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* DamageIsFire: Buildings will start burning up to indicate heavy structural damage even when the building in question is mostly made of stone. Walls avert this somewhat by looking like they're gradually disintegrating.
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In addition, the ''StarWars'' RTS ''Galactic Battlegrounds'' is ''Age of Empires'' [[RecycledINSPACE IN SPACE]] ([=LucasArts=] used the AOE II engine) and Ensemble developed an RTS based on the ''{{Halo}}'' series, ''Halo Wars'', which was Ensemble Studios' swan song, as [[BigNo Microsoft closed them down on 1/29/09]], making ''Age of Empires 4'' or ''5'' unlikely. There was also a spiritual successor in the form of EmpireEarth which was developed by the very same creator of Age of Empires and released on November 23, 2001.

to:

In addition, the ''StarWars'' ''Franchise/StarWars'' RTS ''Galactic Battlegrounds'' is ''Age of Empires'' [[RecycledINSPACE IN SPACE]] ([=LucasArts=] used the AOE II engine) and Ensemble developed an RTS based on the ''{{Halo}}'' series, ''Halo Wars'', which was Ensemble Studios' swan song, as [[BigNo Microsoft closed them down on 1/29/09]], making ''Age of Empires 4'' or ''5'' unlikely. There was also a spiritual successor in the form of EmpireEarth which was developed by the very same creator of Age of Empires and released on November 23, 2001.
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** Also inverted: if you play on any difficulty below "Hard", the AI is handicapped. On "Standard" or "Easiest" difficulties, the AI won't attack villagers, making it practically impossible for the player to lose.

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** Also inverted: if you play on any difficulty below "Hard", the AI is handicapped. On "Standard" or and "Easiest" difficulties, the AI won't attack villagers, making it practically impossible for the player to lose.
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** Also inverted: if you play on any difficulty below "Hard", the AI is handicapped. On "Standard" or "Easiest" difficulties, the AI won't attack villagers, making it practically impossible for the player to lose.
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Initially released with the Greek civilisation, the Egyptians, Persians, Celts, Babylonians, and Norse have since been added, with Romans soon to follow. The free-to-play model has also been revamped, allowing persistent players to earn in-game currency to purchase paid content without paying a dime.

to:

Initially released with just the Greek civilisation, the Egyptians, Persians, Celts, Babylonians, Babylonians and Norse have since been added, with Romans soon to follow.added. The free-to-play model has also been revamped, allowing persistent players to earn in-game currency to purchase paid content without paying a dime. On the 3rd of January 2013, it was announced on the official blog that ''Online'' would have no further content added, though support will be continued for the game.



* AwesomeButImpractical: Heavy Cavalry is fast and hard hitting but the fact that they're expensive to produce is detrimental to your economy in the long run. An absolute law that can make or break a multiplayer game.

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* AwesomeButImpractical: Heavy Cavalry is fast in nearly every game are [[LightningBruiser fast, tough and hard hitting hitting]], but the fact that they're expensive to produce is produce, making them detrimental to your economy in the long run. An absolute law that can make or break a multiplayer game.



* ColorCodedForYourConvenience: Optional; if you want, you can configure the game as to have your enemies being red, your allies yellow and yourself blue.

to:

* ColorCodedForYourConvenience: Optional; Optional in most of the games; if you want, you can configure the game as to have your enemies being red, your allies yellow and yourself blue. blue.



* CriticalExistenceFailure: Any unit/building can be saved as long as it has one HP and you have a priest/builder to heal/repair it. But as soon as a flimsy arrow hits it, it's gone for good.

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* CriticalExistenceFailure: Any unit/building can be saved as long as it has one HP and you have a priest/builder to heal/repair it. But as soon as a flimsy arrow or a villager's punch hits it, it's gone for good.



* FlavorText: Each of the games has a description of their unit, their origin and their use in war (for real ones).

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* FlavorText: Each of the games (except ''Online'') has a description of their unit, their origin and their use in war (for real ones).



* ReinventingTheWheel: You redevelop every known technology.

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* ReinventingTheWheel: You have redevelop every known technology.technology in most of the games.



* WorkerUnit: The villagers and the settlers.

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* WorkerUnit: The villagers Villagers and the settlers.all their variants.

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** ''Age of Empires II: HD Edition'' - 2013



** ''Age of Empires: Mythologies'' - 2008 - See above.
* ''Age of Empires Online'' - 2011 - A free-to-play free-roaming RPG.

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** ''Age of Empires: Mythologies'' - 2008 - See Same as above.
* ''Age of Empires Online'' - 2011 - A free-to-play free-roaming RPG.RTS with RPGElements.



'''Age of Empires Online''', however, turned out to be very much in production. The announcement [[BrokenBase broke the base]] almost immediately. The game, made by Gas Powered Games, is intended to enable players "to create a living, growing online world, shared with friends and friendly rivals around the globe, [while] players can develop their own persistent online civilization, which grows even when the player is offline and watch as it progresses from a village to an empire. They can embark on quests along the way, alone or with friends, and to "immerse themselves in epic tales, quirky characters, adventure, history and strategy." The game also includes Live Achievements.
Initially released with the Greek civilisation, Egyptians, Persians, Celts, Babylonians, and Norse have since been added, with Romans soon to follow. The free-to-play model has also been revamped, allowing persistent players to earn in-game currency to purchase paid content without paying a dime.

to:

'''Age ''Age of Empires Online''', Online'', however, turned out to be very much in production. The announcement [[BrokenBase broke the base]] almost immediately. The game, made by Gas Powered Games, is intended to enable players "to create a living, growing online world, shared with friends and friendly rivals around the globe, [while] players can develop their own persistent online civilization, which grows even when the player is offline and watch as it progresses from a village to an empire. They can embark on quests along the way, alone or with friends, and to "immerse themselves in epic tales, quirky characters, adventure, history and strategy." The game also includes Live Achievements.
Achievements.

Initially released with the Greek civilisation, the Egyptians, Persians, Celts, Babylonians, and Norse have since been added, with Romans soon to follow. The free-to-play model has also been revamped, allowing persistent players to earn in-game currency to purchase paid content without paying a dime.



* AgeOfTitles: a whole series.
* AnachronismStew / AlternateHistory: Will occur if there are vast technology differences between the players. Also, a few of the campaign scenarios contain events several years apart from each other, even within the same scenario.

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* AgeOfTitles: a The whole series.
* AnachronismStew / AlternateHistory: AnachronismStew[=/=]AlternateHistory: Will occur if there are vast technology differences between the players. Also, a few of the campaign scenarios contain events several years apart from each other, even within the same scenario.



* DigitizedSprites: The first two games used CGI Rendering before 3d technology became practical in performance and cost.
* ExpansionPack: The games have one or two official expansion packs, which usually rebalance units and come with new civilizations to play.
** Age of Empires Online, as to be expected, has DLC.
* FlavorText: each of the games has description of their unit, their origin and their use in war(for real ones).

to:

* DigitizedSprites: The first two games used CGI Rendering before 3d 3D technology became practical in performance and cost.
* ExpansionPack: ExpansionPack:
**
The games have one or two official expansion packs, which usually rebalance units and come with new civilizations to play.
** Age of Empires Online, as to be expected, ''Online'' has DLC.
Booster Packs, which must be purchased with the premium currency. They add new features and content, much like a regular expansion pack.
* FlavorText: each Each of the games has a description of their unit, their origin and their use in war(for war (for real ones).



* MacGuffin: The War Wagons, Ruins, Relics, etc items to collect/control

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* MacGuffin: The War Wagons, Ruins, Relics, etc items to collect/controlcollect/control.



* SavageSetpiece: normal Elephants.
* SeparateButIdentical: Although in the first two games you can choose to have all the civilizations the same techs and units, save for the unique units in ''2'', it's averted most of the time, with different civilizations having access to different upgrades and not having access to some units - even having a unique unit or two for themselves. They also possess unique bonuses depending on the civilization.

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* SavageSetpiece: normal Normal Elephants.
* SeparateButIdentical: Although in the first two games you can choose to have all the civilizations the same techs and units, save for the unique units in ''2'', ''II'', it's averted most of the time, with different civilizations having access to different upgrades and not having access to some units - even having a unique unit or two for themselves. They also possess unique bonuses depending on the civilization.



* SpeakingSimlish: Present for the early ages in the first VideoGame/AgeOfEmpires games.

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* SpeakingSimlish: Present for the early ages in the first VideoGame/AgeOfEmpires games.game, averted in every other installment.



* TechTree: Somewhat different for all civilizations.

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* TechTree: Somewhat different All civilizations in the first two games shared the same tech tree with some research options locked out depending on the chosen civilization, though an option to unlock the whole tree is available (see SeparateButIdentical above). The other games in the series had separate tech trees for all civilizations.every civilization.



* YouRequireMoreVespeneGas: The first two games and the MMO remake all feature a whopping ''four'' resource types to manage.

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* YouRequireMoreVespeneGas: The first two games and the MMO remake all ''Online'' feature a whopping ''four'' four resource types to manage.manage, Food, Wood, Gold and Stone. ''Age of Mythology'' adds Favor, while ''III: Asian Dynasties''' adds Export for the Asian civilizations.
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* DigitizedSprites: The first two games used CGI Rendering before 3d technology became practical in performance and cost.
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If anything, it only made it worse.


'''Age of Empires Online''', however, turned out to be very much in production. The announcement [[BrokenBase broke the base]] almost immediately, though its free-to-play status may heal wounds. The game, made by Gas Powered Games, is intended to enable players "to create a living, growing online world, shared with friends and friendly rivals around the globe, [while] players can develop their own persistent online civilization, which grows even when the player is offline and watch as it progresses from a village to an empire. They can embark on quests along the way, alone or with friends, and to "immerse themselves in epic tales, quirky characters, adventure, history and strategy." The game also includes Live Achievements.

to:

'''Age of Empires Online''', however, turned out to be very much in production. The announcement [[BrokenBase broke the base]] almost immediately, though its free-to-play status may heal wounds.immediately. The game, made by Gas Powered Games, is intended to enable players "to create a living, growing online world, shared with friends and friendly rivals around the globe, [while] players can develop their own persistent online civilization, which grows even when the player is offline and watch as it progresses from a village to an empire. They can embark on quests along the way, alone or with friends, and to "immerse themselves in epic tales, quirky characters, adventure, history and strategy." The game also includes Live Achievements.
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None

Added DiffLines:

* YouRequireMoreVespeneGas: The first two games and the MMO remake all feature a whopping ''four'' resource types to manage.
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None


Initially released with the Greek civilisation, Egyptians, Persians, Celts, and Babylonians have since been added. The free-to-play model has also been revamped, allowing persistent players to earn in-game currency to purchase paid content without paying a dime.

to:

Initially released with the Greek civilisation, Egyptians, Persians, Celts, Babylonians, and Babylonians Norse have since been added.added, with Romans soon to follow. The free-to-play model has also been revamped, allowing persistent players to earn in-game currency to purchase paid content without paying a dime.
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I\'ll move that to the Ao E II page.
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Generally a page only has one set of quotes; O


--> ''Is the will of one man enough to forge an empire?''
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In addition, the ''StarWars'' RTS ''Galactic Battlegrounds'' is ''Age of Empires'' [[RecycledINSPACE IN SPACE]] ([=LucasArts=] used the AOE II engine) and Ensemble developed an RTS based on the ''{{Halo}}'' series, ''Halo Wars'', which was Ensemble Studios' swan song, as [[BigNo Microsoft closed them down on 1/29/09]], making ''Age of Empires 4'' or ''5'' unlikely.
There was also a spiritual successor in the form of EmpireEarth which was developed by the very same creator of Age of Empires and released on November 23, 2001.

to:

In addition, the ''StarWars'' RTS ''Galactic Battlegrounds'' is ''Age of Empires'' [[RecycledINSPACE IN SPACE]] ([=LucasArts=] used the AOE II engine) and Ensemble developed an RTS based on the ''{{Halo}}'' series, ''Halo Wars'', which was Ensemble Studios' swan song, as [[BigNo Microsoft closed them down on 1/29/09]], making ''Age of Empires 4'' or ''5'' unlikely.
unlikely. There was also a spiritual successor in the form of EmpireEarth which was developed by the very same creator of Age of Empires and released on November 23, 2001.
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to:

There was also a spiritual successor in the form of EmpireEarth which was developed by the very same creator of Age of Empires and released on November 23, 2001.



* SpiritualSuccessor: ''Empire Earth'', which was made by the same man who created ''Age of Empires''.

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* SpiritualSuccessor: ''Empire Earth'', ''EmpireEarth'', which was made by the same man who created ''Age of Empires''.
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* SpiritualSuccessor: ''Empire Earth'', which was made by the same man who created ''Age of Empires''.
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* CriticalExistenceFailure: Any unit/building can be saved as long as it has one HP and you have a priest/builder to heal/repair it.

to:

* CriticalExistenceFailure: Any unit/building can be saved as long as it has one HP and you have a priest/builder to heal/repair it. But as soon as a flimsy arrow hits it, it's gone for good.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CriticalExistenceFailure: Any unit/building can be saved as long as it has one HP and you have a priest/builder to heal/repair it.
Is there an issue? Send a MessageReason:
None


* BoringButPractical: Sometimes the basic and cheaper units are the best.

to:

* BoringButPractical: Sometimes the basic and cheaper inexpensive units are the best.best. Spearmen and Skirmishers are the prime examples of this.
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* BoringButPractical: Sometimes the basic units are the best.
* AwesomeButImpractical: Cavalry is fast and hard hitting but the fact that they're expensive to produce is detrimental to your economy in the long run. An absolute law that can make or break a multiplayer game.

to:

* BoringButPractical: Sometimes the basic units are the best.
* AwesomeButImpractical: Heavy Cavalry is fast and hard hitting but the fact that they're expensive to produce is detrimental to your economy in the long run. An absolute law that can make or break a multiplayer game.game.
* BoringButPractical: Sometimes the basic and cheaper units are the best.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* AwesomeButImpractical: Cavalry is fast and hard hitting but the fact that they're expensive to produce is detrimental to your economy in the long run. An absolute law that can make or break a multiplayer game.
Is there an issue? Send a MessageReason:
Updated AOEO information.


Initially released with the Greek civilisation, Egypt, Persia and the Celts have since been added. A revamp of the free to play model has been announced recently, which promises to allow players to unlock any feature without paying a dime, provided they are willing to invest enough time.

to:

Initially released with the Greek civilisation, Egypt, Persia Egyptians, Persians, Celts, and the Celts Babylonians have since been added. A revamp of the free to play The free-to-play model has also been announced recently, which promises to allow revamped, allowing persistent players to unlock any feature earn in-game currency to purchase paid content without paying a dime, provided they are willing to invest enough time.dime.
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Sinkhole of a subjective trope. Opinions don\'t go in main pages


'''Age of Empires Online''', however, turned out to be very much in production. The announcement [[BrokenBase broke the base]] almost immediately, though its free-to-play status [[AndTheFandomRejoiced may heal wounds]]. The game, made by Gas Powered Games, is intended to enable players "to create a living, growing online world, shared with friends and friendly rivals around the globe, [while] players can develop their own persistent online civilization, which grows even when the player is offline and watch as it progresses from a village to an empire. They can embark on quests along the way, alone or with friends, and to "immerse themselves in epic tales, quirky characters, adventure, history and strategy." The game also includes Live Achievements.

to:

'''Age of Empires Online''', however, turned out to be very much in production. The announcement [[BrokenBase broke the base]] almost immediately, though its free-to-play status [[AndTheFandomRejoiced may heal wounds]].wounds. The game, made by Gas Powered Games, is intended to enable players "to create a living, growing online world, shared with friends and friendly rivals around the globe, [while] players can develop their own persistent online civilization, which grows even when the player is offline and watch as it progresses from a village to an empire. They can embark on quests along the way, alone or with friends, and to "immerse themselves in epic tales, quirky characters, adventure, history and strategy." The game also includes Live Achievements.
Is there an issue? Send a MessageReason:
None


Initially released with the Greek civilisation, Eqypt, Persia and the Celts have since been added. A revamp of the free to play model has been announced recently, which promises to allow players to unlock any feature without paying a dime, provided they are willing to invest enough time.

to:

Initially released with the Greek civilisation, Eqypt, Egypt, Persia and the Celts have since been added. A revamp of the free to play model has been announced recently, which promises to allow players to unlock any feature without paying a dime, provided they are willing to invest enough time.

Added: 341

Changed: 44

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'''Age of Empires Online''', however, has turned out to be very much in production. The announcement [[BrokenBase broke the base]] almost immediately, though its free-to-play status [[AndTheFandomRejoiced may heal wounds]]. The game, currently under development by Gas Powered Games, is intended to enable players "to create a living, growing online world, shared with friends and friendly rivals around the globe, [while] players can develop their own persistent online Greek civilization, which grows even when the player is offline and watch as it progresses from a village to an empire. They can embark on quests along the way, alone or with friends, and to "immerse themselves in epic tales, quirky characters, adventure, history and strategy." The game will also include Live Achievements.

to:

'''Age of Empires Online''', however, has turned out to be very much in production. The announcement [[BrokenBase broke the base]] almost immediately, though its free-to-play status [[AndTheFandomRejoiced may heal wounds]]. The game, currently under development made by Gas Powered Games, is intended to enable players "to create a living, growing online world, shared with friends and friendly rivals around the globe, [while] players can develop their own persistent online Greek civilization, which grows even when the player is offline and watch as it progresses from a village to an empire. They can embark on quests along the way, alone or with friends, and to "immerse themselves in epic tales, quirky characters, adventure, history and strategy." The game will also include includes Live Achievements.Achievements.
Initially released with the Greek civilisation, Eqypt, Persia and the Celts have since been added. A revamp of the free to play model has been announced recently, which promises to allow players to unlock any feature without paying a dime, provided they are willing to invest enough time.



* ColorCodedForYourConvenience: Optional; if you want, you can configure the game as to have your enemies being red,your allies yellow and yourself blue.

to:

* ColorCodedForYourConvenience: Optional; if you want, you can configure the game as to have your enemies being red,your red, your allies yellow and yourself blue.


Added DiffLines:

** Age of Empires Online, as to be expected, has DLC.
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* ''VideoGame/AgeOfEmpires'' - 1997

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* ''VideoGame/AgeOfEmpires'' ''VideoGame/{{Age of Empires|I}}'' - 1997



* SpeakingSimlish: Present for the early ages in the first AgeOfEmpires games.

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* SpeakingSimlish: Present for the early ages in the first AgeOfEmpires VideoGame/AgeOfEmpires games.

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The first game of the AgeOfEmpires series, simply called '''Age of Empires''', was released in 1997. It had 12 civilizations (Assyria, Babylonia, Choson, Egypt, Greece, Hittites, Minoa, Persia, Phoenicia, Shang, Sumer and Yamato) and was set between the Stone and Iron Ages. The campaigns were set in AncientEgypt, AncientGreece, [[BiblicalTimes Babylon]], and Yamato. (Ancient Japan)

An expansion pack '''Age of Empires: The Rise of Rome''' [[ExactlyWhatItSaysOnTheTin adds the Roman empire]] and 4 related civilizations. (Rome, Carthage, Palmyra and Macedonia) The campaigns were set in AncientRome, where the player, depending on the campaign, will side with Rome itself or with their enemies.

!!Age of Empires I and Rise of Rome give examples of:
* ArrowsOnFire: Alchemy
* CarryABigStick: If you are dumb enough to send villagers out to fight in the Stone or Tool Age, you will find them wielding a giant bone. A Big, Fucking, [[FreudWasRight Bone]]. At least that's what it looks like.
* CripplingOverspecialization: All the units had only one attack.
* ClassicCheatCode: [[NukeEm E=mc2 Trooper]]
* DidNotDoTheResearch: Averted. The civilizations are designed to fight the same way their historical counterparts did. The Egyptians, for example, are good at farming and have powerful chariots, but no access to elephants or decent infantry. And the campaigns follow historical events much more closely. There's a decent amount of history which can be learned from the games.
* EarlyInstallmentWeirdness: It's not as refined as the sequels.
* EdutainmentGame: The first purpose of the game is entertainment, but there's plenty of historical information available: the campaigns in the first game dealt with the history of four civilizations - Egypt (the tutorial), Greece, Babylon, and Yamato. While the missions themselves certainly sacrificed historical accuracy for gameplay, the mission intros gave decent background information. ''Rise of Rome'''s campaigns covered the history of Rome from both Rome itself and their enemies.
* EnemyExchangeProgram: The priests can convert your enemies' units. And their priests can convert yours too!
* FinalDeath: Some unique units trigger your defeat when destroyed.
* FirewoodResources
* ForegoneConclusion: One mission in the expansion has you playing as Hannibal, bringing the elephants over the Alps. You know how it's going to end, even if you win, and the victory text basically says, "Well, you'll be remembered as a genius for this tactic, at least."
* FriendlyFireproof: Averted, carelessly deployed catapults would do as much to your own units as the enemy, sometimes more. This makes attacking someone with a fleet of triremes armed with catapults a very bad idea if the ships are all very close together.
* GlassCannon: Siege weapons.
* HeroicSacrifice: Priests in the expansion get the Martyrdom technology, which allows a conversion to be automatically sucessful provided you sacrifice the priest. It falls pretty squarely into AwesomeYetImpractical, though.
* HorseArcher
* IsometricProjection
* LeadTheTarget: The "Ballistics" upgrade.
* MadeOfExplodium: Birds. It's...weird.
* MightyGlacier: War elephants and elite infantry.
* MisplacedWildlife: This series is very bad at this, featuring American bald eagles and alligators despite being set entirely in the Old World (though a [[http://en.wikipedia.org/wiki/Chinese_Alligator relative of the latter]] could have been seen by the Shang) and while lions, gazelles and elephants fit in the Ancient Middle East they are a very weird vision when you are playing a campaign set in Europe or Japan.
* [[ShootTheMedicFirst Shoot The Priest First]]: And with good reason.
* ScratchDamage: The buildings have enough armour that this is all the average unit can do.
* SiegeEngines: Catapults and ballistae.
* SpeakingSimlish:
--> ''Roggan? Wolololooo...''
* SpikedWheels: Scythe Chariots in ''Rise of Rome.''
* TacticalRockPaperScissors: Infantry > Cavalry > Archers > Infantry.
* TakeThat: It features wildlife as various opponents, including stronger, more powerful versions of each. The first enemy encountered in the Yamato (Japanese) campaign? "[[KimbaTheWhiteLion Lion]] [[TheLionKing King]]".
* TechnologyLevels: Stone to Iron Age.
* UnitsNotToScale: When putting people inside Transport Ships.
* VideoGameTime: Damn, 2000 years pass by quickly.[[hottip:* :For those of you who [[DontExplainTheJoke can't get the joke]], that's the time the player must held with all the Relics/Artifacts in their power or the Wonder built in the first game in order to win without destroying the enemy.]]
* YouRequireMoreVespeneGas: Gold, Stone, Wood and Food.

to:

The first game of the AgeOfEmpires series, simply called '''Age of Empires''', was released in 1997. It had 12 civilizations (Assyria, Babylonia, Choson, Egypt, Greece, Hittites, Minoa, Persia, Phoenicia, Shang, Sumer and Yamato) and was set between the Stone and Iron Ages. The campaigns were set in AncientEgypt, AncientGreece, [[BiblicalTimes Babylon]], and Yamato. (Ancient Japan)

An expansion pack '''Age of Empires: The Rise of Rome''' [[ExactlyWhatItSaysOnTheTin adds the Roman empire]] and 4 related civilizations. (Rome, Carthage, Palmyra and Macedonia) The campaigns were set in AncientRome, where the player, depending on the campaign, will side with Rome itself or with their enemies.

!!Age of Empires I and Rise of Rome give examples of:
* ArrowsOnFire: Alchemy
* CarryABigStick: If you are dumb enough to send villagers out to fight in the Stone or Tool Age, you will find them wielding a giant bone. A Big, Fucking, [[FreudWasRight Bone]]. At least that's what it looks like.
* CripplingOverspecialization: All the units had only one attack.
* ClassicCheatCode: [[NukeEm E=mc2 Trooper]]
* DidNotDoTheResearch: Averted. The civilizations are designed to fight the same way their historical counterparts did. The Egyptians, for example, are good at farming and have powerful chariots, but no access to elephants or decent infantry. And the campaigns follow historical events much more closely. There's a decent amount of history which can be learned from the games.
* EarlyInstallmentWeirdness: It's not as refined as the sequels.
* EdutainmentGame: The first purpose of the game is entertainment, but there's plenty of historical information available: the campaigns in the first game dealt with the history of four civilizations - Egypt (the tutorial), Greece, Babylon, and Yamato. While the missions themselves certainly sacrificed historical accuracy for gameplay, the mission intros gave decent background information. ''Rise of Rome'''s campaigns covered the history of Rome from both Rome itself and their enemies.
* EnemyExchangeProgram: The priests can convert your enemies' units. And their priests can convert yours too!
* FinalDeath: Some unique units trigger your defeat when destroyed.
* FirewoodResources
* ForegoneConclusion: One mission in the expansion has you playing as Hannibal, bringing the elephants over the Alps. You know how it's going to end, even if you win, and the victory text basically says, "Well, you'll be remembered as a genius for this tactic, at least."
* FriendlyFireproof: Averted, carelessly deployed catapults would do as much to your own units as the enemy, sometimes more. This makes attacking someone with a fleet of triremes armed with catapults a very bad idea if the ships are all very close together.
* GlassCannon: Siege weapons.
* HeroicSacrifice: Priests in the expansion get the Martyrdom technology, which allows a conversion to be automatically sucessful provided you sacrifice the priest. It falls pretty squarely into AwesomeYetImpractical, though.
* HorseArcher
* IsometricProjection
* LeadTheTarget: The "Ballistics" upgrade.
* MadeOfExplodium: Birds. It's...weird.
* MightyGlacier: War elephants and elite infantry.
* MisplacedWildlife: This series is very bad at this, featuring American bald eagles and alligators despite being set entirely in the Old World (though a [[http://en.wikipedia.org/wiki/Chinese_Alligator relative of the latter]] could have been seen by the Shang) and while lions, gazelles and elephants fit in the Ancient Middle East they are a very weird vision when you are playing a campaign set in Europe or Japan.
* [[ShootTheMedicFirst Shoot The Priest First]]: And with good reason.
* ScratchDamage: The buildings have enough armour that this is all the average unit can do.
* SiegeEngines: Catapults and ballistae.
* SpeakingSimlish:
--> ''Roggan? Wolololooo...''AAAAAHHHHH.....''
* SpikedWheels: Scythe Chariots in ''Rise --> ''All hail! King of Rome.''
* TacticalRockPaperScissors: Infantry > Cavalry > Archers > Infantry.
* TakeThat: It features wildlife as various opponents, including stronger, more powerful versions
the losers!''
--> ''Nice town. I'll take it.''

--> ''Is the will
of each. one man enough to forge an empire?''

'''''Age of Empires''''' is a series of historical RealTimeStrategy games by the Microsoft-owned developer Ensemble Studios.

The first enemy encountered in franchise, so far, is composed by the Yamato (Japanese) campaign? "[[KimbaTheWhiteLion Lion]] [[TheLionKing King]]".
following games/series:
[[index]]
* TechnologyLevels: Stone to Iron Age.
* UnitsNotToScale: When putting people inside Transport Ships.
* VideoGameTime: Damn, 2000 years pass by quickly.[[hottip:* :For those
''VideoGame/AgeOfEmpires'' - 1997
** ''Age
of you who [[DontExplainTheJoke can't get Empires: The Rise of Rome'' - 1998
* ''VideoGame/AgeOfEmpiresII: The Age of Kings'' - 1999
** ''Age of Empires II: The Conquerors'' - 2000
* ''VideoGame/AgeOfMythology'' - 2002 - A spin-off focusing on mythological figures and creatures.
** ''Age Of Mythology: The Titans'' - 2003
* ''VideoGame/AgeOfEmpiresIII'' - 2005
** ''Age of Empires III: The War Chiefs'' - 2006
** ''Age of Empires III: The Asian Dynasties'' - 2008
* ''Age of Empires: The Age of Kings'' - 2006 - A Turn Based Strategy spin-off for Nintendo DS.
%% Don't pothole
the joke]], that's above, it screws the time index.
** ''Age of Empires: Mythologies'' - 2008 - See above.
* ''Age of Empires Online'' - 2011 - A free-to-play free-roaming RPG.
[[/index]]

In addition, the ''StarWars'' RTS ''Galactic Battlegrounds'' is ''Age of Empires'' [[RecycledINSPACE IN SPACE]] ([=LucasArts=] used the AOE II engine) and Ensemble developed an RTS based on the ''{{Halo}}'' series, ''Halo Wars'', which was Ensemble Studios' swan song, as [[BigNo Microsoft closed them down on 1/29/09]], making ''Age of Empires 4'' or ''5'' unlikely.

'''Age of Empires Online''', however, has turned out to be very much in production. The announcement [[BrokenBase broke the base]] almost immediately, though its free-to-play status [[AndTheFandomRejoiced may heal wounds]]. The game, currently under development by Gas Powered Games, is intended to enable players "to create a living, growing online world, shared with friends and friendly rivals around the globe, [while] players can develop their own persistent online Greek civilization, which grows even when
the player must held is offline and watch as it progresses from a village to an empire. They can embark on quests along the way, alone or with all friends, and to "immerse themselves in epic tales, quirky characters, adventure, history and strategy." The game will also include Live Achievements.
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!The series in general give examples of:
* AgeOfTitles: a whole series.
* AnachronismStew / AlternateHistory: Will occur if there are vast technology differences between
the Relics/Artifacts players. Also, a few of the campaign scenarios contain events several years apart from each other, even within the same scenario.
** Some changes to the History are a bit boggling, deciding to be purely historical one campaign scenario and then changing history
in the next, i.e. Scots winning Battle of Falkirk, Mongols overrunning Europe etc.
* AnnoyingArrows: All the archery.
* ArbitraryHeadcountLimit: There's a [[{{Cap}} Population Limit]].
* BoringButPractical: Sometimes the basic units are the best.
* ColorCodedForYourConvenience: Optional; if you want, you can configure the game as to have your enemies being red,your allies yellow and yourself blue.
* ConstructAdditionalPylons:
--> ''"You need to build more houses!"''
* ClassicCheatCode: "How do you turn this on"
* ExpansionPack: The games have one or two official expansion packs, which usually rebalance units and come with new civilizations to play.
* FlavorText: each of the games has description of
their power or the Wonder unit, their origin and their use in war(for real ones).
* GameMod: The games come with a
built in world builder which can be used to create entirely original campaigns for download, which are often more in depth and complex then the original single player. Quality is usually measured in the effort put into aesthetics and the number of 'triggers' in place. The best ones are regarded to be +1000 triggers.
* TheDevTeamThinksOfEverything: Diplomacy in ''II''. For example, you can ask allies for resources. So you can just extort your resources from them, right? WRONG. Eventually, they'll start refusing. Ask for a large enough tribute, and they ''declare war on you''.
* EasyLogistics: Played straight most of the time, the units don't need to restock on ammunition and in some games villagers can repair any boats, siege weapons or buildings that you might have, whether they're near a (wood) storage or not.
* GameplayAndStorySegregation: The information the game can provide [[ShownTheirWork shows the developers did their research]], but only a few of those aspects and tactics show up in the actual gameplay.
* IShallTauntYou: The first two quotes are among the pre-recorded taunts from the series.
* MacGuffin: The War Wagons, Ruins, Relics, etc items to collect/control
* NoFairCheating: If you cheat, some of the benefits are given to the computer as well.
* PublicDomainArtifact: Lots of them, everywhere. Given that the entire series has a strong emphasis in the history side.
* RealTimeWithPause
* ReinventingTheWheel: You redevelop every known technology.
* RegionalRiff: When you start a game, you hear something vaguely appropriate to the nation you chose to play.
* RunningGag: Wololo (the priest [[EnemyExchangeProgram conversion]] sound from the first game) and Roggan (the villagers' sound when selected in the same game) have appeared as taunts in the second and third ''Empires'' games.
* SavageSetpiece: normal Elephants.
* SeparateButIdentical: Although
in the first game in order two games you can choose to win without destroying have all the enemy.]]
* YouRequireMoreVespeneGas: Gold, Stone, Wood
civilizations the same techs and Food.units, save for the unique units in ''2'', it's averted most of the time, with different civilizations having access to different upgrades and not having access to some units - even having a unique unit or two for themselves. They also possess unique bonuses depending on the civilization.
* SillinessSwitch: Some cheat codes unlock everything from cars to laser-shooting bears to [[NinjaPirateZombieRobot gun toting infants on tricycles]].
* SpeakingSimlish: Present for the early ages in the first AgeOfEmpires games.
* TechTree: Somewhat different for all civilizations.
* TheComputerIsACheatingBastard: Masterfully averted by the second game, where the AI is not reliant on any perks the players don't have unless you play on the highest difficulty.
* VideoGameCrueltyPotential
* WarElephants
* WarForFunAndProfit
* WorkerUnit: The villagers and the settlers.
* YouHaveResearchedBreathing
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--> ''[[EnemyExchangeProgram Wololo. Wololo. Ayohyoyoo, Ayohyoyoo...]]''
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--> ''Roggan?''

to:

--> ''Roggan?''''Roggan? Wolololooo...''
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None

Added DiffLines:

* EarlyInstallmentWeirdness: It's not as refined as the sequels.
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* FriendlyFireproof: Averted, carelessly deployed catapults would do as much to your own units as the enemy, sometimes more.

to:

* FriendlyFireproof: Averted, carelessly deployed catapults would do as much to your own units as the enemy, sometimes more. This makes attacking someone with a fleet of triremes armed with catapults a very bad idea if the ships are all very close together.
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Added DiffLines:

* HeroicSacrifice: Priests in the expansion get the Martyrdom technology, which allows a conversion to be automatically sucessful provided you sacrifice the priest. It falls pretty squarely into AwesomeYetImpractical, though.

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