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** This also applies to Miyamoto's inspiration for Chain Chomps, coming from a fearful childhood memory of a dog chasing him but being held back by its chain.

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** This also applies to Miyamoto's inspiration for Chain Chomps, coming from a fearful childhood memory of a dog chasing him but being held back by its chain.a stake it was tied to.
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* WriteWhoYouKnow: Shigeru Miyamoto based the Boos' famous "shy when you're looking, mean when you're not" quirk on the wife of fellow developer Takashi Tezuka. Specifically, her frustration at him working long hours.

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* WriteWhoYouKnow: Shigeru Miyamoto based the Boos' famous "shy when you're looking, mean when you're not" quirk on the wife of fellow developer Takashi Tezuka. Specifically, her frustration at him working long hours.hours.
** This also applies to Miyamoto's inspiration for Chain Chomps, coming from a fearful childhood memory of a dog chasing him but being held back by its chain.
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Opinions, opinions...


* FanNickname: Even though ''WesternAnimation/TheAdventuresOfSuperMarioBros3'' has been dead for over two decades, many fans still use "Doom Ship" to describe not just the airship levels, but the ships present in ''VideoGame/SuperMarioGalaxy'' and other future ''Mario'' games.
* IKnewIt: Fans guessed that the game was all a play performed by the characters, going by the curtain screen intro and the bolted in platforms. [[WordOfGod Shigeru Miyamoto confirmed]] [[https://www.youtube.com/watch?v=uu2DnTd3dEo that this was indeed true 27 years later]].

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* FanNickname: Even though ''WesternAnimation/TheAdventuresOfSuperMarioBros3'' has been dead for over two decades, many Many fans still use "Doom Ship" "[[WesternAnimation/TheAdventuresOfSuperMarioBros3 Doom Ship]]" to describe not just the airship levels, but the ships present in ''VideoGame/SuperMarioGalaxy'' and other future ''Mario'' games.
* IKnewIt: Fans guessed that the game was all a play performed by the characters, going by the curtain screen intro and intro, the bolted in platforms.platforms, and the fact that you end each level by literally "exiting stage right". [[WordOfGod Shigeru Miyamoto confirmed]] [[https://www.youtube.com/watch?v=uu2DnTd3dEo that this was indeed true 27 years later]].true]].
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** Creator/IdSoftware [[https://vimeo.com/148909578 created a demo]] as proof-of concept for their proposed DOS port of the game. Nintendo rejected their proposal, and id instead used the technology to create ''VideoGame/CommanderKeen''.

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** Creator/IdSoftware [[https://vimeo.com/148909578 created a demo]] as proof-of concept for their proposed DOS port of the game. While Nintendo rejected of Japan was impressed, they declined as they had no interest in releasing games outside of their proposal, and own platform. id instead used the technology to create ''VideoGame/CommanderKeen''.
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** Creator/IdSoftware [[https://vimeo.com/148909578 created a demo]] as proof-of concept for their proposed DOS port of the game. Nintendo rejected their proposal, and id instead used the technology to create ''VideoGame/CommanderKeen''.
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* IKnewIt: Fans guessed that the game was all a play performed by the characters, going by the curtain screen intro and the bolted in platforms. [[WordOfGod Shigeru Miyamoto confirmed]] [[https://www.youtube.com/watch?v=uu2DnTd3dEo that this was true 27 years later]].

to:

* IKnewIt: Fans guessed that the game was all a play performed by the characters, going by the curtain screen intro and the bolted in platforms. [[WordOfGod Shigeru Miyamoto confirmed]] [[https://www.youtube.com/watch?v=uu2DnTd3dEo that this was indeed true 27 years later]].
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None


* IKnewIt: Fans guessed that the game was all a play performed by the characters, going by the curtain screen intro and the bolted in platforms. Shigeru Miyamoto confirmed [[https://www.youtube.com/watch?v=uu2DnTd3dEo that this was true 27 years later]].

to:

* IKnewIt: Fans guessed that the game was all a play performed by the characters, going by the curtain screen intro and the bolted in platforms. [[WordOfGod Shigeru Miyamoto confirmed confirmed]] [[https://www.youtube.com/watch?v=uu2DnTd3dEo that this was true 27 years later]].
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** [[http://www.gonintendo.com/stories/268073-miyamoto-tezuka-kondo-discuss-super-mario-bros-1-3-dev-talk-cut Initially, the dev team wanted to incorporate an isometric style of gameplay]], but because they couldn't make it work they stuck with the 2D Platformer gameplay.
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* NoExportForYou: Europe and Australia didn't receive ''any'' of the ''Super Mario Advance 4'' e-Reader features until its Wii U Virtual Console release.

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* NoExportForYou: Europe North America and Australia didn't receive ''any'' all of the ''Super Mario Advance 4'' e-Reader features levels until its Wii U Virtual Console release.release, and Europe didn't receive ''any'' of them until then.
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** According to Magazine/Nintendo Power Volume 10, a power-up where Mario transformed into a centaur was planned.

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** According to Magazine/Nintendo Power Magazine/NintendoPower Volume 10, a power-up where Mario transformed into a centaur was planned.
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** According to Magazine/Nintendo Power Volume 10, a power-up where Mario transformed into a centaur was planned.
** The NES [=ROMs=] contain a bunch of unused and unfinished content, such as entire levels, enemy variants, miscellaneous graphics, different types of mini-games apparently hosted by friendly Koopa Troopas and Hammer Bros., and more.

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* Super Mario Bros. 3 is the first PlatformGame to be able to scroll in every direction, including diagonally. Previous {{Platform Game}}s were limited to straight up-and-down or straight left-to-right.

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* Super ''Super Mario Bros. 3 3'' is the first PlatformGame to be able to scroll in every direction, including diagonally. Previous {{Platform Game}}s Platform Games were limited to straight up-and-down or straight left-to-right.



* BadExportForYou: Because the e-Reader flopped in America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. All missing levels are available for the Wii U release of the remake, though.
* FanNickname: Even though the DIC cartoon of this game has been dead for over two decades, many fans still use "Doomship" to describe not just the airship levels, but the ships present in ''VideoGame/SuperMarioGalaxy'' and other future Mario games.

to:

* BadExportForYou: Because the e-Reader flopped in North America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. All missing levels are available for the Wii U release of the remake, UsefulNotes/WiiU UsefulNotes/VirtualConsole release, though.
* FanNickname: Even though the DIC cartoon of this game ''WesternAnimation/TheAdventuresOfSuperMarioBros3'' has been dead for over two decades, many fans still use "Doomship" "Doom Ship" to describe not just the airship levels, but the ships present in ''VideoGame/SuperMarioGalaxy'' and other future Mario ''Mario'' games.



* NoExportForYou: For the PAL release, [=SMA4=] didn't have the e-Reader features at all until its Wii U Virtual Console release.

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* NoExportForYou: For the PAL release, [=SMA4=] Europe and Australia didn't have receive ''any'' of the ''Super Mario Advance 4'' e-Reader features at all until its Wii U Virtual Console release.



** The dolphins that ended up in ''VideoGame/SuperMarioWorld'' were originally planned for this game, but never implemented for whatever reason. This probably explains the abundance of "rising water" levels as well.



* WriteWhoYouKnow: The Boos' famous "shy when you're looking, mean when you're not" quirk was apparently based on the wife of one of the developers. Specifically, her frustration at him working long hours.

to:

* WriteWhoYouKnow: The Shigeru Miyamoto based the Boos' famous "shy when you're looking, mean when you're not" quirk was apparently based on the wife of one of the developers.fellow developer Takashi Tezuka. Specifically, her frustration at him working long hours.

Added: 205

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* SerendipityWritesThePlot: The Boos' famous "shy when you're looking, mean when you're not" quirk was apparently based on the wife of one of the developers. Specifically, her frustration at him working long hours.



** In addition to the extra World-e content in the Japanese version of ''Super Mario Advance 4'', a lot more had seemingly been planned, as evidenced by the large amounts of unused content on the ROM and the fact that the world's castle, which displays the e-coins located in each of the World-e levels, was originally planned to have three floors, each with a full length e-coin gallery.

to:

** In addition to the extra World-e content in the Japanese version of ''Super Mario Advance 4'', a lot more had seemingly been planned, as evidenced by the large amounts of unused content on the ROM and the fact that the world's castle, which displays the e-coins located in each of the World-e levels, was originally planned to have three floors, each with a full length e-coin gallery.gallery.
* WriteWhoYouKnow: The Boos' famous "shy when you're looking, mean when you're not" quirk was apparently based on the wife of one of the developers. Specifically, her frustration at him working long hours.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: For the PAL release, [=SMA4=] doesn't have the e-Reader features at all.

to:

* NoExportForYou: For the PAL release, [=SMA4=] doesn't didn't have the e-Reader features at all.all until its Wii U Virtual Console release.

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Removed: 100

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A classic violation of Repair Dont Respond


* BadExportForYou: Because the e-Reader flopped in America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. Thankfully, fans have come up with a way to print out the dot codes for the remaining levels to be playable in the US version, though it's very hard to get them to work.'
** Fortunately, all e-Reader levels are open to play in the Wii U port of ''Super Mario Advance 4''.

to:

* BadExportForYou: Because the e-Reader flopped in America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. Thankfully, fans have come up with a way to print out the dot codes for the remaining levels to be playable in the US version, though it's very hard to get them to work.'
** Fortunately, all e-Reader
All missing levels are open to play in available for the Wii U port release of ''Super Mario Advance 4''. the remake, though.
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* BadExportForYou: Because the e-Reader flopped in America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. Thankfully, fans have come up with a way to print out the dot codes for the remaining levels to be playable in the US version, though it's very hard to get them to work.

to:

* BadExportForYou: Because the e-Reader flopped in America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. Thankfully, fans have come up with a way to print out the dot codes for the remaining levels to be playable in the US version, though it's very hard to get them to work.'
** Fortunately, all e-Reader levels are open to play in the Wii U port of ''Super Mario Advance 4''.
Is there an issue? Send a MessageReason:
None


* IKnewIt: Fans guessed that the game was all a play performed by the characters, going by the curtain screen intro and the bolted in platforms. Shigeru Miyamoto confirmed that this was true 27 years later.

to:

* IKnewIt: Fans guessed that the game was all a play performed by the characters, going by the curtain screen intro and the bolted in platforms. Shigeru Miyamoto confirmed [[https://www.youtube.com/watch?v=uu2DnTd3dEo that this was true 27 years later.later]].

Added: 90

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Inappropiate. This violates Example Indentation, and the rewording was less appropiate than the previous one


** NoExportForYou: Nintendo didn't even bother with the e-Reader features for the game's PAL release.


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* NoExportForYou: For the PAL release, [=SMA4=] doesn't have the e-Reader features at all.

Added: 101

Removed: 91

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** NoExportForYou: Nintendo didn't even bother with the e-Reader features for the game's PAL release.



* NoExportForYou: For the PAL release, [=SMA4=] doesn't have the e-Reader features at all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IKnewIt: Fans guessed that the game was all a play performed by the characters, going by the curtain screen intro and the bolted in platforms. Shigeru Miyamoto confirmed that this was true 27 years later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SerendipityWritesThePlot: The Boos' famous "shy when you're looking, mean when you're not" quirk was apparently based on the wife of one of the developers. Specifically, her frustration at him working long hours.
Is there an issue? Send a MessageReason:
None


* BadExportForYou: For the PAL release, [=SMA4=] doesn't have the e-Reader features at all.

to:

* BadExportForYou: For the PAL release, [=SMA4=] doesn't have Because the e-Reader features at all. flopped in America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. Thankfully, fans have come up with a way to print out the dot codes for the remaining levels to be playable in the US version, though it's very hard to get them to work.



* NoExportForYou: Because the e-Reader flopped in America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. Thankfully, fans have come up with a way to print out the dot codes for the remaining levels to be playable in the US version, though it's very hard to get them to work.

to:

* NoExportForYou: Because NoExportForYou: For the PAL release, [=SMA4=] doesn't have the e-Reader flopped in America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. Thankfully, fans have come up with a way to print out the dot codes for the remaining levels to be playable in the US version, though it's very hard to get them to work.features at all.

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Changed: 326

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* AuthorPhobia: Chain Chomps came from an experience Creator/ShigeruMiyamoto had as a child, when a dog chased after him as he approached but stopped just inches from him because the dog was tied to a stake.



* AuthorPhobia: Chain Chomps came from an experience Creator/ShigeruMiyamoto had as a child, when a dog chased after him as he approached but stopped just inches from him because the dog was tied to a stake.

to:

* AuthorPhobia: Chain Chomps came from an experience Creator/ShigeruMiyamoto had as a child, when a dog chased after him as he approached but stopped FanNickname: Even though the DIC cartoon of this game has been dead for over two decades, many fans still use "Doomship" to describe not just inches from him because the dog was tied to a stake.airship levels, but the ships present in ''VideoGame/SuperMarioGalaxy'' and other future Mario games.

Added: 603

Changed: 213

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* WhatCouldHaveBeen: The dolphins that ended up in ''VideoGame/SuperMarioWorld'' were originally planned for this game, but never implemented for whatever reason. This probably explains the abundance of "rising water" levels as well.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The dolphins that ended up in ''VideoGame/SuperMarioWorld'' were originally planned for this game, but never implemented for whatever reason. This probably explains the abundance of "rising water" levels as well.well.
** In addition to the extra World-e content in the Japanese version of ''Super Mario Advance 4'', a lot more had seemingly been planned, as evidenced by the large amounts of unused content on the ROM and the fact that the world's castle, which displays the e-coins located in each of the World-e levels, was originally planned to have three floors, each with a full length e-coin gallery.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

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* BadExportForYou: For the PAL release, [=SMA4=] doesn't have the e-Reader features at all.


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* NoExportForYou: Because the e-Reader flopped in America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. Thankfully, fans have come up with a way to print out the dot codes for the remaining levels to be playable in the US version, though it's very hard to get them to work.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The dolphins that ended up in ''SuperMarioWorld'' were originally planned for this game, but never implemented for whatever reason. This probably explains the abundance of "rising water" levels as well.

to:

* WhatCouldHaveBeen: The dolphins that ended up in ''SuperMarioWorld'' ''VideoGame/SuperMarioWorld'' were originally planned for this game, but never implemented for whatever reason. This probably explains the abundance of "rising water" levels as well.
Is there an issue? Send a MessageReason:
None


* AuthorPhobia: Chain Chomps came from an experience Creator/ShigeruMiyamoto had as a child, when a dog chased after him as he approached but stopped just inches from him because the dog was tied to a stake.

to:

* AuthorPhobia: Chain Chomps came from an experience Creator/ShigeruMiyamoto had as a child, when a dog chased after him as he approached but stopped just inches from him because the dog was tied to a stake.stake.
* WhatCouldHaveBeen: The dolphins that ended up in ''SuperMarioWorld'' were originally planned for this game, but never implemented for whatever reason. This probably explains the abundance of "rising water" levels as well.
Is there an issue? Send a MessageReason:
None


* AuthorPhobia: Chain Chomps came from an experience ShigeruMiyamoto had as a child, when a dog chased after him as he approached but stopped just inches from him because the dog was tied to a stake.

to:

* AuthorPhobia: Chain Chomps came from an experience ShigeruMiyamoto Creator/ShigeruMiyamoto had as a child, when a dog chased after him as he approached but stopped just inches from him because the dog was tied to a stake.
Is there an issue? Send a MessageReason:
None


* AuthorPhobia: Chain Chomps came from an experience Shigeru Miyamoto had as a child, when a dog chased after him as he approached but stopped just inches from him because the dog was tied to a stake.

to:

* AuthorPhobia: Chain Chomps came from an experience Shigeru Miyamoto ShigeruMiyamoto had as a child, when a dog chased after him as he approached but stopped just inches from him because the dog was tied to a stake.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorPhobia: Chain Chomps came from an experience Shigeru Miyamoto had as a child, when a dog chased after him as he approached but stopped just inches from him because the dog was tied to a stake.

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