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** Oni-Link for Fierce Deity Link. He is almost only known by that name in some countries. [note: This is because of a [[LuckyTranslation Lucky]] BlindIdiotTranslation of 鬼神 (Kishin), as the first Kanji on its own (鬼) means Oni.]

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** Oni-Link for Fierce Deity Link. He is almost only known by that name in some countries. [note: [[note: This is because of a [[LuckyTranslation Lucky]] BlindIdiotTranslation of 鬼神 (Kishin), as the first Kanji on its own (鬼) means Oni.]]]
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** Oni-Link for Fierce Deity Link. He is almost only known by that name in some countries.

to:

** Oni-Link for Fierce Deity Link. He is almost only known by that name in some countries. [note: This is because of a [[LuckyTranslation Lucky]] BlindIdiotTranslation of 鬼神 (Kishin), as the first Kanji on its own (鬼) means Oni.]
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* SerendipityWritesThePlot: The developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models from ''Ocarina of Time'' to save production time. They justified this by having ''Majora's Mask'' be set in an alternate BizarroUniverse of ''Ocarina of Time''.

to:

* SerendipityWritesThePlot: The developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models and sound bites from ''Ocarina of Time'' to save production time. They justified this by having ''Majora's Mask'' be set in an alternate BizarroUniverse of ''Ocarina of Time''.
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* NewWorkRecycledGraphics: To cut down on development time and resources, the game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models for the majority of the extras. One area where the developers goofed with this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time'', including sign with Hylian text that translates to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.

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* NewWorkRecycledGraphics: To cut down on development time and resources, the game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models for the majority of the extras. One area where the developers goofed with this is the arch at the entrance to Romani Ranch, which is the same as the arch one at the entrance to Kakariko Village in ''Ocarina of Time'', including sign with Hylian text that translates to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.
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* NewWorkRecycledGraphics: The game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models for the majority of the extras. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.

to:

* NewWorkRecycledGraphics: The To cut down on development time and resources, the game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models for the majority of the extras. A less effective implementation of One area where the developers goofed with this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Time'', including sign with Hylian text on the sign didn't translate that translates to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.
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* MeaningfulReleaseDate: The 3DS remake came out on a [[ThirteenIsUnlucky is Friday the 13th]], which is appropriate given the game's rather macabre tone. The original also came out around Halloween, for similar reasons.

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* MeaningfulReleaseDate: The 3DS remake came out on a [[ThirteenIsUnlucky is Friday the 13th]], which is appropriate given the game's rather macabre tone. The original also came out around Halloween, for similar reasons.
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* MeaningfulReleaseDate: The 3DS remake came out on a Friday the 13th, which is appropriate given the game's creepy tone. The original also came out around Halloween.

to:

* MeaningfulReleaseDate: The 3DS remake came out on a [[ThirteenIsUnlucky is Friday the 13th, 13th]], which is appropriate given the game's creepy rather macabre tone. The original also came out around Halloween.Halloween, for similar reasons.

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Inappropiate


* WordOfGod:
** In a 2015 interview with ''Nintendo Dream'', Creator/EijiAonuma claimed that the character designer, Takaya Imamura, named [[BigBad Majora]] (whose Japanese name was ムジュラ - ''Mujura'') after the last two syllables of his surname plus an extra syllable from the name of ''Film/{{Jumanji}}''. In addition, Termina itself was essentially named after the type of buildings we call "'''termina'''ls".

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* WordOfGod:
**
WordOfGod: In a 2015 interview with ''Nintendo Dream'', Creator/EijiAonuma claimed that the character designer, Takaya Imamura, named [[BigBad Majora]] (whose Japanese name was ムジュラ - ''Mujura'') after the last two syllables of his surname plus an extra syllable from the name of ''Film/{{Jumanji}}''. In addition, Termina itself was essentially named after the type of buildings we call "'''termina'''ls".
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Transfer this stuff from DanBrowned.Game Theory

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* WordOfGod:
** In a 2015 interview with ''Nintendo Dream'', Creator/EijiAonuma claimed that the character designer, Takaya Imamura, named [[BigBad Majora]] (whose Japanese name was ムジュラ - ''Mujura'') after the last two syllables of his surname plus an extra syllable from the name of ''Film/{{Jumanji}}''. In addition, Termina itself was essentially named after the type of buildings we call "'''termina'''ls".
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Boat, Word Cruft, and other fixes.


* ExecutiveMeddling: The game was originally supposed to be an expansion to [=OoT=], titled "Ura Zelda". However, when the designers expressed displeasure with this idea, and the Nintendo 64DD hardware add-on that would have enabled it to be an expansion failed, they were challenged to make an entirely new adventure in 1 year.

to:

* ExecutiveMeddling: The game was originally supposed to be an expansion to [=OoT=], ''Ocarina of Time'', titled "Ura Zelda". Zelda", and would use the Nintendo 64DD hardware add-on. However, when the designers expressed displeasure with this idea, idea and the Nintendo 64DD hardware add-on that would have enabled it to be an expansion failed, they were challenged to make an entirely new adventure in 1 year.



* NewWorkRecycledGraphics: The game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models for the majority of the extras. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.

to:

* NewWorkRecycledGraphics: The game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models for the majority of the extras. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.



* SerendipityWritesThePlot: As noted above, the developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models from ''Ocarina of Time'' to save production time while justifying this in that ''Majora's Mask'' is set in a BizarroUniverse of [=OoT=].

to:

* SerendipityWritesThePlot: As noted above, the The developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models from ''Ocarina of Time'' to save production time while justifying time. They justified this in that by having ''Majora's Mask'' is be set in a an alternate BizarroUniverse of [=OoT=].''Ocarina of Time''.



** Early screenshots also display various changes to textures throughout the game. A small example is that the Deku Pipes originally were colored white instead of brown, but a much bigger example is some of the wall textures for both inside and outside of Clock Town. The textures originally were a bit more surreal with weird-looking suns, but in the final game the walls textures instead got somewhat less surreal looking designs. Perhaps another very interesting change is that Link was originally going to have the Kokiri Shield from Ocarina of Time return in place of the Heroes Shield (or perhaps as an alternate starting shield), and the Kokiri Sword originally looked exactly like how it did in Ocarina.

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** Early screenshots also display various changes to textures throughout the game. A small example is that the Deku Pipes originally were colored white instead of brown, but a much bigger example is some of the wall textures for both inside and outside of Clock Town. The textures originally were a bit more surreal with weird-looking suns, but in the final game the walls textures instead got somewhat less surreal looking designs. Perhaps another very interesting change is that Link was originally going to have the Kokiri Shield from Ocarina of Time return in place of the Heroes Shield (or perhaps as an alternate starting shield), and the Kokiri Sword originally looked exactly like how it did in Ocarina.
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** One image taken from the earliest stages of development showed that all three Gorman Brothers were originally just one Ingo, and might've worked for Cremia at one point instead of having competition against her.

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** One image taken from the earliest stages of development showed that all three Gorman Brothers were originally just one Ingo, character, and might've originally worked for Cremia at one point instead of having competition against her.on Romani Ranch.

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* NewWorkRecycledGraphics: The game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably character models. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.

to:

* NewWorkRecycledGraphics: The game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably reusing character models.models for the majority of the extras. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.



** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu--the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The fishing minigame would later be implemented in the remake, and it ''is'' possible to catch a rare fish that resembles a smaller Jabu-Jabu named "Lord Chapu-Chapu," though nothing spectacular happens when you do.

to:

** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu--the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The fishing minigame would later be implemented in the remake, and it ''is'' possible to catch a rare fish that resembles a smaller Jabu-Jabu named "Lord Chapu-Chapu," though nothing spectacular happens when you do.do.
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This trope fits better.


* NewWorkRecycledGraphics: The game recycles many assets from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', most notably character models. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.



* PropRecycling: The game recycles many assets from ''Ocarina of Time'', most notably character models. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.

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* LimitedSpecialCollectorsUltimateEdition:
** It has a "Collector’s Edition" in America that came with a cartridge that had a holographic label.
** It has a "Limited Edition Adventure Set" in Europe limited to 1000 pieces that came with a shirt, a watch, a 2 CD soundtrack, a poster, a sticker and 2 pin badges.
** The 3DS version has one with a Skull Kid statue in the US. The European version has a [=SteelBook=] case, an artbook, and a pin.
** The 3DS version also has a bundle with a New 3DS that is golden and has a design with the titular mask on it.



* PropRecycling: Most of the character models are recycled from ''Ocarina of Time'', which greatly reduced development time for this game.

to:

* PropRecycling: Most of the character models are recycled The game recycles many assets from ''Ocarina of Time'', most notably character models. However, it gets the most out of this by giving most characters very different names and personalities from their Hyrulean counterparts. A less effective implementation of this is the arch at the entrance to Romani Ranch, which greatly reduced development time for this game.is the same as the arch at the entrance to Kakariko Village in ''Ocarina of Time''. This wouldn't be so bad if the Hylian text on the sign didn't translate to "Welcome to Kakariko Village''. The 3DS remake fixes this, however.
Is there an issue? Send a MessageReason:
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* SerendipityWritesThePlot: As noted above, the developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models from ''Ocarina of Time'' while justifying this in that ''Majora's Mask'' is set in a BizarroUniverse of [=OoT=].

to:

* SerendipityWritesThePlot: As noted above, the developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models from ''Ocarina of Time'' to save production time while justifying this in that ''Majora's Mask'' is set in a BizarroUniverse of [=OoT=].
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** [[SomeCallMeJohnny Mr. Smiles]] for the Mask Salesman.

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** [[SomeCallMeJohnny [[WebVideo/SomeCallMeJohnny Mr. Smiles]] for the Mask Salesman.
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* UrbanLegendOfZelda: There are still some people who believe that the Fierce Deity Mask is called the Oni Mask in Japanese, because of the Majora child's dialog at the end of the game. The game of tag he asks you to play (or "good guys and bad guys" in dialogue) is called ''onigokko'' - "playing an oni" - in Japanese. However, the mask itself is called the Kishin Mask on the item screen and in its description.
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* SerendipityWritesThePlot: As noted above, the developers only had a year to complete the game (which is very short compared to the other ''Zelda'' games), forcing them to reuse models from ''Ocarina of Time'' while justifying this in that ''Majora's Mask'' is set in a BizarroUniverse of [=OoT=].
Is there an issue? Send a MessageReason:
None


* MeaningfulReleaseDate: The 3DS remake came out on a Friday the 13th, which is appropriate given the game's creepy tone.

to:

* MeaningfulReleaseDate: The 3DS remake came out on a Friday the 13th, which is appropriate given the game's creepy tone. The original also came out around Halloween.
Is there an issue? Send a MessageReason:
None

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* MeaningfulReleaseDate: The 3DS remake came out on a Friday the 13th, which is appropriate given the game's creepy tone.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: The game was originally supposed to be an expansion to [=OoT=], titled "Ura Zelda". However, when the designers expressed displeasure with this idea, they were challenged to make a new adventure in 1 year.

to:

* ExecutiveMeddling: The game was originally supposed to be an expansion to [=OoT=], titled "Ura Zelda". However, when the designers expressed displeasure with this idea, and the Nintendo 64DD hardware add-on that would have enabled it to be an expansion failed, they were challenged to make a an entirely new adventure in 1 year.
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Unless the reference was confirmed to be intentional, the statue on its own isn\'t necessarily a nod to the creepypasta.


* FandomNod: The infamous Child Link Statue made famous by BenDrowned makes a cameo in the debut trailer for the 3DS remake.
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* CreatorBreakdown: The very concept of the game and the sequence when Link is turned into Deku Link are coincidentially based on daydreams and nightmares. The stress of the deadline Eiji Aonuma had to make a ''Zelda'' game in a single year gave Aonuma nightmares, one of which involved Deku. The next day, the scene director showed him a scene he created for the game, which was just like Aonuma's nightmare; they decided to keep it in. As for the concept of the game, it was partially inspired by Yoshiaki Koizumi's daydreams, where he would wonder what it would be like if the moon suddenly fell down to Earth, and how people would react.

to:

* CreatorBreakdown: The very concept of the game and the sequence when Link is turned into Deku Link are coincidentially based on daydreams and nightmares. The stress of the deadline Eiji Aonuma had to make a ''Zelda'' game in a single year gave Aonuma nightmares, one of which involved Deku. The next day, the scene director showed him a scene he created for the game, which was just like Aonuma's nightmare; they decided to keep it in. As for the concept of the game, it was partially inspired by Yoshiaki Koizumi's Creator/YoshiakiKoizumi's daydreams, where he would wonder what it would be like if the moon suddenly fell down to Earth, and how people would react.



** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu - the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The fishing minigame would later be implemented in the remake.

to:

** Shigeru Miyamoto told ''Famitsu'' that there was going to be an enhanced fishing mini-game. In the game, Link would be fishing for the legendary Jabu-Jabu - the Jabu-Jabu--the Terminan version of the whale/fish deity from ''Ocarina of Time'' of the same name. If he managed to catch the giant fish [[RealityWarper truly bizarre things would happen, such as halting the fall of the Moon, or rupees raining from the sky]]. The fishing minigame would later be implemented in the remake.remake, and it ''is'' possible to catch a rare fish that resembles a smaller Jabu-Jabu named "Lord Chapu-Chapu," though nothing spectacular happens when you do.

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* The very concept of the game and the sequence when Link is turned into Deku Link are coincidentially based on daydreams and nightmares. The stress of the deadline Eiji Aonuma had to make a ''Zelda'' game in a single year gave Aonuma nightmares, one of which involved Deku. The next day, the scene director showed him a scene he created for the game, which was just like Aonuma's nightmare; they decided to keep it in. As for the concept of the game, it was partially inspired by Yoshiaki Koizumi's daydreams, where he would wonder what it would be like if the moon suddenly fell down to Earth, and how people would react.


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* CreatorBreakdown: The very concept of the game and the sequence when Link is turned into Deku Link are coincidentially based on daydreams and nightmares. The stress of the deadline Eiji Aonuma had to make a ''Zelda'' game in a single year gave Aonuma nightmares, one of which involved Deku. The next day, the scene director showed him a scene he created for the game, which was just like Aonuma's nightmare; they decided to keep it in. As for the concept of the game, it was partially inspired by Yoshiaki Koizumi's daydreams, where he would wonder what it would be like if the moon suddenly fell down to Earth, and how people would react.
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I don\'t remember if there\'s a trope for that kind of thing, though.

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* The very concept of the game and the sequence when Link is turned into Deku Link are coincidentially based on daydreams and nightmares. The stress of the deadline Eiji Aonuma had to make a ''Zelda'' game in a single year gave Aonuma nightmares, one of which involved Deku. The next day, the scene director showed him a scene he created for the game, which was just like Aonuma's nightmare; they decided to keep it in. As for the concept of the game, it was partially inspired by Yoshiaki Koizumi's daydreams, where he would wonder what it would be like if the moon suddenly fell down to Earth, and how people would react.
Is there an issue? Send a MessageReason:
None


** Instead of the Fierce Deity's Mask, there was going to be a mask in the game that would have let Link turn into his adult self from [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (evidence of its existence can be seen in really early screenshots). This mask was scrapped for being mostly useless since all major equipment could be used by young Link this time around. Not wanting to let the "adult Link" aspect go to waste, however, the developers put in the Fierce Deity's Mask instead as a OneHundredPercentCompletion bonus that's required to use on the final boss in order to see the GoldenEnding. Remnants of this idea include the fact that Fierce Deity Link reuses adult Link's voice clips and model (not textures), as well as an unused mask depicting Link's regular face.

to:

** Instead of the Fierce Deity's Mask, there was going to be a mask in the game that would have let Link turn into his adult self from [[VideoGame/TheLegendOfZeldaOcarinaOfTime ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (evidence of its existence can be seen in really early screenshots). This mask was scrapped for being mostly useless since all major equipment could be used by young Link this time around. Not wanting to let the "adult Link" aspect go to waste, however, the developers put in the Fierce Deity's Mask instead as a OneHundredPercentCompletion bonus that's required to use on the final boss in order to see the GoldenEnding. Remnants of this idea include the fact that Fierce Deity Link reuses adult Link's voice clips and model (not textures), as well as an unused mask depicting Link's regular face.

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Deleting stuff that isn\'t Trivia.


* AbridgedSeries:
** From the same person who abridged [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]. [[http://www.youtube.com/watch?v=ubEOxpQoreU&feature=related Here's the first episode.]]
** There's another in the works by someone who abridged [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], and also abridged [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].



* {{Creepypasta}}: WebVideo/BenDrowned. It figures that this game would have such a popular one.



** The game began development for the N64 add-on called the 64DD (or the "Nintendo 64 Disk Drive"), and was going to make use of some of the add-on's features. The game would have used a real time clock instead of the in game one, and was going to use a full 7 day week instead of three days like the final game, but these were dropped from the final product since there were difficulties trying to get these features to work on standard N64 hardware (even with the required RAM expansion pak). There was also a proposed feature regarding being able to "buy extra time" from a merchant who... [[ExactlyWhatItSaysOnTheTin sold time]], but the change to the clock system and lessening of days made the merchant seem less important.
** Instead of the Fierce Deity's Mask, there was going to be a mask in the game that would have let Link turn into his adult self from Ocarina of Time (evidence of its existence can be seen in really early screenshots). This mask was scrapped for being mostly useless since all major equipment could be used by young Link this time around. Not wanting to let the "adult Link" aspect go to waste, however, the developers put in the Fierce Deity's Mask instead as a 100% completion bonus that's required to use on the final boss in order to see the GoldenEnding. Remnants of this idea include the fact that Fierce Deity Link reuses adult Link's voice clips and model (not textures), as well as an unused mask depicting Link's regular face.

to:

** The game began development for the N64 add-on called the 64DD (or the "Nintendo 64 Disk Drive"), and was going to make use of some of the add-on's features. The game would have used a real time clock instead of the in game one, and was going to use a full 7 day week instead of three days like the final game, but these were dropped from the final product since there were difficulties trying to get these features to work on standard N64 hardware (even with the required RAM expansion pak). There was also a proposed feature regarding being able to "buy extra time" literally buy time from a merchant who... [[ExactlyWhatItSaysOnTheTin sold time]], merchant, but the change to the clock system and lessening of days made the merchant seem less important.
** Instead of the Fierce Deity's Mask, there was going to be a mask in the game that would have let Link turn into his adult self from [[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time Time]]'' (evidence of its existence can be seen in really early screenshots). This mask was scrapped for being mostly useless since all major equipment could be used by young Link this time around. Not wanting to let the "adult Link" aspect go to waste, however, the developers put in the Fierce Deity's Mask instead as a 100% completion OneHundredPercentCompletion bonus that's required to use on the final boss in order to see the GoldenEnding. Remnants of this idea include the fact that Fierce Deity Link reuses adult Link's voice clips and model (not textures), as well as an unused mask depicting Link's regular face.



** Early screenshots showed the Megaton Hammer (or something like it) as Goron Link's weapon. This was replaced by a simple punch for the final game.

to:

** Early screenshots showed the Megaton Hammer (or or something like it) it as Goron Link's weapon. This was replaced by a simple punch for the final game.
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** Oni-Link for Fierce Deity Link. He is almost only known by that name in some countries.
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* {{Defictionalization}}: The guys at WebVideo/ManAtArms forged Fierce Deity Link's [[http://youtu.be/8ipdBfNJII8 Double Helix Sword]].
** You would also not believe how many fan made versions of the titular mask have been made.

to:

* {{Defictionalization}}: The guys at WebVideo/ManAtArms forged Fierce Deity Link's [[http://youtu.be/8ipdBfNJII8 Double Helix Sword]].
** You would
Sword]]. Many fans also not believe how many fan made versions of the titular mask have been made.masks modeled after Majora's Mask.

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