Follow TV Tropes

Following

History Trivia / TheLegendofZeldaMajorasMask

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbsurdlyShortProductionTime: The game received its Japanese release in April 2000, just seventeen months after the release of its prequel ''Ocarina of Time''. For reference, every mainline 3-D ''Zelda'' title since then has required 3-6 years of development time. The original plan was to re-release ''Ocarina of Time'' with higher difficulty and scrambled levels, which they later did when porting it to the UsefulNotes/GameCube as ''Ocarina of Time Master Quest''. Consequently, the development team was given a very small window to make a sequel, leading to elements like the three-day time loop mechanic, reused character models in the parallel world of Termina, and only four dungeons compared to ''Ocarina of Time's'' nine. Against all odds, the game garnered the same amount of widespread acclaim as its predecessor.

Added: 163

Changed: 191

Removed: 46

Is there an issue? Send a MessageReason:
Quote Source is now Administrivia.


* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''BS Zelda no Densetsu'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which Princess Zelda was playable[[/note]] in which the player gets to control directly a character other than Link, even if only for a very brief section: Namely Kafei, in one moment during his side quest.

to:

* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''BS Zelda no Densetsu'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which Princess Zelda was playable[[/note]] in which the player gets to control directly control a character other than Link, even if only for a very brief section: Namely Kafei, in one moment during his side quest.sidequest.
* The box art for the [=3DS=] version is based on [[https://zelda.gamepedia.com/File:MM_Preliminary_Sketch.png a piece of scrapped artwork for the original game.]]



* QuoteSource:
** YouHaveOutlivedYourUsefulness



* The box art for the [=3DS=] version is based on [[https://zelda.gamepedia.com/File:MM_Preliminary_Sketch.png a piece of scrapped artwork for the original game.]]

to:

* The box art for the [=3DS=] version is based on [[https://zelda.gamepedia.com/File:MM_Preliminary_Sketch.png a piece of scrapped artwork for the original game.]]----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** With the exception of certain main-story encounters, the game doesn't alter character actions or dialogue to be in line with whether the player has viewed a certain scene in a previous cycle. This results in Link and Tatl having the same reactions to the same events each time you sit through them. These include finding out that Epona is safe at Romani Ranch, discovering that Pamela's father is cursed, and various parts of the Anju & Kafei sidequest.
Is there an issue? Send a MessageReason:
None


* Blooper:

to:

* Blooper:{{Blooper}}:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Blooper:
** The game features a number of minor typos and grammatical errors. The Bomb Shop's owner says "We just ''a'' got a larger Bomb Bag in stock" if you managed to recover his mother's stolen luggage from Sakon the previous night.
** Likewise, there's the well-known "You feel all warm and fuzzy''!'' inside!", when Link receives a hug from Cremia.
** On the Second Day, after Romani invites Link to live at the ranch full-time, she tells him "You're our bodyguard, Grasshopper, so ''you'' all you have to do is practice hard!"
Is there an issue? Send a MessageReason:
Fan Nickname is now YMMV.


* FanNickname:
** ''The Legend of Zelda: Link in Wonderland'' for the game.
** [[WebVideo/SomeCallMeJohnny Mr. Smiles]] for the Mask Salesman.
** Oni-Link for Fierce Deity Link. He is almost only known by that name in some countries. [[note]] This is because of a [[LuckyTranslation Lucky]] BlindIdiotTranslation of 鬼神 (Kishin), as the first Kanji on its own (鬼) means Oni.[[/note]]

Added: 530

Changed: 148

Is there an issue? Send a MessageReason:
None


* CreatorBreakdown: The very concept of the game and the sequence when Link is turned into Deku Link are coincidentially based on daydreams and nightmares. The stress of the deadline Eiji Aonuma had to make a ''Zelda'' game in a single year gave Aonuma nightmares, one of which involved Deku. The next day, the scene director showed him a scene he created for the game, which was just like Aonuma's nightmare; they decided to keep it in. As for the concept of the game, it was partially inspired by Creator/YoshiakiKoizumi's daydreams, where he would wonder what it would be like if the moon suddenly fell down to Earth, and how people would react.

to:

* CreatorBreakdown: The very concept of the game and the sequence when Link is turned into Deku Link are coincidentially coincidentally based on daydreams and nightmares. The stress of the deadline Eiji Aonuma had to make a ''Zelda'' game in a single year gave Aonuma nightmares, one of which involved Deku. The next day, the scene director showed him a scene he created for the game, which was just like Aonuma's nightmare; they decided to keep it in. As for the concept of the game, it was partially inspired by Creator/YoshiakiKoizumi's daydreams, where he would wonder what it would be like if the moon suddenly fell down to Earth, and how people would react.



** Data mining has also revealed a [[http://www.zeldauniverse.net/zelda-news/majoras-mask-contains-two-hidden-unused-cutscenes/ removed cutscene]] that was apparently supposed to be a Great Fairy teaching Link about the Magic Meter [=and/or=] how to use the SpinAttack. It looks... [[DoesThisRemindYouOfAnything more than a little suspect]], and remains unused even in the remake.

to:

** Data mining has also revealed a [[http://www.zeldauniverse.net/zelda-news/majoras-mask-contains-two-hidden-unused-cutscenes/ removed cutscene]] cutscenes]] that was were apparently supposed to be a Great Fairy teaching Link about the Magic Meter [=and/or=] how to use the SpinAttack. It looks... In addition to [[DoesThisRemindYouOfAnything looking more than a little suspect]], and remains it was also somewhat pointless since Link would already know these things from the previous game. The cutscenes remain unused even in the remake.


Added DiffLines:

* MagnumOpusDissonance: The 3DS remake highlighted that the playerbase and the developers have a disconnect in how much of a SacredCow ''Majora's Mask'' actually was. Many fans praised the game's higher difficulty, darker atmosphere, and changes to the general ''Zelda'' gameplay conventions. On the other hand, the developers and the minority of the playerbase (which included some of those developers, even Eiji Aonuma himself) saw these points as negatives which they used the remake to address, which garnered mixed reactions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* QuoteSource:
** YouHaveOutlivedYourUsefulness
Is there an issue? Send a MessageReason:
None


** The game began development for the N64 add-on called the 64DD (or the "Nintendo 64 Disk Drive"), and was going to make use of some of the add-on's features. The game would have used a real time clock instead of the in game one, and was going to use a full 7 day week instead of three days like the final game (which was later shown during the 2020 ContentLeak), but these were dropped from the final product since there were difficulties trying to get these features to work on standard N64 hardware (even with the required RAM expansion pak). There was also a proposed feature regarding being able to literally buy time from a merchant, but the change to the clock system and lessening of days made the merchant seem less important.

to:

** The game began development for the N64 add-on called the 64DD (or the "Nintendo 64 Disk Drive"), and was going to make use of some of the add-on's features. The game would have used a real time clock instead of the in game one, and was going to use a full 7 day week instead of three days like the final game (which (the 7-day cycle was later shown during the 2020 ContentLeak), but these were dropped from the final product since there were difficulties trying to get these features to work on standard N64 hardware (even with the required RAM expansion pak). There was also a proposed feature regarding being able to literally buy time from a merchant, but the change to the clock system and lessening of days made the merchant seem less important.

Changed: 52

Removed: 119

Is there an issue? Send a MessageReason:
None


** The game began development for the N64 add-on called the 64DD (or the "Nintendo 64 Disk Drive"), and was going to make use of some of the add-on's features. The game would have used a real time clock instead of the in game one, and was going to use a full 7 day week instead of three days like the final game, but these were dropped from the final product since there were difficulties trying to get these features to work on standard N64 hardware (even with the required RAM expansion pak). There was also a proposed feature regarding being able to literally buy time from a merchant, but the change to the clock system and lessening of days made the merchant seem less important.

to:

** The game began development for the N64 add-on called the 64DD (or the "Nintendo 64 Disk Drive"), and was going to make use of some of the add-on's features. The game would have used a real time clock instead of the in game one, and was going to use a full 7 day week instead of three days like the final game, game (which was later shown during the 2020 ContentLeak), but these were dropped from the final product since there were difficulties trying to get these features to work on standard N64 hardware (even with the required RAM expansion pak). There was also a proposed feature regarding being able to literally buy time from a merchant, but the change to the clock system and lessening of days made the merchant seem less important.



** In the 2020 ContentLeak, it was shown that there was originally going to be a 7-day cycle rather than a 3-day cycle.

Added: 394

Changed: 2

Is there an issue? Send a MessageReason:
None


* InspirationForTheWork: In a 2000 [[https://www.1101.com/nintendo/nin11/nin11_6.htm interview]] with ''Famitsu'' magazine, Shigeru Miyamoto commented that 1998 German film ''Film/RunLolaRun'' was the inspiration for the time-looping structure of the game. You can read further details [[https://zeldauniverse.net/2020/04/02/zeldas-study-the-1998-german-film-that-inspired-majoras-mask/ here]].



** It has a "Collector’s Edition" in America that came with a cartridge that had a holographic label.

to:

** It has a "Collector’s "Collector's Edition" in America that came with a cartridge that had a holographic label.
Is there an issue? Send a MessageReason:
Moved from the main page.

Added DiffLines:

* DummiedOut:
** A few placeholder graphics for the other instruments, presumably meant to replace the ocarina graphic when you are transformed, were found hiding in the ROM, along with some location intro cutscenes that are never used. These were restored in the 3DS version of the game.
** Data mining has also revealed a [[http://www.zeldauniverse.net/zelda-news/majoras-mask-contains-two-hidden-unused-cutscenes/ removed cutscene]] that was apparently supposed to be a Great Fairy teaching Link about the Magic Meter [=and/or=] how to use the SpinAttack. It looks... [[DoesThisRemindYouOfAnything more than a little suspect]], and remains unused even in the remake.
Is there an issue? Send a MessageReason:
None


* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''BS Zelda no Densetsu'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which Princess Zelda was playable[[/note]] in which the player gets to control directly a character other than Link, even if only for a very brief section: Namely Kafei in one moment during his side quest.

to:

* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''BS Zelda no Densetsu'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which Princess Zelda was playable[[/note]] in which the player gets to control directly a character other than Link, even if only for a very brief section: Namely Kafei Kafei, in one moment during his side quest.
Is there an issue? Send a MessageReason:
None


* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''BS Zelda no Densetsu'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which Princess Zelda was playable[[/note]] in which the player gets to control directly a character other than Link, even if for a very brief section: Namely Kafei in one moment during his side quest.

to:

* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''BS Zelda no Densetsu'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which Princess Zelda was playable[[/note]] in which the player gets to control directly a character other than Link, even if only for a very brief section: Namely Kafei in one moment during his side quest.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----
!!Miscellaneous Trivia
* This is the first entry in the core series[[note]]If we go outside of the core series, the first instance would be ''BS Zelda no Densetsu'' for the UsefulNotes/{{Satellaview}} UsefulNotes/SuperFamicom, in which Princess Zelda was playable[[/note]] in which the player gets to control directly a character other than Link, even if for a very brief section: Namely Kafei in one moment during his side quest.
----
!!Trivia Tropes
Is there an issue? Send a MessageReason:
None


----
Is there an issue? Send a MessageReason:
ngl I actually thought this was a trivia trope


* FanonDiscontinuity: Almost no one considers the explanation of Termina offered in ''Hyrule Historia'', [[spoiler:that the entire world is a creation of Majora and vanishes shortly after it's defeated]] as canon. Not only is it [[AssPull never hinted towards in the game itself]], it also renders the entire game a ShaggyDogStory.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanonDiscontinuity: Almost no one considers the explanation of Termina offered in ''Hyrule Historia'', [[spoiler:that the entire world is a creation of Majora and vanishes shortly after it's defeated]] as canon. Not only is it [[AssPull never hinted towards in the game itself]], it also renders the entire game a ShaggyDogStory.
Is there an issue? Send a MessageReason:


* CreatorBacklash: Eiji Aonuma experienced a degree of this, not exactly ''disliking'' the final game, but seeing it as the marked result of [[CreatorBreakdown a very hectic development]]. [[http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/3 During pre-development of the 3DS remake]], Aonuma replayed the original game and came up with a list of features needing changing and problems needing fixing, and he phrased it as a "What in the world" list (as in, "[[WhatWereYouThinking What in the world was I thinking!?]]"), constantly apologizing for the questionable design decisions he made when he was younger.

to:

* CreatorBacklash: While Eiji Aonuma experienced a degree of this, not doesn't exactly ''disliking'' ''dislike'' the final game, but seeing he sees it as the marked result of [[CreatorBreakdown a very hectic development]]. [[http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/3 During pre-development of the 3DS remake]], Aonuma replayed the original game and came up with a list of features needing changing and problems needing fixing, and he phrased it as a "What in the world" list (as in, "[[WhatWereYouThinking What in the world was I thinking!?]]"), constantly apologizing for the questionable design decisions he made when he was younger.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Eiji Aonuma experienced a degree of this, not exactly ''disliking'' it, but seeing it as the product of [[CreatorBreakdown a very hectic development]]. [[http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/3 During pre-development of the 3DS remake]], Aonuma replayed the original game and came up with a list of features needing changing/problems needing fixing, and he phrased it as a "What in the world" list (as in, "[[WhatWereYouThinking What in the world was I thinking!?]]"), where he constantly apologized for the design decisions he made on the game when he was younger.

to:

* CreatorBacklash: Eiji Aonuma experienced a degree of this, not exactly ''disliking'' it, the final game, but seeing it as the product marked result of [[CreatorBreakdown a very hectic development]]. [[http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/3 During pre-development of the 3DS remake]], Aonuma replayed the original game and came up with a list of features needing changing/problems changing and problems needing fixing, and he phrased it as a "What in the world" list (as in, "[[WhatWereYouThinking What in the world was I thinking!?]]"), where he constantly apologized apologizing for the questionable design decisions he made on the game when he was younger.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBacklash: Eiji Aonuma experienced a degree of this, not exactly ''disliking'' it, but seeing it as the product of [[CreatorBreakdown a very hectic development]]. [[http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/3 During pre-development of the 3DS remake]], Aonuma replayed the original game and came up with a list of features needing changing/problems needing fixing, and he phrased it as a "What in the world" list (as in, "[[WhatWereYouThinking What in the world was I thinking!?]]"), where he constantly apologized for the design decisions he made on the game when he was younger.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the 2020 ContentLeak, it was shown that there was originally going to be a 7-day cycle rather than a 3-day cycle.
Is there an issue? Send a MessageReason:
None


* The box art for the [=3DS=] version is based on [[https://zelda.gamepedia.com/File:MM_Preliminary_Sketch.png a piece of scrapped artwork for the original.]]

to:

* The box art for the [=3DS=] version is based on [[https://zelda.gamepedia.com/File:MM_Preliminary_Sketch.png a piece of scrapped artwork for the original.original game.]]
Is there an issue? Send a MessageReason:
It's OK to list miscellaneous trivia.


----

to:

--------
* The box art for the [=3DS=] version is based on [[https://zelda.gamepedia.com/File:MM_Preliminary_Sketch.png a piece of scrapped artwork for the original.]]
Is there an issue? Send a MessageReason:
Not An Example. This trope is about debunked rumors regarding a game's content or features in the context of gameplay. It's not about people believing something about a content that is already in the game. I think it would fit better as Common Knowledge, but I'm not completely sure


* UrbanLegendOfZelda: There are still some people who believe that the Fierce Deity Mask is called the Oni Mask in Japanese, because of the Majora child's dialog at the end of the game. The game of tag he asks you to play (or "good guys and bad guys" in dialogue) is called ''onigokko'' - "playing an {{oni}}" - in Japanese. However, the mask itself is called the Kishin Mask on the item screen and in its description.
Is there an issue? Send a MessageReason:
None


* UrbanLegendOfZelda: There are still some people who believe that the Fierce Deity Mask is called the Oni Mask in Japanese, because of the Majora child's dialog at the end of the game. The game of tag he asks you to play (or "good guys and bad guys" in dialogue) is called ''onigokko'' - "playing an oni" - in Japanese. However, the mask itself is called the Kishin Mask on the item screen and in its description.

to:

* UrbanLegendOfZelda: There are still some people who believe that the Fierce Deity Mask is called the Oni Mask in Japanese, because of the Majora child's dialog at the end of the game. The game of tag he asks you to play (or "good guys and bad guys" in dialogue) is called ''onigokko'' - "playing an oni" {{oni}}" - in Japanese. However, the mask itself is called the Kishin Mask on the item screen and in its description.



** Early screenshots showed the moon to have no face.

to:

** Early screenshots showed and [[https://zelda.gamepedia.com/File:MM_Artwork.png the game's key visual]] show the moon to have no face.

Added: 313

Changed: 213

Is there an issue? Send a MessageReason:
None


* MeaningfulReleaseDate: The 3DS remake came out on a [[ThirteenIsUnlucky Friday the 13th]], which is appropriate given the game's rather macabre tone. The original was also released in the US around Halloween, for similar reasons.

to:

* MeaningfulReleaseDate: Applies to both versions of the game.
** The original was released in the US just before Halloween, which is appropriate given the game's mask motif and dark themes.
**
The 3DS remake came out on a [[ThirteenIsUnlucky Friday the 13th]], which is appropriate given also suits the game's rather macabre tone. The original was also released tone, and the fact that many characters in the US around Halloween, for similar reasons.game suffer bad luck and curses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The 3DS remake has unused models for Ganondorf, Sheik, and Impa in its files, with their filenames suggesting that they were planned to be involved with the fishing ponds in some way.
Is there an issue? Send a MessageReason:
None


* MeaningfulReleaseDate: The 3DS remake came out on a [[ThirteenIsUnlucky Friday the 13th]], which is appropriate given the game's rather macabre tone. The original also came out around Halloween, for similar reasons.

to:

* MeaningfulReleaseDate: The 3DS remake came out on a [[ThirteenIsUnlucky Friday the 13th]], which is appropriate given the game's rather macabre tone. The original was also came out released in the US around Halloween, for similar reasons.
Is there an issue? Send a MessageReason:
None


** Oni-Link for Fierce Deity Link. He is almost only known by that name in some countries. [[note: This is because of a [[LuckyTranslation Lucky]] BlindIdiotTranslation of 鬼神 (Kishin), as the first Kanji on its own (鬼) means Oni.]]

to:

** Oni-Link for Fierce Deity Link. He is almost only known by that name in some countries. [[note: [[note]] This is because of a [[LuckyTranslation Lucky]] BlindIdiotTranslation of 鬼神 (Kishin), as the first Kanji on its own (鬼) means Oni.]][[/note]]

Top