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* CreatorBacklash: Creator/ShigeruMiyamoto has voiced his regrets for ''Twilight Princess'', as he says it was "missing something."

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* CreatorBacklash: A minor case as he doesn't dislike the game nor think it's bad by any means, but Creator/ShigeruMiyamoto has voiced his regrets claimed that for ''Twilight Princess'', as he says it "it felt like there was "missing something."something missing." [[https://web.archive.org/web/20150205053312/http://multiplayerblog.mtv.com/2008/10/29/shigeru-miyamoto-punchout-mario-zelda-portal/ In context]], he was discussing the game alongside ''VideoGame/SuperMarioGalaxy'' as examples of Nintendo being simultaneously "able to do some things that were very new and were very unique" but also feeling "somewhat conservative in terms of how far we branched out with design," implying that he wished ''Twilight Princess'' pushed the envelope in being more adventurous and "different" than what they reached for the final product.
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. Misuse. No Port For You is when a video game has never received a port, remake or remaster, or any sort of rerelease. Since TP HD was released in Wii U 7 years ago, it no longer fits. Plus, the Switch is still ongoing, so it's not appropriate to say right now that the game won't be ported there or to the next system


* NoPortForYou: ''Twilight Princess HD'', along with the earlier ''VideoGame/TheLegendOfZeldaTheWindWaker HD'', are among the few first-party Wii U titles to not be ported to the UsefulNotes/NintendoSwitch. This also means they're the only 3D mainline Zelda games before ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' to be unavailable on the system in any capacity.[[note]]''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' are both playable on the N64 app via the Nintendo Switch Online Expansion Pass, and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' would receive an HD remaster for the system in 2021.[[/note]]
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Given that Eiji Aonuma has stated that it is one of his favorite games in the series and Creator Backlash is about a creator coming to hate a work they created, the Creator Backlash entry no longer fits.

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Given that Eiji Aonuma has stated that it is one of his favorite games in the series and Creator Backlash is about a creator coming to hate a work they created.


* CreatorBacklash:
** ''Zelda'' Director Creator/EijiAonuma feels he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.[[note]]''Skyward Sword'''s world ultimately ended up being smaller than that of ''Twilight Princess'' due to a combination of technical limitations, TroubledProduction, and the team feeling they couldn't fill up a larger space at the time.[[/note]] He has since warmed up to it over time, with him later stating that ''Twilight Princess'' is one of his [[CreatorsFavoriteEpisode favorite titles in the series]] in [[https://www.gameinformer.com/b/features/archive/2017/02/22/eiji-aonuma-s-top-three-zelda-games-and-one-underrated-one.aspx a 2017 interview]].
** Creator/ShigeruMiyamoto has also voiced his regrets for ''Twilight Princess'', as he says it was "missing something."

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* CreatorBacklash:
** ''Zelda'' Director Creator/EijiAonuma feels he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.[[note]]''Skyward Sword'''s world ultimately ended up being smaller than that of ''Twilight Princess'' due to a combination of technical limitations, TroubledProduction, and the team feeling they couldn't fill up a larger space at the time.[[/note]] He has since warmed up to it over time, with him later stating that ''Twilight Princess'' is one of his [[CreatorsFavoriteEpisode favorite titles in the series]] in [[https://www.gameinformer.com/b/features/archive/2017/02/22/eiji-aonuma-s-top-three-zelda-games-and-one-underrated-one.aspx a 2017 interview]].
**
CreatorBacklash: Creator/ShigeruMiyamoto has also voiced his regrets for ''Twilight Princess'', as he says it was "missing something."
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* NoPortForYou: ''Twilight Princess HD'', along with the earlier ''VideoGame/TheLegendOfZeldaTheWindWaker HD'', are among the few first-party Wii U titles to not be ported to the UsefulNotes/NintendoSwitch. This also means they're the only 3D mainline Zelda games before ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' to be unavailable on the system in any capacity.[[note]]''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' are both playable on the N64 app via the Nintendo Switch Online Expansion Pass, and ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' would receive an HD remaster for the system in 2021.[[/note]]
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** ''Zelda'' Director Creator/EijiAonuma feels he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.[[note]]''Skyward Sword'''s world ultimately ended up being smaller than that of ''Twilight Princess'' due to a combination of technical limitations, TroubledProduction, and the team feeling they couldn't fill up a larger space at the time.[[/note]] He has since warmed up to it over time, even considering ''Twilight Princess'' to be one of his [[CreatorsFavoriteEpisode favorite titles in the series]] according to [[https://www.gameinformer.com/b/features/archive/2017/02/22/eiji-aonuma-s-top-three-zelda-games-and-one-underrated-one.aspx a later interview]].

to:

** ''Zelda'' Director Creator/EijiAonuma feels he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.[[note]]''Skyward Sword'''s world ultimately ended up being smaller than that of ''Twilight Princess'' due to a combination of technical limitations, TroubledProduction, and the team feeling they couldn't fill up a larger space at the time.[[/note]] He has since warmed up to it over time, even considering with him later stating that ''Twilight Princess'' to be is one of his [[CreatorsFavoriteEpisode favorite titles in the series]] according to in [[https://www.gameinformer.com/b/features/archive/2017/02/22/eiji-aonuma-s-top-three-zelda-games-and-one-underrated-one.aspx a later 2017 interview]].



* CreatorsFavoriteEpisode: Series producer Eiji Aonuma considers ''Twilight Princess'' to be one of his top three favorite games in the series according to an [[https://www.gameinformer.com/b/features/archive/2017/02/22/eiji-aonuma-s-top-three-zelda-games-and-one-underrated-one.aspx interview]] with [=GameInformer=], since it was the first time he had attempted to outdo ''Ocarina of Time''.

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* CreatorsFavoriteEpisode: Series producer Eiji Aonuma considers ''Twilight Princess'' to be one of his top three favorite games in the series according to an [[https://www.gameinformer.com/b/features/archive/2017/02/22/eiji-aonuma-s-top-three-zelda-games-and-one-underrated-one.aspx interview]] with [=GameInformer=], since it was the first time he had attempted to outdo ''Ocarina of Time''.[[note]]His other two favorite titles are ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and ''VideoGame/TheLegendOfZeldaPhantomHourglass''[[/note]]

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** ''Zelda'' Director Creator/EijiAonuma feels he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.[[note]]''Skyward Sword'''s world ultimately ended up being smaller than that of ''Twilight Princess'' due to a combination of technical limitations, TroubledProduction, and the team feeling they couldn't fill up a larger space at the time.[[/note]]

to:

** ''Zelda'' Director Creator/EijiAonuma feels he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.[[note]]''Skyward Sword'''s world ultimately ended up being smaller than that of ''Twilight Princess'' due to a combination of technical limitations, TroubledProduction, and the team feeling they couldn't fill up a larger space at the time.[[/note]][[/note]] He has since warmed up to it over time, even considering ''Twilight Princess'' to be one of his [[CreatorsFavoriteEpisode favorite titles in the series]] according to [[https://www.gameinformer.com/b/features/archive/2017/02/22/eiji-aonuma-s-top-three-zelda-games-and-one-underrated-one.aspx a later interview]].


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* CreatorsFavoriteEpisode: Series producer Eiji Aonuma considers ''Twilight Princess'' to be one of his top three favorite games in the series according to an [[https://www.gameinformer.com/b/features/archive/2017/02/22/eiji-aonuma-s-top-three-zelda-games-and-one-underrated-one.aspx interview]] with [=GameInformer=], since it was the first time he had attempted to outdo ''Ocarina of Time''.
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** ''Zelda'' Director Creator/EijiAonuma feels he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.[[note]]''Skyward Sword'''s world ultimately ending up being smaller than that of ''Twilight Princess'', partly due to technical limitations and partly due to the team feeling they couldn't fill up a larger space at the time.[[/note]]

to:

** ''Zelda'' Director Creator/EijiAonuma feels he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.[[note]]''Skyward Sword'''s world ultimately ending ended up being smaller than that of ''Twilight Princess'', partly Princess'' due to a combination of technical limitations limitations, TroubledProduction, and partly due to the team feeling they couldn't fill up a larger space at the time.[[/note]]
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* RoleReprise: Jun Mizusawa returns to voice Zelda eight years after her last appearance in ''Ocarina of Time''.

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* RoleReprise: Jun Mizusawa returns to voice Zelda eight years after her she last appearance voiced her in ''Ocarina of Time''.
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* TheOriginalDarrin: After being replaced by Hikari Tachibana from ''The Wind Waker'' to ''The Minish Cap'', Jun Mizusawa returns to voice the story's main Zelda.
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* RoleReprise: Jun Mizusawa reprises her role of Zelda from ''Ocarina of Time''.

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* RoleReprise: Jun Mizusawa reprises her role of returns to voice Zelda from eight years after her last appearance in ''Ocarina of Time''.
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** Creator/HironoriMiyata replacs Creator/TakashiNagasako as the voice of Ganondorf.

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** Creator/HironoriMiyata replacs replaces Creator/TakashiNagasako as the voice of Ganondorf.

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* BeamMeUpScotty: While King Bulblin is the {{Trope Namer|s}} for "IFightForTheStrongestSide", the quote itself is actually a bit different; it is "I ''follow'' the strongest side!".



** Despite a magic meter not being in the final game, it was still possible to make Green Chu Jelly in the Wii version of ''Twilight Princess'', though the game wouldn't acknowledge it if you did so. In the HD re-release, rather than remove this entirely, it was kept and now has flavor text that will acknowledge its uselessness.
* DuelingWorks: With ''Anime/FinalFantasyVIIAdventChildren'', as a continuation of the rivalry between [[VideoGame/TheLegendOfZeldaOcarinaOfTime their]] [[VideoGame/FinalFantasyVII predecessors]], with both works taking on a more "realistic" aesthetic and giving their respective protagonists (Link and Cloud) a [[AnimalMotifs wolf]] motif. Both works were successful commercially, but ''Twilight Princess'' was met with universal acclaim and continued to be quite well-regarded over the years (if not to SacredCow levels like ''Ocarina Of Time''), whereas ''Advent Children'' was very divisive (granted, [[VideoGameMoviesSuck its format]] didn't do it very many favors).

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** Despite a magic meter not being in the final game, it was still possible to make Green Chu Jelly in the Wii ''Wii'' version of ''Twilight Princess'', the game, though the game wouldn't acknowledge it if you did so. In the HD re-release, re-release for ''Wii U'', rather than remove this entirely, it was kept and now has flavor text that will acknowledge its uselessness.
* DuelingWorks: With ''Anime/FinalFantasyVIIAdventChildren'', as a continuation of the rivalry between [[VideoGame/TheLegendOfZeldaOcarinaOfTime their]] [[VideoGame/FinalFantasyVII predecessors]], with both works taking on a more "realistic" aesthetic and giving their respective protagonists (Link and Cloud) a [[AnimalMotifs wolf]] motif. Both works were successful commercially, but ''Twilight Princess'' was met with universal acclaim and continued [[SacredCow continues to be quite well-regarded over the years (if not years]] (similarly to SacredCow levels like ''Ocarina Of Time''), whereas ''Advent Children'' was very divisive (granted, [[VideoGameMoviesSuck its format]] didn't do it very many favors).



** Also, on some copies of the game disc, one can find a few different enemies that were removed -- including a golem made of Gorons.

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** Also, on some copies of the game disc, one can find a few different enemies that were removed -- including a golem made of Gorons.



** After the game was shown at E3 in 2005, a letter in Magazine/NintendoPower Magazine issue 195, asked if [[spoiler: Midna was the game's titular Twilight Princess]]. Nintendo Power said in response that the developers aren't saying anything so that they wouldn't spoil anything for the audience. Later, after the game was finally released, [[spoiler: Midna turned out to actually be the Twilight Princess]].

to:

** After the game was shown at E3 in 2005, a letter in Magazine/NintendoPower Magazine issue 195, asked if [[spoiler: Midna [[spoiler:Midna was the game's titular Twilight Princess]]. Nintendo Power said in response that the developers aren't saying anything so that they wouldn't spoil anything for the audience. Later, after the game was finally released, [[spoiler: Midna [[spoiler:Midna turned out to actually be the Twilight Princess]].



* TheOtherDarrin: Creator/HironoriMiyata replaced Creator/TakashiNagasako as the voice of Ganondorf.

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* TheOtherDarrin: TheOtherDarrin:
** Creator/AkiraSasanuma voices the story's main Link, with Creator/NobuyukiHiyama stepping down from the role and instead voicing the Hero's Shade.
**
Creator/HironoriMiyata replaced replacs Creator/TakashiNagasako as the voice of Ganondorf.



* TropeNamers: For IFightForTheStrongestSide



* WordOfGod: [[https://www.youtube.com/watch?v=au4ZGt1MReA&t=1m50s The reason for Zant's change in personality when he's confronted is that he was given more characterization later in development.]]

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* WordOfGod: The reason for Zant's [[{{Manchild}} change in personality]] [[VillainousBreakdown when he's confronted]] is that [[https://www.youtube.com/watch?v=au4ZGt1MReA&t=1m50s The reason for Zant's change in personality when he's confronted is that he was given more characterization later in development.]]
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* {{Defictionalization}}: To celebrate the release of Twilight Princess HD, Nintendo of America [[https://twitter.com/NintendoAmerica/status/705830236815015937?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E705830236815015937%7Ctwgr%5E538bc826bf1c72dd983d47e96d00ac642865c804%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fd-2403887361423775228.ampproject.net%2F2302031721000%2Fframe.html shared a recipe]] for the soup Link inadvertently helps Yeto make at Snowpeak Ruins (minus a Reekfish equivalent), and encouraged players to make a batch.

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Names The Same is now a disambig.


* {{Cancellation}}: In Japan, the [=GameCube=] version of the game was canceled...for on-the-shelf retail, at least. It was officially sold via Nintendo's online store, although rumor has it that Nintendo ''almost'' entirely canceled it like other late [=GameCube=] titles that were converted for Wii release such as ''VideoGame/SuperPaperMario''. The UsefulNotes/WiiU [[VideoGameRemake remake]] is based more closely on the [=GameCube=] version, technically making it the first time it was ever sold new at Japanese retailers.

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* {{Cancellation}}: In Japan, the [=GameCube=] version of the game was canceled...cancelled... for on-the-shelf retail, at least. It was officially sold via Nintendo's online store, although rumor has it that Nintendo ''almost'' entirely canceled cancelled it like other late [=GameCube=] titles that were converted for Wii release such as ''VideoGame/SuperPaperMario''. The UsefulNotes/WiiU [[VideoGameRemake remake]] is based more closely on the [=GameCube=] version, technically making it the first time it was ever sold new at Japanese retailers.



* NamesTheSame: Trill is the name of a shopkeeper in this game, and the ExpositionFairy in ''VideoGame/CadenceOfHyrule''.

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** It was heavily suspected by most fans that the Hero's Shade is actually the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]], due to strong yet cryptic in-game hints. ''Literature/HyruleHistoria'' eventually confirmed this to be the case.

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** It was heavily suspected by most fans that the Hero's Shade is actually the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]], due to strong yet cryptic in-game hints.hints (along with the fact that he and the Hero of Time were [[SignificantDoubleCasting both voiced]] by Creator/NobuyukiHiyama). ''Literature/HyruleHistoria'' eventually confirmed this to be the case.



* TheOtherDarrin:
** Creator/AkiraSasanuma voices Link instead of Creator/NobuyukiHiyama.
** Creator/HironoriMiyata replaced Creator/TakashiNagasako as the voice of Ganondorf.

to:

* TheOtherDarrin:
** Creator/AkiraSasanuma voices Link instead of Creator/NobuyukiHiyama.
**
TheOtherDarrin: Creator/HironoriMiyata replaced Creator/TakashiNagasako as the voice of Ganondorf.


* TechnologyMarchesOn: Made most evident by the HD release on Wii U. In 2005, on the less-powerful Gamecube and Wii, and on smaller televisions with much lower resolutions, everything looks just fine, as there's just enough blur to hide some of the more rough character model designs, and as the overall tone of the game is much darker and more mature than ''Zelda'' games to that point, the aesthetic works. Fast forward to the HD release in 2016. The blur has practically been removed, textures are given much more definition, and everything has been made to be displayed on larger televisions with much better resolutions. As a result, it's easy to see jagged character models (and other UncannyValley designs), oddly-blocky terrain, and other shortcomings (Dr. Borville's glasses, for instance, do nothing to disguise the fact that the front side of the lenses have a magnified eye texture placed directly on them). The poorly-aged graphics alone vindicate Nintendo's decisions to go with more fantastic, less-realistic art styles for future ''Zelda'' games, because those have aged far better, and will continue to, barring the occasional touch-up.
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* TechnologyMarchesOn: Made most evident by the HD release on Wii U. In 2005, on the less-powerful Gamecube and Wii, and on smaller televisions with much lower resolutions, everything looks just fine, as there's just enough blur to hide some of the more JustForFun/{{egregious}} character model designs, and as the overall tone of the game is much darker and more mature than ''Zelda'' games to that point, the aesthetic works. Fast forward to the HD release in 2016. The blur has practically been removed, textures are given much more definition, and everything has been made to be displayed on larger televisions with much better resolutions. As a result, it's easy to see jagged character models (and other UncannyValley designs), oddly-blocky terrain, and other shortcomings (Dr. Borville's glasses, for instance, do nothing to disguise the fact that the front side of the lenses have a magnified eye texture placed directly on them). The poorly-aged graphics alone vindicate Nintendo's decisions to go with more fantastic, less-realistic art styles for future ''Zelda'' games, because those have aged far better, and will continue to, barring the occasional touch-up.

to:

* TechnologyMarchesOn: Made most evident by the HD release on Wii U. In 2005, on the less-powerful Gamecube and Wii, and on smaller televisions with much lower resolutions, everything looks just fine, as there's just enough blur to hide some of the more JustForFun/{{egregious}} rough character model designs, and as the overall tone of the game is much darker and more mature than ''Zelda'' games to that point, the aesthetic works. Fast forward to the HD release in 2016. The blur has practically been removed, textures are given much more definition, and everything has been made to be displayed on larger televisions with much better resolutions. As a result, it's easy to see jagged character models (and other UncannyValley designs), oddly-blocky terrain, and other shortcomings (Dr. Borville's glasses, for instance, do nothing to disguise the fact that the front side of the lenses have a magnified eye texture placed directly on them). The poorly-aged graphics alone vindicate Nintendo's decisions to go with more fantastic, less-realistic art styles for future ''Zelda'' games, because those have aged far better, and will continue to, barring the occasional touch-up.
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* ReferencedBy: Princess Kenny in ''VideoGame/SouthParkTheStickOfTruth'' wears an outfit that is a WholeCostumeReference to Zelda's outfit in this game.

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* ReferencedBy: Princess Kenny Kenny's outfit in ''VideoGame/SouthParkTheStickOfTruth'' wears an outfit that is a WholeCostumeReference to Zelda's outfit in this game.

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** It was heavily suspected by most fans that the Hero's Shade is actually the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]], due to strong yet cryptic in-game hints and the [[AllThereInTheManual series manual]]. ''Hyrule Historia'' eventually confirmed this to be the case.

to:

** It was heavily suspected by most fans that the Hero's Shade is actually the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]], due to strong yet cryptic in-game hints and the [[AllThereInTheManual series manual]]. ''Hyrule Historia'' hints. ''Literature/HyruleHistoria'' eventually confirmed this to be the case.


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* PostScriptSeason: ''Twilight Princess'' acts as this for the "Hero of Time Saga". Its predecessor ''Wind Waker'' neatly wrapped up the saga by showing the consequences of the Hero of Time's adventures in the future and having a CentralTheme of letting go of the past. ''Twilight Princess'' itself would originate as a direct sequel to ''Wind Waker'', but then-scarce fan support for the latter would lead it to be retooled early on to an alternate DistantFinale to the saga, showing the consequences of the Hero of Time being sent back to the past in the timeline leading to ''Majora's Mask''.
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** ''Zelda'' Director Creator/EijiAonuma feels he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.

to:

** ''Zelda'' Director Creator/EijiAonuma feels he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.[[note]]''Skyward Sword'''s world ultimately ending up being smaller than that of ''Twilight Princess'', partly due to technical limitations and partly due to the team feeling they couldn't fill up a larger space at the time.[[/note]]
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Source pages are no longer allowed in Trivia pages. I don't like this decision, but there's no use in opposing it so I'm removing these myself


* ImageSource:
** ArtShiftedSequel (bottom half)
** BladeLock
** [[DarkIsNotEvil/VideoGames Dark Is Not Evil (Video Games)]]
** EarlyInstallmentCharacterDesignDifference (far right)
** FullBoarAction
** HorsebackHeroism
** InsertPaymentToUse
** [[MrFanservice/VideoGames Mr. Fanservice (Video Games)]]
** RoyalRapier
** StickyShoes



* QuoteSource:
** IFightForTheStrongestSide
** JourneyToTheSky
** RaisedByDudes
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** Despite a magic meter not being in the final game, it was still possible to make Green Chu Jelly in the Wii version of ''Twilight Princess'', though the game wouldn't acknowledge it if you did so. In the HD re-release, rather than remove this entirely, it was kept and now has flavor text that will acknowledge it's uselessness.

to:

** Despite a magic meter not being in the final game, it was still possible to make Green Chu Jelly in the Wii version of ''Twilight Princess'', though the game wouldn't acknowledge it if you did so. In the HD re-release, rather than remove this entirely, it was kept and now has flavor text that will acknowledge it's its uselessness.
Is there an issue? Send a MessageReason:
None


** The ''Zelda'' team originally planned to create a sequel to the ''VideoGame/TheLegendOfZeldaTheWindWaker'', but declining sales in Japan while those in North America remained reasonably strong led to it being scrapped in favor of creating an "American ''Zelda''" that would instead be a sequel to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.

to:

** The ''Zelda'' team originally planned to create a sequel to the ''VideoGame/TheLegendOfZeldaTheWindWaker'', but declining sales in Japan while those in North America remained reasonably strong of the series led to it being scrapped in favor of creating an a more realistic "American ''Zelda''" that would instead be a sequel to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.Time]]'', in order to better appeal to the market where the franchise was still at its healthiest.

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** Eiji Aonuma had admitted to Telma being his favorite character in the game.

to:

** Eiji Aonuma had admitted to Telma being his favorite character in the game.game, to the point he wishes that the character got her own Toys/{{amiibo}} for the HD release alongside Wolf Link and Midna.



* DevelopmentGag: The UsefulNotes/WiiU UpdatedRerelease's [[HarderThanHard Hero Mode]] [[LevelInReverse flips the overworld around horizontally]], a reference to how the {{UsefulNotes/Wii}} port did the same thing to accommodate for a primarily right-handed gaming audience using motion controls.

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* DevelopmentGag: DevelopmentGag:
**
The UsefulNotes/WiiU UpdatedRerelease's [[HarderThanHard Hero Mode]] [[LevelInReverse flips the overworld around horizontally]], a reference to how the {{UsefulNotes/Wii}} port did the same thing to accommodate for a primarily right-handed gaming audience using motion controls.controls.
** Despite a magic meter not being in the final game, it was still possible to make Green Chu Jelly in the Wii version of ''Twilight Princess'', though the game wouldn't acknowledge it if you did so. In the HD re-release, rather than remove this entirely, it was kept and now has flavor text that will acknowledge it's uselessness.



** It was heavily suspected by most fans that the Hero's Shade is actually the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]], due to strong yet cryptic in-game hints and the [[AllThereInTheManual series manual]] ''Hyrule Historia'' eventually confirmed that.

to:

** It was heavily suspected by most fans that the Hero's Shade is actually the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]], due to strong yet cryptic in-game hints and the [[AllThereInTheManual series manual]] manual]]. ''Hyrule Historia'' eventually confirmed that.this to be the case.



* ShrugOfGod: Even Eiji Aonuma himself doesn't know the meaning of Zant's scene at the end of the game, as the leader of the team that created the cutscenes was known for being a bit of a lonewolf. Nevertheless, he had immense faith in him and didn't say anything about the scene itself, even though he didn't understand it.

to:

* ShrugOfGod: Even Eiji Aonuma himself doesn't know the meaning of Zant's scene at the end of the game, as the leader of the team that created the cutscenes was known for being a bit of a lonewolf.lone wolf. Nevertheless, he had immense faith in him and didn't say anything about the scene itself, even though he didn't understand it.



** The story of the game went through a lot of rewrites and changes throughout development. It was originally envisioned to follow directly after ''The Wind Waker'', then was later confirmed to take place between ''Ocarina of Time'' and ''The Wind Waker'', and the final game finally had it taking place concurrently to ''The Wind Waker'' in an AlternateContinuity.

to:

** The ''Zelda'' team originally planned to create a sequel to the ''VideoGame/TheLegendOfZeldaTheWindWaker'', but declining sales in Japan while those in North America remained reasonably strong led to it being scrapped in favor of creating an "American ''Zelda''" that would instead be a sequel to ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''.
** The story of the game went through a lot of rewrites and changes throughout development. It was originally envisioned to follow directly after ''The Wind Waker'', then was later confirmed going to take place between ''Ocarina of Time'' and ''The Wind Waker'', and a few decades after the final game finally had it events of the N64 installments, to allow for several character cameos. This was scrapped, with ''Twilight Princess'' becoming a more distant sequel taking place concurrently over a century later, though some references to ''The Wind Waker'' now-deceased ''Ocarina'' characters exist in an AlternateContinuity.the final game.



** There was also originally going to be a magic meter, as can be seen on the Wii version's box. Unused Midna dialogue suggests that magic would be required to transform into Wolf Link and back.
** On a possibly related note, Green Chu Jelly can be created in the Wii version if a Blue Chu and a Yellow Chu merge. It is useless in the game, and has no item description nor ItemGet text, suggesting it's a leftover from earlier builds that did feature a magic meter. Green Chu Jelly does return in ''HD'', except this time more as an artifact and DevelopmentGag, as its flavor text directly acknowledges the item's lack of use.

to:

** There was also originally going to be a magic meter, as can be seen on the Wii version's box. Unused Midna dialogue suggests that magic would be required to transform into Wolf Link and back.
** On
back. As a possibly related note, leftover of this, Green Chu Jelly can still be created in the Wii version if a Blue Chu and a Yellow Chu merge. It merge, but it is useless in the game, and has no lacks even an item description nor and ItemGet text, suggesting it's a leftover from earlier builds that did feature a magic meter. Green Chu Jelly does return text; it returns in ''HD'', except this time more ''HD'' as an artifact and a DevelopmentGag, as its where it does get some flavor text directly acknowledges acknowledging the item's lack of use.



** A minor example since it might not have played any major part in the game, but Link was originally going to be able to ride the goats he herds. WordOfGod is that, while not an implemented feature, Link ''does'' still know how to do this in-canon.

to:

** A minor example since it might not have played any major part in the game, but Link was originally going to be able to ride the goats he herds. WordOfGod is that, while not an implemented feature, Link ''does'' still know how to do this in-canon.



** [[https://www.youtube.com/watch?v=hnSeLy1e8VA This video]] features early concept designs for Midna. Early screenshots also show her hair as green and red-orange rather than a lighter orange throughout.

to:

** [[https://www.youtube.com/watch?v=hnSeLy1e8VA This video]] features early concept designs for Midna. Early screenshots also show her hair as green and red-orange rather than a lighter orange throughout. The character was also a later addition in the game's development, only being created after Miyamoto said someone should be riding Wolf Link to make the model look less boring.
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Fan Nickname is now YMMV.


* FanNickname:
** So, this Link is the "Hero of Twilight/the Gods/Light," right? He must be, because three of the numerous other Links throughout the series had similar titles[[note]]He's referred to as the "Blue-Eyed Beast" in-game, but that hasn't really caught on because it's specific to his wolf form[[/note]]. "Hero of Twilight" [[AscendedFanon became official]] when said hero was referenced in bonus costume descriptions in ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
** The ''Twilight Princess'' [[{{Speedrun}} speedrunning]] community has come up with nicknames for certain enemies and creatures in the game. While these can vary between runners, the most universal ones seem to be Hugo (a bulblin encountered near Ordon Spring, who is used in some categories to perform a trick called [[https://www.zeldaspeedruns.com/tp/msb/sword-shield-skip Sword and Shield Skip]]) and Howard (any goats that run off in random directions and waste the player's time during the goat herding minigames).
Is there an issue? Send a MessageReason:
Shade is explicitly Link's ancestor in the script


** It was heavily suspected by most fans that the Hero's Shade is actually the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]], due to strong yet cryptic in-game hints and the [[AllThereInTheManual series manual]] ''Hyrule Historia'' eventually confirmed that. The other theory that TP Link is his descendant was also confirmed.

to:

** It was heavily suspected by most fans that the Hero's Shade is actually the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]], due to strong yet cryptic in-game hints and the [[AllThereInTheManual series manual]] ''Hyrule Historia'' eventually confirmed that. The other theory that TP Link is his descendant was also confirmed.
Is there an issue? Send a MessageReason:
Fix


* {{Cancellation}}: In Japan, the [=GameCube=] version of the game was canceled...for on-the-shelf retail, at least. It was officially sold via Nintendo's online store, although rumor has it that Nintendo ''almost'' entirely canceled it like other late [=GameCube=] titles that were converted for Wii release such as ''VideoGame/SuperPaperMario''. The UsefulNotes/WiiU [[VideoGameRemake remake]] is based more closely on the [=GameCube=] version, making it the first time it'll be sold new at Japanese retailers.

to:

* {{Cancellation}}: In Japan, the [=GameCube=] version of the game was canceled...for on-the-shelf retail, at least. It was officially sold via Nintendo's online store, although rumor has it that Nintendo ''almost'' entirely canceled it like other late [=GameCube=] titles that were converted for Wii release such as ''VideoGame/SuperPaperMario''. The UsefulNotes/WiiU [[VideoGameRemake remake]] is based more closely on the [=GameCube=] version, technically making it the first time it'll be it was ever sold new at Japanese retailers.
Is there an issue? Send a MessageReason:
broken link


** ''Zelda'' Director Creator/EijiAonuma [[http://www.next-gen.biz/news/aonumas-regrets-for-twilight-princess feels]] he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.

to:

** ''Zelda'' Director Creator/EijiAonuma [[http://www.next-gen.biz/news/aonumas-regrets-for-twilight-princess feels]] feels he did not make ''Twilight Princess'' as epic and grand a game as he intended. He said that he regrets making Hyrule a realistic, grand size, saying that with that size, they were unable to fully take advantage of the space that they created. He had said he planned to use that grand scale as a starting point in the development of ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''.
Is there an issue? Send a MessageReason:
None


** There was also originally going to be a magic meter, as can be seen on the Wii version's box. Unused text suggests that magic would be required to transform back and forth.
** On a possibly related note, green Chu jelly can accidentally be created in the Wii version. It is useless in the game, and has no item description nor ItemGet text, suggesting it's a leftover from earlier builds that did feature a magic meter. Green Chu jelly does return in ''HD'', except this time more as an artifact and DevelopmentGag, as its flavor text directly acknowledges the item's lack of use.

to:

** There was also originally going to be a magic meter, as can be seen on the Wii version's box. Unused text Midna dialogue suggests that magic would be required to transform back into Wolf Link and forth.
back.
** On a possibly related note, green Green Chu jelly Jelly can accidentally be created in the Wii version.version if a Blue Chu and a Yellow Chu merge. It is useless in the game, and has no item description nor ItemGet text, suggesting it's a leftover from earlier builds that did feature a magic meter. Green Chu jelly Jelly does return in ''HD'', except this time more as an artifact and DevelopmentGag, as its flavor text directly acknowledges the item's lack of use.

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