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updated wicks with new namespace


Sega announced a SpiritualSuccessor by Ace Team entitled ''VideoGame/{{SolSeraph}}'', to be released on PC, UsefulNotes/PlayStation4, Xbox One and Nintendo Switch on July 10th 2019 with Yuzo Koshiro, who composed the music for [=ActRaiser=] scoring the new game and Jonas Kyrazes (VideoGame/TheTalosPrinciple) writing the narrative.

On September 23, 2021, a full remake of the original ''Actraiser'' titled ''Actraiser Renaissance'' was announced and released for the UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/{{Steam}}, and mobile devices. In addition to featuring completely overhauled graphics, ''Renaissance'' boasts expanded gameplay; this includes new additions in both the action and Sim Mode segments, an entirely new realm, new levels and bosses, 15 new music tracks plus a remastered soundtrack by original composer Creator/YuzoKoshiro, and quality of life features.

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Sega announced a SpiritualSuccessor by Ace Team entitled ''VideoGame/{{SolSeraph}}'', to be released on PC, UsefulNotes/PlayStation4, Platform/PlayStation4, Xbox One and Nintendo Switch on July 10th 2019 with Yuzo Koshiro, who composed the music for [=ActRaiser=] scoring the new game and Jonas Kyrazes (VideoGame/TheTalosPrinciple) writing the narrative.

On September 23, 2021, a full remake of the original ''Actraiser'' titled ''Actraiser Renaissance'' was announced and released for the UsefulNotes/PlayStation4, Platform/PlayStation4, UsefulNotes/NintendoSwitch, UsefulNotes/{{Steam}}, Platform/{{Steam}}, and mobile devices. In addition to featuring completely overhauled graphics, ''Renaissance'' boasts expanded gameplay; this includes new additions in both the action and Sim Mode segments, an entirely new realm, new levels and bosses, 15 new music tracks plus a remastered soundtrack by original composer Creator/YuzoKoshiro, and quality of life features.
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trope was cut/disambiguated due to cleanup


** ScaledUp: In ''Renaissance'', Kalia is rewritten to be [[SinisterMinister the high priest]] of Consecrate Green, the religious group based in Marahna which the local GoodShepherd is a part of. Towards the climax of the town segment, Kalia creates a miasma that infects the people, prompting the young priest to ask for your help. In retaliation for dispersing the miasma, Kalia [[JustForPun sheds his skin]] to reveal his true form as one of Tanzra's agents.

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** ScaledUp: In ''Renaissance'', Kalia is rewritten to be [[SinisterMinister the high priest]] of Consecrate Green, the religious group based in Marahna which the local GoodShepherd is a part of. Towards the climax of the town segment, Kalia creates a miasma that infects the people, prompting the young priest to ask for your help. In retaliation for dispersing the miasma, Kalia [[JustForPun sheds his skin]] skin to reveal his true form as one of Tanzra's agents.
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* ConspicuousElectricObstacle:
**Bloodpool Act 2 has blue sticks that shoot out lightning.
**Marahna Act 2 has red and blue sphere pairs that release electric charge between whenever the spheres are still.

Changed: 692

Removed: 1195

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Not notable aversion


* {{Bowdlerise}}: Nintendo's policies led to the God/Master & Satan/Tanzra name changes.
** Lampshaded in ''Renaissance''. You are able to name the Lord of Light whatever you want, but he cannot be named "God/YHWH/Yahweh/Jehova/Iehova", as the game will make that as invalid. This is averted in the Japanese version as the kanji for "Kami" is not considered invalid, and naming him "Kami" or "Elohim" in the US is fair game, too.
** Similarly, in the French version, "Dieu" is fair game.

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* {{Bowdlerise}}: Nintendo's policies led to the God/Master & Satan/Tanzra name changes.
** Lampshaded in ''Renaissance''. You
changes. In ''Renaissance'', you are able to name the Lord of Light whatever you want, but he cannot be named "God/YHWH/Yahweh/Jehova/Iehova", as the game will make that as invalid. This is averted not in the Japanese version as the kanji for "Kami" is not considered invalid, and naming him "Kami" or "Elohim" in the US is fair game, too.
**
too. Similarly, in the French version, "Dieu" is fair game.



* GreenAesop: Thoroughly averted. Areas start out with a variety of ecosystems, from swamps and jungles to deserts and artic tundra. All will be cleared out to make room for more houses and farms. The game has an almost UsefulNotes/ManifestDestiny attitude towards the spread of your worshipers.
** Downplayed considerably in ''Renaissance''; you still do everything mentioned above but your miracles don't straight-up terraform everything to grasslands anymore - you're mostly just clearing up the worst of nature's overrun, and even then it's just enough so to make the realms habitable for human life, so Kasandora absolutely stays a desert, Northwall stays a winter wonderland, etc.



* JumpPhysics: Largely averted. Once you've committed to the direction of a jump, you can't change it, and you can't do other tricks like turning around in midair and swinging your sword at enemies behind you, either. At best you can slightly lengthen or shorten your leap by holding the respective direction.
** Played straight in ''Renaissance'', which keeps the original's fixed-height jumps but grants more air control.

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* JumpPhysics: Largely averted. Once you've committed to the direction of a jump, you can't change it, and you can't do other tricks like turning around in midair and swinging your sword at enemies behind you, either. At best you can slightly lengthen or shorten your leap by holding the respective direction.
** Played straight in ''Renaissance'',
''Renaissance'' introduces one, which keeps the original's fixed-height jumps but grants more air control.
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Dark Chick has been disambiguated


* DarkChick: The ice demon of Lovaous used her [[MsFanservice gorgeous nude human form's]] [[TheVamp feminine wiles]] to seduce and lull the king into a deep sleep, and takes on both forms as a both the ice demon made of beautiful crystals and alluring human form [[DarkActionGirl in the battle against the Master.]]

Added: 485

Removed: 487

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* {{Bowdlerise}}: Nintendo's policies led to the God/Master & Satan/Tanzra name changes.
** Lampshaded in ''Renaissance''. You are able to name the Lord of Light whatever you want, but he cannot be named "God/YHWH/Yahweh/Jehova/Iehova", as the game will make that as invalid. This is averted in the Japanese version as the kanji for "Kami" is not considered invalid, and naming him "Kami" or "Elohim" in the US is fair game, too.
** Similarly, in the French version, "Dieu" is fair game.



* CensorshipBureau: Nintendo's policies led to the God/Master & Satan/Tanzra name changes.
** Lampshaded in ''Renaissance''. You are able to name the Lord of Light whatever you want, but he cannot be named "God/YHWH/Yahweh/Jehova/Iehova", as the game will make that as invalid. This is averted in the Japanese version as the kanji for "Kami" is not considered invalid, and naming him "Kami" or "Elohim" in the US is fair game, too.
** Similarly, in the French version, "Dieu" is fair game.
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None

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* PokeInTheThirdEye: An oracle dies of the Minotaurus' death curse in the present after witnessing the Minotaurus place it in the future. In ''Renaissance'' he's just randomly its first victim instead.
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Shes Got Legs is not longer a trope. ZCE


* MsFanservice: In ''[=ActRaiser=] 2'', the demon of Lovaous, a demon made of beautiful ice, takes the form of an equally beautiful woman, who is naked with [[ShesGotLegs shapely legs]], [[LongHairIsFeminine long wavy hair]], and [[HartmanHips alluring hips]]. The demon took this form to seduce the king of Lovaous into an endless sleep.

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* MsFanservice: In ''[=ActRaiser=] 2'', the demon of Lovaous, a demon made of beautiful ice, takes the form of an equally beautiful woman, who is naked with [[ShesGotLegs shapely legs]], legs, [[LongHairIsFeminine long wavy hair]], and [[HartmanHips alluring hips]]. The demon took this form to seduce the king of Lovaous into an endless sleep.
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* OurMinotaursAreDifferent: The boss of Fillmore Act II is the Minotaurus, armed with an ax.

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* OurMinotaursAreDifferent: The boss of Fillmore Act II is the Minotaurus, who is armed with an ax.axe.


* OurMinotaursAreDifferent: The boss of Fillmore Act II is the Minotaurus, armed with AnAxToGrind.

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* OurMinotaursAreDifferent: The boss of Fillmore Act II is the Minotaurus, armed with AnAxToGrind.an ax.
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A-whoops, thats YMMV now.


* SequelDifficultySpike: ''Actraiser II'' is one of the sharper ones in video game history. Although you have more combat options such as gliding, the enemies do more damage and are much harder to avoid, and the platforming is a lot trickier. You also lack the overpowered magic spells. ''Renaissance'' is also generally more challenging, although not nearly as brutal.
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Added DiffLines:

* SequelDifficultySpike: ''Actraiser II'' is one of the sharper ones in video game history. Although you have more combat options such as gliding, the enemies do more damage and are much harder to avoid, and the platforming is a lot trickier. You also lack the overpowered magic spells. ''Renaissance'' is also generally more challenging, although not nearly as brutal.
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None

Added DiffLines:

* WakeUpCallBoss: In ''Renaissance'', Rafflasher is quite a spike from previous bosses. She's highly damage-resistant except for brief periods when she shows her weak point, and chases you around with vines and flying spores that make it tough to stay still long enough to focus on her.
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* ForcedTutorial: The original SNES game was pretty bad about tutorials even for its time, but ''Renaissance'' cranks it UpToEleven due to the large amount of new mechanics and gameplay expansions added to the beginning. It can take an ''hour'' or more just to get out of the first sim segment and into the second Fillmore platformer stage due to how much more stuff there is compared to the original.

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* ForcedTutorial: The original SNES game was pretty bad about tutorials even for its time, but ''Renaissance'' cranks it UpToEleven up to near-excessive levels due to the large amount of new mechanics and gameplay expansions added to the beginning. It can take an ''hour'' or more just to get out of the first sim segment and into the second Fillmore platformer stage due to how much more stuff there is compared to the original.
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None


* ArtifactName: Bloodpool is named for it's most prominent feature, a lake of blood-colored toxic water. The lake got purified at the end of the act, but the name stuck. The inhabitants there are even called Bloodmen.

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* ArtifactName: Bloodpool is named for it's its most prominent feature, a lake of blood-colored toxic water. The lake got purified at the end of the act, but the name stuck. The inhabitants there are even called Bloodmen.

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