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** The UsefulNotes/GameBoyColor has a faster processor and more memory than the [[UsefulNotes/NintendoEntertainmentSystem NES]], especially seen in ''VideoGame/MetalGearGhostBabel'', which looks closer to the MSX games than the NES games.
** The UsefulNotes/GameBoyAdvance is not only more powerful than the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], it's more powerful than the UsefulNotes/NeoGeo, in everything but screen resolution and color depth. The ''Franchise/{{Castlevania}}'' games show this quite well.
** The [[UsefulNotes/NintendoDS DS]] tops the UsefulNotes/Nintendo64, even though its processors are slower. The ARM processors in the DS at the time were more advanced and its RAM is also more efficient, making it more practical than the N64's RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. The only thing the N64 had over the DS was texture filtering, some advanced lighting features (which may explain why some N64 games appeared on the 3DS instead of the DS), and a higher screen resolution.
** The [[UsefulNotes/PlayStationPortable PSP]] has the same processor speed (especially with the CPU cap removed) and memory as the [[UsefulNotes/PlayStation2 PS2]], and it has texture compression which the [=PS2=] lacked (only a few games have truly shown this off though). Unlike the [=PS2=], it also has a proper [=GPU=] (one that can process vertices on its own, rather than needing a separate Vector Unit).
** The UsefulNotes/Nintendo3DS had graphics that can match, if not surpass, the UsefulNotes/NintendoGameCube, and even though no one outside of Nintendo has had a chance to look under its hood, the mere fact that it has 3D effects obtained without glasses makes it almost certain to surpass the [=GameCube=] on a technical level as well.

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** The UsefulNotes/GameBoyColor Platform/GameBoyColor has a faster processor and more memory than the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]], especially seen in ''VideoGame/MetalGearGhostBabel'', which looks closer to the MSX games than the NES games.
** The UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance is not only more powerful than the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]], it's more powerful than the UsefulNotes/NeoGeo, Platform/NeoGeo, in everything but screen resolution and color depth. The ''Franchise/{{Castlevania}}'' games show this quite well.
** The [[UsefulNotes/NintendoDS [[Platform/NintendoDS DS]] tops the UsefulNotes/Nintendo64, Platform/Nintendo64, even though its processors are slower. The ARM processors in the DS at the time were more advanced and its RAM is also more efficient, making it more practical than the N64's RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. The only thing the N64 had over the DS was texture filtering, some advanced lighting features (which may explain why some N64 games appeared on the 3DS instead of the DS), and a higher screen resolution.
** The [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]] has the same processor speed (especially with the CPU cap removed) and memory as the [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]], and it has texture compression which the [=PS2=] lacked (only a few games have truly shown this off though). Unlike the [=PS2=], it also has a proper [=GPU=] (one that can process vertices on its own, rather than needing a separate Vector Unit).
** The UsefulNotes/Nintendo3DS Platform/Nintendo3DS had graphics that can match, if not surpass, the UsefulNotes/NintendoGameCube, Platform/NintendoGameCube, and even though no one outside of Nintendo has had a chance to look under its hood, the mere fact that it has 3D effects obtained without glasses makes it almost certain to surpass the [=GameCube=] on a technical level as well.



** The UsefulNotes/PlayStationVita has graphical capabilities advanced enough to match the UsefulNotes/PlayStation3 in terms of fidelity. In fact, a lot of the Vita's early library were ports from the [=PS3=].

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** The UsefulNotes/PlayStationVita Platform/PlayStationVita has graphical capabilities advanced enough to match the UsefulNotes/PlayStation3 Platform/PlayStation3 in terms of fidelity. In fact, a lot of the Vita's early library were ports from the [=PS3=].
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* In ''VideoGame/{{Deemo}}'', the hardest songs (which are, without exception, [[NintendoHard finger-blisteringly hard]]) are given a difficulty rating of 10. Then along comes "Myosotis", which unlocks [[BonusBoss after you've cleared the rest of the main game]]. Its difficulty rating? ''[[OhCrap 11]]''.

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* In ''VideoGame/{{Deemo}}'', the hardest songs (which are, without exception, [[NintendoHard finger-blisteringly hard]]) are given a difficulty rating of 10. Then along comes "Myosotis", which unlocks [[BonusBoss [[SuperBoss after you've cleared the rest of the main game]]. Its difficulty rating? ''[[OhCrap 11]]''.
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Up To Eleven is a defunct trope


** Some Digimon Digivolve beyond Mega, taking them UpToEleven. Imperialdramon Paladin Mode, Omnimon, and Susanoomon are prime examples. Diaboromon falls into this category as well. And probably Kimeramon, if he Digivolved from anything at all.

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** Some Digimon Digivolve beyond Mega, taking them UpToEleven.up to eleven. Imperialdramon Paladin Mode, Omnimon, and Susanoomon are prime examples. Diaboromon falls into this category as well. And probably Kimeramon, if he Digivolved from anything at all.

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** During the villain version of the storyline to halt ComicBook/{{Bane}}'s [[FantasticDrug Venom]] distribution, ComicBook/TheJoker suggests turning Bane's henchmen's Venom injectors up to 11, which gives them a fatal overdose.

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** During the villain version of the storyline to halt ComicBook/{{Bane}}'s Bane's [[FantasticDrug Venom]] distribution, ComicBook/TheJoker Joker suggests turning Bane's henchmen's Venom injectors up to 11, which gives them a fatal overdose.
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*** The New 3DS is even more powerful with more memory and CPU power, for which some games take advantage of in order to look and/or play great (like ''[[VideoGame/SuperSmashBros Super Smash Bros. for the 3DS]]'', which takes advantage of it to not only play more smoothly, but also load faster and allow the use of Miiverse[[note]]The ability to access Miiverse during play was disabled so the game could get better performance during the gameplay[[/note]], and a port of ''VideoGame/{{Xenoblade}}'', made exclusively for the New 3DS, that takes advantage of the extra processing power to look good).

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*** The New 3DS is even more powerful with more memory and CPU power, for which some games take advantage of in order to look and/or play great (like ''[[VideoGame/SuperSmashBros Super Smash Bros. for the 3DS]]'', which takes advantage of it to not only play more smoothly, but also load faster and allow the use of Miiverse[[note]]The ability to access Miiverse during play was disabled so the game could get better performance during the gameplay[[/note]], and a port of ''VideoGame/{{Xenoblade}}'', ''VideoGame/XenobladeChronicles1'', made exclusively for the New 3DS, that takes advantage of the extra processing power to look good).

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** The [[UsefulNotes/NintendoDS DS]] tops the UsefulNotes/{{Nintendo 64}}, even though its processors are slower. The ARM processors in the DS at the time were more advanced and its RAM is also more efficient, making it more practical than the N64's RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. The only thing the N64 had over the DS was texture filtering, some advanced lighting features (which may explain why some N64 games appeared on the 3DS instead of the DS), and a higher screen resolution.

to:

** The [[UsefulNotes/NintendoDS DS]] tops the UsefulNotes/{{Nintendo 64}}, UsefulNotes/Nintendo64, even though its processors are slower. The ARM processors in the DS at the time were more advanced and its RAM is also more efficient, making it more practical than the N64's RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. The only thing the N64 had over the DS was texture filtering, some advanced lighting features (which may explain why some N64 games appeared on the 3DS instead of the DS), and a higher screen resolution.



* In ''VideoGame/TheSims4'' all careers (except Freelancer, which doesn't have ranks) have ranks from 1 to 10. However, if you take the Villain branch of the Secret Agent career, you can reach the job "Triple Agent" at rank 11. But for all careers you get an achievement for completing the career at rank 10, including the Secret Agent Villain branch.

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* In ''VideoGame/TheSims4'' all careers (except Freelancer, which doesn't have ranks) have ranks from 1 to 10. However, if you take the Villain branch of the Secret Agent career, you can reach the job "Triple Agent" at rank 11. But for all careers careers, you get an achievement for completing the career at rank 10, including the Secret Agent Villain branch.



* In ''VideoGame/DCUniverseOnline'', one of the candy items you can get during the Halloween event is a "Very, Very Dark Chocolate Bat" that, according to its description, is somehow 110% cacao.

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* In ''VideoGame/DCUniverseOnline'', one ''VideoGame/DCUniverseOnline'':
** During the villain version of the storyline to halt ComicBook/{{Bane}}'s [[FantasticDrug Venom]] distribution, ComicBook/TheJoker suggests turning Bane's henchmen's Venom injectors up to 11, which gives them a fatal overdose.
** One
of the candy items you can get during the Halloween event is a "Very, Very Dark Chocolate Bat" that, according to its description, is somehow 110% cacao.

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* ''VideoGame/InazumaEleven'' goes further and further with anything regarding its premise of "Super Dimensional Soccer". At first, the heroes are just a group of RagtagBunchOfMisfits struggling to prevent a rundown sport club from being disbanded. Then the cast evolves from losers to champions who can summon monsters, elemental powers, magic armors, and reality warping abilities just to play soccer. And as far as the plots of the sequel series concern, [[SeriousBusiness Soccer is a goddamned serious business]], and everybody plays it - even aliens outside the solar system.
* One of the guitar powerups in ''VideoGame/WaynesWorld'' for the SNES is a number 11.

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* ''VideoGame/InazumaEleven'' goes further and further with anything regarding its premise of "Super Dimensional Soccer". At first, the heroes are just a group of RagtagBunchOfMisfits struggling to prevent a rundown sport club from being disbanded. Then the cast evolves from losers to champions who can summon monsters, elemental powers, magic armors, and reality warping reality-warping abilities just to play soccer. And as far as the plots of the sequel series concern, [[SeriousBusiness Soccer is a goddamned serious business]], and everybody plays it - even aliens outside the solar system.
* One of the guitar powerups in ''VideoGame/WaynesWorld'' ''Film/WaynesWorld'' for the SNES is a number 11.

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* ''VideoGame/BaldursGate II: Shadows of Amn'' lets wizard characters, including playable ones, to use up to 9th-level spells -- the normal maximum for ''Advanced TabletopGame/DungeonsAndDragons'' 2nd edition which its rules are based on. The expansion pack ''Throne of Bhaal'' introduces 10th-level spells. The same thing but with less obvious numbers goes for priests's maximum level 7 spells and then "Quest" level in the expansion.

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* ''VideoGame/BaldursGate II: Shadows of Amn'' lets wizard characters, including playable ones, to use up to 9th-level spells -- the normal maximum for ''Advanced TabletopGame/DungeonsAndDragons'' 2nd edition which its rules are based on. The expansion pack ''Throne of Bhaal'' introduces 10th-level spells. The same thing but with less obvious numbers goes for priests's priests' maximum level 7 spells and then "Quest" level in the expansion.



* For ''VisualNovel/IkemenSengoku'', the English translators release notes just before the release of each new romance route with ratings of 1-10 for Drama, Romance, and Sexiness. After giving Hideyoshi's route the maximum 10 for Drama, they gave Shingen's route a 11 for Drama -- and then, after they finished translating Kenshin's route, they apologized for giving Shingen the Drama rating of 11 because Kenshin's route was ''even more'' drama/angst-filled and deserving of a [[BrokeTheRatingScale 11+]].

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* For ''VisualNovel/IkemenSengoku'', the English translators release notes just before the release of each new romance route with ratings of 1-10 for Drama, Romance, and Sexiness. After giving Hideyoshi's route the maximum 10 for Drama, they gave Shingen's route a an 11 for Drama -- and then, after they finished translating Kenshin's route, they apologized for giving Shingen the Drama rating of 11 because Kenshin's route was ''even more'' drama/angst-filled and deserving of a an [[BrokeTheRatingScale 11+]].


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* In ''VideoGame/DCUniverseOnline'', one of the candy items you can get during the Halloween event is a "Very, Very Dark Chocolate Bat" that, according to its description, is somehow 110% cacao.
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* ''VideoGame/FridayNightFunkin'': The first 3 Weeks took place in relatively normal locations, such as a theater, a haunted house, and beside a railroad. Week 4 has you and your girlfriend's mother rapping on top of moving limousines driving down a highway. The Mother even has ''backup dancers riding their own limo!''
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Some edits.


** This can also apply to cell phones and tablets as well. For instance, NVIDIA claimed its K1 system-on-a-chip released in 2014 could produce graphics as good as the Xbox 360 or [=PS3=] in their heydays, [[https://lh3.googleusercontent.com/VAy7bPCFm746Hg3hpbqjPI1msds8x_67ffStfcWWg_cZSBUaUClQs09c6pfdF0CwAg=h900 which it seems to be able to do]] (the screenshot is from ''Need for Speed: No Limits'')

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** This can also apply to cell phones and tablets as well. For instance, NVIDIA claimed its K1 system-on-a-chip released in 2014 could produce graphics as good as the Xbox 360 or [=PS3=] in their heydays, [[https://lh3.googleusercontent.com/VAy7bPCFm746Hg3hpbqjPI1msds8x_67ffStfcWWg_cZSBUaUClQs09c6pfdF0CwAg=h900 com/VAy7bPCFm746Hg3hpbqjPI1msds8x_67ffStfcWWg_cZSBUaUClQs09c6pfdF0CwAg=h1080 which it seems to be able to do]] (the screenshot is from ''Need for Speed: ''VideoGame/NeedForSpeed: No Limits'')
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** In VideoGame/FinalFantasyXIV, the energy bar for the LimitBreak depends on various factors: a party of at least four people has a single Limit bar, and a full party of eight has two. At the final boss of a dungeon or raid, an extra bar is added, bringing it up to a maximum of three. [[spoiler:The final boss of the post-Shadowbringers patches can also use Limit Breaks, and his ultimate attack uses ''four bars''. It will immediately kill the whole party unless one of the tanks uses a level 3 Limit Break of their own to shield the group, and it still does a lot of damage.]]

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** In VideoGame/FinalFantasyXIV, the energy bar for the LimitBreak depends on various factors: a party of at least four people has a single Limit bar, and a full party of eight has two. At the final boss of a dungeon or raid, an extra bar is added, bringing it up to a maximum of three. [[spoiler:The final boss of the post-Shadowbringers patches can also use Limit Breaks, and his ultimate attack uses ''four bars''.''four'' bars. It will immediately kill the whole party unless one of the tanks uses a level 3 Limit Break of their own to shield the group, and it still does a lot of damage.]]

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* In ''VideoGame/DissidiaFinalFantasy'', performing [[VideoGame/FinalFantasyIII Cloud Of Darkness's]] [[LimitBreak EX-Burst]] perfectly requires you to charge the attack to 120% power.

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* Every time the ''Franchise/FinalFantasy'' series uses the Job Class system, S-E invokes this trope. In the original Final Fantasy, you chose classes in the beginning and were stuck with them (though each also had its own PrestigeClass). In ''VideoGame/FinalFantasyIII'', the game gives you several classes that you can switch between anytime you wanted to outide fo battle, with a wide variety of abilities. ''VideoGame/FinalFantasyV'' uses a similar system to III, but this time around you can also set a secondary skillset from another class (and in the case of Mime, you have three blank slots to fill as you pleased). ''VideoGame/FinalFantasyTactics'' and its sequels introduces even more classes and not only lets you equip a second skillset, but also gives you a myriad of counterattacks, supportive, and movement abilities. ''VideoGame/FinalFantasyX2'' has all of the previous and allows characters to switch Job classes mid-battle. ''VideoGame/FinalFantasyXIII'' and its sequels has all of ''that'' and allows the entire party to switch between different squads in the blink of an eye.
**
In ''VideoGame/DissidiaFinalFantasy'', performing [[VideoGame/FinalFantasyIII Cloud Of Darkness's]] [[LimitBreak EX-Burst]] perfectly requires you to charge the attack to 120% power.power.
** In VideoGame/FinalFantasyXIV, the energy bar for the LimitBreak depends on various factors: a party of at least four people has a single Limit bar, and a full party of eight has two. At the final boss of a dungeon or raid, an extra bar is added, bringing it up to a maximum of three. [[spoiler:The final boss of the post-Shadowbringers patches can also use Limit Breaks, and his ultimate attack uses ''four bars''. It will immediately kill the whole party unless one of the tanks uses a level 3 Limit Break of their own to shield the group, and it still does a lot of damage.]]



* Every time the ''Franchise/FinalFantasy'' series uses the Job Class system, S-E invokes this trope. In the original Final Fantasy, you chose classes in the beginning and were stuck with them (though each also had its own PrestigeClass). In ''VideoGame/FinalFantasyIII'', the game gives you several classes that you can switch between anytime you wanted to outide fo battle, with a wide variety of abilities. ''VideoGame/FinalFantasyV'' uses a similar system to III, but this time around you can also set a secondary skillset from another class (and in the case of Mime, you have three blank slots to fill as you pleased). ''VideoGame/FinalFantasyTactics'' and its sequels introduces even more classes and not only lets you equip a second skillset, but also gives you a myriad of counterattacks, supportive, and movement abilities. ''VideoGame/FinalFantasyX2'' has all of the previous and allows characters to switch Job classes mid-battle. ''VideoGame/FinalFantasyXIII'' and its sequels has all of ''that'' and allows the entire party to switch between different squads in the blink of an eye.
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None

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* In ''VideoGame/TheSims4'' all careers (except Freelancer, which doesn't have ranks) have ranks from 1 to 10. However, if you take the Villain branch of the Secret Agent career, you can reach the job "Triple Agent" at rank 11. But for all careers you get an achievement for completing the career at rank 10, including the Secret Agent Villain branch.
Is there an issue? Send a MessageReason:
None


* In the case of the ''VideoGame/CapcomVsWhatever'' games (this only applies for the five [[VideoGame/XMenVsStreetFighter games]] [[VideoGame/MarvelSuperHeroesVsStreetFighter featuring]] VideoGame/{{Marvel|VsCapcomClashOfTheSuperheroes}} [[VideoGame/MarvelVsCapcom2 Comics]] [[VideoGame/MarvelVsCapcom3 characters]] and ''VideoGame/TatsunokoVsCapcom''), the attacks of some Capcom characters become '''MUCH''' more flash, powerful, and over-the-top than they actually appear in their series of origin. This is because they'll fit more with the exaggerated and frantic gameplay seen in those games. It's even more noticeable when it comes to the ''Franchise/StreetFighter'' characters. As an example, compare Alex's Hyper Bomb from ''[[VideoGame/StreetFighterIII Street Fighter III: 3rd Strike]]'' in [[https://www.youtube.com/watch?v=igtR1RoSorQ#t=128s this video]] to the [[{{Pun}} amplified]] version seen [[https://www.youtube.com/watch?v=-M2VUWVTNeU#t=153s here]] from ''Tatsunoko vs Capcom''.

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* In the case of the ''VideoGame/CapcomVsWhatever'' ''VideoGame/CapcomVs'' games (this only applies for the five [[VideoGame/XMenVsStreetFighter games]] [[VideoGame/MarvelSuperHeroesVsStreetFighter featuring]] VideoGame/{{Marvel|VsCapcomClashOfTheSuperheroes}} [[VideoGame/MarvelVsCapcom2 Comics]] [[VideoGame/MarvelVsCapcom3 characters]] and ''VideoGame/TatsunokoVsCapcom''), the attacks of some Capcom characters become '''MUCH''' more flash, powerful, and over-the-top than they actually appear in their series of origin. This is because they'll fit more with the exaggerated and frantic gameplay seen in those games. It's even more noticeable when it comes to the ''Franchise/StreetFighter'' characters. As an example, compare Alex's Hyper Bomb from ''[[VideoGame/StreetFighterIII Street Fighter III: 3rd Strike]]'' in [[https://www.youtube.com/watch?v=igtR1RoSorQ#t=128s this video]] to the [[{{Pun}} amplified]] version seen [[https://www.youtube.com/watch?v=-M2VUWVTNeU#t=153s here]] from ''Tatsunoko vs Capcom''.
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* ''VideoGame/TheElderScrollsOnline'': Khajiit often refer to someone/something good as "five-claw(ed)". The bard song about Khunzar-ri insists that he wasn't just a five-claw, but a ''ten''.
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* The ''VideoGame/SaintsRow'' franchise has become a regular exercise in one-upping the previous installment's HolyShitQuotient. From being a random nobody who joins a gang, to crime boss who turns that gang into a criminal empire, to pop culture icon who turns a criminal empire into a multi-media powerhouse, to the ''fucking president of the United States'' who fights aliens in the matrix with superpowers. Talk about SequelEscalation.

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* The ''VideoGame/SaintsRow'' franchise has become a regular exercise in one-upping the previous installment's JustForFun.HolyShitQuotient. From being a random nobody who joins a gang, to crime boss who turns that gang into a criminal empire, to pop culture icon who turns a criminal empire into a multi-media powerhouse, to the ''fucking president of the United States'' who fights aliens in the matrix with superpowers. Talk about SequelEscalation.
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* In ''VideoGame/GodOfWar'', you took on leviathans, warlocks, and medusas, dueling a God at the end. In the sequel, you take on the authorities of Greek Mythology as a whole, so the goal-meter has been heightened quite a bit. And as for the ''third'' game...
** Lets put it this way. If anything was left alive after ''God of War III'', it's because Kratos hasn't killed it yet.

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* In ''VideoGame/GodOfWar'', ''VideoGame/GodOfWarI'', you took on leviathans, warlocks, and medusas, dueling a God at the end. In [[VideoGame/GodOfWarII the sequel, sequel]], you take on the authorities of Greek Mythology as a whole, so the goal-meter has been heightened quite a bit. And as for the ''third'' game...
** Lets put it this way. If anything was left alive after ''God of War III'', ''VideoGame/GodOfWarIII'', it's because Kratos hasn't killed it yet.
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How To Write An Example - Don't Write Reviews


* In ''VideoGame/DigimonWorld3'', [[spoiler: [[GameBreaker Imperialdramon Paladin Mode]]]] takes digivolving power up to 11 with the following: Heals that do everything but rez KO'ed allies or recover MP, a devastating 3-hit attack technique (and the already crazy physical attack power), a [[OneHitKill OHKO]] attack technique that always works in random encounters [[spoiler: [[CrowningMomentOfAwesome and has a chance of OHKO'ing the 2nd phase of Galacticmon, the final boss]]]], and his signature technique,[[spoiler: [[SmiteEvil Omega Blade]], which can OHKO an evil Armageddemon (if you have enough strength) on the [[TheVeryDefinitelyFinalDungeon Gunslinger satellite]]]].

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* In ''VideoGame/DigimonWorld3'', [[spoiler: [[GameBreaker Imperialdramon Paladin Mode]]]] takes digivolving power up to 11 with the following: Heals that do everything but rez KO'ed allies or recover MP, a devastating 3-hit attack technique (and the already crazy physical attack power), a [[OneHitKill OHKO]] attack technique that always works in random encounters [[spoiler: [[CrowningMomentOfAwesome and [[spoiler:and has a chance of OHKO'ing the 2nd phase of Galacticmon, the final boss]]]], boss]], and his signature technique,[[spoiler: [[SmiteEvil Omega Blade]], which can OHKO an evil Armageddemon (if you have enough strength) on the [[TheVeryDefinitelyFinalDungeon Gunslinger satellite]]]].
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* In ''[[VideoGame/{{Rosenkreuzstilette}} Rosenkreuzstilette Freudenstachel]]'', legend has it that Schirach Fühler of the [[FiveBadBand Black Cross organization]] possesses abilities that go FAR BEYOND the simple limitations of ''standard humans''.

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* In ''[[VideoGame/{{Rosenkreuzstilette}} Rosenkreuzstilette Freudenstachel]]'', legend has it that Schirach Fühler of the [[FiveBadBand Black Cross organization]] organization possesses abilities that go FAR BEYOND the simple limitations of ''standard humans''.
Is there an issue? Send a MessageReason:
None


* Every time the ''Franchise/FinalFantasy'' series uses the Job Class system, S-E invokes this trope. In the original Final Fantasy, you chose classes in the beginning and were stuck with them. In ''VideoGame/FinalFantasyIII'', the game gives you several classes that you can switch between anytime you wanted to, with a wide variety of abilities. ''VideoGame/FinalFantasyV'' uses a similar system to III, but this time around you can also set a secondary skillset from another class. ''VideoGame/FinalFantasyTactics'' introduces even more classes and not only lets you equip a second skillset, but also gives you a myriad of counterattacks, supportive, and movement abilities to create the most customizable ''FF'' game to date.

to:

* Every time the ''Franchise/FinalFantasy'' series uses the Job Class system, S-E invokes this trope. In the original Final Fantasy, you chose classes in the beginning and were stuck with them. them (though each also had its own PrestigeClass). In ''VideoGame/FinalFantasyIII'', the game gives you several classes that you can switch between anytime you wanted to, to outide fo battle, with a wide variety of abilities. ''VideoGame/FinalFantasyV'' uses a similar system to III, but this time around you can also set a secondary skillset from another class. class (and in the case of Mime, you have three blank slots to fill as you pleased). ''VideoGame/FinalFantasyTactics'' and its sequels introduces even more classes and not only lets you equip a second skillset, but also gives you a myriad of counterattacks, supportive, and movement abilities to create abilities. ''VideoGame/FinalFantasyX2'' has all of the most customizable ''FF'' game previous and allows characters to date.switch Job classes mid-battle. ''VideoGame/FinalFantasyXIII'' and its sequels has all of ''that'' and allows the entire party to switch between different squads in the blink of an eye.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* For ''VisualNovel/IkemenSengoku'', the English translators release notes just before the release of each new romance route with ratings of 1-10 for Drama, Romance, and Sexiness. After giving Hideyoshi's route the maximum 10 for Drama, they gave Shingen's route a 11 for Drama -- and then, after they finished translating Kenshin's route, they apologized for giving Shingen the Drama rating of 11 because Kenshin's route was ''even more'' drama/angst-filled and deserving of a [[BrokeTheRatingScale 11+]].

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