Follow TV Tropes

Following

History VideoGame / AgeOfEmpires

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Age of Empires|I}}'' - 1997
** ''Age of Empires: The Rise of Rome'' - 1998
** ''Age of Empires: Definitive Edition'' - 2018
* ''VideoGame/AgeOfEmpiresII: The Age of Kings'' - 1999
** ''Age of Empires II: The Conquerors'' - 2000
** ''Age of Empires II: HD Edition'' - 2013
*** ''Age of Empires II HD: The Forgotten'' - 2013
*** ''Age of Empires II HD: The African Kingdoms'' - 2015
*** ''Age of Empires II HD: The Rise of the Rajas'' - 2016
** ''Age of Empires II: Definitive Edition'' - 2019
*** ''Age of Empires II Definitive Edition: Lords of the West'' - 2021
* ''VideoGame/AgeOfMythology'' - 2002 - A spin-off focusing on mythological figures and creatures.
** ''Age Of Mythology: The Titans'' - 2003
** ''Age of Mythology: Extended Edition'' - 2014
** ''Age of Mythology: Tale of the Dragon'' - 2016
* ''VideoGame/AgeOfEmpiresIII'' - 2005
** ''Age of Empires III: The [=WarChiefs=]'' - 2006
** ''Age of Empires III: The Asian Dynasties'' - 2008
** ''Age of Empires III: Definitive Edition'' - 2020
* ''Age of Empires: The Age of Kings'' - 2006 - A Turn Based Strategy spin-off for UsefulNotes/NintendoDS.

to:

* ''VideoGame/{{Age of Empires|I}}'' - -- 1997
** ''Age of Empires: The Rise of Rome'' - -- 1998
** ''Age of Empires: Definitive Edition'' - -- 2018
* ''VideoGame/AgeOfEmpiresII: The Age of Kings'' - -- 1999
** ''Age of Empires II: The Conquerors'' - -- 2000
** ''Age of Empires II: HD Edition'' - -- 2013
*** ''Age of Empires II HD: The Forgotten'' - -- 2013
*** ''Age of Empires II HD: The African Kingdoms'' - -- 2015
*** ''Age of Empires II HD: The Rise of the Rajas'' - -- 2016
** ''Age of Empires II: Definitive Edition'' - -- 2019
*** ''Age of Empires II Definitive Edition: Lords of the West'' - -- 2021
* ''VideoGame/AgeOfMythology'' - -- 2002 - -- A spin-off focusing on mythological figures and creatures.
** ''Age Of Mythology: The Titans'' - -- 2003
** ''Age of Mythology: Extended Edition'' - -- 2014
** ''Age of Mythology: Tale of the Dragon'' - -- 2016
* ''VideoGame/AgeOfEmpiresIII'' - -- 2005
** ''Age of Empires III: The [=WarChiefs=]'' - -- 2006
** ''Age of Empires III: The Asian Dynasties'' - -- 2008
** ''Age of Empires III: Definitive Edition'' - -- 2020
* ''Age of Empires: The Age of Kings'' - -- 2006 - -- A Turn Based Turn-Based Strategy spin-off for UsefulNotes/NintendoDS.



** ''Age of Empires: Mythologies'' - 2008 - Same as above.
* ''Age of Empires Online'' - 2011-2014 - A free-to-play free-roaming RTS with RPG Elements.
** ''Age of Empires Online: Project Celeste'' - 2017 - An unofficial server that revives the game with all previously-released content included.
* ''VideoGame/AgeOfEmpiresCastleSiege'' - 2014
* ''VideoGame/AgeOfEmpiresIV'' - Fall 2021 - developed by [[VideoGame/DawnOfWar Relic]] [[VideoGame/CompanyOfHeroes Entertainment]]

to:

** ''Age of Empires: Mythologies'' - -- 2008 - -- Same as above.
* ''Age of Empires Online'' - -- 2011-2014 - -- A free-to-play free-roaming RTS with RPG Elements.
** ''Age of Empires Online: Project Celeste'' - -- 2017 - -- An unofficial server that revives the game with all previously-released content included.
* ''VideoGame/AgeOfEmpiresCastleSiege'' - -- 2014
* ''VideoGame/AgeOfEmpiresIV'' - -- Fall 2021 - -- developed by [[VideoGame/DawnOfWar Relic]] [[VideoGame/CompanyOfHeroes Entertainment]]



* SeparateButIdentical: Although in the first two games you can choose to have all the civilizations the same techs and units, save for the unique units in ''II'', it's averted most of the time, with different civilizations having access to different upgrades and not having access to some units - even having a unique unit or two for themselves. They also possess unique bonuses depending on the civilization.

to:

* SeparateButIdentical: Although in the first two games you can choose to have all the civilizations the same techs and units, save for the unique units in ''II'', it's averted most of the time, with different civilizations having access to different upgrades and not having access to some units - -- even having a unique unit or two for themselves. They also possess unique bonuses depending on the civilization.



* SpeakingSimlish: Present in the first game, averted in every other installment.

to:

* %%* SpeakingSimlish: Present in the first game, averted in every other installment.



** ''Empires Apart'' is a 2018 game that was designed to faithfully reproduce the spirit of ''1'' and ''2''.

to:

** ''Empires Apart'' ''VideoGame/EmpiresApart'' is a 2018 game that was designed to faithfully reproduce the spirit of ''1'' and ''2''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** ''Age of Empires II Definitive Edition: Lords of the West'' - 2021
Is there an issue? Send a MessageReason:
None


In addition, ''VideoGame/StarWarsGalacticBattlegrounds'' is ''Age of Empires'' [[RecycledINSPACE IN SPACE]] ([=LucasArts=] used the AOE II engine) and Ensemble developed an RTS based on the ''Franchise/{{Halo}}'' series, ''VideoGame/HaloWars'', which was Ensemble Studios' swan song, as Microsoft closed them down on 1/29/09, making ''Age of Empires 4'' or ''5'' unlikely. There was also a spiritual successor in the form of ''VideoGame/EmpireEarth'', which was developed by the very same creator of ''Age of Empires'' and released on November 23, 2001. Another spiritual successor, ''VideoGame/ZeroAD'', is being developed (it's still an alpha, though).

to:

In addition, ''VideoGame/StarWarsGalacticBattlegrounds'' is ''Age of Empires'' [[RecycledINSPACE IN SPACE]] ([=LucasArts=] used the AOE II engine) and Ensemble developed an RTS based on the ''Franchise/{{Halo}}'' series, ''VideoGame/HaloWars'', which was Ensemble Studios' swan song, as Microsoft closed them down on 1/29/09, making ''Age of Empires 4'' or ''5'' unlikely.1/29/09. There was also a spiritual successor in the form of ''VideoGame/EmpireEarth'', which was developed by the very same creator of ''Age of Empires'' and released on November 23, 2001. Another spiritual successor, ''VideoGame/ZeroAD'', is being developed (it's still an alpha, though).
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AgeOfEmpiresIV'' - TBA - developed by [[VideoGame/DawnOfWar Relic]] [[VideoGame/CompanyOfHeroes Entertainment]]

to:

* ''VideoGame/AgeOfEmpiresIV'' - TBA Fall 2021 - developed by [[VideoGame/DawnOfWar Relic]] [[VideoGame/CompanyOfHeroes Entertainment]]

Added: 144

Changed: 723

Is there an issue? Send a MessageReason:
Added something.


* ''Age of Empires: The Age of Kings'' - 2006 - A Turn Based Strategy spin-off for Nintendo DS.

to:

* ''Age of Empires: The Age of Kings'' - 2006 - A Turn Based Strategy spin-off for Nintendo DS.UsefulNotes/NintendoDS.



* ''Age of Empires Online'' - 2011 - A free-to-play free-roaming RTS with RPG Elements.

to:

* ''Age of Empires Online'' - 2011 2011-2014 - A free-to-play free-roaming RTS with RPG Elements.Elements.
** ''Age of Empires Online: Project Celeste'' - 2017 - An unofficial server that revives the game with all previously-released content included.



On January 3, 2013, it was announced on the official blog that ''Online'' would have no further content added, though support will be continued for the game. ''Online'' was shut down on July 1, 2014. Before that date, it was widely believed that Microsoft would shut down the Games for Windows -- Live service (which ''Online'' relied upon) that same day, but the company later announced in June 2014 that only ''[=AoEO=]'' is shutting down that day, [[http://www.ign.com/articles/2014/06/30/microsoft-confirms-games-for-windows-live-will-continue not the entire GFWL service.]] In between the closure and the announcement, no new players could join nor could the premium currency be purchased with real money, though it could still be earned in-game by players already present.

2014 also saw the series go mobile with ''[[http://www.ageofempires.com/castlesiege Age of Empires: Castle Siege,]]'' for both Windows Phone and Windows 8. ''Castle Siege'' went for a ''VideoGame/ClashOfClans''-like TowerDefense approach while still retaining many series mainstays.

to:

On January 3, 2013, it was announced on the official blog that ''Online'' would have no further content added, though support will be continued for the game. ''Online'' was shut down on July 1, 2014. Before that date, it was widely believed that Microsoft would shut down the Games for Windows -- Live service (which ''Online'' relied upon) that same day, but the company later announced in June 2014 that only ''[=AoEO=]'' is shutting down that day, [[http://www.ign.com/articles/2014/06/30/microsoft-confirms-games-for-windows-live-will-continue not the entire GFWL service.]] In between the closure and the announcement, no new players could join nor could the premium currency be purchased with real money, though it could still be earned in-game by players already present.

present. However, in 2017, an independent group of developers, using Microsoft's publicly-released development kit under a non-commercial license from Microsoft, revived ''[=AoEO=]'' in the form of ''[[https://projectceleste.com/ Project Celeste]]'', a server emulator that features all the content and online features that was released in the game's official lifespan, with the team planning to add the unreleased Roman civilization based on what was provided before the shutdown. ''Project Celeste'' [[https://www.projectceleste.com/install can be installed]] using either the old UsefulNotes/{{Steam}} installation for ''[=AoEO=]'' or a standalone version.

2014 also saw the series go mobile with ''[[http://www.ageofempires.com/castlesiege Age of Empires: Castle Siege,]]'' ''VideoGame/AgeOfEmpiresCastleSiege'' for both Windows Phone and Windows 8. ''Castle Siege'' went for a ''VideoGame/ClashOfClans''-like TowerDefense approach while still retaining many series mainstays.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoSuchThingAsDehydration: You need to build houses and obtain food to get more people, but don't need wells or other water sources.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Age of Empires III: Definitive Edition'' - 2020
Is there an issue? Send a MessageReason:
None


[[https://www.youtube.com/watch?v=RYwZ6GZXWhA&feature=endscreenOn August 21, 2017, Microsoft announced the much awaited and anticipated fourth installment in the series.]]

to:

[[https://www.youtube.com/watch?v=RYwZ6GZXWhA&feature=endscreenOn com/watch?v=RYwZ6GZXWhA On August 21, 2017, Microsoft announced the much awaited and anticipated fourth installment in the series.]]
Is there an issue? Send a MessageReason:
None


-> ''[[https://www.youtube.com/watch?v=nr0zoGjulZ4&feature=endscreen All hail! King of the losers!]]''

to:

-> ''[[https://www.youtube.com/watch?v=nr0zoGjulZ4&feature=endscreen com/watch?v=nr0zoGjulZ4&t=18 All hail! King of the losers!]]''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Age of Empires II: Definitive Edition'' - 2019
Is there an issue? Send a MessageReason:
None


2014 also saw the series go mobile with ''[[http://www.ageofempires.com/castlesiege Age of Empires: Castle Siege]]'', for both Windows Phone and Windows 8. ''Castle Siege'' went for a ''VideoGame/ClashOfClans''-like TowerDefense approach while still retaining many series mainstays.

On August 21, 2017, Microsoft announced the much awaited and anticipated fourth installment in the series [[https://www.youtube.com/watch?v=RYwZ6GZXWhA&feature=endscreen Here]]

to:

2014 also saw the series go mobile with ''[[http://www.ageofempires.com/castlesiege Age of Empires: Castle Siege]]'', Siege,]]'' for both Windows Phone and Windows 8. ''Castle Siege'' went for a ''VideoGame/ClashOfClans''-like TowerDefense approach while still retaining many series mainstays.

On August 21, 2017, Microsoft announced the much awaited and anticipated fourth installment in the series [[https://www.youtube.com/watch?v=RYwZ6GZXWhA&feature=endscreen Here]]com/watch?v=RYwZ6GZXWhA&feature=endscreenOn August 21, 2017, Microsoft announced the much awaited and anticipated fourth installment in the series.]]

Added: 200

Changed: 90

Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: ''VideoGame/EmpireEarth'', which was made by the same man who created ''Age of Empires''.

to:

* SpiritualSuccessor: SpiritualSuccessor:
**
''VideoGame/EmpireEarth'', which was made by the same man who created ''Age of Empires''.Empires''.
** ''Empires Apart'' is a 2018 game that was designed to faithfully reproduce the spirit of ''1'' and ''2''.
Is there an issue? Send a MessageReason:
None


In addition, ''VideoGame/StarWarsGalacticBattlegrounds'' is ''Age of Empires'' [[RecycledINSPACE IN SPACE]] ([=LucasArts=] used the AOE II engine) and Ensemble developed an RTS based on the ''Franchise/{{Halo}}'' series, ''VideoGame/HaloWars'', which was Ensemble Studios' swan song, as Microsoft closed them down on 1/29/09, making ''Age of Empires 4'' or ''5'' unlikely. There was also a spiritual successor in the form of ''VideoGame/EmpireEarth'', which was developed by the very same creator of ''Age of Empires'' and released on November 23, 2001.

to:

In addition, ''VideoGame/StarWarsGalacticBattlegrounds'' is ''Age of Empires'' [[RecycledINSPACE IN SPACE]] ([=LucasArts=] used the AOE II engine) and Ensemble developed an RTS based on the ''Franchise/{{Halo}}'' series, ''VideoGame/HaloWars'', which was Ensemble Studios' swan song, as Microsoft closed them down on 1/29/09, making ''Age of Empires 4'' or ''5'' unlikely. There was also a spiritual successor in the form of ''VideoGame/EmpireEarth'', which was developed by the very same creator of ''Age of Empires'' and released on November 23, 2001.
2001. Another spiritual successor, ''VideoGame/ZeroAD'', is being developed (it's still an alpha, though).
Is there an issue? Send a MessageReason:
None


** ''Age of Empires III: The War Chiefs'' - 2006

to:

** ''Age of Empires III: The War Chiefs'' [=WarChiefs=]'' - 2006
Is there an issue? Send a MessageReason:
No potholes in headlining quotes.


-> ''[[IShallTauntYou Nice town. I'll take it.]]''

to:

-> ''[[IShallTauntYou Nice ''Nice town. I'll take it.]]''
''
Is there an issue? Send a MessageReason:
None


* SpiritualSuccessor: ''EmpireEarth'', which was made by the same man who created ''Age of Empires''.

to:

* SpiritualSuccessor: ''EmpireEarth'', ''VideoGame/EmpireEarth'', which was made by the same man who created ''Age of Empires''.
Is there an issue? Send a MessageReason:
None


In addition, ''VideoGame/StarWarsGalacticBattlegrounds'' is ''Age of Empires'' [[RecycledINSPACE IN SPACE]] ([=LucasArts=] used the AOE II engine) and Ensemble developed an RTS based on the ''Franchise/{{Halo}}'' series, ''VideoGame/HaloWars'', which was Ensemble Studios' swan song, as Microsoft closed them down on 1/29/09, making ''Age of Empires 4'' or ''5'' unlikely. There was also a spiritual successor in the form of ''EmpireEarth'', which was developed by the very same creator of ''Age of Empires'' and released on November 23, 2001.

to:

In addition, ''VideoGame/StarWarsGalacticBattlegrounds'' is ''Age of Empires'' [[RecycledINSPACE IN SPACE]] ([=LucasArts=] used the AOE II engine) and Ensemble developed an RTS based on the ''Franchise/{{Halo}}'' series, ''VideoGame/HaloWars'', which was Ensemble Studios' swan song, as Microsoft closed them down on 1/29/09, making ''Age of Empires 4'' or ''5'' unlikely. There was also a spiritual successor in the form of ''EmpireEarth'', ''VideoGame/EmpireEarth'', which was developed by the very same creator of ''Age of Empires'' and released on November 23, 2001.

Changed: 149

Removed: 39

Is there an issue? Send a MessageReason:
None


** ''Age of Empires: Definitive Edition'' - 2017

to:

** ''Age of Empires: Definitive Edition'' - 20172018



* AnachronismStew: In most of every game's campaign scenarios, certain liberties are taken with the depiction of cultural groups due to the limits of the preset civilizations in-game. For instance, in the "Ave Caesar" campaign from the ''Rise of Rome'' expansion of the original game, the Britons and Gauls are depicted using the Hellenic and Mesopotamian civilization, due to the lack of a Celtic civilization, and in ''The Age of Kings'' the Western and Eastern Roman Empire's are depicted as Byzantines, who in turn use a Middle Eastern architectural style.

to:

* AnachronismStew: In most of every game's campaign scenarios, certain liberties are taken with the depiction of cultural groups due to the limits of the preset civilizations in-game. For instance, in the "Ave Caesar" campaign from the ''Rise of Rome'' expansion of the original game, the Britons and Gauls are depicted using the Hellenic and Mesopotamian civilization, due to the lack of a Celtic civilization, and in ''The Age of Kings'' the Western and Eastern Roman Empire's are Empire is depicted as Byzantines, who in turn use a Middle Eastern architectural style.



** And of course, healers of all kinds.



* LastLousyPoint: Whenever only one well-hidden enemy unit\building is all that stands before completing the mission.

to:

* LastLousyPoint: Whenever only one well-hidden enemy unit\building unit or building is all that stands before completing the mission.



* WarElephants: All the games have these, give or take an expansion or two. Several factions can use them in the original game, they are unique units for the Persians and Indians in ''II: Age of Kings'' and its ''The Forgotten'' expansion (respectively), the Egyptians use them in ''Mythologies'', and the Indians have them in ''III: The Asian Dynasties''.

to:

* WarElephants: All the games have these, give or take an expansion or two. Several factions can use them in the original game, they are unique units for the Persians and Indians in ''II: Age of Kings'' and its ''The Forgotten'' expansion (respectively), regular units for Southeast Asians in the second game, the Egyptians use them in ''Mythologies'', ''Mythology'', and the Indians have them in ''III: The ''The Asian Dynasties''.



* YouRequireMoreVespeneGas: The first two games and ''Online'' feature four resource types to manage, Food, Wood, Gold and Stone. ''Age of Mythology'' adds Favor, while ''III: Asian Dynasties''' adds Export for the Asian civilizations. ''Castle Siege'' also has enemy pennants.

to:

* YouRequireMoreVespeneGas: The first two games and ''Online'' feature four resource types to manage, Food, Wood, Gold and Stone. ''Age of Mythology'' adds Favor, while ''III: ''The Asian Dynasties''' adds Export for the Asian civilizations. ''Castle Siege'' also has enemy pennants.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AgeOfEmpiresIV'' - 2018 - developed by [[VideoGame/DawnOfWar Relic]] [[VideoGame/CompanyOfHeroes Entertainment]]

to:

* ''VideoGame/AgeOfEmpiresIV'' - 2018 TBA - developed by [[VideoGame/DawnOfWar Relic]] [[VideoGame/CompanyOfHeroes Entertainment]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AgeOfEmpiresIV'' - 2018 - developed by Creator/RelicEntertainment

to:

* ''VideoGame/AgeOfEmpiresIV'' - 2018 - developed by Creator/RelicEntertainment[[VideoGame/DawnOfWar Relic]] [[VideoGame/CompanyOfHeroes Entertainment]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AgeOfEmpiresIV'' - 2018 - developed by Creator/RelicEntertainment
Is there an issue? Send a MessageReason:
None

Added DiffLines:


On August 21, 2017, Microsoft announced the much awaited and anticipated fourth installment in the series [[https://www.youtube.com/watch?v=RYwZ6GZXWhA&feature=endscreen Here]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And of course, healers of all kinds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Age of Empires: Definitive Edition'' - 2017
Is there an issue? Send a MessageReason:
None


* ''Age of Empires: Castle Siege'' - 2014

to:

* ''Age of Empires: Castle Siege'' ''VideoGame/AgeOfEmpiresCastleSiege'' - 2014
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Age of Empires: Castle Siege'' - 2014
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** ''Age of Empires II HD: The Rise of the Rajas'' - 2016
Is there an issue? Send a MessageReason:
None


* WarElephants

to:

* WarElephantsWarElephants: All the games have these, give or take an expansion or two. Several factions can use them in the original game, they are unique units for the Persians and Indians in ''II: Age of Kings'' and its ''The Forgotten'' expansion (respectively), the Egyptians use them in ''Mythologies'', and the Indians have them in ''III: The Asian Dynasties''.
Is there an issue? Send a MessageReason:
None


* GuiltBasedGaming: If you quit in the middle of the game, your side loses and you get scolded. It doesn't help that there's a creepy knight skeleton in the background.

to:

* GuiltBasedGaming: If you quit in the middle of the game, your side loses and you get scolded. It doesn't help that in the first ''Age of Empires'' there's creepy music and a creepy knight skeleton in the background.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuiltBasedGaming: If you quit in the middle of the game, your side loses and you get scolded. It doesn't help that there's a creepy knight skeleton in the background.

Top