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* ''VideoGame/{{Disgaea}}'' demons are often tens or hundreds of years older than they look. To start, Laharl, the protagonist of [[VideoGame/DisgaeaHourOfDarkness the first game]], [[EmotionalMaturityIsPhysicalMaturity looks and acts like a kid but is roughly 1,300 years old]]. Sages in ''VideoGame/Disgaea5AllianceOfVengeance'' take this trope UpToEleven, being ''millions'' of years old and looking like they're in their twenties at most.
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* ''VideoGame/{{Disgaea}}'' demons are often tens or hundreds of years older than they look. To start, Laharl, the protagonist of [[VideoGame/DisgaeaHourOfDarkness the first game]], looks and acts like a kid but is roughly 1,300 years old. Sages in ''VideoGame/Disgaea5AllianceOfVengeance'' take this trope UpToEleven, being ''millions'' of years old and looking like they're in their twenties at most.

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* ''VideoGame/{{Disgaea}}'' demons are often tens or hundreds of years older than they look. To start, Laharl, the protagonist of [[VideoGame/DisgaeaHourOfDarkness the first game]], [[EmotionalMaturityIsPhysicalMaturity looks and acts like a kid but is roughly 1,300 years old.old]]. Sages in ''VideoGame/Disgaea5AllianceOfVengeance'' take this trope UpToEleven, being ''millions'' of years old and looking like they're in their twenties at most.
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* ''VideoGame/{{Disgaea}}'' demons are often tens or hundreds of years older than they look. To start, Laharl, the protagonist of [[VideoGame/DisgaeaHourOfDarkness the first game]], is roughly 1,300 years old. Sages in ''VideoGame/Disgaea5AllianceOfVengeance'' take this trope UpToEleven, being ''millions'' of years old and looking like they're in their twenties at most.

to:

* ''VideoGame/{{Disgaea}}'' demons are often tens or hundreds of years older than they look. To start, Laharl, the protagonist of [[VideoGame/DisgaeaHourOfDarkness the first game]], looks and acts like a kid but is roughly 1,300 years old. Sages in ''VideoGame/Disgaea5AllianceOfVengeance'' take this trope UpToEleven, being ''millions'' of years old and looking like they're in their twenties at most.
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* ''VideoGame/{{Disgaea}}'' demons are often tens or hundreds of years older than they look. To start, Laharl, the protagonist of [[VideoGame/DisgaeaHourOfDarkness the first game]], is roughly 1,300 years old. Sages in ''VideoGame/Disgaea5AllianceOfVengeance'' take this trope UpToEleven, being ''millions'' of years old and looking like they're in their twenties at most.
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** The UsefulNotes/PlayStationVita has graphical capabilities advanced enough to match the UsefulNotes/PlayStation3 in terms of fidelity. In fact, a lot of the Vita's early library were ports from the PS3.
** This can also apply to cell phones and tablets as well. For instance, NVIDIA claimed its K1 system-on-a-chip released in 2014 could produce graphics as good as the Xbox 360 or PS3 in their heydays, [[https://lh3.googleusercontent.com/VAy7bPCFm746Hg3hpbqjPI1msds8x_67ffStfcWWg_cZSBUaUClQs09c6pfdF0CwAg=h900 which it seems to be able to do]] (the screenshot is from ''Need for Speed: No Limits'')

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** The UsefulNotes/PlayStationVita has graphical capabilities advanced enough to match the UsefulNotes/PlayStation3 in terms of fidelity. In fact, a lot of the Vita's early library were ports from the PS3.
[=PS3=].
** This can also apply to cell phones and tablets as well. For instance, NVIDIA claimed its K1 system-on-a-chip released in 2014 could produce graphics as good as the Xbox 360 or PS3 [=PS3=] in their heydays, [[https://lh3.googleusercontent.com/VAy7bPCFm746Hg3hpbqjPI1msds8x_67ffStfcWWg_cZSBUaUClQs09c6pfdF0CwAg=h900 which it seems to be able to do]] (the screenshot is from ''Need for Speed: No Limits'')
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* ''[[http://www.pixelships.com/smine/index.html Super Minesweeper]]'' could be considered this to ''{{Minesweeper}}''.

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* ''[[http://www.pixelships.com/smine/index.html Super Minesweeper]]'' could be considered this to ''{{Minesweeper}}''.''VideoGame/{{Minesweeper}}''.
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Clarified


* In ''VideoGame/StarTrekBridgeCommander'', you can boost the power going to your ship systems up to 125%. There is no downside apart from the increased power drain. What happened to "The engines cannae take it, Captain!"?

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* In ''VideoGame/StarTrekBridgeCommander'', you can boost the power going to your ship systems up to 125%. There is no downside apart from the increased It's a big help in battles, but order more power drain. What happened drain than the system can handle, and you ''will'' be forced to "The engines cannae take it, Captain!"?ration power in the middle of a heated firefight.
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* In ''VideoGame/{{Prototype}}'', although the game has no predecessor, it is constantly breaking its own boundaries as the game progresses. Such improvements reveal the ability to change course of flight without any leverage whatsoever, running up buildings faster than TheFlash can wank, parkouring your way through Manhattan in less than 5 minutes, and the ability to expand and compress your body mass so much that you can both set off a biological bomb inside yourself, and run through practically anything that gets in the way.

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* In ''VideoGame/{{Prototype}}'', although the game has no predecessor, it is constantly breaking its own boundaries as the game progresses. Such improvements reveal the ability to change course of flight without any leverage whatsoever, running up buildings faster than TheFlash Franchise/TheFlash can wank, parkouring your way through Manhattan in less than 5 minutes, and the ability to expand and compress your body mass so much that you can both set off a biological bomb inside yourself, and run through practically anything that gets in the way.
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* In ''VideoGame/{{Deemo}}'', the hardest songs (which are, without exception, [[NintendoHard finger-blisteringly hard]]) are given a difficulty rating of 10. Then along comes "Myosotis", which unlocks after you've cleared the rest of the main game. Its difficulty rating? ''[[OhCrap 11]]''.

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* In ''VideoGame/{{Deemo}}'', the hardest songs (which are, without exception, [[NintendoHard finger-blisteringly hard]]) are given a difficulty rating of 10. Then along comes "Myosotis", which unlocks [[BonusBoss after you've cleared the rest of the main game.game]]. Its difficulty rating? ''[[OhCrap 11]]''.
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* In ''VideoGame/{{Deemo}}'', the hardest songs are given a difficulty rating of 10. Then along comes "Myosotis", which unlocks after you've cleared the rest of the main game. Its difficulty rating? ''[[OhCrap 11]]''.

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* In ''VideoGame/{{Deemo}}'', the hardest songs (which are, without exception, [[NintendoHard finger-blisteringly hard]]) are given a difficulty rating of 10. Then along comes "Myosotis", which unlocks after you've cleared the rest of the main game. Its difficulty rating? ''[[OhCrap 11]]''.
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None

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* In ''VideoGame/{{Deemo}}'', the hardest songs are given a difficulty rating of 10. Then along comes "Myosotis", which unlocks after you've cleared the rest of the main game. Its difficulty rating? ''[[OhCrap 11]]''.
Is there an issue? Send a MessageReason:
Added tablets

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** This can also apply to cell phones and tablets as well. For instance, NVIDIA claimed its K1 system-on-a-chip released in 2014 could produce graphics as good as the Xbox 360 or PS3 in their heydays, [[https://lh3.googleusercontent.com/VAy7bPCFm746Hg3hpbqjPI1msds8x_67ffStfcWWg_cZSBUaUClQs09c6pfdF0CwAg=h900 which it seems to be able to do]] (the screenshot is from ''Need for Speed: No Limits'')

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Updated the portables.


** The [[UsefulNotes/NintendoDS DS]] tops the UsefulNotes/{{Nintendo 64}}, even though its processors are slower. This was because the processor speeds were mostly for show. The RAM is also more efficient, making it more practical than even the RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. However, when it comes to graphics resolutions, NDS is 32-bit and N64 is 64-bit.

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** The [[UsefulNotes/NintendoDS DS]] tops the UsefulNotes/{{Nintendo 64}}, even though its processors are slower. This was because The ARM processors in the processor speeds DS at the time were mostly for show. The more advanced and its RAM is also more efficient, making it more practical than even the N64's RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. However, when it comes to graphics resolutions, NDS is 32-bit The only thing the N64 had over the DS was texture filtering, some advanced lighting features (which may explain why some N64 games appeared on the 3DS instead of the DS), and N64 is 64-bit.a higher screen resolution.



** Early reports from E3 claimed that the UsefulNotes/Nintendo3DS had graphics that surpass the UsefulNotes/NintendoGameCube, and, though obviously no one outside of Nintendo has had a chance to look under its hood, the mere fact that it has 3D effects obtained without glasses makes it almost certain to surpass the [=GameCube=] on a technical level as well. The New 3DS is even more powerful with more memory and CPU power, for which some games take advantage of in order to look and/or play great (like ''[[VideoGame/SuperSmashBros Super Smash Bros. for the 3DS]]'', which takes advantage of it to not only play more smoothly, but also load faster and allow the use of Miiverse[[note]]The ability to access Miiverse during play was disabled so the game could get better performance during the gameplay[[/note]], and a port of ''VideoGame/{{Xenoblade}}'', made exclusively for the New 3DS, that takes advantage of the extra processing power to look good).

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** Early reports from E3 claimed that the The UsefulNotes/Nintendo3DS had graphics that surpass can match, if not surpass, the UsefulNotes/NintendoGameCube, and, and even though obviously no one outside of Nintendo has had a chance to look under its hood, the mere fact that it has 3D effects obtained without glasses makes it almost certain to surpass the [=GameCube=] on a technical level as well. well.
***
The New 3DS is even more powerful with more memory and CPU power, for which some games take advantage of in order to look and/or play great (like ''[[VideoGame/SuperSmashBros Super Smash Bros. for the 3DS]]'', which takes advantage of it to not only play more smoothly, but also load faster and allow the use of Miiverse[[note]]The ability to access Miiverse during play was disabled so the game could get better performance during the gameplay[[/note]], and a port of ''VideoGame/{{Xenoblade}}'', made exclusively for the New 3DS, that takes advantage of the extra processing power to look good).good).
** The UsefulNotes/PlayStationVita has graphical capabilities advanced enough to match the UsefulNotes/PlayStation3 in terms of fidelity. In fact, a lot of the Vita's early library were ports from the PS3.
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** When you've maxxed out a S.P.E.C.I.A.L. Stat to the maximum of 10 through either leveling or speccing your stats like that in the first place, collecting one of the seven S.P.E.C.I.A.L. Vault-Tec Bobbleheads scattered throughout the Commonwealth will bring that stat up to 11

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** When you've maxxed out a S.P.E.C.I.A.L. Stat to the maximum of 10 through either leveling or speccing your stats like that in the first place, collecting one of the seven S.P.E.C.I.A.L. Vault-Tec Bobbleheads scattered throughout the Commonwealth will bring that stat up to 1111.

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* ''VideoGame/WorldOfWarcraft'' has currently (Cataclysm expansion) a maximum of 10 characters per realm (server). In the upcoming Mists of Pandaria expansion, they are, in words of one of their forum representatives, [[http://blue.mmo-champion.com/topic/219158-from-10-to-11/ turning it all the way up to 11.]]
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** The Big Boy MIRV is the answer of what would happen if one combines MacrossMissileMassacre with a [[YouNukeEm Fat Man]]: it fires '''''[[ThereIsNoKillLikeOverkill 12]]''''' Mini-Nukes at once

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** The Big Boy MIRV is the answer of what would happen if one combines decided to combine MacrossMissileMassacre with a [[YouNukeEm Fat Man]]: it fires '''''[[ThereIsNoKillLikeOverkill 12]]''''' Mini-Nukes at onceonce.
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** The Big Boy MIRV is the answer of what would happen if one combines MacrossMissileMcross with a [[YouNukeEm Fat Man]]: it fires '''''[[ThereIsNoKillLikeOverkill 12]]''''' Mini-Nukes at once

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** The Big Boy MIRV is the answer of what would happen if one combines MacrossMissileMcross MacrossMissileMassacre with a [[YouNukeEm Fat Man]]: it fires '''''[[ThereIsNoKillLikeOverkill 12]]''''' Mini-Nukes at once
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** The Big Boy MIRV is the answer of what would happen if one combines MacrossMissileMcross with a [[YouNukeEm Fat Man]]: it fires '''''[[ThereIsNoKillLikeOverkill 12]]''''' Mini-Nukes at once
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* In ''VideoGame/{{Undertale}}'', if you died from [[spoiler: Sans]] for more than 11 times in a row, he stops counting how many times you died.
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** The GameBoyColor has a faster processor and more memory than the [[NintendoEntertainmentSystem NES]], especially seen in ''VideoGame/MetalGearGhostBabel'', which looks closer to the MSX games than the NES games.
** The GameBoyAdvance is not only more powerful than the [[SuperNintendoEntertainmentSystem SNES]], it's more powerful than the UsefulNotes/NeoGeo, in everything but screen resolution and color depth. The ''Franchise/{{Castlevania}}'' games show this quite well.
** The [[NintendoDS DS]] tops the {{Nintendo 64}}, even though its processors are slower. This was because the processor speeds were mostly for show. The RAM is also more efficient, making it more practical than even the RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. However, when it comes to graphics resolutions, NDS is 32-bit and N64 is 64-bit.
** The [[PlayStationPortable PSP]] has the same processor speed (especially with the CPU cap removed) and memory as the [[PlayStation2 PS2]], and it has texture compression which the [=PS2=] lacked (only a few games have truly shown this off though). Unlike the [=PS2=], it also has a proper [=GPU=] (one that can process vertices on its own, rather than needing a separate Vector Unit).
** Early reports from E3 claimed that the Nintendo3DS had graphics that surpass the UsefulNotes/NintendoGameCube, and, though obviously no one outside of Nintendo has had a chance to look under its hood, the mere fact that it has 3D effects obtained without glasses makes it almost certain to surpass the [=GameCube=] on a technical level as well. The New 3DS is even more powerful with more memory and CPU power, for which some games take advantage of in order to look and/or play great (like ''[[VideoGame/SuperSmashBros Super Smash Bros. for the 3DS]]'', which takes advantage of it to not only play more smoothly, but also load faster and allow the use of Miiverse[[note]]The ability to access Miiverse during play was disabled so the game could get better performance during the gameplay[[/note]], and a port of ''VideoGame/{{Xenoblade}}'', made exclusively for the New 3DS, that takes advantage of the extra processing power to look good).

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** The GameBoyColor UsefulNotes/GameBoyColor has a faster processor and more memory than the [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]], especially seen in ''VideoGame/MetalGearGhostBabel'', which looks closer to the MSX games than the NES games.
** The GameBoyAdvance UsefulNotes/GameBoyAdvance is not only more powerful than the [[SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], it's more powerful than the UsefulNotes/NeoGeo, in everything but screen resolution and color depth. The ''Franchise/{{Castlevania}}'' games show this quite well.
** The [[NintendoDS [[UsefulNotes/NintendoDS DS]] tops the {{Nintendo UsefulNotes/{{Nintendo 64}}, even though its processors are slower. This was because the processor speeds were mostly for show. The RAM is also more efficient, making it more practical than even the RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. However, when it comes to graphics resolutions, NDS is 32-bit and N64 is 64-bit.
** The [[PlayStationPortable [[UsefulNotes/PlayStationPortable PSP]] has the same processor speed (especially with the CPU cap removed) and memory as the [[PlayStation2 [[UsefulNotes/PlayStation2 PS2]], and it has texture compression which the [=PS2=] lacked (only a few games have truly shown this off though). Unlike the [=PS2=], it also has a proper [=GPU=] (one that can process vertices on its own, rather than needing a separate Vector Unit).
** Early reports from E3 claimed that the Nintendo3DS UsefulNotes/Nintendo3DS had graphics that surpass the UsefulNotes/NintendoGameCube, and, though obviously no one outside of Nintendo has had a chance to look under its hood, the mere fact that it has 3D effects obtained without glasses makes it almost certain to surpass the [=GameCube=] on a technical level as well. The New 3DS is even more powerful with more memory and CPU power, for which some games take advantage of in order to look and/or play great (like ''[[VideoGame/SuperSmashBros Super Smash Bros. for the 3DS]]'', which takes advantage of it to not only play more smoothly, but also load faster and allow the use of Miiverse[[note]]The ability to access Miiverse during play was disabled so the game could get better performance during the gameplay[[/note]], and a port of ''VideoGame/{{Xenoblade}}'', made exclusively for the New 3DS, that takes advantage of the extra processing power to look good).

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** It should be noted that Kerrigan was a 10 before being infested. And that she caused the scale to be rewritten because she went beyond the old scale.



* ''VideoGame/{{Fallout 4}}'' does another one, in an awesome way. They put the "power" back in PoweredArmor. How? Aside from the sweet new HUD, through-the-roof rad shielding, and immunity to FallingDamage, it now ''literally'' boosts your Strength up to ''eleven'', despite the maximum level for stats being ''ten''.
** In addition, when you've maxxed out a S.P.E.C.I.A.L. Stat to the maximum of 10 through either leveling or speccing your stats like that in the first place, collecting one of the seven S.P.E.C.I.A.L. Vault-Tec Bobbleheads scattered throughout the Commonwealth will bring that stat up to 11

to:

* ''VideoGame/{{Fallout 4}}'' does another one, in an awesome way. 4}}'':
**
They put the "power" back in PoweredArmor. How? Aside from the sweet new HUD, through-the-roof rad shielding, and immunity to FallingDamage, it now ''literally'' boosts your Strength up to ''eleven'', despite the maximum level for stats being ''ten''.
** In addition, when When you've maxxed out a S.P.E.C.I.A.L. Stat to the maximum of 10 through either leveling or speccing your stats like that in the first place, collecting one of the seven S.P.E.C.I.A.L. Vault-Tec Bobbleheads scattered throughout the Commonwealth will bring that stat up to 11
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Added DiffLines:

**In addition, when you've maxxed out a S.P.E.C.I.A.L. Stat to the maximum of 10 through either leveling or speccing your stats like that in the first place, collecting one of the seven S.P.E.C.I.A.L. Vault-Tec Bobbleheads scattered throughout the Commonwealth will bring that stat up to 11
Is there an issue? Send a MessageReason:
None


** The GameBoyAdvance is not only more powerful than the [[SuperNintendoEntertainmentSystem SNES]], it's more powerful than the NeoGeo, in everything but screen resolution and color depth. The ''Franchise/{{Castlevania}}'' games show this quite well.

to:

** The GameBoyAdvance is not only more powerful than the [[SuperNintendoEntertainmentSystem SNES]], it's more powerful than the NeoGeo, UsefulNotes/NeoGeo, in everything but screen resolution and color depth. The ''Franchise/{{Castlevania}}'' games show this quite well.
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* Newer ''VideoGame/DanceDanceRevolution'' games have a Groove Radar (a radar chart of a song's attributes, like jumps and offbeat notes) that rank attributes on a scale of 1 to 200, usually scaling songs with the highest attributes down when a new version comes out to avoid going over 200. The latest game has decided to throw that out the window and includes a song where one attribute is at '''[[https://pbs.twimg.com/media/CLtvaOPUEAEuH6B.jpg 270]]'''. As for the 1-10 difficulty scale, the ''DDR Extreme'' boss songs "The Legend of MAX" and "Paranoia Survivor MAX" had flashing difficulty ratings, indicating that they were "beyond 10". Starting with ''DDR X'', the scale was revised to be from 1 to 20.

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* Newer Later ''VideoGame/DanceDanceRevolution'' games have a Groove Radar (a radar chart of a song's attributes, like jumps and offbeat notes) that rank attributes on a scale of 1 to 200, usually scaling songs with the highest attributes down when a new version comes out to avoid going over 200. The latest game has decided to throw that out the window and includes a song where one attribute is at '''[[https://pbs.twimg.com/media/CLtvaOPUEAEuH6B.jpg 270]]'''. As for the 1-10 difficulty scale, the ''DDR Extreme'' boss songs "The Legend of MAX" and "Paranoia Survivor MAX" had flashing difficulty ratings, indicating that they were "beyond 10". Starting with ''DDR X'', the scale was revised to be from 1 to 20.
Is there an issue? Send a MessageReason:
None


* Newer ''VideoGame/DanceDanceRevolution'' games have a Groove Radar (a radar chart of a song's attributes, like jumps and offbeat notes) that rank attributes on a scale of 1 to 200, usually scaling songs with the highest attributes down when a new version comes out to avoid going over 200. The latest game has decided to throw that out the window and includes a song where one attribute is at '''[[https://pbs.twimg.com/media/CLtvaOPUEAEuH6B.jpg 270]]'''. As for the 1-10 difficulty scale, the ''DDR Extreme'' boss songs "The Legend of MAX" and "Paranoia Survivor MAX" had flashing difficulty ratings, indicating that they were "beyond 10".

to:

* Newer ''VideoGame/DanceDanceRevolution'' games have a Groove Radar (a radar chart of a song's attributes, like jumps and offbeat notes) that rank attributes on a scale of 1 to 200, usually scaling songs with the highest attributes down when a new version comes out to avoid going over 200. The latest game has decided to throw that out the window and includes a song where one attribute is at '''[[https://pbs.twimg.com/media/CLtvaOPUEAEuH6B.jpg 270]]'''. As for the 1-10 difficulty scale, the ''DDR Extreme'' boss songs "The Legend of MAX" and "Paranoia Survivor MAX" had flashing difficulty ratings, indicating that they were "beyond 10". Starting with ''DDR X'', the scale was revised to be from 1 to 20.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/InTheGroove'' has a standard difficulty scale from 1 to 12, but the boss songs, "Pandemonium" and "Vertex^2", go up to 13.

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* ''VideoGame/InTheGroove'' has a standard difficulty scale from 1 to 12, but the boss songs, "Pandemonium" and "Vertex^2", go [[ThirteenIsUnlucky up to 13.13]].

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* Newer ''VideoGame/DanceDanceRevolution'' games have a Groove Radar (a radar chart of a song's attributes, like jumps and offbeat notes) that rank attributes on a scale of 1 to 200, usually scaling songs with the highest attributes down when a new version comes out to avoid going over 200. The latest game has decided to throw that out the window and includes a song where one attribute is at '''[[https://pbs.twimg.com/media/CLtvaOPUEAEuH6B.jpg 270]]'''.

to:

* Newer ''VideoGame/DanceDanceRevolution'' games have a Groove Radar (a radar chart of a song's attributes, like jumps and offbeat notes) that rank attributes on a scale of 1 to 200, usually scaling songs with the highest attributes down when a new version comes out to avoid going over 200. The latest game has decided to throw that out the window and includes a song where one attribute is at '''[[https://pbs.twimg.com/media/CLtvaOPUEAEuH6B.jpg 270]]'''. As for the 1-10 difficulty scale, the ''DDR Extreme'' boss songs "The Legend of MAX" and "Paranoia Survivor MAX" had flashing difficulty ratings, indicating that they were "beyond 10".
* ''VideoGame/InTheGroove'' has a standard difficulty scale from 1 to 12, but the boss songs, "Pandemonium" and "Vertex^2", go up to 13.
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* Although the video game ratings in Greenheart Games' VideoGame/GameDevTycoon normally only go up to 10 (and then only if you're very skilled/lucky), one of the {{Easter Egg}}s is to get a score of 11/10, and there's even an achievement for doing this.
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* ''VideoGame/{{Fallout 4}}'' does another one, in an awesome way. They put the "power" back in PoweredArmor. How? Aside from the sweet new HUD, through-the-roof rad shielding, and immunity to FallingDamage, it now ''literally'' boosts your Strength up to ''eleven'', despite the maximum level for stats being ''ten''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/BaldursGate II: Shadows of Amn'' lets wizard characters, including playable ones, to use up to 9th-level spells -- the normal maximum for ''Advanced TabletopGame/DungeonsAndDragons'' 2nd edition which its rules are based on. The expansion pack ''Throne of Bhaal'' introduces 10th-level spells. The same thing but with less obvious numbers goes for priests's maximum level 7 spells and then "Quest" level in the expansion.

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