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* RoleReprise: Chase Ashbaker and Herman Sanchez reprise their roles as [[Characters/MortalKombatRaiden Raiden]] and [[Characters/MortalKombatShaoKahn Shao Kahn]] by way of ''VideoGame/MortalKombatDeadlyAlliance'' and ''VideoGame/MortalKombatDeception''.
to:
* RoleReprise: Chase Ashbaker and Herman Sanchez reprise their roles as [[Characters/MortalKombatRaiden Raiden]] and [[Characters/MortalKombatShaoKahn [[Characters/MortalKombatShao Shao Kahn]] by way of ''VideoGame/MortalKombatDeadlyAlliance'' and ''VideoGame/MortalKombatDeception''.
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Having cool details does not equal Doing It For The Art
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* DoingItForTheArt: For a multiplayer-based game, it's so full of little details... Each individual ladder isn't just a bunch of matches done randomly. It takes every character through their own journey to achieve their objective, be it searching for a great warrior for your cause, just winning the Tournament, getting revenge on your rival... And the Rites themselves take distance from the rest of the Tournament/Championship saga (sans ''VideoGame/UnrealTournamentIII'' perhaps) as ''the'' single-player mode.
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* AscendedFanfic: The Bio Rifle's new "sapient" bio blobs are the game's own take on the Proxies (Proximity Mines) from the "Chaos: UT" mods for ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004''.
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* DummiedOut: There's a levelshot for a level called [=CTF-MetalStorm=], which didn't made it into the game nor its bonus pack.
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Deleted line(s) 5 (click to see context) :
* RelationshipVoiceActor: The BattleCouple of [[Creator/StephanieYoung Selket]] and [[JimForonda Apophis]] are also [[Manga/FullmetalAlchemist Olivier Mira Armstrong and Denny Brosh]].
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Doesn't establish that they got the position thanks to their strength.
Changed line(s) 5 (click to see context) from:
* RelationshipVoiceActor: The BattleCouple of [[Creator/StephanieYoung Selket]] and [[JimForonda Apophis]] are also [[Manga/FullmetalAlchemist Olivier Mira Armstrong and Denny Brosh]]. Talk about AsskickingEqualsAuthority.
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* RelationshipVoiceActor: The BattleCouple of [[Creator/StephanieYoung Selket]] and [[JimForonda Apophis]] are also [[Manga/FullmetalAlchemist Olivier Mira Armstrong and Denny Brosh]]. Talk about AsskickingEqualsAuthority.
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!! See also
* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
----
* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
----
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* PromotedFanboy: [[PromotedFanboy/EpicGames Shares a page with the rest of Epic Games]].
* RefittedForSequel: The whole franchise has [[RefittedForSequel/{{Unreal}} its own page]].
* RefittedForSequel: The whole franchise has [[RefittedForSequel/{{Unreal}} its own page]].
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* WhatCouldHaveBeen: The whole franchise has [[WhatCouldHaveBeen/{{Unreal}} its own page]].
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* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
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* RefittedForSequel:
** The manual for ''VideoGame/{{Unreal|I}}'' mentions the Rifle having a three-shot burst as an AlternateFire. This feature was replaced by a zooming feature in the retail game, however the idea was reused in this game as one of the many features of its version of the SniperRifle.
** Visse's description in the Deathmatch ladder of ''VideoGame/UnrealTournament'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. While the game doesn't feature bayonets, said energy swords were made the melee weapon of the female Necris in this game.
** The manual for ''VideoGame/{{Unreal|I}}'' mentions the Rifle having a three-shot burst as an AlternateFire. This feature was replaced by a zooming feature in the retail game, however the idea was reused in this game as one of the many features of its version of the SniperRifle.
** Visse's description in the Deathmatch ladder of ''VideoGame/UnrealTournament'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. While the game doesn't feature bayonets, said energy swords were made the melee weapon of the female Necris in this game.
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None
Added DiffLines:
* RefittedForSequel:
** The manual for ''VideoGame/{{Unreal|I}}'' mentions the Rifle having a three-shot burst as an AlternateFire. This feature was replaced by a zooming feature in the retail game, however the idea was reused in this game as one of the many features of its version of the SniperRifle.
** Visse's description in the Deathmatch ladder of ''VideoGame/UnrealTournament'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. While the game doesn't feature bayonets, said energy swords were made the melee weapon of the female Necris in this game.
** The manual for ''VideoGame/{{Unreal|I}}'' mentions the Rifle having a three-shot burst as an AlternateFire. This feature was replaced by a zooming feature in the retail game, however the idea was reused in this game as one of the many features of its version of the SniperRifle.
** Visse's description in the Deathmatch ladder of ''VideoGame/UnrealTournament'' mentions that the female Necris (the "Blademaiden") favor cruelly formed bayonets and energy swords. While the game doesn't feature bayonets, said energy swords were made the melee weapon of the female Necris in this game.
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A reprisal is a retaliatory attack; this is now Role Reprise.
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* DoingItForTheArt: For a multiplayer-based game, it's so full of little details... Each individual ladder isn't just a bunch of matches done randomly. It takes every character through their own journey to achieve their objective, be it searching for a great warrior for your cause, just winning the Tournament, getting revenge on your rival... And the Rites themselves take distance from the rest of the Tournament/Championship saga (sans VideoGame/UnrealTournamentIII perhaps) as ''the'' single-player mode.
to:
* DoingItForTheArt: For a multiplayer-based game, it's so full of little details... Each individual ladder isn't just a bunch of matches done randomly. It takes every character through their own journey to achieve their objective, be it searching for a great warrior for your cause, just winning the Tournament, getting revenge on your rival... And the Rites themselves take distance from the rest of the Tournament/Championship saga (sans VideoGame/UnrealTournamentIII ''VideoGame/UnrealTournamentIII'' perhaps) as ''the'' single-player mode.
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* RoleReprisal: Chase Ashbaker and Herman Sanchez reprise their roles as [[Characters/MortalKombatRaiden Raiden]] and [[Characters/MortalKombatShaoKahn Shao Kahn]] by way of ''VideoGame/MortalKombatDeadlyAlliance'' and ''VideoGame/MortalKombatDeception''.
to:
* RoleReprisal: RoleReprise: Chase Ashbaker and Herman Sanchez reprise their roles as [[Characters/MortalKombatRaiden Raiden]] and [[Characters/MortalKombatShaoKahn Shao Kahn]] by way of ''VideoGame/MortalKombatDeadlyAlliance'' and ''VideoGame/MortalKombatDeception''.
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None
Added DiffLines:
* RoleReprisal: Chase Ashbaker and Herman Sanchez reprise their roles as [[Characters/MortalKombatRaiden Raiden]] and [[Characters/MortalKombatShaoKahn Shao Kahn]] by way of ''VideoGame/MortalKombatDeadlyAlliance'' and ''VideoGame/MortalKombatDeception''.
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None
!! See also
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
----
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
----
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* WhatCouldHaveBeen:
** This game started as ''[[WorkingTitle Unreal Tournament 2005]]'', due to Atari wanting an VideoGame/UnrealTournament game with FIFA-esque regularity, in order to emphasize the "sport" part of the franchise. Then, the title changed and it became an Xbox exclusive game.
** Also, this game was going to be the first game using Epic’s Unreal Engine 3, but it was changed early in the dev cycle to use the Unreal Engine 2X and be an Xbox exclusive.
** Xan Kriegor was going to be playable, with a feet-less concept. This feature alone cut him out of the game, as the dev team couldn't find a solution to the concept which clashed with the gameplay.
** According to another developer, a vehicle-based gametype was created, with even specialized maps, but they clashed with the core mechanics of the game, so it didn't made the cut for the game.
** This game started as ''[[WorkingTitle Unreal Tournament 2005]]'', due to Atari wanting an VideoGame/UnrealTournament game with FIFA-esque regularity, in order to emphasize the "sport" part of the franchise. Then, the title changed and it became an Xbox exclusive game.
** Also, this game was going to be the first game using Epic’s Unreal Engine 3, but it was changed early in the dev cycle to use the Unreal Engine 2X and be an Xbox exclusive.
** Xan Kriegor was going to be playable, with a feet-less concept. This feature alone cut him out of the game, as the dev team couldn't find a solution to the concept which clashed with the gameplay.
** According to another developer, a vehicle-based gametype was created, with even specialized maps, but they clashed with the core mechanics of the game, so it didn't made the cut for the game.
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None
Deleted line(s) 1,2 (click to see context) :
! [[center:[-[[Trivia/{{Unreal}} Main page]] | [[Trivia/UnrealI Unreal]] | [[Trivia/UnrealTournament Tournament]] | [[Trivia/UnrealIITheAwakening Unreal II]] | [[Trivia/UnrealChampionship Championship]] | [[Trivia/UnrealTournament2004 UT2004]] | [[Trivia/UnrealChampionship2TheLiandriConflict UC2:TLC]] | [[Trivia/UnrealTournamentIII UT3]] | [[Trivia/UnrealTournament4 UT4]] -]]]
----
----
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! [[center:[-[[Trivia/{{Unreal}} Main page]] | [[Trivia/UnrealI Unreal]] | [[Trivia/UnrealTournament Tournament]] | [[Trivia/UnrealIITheAwakening Unreal II]] | [[Trivia/UnrealChampionship Championship]] | [[Trivia/UnrealTournament2004 UT2004]] | [[Trivia/UnrealChampionship2TheLiandriConflict UC2:TLC]] | [[Trivia/UnrealTournamentIII UT3]] | [[Trivia/UnrealTournament4 UT4]] -]]]
----
----
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** According to another developer, a vehicle-based gametype was created, with even specialized maps, but they clashed with the core mechanics of the game, so it didn't made the cut for the game.
to:
** According to another developer, a vehicle-based gametype was created, with even specialized maps, but they clashed with the core mechanics of the game, so it didn't made the cut for the game.game.
----
----
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None
Changed line(s) 1 (click to see context) from:
* DoingItForTheArt: For a multiplayer-based game, it's so full of little details... Each individual ladder isn't just a bunch of matches done randomly. It takes every character through their own journey to achieve their objective, be it searching for a great warrior for your cause, just winning the Tournament, getting revenge on your rival... And the Rites themselves take distance from the rest of the Tournament/Championship saga (sans VideoGame/UnrealTournamentIII perhaps) as THE single-player mode.
to:
* DoingItForTheArt: For a multiplayer-based game, it's so full of little details... Each individual ladder isn't just a bunch of matches done randomly. It takes every character through their own journey to achieve their objective, be it searching for a great warrior for your cause, just winning the Tournament, getting revenge on your rival... And the Rites themselves take distance from the rest of the Tournament/Championship saga (sans VideoGame/UnrealTournamentIII perhaps) as THE ''the'' single-player mode.
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** Xan Kriegor was going to be playable, with a feet-less concept. This feature alone cut him out of the game, as the devteam didn't found a solution to the concept also clashing with the gameplay.
to:
** Xan Kriegor was going to be playable, with a feet-less concept. This feature alone cut him out of the game, as the devteam didn't found dev team couldn't find a solution to the concept also clashing which clashed with the gameplay.
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* HeyItsThatVoice:
** RicSpiegel is the robot Commentator.
** Creator/LaniMinella is the female announcer.
** Creator/DameonClarke is the voice of Anubis.
** Creator/StephanieYoung voices [[TalkingToHimself both]] Selket and Devastation.
** JimForonda voices Apophis.
** ChaseAshbacker reprises his role as Raiden, by virtue of ''VideoGame/MortalKombatDeception''.
** The [[WalkerTexasRanger Corporal Pierce]] [[PatrickAmos voices]] Malcolm.
** RicSpiegel is the robot Commentator.
** Creator/LaniMinella is the female announcer.
** Creator/DameonClarke is the voice of Anubis.
** Creator/StephanieYoung voices [[TalkingToHimself both]] Selket and Devastation.
** JimForonda voices Apophis.
** ChaseAshbacker reprises his role as Raiden, by virtue of ''VideoGame/MortalKombatDeception''.
** The [[WalkerTexasRanger Corporal Pierce]] [[PatrickAmos voices]] Malcolm.
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** DameonClarke is the voice of Anubis.
to:
** DameonClarke Creator/DameonClarke is the voice of Anubis.
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Source with respective links: http://liandri.beyondunreal.com/Unreal_Championship_2:_The_Liandri_Conflict#Trivia
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** Xan Kriegor was going to be playable, with a feet-less concept. This feature alone cut him out of the game, as the devteam didn't found a solution to the concept also clashing with the gameplay.
to:
** Xan Kriegor was going to be playable, with a feet-less concept. This feature alone cut him out of the game, as the devteam didn't found a solution to the concept also clashing with the gameplay.gameplay.
** According to another developer, a vehicle-based gametype was created, with even specialized maps, but they clashed with the core mechanics of the game, so it didn't made the cut for the game.
** According to another developer, a vehicle-based gametype was created, with even specialized maps, but they clashed with the core mechanics of the game, so it didn't made the cut for the game.
Is there an issue? Send a MessageReason:
From the UE forums from a former . Source: https://forums.unrealengine.com/showthread.php?6218-unused-unreal-championship-model-Would-this-make-an-awesome-Xan-Kriegor&p=55025&viewfull=1#post55025
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* WhatCouldHaveBeen: This game started as ''[[WorkingTitle Unreal Tournament 2005]]'', due to Atari wanting an VideoGame/UnrealTournament game with FIFA-esque regularity, in order to emphasize the "sport" part of the franchise. Then, the title changed and it became an Xbox exclusive game.
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen:
** This game started as ''[[WorkingTitle Unreal Tournament 2005]]'', due to Atari wanting an VideoGame/UnrealTournament game with FIFA-esque regularity, in order to emphasize the "sport" part of the franchise. Then, the title changed and it became an Xbox exclusivegame.game.
** Also, this game was going to be the first game using Epic’s Unreal Engine 3, but it was changed early in the dev cycle to use the Unreal Engine 2X and be an Xbox exclusive.
** Xan Kriegor was going to be playable, with a feet-less concept. This feature alone cut him out of the game, as the devteam didn't found a solution to the concept also clashing with the gameplay.
** This game started as ''[[WorkingTitle Unreal Tournament 2005]]'', due to Atari wanting an VideoGame/UnrealTournament game with FIFA-esque regularity, in order to emphasize the "sport" part of the franchise. Then, the title changed and it became an Xbox exclusive
** Also, this game was going to be the first game using Epic’s Unreal Engine 3, but it was changed early in the dev cycle to use the Unreal Engine 2X and be an Xbox exclusive.
** Xan Kriegor was going to be playable, with a feet-less concept. This feature alone cut him out of the game, as the devteam didn't found a solution to the concept also clashing with the gameplay.
Is there an issue? Send a MessageReason:
Namespace
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** StephanieYoung voices [[TalkingToHimself both]] Selket and Devastation.
to:
** StephanieYoung Creator/StephanieYoung voices [[TalkingToHimself both]] Selket and Devastation.
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* RelationshipVoiceActor: The BattleCouple of [[StephanieYoung Selket]] and [[JimForonda Apophis]] are also [[Manga/FullmetalAlchemist Olivier Mira Armstrong and Denny Brosh]]. Talk about AsskickingEqualsAuthority.
to:
* RelationshipVoiceActor: The BattleCouple of [[StephanieYoung [[Creator/StephanieYoung Selket]] and [[JimForonda Apophis]] are also [[Manga/FullmetalAlchemist Olivier Mira Armstrong and Denny Brosh]]. Talk about AsskickingEqualsAuthority.
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None
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** LaniMinella is the female announcer.
to:
** LaniMinella Creator/LaniMinella is the female announcer.
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Changed line(s) 11 (click to see context) from:
* RelationshipVoiceActor: The BattleCouple of [[StephanieYoung Selket]] and [[JimForonda Apophis]] are also [[FullMetalAlchemist Olivier Mira Armstrong and Denny Brosh]]. Talk about AsskickingEqualsAuthority.
to:
* RelationshipVoiceActor: The BattleCouple of [[StephanieYoung Selket]] and [[JimForonda Apophis]] are also [[FullMetalAlchemist [[Manga/FullmetalAlchemist Olivier Mira Armstrong and Denny Brosh]]. Talk about AsskickingEqualsAuthority.
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None
Added DiffLines:
* DoingItForTheArt: For a multiplayer-based game, it's so full of little details... Each individual ladder isn't just a bunch of matches done randomly. It takes every character through their own journey to achieve their objective, be it searching for a great warrior for your cause, just winning the Tournament, getting revenge on your rival... And the Rites themselves take distance from the rest of the Tournament/Championship saga (sans VideoGame/UnrealTournamentIII perhaps) as THE single-player mode.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* WhatCouldHaveBeen: This game started as ''[[WorkingTitle Unreal Tournament 2005]]'', due to Atari wanting an UnrealTournament game with FIFA-esque regularity, in order to emphasize the "sport" part of the franchise. Then, the title changed and it became an Xbox exclusive game.
to:
* WhatCouldHaveBeen: This game started as ''[[WorkingTitle Unreal Tournament 2005]]'', due to Atari wanting an UnrealTournament VideoGame/UnrealTournament game with FIFA-esque regularity, in order to emphasize the "sport" part of the franchise. Then, the title changed and it became an Xbox exclusive game.
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None
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* HeyItsThatSound: The Liandri robots in the second stage uses the "robot being hurt" sound from ''UnrealTournament2004''.
to:
* HeyItsThatSound: The Liandri robots in the second stage uses the "robot being hurt" sound from ''UnrealTournament2004''.''VideoGame/UnrealTournament2004''.