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** Renaissance softens the blow from the original game; [[spoiler: everything above still happens, but then you decide to have a look at a new, uncharted realm anyway - and events there show that you are hardly forgotten by your followers and heroes, and that you're both still capable of helping your people, and that you'll always have a place in the world, whether or not future unknown threats emerge.]]



* BottomlessPits: In the original ''[=ActRaiser=]'', these took one of your lives. In ''Renaissance'', these take away some of your help.

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* BottomlessPits: In the original ''[=ActRaiser=]'', these took one of your lives. In ''Renaissance'', these they no longer instantly kill you, but still take away some of your help.health.



** ''Renaissance'' downplays its usefulness; while still useful, far fewer stars fall, and they don't do so as quickly.



* HealThyself: ''Renaissance'', roughly halfway through the game, gives you a spell that lets you self-heal a percentage of your health on command, provided you have the (considerable) MP to do so.



** Most of the later bosses can be this if you don't just spam Stardust till they croak.

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** Most of the later bosses can be this if you don't just spam Stardust till they croak. Or if you're out of MP, ''can't'' just spam Stardust till they croak.



* SpikesOfDoom: Some kill you instantly, some don't. Unless you're playing the Japanese version, then they all do, unless you're [[MercyInvincibility invincible from taking damage]].

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* SpikesOfDoom: Some kill you instantly, some don't. Unless you're playing the Japanese version, then they all do, unless you're [[MercyInvincibility invincible from taking damage]]. Or unless you're playing ''Renaissance'', in which case ''none'' do (they still hurt, of course).
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** The nature of the lairs changes in ''Renaissance''; they are explicitly explained to be spawning monsters through strange orbs present in each one, no longer have a limit to the amount of monsters they can spawn if left unsealed, and while you do still need your followers' assistance in prepping the seals, you now have to personally go inside and complete a miniature action stage which involves physically destroying the main spawner inside.



* DualBoss: A fair number of the monster lairs in ''Renaissance'' start to contain previous Act I bosses alongside the main Spawner you need to destroy. Luckily, as with any other lair, you only specifically need to destroy the main Spawner.



** Downplayed considerably in ''Renaissance''; you still do everything mentioned above but your miracles don't straight-up terraform everything to grasslands anymore - you're mostly just clearing up the worst of nature's overrun, and even then it's just enough so to make the realms habitable for human life, so Kasandora absolutely stays a desert, Northwall stays a winter wonderland, etc.



* LethalLavaLand: Aitos

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* LethalLavaLand: AitosAitos Act II, courtesy of the local volcano.



* OurGhostsAreDifferent: Migrana, the heroine of Aitos in ''Renaissance'', first appears as a ghost, telling the folk of Aitos to leave her sacred land.

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* OurGhostsAreDifferent: Migrana, the heroine of Aitos in ''Renaissance'', first appears as a ghost, telling the folk of Aitos to leave her sacred land. [[spoiler: She gets her body back through the events of the Simulation section.]]



* SuperDrowningSkills: Water areas in Bloodpool Act I serve as BottomlessPits. Possibly {{justified|Trope}} in that the lake is stated to be poisoned (and the player character is a walking statue).

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* SuperDrowningSkills: Water areas in Bloodpool Act I serve as BottomlessPits. Possibly {{justified|Trope}} in that the lake is stated to be poisoned (and the player character is a walking statue). Downplayed in ''Renaissance'' where Bloodpool's water instead does low but continuous damage, and any pitfall involving water just knocks off a decent chunk of HP and puts you back before the pit.



* SwordBeam: Collectible power-up in one Act (on Normal Mode, anyway), and given as an EleventhHourSuperpower.

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* SwordBeam: Collectible power-up in one Act (on Normal Mode, anyway), and given as an EleventhHourSuperpower. It's one the few mechanics removed in ''Renaissance''.



** Toned down in ''Renaissance''; the Acts themselves are also no longer timed, but the monster lairs, which are new to this version, all get a time limit that you have to destroy the main Spawner in.



* VideoGameCrueltyPotential: Practically an InvokedTrope; maxing out your population requires you to kill your followers by destroying low-level structures, thus making room for higher-level, higher-capacity houses. Earthquakes are the best way to go about this, mostly because the highest-level structures aren't affected by them.

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* VideoGameCrueltyPotential: Practically an InvokedTrope; maxing out your population requires you to kill your followers by destroying low-level structures, thus making room for higher-level, higher-capacity houses. Earthquakes In the SNES original, earthquakes are the best way to go about this, mostly because since the highest-level structures aren't affected by them.them and it affects the entire map.
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* CuteWitch: Daniella in ''Renaissance''. At first, she's quite a coward, wanting to run away from her duties. Over the course of her arc, she develops into a fine witch, gaining the confidence to save the day.


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* OurGhostsAreDifferent: Migrana, the heroine of Aitos in ''Renaissance'', first appears as a ghost, telling the folk of Aitos to leave her sacred land.


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* SleptThroughTheApocalypse: In ''Renaissance'', Philotas falls victim to this before his rescue by the Fillmore leaders. According to Philotas, he used to rule over the lands that became Fillmore until his curse by Tanzra.
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** Lampshaded in ''Renaissance''. You are able to name the Lord of Light whatever you want, but he cannot be named "God/YHWH/Yahweh/Jehova/Iehova", as the game will make that as invalid. This is averted in the Japanese version as the kanji for "Kami" is not considered invalid.

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** Lampshaded in ''Renaissance''. You are able to name the Lord of Light whatever you want, but he cannot be named "God/YHWH/Yahweh/Jehova/Iehova", as the game will make that as invalid. This is averted in the Japanese version as the kanji for "Kami" is not considered invalid.invalid, and naming him "Kami" in the US is fair game, too.

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* AdaptationalCurves: In the original ''[=ActRaiser=]'', the Master's avatar in the sidescrolling segments was clearly masculine but otherwise had little defining features beside his armor, while the angel was a nude cherub. In ''Renaissance'', the avatar has been remade into a {{Bishounen}} and the angel is now an [[AmbiguousGender androgynous]] human child with angel wings and a halo.

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* AdaptationalCurves: AdaptationalCurves:
**
In the original ''[=ActRaiser=]'', the Master's avatar in the sidescrolling segments was clearly masculine but otherwise had little defining features beside his armor, while the angel was a nude cherub. In ''Renaissance'', the avatar has been remade into a {{Bishounen}} and the angel is now an [[AmbiguousGender androgynous]] human child with angel wings and a halo.halo.
** In the original ''Actraiser'', Rafflasher was just a mass of vines and plant-like maws. In ''Renaissance'', she has been turned into a beautiful dryad with a nice body. Still just as deadly as her original counterpart.
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** GoodIsNotNice: The Master can be very much the God of the Old Testament, and is perfectly capable of sending a BoltOfDivineRetribution down on his followers' heads if the offerings don't keep coming, or conduct urban renewal with an earthquake, which kills all worshippers not in the highest level of housing. This is, in fact, ''necessary'' to reach the highest level.

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** GoodIsNotNice: The Master can be very much the God of the Old Testament, and is perfectly capable of sending a BoltOfDivineRetribution down on his followers' heads if the offerings don't keep coming, or conduct urban renewal with an earthquake, which kills all worshippers not in the highest level of housing. This is, in fact, ''necessary'' to reach the highest level. The Angel {{Lampshades}} this early on in ''Renaissance''.
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** Bloodpool - Germany and Romania (the castle of Bloodpool appears distinctly European in style, and the bosses of the Acts are a winged manticore and a vampire/werewolf.) In ''Renaissance'', the Bloodmen are dressed in a manner similar to the UsefulNotes/Romani

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** Bloodpool - Germany and Romania (the castle of Bloodpool appears distinctly European in style, and the bosses of the Acts are a winged manticore and a vampire/werewolf.) In ''Renaissance'', the Bloodmen are dressed in a manner similar to the UsefulNotes/RomaniUsefulNotes/{{Romani}}
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** Northwall - Scandinavia (takes place in the cold north and has a giant tree akin to the mythical trees of Norse legends). The Northmen bear a resemblance to the UsefulNotes/Sapmi in ''Renaissance''

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** Northwall - Scandinavia (takes place in the cold north and has a giant tree akin to the mythical trees of Norse legends). The Northmen bear a resemblance to the UsefulNotes/Sapmi UsefulNotes/{{Sapmi}} in ''Renaissance''
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* CallARabbitASmeerp: In ''Renaissance'', a number of enemies in the "On the Hunt" sidequests are referred to by names that belie their actual apppearance, starting with the "Mummia" which is the name given to the mummies in Kasandora Act 2, with "mummia" actually referring to the bitumen used in the Egyptian mummification process. Marahna does this with both enemies that need to be hunted, with the clearly [[https://en.wikipedia.org/wiki/ akephaloi]]-inspired enemies called "Dullahans" and TheGrimReaper enemies being a subject of SadlyMythtaken and called "[[https://en.wikipedia.org/wiki/Mara_(demon) Mara]]". This also somehow turns the given name Loki into an improper name for the ice giant enemies in Northwall, and only to the tougher variation seen in Act 2.

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* CallARabbitASmeerp: In ''Renaissance'', a number of enemies in the "On the Hunt" sidequests are referred to by names that belie their actual apppearance, starting with the "Mummia" which is the name given to the mummies in Kasandora Act 2, with "mummia" actually referring to the bitumen used in the Egyptian mummification process. Marahna does this with both enemies that need to be hunted, with the clearly [[https://en.wikipedia.org/wiki/ org/wiki/Headless_men akephaloi]]-inspired enemies called "Dullahans" and TheGrimReaper enemies being a subject of SadlyMythtaken and called "[[https://en.wikipedia.org/wiki/Mara_(demon) Mara]]". This also somehow turns the given name Loki into an improper name for the ice giant enemies in Northwall, and only to the tougher variation seen in Act 2.
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* CallARabbitASmeerp: In ''Renaissance'', a number of enemies in the "On the Hunt" sidequests are referred to by names that belie their actual apppearance, starting with the "Mummia" which is the name given to the mummies in Kasandora Act 2, with "mummia" actually referring to the bitumen used in the Egyptian mummification process. Marahna does this with both enemies that need to be hunted, with the clearly [[https://en.wikipedia.org/wiki/ akephaloi]]-inspired enemies called "Dullahans" and TheGrimReaper enemies being a subject of SadlyMythtaken and called "[[https://en.wikipedia.org/wiki/Mara_(demon) Mara]]". This also somehow turns the given name Loki into an improper name for the ice giant enemies in Northwall, and only to the tougher variation seen in Act 2.

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* AdaptationalAngstUpgrade: In the original ''[=ActRaiser=]'', the Arctic Wyvern merely existed to be the literal [[TheDragon Dragon]] to Tanzra. In ''Renaissance'', the Wyvern is given a backstory showing that he was once friends with the AmbiguouslyHuman Taia, but the return of the Lord of Light has caused Tanzra's influence to force the Wyvern to fluctuate between being an {{Expy}} of [[Literature/TheHobbit Smaug]] and a TragicMonster.



* AnAxToGrind: The Minotaurus boss of Filmore Act II.

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* AmazingTechnicolorPopulation: In ''Renaissance'', your ally in Northwall is the blue-skined Taia, who more than bears a passing resemblance to the Jotunns of Norse Mythology.
* AnAxToGrind: The Minotaurus boss of Filmore Fillmore Act II.II. Philotas, the ally of Fillmore in ''Renaissance'', also carries a battle-axe of his own.



%%* BottomlessPits

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%%* BottomlessPits* BottomlessPits: In the original ''[=ActRaiser=]'', these took one of your lives. In ''Renaissance'', these take away some of your help.



* DemBones: Mainly seen as skeletal mini-dragons.

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* DemBones: Mainly seen as skeletal mini-dragons.Dragonteeth and Dragonewts.



** Fillmore - Greece (the bosses of both Acts are the Centaurus and the Minotaurus, creatures from Greek mythology)

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** Fillmore - Greece (the bosses of both Acts are the Centaurus and the Minotaurus, creatures from Greek mythology)mythology. One of the enemies in Act II are called "Dragonteeth" in reference to the Dragon-tooth warriors guarding the Golden Fleece.)



* GodIsGood: The Master contains equal parts Conan, Rambo and Giuliani.

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* GodIsGood: The Master contains equal parts Conan, Rambo Rambo, and Giuliani.



* LivingStatue: The Master's humanoid form is, well... a statue of The Master, before he animates it. Kalia, the boss of Marahna Act II, is a floating statue of a demon with [[MultiArmedAndDangerous six arms]] and a serpent's head.

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* LivingStatue: The Master's humanoid form is, well... a statue of The Master, before he animates it. Kalia, the boss of Marahna Act II, is a floating statue of a demon with [[MultiArmedAndDangerous six arms]] and a serpent's head.head, at least in the original.



** The unique background music track for Northwall Act II is also titled "The World Tree."
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** Bloodpool - Medieval Europe (the castle of Bloodpool appears distinctly European in style, and the bosses of the Acts are a winged manticore and a vampire/werewolf.)
** Kasandora - Ancient Egypt (is mostly desert by the time you arrive there, and you venture inside a pyramid in Act 2 where you fight mummies, bird-head warriors patterned after Horus, and the boss looks like Tutenkhamen's golden mortuary mask)

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** Bloodpool - Medieval Europe Germany and Romania (the castle of Bloodpool appears distinctly European in style, and the bosses of the Acts are a winged manticore and a vampire/werewolf.)
) In ''Renaissance'', the Bloodmen are dressed in a manner similar to the UsefulNotes/Romani
** Kasandora - Ancient Egypt (is mostly desert by the time you arrive there, and you venture inside a pyramid in Act 2 where you fight mummies, ''Renaissance'''s take on the act having giant statues of Anubis inside, bird-head warriors patterned after Horus, Horus and Ra, and the boss looks like Tutenkhamen's golden mortuary mask)



** Marahna - India/Cambodia/Mesoamerica (has Native American enemies, a Cambodian Temple, and a boss that resembles a Hindu god)
** Northwall - Scandinavia (takes place in the cold north and has a giant tree akin to the mythical trees of Norse legends)

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** Marahna - India/Cambodia/Mesoamerica Southeast Asia (has Native American enemies, a Cambodian Temple, Temple and a boss that resembles a Hindu god)
** Northwall - Scandinavia (takes place in the cold north and has a giant tree akin to the mythical trees of Norse legends)legends). The Northmen bear a resemblance to the UsefulNotes/Sapmi in ''Renaissance''
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** Aitos - Japan (has bamboo, {{Samurai}} and {{Tengu}} enemies, an Oriental Dragon as the boss of Act 1, and a monstrous [[http://en.wikipedia.org/wiki/Wanyudo Wanyudo]] as the boss of Act 2)

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** Aitos - Japan (has bamboo, {{Samurai}} and {{Tengu}} enemies, an Oriental Dragon as the boss of Act 1, and a monstrous [[http://en.wikipedia.org/wiki/Wanyudo Wanyudo]] as the boss of Act 2)2). In Actraiser Renaissance, the people of Aitos are known as the Aitok, a counterpart to the Ainu folk in Hokkaido. Their hero is even a kamuy in the form of Migrana.
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* DeadAllAlong: Mixed with DeadGuyImpersonation in ''Renaissance''. Zeppelin Wolf did indeed exist before the Lord of Light arrived in Bloodpool, but he was killed by one of Tanzra's agents and his corpse was posessed by this same agent, turning him into the Vampire/Werewolf that appears as the boss. After the boss fight, the Angel comments that something was holding Zeppelin Wolf's full powers back, suggesting that a shred of the ''real'' Zeppelin Wolf's soul was still lingering in the agent's body.

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* DeadAllAlong: Mixed with DeadGuyImpersonation DeadPersonImpersonation in ''Renaissance''. Zeppelin Wolf did indeed exist before the Lord of Light arrived in Bloodpool, but he was killed by one of Tanzra's agents and his corpse was posessed by this same agent, turning him into the Vampire/Werewolf that appears as the boss. After the boss fight, the Angel comments that something was holding Zeppelin Wolf's full powers back, suggesting that a shred of the ''real'' Zeppelin Wolf's soul was still lingering in the agent's body.
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** ScaledUp: In ''Renaissance'', Kalia is rewritten to be [[SinisterMinister the high priest]] of Consecrate Green, the religious group based in Marahna which the local GoodSheperd is a part of. Towards the climax of the town segment, Kalia creates a miasma that infects the people, prompting the young priest to ask for your help. In retaliation for dispersing the miasma, Kalia [[JustForPun sheds his skin]] to reveal his true form as one of Tanzra's agents.

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** ScaledUp: In ''Renaissance'', Kalia is rewritten to be [[SinisterMinister the high priest]] of Consecrate Green, the religious group based in Marahna which the local GoodSheperd GoodShepherd is a part of. Towards the climax of the town segment, Kalia creates a miasma that infects the people, prompting the young priest to ask for your help. In retaliation for dispersing the miasma, Kalia [[JustForPun sheds his skin]] to reveal his true form as one of Tanzra's agents.
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* DeadAllAlong: Mixed with DeadGuyImpersonation in ''Renaissance''. Zeppelin Wolf did indeed exist before the Lord of Light arrived in Bloodpool, but he was killed by one of Tanzra's agents and his corpse was posessed by this same agent, turning him into the Vampire/Werewolf that appears as the boss. After the boss fight, the Angel comments that something was holding Zeppelin Wolf's full powers back, suggesting that a shred of the ''real'' Zeppelin Wolf's soul was still lingering in the agent's body.

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* ChainReactionDestruction: The bosses explode in that manner.

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** Lampshaded in ''Renaissance''. You are able to name the Lord of Light whatever you want, but he cannot be named "God/YHWH/Yahweh/Jehova/Iehova", as the game will make that as invalid. This is averted in the Japanese version as the kanji for "Kami" is not considered invalid.
* ChainReactionDestruction: The bosses explode in that manner.manner

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%%* BubblegloopSwamp: Bloodpool, and to some extent Marahna Act 1.

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%%* * BubblegloopSwamp: Bloodpool, Bloodpool Act 1, and to some extent Marahna Act 1.


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* ReptilesAreAbhorrent: A number of enemies are of a reptilian nature, notably snakes or Lizardmen. Kalia is a snakelike demon acting as the Act 2 boss of Marahna.
** ScaledUp: In ''Renaissance'', Kalia is rewritten to be [[SinisterMinister the high priest]] of Consecrate Green, the religious group based in Marahna which the local GoodSheperd is a part of. Towards the climax of the town segment, Kalia creates a miasma that infects the people, prompting the young priest to ask for your help. In retaliation for dispersing the miasma, Kalia [[JustForPun sheds his skin]] to reveal his true form as one of Tanzra's agents.
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* SacredBowAndArrows: The angel uses this to fend off monsters in the dim sections.

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* SacredBowAndArrows: The angel uses this to fend off monsters in the dim sim sections.
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* SacredBowAndArrows: The angel uses this to fend off monsters in the dim sections.
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** Fillmore - Greece (the bosses of both Acts are a centaur and the Minotaurus, creatures from Greek mythology)
** Bloodpool - Medieval Europe (the castle of Bloodpool appears distinctly European in style, and the bosses of the Acts are a winged manticore and a mage/werewolf.)

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** Fillmore - Greece (the bosses of both Acts are a centaur the Centaurus and the Minotaurus, creatures from Greek mythology)
** Bloodpool - Medieval Europe (the castle of Bloodpool appears distinctly European in style, and the bosses of the Acts are a winged manticore and a mage/werewolf.vampire/werewolf.)
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* BittersweetEnding: By the end of the game, the world is beautiful, everyone's happy...[[spoiler:and they don't need you anymore, so your temples are empty, your statue forgotten.]]
** Depending on your interpretation, it might not be so bittersweet after all; [[spoiler:if the people don't need the Master anymore, then they are truly at peace and capable of solving their problems on their own, which was the Master's goal all along. If the Master is truly selfless and benevolent, he shouldn't care that he is no longer praised if the people are happier, anyway.]]

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* BittersweetEnding: BittersweetEnding:
**
By the end of the game, ''[=ActRaiser=]'', the world is beautiful, everyone's happy...[[spoiler:and they don't need you anymore, so your temples are empty, your statue forgotten.]]
** Depending on your interpretation, it might not be so bittersweet after all; [[spoiler:if the people don't need the Master anymore, then they are truly at peace and capable of solving their problems on their own, which was the Master's goal all along. If the Master is truly selfless and benevolent, he shouldn't care that he is no longer praised if the people are happier, anyway.
]]



* BottomlessPits
* BubblegloopSwamp: Bloodpool, and to some extent Marahna Act 1.

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* %%* BottomlessPits
* %%* BubblegloopSwamp: Bloodpool, and to some extent Marahna Act 1.
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* FloweryElizabethanEnglish: The dialogue in ''Renaissance'' is fittingly presented in a manner similar to the King James translation of the Bible.

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* AnAxToGrind: The Minotaur boss of Filmore Act II.

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* AnAxToGrind: The Minotaur Minotaurus boss of Filmore Act II.



* DigitizedSprites: All of ''Renaissance'''s graphics, aside from dialogue portraits and the World Map, are all pre-rendered sprites of 3D models.



** Fillmore - Greece (the bosses of both Acts are a centaur and a minotaur, creatures from Greek mythology)

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** Fillmore - Greece (the bosses of both Acts are a centaur and a minotaur, the Minotaurus, creatures from Greek mythology)



* ALoadOfBull: The boss of Fillmore Act II is a Minotaur armed with AnAxToGrind.

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* ALoadOfBull: The boss of Fillmore Act II is a Minotaur the Minotaurus armed with AnAxToGrind.
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* OurWerewolvesAreDifferent: the boss of Bloodpool Act II is a magician that turns into a werewolf midway through the battle.

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* OurWerewolvesAreDifferent: the The boss of Bloodpool Act II is a magician that who turns into a werewolf midway through the battle.
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There's no A in "led".


* CensorshipBureau: Nintendo's policies lead to the God/Master/Satan/Tanzra name changes.

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* CensorshipBureau: Nintendo's policies lead led to the God/Master/Satan/Tanzra name changes.
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* TowerDefense: In ''Renaissance'', you'll need to defend your towns and temples from monster sieges by building gatehouses (to block off roads) and block houses (to pelt monsters with arrows), placing palisades to slow down the encroaching hordes, and attacking the monsters with a "hero" unit and your angel's Miracles.
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* BarbieDollAnatomy: The angel is naked.
* BittersweetEnding: By the end of the game, the world is beautiful, everyone's happy... [[spoiler: and they don't need you anymore, so your temples are empty, your statue forgotten.]]
** Depending on your interpretation, it might not be so bittersweet after all; [[spoiler: if the people don't need the Master anymore, then they are truly at peace and capable of solving their problems on their own, which was the Master's goal all along. If the Master is truly selfless and benevolent, he shouldn't care that he is no longer praised if the people are happier, anyway.]]
** Actraiser 2's ending is also bittersweet; Tanzra has been defeated and the world is at peace once more, [[spoiler: but all of the angels have died in the attempt to infiltrate his domain when the Master willingly [[ColonyDrop crashes the Sky Temple into it]] to break the barrier surrounding it, and the Master himself has disappeared without a trace.]]

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* BarbieDollAnatomy: The In the original game, the angel is naked.
buck naked, but no visible features are shown. Averted in ''Renaissance'', which gives them clothes.
* BittersweetEnding: By the end of the game, the world is beautiful, everyone's happy... [[spoiler: and [[spoiler:and they don't need you anymore, so your temples are empty, your statue forgotten.]]
** Depending on your interpretation, it might not be so bittersweet after all; [[spoiler: if [[spoiler:if the people don't need the Master anymore, then they are truly at peace and capable of solving their problems on their own, which was the Master's goal all along. If the Master is truly selfless and benevolent, he shouldn't care that he is no longer praised if the people are happier, anyway.]]
** Actraiser 2's ''[=ActRaiser=] 2''[='s=] ending is also bittersweet; Tanzra has been defeated and the world is at peace once more, [[spoiler: but all of the angels have died in the attempt to infiltrate his domain when the Master willingly [[ColonyDrop crashes the Sky Temple into it]] to break the barrier surrounding it, and the Master himself has disappeared without a trace.]]
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* InvulnerableAttack: When you cast a spell, you are invincible during the process. Yes, even on boss fights.

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