History VideoGame / AgeOfEmpires

24th Aug '16 2:22:42 PM Kimarous
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* WarElephants

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* WarElephantsWarElephants: All the games have these, give or take an expansion or two. Several factions can use them in the original game, they are unique units for the Persians and Indians in ''II: Age of Kings'' and its ''The Forgotten'' expansion (respectively), the Egyptians use them in ''Mythologies'', and the Indians have them in ''III: The Asian Dynasties''.
9th Jul '16 4:47:08 PM sparkles38
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* GuiltBasedGaming: If you quit in the middle of the game, your side loses and you get scolded. It doesn't help that there's a creepy knight skeleton in the background.

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* GuiltBasedGaming: If you quit in the middle of the game, your side loses and you get scolded. It doesn't help that in the first ''Age of Empires'' there's creepy music and a creepy knight skeleton in the background.
9th Jul '16 4:33:17 PM sparkles38
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Added DiffLines:

* GuiltBasedGaming: If you quit in the middle of the game, your side loses and you get scolded. It doesn't help that there's a creepy knight skeleton in the background.
3rd Jun '16 7:09:30 PM igordebraga
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* LastLousyPoint: Whenever only one well-hidden enemy unit\building is all that stands before completing the mission.



* MoneyForNothing: At times a resource can get to ludicrous levels without the player having much to spend on it.



* RealTimeWithPause

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* RealTimeWithPauseRealTimeWithPause: Though the first one didn't allow for scrolling or giving commands while paused.



* YouRequireMoreVespeneGas: The first two games and ''Online'' feature four resource types to manage, Food, Wood, Gold and Stone. ''Age of Mythology'' adds Favor, while ''III: Asian Dynasties''' adds Export for the Asian civilizations.

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* YouRequireMoreVespeneGas: The first two games and ''Online'' feature four resource types to manage, Food, Wood, Gold and Stone. ''Age of Mythology'' adds Favor, while ''III: Asian Dynasties''' adds Export for the Asian civilizations. ''Castle Siege'' also has enemy pennants.
7th May '16 11:33:14 PM MrZAP
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** ''Age of Mythology: Tale of the Dragon'' - TBA

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** ''Age of Mythology: Tale of the Dragon'' - TBA2016
23rd Apr '16 7:58:06 PM HTD
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* AnachronismStew[=/=]AlternateHistory: Will occur if there are vast technology differences between the players. Also, a few of the campaign scenarios contain events several years apart from each other, even within the same scenario.
** Some changes to the History are a bit boggling, deciding to be purely historical one campaign scenario and then changing history in the next, i.e. Scots winning Battle of Falkirk, Mongols overrunning Europe etc.
** In most of every game's campaign scenarios, certain liberties are taken with the depiction of cultural groups due to the limits of the preset civilizations in-game. For instance, in the "Ave Caesar" campaign from the ''Rise of Rome'' expansion of the original AoE, the Britons and Gauls are depicted using the Hellenic and Mesopotamian civilization, due to the lack of a Northern European civilization, and in ''The Age of Kings'' the Western and Eastern Roman Empire's are depicted as Byzantines, who in turn use a Middle-Eastern architectural style.

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* AnachronismStew[=/=]AlternateHistory: Will occur if there are vast technology differences between the players. Also, a few of the campaign scenarios contain events several years apart from each other, even within the same scenario.
**
AlternateHistory: Some changes to the History are a bit boggling, deciding to be purely historical one campaign scenario and then changing history in the next, i.e. Scots winning Battle of Falkirk, Mongols overrunning Europe etc.
** * AnachronismStew: In most of every game's campaign scenarios, certain liberties are taken with the depiction of cultural groups due to the limits of the preset civilizations in-game. For instance, in the "Ave Caesar" campaign from the ''Rise of Rome'' expansion of the original AoE, game, the Britons and Gauls are depicted using the Hellenic and Mesopotamian civilization, due to the lack of a Northern European Celtic civilization, and in ''The Age of Kings'' the Western and Eastern Roman Empire's are depicted as Byzantines, who in turn use a Middle-Eastern Middle Eastern architectural style.



* EasyLogistics: Played straight most of the time, the units don't need to restock on ammunition and in some games villagers can repair any boats, siege weapons or buildings that you might have, whether they're near a (wood) storage or not.



* EasyLogistics: Played straight most of the time, the units don't need to restock on ammunition and in some games villagers can repair any boats, siege weapons or buildings that you might have, whether they're near a (wood) storage or not.
13th Dec '15 11:19:59 PM Cardinal1989
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Added DiffLines:

** In most of every game's campaign scenarios, certain liberties are taken with the depiction of cultural groups due to the limits of the preset civilizations in-game. For instance, in the "Ave Caesar" campaign from the ''Rise of Rome'' expansion of the original AoE, the Britons and Gauls are depicted using the Hellenic and Mesopotamian civilization, due to the lack of a Northern European civilization, and in ''The Age of Kings'' the Western and Eastern Roman Empire's are depicted as Byzantines, who in turn use a Middle-Eastern architectural style.
13th Dec '15 2:42:00 AM system
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12th Dec '15 9:55:28 PM itsmeetrisha
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* AmplifiedAnimalAptitude: Even the animal characters will automatically run up to the computer's armies.

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* AmplifiedAnimalAptitude: Even the your animal characters will automatically run up to the computer's armies.units.
12th Dec '15 9:52:20 PM itsmeetrisha
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Added DiffLines:

* AmplifiedAnimalAptitude: Even the animal characters will automatically run up to the computer's armies.
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