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* UnintentionallyUnwinnable: The Challenge Cup of ''Stadium 2'' is a good example of this. If your randomly selected team is filled with Pokémon with a crap movesets and/or matched up disadvantageously against your opponent, odds are you'll be biting the dust pretty quickly... unless you were lucky enough to receive a continue.



* UnwinnableByMistake: The Challenge Cup of ''Stadium 2'' is a good example of this. If your randomly selected team is filled with Pokémon with a crap movesets and/or matched up disadvantageously against your opponent, odds are you'll be biting the dust pretty quickly... unless you were lucky enough to receive a continue.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pokemon_stadium.jpg]]

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[[quoteright:350:https://static.[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/pokemon_stadium.jpg]]
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** OHKO teams turn the match into a pure RNG roll of the opponent having a 1/3 chance of [=OHKOing=] your Pokémon regardless of all other factors (besides type immunity). In ''Stadium 1'', this can be countered by simply using a faster Pokémon, since the user needs to be faster for that 30% chance to even happen. From Gen 2 onward though, the ability for OHKO moves to work is changed to be based on being an equal or greater level, and the only time you can have Pokémon higher leveled than the opponent is in ''Stadium 2'''s Poke Cup. Of course, the move also won't work if the target is immune to the OHKO's move typing (e.g. Horn Drill and Guillotine can't hit Ghosts, and Fissure can't hit Flying-types). Similar to evasion above, you can try using this tactic yourself.

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** OHKO teams turn the match into a pure RNG roll of the opponent having a 1/3 chance of [=OHKOing=] your Pokémon regardless of all other factors (besides type immunity). In ''Stadium 1'', this can be countered by simply using a faster Pokémon, since the user needs to be faster for that 30% chance to even happen. From Gen 2 onward though, the ability for OHKO moves to work is changed to be based on being an equal or greater level, and the only time you can have Pokémon higher leveled than the opponent is in ''Stadium 2'''s Poke Poké Cup. Of course, the move also won't work if the target is immune to the OHKO's move typing (e.g. Horn Drill and Guillotine can't hit Ghosts, and Fissure can't hit Flying-types). Similar to evasion above, you can try using this tactic yourself.
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* AntiFrustrationFeatures: Unlike in the mainline ''Pokémon'' games, in the ''Stadium'' series you get to see the exact HP your opponent's pokemon have instead of just a health bar. This lets players know the exact damage they're doing and keeps them better informed for what moves and risks they should do.

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* AntiFrustrationFeatures: Unlike in the mainline ''Pokémon'' games, in the ''Stadium'' series you get to see the exact HP your opponent's pokemon Pokémon have instead of just a health bar. This lets players know the exact damage they're doing and keeps them better informed for what moves and risks they should do.



* BribingYourWayToVictory: The point of the series is for these to be a home console battle-focused extension of the mainline Pokemon games for you to use your own teams in far greater challenges than the mainline games offer. Stadium 1 and 2 do have a Rental Pokemon system that allows you to play them without already having a mainline game, but it is very difficult to tackle many of the challenges and especially the Round 2 content with just rental Pokemon due to them having suboptimal to awful move sets and poor stats (and it's flatout near impossible in Stadium 2 with its even greater challenge and even worse Rentals), thus you're encouraged to bring your own Pokemon that you raised yourself in another game.
* ButThouMust: In Stadium 2's Pokemon Academy, there are the test battles you must complete to pass each course. These test battles require you to utilize specific preset Pokémon and win via the intended strategy covered in the course, with the other Pokémon you're given being ill-suited for countering your opponent. Though difficult to do, it is still possible to win these test battles without using the intended Pokémon, but you won't be credited for the win and will fail the test, requiring you to retake the course and redo the test battle.

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* BribingYourWayToVictory: The point of the series is for these to be a home console battle-focused extension of the mainline Pokemon Pokémon games for you to use your own teams in far greater challenges than the mainline games offer. Stadium 1 and 2 do have a Rental Pokemon Pokémon system that allows you to play them without already having a mainline game, but it is very difficult to tackle many of the challenges and especially the Round 2 content with just rental Pokemon Pokémon due to them having suboptimal to awful move sets and poor stats (and it's flatout near impossible in Stadium 2 with its even greater challenge and even worse Rentals), thus you're encouraged to bring your own Pokemon Pokémon that you raised yourself in another game.
* ButThouMust: In Stadium 2's Pokemon Pokémon Academy, there are the test battles you must complete to pass each course. These test battles require you to utilize specific preset Pokémon and win via the intended strategy covered in the course, with the other Pokémon you're given being ill-suited for countering your opponent. Though difficult to do, it is still possible to win these test battles without using the intended Pokémon, but you won't be credited for the win and will fail the test, requiring you to retake the course and redo the test battle.



** In the Pika Cup in the first game, some of the trainers have Pokémon that normally cannot be obtained at their level in that Generation. For example, Hiker (Round 1) and Swimmer (Round 2) have a Seadra at level 15 and 17, respectively. The minimum level a Seadra can be legitimately obtained in Gen 1 is at level 20 in the ''Yellow'' version. However the Rental pokemon available for the Pika Cup are all at level 15, which for most of the evolved ones isn't normally possible in the Gen 1 games, letting the player technically cheat too. Additionally by exploiting ingame trades with [=NPCs=] (where the pokemon you get has the same level as the pokemon you traded) and tradebacks from the Gen 2 games, it's possible for the player to get pokemon at even lower levels than what's normally possible in the Gen 1 games and get most pokemon that evolve beyond level 20 at legal levels for the Pika Cup.

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** In the Pika Cup in the first game, some of the trainers have Pokémon that normally cannot be obtained at their level in that Generation. For example, Hiker (Round 1) and Swimmer (Round 2) have a Seadra at level 15 and 17, respectively. The minimum level a Seadra can be legitimately obtained in Gen 1 is at level 20 in the ''Yellow'' version. However the Rental pokemon Pokémon available for the Pika Cup are all at level 15, which for most of the evolved ones isn't normally possible in the Gen 1 games, letting the player technically cheat too. Additionally by exploiting ingame trades with [=NPCs=] (where the pokemon Pokémon you get has the same level as the pokemon Pokémon you traded) and tradebacks from the Gen 2 games, it's possible for the player to get pokemon Pokémon at even lower levels than what's normally possible in the Gen 1 games and get most pokemon Pokémon that evolve beyond level 20 at legal levels for the Pika Cup.



** If you import your starting Pikachu from Yellow to the ''Stadium'' games, it uses [[Anime/{{Pokemon}} Ikue Otani's voice acting]] rather than the standard cry.

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** If you import your starting Pikachu from Yellow to the ''Stadium'' games, it uses [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries Ikue Otani's voice acting]] rather than the standard cry.



** The game highlights moves a Pokémon aren't able to learn in pink, and when that Pokémon with "illegal moves" is in battle, their trainer's name will also be highlighted in pink. This becomes most obvious in ''Stadium 1'' if you're using "tradeback moves" from Generation II, where Pokemon can learn Gen I moves in the Gen II games that they couldn't originally, so it'll use the pink highlights even if the Pokemon is, in fact, completely legit. Fortunately, this doesn't actually affect your ability to battle and all wins obtained with that Pokémon will be counted.

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** The game highlights moves a Pokémon aren't able to learn in pink, and when that Pokémon with "illegal moves" is in battle, their trainer's name will also be highlighted in pink. This becomes most obvious in ''Stadium 1'' if you're using "tradeback moves" from Generation II, where Pokemon Pokémon can learn Gen I moves in the Gen II games that they couldn't originally, so it'll use the pink highlights even if the Pokemon Pokémon is, in fact, completely legit. Fortunately, this doesn't actually affect your ability to battle and all wins obtained with that Pokémon will be counted.



* UnwinnableByDesign: A merciful example. In ''Stadium 2'''s Pokemon Academy, you are put into test battles where you're given six preset Pokémon and must select three for the battle, with three of them being the intended correct choice and having the moves to counter your opponent's strategy as covered in the course. The other three mons you're given are ill-suited for the task and often cannot win you the battle... but you still can if you're skilled/lucky enough. Earl will fail you anyway if you manage the feat, but allow you to [[ButThouMust redo the battle with the intended mons to pass]].

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* UnwinnableByDesign: A merciful example. In ''Stadium 2'''s Pokemon Pokémon Academy, you are put into test battles where you're given six preset Pokémon and must select three for the battle, with three of them being the intended correct choice and having the moves to counter your opponent's strategy as covered in the course. The other three mons you're given are ill-suited for the task and often cannot win you the battle... but you still can if you're skilled/lucky enough. Earl will fail you anyway if you manage the feat, but allow you to [[ButThouMust redo the battle with the intended mons to pass]].



* IncrediblyLamePun: The ''Revolution'' announcer likes to make these depending on the Pokemon and/or moves that were just used. These are just a few examples you'll hear:
** (When there's 2 Ghost/Ice/both Pokemon on the field): "Is it just me, or is it getting a little [[AnIcePerson chilly]] in here?"

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* IncrediblyLamePun: The ''Revolution'' announcer likes to make these depending on the Pokemon Pokémon and/or moves that were just used. These are just a few examples you'll hear:
** (When there's 2 Ghost/Ice/both Pokemon Pokémon on the field): "Is it just me, or is it getting a little [[AnIcePerson chilly]] in here?"



--> "''OH!! It's [Pokemon name]!''"

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--> "''OH!! It's [Pokemon [Pokémon name]!''"



* NoPronunciationGuide: The announcer is infamous for having rather... unusual pronounciations of the pokemon's names:

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* NoPronunciationGuide: The announcer is infamous for having rather... unusual pronounciations of the pokemon's Pokémon's names:



** In Stadium 1, if a Pokemon uses Splash (a move that literally does nothing):

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** In Stadium 1, if a Pokemon Pokémon uses Splash (a move that literally does nothing):



--> "The Blue/Red Corner loses a Pokemon to an attack from its OWN TEAMMATE! What's going on here?!"

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--> "The Blue/Red Corner loses a Pokemon Pokémon to an attack from its OWN TEAMMATE! What's going on here?!"
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* ''Pokémon Stadium''[[note]]called ''Pokémon Stadium 2'' in Japan[[/note]] (1999 Japan, 2000 elsewhere): This game supported the use of all 151 Pokémon in its battle modes. In addition to adding several more tournament levels, it included a "[[BossBonanza Gym Leader Castle]]" to battle the Gym Leaders and Elite Four from the Generation I games, a "Kids Club" to play {{minigame}}s, and an expanded "Pokémon Lab" to manage the Pokémon and items in your mainline games (including trading between Transfer Paks). The ability to play the Game Boy games on the TV through the Transfer Pak also returns.

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* ''Pokémon Stadium''[[note]]called ''Pokémon Stadium 2'' in Japan[[/note]] (1999 Japan, 2000 elsewhere): (1999[[superscript:JP]]/2000): This game supported the use of all 151 Pokémon in its battle modes. In addition to adding several more tournament levels, it included a "[[BossBonanza Gym Leader Castle]]" to battle the Gym Leaders and Elite Four from the Generation I games, a "Kids Club" to play {{minigame}}s, and an expanded "Pokémon Lab" to manage the Pokémon and items in your mainline games (including trading between Transfer Paks). The ability to play the Game Boy games on the TV through the Transfer Pak also returns.



* ''Pokémon Stadium 2''[[note]]called ''Pokémon Stadium Gold/Silver'' in Japan[[/note]] (2000 Japan, 2001 elsewhere): Compatible with all Gen I titles in addition to the new Gen II games (''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]''). It included most of the same modes and features as the original ''Stadium'', with a more expansive Gym Leader Castle and a new, larger slew of minigames. New modes include Mystery Gift, which will grant you a random item whenever you connect daily, and "Earl's Pokémon Academy", where one can learn basic and advanced game concepts and even fight puzzle-style training battles.

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* ''Pokémon Stadium 2''[[note]]called ''Pokémon Stadium Gold/Silver'' in Japan[[/note]] (2000 Japan, 2001 elsewhere): (2000[[superscript:JP]]/2001): Compatible with all Gen I titles in addition to the new Gen II games (''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]''). It included most of the same modes and features as the original ''Stadium'', with a more expansive Gym Leader Castle and a new, larger slew of minigames. New modes include Mystery Gift, which will grant you a random item whenever you connect daily, and "Earl's Pokémon Academy", where one can learn basic and advanced game concepts and even fight puzzle-style training battles.



* ''Pokémon Battle Revolution'' (2006/2007): Compatible with the Gen IV mainline installments (''[[VideoGame/PokemonDiamondAndPearl Pokémon Diamond, Pearl, and Platinum]]''), as well as the Gen II remakes (''[[VideoGame/PokemonHeartGoldAndSoulSilver HeartGold and SoulSilver]]''). The game has a far more extensive tournament mode, with several different cups that utilize various battle styles, as well as allowing for double battles. However, it in turn removes several modes such as Gym Leader Castle, minigames, and training; storing Pokémon has been off-loaded to [[VideoGame/MyPokemonRanch a different game]] as well. Mystery Gift is now a store where you can purchase clothing for CharacterCustomization, as well as items to send back to the mainline games using in-game currency. The game also features an online mode that allows you to fight both friends and random people. Finally, as opposed to the freer rental system of previous entries that allowed you to pick individual Pokémon, ''Battle Revolution'' makes use of a "Rental Pass" system where you're given specific teams of six, though you are eventually able to swap Pokémon between passes the more you collect.

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* ''Pokémon Battle Revolution'' (2006/2007): (2006[[superscript:JP]]/2007): Compatible with the Gen IV mainline installments (''[[VideoGame/PokemonDiamondAndPearl Pokémon Diamond, Pearl, and Platinum]]''), as well as the Gen II remakes (''[[VideoGame/PokemonHeartGoldAndSoulSilver HeartGold and SoulSilver]]''). The game has a far more extensive tournament mode, with several different cups that utilize various battle styles, as well as allowing for double battles. However, it in turn removes several modes such as Gym Leader Castle, minigames, and training; storing Pokémon has been off-loaded to [[VideoGame/MyPokemonRanch a different game]] as well. Mystery Gift is now a store where you can purchase clothing for CharacterCustomization, as well as items to send back to the mainline games using in-game currency. The game also features an online mode that allows you to fight both friends and random people. Finally, as opposed to the freer rental system of previous entries that allowed you to pick individual Pokémon, ''Battle Revolution'' makes use of a "Rental Pass" system where you're given specific teams of six, though you are eventually able to swap Pokémon between passes the more you collect.
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* ''Pokémon Stadium''[[note]]called ''Pokémon Stadium 2'' in Japan and released in 1999[[/note]] (2000): This game supported the use of all 151 Pokémon in its battle modes. In addition to adding several more tournament levels, it included a "[[BossBonanza Gym Leader Castle]]" to battle the Gym Leaders and Elite Four from the Generation I games, a "Kids Club" to play {{minigame}}s, and an expanded "Pokémon Lab" to manage the Pokémon and items in your mainline games (including trading between Transfer Paks). The ability to play the Game Boy games on the TV through the Transfer Pak also returns.

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* ''Pokémon Stadium''[[note]]called ''Pokémon Stadium 2'' in Japan and released in 1999[[/note]] (2000): Japan[[/note]] (1999 Japan, 2000 elsewhere): This game supported the use of all 151 Pokémon in its battle modes. In addition to adding several more tournament levels, it included a "[[BossBonanza Gym Leader Castle]]" to battle the Gym Leaders and Elite Four from the Generation I games, a "Kids Club" to play {{minigame}}s, and an expanded "Pokémon Lab" to manage the Pokémon and items in your mainline games (including trading between Transfer Paks). The ability to play the Game Boy games on the TV through the Transfer Pak also returns.



* ''Pokémon Stadium 2''[[note]]called ''Pokémon Stadium Gold/Silver'' in Japan and released in 2000[[/note]] (2001): Compatible with all Gen I titles in addition to the new Gen II games (''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]''). It included most of the same modes and features as the original ''Stadium'', with a more expansive Gym Leader Castle and a new, larger slew of minigames. New modes include Mystery Gift, which will grant you a random item whenever you connect daily, and "Earl's Pokémon Academy", where one can learn basic and advanced game concepts and even fight puzzle-style training battles.

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* ''Pokémon Stadium 2''[[note]]called ''Pokémon Stadium Gold/Silver'' in Japan and released in 2000[[/note]] (2001): Japan[[/note]] (2000 Japan, 2001 elsewhere): Compatible with all Gen I titles in addition to the new Gen II games (''[[VideoGame/PokemonGoldAndSilver Pokémon Gold, Silver, and Crystal]]''). It included most of the same modes and features as the original ''Stadium'', with a more expansive Gym Leader Castle and a new, larger slew of minigames. New modes include Mystery Gift, which will grant you a random item whenever you connect daily, and "Earl's Pokémon Academy", where one can learn basic and advanced game concepts and even fight puzzle-style training battles.



* ''Pokémon Battle Revolution'' (2006/2007): Compatible with the Gen IV mainline installments (''[[VideoGame/PokemonDiamondAndPearl Pokémon Diamond, Pearl, and Platinum]]''), as well as the Gen II remakes (''[[VideoGame/PokemonHeartGoldAndSoulSilver HeartGold and SoulSilver]]''). The game has a far more extensive tournament mode, with several different cups that utilize various battle styles, as well as allowing for double battles. However, it in turn removes several modes such as Gym Leader Castle, minigames, and training; storing Pokémon has been off-loaded to [[VideoGame/MyPokemonRanch a different game]] as well. Mystery Gift is now a store where you can purchase clothing for CharacterCustomization, as well as items to send back to the mainline games using in-game currency. The game also features an online mode that allows you to fight both friends and random people. Finally, as opposed to the freer rental system of previous entries that allowed you to pick individual Pokémon, ''Battle Revolution'' makes use of a "Renal Pass" system where you're given specific teams of six, though you are eventually able to swap Pokémon between passes the more you collect.

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* ''Pokémon Battle Revolution'' (2006/2007): Compatible with the Gen IV mainline installments (''[[VideoGame/PokemonDiamondAndPearl Pokémon Diamond, Pearl, and Platinum]]''), as well as the Gen II remakes (''[[VideoGame/PokemonHeartGoldAndSoulSilver HeartGold and SoulSilver]]''). The game has a far more extensive tournament mode, with several different cups that utilize various battle styles, as well as allowing for double battles. However, it in turn removes several modes such as Gym Leader Castle, minigames, and training; storing Pokémon has been off-loaded to [[VideoGame/MyPokemonRanch a different game]] as well. Mystery Gift is now a store where you can purchase clothing for CharacterCustomization, as well as items to send back to the mainline games using in-game currency. The game also features an online mode that allows you to fight both friends and random people. Finally, as opposed to the freer rental system of previous entries that allowed you to pick individual Pokémon, ''Battle Revolution'' makes use of a "Renal "Rental Pass" system where you're given specific teams of six, though you are eventually able to swap Pokémon between passes the more you collect.



** The ''Pokémon Stadium'' has the Hall Of Fame, which lists any Pokémon that was on the player's team when beating the final division of a Stadium Cup or the Rival in the Gym Leader Castle. Getting all 151 species of Pokémon into the Hall Of Fame gets you a Lvl. 15 Psyduck with Amnesia[[note]]a move it otherwise can't learn normally in the Gen 1 games[[/note]] to transfer to Red/Blue/Yellow. That said, it's impossible to do this without connecting your own copy of the game, as Mewtwo isn't available as a Rental, thus requiring you to use your own.
** In ''Stadium 1'' and ''Stadium 2'', if you complete the Gym Leader Castle, every rank of each Stadium Cup, and each game's final boss (Mewtwo in 1, Silver in 2); you'll unlock [[HarderThanHard Round 2]], which significantly ramps up the difficulty of the opposing teams you fight. Additionally in the second game, upon fully completing Round 1 you'll get a Lvl. 5 Farfetch'd with the move Baton Pass, and beating everything again in Round 2 will net you a Lvl. 5 Gligar with the move Earthquake.

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** The ''Pokémon Stadium'' has the Hall Of Fame, which lists any Pokémon that was on the player's team when beating the final division of a Stadium Cup or the Rival in the Gym Leader Castle. Getting all 151 species of Pokémon into the Hall Of Fame gets you a Lvl. 15 Psyduck with Amnesia[[note]]a Amnesia, a move it otherwise can't learn normally in the Gen 1 games[[/note]] games, to transfer to Red/Blue/Yellow.''Red/Blue/Yellow''. That said, it's impossible to do this without connecting your own copy of the game, as Mewtwo isn't available as a Rental, thus requiring you to use your own.
** In ''Stadium 1'' and ''Stadium 2'', if you complete the Gym Leader Castle, every rank of each Stadium Cup, and each game's final boss (Mewtwo in 1, Silver in 2); 2), you'll unlock [[HarderThanHard Round 2]], which significantly ramps up the difficulty of the opposing teams you fight. Additionally in the second game, upon fully completing Round 1 you'll get a Lvl. 5 Farfetch'd with the move Baton Pass, and beating everything again in Round 2 will net you a Lvl. 5 Gligar with the move Earthquake.



* ActionBomb: The Super Nerd in ''Pokémon Stadium 1'' uses an entire team of Pokémon that use Self-Destruct or Explosion as his main strategy for Petit Cup and Gym Leader Castle. The male Rocket Grunt also uses this strategy in Pokémon Stadium 2's Gym Leader Castle. Both of them are aware of the self-destruct clause, and won't blow up their last Pokémon though.

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* ActionBomb: The Super Nerd in ''Pokémon Stadium 1'' uses an entire team of Pokémon that use Self-Destruct or Explosion as his main strategy for Petit Cup and Gym Leader Castle. The male Rocket Grunt also uses this strategy in Pokémon Stadium 2's Gym Leader Castle. Both of them are aware of the self-destruct clause, however, and won't blow up their last Pokémon though.Pokémon.
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* InstantAwesomeJustAddDragons: The Old Man/Gentleman from the first game's Poke Cup really loves the Dragonite Family, and will always use Dragonair in the Great Ball division, and Dragonite in the Ultra Ball division, but may alternate with another level 55 in the Master Ball. In the Petit Cup, one of the Pokemaniac's strongest Pokémon is a Dratini. Strangely subverted with Lance in Round 1, who only uses Dragonair, and averted with Lance in Round 2, at least with the genuine typing.
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Crosswicked Fingerless gloves, since those are in Battle Revolution.

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* FingerlessGloves: An outfit option in Battle Revolution.
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* TheUnreveal: If Diglett or Dugtrio somehow manages to use the move "fly", they'll be animated as if their bodies are somehow made up of only their heads and the gravel around them (as [[http://youtu.be/Zy0RQLfo0pc this]] video demonstrates).

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* TheUnreveal: If Diglett or Dugtrio somehow manages to use the move "fly", Fly, they'll be animated as if their bodies are somehow made up of only their heads and the gravel around them (as [[http://youtu.be/Zy0RQLfo0pc this]] video demonstrates).
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* DramaQueen: Most Pokémon take a few seconds to go through their fainting animation, rather than just collapsing. Especially noticeable when compared to the simpler animations in the mainline games post-3DVideoGameLeap.

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* DramaQueen: Most Pokémon take a few seconds to go through their fainting animation, rather than just collapsing. Especially noticeable when compared to the simpler animations in the mainline games post-3DVideoGameLeap.from Generation VI onwards.



* UsefulNotes/{{Emulation}}: The GB Tower in the first two games is akin to the UsefulNotes/{{SNES}}'s Super Game Boy peripheral, using the Transfer Pak to read your Pokémon cartridge and allow you to play any Gen I or Gen III mainline game on your television. Completing certain goals will even unlock the ability to speed up the emulation.

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* UsefulNotes/{{Emulation}}: The GB Tower in the first two games is akin to the UsefulNotes/{{SNES}}'s Super Game Boy peripheral, using the Transfer Pak to read your Pokémon cartridge and allow you to play any Gen I or Gen III II mainline game on your television. Completing certain goals will even unlock the ability to speed up the emulation.
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** The final trainer of Prime Cup, who uses the time-traveling Celebi in Round 2, is named Cooltrainer Marty. As in [[Film/BackToTheFuture Marty McFly]].

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* GettingCrapPastTheRadar: "Questionable" animations of some Pokémon, such as [[https://www.youtube.com/watch?v=Xh8GowiJe4Q Flareon's]] [[{{Mooning}} butt-shaking taunt]] (which is even more risque if animal psychology is applied) when idle and Nidoqueen's [[FanService body-swaying taunt]]. [[https://www.youtube.com/watch?v=yR7hQY-4anc Magnemite's]] and [[https://www.youtube.com/watch?v=vaP2auFHHhk Magneton's]] fainting animation, where they go into a spasm then [[CriticalExistenceFailure fall apart]].
** Nidoqueen's animation is, in fact, a {{Bowdlerize}}d version of her [[http://media.tumblr.com/tumblr_mdgxjwN6dV1r3w0j4.gif original Japanese animation]].

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%% * GettingCrapPastTheRadar: "Questionable" animations of some Pokémon, such as [[https://www.youtube.com/watch?v=Xh8GowiJe4Q Flareon's]] [[{{Mooning}} butt-shaking taunt]] (which is even more risque if animal psychology is applied) when idle GettingCrapPastThe Radar: Due to overwhelming and Nidoqueen's [[FanService body-swaying taunt]]. [[https://www.youtube.com/watch?v=yR7hQY-4anc Magnemite's]] and [[https://www.youtube.com/watch?v=vaP2auFHHhk Magneton's]] fainting animation, where they go into a spasm then [[CriticalExistenceFailure fall apart]].
** Nidoqueen's animation is,
persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in fact, a {{Bowdlerize}}d version of her [[http://media.tumblr.com/tumblr_mdgxjwN6dV1r3w0j4.gif original Japanese animation]].the future, please check the trope page to make sure your example fits the current definition.
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A series of [[SimulationGame battle simulation]] SpinOff console games in the ''Franchise/{{Pokemon}}'' series, created with the purpose of allowing players to see creatures from the games duke it out with 3D models, rather than the 2D sprites of the mainline UsefulNotes/GameBoy games. As such, you're expected to play each title by uploading and battling with Pokémon they've caught in their corresponding series. However, each entry also has "rental" Pokémon available to use instead, if you don't own the necessary game or are unable to connect it.

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A series of [[SimulationGame battle simulation]] SpinOff console games in the ''Franchise/{{Pokemon}}'' series, created with the purpose of allowing players to see creatures from the games duke it out with 3D models, rather than the 2D sprites of the mainline UsefulNotes/GameBoy portable consoles games. As such, you're expected to play each title by uploading and battling with Pokémon they've caught in their corresponding series. However, each entry also has "rental" Pokémon available to use instead, if you don't own the necessary game or are unable to connect it.
Is there an issue? Send a MessageReason:
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A series of [[SimulationGame battle simulation]] SpinOff console games in the ''Franchise/{{Pokemon}}'' series, created with the purpose of allowing players to see creatures from the games duke it out with 3D models, rather than the 2D sprites of the mainline games. As such, you're expected to play each title by uploading and battling with Pokémon they've caught in their corresponding series. However, each entry also has "rental" Pokémon available to use instead, if you don't own the necessary game or are unable to connect it.

to:

A series of [[SimulationGame battle simulation]] SpinOff console games in the ''Franchise/{{Pokemon}}'' series, created with the purpose of allowing players to see creatures from the games duke it out with 3D models, rather than the 2D sprites of the mainline UsefulNotes/GameBoy games. As such, you're expected to play each title by uploading and battling with Pokémon they've caught in their corresponding series. However, each entry also has "rental" Pokémon available to use instead, if you don't own the necessary game or are unable to connect it.

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ymmv per TRS


*** The Gym Leaders in general are a lot more difficult and befitting of their titles in this series than they are in the mainline games, heavily averting the PoorPredictableRock that a majority suffer from by wielding significantly more diverse teams that pack a lot more coverage moves, and even having some interesting strategies that are bound to catch you off-guard. This is especially so in ''Stadium 2'' with its SequelDifficultySpike.

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*** The Gym Leaders in general are a lot more difficult and befitting of their titles in this series than they are in the mainline games, heavily averting the PoorPredictableRock that a majority suffer from by wielding significantly more diverse teams that pack a lot more coverage moves, and even having some interesting strategies that are bound to catch you off-guard. This is especially so in ''Stadium 2'' with its SequelDifficultySpike.higher difficulty.



* SequelDifficultyDrop: In ''Battle Revolution'', none of the cups besides Little Cup bars you from using Ubers, so you can just stomp through most of the ranks before opponents start using Ubers themselves in the highest ranks. Additionally, for some reason, the AI completely forgets that switching your Pokémon out is an option, despite the AI taking full advantage of switching back in the N64 ''Stadium'' games.
* SequelDifficultySpike: The first game can be beaten without too much issue by using only Rentals; while they were significantly weaker than what you could build up in the main games, they still had decent enough stats and usable movesets. Additionally, the Rentals would have different movesets for each Cup and Gym Leader Castle.[[note]]For instance, Slowbro knows Psychic/Surf/Withdraw/Disable for Poké Cup and Surf/Dig/Headbutt/Disable for Gym Leader Castle[[/note]] However, the second game makes many of the Rentals much worse, as fully evolved Pokémon have worse stats, and are intentionally given awful movesets with outright inferior moves to its preevolutions[[note]]for example, the rental Feraligatr has '''''Water Gun''''' as its STAB move[[/note]] or given one really strong but inaccurate move, and three useless ones[[note]]for example, the rental Zapdos has Thunder, followed by Detect, Rock Smash, and Flash). So if you're using Rentals in ''Stadium 2'', you have to pick between weak Pokémon with good moves, or strong pokemon with awful moves; either choice putting you at a massive disadvantage when fighting opponents using strong Pokémon with good movesets. Plus almost every Pokémon shares the same moveset among battle game modes, be it Stadium Cup or Gym Leader castle, with the only exceptions being in Prime Cup/Anything Goes, where 16 Rental Pokémon will have different movesets[[note]] (Golduck, Primeape, Hitmonlee, Tauros, Articuno, Dragonair, Dragonite, Croconaw, Quagsire, Girafarig, Gligar, Heracross, Sneasel, Miltank and Suicune, plus Rental Pikachu will know Surf if used in Prime Cup R-2, bringing the count to 17.)[[/note]]. The only other exceptions are Challenge Cup, where every team and moveset you get is random, and Little Cup.
** In addition to Rental Pokemon being a lot worse, opponents in Stadium 2 are also considerably harder right from the get-go, with more varied and better teams, having better moves with better type coverage, better strategies, held items that can screw you over by negating status effects you put on them, introducing more elements of strategy and more potential to be screwed over by luck with luck-based items, and the simply fact that Gen II is just a more balanced experience than the easily exploitable Gen I. Getting through this game with even trained teams that have good movesets and maxed out [=EVs=] can be hard, to say nothing about the even harder Round 2, where trying to do it with Rental Pokémon goes from challenging to near-impossible without some damn good (and cheesy) strategies and a fair bit of luck. The Prima guide for the game outright states that the rentals for the Round 2 Master Cup cannot match the power of the Pokémon in the cup; half the Rental Pokémon they were able to beat it with used Destiny Bond, Counter/Mirror Coat, or explosive moves to do so, which came to be the prominent strategy for Rental-only speedruns; use a decent Rental Pokémon or two that snuck through with good moves (like Fearow) and then fill the rest of your team up with Mons that have one of the aforementioned moves.



** Faulkner, the first Gym Leader in ''Stadium 2'', isn't quite as pathetic as Brock, since his team actually consists entirely of fully-evolved Pokémon. But when it consists of ComMon birds, [[JokeCharacter Farfetch'd and Delibird]], and a crappy Togetic, he is going to be really easy to beat with any decent team, and Electric Pokémon will sweep him with ease. His only chance is getting lucky with his annoying Mud Slap accuracy drops, which you can reset by switching out anyway. Just watch out for his Fearow, the only remotely decent Pokémon on his team, who carries the move Drill Peck. But the fact the first Gym Leader's team is already all fully-evolved in Round 1 and makes some attempt at coverage with most of his team having Mud Slap, his Delibird having Blizzard, and his Togetic having Fire Blast, does show returning veterans that [[SequelDifficultySpike Stadium 2 is going to make greater effort towards giving its Gym Leaders better teams and more diverse tools to make mindless sweeping with type advantages a lot less viable]].

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** Faulkner, the first Gym Leader in ''Stadium 2'', isn't quite as pathetic as Brock, since his team actually consists entirely of fully-evolved Pokémon. But when it consists of ComMon birds, [[JokeCharacter Farfetch'd and Delibird]], and a crappy Togetic, he is going to be really easy to beat with any decent team, and Electric Pokémon will sweep him with ease. His only chance is getting lucky with his annoying Mud Slap accuracy drops, which you can reset by switching out anyway. Just watch out for his Fearow, the only remotely decent Pokémon on his team, who carries the move Drill Peck. But the fact the first Gym Leader's team is already all fully-evolved in Round 1 and makes some attempt at coverage with most of his team having Mud Slap, his Delibird having Blizzard, and his Togetic having Fire Blast, does show returning veterans that [[SequelDifficultySpike Stadium 2 is going to make greater effort towards giving its Gym Leaders better teams and more diverse tools to make mindless sweeping with type advantages a lot less viable]].viable.

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That's not even remotely cheating. Even ignoring the fact that this doesn't give any advantage, the players can nickname their Pokémon too.


** [[ArsonMurderAndJaywalking The computers' Pokémon have nicknames with numbers in them, otherwise impossible until Gen. III]].
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* TheComputerIsACheatingBastard: These games have a notorious reputation for this:

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* TheComputerIsACheatingBastard: These games have a are quite notorious reputation for this:
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* BareYourMidriff: In ''Battle Revolution'', all of the Cool Girl's fashion choices involve midriff-bearing tank tops. This also goes for Rosie.


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* HatesWearingDresses: {{Inverted}} with the Little Girl from ''Battle Revolution'', who "refuses to wear anything but dresses".


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* ModestyShorts: In ''Battle Revolution'', the Young Girl's fashion choices all involve shorts under a MinidressOfPower.
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** ''Stadium 2'''s and ''Battle Revolution'''s Little Cup has Dragon Rage and Sonic Boom always fail if they're used. Since all Pokémon in these Cups are Level 5, and only unevolved Pokémon are allowed on top of that, the vast majority of Pokémon in these Cups barely more than 20 HP at max, and only Chansey can have more than 40 HP. Because these attacks [[FixedDamageAttack always deal 40 and 20 damage]], respectively, they would OHKO or 2HKO every usable Pokémon regardless of stats and typing, and devolve every match into "who can use Dragon Rage fastest."

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** ''Stadium 2'''s 2''[='=]s and ''Battle Revolution'''s Revolution''[='=]s Little Cup has Dragon Rage and Sonic Boom always fail if they're used. Since all Pokémon in these Cups are Level 5, and only unevolved Pokémon are allowed on top of that, the vast majority of Pokémon in these Cups barely more than 20 HP at max, and only Chansey can have more than 40 HP. Because these attacks [[FixedDamageAttack always deal 40 and 20 damage]], respectively, they would OHKO or 2HKO every usable Pokémon regardless of stats and typing, and devolve every match into "who can use Dragon Rage fastest."
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* RedEyesTakeWarning: A more realistic example than most: Venusaur's eyes turn a bloodshot red when attacking.
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* ''Pokémon Battle Revolution'' (2006/2007): Compatible with the Gen IV mainline installments (''[[VideoGame/PokemonDiamondAndPearl Pokémon Diamond, Pearl, and Platinum]]''), as well as the Gen II remakes (''[[VideoGame/PokemonHeartGoldAndSoulSilver HeartGold and SoulSilver]]''). The game has a far more extensive tournament mode, with several different cups that utilize various battle styles, as well as allowing for double battles. However, it in turn removes several modes such as Gym Leader Castle, minigames, training; storing Pokémon has been off-loaded to [[VideoGame/MyPokemonRanch a different game]] as well. Mystery Gift is now a store where you can purchase clothing for CharacterCustomization, as well as items to send back to the mainline games using in-game currency. The game also features an online mode that allows you to fight both friends and random people. Finally, as opposed to the freer rental system of previous entries that allowed you to pick individual Pokémon, ''Battle Revolution'' makes use of a "Renal Pass" system where you're given specific teams of six, though you are eventually able to swap Pokémon between passes the more you collect.

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* ''Pokémon Battle Revolution'' (2006/2007): Compatible with the Gen IV mainline installments (''[[VideoGame/PokemonDiamondAndPearl Pokémon Diamond, Pearl, and Platinum]]''), as well as the Gen II remakes (''[[VideoGame/PokemonHeartGoldAndSoulSilver HeartGold and SoulSilver]]''). The game has a far more extensive tournament mode, with several different cups that utilize various battle styles, as well as allowing for double battles. However, it in turn removes several modes such as Gym Leader Castle, minigames, and training; storing Pokémon has been off-loaded to [[VideoGame/MyPokemonRanch a different game]] as well. Mystery Gift is now a store where you can purchase clothing for CharacterCustomization, as well as items to send back to the mainline games using in-game currency. The game also features an online mode that allows you to fight both friends and random people. Finally, as opposed to the freer rental system of previous entries that allowed you to pick individual Pokémon, ''Battle Revolution'' makes use of a "Renal Pass" system where you're given specific teams of six, though you are eventually able to swap Pokémon between passes the more you collect.



* TheComputerShallTauntYou: ''Pokémon Stadium 2'' (or ''Pokémon Stadium: Gold and Silver'') has the AI trainers mock or gloat you whenever they successfully pull off their main strategy (and succeed at doing so), land a critical hit, defeat a Pokémon in a single move, and win the battle. On the flip side, they also react with everything from annoyance to horror to begrudging respect if you pull any of these off yourself.

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* TheComputerShallTauntYou: ''Pokémon Stadium 2'' (or ''Pokémon Stadium: Gold and Silver'') has the AI trainers mock or gloat or mock you whenever they successfully pull off their main strategy (and succeed at doing so), strategy, land a critical hit, defeat a Pokémon in a single move, and win the battle. On the flip side, they also react with everything from annoyance to horror to begrudging respect if you pull any of these off yourself.
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** The Lass is one of the weakest trainer classes, typically encountered at the beginning of the game alongside Bug Catchers and Youngsters. In ''Stadium 1'', one of them serves as the penultimate boss in both the Petit Cup and Pika Cup in both Rounds.
** The Fishermen are typically a mid-tier class with rather weak fish-based teams, but in ''Stadium 1'', a Fisher is the final opponent in both rounds of the Pika Cup. In addition, Round 1 gives him a few non-Water Pokémon that includes a Dragon Rage-abusing Dragonair[[note]]with the level restrictions of these Cups insuring it'll 2HKO about everything[[/note]], while Round 2 completely diversifies his team to include a notoriously broken Lvl. 20 Alakazam.

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** The Lass is one of the weakest trainer classes, typically encountered at the beginning of the game alongside Bug Catchers and Youngsters. In ''Stadium 1'', one of them serves as the penultimate boss in both the Petit Cup and Pika Cup in both Rounds.
Rounds, with a formidable team in each Cup to match her placement.
** The Fishermen are typically a mid-tier class with rather weak fish-based teams, but in ''Stadium 1'', a Fisher is the final opponent in both rounds of the Pika Cup. In addition, Round 1 gives him a few non-Water Pokémon that includes a Dragon Rage-abusing Dragonair[[note]]with the level restrictions of these Cups insuring it'll 2HKO about everything[[/note]], while Round 2 completely diversifies his team to include and includes a notoriously broken Lvl. 20 Alakazam.

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** Magma Colosseum uses League Battles, where you battle six trainers in a round robin-style tournament, being rewarded points for each Pokémon you have left standing at the end of every match. The trainer with the highest point total goes
against the Leader.
** Sunset Colosseum uses Select Battles, forcing you to pick 12 random Pokémon will be put up
for you to pick from to use in the battle.

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** Magma Colosseum uses League Battles, where you battle six trainers in a round robin-style tournament, being rewarded points for each Pokémon you have left standing at the end of every match. The trainer with the highest point total goes
goes against the Leader.
** Sunset Colosseum uses Select Battles, forcing you to pick 12 random Pokémon will be put up
up for you to pick from to use in the battle.
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Having recently played through Stadium 1 and completing GLC first, I can verify that unlocking Round 2 there still requires you beating everything just like in Stadium 2.


** The ''Pokémon Stadium'' has the Hall Of Fame, which lists any Pokémon that was on the player's team when beating the final division of a Stadium Cup or the Rival in the Gym Leader Castle. Getting all 151 species of Pokémon into the Hall Of Fame gets you a Lvl. 15 Psyduck with Amnesia[[note]]a move it otherwise can't learn normally in the Gen 1 games[[/note]] to transfer to Red/Blue/Yellow. That said, it's impossibly to do this without connecting your own copy of the game, as Mewtwo isn't available as a Rental, thus requiring you to use your own.
** While ''Stadium 1'' simply requires you to complete the Gym Leader Castle to unlock [[HarderThanHard Round 2]], the second game requires you to beat the Gym Leader Castle and each Stadium Cup, at which point you can challenge Silver; beating him unlocks the harder difficulty and a Lvl. 5 Farfetch'd with the move Baton Pass. Beating everything again in Round 2 will net you a Lvl. 5 Gligar with the move Earthquake.

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** The ''Pokémon Stadium'' has the Hall Of Fame, which lists any Pokémon that was on the player's team when beating the final division of a Stadium Cup or the Rival in the Gym Leader Castle. Getting all 151 species of Pokémon into the Hall Of Fame gets you a Lvl. 15 Psyduck with Amnesia[[note]]a move it otherwise can't learn normally in the Gen 1 games[[/note]] to transfer to Red/Blue/Yellow. That said, it's impossibly impossible to do this without connecting your own copy of the game, as Mewtwo isn't available as a Rental, thus requiring you to use your own.
** While In ''Stadium 1'' simply requires and ''Stadium 2'', if you to complete the Gym Leader Castle to Castle, every rank of each Stadium Cup, and each game's final boss (Mewtwo in 1, Silver in 2); you'll unlock [[HarderThanHard Round 2]], which significantly ramps up the difficulty of the opposing teams you fight. Additionally in the second game requires you to beat the Gym Leader Castle and each Stadium Cup, at which point you can challenge Silver; beating him unlocks the harder difficulty and game, upon fully completing Round 1 you'll get a Lvl. 5 Farfetch'd with the move Baton Pass. Beating Pass, and beating everything again in Round 2 will net you a Lvl. 5 Gligar with the move Earthquake.
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A series of [[SimulationGame battle simulation]] SpinOff console games in the ''Franchise/{{Pokemon}}'' series, creating with the purpose of allowing players to seeing the creatures from the game duke it out with 3D models, rather than the 2D sprites of the mainline games. As such, they are expected to play each title by uploading and battling with Pokémon they've caught in their corresponding series. However, each entry also has "rental" Pokémon available to use instead, if they don't own the necessary game or are unable to connect it.

As detailed below, the series consists of three[[note]]four, if you count the Japan-only ''Stadium'' entry that was essentially a demo version of the later international release[[/note]] titles: the ''Stadium'' games on the UsefulNotes/Nintendo64, developed by Creator/HALLaboratory to correspond with the [[VideoGame/PokemonRedAndBlue first]] [[VideoGame/PokemonGoldAndSilver two]] generations of mainline Pokémon games, and a UsefulNotes/{{Wii}} installment entitled ''Pokémon Battle Revolution'', developed by Creator/GeniusSonority to correspond with the [[VideoGame/PokemonDiamondAndPearl fourth generation]]. The closest equivalent to these games during the [[VideoGame/PokemonRubyAndSapphire third]] generation were the UsefulNotes/NintendoGameCube ''[[VideoGame/PokemonColosseum Colosseum]]'' [[VideoGame/PokemonXDGaleOfDarkness duology]] titles, which while having battle simulation side modes, are principally console {{JRPG}}s that are detailed on their respective pages.

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A series of [[SimulationGame battle simulation]] SpinOff console games in the ''Franchise/{{Pokemon}}'' series, creating created with the purpose of allowing players to seeing the see creatures from the game games duke it out with 3D models, rather than the 2D sprites of the mainline games. As such, they are you're expected to play each title by uploading and battling with Pokémon they've caught in their corresponding series. However, each entry also has "rental" Pokémon available to use instead, if they you don't own the necessary game or are unable to connect it.

As detailed below, the series consists of three[[note]]four, if you count the Japan-only ''Stadium'' entry that was essentially a demo version of the later international release[[/note]] entry[[/note]] titles: the ''Stadium'' games on the UsefulNotes/Nintendo64, developed by Creator/HALLaboratory to correspond with the [[VideoGame/PokemonRedAndBlue first]] [[VideoGame/PokemonGoldAndSilver two]] generations of mainline Pokémon games, and a UsefulNotes/{{Wii}} installment entitled ''Pokémon Battle Revolution'', developed by Creator/GeniusSonority to correspond with the [[VideoGame/PokemonDiamondAndPearl fourth generation]]. The closest equivalent to these games during the [[VideoGame/PokemonRubyAndSapphire third]] generation were the UsefulNotes/NintendoGameCube ''[[VideoGame/PokemonColosseum Colosseum]]'' [[VideoGame/PokemonXDGaleOfDarkness duology]] titles, which while having battle simulation side modes, are principally console {{JRPG}}s that are detailed on their respective pages.



* GimmickLevel: Unlike the ''Stadium'' games, where every Cup followed the format of "beat eight trainers in a row to win", ''Battle Revolution'' makes use of eight different battle formats, with each Colosseum ending in a BossBattle:
** Main Street Colosseum, and Round 1 of Sunny Park and Courtyard Colosseums use the the classic style, now referred to as a Knockout Battle, where you simply have to KO all three of the opponent's Pokémon. The final Colosseum, Stargazer, is a BossRush that utilizes the format as well.

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* GimmickLevel: Unlike the ''Stadium'' games, where every Cup and Gym followed the format of "beat eight several trainers in a row to win", ''Battle Revolution'' makes use of eight different battle formats, with each Colosseum ending in a BossBattle:
** Main Street Colosseum, and Round 1 of Sunny Park and Courtyard Colosseums use the the classic style, now referred to as a Knockout Battle, where you simply have to KO all three (or four, in a Double Battle) of the opponent's Pokémon. The final Colosseum, Stargazer, is a has both the Round 1 BossRush that utilizes and the Round 2 "Master Battles" utilize this format as well.

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** Main Street Colosseum, and Round 1 of Sunny Park and Courtyard Colosseums use the the classic style, now referred to as a Knockout Battle, where you simply have to KO all three of the opponent's Pokémon.

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** Main Street Colosseum, and Round 1 of Sunny Park and Courtyard Colosseums use the the classic style, now referred to as a Knockout Battle, where you simply have to KO all three of the opponent's Pokémon. The final Colosseum, Stargazer, is a BossRush that utilizes the format as well.


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* SecretCharacter: In addition to all the Pokémon mentioned in 100% Completion, ''Battle Revolution'' has codes that can be entered on the "Self-Introduction" screen. One nets you a Lv. 50 Electivire to transfer to a game and a Gold Pass for use in Revolution, and the other a Lv. 50 Magmortar and a Silver Pass. Unlike the Pikachu, however, there is only one of each.
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** Beating every Colosseum in 'Battle Revolution'', you get a Lvl. 10 Pikachu with Volt Tackle and Surf. Unlike previous games, it can be downloaded repeatedly to different save files. In addition, you unlock this game's Round 2, which includes new battle formats for some of the Colosseums (Gateway gets Trade Battles, Sunny Park gets Little Battle, Courtyard gets Survival Battles, and Stargazer gets Master Battles).

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** Beating After beating every Colosseum in 'Battle ''Battle Revolution'', you get a Lvl. 10 Pikachu with Volt Tackle and Surf. Unlike previous games, it can be downloaded repeatedly to different save files. In addition, you unlock this game's Round 2, which includes new battle formats for some of the Colosseums (Gateway gets Trade Battles, Sunny Park gets Little Battle, Courtyard gets Survival Battles, and Stargazer gets Master Battles).Battles) on top of the increased difficulty.



**

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** The aforementioned Fortune and Select Battles in ''Battle Revolution''. In the former, you could find yourself snagging a pretty good Pokémon from your opponent while they take a subpar one from you... or the opposite can happen if you have poor timing, leaving your heavy-hitters in the hands of the AI. And in the latter, it's ''completely'' up to chance whether or not you get a good team.

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* ''Pokémon Battle Revolution'' (2006/2007): Compatible with the Gen IV mainline installments (''[[VideoGame/PokemonDiamondAndPearl Pokémon Diamond, Pearl, and Platinum]]''), as well as the Gen II remakes (''[[VideoGame/PokemonHeartGoldAndSoulSilver HeartGold and SoulSilver]]''). The game has a far more extensive tournament mode, with several different cups that utilize various battle styles. However, it in turn removes several modes such as Gym Leader Castle, minigames, training; storing Pokémon has been off-loaded to [[VideoGame/MyPokemonRanch a different game]] as well. Mystery Gift is now a store where you can purchase clothing for CharacterCustomization, as well as items to send back to the mainline games using in-game currency. The game also features an online mode that allows you to fight both friends and random people. Finally, as opposed to the freer rental system of previous entries that allowed you to pick individual Pokémon, ''Battle Revolution'' makes use of a "Renal Pass" system where you're given specific teams of six, though you are eventually able to swap Pokémon between passes the more you collect.

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* ''Pokémon Battle Revolution'' (2006/2007): Compatible with the Gen IV mainline installments (''[[VideoGame/PokemonDiamondAndPearl Pokémon Diamond, Pearl, and Platinum]]''), as well as the Gen II remakes (''[[VideoGame/PokemonHeartGoldAndSoulSilver HeartGold and SoulSilver]]''). The game has a far more extensive tournament mode, with several different cups that utilize various battle styles.styles, as well as allowing for double battles. However, it in turn removes several modes such as Gym Leader Castle, minigames, training; storing Pokémon has been off-loaded to [[VideoGame/MyPokemonRanch a different game]] as well. Mystery Gift is now a store where you can purchase clothing for CharacterCustomization, as well as items to send back to the mainline games using in-game currency. The game also features an online mode that allows you to fight both friends and random people. Finally, as opposed to the freer rental system of previous entries that allowed you to pick individual Pokémon, ''Battle Revolution'' makes use of a "Renal Pass" system where you're given specific teams of six, though you are eventually able to swap Pokémon between passes the more you collect.



** Beating every Colosseum in 'Battle Revolution'', you get a Lvl. 10 Pikachu with Volt Tackle and Surf. Unlike previous games, it can be downloaded repeatedly to different save files.

to:

** Beating every Colosseum in 'Battle Revolution'', you get a Lvl. 10 Pikachu with Volt Tackle and Surf. Unlike previous games, it can be downloaded repeatedly to different save files. In addition, you unlock this game's Round 2, which includes new battle formats for some of the Colosseums (Gateway gets Trade Battles, Sunny Park gets Little Battle, Courtyard gets Survival Battles, and Stargazer gets Master Battles).


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* GimmickLevel: Unlike the ''Stadium'' games, where every Cup followed the format of "beat eight trainers in a row to win", ''Battle Revolution'' makes use of eight different battle formats, with each Colosseum ending in a BossBattle:
** Main Street Colosseum, and Round 1 of Sunny Park and Courtyard Colosseums use the the classic style, now referred to as a Knockout Battle, where you simply have to KO all three of the opponent's Pokémon.
** Gateway Colosseum forces you do to Rental and Trade Battles in Rounds 1 and 2, respectively, where you have to use rental Pokémon. The latter format allows you to trade one of your Pokémon with a defeated opponent at the end of each match.
** Waterfall Colosseum uses Team Battles, which are a series of one-on-one fights where you pick a Pokémon from your team for each round, with no switching allowed. You must win three rounds.
** Neon Colosseum uses Fortune Battles, which are {{Luck Based Mission}}s. Both your Pokémon and your opponent's are placed on a spinning wheel, and you must throw a dart select your Pokémon, with the possibility you get your opponent's instead.
** Crystal Colosseum uses Tournament Battles, where you are in a 16 Trainer elimination tournament. You're always guaranteed to fight the same trainer at the start, but your opponent for Rounds 2-4 are increasingly random. You fight the Colosseum Leader after beating the tournament.
** Magma Colosseum uses League Battles, where you battle six trainers in a round robin-style tournament, being rewarded points for each Pokémon you have left standing at the end of every match. The trainer with the highest point total goes
against the Leader.
** Sunset Colosseum uses Select Battles, forcing you to pick 12 random Pokémon will be put up
for you to pick from to use in the battle.
** Stargazer Colosseum is a BossRush against all the previous Colosseum Leaders.
** After completing the game, Courtyard switches to Survival Battles, where you battle trainer after trainer without AfterCombatRecovery, sans a roulette wheel that might heal one or all of your Pokémon to varying degrees.
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* AfterCombatRecovery: Averted in the the "Survival" battle format in Round 2 of Courtyard Colosseum in ''Battle Revolution''. You aren't guaranteed a full team recovery, but you do have a small chance of getting it on the roulette wheel you spin between matches, which also has options for HP, PP, and full recovery for each individual Pokémon. There's also the option of no one getting any sort of recovery.

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* AfterCombatRecovery: Averted in the the "Survival" battle format in Round 2 of Courtyard Colosseum in ''Battle Revolution''. You aren't guaranteed a full team recovery, but you do have a small chance of getting it on the roulette wheel you spin between matches, which also has options for HP, PP, and or full recovery for each individual Pokémon. There's also the option of no one getting any sort of recovery.
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* AfterBattleRecovery: Averted in the the "Survival" battle format in Round 2 of Courtyard Colosseum in ''Battle Revolution''. You aren't guaranteed a full team recovery, but you do have a small chance of getting it on the roulette wheel you spin between matches, which also has options for HP, PP, and full recovery for each individual Pokémon. There's also the option of no one getting any sort of recovery.

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* AfterBattleRecovery: AfterCombatRecovery: Averted in the the "Survival" battle format in Round 2 of Courtyard Colosseum in ''Battle Revolution''. You aren't guaranteed a full team recovery, but you do have a small chance of getting it on the roulette wheel you spin between matches, which also has options for HP, PP, and full recovery for each individual Pokémon. There's also the option of no one getting any sort of recovery.

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