History VideoGame / AgeOfEmpires

2nd Jul '17 4:49:41 PM Ilya_Rysenkov
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** And of course, healers of all kinds.
16th Jun '17 5:50:19 PM GrafVonTirol
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** ''Age of Empires: Definitive Edition'' - 2017
31st Dec '16 7:23:36 AM DoctorCooper
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* ''Age of Empires: Castle Siege'' - 2014

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* ''Age of Empires: Castle Siege'' ''VideoGame/AgeOfEmpiresCastleSiege'' - 2014
28th Dec '16 11:03:16 PM DoctorCooper
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* ''Age of Empires: Castle Siege'' - 2014
21st Dec '16 6:18:02 AM naruto8900
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*** ''Age of Empires II HD: The Rise of the Rajas'' - 2016
24th Aug '16 2:22:42 PM Kimarous
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* WarElephants

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* WarElephantsWarElephants: All the games have these, give or take an expansion or two. Several factions can use them in the original game, they are unique units for the Persians and Indians in ''II: Age of Kings'' and its ''The Forgotten'' expansion (respectively), the Egyptians use them in ''Mythologies'', and the Indians have them in ''III: The Asian Dynasties''.
9th Jul '16 4:47:08 PM sparkles38
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* GuiltBasedGaming: If you quit in the middle of the game, your side loses and you get scolded. It doesn't help that there's a creepy knight skeleton in the background.

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* GuiltBasedGaming: If you quit in the middle of the game, your side loses and you get scolded. It doesn't help that in the first ''Age of Empires'' there's creepy music and a creepy knight skeleton in the background.
9th Jul '16 4:33:17 PM sparkles38
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* GuiltBasedGaming: If you quit in the middle of the game, your side loses and you get scolded. It doesn't help that there's a creepy knight skeleton in the background.
3rd Jun '16 7:09:30 PM igordebraga
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* LastLousyPoint: Whenever only one well-hidden enemy unit\building is all that stands before completing the mission.



* MoneyForNothing: At times a resource can get to ludicrous levels without the player having much to spend on it.



* RealTimeWithPause

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* RealTimeWithPauseRealTimeWithPause: Though the first one didn't allow for scrolling or giving commands while paused.



* YouRequireMoreVespeneGas: The first two games and ''Online'' feature four resource types to manage, Food, Wood, Gold and Stone. ''Age of Mythology'' adds Favor, while ''III: Asian Dynasties''' adds Export for the Asian civilizations.

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* YouRequireMoreVespeneGas: The first two games and ''Online'' feature four resource types to manage, Food, Wood, Gold and Stone. ''Age of Mythology'' adds Favor, while ''III: Asian Dynasties''' adds Export for the Asian civilizations. ''Castle Siege'' also has enemy pennants.
7th May '16 11:33:14 PM MrZAP
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** ''Age of Mythology: Tale of the Dragon'' - TBA

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** ''Age of Mythology: Tale of the Dragon'' - TBA2016
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AgeOfEmpires