History UpToEleven / VideoGames

8th Jun '16 8:38:21 PM xenol
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** This can also apply to cell phones and tablets as well. For instance, NVIDIA claimed its K1 system-on-a-chip released in 2014 could produce graphics as good as the Xbox 360 or PS3 in their heydays, [[https://lh3.googleusercontent.com/VAy7bPCFm746Hg3hpbqjPI1msds8x_67ffStfcWWg_cZSBUaUClQs09c6pfdF0CwAg=h900 which it seems to be able to do]] (the screenshot is from ''Need for Speed: No Limits'')
8th Jun '16 8:32:24 PM xenol
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** The [[UsefulNotes/NintendoDS DS]] tops the UsefulNotes/{{Nintendo 64}}, even though its processors are slower. This was because the processor speeds were mostly for show. The RAM is also more efficient, making it more practical than even the RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. However, when it comes to graphics resolutions, NDS is 32-bit and N64 is 64-bit.

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** The [[UsefulNotes/NintendoDS DS]] tops the UsefulNotes/{{Nintendo 64}}, even though its processors are slower. This was because The ARM processors in the processor speeds DS at the time were mostly for show. The more advanced and its RAM is also more efficient, making it more practical than even the N64's RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. However, when it comes to graphics resolutions, NDS is 32-bit The only thing the N64 had over the DS was texture filtering, some advanced lighting features (which may explain why some N64 games appeared on the 3DS instead of the DS), and N64 is 64-bit.a higher screen resolution.



** Early reports from E3 claimed that the UsefulNotes/Nintendo3DS had graphics that surpass the UsefulNotes/NintendoGameCube, and, though obviously no one outside of Nintendo has had a chance to look under its hood, the mere fact that it has 3D effects obtained without glasses makes it almost certain to surpass the [=GameCube=] on a technical level as well. The New 3DS is even more powerful with more memory and CPU power, for which some games take advantage of in order to look and/or play great (like ''[[VideoGame/SuperSmashBros Super Smash Bros. for the 3DS]]'', which takes advantage of it to not only play more smoothly, but also load faster and allow the use of Miiverse[[note]]The ability to access Miiverse during play was disabled so the game could get better performance during the gameplay[[/note]], and a port of ''VideoGame/{{Xenoblade}}'', made exclusively for the New 3DS, that takes advantage of the extra processing power to look good).

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** Early reports from E3 claimed that the The UsefulNotes/Nintendo3DS had graphics that surpass can match, if not surpass, the UsefulNotes/NintendoGameCube, and, and even though obviously no one outside of Nintendo has had a chance to look under its hood, the mere fact that it has 3D effects obtained without glasses makes it almost certain to surpass the [=GameCube=] on a technical level as well. well.
***
The New 3DS is even more powerful with more memory and CPU power, for which some games take advantage of in order to look and/or play great (like ''[[VideoGame/SuperSmashBros Super Smash Bros. for the 3DS]]'', which takes advantage of it to not only play more smoothly, but also load faster and allow the use of Miiverse[[note]]The ability to access Miiverse during play was disabled so the game could get better performance during the gameplay[[/note]], and a port of ''VideoGame/{{Xenoblade}}'', made exclusively for the New 3DS, that takes advantage of the extra processing power to look good).good).
** The UsefulNotes/PlayStationVita has graphical capabilities advanced enough to match the UsefulNotes/PlayStation3 in terms of fidelity. In fact, a lot of the Vita's early library were ports from the PS3.
19th May '16 11:34:58 AM Vir
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** When you've maxxed out a S.P.E.C.I.A.L. Stat to the maximum of 10 through either leveling or speccing your stats like that in the first place, collecting one of the seven S.P.E.C.I.A.L. Vault-Tec Bobbleheads scattered throughout the Commonwealth will bring that stat up to 11

to:

** When you've maxxed out a S.P.E.C.I.A.L. Stat to the maximum of 10 through either leveling or speccing your stats like that in the first place, collecting one of the seven S.P.E.C.I.A.L. Vault-Tec Bobbleheads scattered throughout the Commonwealth will bring that stat up to 1111.
19th May '16 11:34:27 AM Vir
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* ''VideoGame/WorldOfWarcraft'' has currently (Cataclysm expansion) a maximum of 10 characters per realm (server). In the upcoming Mists of Pandaria expansion, they are, in words of one of their forum representatives, [[http://blue.mmo-champion.com/topic/219158-from-10-to-11/ turning it all the way up to 11.]]
2nd May '16 11:40:47 AM Mhazard
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** The Big Boy MIRV is the answer of what would happen if one combines MacrossMissileMassacre with a [[YouNukeEm Fat Man]]: it fires '''''[[ThereIsNoKillLikeOverkill 12]]''''' Mini-Nukes at once

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** The Big Boy MIRV is the answer of what would happen if one combines decided to combine MacrossMissileMassacre with a [[YouNukeEm Fat Man]]: it fires '''''[[ThereIsNoKillLikeOverkill 12]]''''' Mini-Nukes at onceonce.
2nd May '16 11:39:59 AM Mhazard
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** The Big Boy MIRV is the answer of what would happen if one combines MacrossMissileMcross with a [[YouNukeEm Fat Man]]: it fires '''''[[ThereIsNoKillLikeOverkill 12]]''''' Mini-Nukes at once

to:

** The Big Boy MIRV is the answer of what would happen if one combines MacrossMissileMcross MacrossMissileMassacre with a [[YouNukeEm Fat Man]]: it fires '''''[[ThereIsNoKillLikeOverkill 12]]''''' Mini-Nukes at once
2nd May '16 11:39:18 AM Mhazard
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** The Big Boy MIRV is the answer of what would happen if one combines MacrossMissileMcross with a [[YouNukeEm Fat Man]]: it fires '''''[[ThereIsNoKillLikeOverkill 12]]''''' Mini-Nukes at once
9th Mar '16 8:04:20 AM Mhazard
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* In ''VideoGame/{{Undertale}}'', if you died from [[spoiler: Sans]] for more than 11 times in a row, he stops counting how many times you died.
12th Feb '16 5:52:56 PM GrammarNavi
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** The GameBoyColor has a faster processor and more memory than the [[NintendoEntertainmentSystem NES]], especially seen in ''VideoGame/MetalGearGhostBabel'', which looks closer to the MSX games than the NES games.
** The GameBoyAdvance is not only more powerful than the [[SuperNintendoEntertainmentSystem SNES]], it's more powerful than the UsefulNotes/NeoGeo, in everything but screen resolution and color depth. The ''Franchise/{{Castlevania}}'' games show this quite well.
** The [[NintendoDS DS]] tops the {{Nintendo 64}}, even though its processors are slower. This was because the processor speeds were mostly for show. The RAM is also more efficient, making it more practical than even the RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. However, when it comes to graphics resolutions, NDS is 32-bit and N64 is 64-bit.
** The [[PlayStationPortable PSP]] has the same processor speed (especially with the CPU cap removed) and memory as the [[PlayStation2 PS2]], and it has texture compression which the [=PS2=] lacked (only a few games have truly shown this off though). Unlike the [=PS2=], it also has a proper [=GPU=] (one that can process vertices on its own, rather than needing a separate Vector Unit).
** Early reports from E3 claimed that the Nintendo3DS had graphics that surpass the UsefulNotes/NintendoGameCube, and, though obviously no one outside of Nintendo has had a chance to look under its hood, the mere fact that it has 3D effects obtained without glasses makes it almost certain to surpass the [=GameCube=] on a technical level as well. The New 3DS is even more powerful with more memory and CPU power, for which some games take advantage of in order to look and/or play great (like ''[[VideoGame/SuperSmashBros Super Smash Bros. for the 3DS]]'', which takes advantage of it to not only play more smoothly, but also load faster and allow the use of Miiverse[[note]]The ability to access Miiverse during play was disabled so the game could get better performance during the gameplay[[/note]], and a port of ''VideoGame/{{Xenoblade}}'', made exclusively for the New 3DS, that takes advantage of the extra processing power to look good).

to:

** The GameBoyColor UsefulNotes/GameBoyColor has a faster processor and more memory than the [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]], especially seen in ''VideoGame/MetalGearGhostBabel'', which looks closer to the MSX games than the NES games.
** The GameBoyAdvance UsefulNotes/GameBoyAdvance is not only more powerful than the [[SuperNintendoEntertainmentSystem [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]], it's more powerful than the UsefulNotes/NeoGeo, in everything but screen resolution and color depth. The ''Franchise/{{Castlevania}}'' games show this quite well.
** The [[NintendoDS [[UsefulNotes/NintendoDS DS]] tops the {{Nintendo UsefulNotes/{{Nintendo 64}}, even though its processors are slower. This was because the processor speeds were mostly for show. The RAM is also more efficient, making it more practical than even the RAM with the Expansion Pak. Plus, it has plenty of texture memory, which can be seen in comparing the graphics of the original and DS versions of ''VideoGame/SuperMario64''. However, when it comes to graphics resolutions, NDS is 32-bit and N64 is 64-bit.
** The [[PlayStationPortable [[UsefulNotes/PlayStationPortable PSP]] has the same processor speed (especially with the CPU cap removed) and memory as the [[PlayStation2 [[UsefulNotes/PlayStation2 PS2]], and it has texture compression which the [=PS2=] lacked (only a few games have truly shown this off though). Unlike the [=PS2=], it also has a proper [=GPU=] (one that can process vertices on its own, rather than needing a separate Vector Unit).
** Early reports from E3 claimed that the Nintendo3DS UsefulNotes/Nintendo3DS had graphics that surpass the UsefulNotes/NintendoGameCube, and, though obviously no one outside of Nintendo has had a chance to look under its hood, the mere fact that it has 3D effects obtained without glasses makes it almost certain to surpass the [=GameCube=] on a technical level as well. The New 3DS is even more powerful with more memory and CPU power, for which some games take advantage of in order to look and/or play great (like ''[[VideoGame/SuperSmashBros Super Smash Bros. for the 3DS]]'', which takes advantage of it to not only play more smoothly, but also load faster and allow the use of Miiverse[[note]]The ability to access Miiverse during play was disabled so the game could get better performance during the gameplay[[/note]], and a port of ''VideoGame/{{Xenoblade}}'', made exclusively for the New 3DS, that takes advantage of the extra processing power to look good).
14th Jan '16 12:38:35 PM MyFinalEdits
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** It should be noted that Kerrigan was a 10 before being infested. And that she caused the scale to be rewritten because she went beyond the old scale.



* ''VideoGame/{{Fallout 4}}'' does another one, in an awesome way. They put the "power" back in PoweredArmor. How? Aside from the sweet new HUD, through-the-roof rad shielding, and immunity to FallingDamage, it now ''literally'' boosts your Strength up to ''eleven'', despite the maximum level for stats being ''ten''.
** In addition, when you've maxxed out a S.P.E.C.I.A.L. Stat to the maximum of 10 through either leveling or speccing your stats like that in the first place, collecting one of the seven S.P.E.C.I.A.L. Vault-Tec Bobbleheads scattered throughout the Commonwealth will bring that stat up to 11

to:

* ''VideoGame/{{Fallout 4}}'' does another one, in an awesome way. 4}}'':
**
They put the "power" back in PoweredArmor. How? Aside from the sweet new HUD, through-the-roof rad shielding, and immunity to FallingDamage, it now ''literally'' boosts your Strength up to ''eleven'', despite the maximum level for stats being ''ten''.
** In addition, when When you've maxxed out a S.P.E.C.I.A.L. Stat to the maximum of 10 through either leveling or speccing your stats like that in the first place, collecting one of the seven S.P.E.C.I.A.L. Vault-Tec Bobbleheads scattered throughout the Commonwealth will bring that stat up to 11
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http://tvtropes.org/pmwiki/article_history.php?article=UpToEleven.VideoGames