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Since Ahti is a major supporting character, it is more a continuity


** Ahti from ''VideoGame/{{Control}}'' appears throughout the game to help both Alan in the Dark Place, and Saga in Bright Falls.



** En route to Cauldron Lake, the Anderson Brothers [[CarFu crash their van]] into several of the Taken. Ramming Taken with vehicles is a gameplay mechanic from the first game.

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** En route to Cauldron Lake, the Anderson Brothers [[CarFu crash their van]] into several of the Taken. Takens. Ramming Taken Takens with vehicles is a gameplay mechanic from the first game.
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** At one point in "We Sing", Alan appears on a giant ingame display holding a teddy bear and a very large version of ''Milla Marble and the Mystery of the Missing Grandma'', a 2017 children's picture book written by Writer-Director Sam Lake and illustrated by Minttu Wikberg, who also designed Saga's sweaters for this game. A normal-sized copy of the book also appears in Logan's trailer park bedroom in Watery.
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** The promotional standee of Alan holding "the Sudden Stop" which Barry lugged around throughout Chapter 4 of the first game shows up, safely among Rose's StalkerShrine to Alan at the Valhalla Nursing Home. [[spoiler:A nearly identical standee, featuring Alan's new appearance in the same pose, shows up in Scratch's world, holding a copy of ''Return'']].

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** The promotional standee of Alan holding "the Sudden Stop" which Barry lugged around throughout Chapter 4 of the first game shows up, safely among Rose's StalkerShrine to Alan at the Valhalla Nursing Home. [[spoiler:A nearly identical standee, featuring Alan's new appearance in the same pose, shows up in Scratch's world, holding a copy of ''Return'']].''Return''.]]



** In an email from Barry in Parliament Tower, he jokes about [[spoiler:joining a cult while staying at the Blessed Wellness Retreat]]. This place is likely related to [[spoiler:the Blessed Organization, a high-priority paracriminal organization referenced in a document in ''Control'' that is known for distributing Altered items to unsuspecting people for inscrutable reasons]].

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** In an the final email from Barry in Parliament Tower, he jokes about [[spoiler:joining a cult while staying at the Blessed Wellness Retreat]]. This place is likely related to [[spoiler:the Blessed Organization, a high-priority paracriminal organization referenced in a document in ''Control'' that is known for distributing Altered items to unsuspecting people for inscrutable reasons]]. This is probably not good news.



** Barry Wheeler, Alan's agent and best friend from the first game, is completely absent here. A plaque in the Valhalla Nursing Home corroborates with ''Control'' in the fact that he set it up for the Old Gods of Asgard and emails in Parliament Tower indicate he's kept in touch with Alice, but he's not acknowledged beyond that.

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** Barry Wheeler, Alan's agent and best friend from the first game, is completely absent here. A plaque in the Valhalla Nursing Home corroborates with ''Control'' in the fact that he set it up for the Old Gods of Asgard and emails in Parliament Tower indicate he's kept in touch with Alice, Alice (the last of which contains a disconcerting SequelHook), but he's not acknowledged beyond that.
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* SameLanguageDub: This game continues the artistic choice of having Alan Wake be portrayed by two actors, with Creator/IlkkaVilli as the physical and mocap actor, and Creator/MatthewPorretta as the voice, and also has Alex Casey in a similar arrangement with Sam Lake and Creator/JamesMcCaffrey. At the time of the first game's production in the late 2000s, it was the industry norm to have a local perform mocap and serve as a video game character's likeness (assuming the character's appearance isn't totally fabricated and not based on a real person at all), and hire a native English speaker to perform the voice. It's likely that most of the returning characters from the first game (whose actors didn't pass away between the two games) were recast specifically to avoid this, as this game has a lot of {{Live Action Cutscene}}s that would've needed to be dubbed and complicated the process, but it's been maintained for Alan in particular, even though Villi speaks fluent American English with very little accent, because the back-and-forth process of mocap with Villi (sometimes with preliminary voice lines from Porretta as a guide), voice acting with Porretta, and facial capture with Villi leads to a unique blended performance from the two actors influencing each other every step of the way. [[spoiler:The Final Draft storyline also acknowledges this with a bonus video on a TV in the Dark Place showing Villi's Thomas Zane and Porretta's Casper Darling, characters that each actor portrays in full, meeting and commenting to each other about how Zane looks familiar and Darling sounds familiar. It's unclear if this is just a funny little production gag, or an early hint that they're both connected to Alan in some way.]]
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* CreatorCameo: Sam Lake appears both AsHimself during the second and third Mr. Door talk show segments, and as the model for FBI Agent Alex Casey.

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* CreatorCameo: Sam Lake appears both AsHimself during the second and third Mr. Door talk show segments, and as the model for FBI Agent Alex Casey. ...Sort of, on that AsHimself. He's playing "Sam Lake, the actor who plays Casey in the in-universe movie adaptations of the Alex Casey novels". Y'know... in the Dark Place. Where it's questionable how much reality exists outside of the loop Alan finds himself in. Was Sam Lake (actor) an actual person in Alan's world, or is this someone the Dark Presence has conjured wholecloth? Did the Dark Presence somehow pull "Sam Lake" out of our level of reality, where he's the creator of this game?
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* ObviousCrossoverMethod: When Alan appeared in ''VideoGame/DeadByDaylight'', the canonical explanation is that Alan wrote himself in as part of yet another one of his attempts to escape the Dark Place. Time is shown to be malleable in the Dark Place and Alan loses his memories after each turn around the spiral, so Alan could theoretically have written himself into just about any work out there and had any number of adventures without messing with the timeline or even affecting his character.
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* StylisticSuck: On top of the BadBadActing in the Ahma Beer commercials, the brothers are also obviously poorly greenscreened onto backgrounds with clashing graphical fidelity and a green haze at the edges. During the Coffee World commercial, you can clearly a string tied to Ilmo's hat, shining in the light, just before it yanks his hat off to make it look like it's blowing away from the sheer speed of the (fake and clearly cardboard prop) Espresso Express. During a series of official Remedy dev livestreams recorded during Spring 2024, it was said that the live-action cinematics team were concerned about the cardboard props getting damaged during shooting before they realized that simply duct-taping them back together would add to the amateur look of the commercials.

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* StylisticSuck: On top of the BadBadActing in the Ahma Beer commercials, the brothers are also obviously poorly greenscreened onto backgrounds with clashing graphical fidelity and a green haze at the edges. During the Coffee World commercial, you can clearly a string tied to Ilmo's hat, hat is clearly visible, shining in the light, just before it yanks his hat off to make it look like it's blowing away from the sheer speed of the (fake and clearly cardboard prop) Espresso Express. During a series of official Remedy dev livestreams recorded during Spring 2024, it was said that the live-action cinematics team were concerned about the cardboard props getting damaged during shooting before they realized that simply duct-taping them back together would add to the amateur look of the commercials.

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** Beyond that, [[spoiler:there's no specific indication that Saga and Casey actually got out of the Dark Place, they are still in Alan's writing room when the credits start. Also, Tor and Odin followed Saga into the Dark Place to try to help her, but they are not seen before the ending. ALSO, there is the matter of Mr. Door; aside from the heavy implication that he is Saga's father, Saga profiles Mr. Door near the end, but notes that anything she comes up with right now is irrelevant and she'll have to come back to him later.]]
** If one meets the right conditions, [[spoiler: they can find the normally unflappable Ahti [[OOCIsSeriousBusiness tense and afraid]] of... [[VaguenessIsComing something else coming.]]]]

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** Beyond that, [[spoiler:there's no specific indication that Saga and Casey actually got out of the Dark Place, and they are still in Alan's writing room when the credits start. Also, Tor and Odin followed Saga into the Dark Place to try to help her, but they are not seen before the ending. ALSO, there is the matter of Mr. Door; aside from the heavy implication that he is Saga's father, Saga profiles Mr. Door near the end, but notes that anything she comes up with right now is irrelevant and she'll have to come back to him later.]]
]] The Final Draft ending clarifies a bit of this and has a more explicit hook- [[spoiler:Tor and Odin catch Saga in the Dark Place just before she jumps in the fountain to leave, and they tell her that their time in the real world has come to an end and that Alan instructed them not to tell her what's coming next, but this isn't goodbye and they will meet again]].
** If one meets the right conditions, [[spoiler: they the player can find the [[spoiler:the normally unflappable Ahti [[OOCIsSeriousBusiness tense and afraid]] of... [[VaguenessIsComing something else coming.]]]]coming]]]].
** In an email from Barry in Parliament Tower, he jokes about [[spoiler:joining a cult while staying at the Blessed Wellness Retreat]]. This place is likely related to [[spoiler:the Blessed Organization, a high-priority paracriminal organization referenced in a document in ''Control'' that is known for distributing Altered items to unsuspecting people for inscrutable reasons]].
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* StylisticSuck: On top of the BadBadActing in the Ahma Beer commercials, the brothers are also obviously poorly greenscreened onto backgrounds with clashing graphical fidelity and a green haze at the edges.

to:

* StylisticSuck: On top of the BadBadActing in the Ahma Beer commercials, the brothers are also obviously poorly greenscreened onto backgrounds with clashing graphical fidelity and a green haze at the edges. During the Coffee World commercial, you can clearly a string tied to Ilmo's hat, shining in the light, just before it yanks his hat off to make it look like it's blowing away from the sheer speed of the (fake and clearly cardboard prop) Espresso Express. During a series of official Remedy dev livestreams recorded during Spring 2024, it was said that the live-action cinematics team were concerned about the cardboard props getting damaged during shooting before they realized that simply duct-taping them back together would add to the amateur look of the commercials.
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* ForebodingCarcass: During Alan's OpeningMonologue, the camera gradually pans to reveal a dead deer half submerged on the rocky shore of Cauldron Lake. With deer used as a [[AnimalMotifs visual motif]] for Saga, this quickly establishes the danger she will be in. The disturbing visuals also strongly contrast with the first game's opening, which instead flew over the beautiful wilderness of the Pacific Northwest.
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* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine. Also seen is "Compton"-brand spray paint, which has a similar oval-shaped red logo with colored dots in a circle to the real-life American spray paint brand Krylon, and a knockoff version of a United States Postal Service Ground shipping label.

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* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine. Also seen is "Compton"-brand spray paint, which has a similar oval-shaped red logo with colored dots in a circle to the real-life American spray paint brand Krylon, and an old box with a knockoff version of a "USMT Ground Post" shipping label standing in for the United States Postal Service Ground shipping label.Service.
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** The Overlaps are exactly what they sound like: places where reality overlaps with the Dark Place. All of them are {{Unnaturally Looping Location}}s that Saga has to break through in order to fight a very powerful Taken.

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** The Overlaps are exactly what they sound like: places where reality overlaps with the Dark Place. All of them are {{Unnaturally Looping Location}}s that Saga has to break through in order to fight a very powerful Taken. The Coffee World Overlap both loops unnaturally, and has multiple loops where Saga climbs down into a well and follows a flat underground tunnel to a door, which leads out to a lakeshore at ground level.
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** During Alan's brief playable section in Return 4, there is a darkness barrier blocking progression that can only be destroyed with either three flashlight boosts or some other darkness-burning implement, such as a propane tank, flashbang, or flare. Alan only has a flashlight with one battery, and if the player runs out of flashlight boosts before they're able to destroy this barrier, the flashlight will automatically recharge itself, like how the flashlight worked in the first game, preventing a softlock.

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** During Alan's the brief playable section NoGearLevel in Return 4, there is a darkness barrier blocking progression that can only be destroyed with either three flashlight boosts or some other darkness-burning implement, such as a propane tank, flashbang, or flare. Alan The player only has a single flashlight with one battery, and if the player runs out of flashlight boosts before they're able to destroy this barrier, the flashlight will automatically recharge itself, like how the flashlight worked in the first game, preventing a softlock.



* NoEnding: Downplayed, in that [[spoiler:this was an InvokedTrope on Alan's side]]. The game ends with [[spoiler:none of its main plotlines being definitively resolved. It's unknown if Alan was able to successfully rewrite "Return" to have a GoldenEnding for Saga and Alex and whether he was able to escape the Dark Place or not -- [[HeroicSacrifice entirely by design]], as Alan realized the only ending that asserted enough control that allowed him to escape would take Saga's own agency from her and leave her trapped in the Dark Place and likely with her daughter dead; he very intentionally chose the ending that leaves him, and thus the player, out of her life]]. The New Game Plus mode (entitled "[[MeaningfulName The Final Draft]]") [[spoiler: removes all ambiguity, being far closer to the GoldenEnding that Alan proposed in content and tone.]]
* NoGearLevel: Alan is playable in Return 4 and starts him off with no access to any supplies he might have collected prior. The only supplies he picks up for the entire (thankfully short) level are two batteries and four shotgun shells, against enemies that will continually spawn if the end isn't reached in time, forcing the player to just flee most of the enemies.

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* NoEnding: Downplayed, in that [[spoiler:this was an InvokedTrope on Alan's side]]. The game ends with [[spoiler:none of its main plotlines being definitively resolved. It's unknown if Alan was able to successfully rewrite "Return" to have a GoldenEnding for Saga and Alex and whether he was able to escape the Dark Place or not -- [[HeroicSacrifice entirely by design]], as Alan realized the only ending that asserted enough control that allowed him to escape would take Saga's own agency from her and leave her trapped in the Dark Place and likely with her daughter dead; he very intentionally chose the ending that leaves him, and thus the player, out of her life]]. The New Game Plus mode (entitled "[[MeaningfulName The Final Draft]]") [[spoiler: removes [[spoiler:removes all ambiguity, being far closer to the GoldenEnding that Alan proposed in content and tone.]]
* NoGearLevel: Alan is Return 4 has a brief playable in Return 4 and starts him off with section where the player has no access to any supplies he might gear they may have collected accumulated prior. The only supplies he picks up available for the entire (thankfully short) level are two flashlight batteries and four shotgun shells, rounds, against enemies that will continually spawn if the end isn't reached in time, forcing the player to just flee most of the enemies.enemies. The goal of the section is to find Alex and help him despite the barrage of enemies, and the lack of gear underlines a feeling of desperation and the player character's deep-seated desire to do what's right, even at great risk to oneself.



** Chapter 4 of "Initiation" (the musical level) takes place on a darkened tv studio set. So to help the player find their way through the live action actors on the large screens will often point to the next staircase or scene transition.

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** Chapter 4 of "Initiation" (the musical level) takes place on a darkened tv gigantic TV studio set. So to help set that's nearly pitch-black with the player find their exception of gigantic glowing screens showing the actors singing and dancing. At several points throughout the level, yellow tape is used to mark out paths and arrows pointing the way through the live action actors on the large level, and a few screens will often point are dedicated to looping footage of the next staircase or scene transition.characters pointing and waving the player through the level.



* NothingIsScarier: The basement of Valhalla Nursing Home is dark, claustrophobic, flooded and has a dead body. The route through it is winding and creates lots of blind corners. It's the perfect spot for an ambush. It contains no enemies, just water and suspicious sounds.

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* NothingIsScarier: The basement of the Valhalla Nursing Home is dark, claustrophobic, flooded and has a dead body. The route through it is winding and creates lots of blind corners. It's the perfect spot for an ambush. It contains no enemies, just water and suspicious sounds.

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** During Alan's brief playable section in Return 4, there is a darkness barrier blocking progression that can only be destroyed with either three flashlight boosts or some other darkness-burning implement, such as a propane tank, flashbang, or flare. Alan only has a flashlight with one battery, and if the player runs out of flashlight boosts before they're able to destroy this barrier, the flashlight will automatically recharge itself, like how the flashlight worked in the first game, preventing a softlock.



* BadBadActing: Ilmo and Jaakko cover both sides of this in their commercials. Ilmo is overly-eager and hammy, while Jaakko is incredibly monotone and makes no attempt at emotion. Jaakko at least admits he's only there for the free beer. [[spoiler: This is somewhat changed for the final commercial, due to Ilmo being alone -- he tries to remain over eager and hammy, but without Jaakko to bounce off of due to his death at the hands of Scratch, there are points where he clearly is missing his brother.]]

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* BadBadActing: Ilmo and Jaakko cover both sides of this in their commercials. Ilmo is overly-eager and hammy, while Jaakko is incredibly monotone and makes no attempt at emotion. Jaakko at least admits he's only there for the free beer. [[spoiler: This [[spoiler:This is somewhat changed for the final commercial, due to Ilmo being alone -- he tries to remain over eager and hammy, but without Jaakko to bounce off of due to his death at the hands of Scratch, there are points where he clearly is missing his brother.]]



* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine. Also seen is "Compton"-brand spray paint, which has a similar oval-shaped red logo with colored dots in a circle, and even a knockoff version of a USPS Ground shipping label.

to:

* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine. Also seen is "Compton"-brand spray paint, which has a similar oval-shaped red logo with colored dots in a circle, circle to the real-life American spray paint brand Krylon, and even a knockoff version of a USPS United States Postal Service Ground shipping label.


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* NoGearLevel: Alan is playable in Return 4 and starts him off with no access to any supplies he might have collected prior. The only supplies he picks up for the entire (thankfully short) level are two batteries and four shotgun shells, against enemies that will continually spawn if the end isn't reached in time, forcing the player to just flee most of the enemies.
Is there an issue? Send a MessageReason:
None


* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine.

to:

* BlandNameProduct: Ahma beer is a reference to the real-life Finnish beer Karhu. Both beers are named after an animal in Finnish, and reference that animal in their branding- Karhu uses a bear, and Ahma uses a wolverine. Also seen is "Compton"-brand spray paint, which has a similar oval-shaped red logo with colored dots in a circle, and even a knockoff version of a USPS Ground shipping label.
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* InterfaceSpoiler: A somewhat common bug can cause a collectible icon for [[spoiler:Alice's photos]] to appear on the talk show studio map as early as the very first time Alan visits [[spoiler:the basement]] during the first chapter of his plotline, spoiling the involvement of an important character whose state isn't even known at that point. After that first time, the player doesn't even get to pick up that item until nearly the end of Alan's story.

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* InterfaceSpoiler: A somewhat common bug can cause a collectible icon for [[spoiler:Alice's photos]] to appear on the talk show studio map as early as the very first time Alan visits [[spoiler:the basement]] during the first chapter of his plotline, spoiling the involvement of an important character whose state isn't even known at that point. After that first time, the player doesn't even get to pick up access that particular area or know that item exists until nearly the end of Alan's story.
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** The NewGamePlus mode changes the ending, [[spoiler: confirming that Logan and Alan Wake survive the events of the game. In remedy's previous effort ''Max Payne 2'', beating the game a second time on an unlocked difficulty level revealed an alternate ending where his doomed love interest Mona Sax survives. Unfortunately, that was made non-canon when the series shifted to Rockstar.]]

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** The NewGamePlus mode [[spoiler: changes the ending, [[spoiler: confirming that Logan and Alan Wake survive the events of the game. In remedy's previous effort ''Max Payne 2'', beating the game a second time on an unlocked difficulty level revealed an alternate ending where his doomed love interest Mona Sax survives. Unfortunately, that was made non-canon when the series shifted to Rockstar.]]
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** The entire conceit of the plot is that Alan [[spoiler: is stuck in a loop, unable to resolve his story in a satisfactory manner and losing his memory of the loops so he does it again. The way to achive the best ending is to accomplish exactly that as the player - defeating the NewGamePlus with the foreknowledge and equipment collected from one's first playthrough.]]


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** The NewGamePlus mode changes the ending, [[spoiler: confirming that Logan and Alan Wake survive the events of the game. In remedy's previous effort ''Max Payne 2'', beating the game a second time on an unlocked difficulty level revealed an alternate ending where his doomed love interest Mona Sax survives. Unfortunately, that was made non-canon when the series shifted to Rockstar.]]
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** In the original game, Taken could only come out at night when it's completely dark. In ''2'', perhaps showing how much more powerful the Dark Presence has become in the intervening years, Taken are out and about even at twilight when the sun is still out but low in the sky. Indeed, most of Saga's gameplay segments take place in the evening rather than outright at night. [[spoiler:Taken to it's logical conclusion at the end when the Dark Place begins to spread out into the world at large. The eternal Deerfest happens during mid day with the sun completely out. This in no way impacts the Dark Presence's hold on the majority of Bright Falls' citizens.]]
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* OohMeAccentsSlipping: British actress Melanie Liburd portrays the American Saga with an appropriate generic American accent, but it wavers sometimes, especially on the American rhotic "R" sound- she usually pronounces her own surname in a distinctly British way as "An-dah-son" rather than "An-der-son".

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