowProjectile: Your own balls can become this is you collect the Xenox/Xanax power-up.
to:
** The nuts form an Orbital Nut Block
Block.
** A red pellet from a KashuatSentinel
Sentinel.
* PainfullySlowProjectile: Your own balls can become this is you collect the Xenox/Xanaxpower-up.power-up early into a level.
** A red pellet from a Kashuat
* PainfullySlowProjectile: Your own balls can become this is you collect the Xenox/Xanax
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None
Changed line(s) 20 (click to see context) from:
* LevelEditor: There is one built into the game, but it's limited; only allowing you to rearrange blocks in existing levels rather than add/delete them, and there's no option to create a board from scratch[[note]]since edited boards apply to all players once they are approved, and no one wants to wind up with a difficult level in an area that's supposed to be easy.[[/note]] It also takes quite a while from first starting the game to unlock it, requiring you to embark on a lengthy FetchQuest for seven stars, including some that are positioned outside the Carbons Belt.
to:
* LevelEditor: There is one built into the game, but it's limited; only allowing you to rearrange blocks in existing levels rather than add/delete them, and there's no option to create a board from scratch[[note]]since scratch[[note]] since edited boards apply to all players once they are approved, and no one wants to wind up with a difficult level in an area that's supposed to be easy.[[/note]] It also takes quite a while from first starting the game to unlock it, requiring you to embark on a lengthy FetchQuest for seven stars, including some that are positioned outside the Carbons Belt.Belt- thus requiring you to decide which fraction you'll join beforehand.
Changed line(s) 26 (click to see context) from:
** Depending on which side you choose- either [=ESCorp=] or [=FURI=], you will not be able to own two items that are only available to players of the other team: [=ESCorp=] players get a larger envelope to start off each level and the fourth missile upgrade, while [=FURI=] instead gives the ability to begin a board with two drilling balls instead of one and the fourth drilling ball upgrade.
to:
** Depending on which side you choose- either [=ESCorp=] or [=FURI=], you will not be able to own obtain two items that are only available to players of the other team: [=ESCorp=] players get a larger envelope (paddle) to start off each level and the fourth missile upgrade, while [=FURI=] instead gives the ability to begin a board with two drilling balls instead of one and the fourth drilling ball upgrade.
Added DiffLines:
* PowerupLetdown:
** The Flame Ball gives the ability to destroy multi-hit bricks in fewer hits and... that's it.
** The Glacial Ball can encase any block in ice and destroy it on the second hit no matter what kind of block it is... except on top of making blocks require two hits to destroy (on blocks that normally only need one) it can backfire horribly on the player and deactivate blocks with helpful effects, including ones containing minerals and "?" blocks containing important items.
* Open and Quasar have the potential to remove mineral and "?" blocks from boards.
** The Flame Ball gives the ability to destroy multi-hit bricks in fewer hits and... that's it.
** The Glacial Ball can encase any block in ice and destroy it on the second hit no matter what kind of block it is... except on top of making blocks require two hits to destroy (on blocks that normally only need one) it can backfire horribly on the player and deactivate blocks with helpful effects, including ones containing minerals and "?" blocks containing important items.
* Open and Quasar have the potential to remove mineral and "?" blocks from boards.
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* RandomlyGeneratedLevels: At first. When a player is the first to engage a level that has never been played, it is generated using a preset number of normal blocks and special blocks. Any player that then plays that level plays the same generated board the first player did, or if they have the seven stars, they can rearrange the blocks into a new configuration.
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None
Changed line(s) 12 (click to see context) from:
* BreakingOut:
to:
* BreakingOut:BreakingOut: A rare example of this being crossed with RPG elements.
Changed line(s) 26 (click to see context) from:
** Depending on which side you choose- either [=ESCorp=] or [=FURI=], you will not be able to own two items that are only available to players of the other team: [=ESCorp=] players get a larger envelope to start off each level and the fourth missile upgrade, while [=FURI=] instead gives the ability to begin a board with two drilling balls instead of one and the fourth ball upgrade.
to:
** Depending on which side you choose- either [=ESCorp=] or [=FURI=], you will not be able to own two items that are only available to players of the other team: [=ESCorp=] players get a larger envelope to start off each level and the fourth missile upgrade, while [=FURI=] instead gives the ability to begin a board with two drilling balls instead of one and the fourth drilling ball upgrade.
Changed line(s) 42 (click to see context) from:
* SchmuckBait: As you play through the game, the [=ESCorp=] eventually transfers the OX-Delta drilling ball onto the overworld, though an error made on their part causes the ball to appear outside the Karbonis' belt, which will result in you being kicked out of [=ESCorp=] and forced into [=FURI=]'s hands should you be tempted to go for it early. They say it best:
to:
* SchmuckBait: As you play through the game, the [=ESCorp=] eventually transfers the OX-Delta drilling ball onto the overworld, though an error made on their part causes the ball to appear outside the Karbonis' belt, which will result in you being kicked out of [=ESCorp=] and forced into [=FURI=]'s hands should you be tempted to go for it early.early without becoming an [=ESCorp=] loyalist. They say it best:
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None
* OneHitKill: All caused by bricks to the evenlope:
** The beam of a Guardian Block when destroyed
** Any Death Block if stuck with anything that isn't a projectile from the evenlope itself.
** The nuts form an Orbital Nut Block
** A red pellet from a Kashuat Sentinel
** The beam of a Guardian Block when destroyed
** Any Death Block if stuck with anything that isn't a projectile from the evenlope itself.
** The nuts form an Orbital Nut Block
** A red pellet from a Kashuat Sentinel
Changed line(s) 35 (click to see context) from:
* RespawnOnTheSpot: When one of your envelopes gets destroyed in a stage after losing every ball on-screen, and you have spare ones.
to:
* RespawnOnTheSpot: When one of your envelopes envelope gets destroyed in a stage after losing every ball on-screen, on-screen or after being taken out by a lethal projectile, and you have spare ones.
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None
Changed line(s) 3,4 (click to see context) from:
In 2010, the game was given a spinoff on the ''DSiWare'' courtesy of Mad Monkey Studios. It changed the formula of the game to make it entirely different from the PC version, with different powers, environments, etc.
to:
In 2010, the game was given a spinoff on the ''DSiWare'' ''UsefulNotes/DSiWare'' courtesy of Mad Monkey Studios. It changed the formula of the game to make it entirely different from the PC version, with different powers, environments, etc.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* LevelEditor: There is one built into the game, but it's limited; only allowing you to rearrange blocks in existing levels rather than add/delete them, and there's no option to create a board from scratch. It also takes quite a while from first starting the game to unlock it, requiring you to embark on a lengthy FetchQuest for seven stars, including some that are positioned outside the Carbons Belt.
to:
* LevelEditor: There is one built into the game, but it's limited; only allowing you to rearrange blocks in existing levels rather than add/delete them, and there's no option to create a board from scratch. scratch[[note]]since edited boards apply to all players once they are approved, and no one wants to wind up with a difficult level in an area that's supposed to be easy.[[/note]] It also takes quite a while from first starting the game to unlock it, requiring you to embark on a lengthy FetchQuest for seven stars, including some that are positioned outside the Carbons Belt.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
** Depending on which side you choose- either [=ESCorp=] or [=FURI=], you will not be able to own two items that are only available to players of the other team.
to:
** Depending on which side you choose- either [=ESCorp=] or [=FURI=], you will not be able to own two items that are only available to players of the other team.team: [=ESCorp=] players get a larger envelope to start off each level and the fourth missile upgrade, while [=FURI=] instead gives the ability to begin a board with two drilling balls instead of one and the fourth ball upgrade.
Changed line(s) 32 (click to see context) from:
** This becomes important as both corporations give out exclusive upgrades that are only available to one side. Staying with [=ESCorp=] gives you a longer paddle and the final missile upgrade, while disbanding to FURI instead gives you two balls to start each level and also allows said balls to be upgraded one level of strength further.
to:
** This becomes important as both corporations give out exclusive upgrades that are only available to one side. Staying with [=ESCorp=] gives you a longer paddle and the final missile upgrade, while disbanding to FURI instead gives you two drilling balls to start each level and also allows said balls to be upgraded one level of strength further.
Changed line(s) 37 (click to see context) from:
* SchmuckBait: As you play through the game, the [=ESCorp=] eventually transfers the OX-Delta drilling ball onto the overworld, though an error made on their part causes the ball to appear outside the Karbonis' belt, which will result in you being kicked out of [=ESCorp=] should you be tempted to go for it early. They say it best:
to:
* SchmuckBait: As you play through the game, the [=ESCorp=] eventually transfers the OX-Delta drilling ball onto the overworld, though an error made on their part causes the ball to appear outside the Karbonis' belt, which will result in you being kicked out of [=ESCorp=] and forced into [=FURI=]'s hands should you be tempted to go for it early. They say it best:
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
In 2010, the game was ported to ''DSiWare'' courtesy of Mad Monkey Studios. It changed the formula of the game to make it entirely different from the PC version, with different powers, environments, etc.
to:
In 2010, the game was ported to given a spinoff on the ''DSiWare'' courtesy of Mad Monkey Studios. It changed the formula of the game to make it entirely different from the PC version, with different powers, environments, etc.
Changed line(s) 12,15 (click to see context) from:
* BreakingOut
* DeathIsASlapOnTheWrist: Failing a stage merely results in you being kicked back to the world map. There are no game overs, though in the PC version this results in the loss of a fuel capsule.
* DifficultySpike: The early levels rain down powerups, but there is literally no transition from power-up heaven to power-up starvation.
* DifficultyByAcceleration: The ball goes faster as the stage progresses.
* DeathIsASlapOnTheWrist: Failing a stage merely results in you being kicked back to the world map. There are no game overs, though in the PC version this results in the loss of a fuel capsule.
* DifficultySpike: The early levels rain down powerups, but there is literally no transition from power-up heaven to power-up starvation.
* DifficultyByAcceleration: The ball goes faster as the stage progresses.
to:
* BreakingOut
BreakingOut:
* DeathIsASlapOnTheWrist: Failing a stage merely results in you being kicked back to the world map. There are no game overs, though in the PC version this results in the loss of a fuelcapsule.
capsule (which is used to play a stage) and marks the level with a red skull tile until you complete it.
* DifficultySpike: The early levels close to your spawn point have little to no hazards and rain down powerups, butthere is literally no transition as you begin to take on levels far from power-up heaven to power-up starvation.
the starting point and the many planets, things take a turn for the worse as the game introduces blocks that can directly stun or kill the paddle in one clean shot, along with making helpful powerups more rare.
* DifficultyByAcceleration:The ball Any active balls on-screen goes faster as the stage progresses.
* DeathIsASlapOnTheWrist: Failing a stage merely results in you being kicked back to the world map. There are no game overs, though in the PC version this results in the loss of a fuel
* DifficultySpike: The early levels close to your spawn point have little to no hazards and rain down powerups, but
* DifficultyByAcceleration:
Changed line(s) 20 (click to see context) from:
* LevelEditor: There is one built into the game, but it's limited; only allowing you to rearrange blocks in existing levels rather than add/delete them, and there's no option to create a board from scratch. It also takes quite a while from first starting the game to unlock it.
to:
* LevelEditor: There is one built into the game, but it's limited; only allowing you to rearrange blocks in existing levels rather than add/delete them, and there's no option to create a board from scratch. It also takes quite a while from first starting the game to unlock it.it, requiring you to embark on a lengthy FetchQuest for seven stars, including some that are positioned outside the Carbons Belt.
Changed line(s) 26 (click to see context) from:
** Depending on which side you choose, either [=ESCorp=] or [=FURI=], you will not be able to own two items that are only available to players of the other team.
to:
** Depending on which side you choose, choose- either [=ESCorp=] or [=FURI=], you will not be able to own two items that are only available to players of the other team.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AmazingTechnicolorWorld: The planet Douriv.
Added DiffLines:
* ShiftingSandLand: The planet Tiboon.
Added DiffLines:
* SlippySlideyIceWorld: The planet Spignysos, which doubles as a GimmickLevel in that the Evenlope's movement speed is crippled on all levels that take place on the planet.
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Changed line(s) 33,34 (click to see context) from:
* {{Railroading}}: [=ESCorp=]-loyal players will be forced to stick inside the Karbonis' Belt until they do a certain number of cleanup missions.
* RespawnOnTheSpot: When one of your envelopes gets destroyed in a stage, and you have spare ones.
* RespawnOnTheSpot: When one of your envelopes gets destroyed in a stage, and you have spare ones.
to:
* {{Railroading}}: [=ESCorp=]-loyal players will be forced to stick inside the Karbonis' Belt until they do a certain number of cleanup missions.
missions, which limits the number of planets you can visit to 9 of the total 22.
* RespawnOnTheSpot: When one of your envelopes gets destroyed in astage, stage after losing every ball on-screen, and you have spare ones.
* RespawnOnTheSpot: When one of your envelopes gets destroyed in a
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* StatMeters
** LifeMeter
** ChargeMeter
* UnwinnableByDesign: The PC version. [[HundredPercentCompletion 100% completion]] is not possible due to the [=ESCorp/FURI=]-exclusive upgrades.
** LifeMeter
** ChargeMeter
* UnwinnableByDesign: The PC version. [[HundredPercentCompletion 100% completion]] is not possible due to the [=ESCorp/FURI=]-exclusive upgrades.
to:
** LifeMeter
** ChargeMeter
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Changed line(s) 33 (click to see context) from:
* Railroading: [=ESCorp=]-loyal players will be forced to stick inside the Karbonis' Belt until they do a certain number of cleanup missions.
to:
* Railroading: {{Railroading}}: [=ESCorp=]-loyal players will be forced to stick inside the Karbonis' Belt until they do a certain number of cleanup missions.
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Changed line(s) 30 (click to see context) from:
* PointOfNoReturn: Decide to break away from [=ESCorp=]? You're forced to join and permanently side with FURI for the rest of the game. If you remain with [=ESCorp=], you won't be able to join FURI.
to:
* PointOfNoReturn: Decide to break away from [=ESCorp=]? [=ESCorp=] by crossing the Karbonis' Belt early? You're forced to join and permanently side with FURI for the rest of the game. If you remain with [=ESCorp=], you won't be able to join FURI.
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* Railroading: [=ESCorp=]-loyal players will be forced to stick inside the Karbonis' Belt until they do a certain number of cleanup missions.
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* SchmuckBait: As you play through the game, the [=ESCorp=] eventually transfers the OX-Delta drilling ball onto the overworld, though an error made on their part causes the ball to appear outside the Karbonis' belt, which will result in you being kicked out of [=ESCorp=] should you be tempted to go for it early. They say it best:
--> ''Bad news, prisoner [Player]: we have developed an explosive drilling ball. Its power is twice that of your current ball. Unluckily, it was accidentally transferred to a position quite far from yours: [-532][123]. This position is outside Karbonis' belt. As you already know, NO prisoner is allowed to travel through the asteroid belt. Forget about this ball and return to your local mining activities.''
--> ''Bad news, prisoner [Player]: we have developed an explosive drilling ball. Its power is twice that of your current ball. Unluckily, it was accidentally transferred to a position quite far from yours: [-532][123]. This position is outside Karbonis' belt. As you already know, NO prisoner is allowed to travel through the asteroid belt. Forget about this ball and return to your local mining activities.''
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Added DiffLines:
* NewGamePlus: After beating the PC version, you ave the option to start a new game on Nightmare mode, which also wipes your existing save data.
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* CollisionDamage
* DeathIsASlapOnTheWrist: Failing a stage merely results in you being kicked back to the world map. There are no game overs.
* DeathIsASlapOnTheWrist: Failing a stage merely results in you being kicked back to the world map. There are no game overs.
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* EscortMission
* GridInventory
* GridInventory
to:
* EscortMission
EscortMission: A few are present in the game. In order to do one, you must sacrifice an envelope from your starting lives per board to allow the character to use it and follow you to their destination.
*GridInventoryGridInventory: The DS version stores items in this way.
*
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* LevelMapDisplay
to:
* LevelMapDisplayLevelMapDisplay: The overworld of both games is represented as such.
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** This becomes important as both corporations give out exclusive upgrades that are only available to one side. Staying with [=ESCorp=] gives you a longer paddle and the final missile upgrade, while disbanding to FURI instead gives you two balls to start each level and also upgrades said balls to their strongest levels.
* PoisonMushroom: In true Breakout fashion, there are numerous bad power-ups that do an assortment of vile things, such as adding more blocks, making the blocks harder to destroy, and [[ItMakesSenseInContext making your balls drunk.]]
* PoisonMushroom: In true Breakout fashion, there are numerous bad power-ups that do an assortment of vile things, such as adding more blocks, making the blocks harder to destroy, and [[ItMakesSenseInContext making your balls drunk.]]
to:
** This becomes important as both corporations give out exclusive upgrades that are only available to one side. Staying with [=ESCorp=] gives you a longer paddle and the final missile upgrade, while disbanding to FURI instead gives you two balls to start each level and also upgrades allows said balls to their strongest levels.
be upgraded one level of strength further.
* PoisonMushroom: In true Breakout fashion, there are numerous bad power-ups that do an assortment of vile things, such asadding more blocks, spawning additional blocks off of others (Ingestion), making the blocks harder to destroy, destroy by increasing their hit points by 1 (Boost), and [[ItMakesSenseInContext making your balls drunk.]]drunk]] (Whisky).
* PoisonMushroom: In true Breakout fashion, there are numerous bad power-ups that do an assortment of vile things, such as
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* RPGElements
to:
* RPGElementsRPGElements: A rare example of this being pared with a BreakingOut title.
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* SpaceZone
to:
* SpaceZone SpaceZone: The entire game, minus the planets.
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In 2010, the game was ported to ''DSiWare'' courtesy of Mad Monkey Studios. It added new things.
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In 2010, the game was ported to ''DSiWare'' courtesy of Mad Monkey Studios. It added new things.
changed the formula of the game to make it entirely different from the PC version, with different powers, environments, etc.
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Not to be confused with ''VideoGame/AlphaWaves'', even though both games do have a lot of bouncing...
to:
Not to be confused with ''VideoGame/AlphaWaves'', even though both games do have a lot of bouncing...
bouncing.
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Changed line(s) 27 (click to see context) from:
** In early versions of the game, there was a planet known as Karbonis that suffers from an EarthShatteringKaboom in a later update, forming it into the Karbonis belt that serves to [[Railroading railroad]] [=ESCorp=] supporters inside the belt until they clear enough cleanup missions.
to:
** In early versions of the game, there was a planet known as Karbonis that suffers from an EarthShatteringKaboom in a later update, forming it into the Karbonis belt that serves to [[Railroading [[{{Railroading}} railroad]] [=ESCorp=] supporters inside the belt until they clear enough cleanup missions.