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History Trivia / SuperMarioBros3

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* FirstAppearance: This game introduces the Koopalings, Bowser's most loyal minions (and [[AmbiguouslyRelated may or may not be his children]]). Enemies like Boos, Thwomps and Chain Chomps debut here as well.

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* FirstAppearance: This game introduces the Koopalings, Bowser's most loyal minions (and [[AmbiguouslyRelated may or may not be his children]]). Enemies like Boos, Thwomps Thwomps, Dry Bones and Chain Chomps debut here as well.

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* ReferencedBy: In ''WesternAnimation/TurningRed'', at the end of the film when Mei meets up with her friends, she transforms her ears and tail, resembling the raccoon power up from ''Super Mario Bros. 3'', which also appears earlier where she changes her hands to paws as well and during their money hustle, where they sell fake ears and tails as merchandise.

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* ReferencedBy: ReferencedBy:
** ''WebVideo/TheAngryVideoGameNerd'' has reviewed the game alongside ''Film/TheWizard'', the film where he first found out about it.
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In ''WesternAnimation/TurningRed'', at the end of the film when Mei meets up with her friends, she transforms her ears and tail, resembling the raccoon power up from ''Super Mario Bros. 3'', which also appears earlier where she changes her hands to paws as well and during their money hustle, where they sell fake ears and tails as merchandise.



** Creator/IdSoftware created [[https://vimeo.com/148909578 a demo]] as proof-of concept for their proposed DOS port of the game. While Nintendo of Japan was impressed, they declined as they had no interest in releasing games outside of their own platform. id instead used the technology to create ''VideoGame/CommanderKeen''.

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** Creator/IdSoftware created [[https://vimeo.com/148909578 a demo]] as proof-of concept for their proposed DOS port of the game. While Nintendo of Japan was impressed, they declined as they had no interest in releasing games outside of their own platform. id Id instead used the technology to create ''VideoGame/CommanderKeen''.''VideoGame/CommanderKeen''.
** UsefulNotes/McDonalds had a Happy Meal tie-in featuring four toys. The final product featured toys of Mario, Luigi, a Goomba, and a Koopa Paratroopa. [[https://www.instagram.com/consumertc/p/C2dwzpiLkrU/ Concept art]] reveals that a fifth toy that was planned would have been the King Koopa Fireball Blaster. This toy would have been a figure of King Koopa that could shoot a plastic fireball when a button was pressed. While the toy went unproduced, its concept was revisited with later Bowser Happy Meal toys in 2017 and 2023.
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Misplaced, moving to the correct tab


* IKnewIt: Fans guessed that the game was all a play performed by the characters, going by the curtain screen intro, the bolted in platforms, and the fact that you end each level by literally "exiting stage left". [[WordOfGod Shigeru Miyamoto confirmed]] [[https://www.youtube.com/watch?v=uu2DnTd3dEo that this was indeed true]].
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** Shigeru Miyamoto based the Boos' famous "shy when you're looking, mean when you're not" quirk on the wife of fellow developer Takashi Tezuka. Specifically, her frustration at him working long hours.

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** Shigeru Miyamoto based the Boos' famous "shy when you're looking, mean when you're not" quirk on the wife of fellow developer Takashi Tezuka.Creator/TakashiTezuka. Specifically, her frustration at him working long hours.
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* RefittedForSequel: The game's arrangement of the ''VideoGame/SuperMarioBros'' underground theme is based on [[https://www.youtube.com/watch?v=IPvDUWAN9Gs an arrangement found in a prototype of]] ''VideoGame/SuperMarioBros2'', minus the second half with a faster beat.

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* RefittedForSequel: The game's arrangement of the ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' underground theme is based on [[https://www.youtube.com/watch?v=IPvDUWAN9Gs an arrangement found in a prototype of]] ''VideoGame/SuperMarioBros2'', minus the second half with a faster beat.
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* FirstAppearance: This game introduces the Koopalings, Bowser's most loyal minions. Enemies like Boos, Thwomps and Chain Chomps debut here as well.

to:

* FirstAppearance: This game introduces the Koopalings, Bowser's most loyal minions.minions (and [[AmbiguouslyRelated may or may not be his children]]). Enemies like Boos, Thwomps and Chain Chomps debut here as well.
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** Two whole sets of e-Reader cards didn't make it to North America, and perhaps as a result, the e-Reader content was DummiedOut in the European and Australian releases for ''Advance 4''. This was rectified with the UsefulNotes/WiiU UsefulNotes/VirtualConsole and UsefulNotes/NintendoSwitch Online Expansion release, which also has all the e-reader levels unlocked in all regions.

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** All the e-Reader content is present and translated in every version of ''Advance'', but the content is inaccessible to varying degrees depending on the region. Two whole sets of e-Reader cards didn't make it to North America, and perhaps as a result, the e-Reader content was DummiedOut in while the European and Australian releases for ''Advance 4''. didn't get any of the cards due to the peripheral skipping out on those markets. This was rectified with the UsefulNotes/WiiU UsefulNotes/VirtualConsole and UsefulNotes/NintendoSwitch Online Expansion release, which also has all the e-reader e-Reader levels unlocked in all regions.
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Switch Online GBA trailer said 38 extra levels.


* BadExportForYou: Because the e-Reader flopped in North America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. Even worse in Europe where the e-Reader never got released at all, so no e-Reader levels can be played with normal means on European versions, even if everything is indeed present and translated. All missing levels were later made available for the UsefulNotes/WiiU UsefulNotes/VirtualConsole release.

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* BadExportForYou: Because the e-Reader flopped in North America, half of the ''Super Mario Advance 4'' cards never made it out of Japan, which left "World-e" incomplete with only one of the mini-game houses open and a rather empty e-Coin castle. Even worse in Europe where the e-Reader never got released at all, so no e-Reader levels can be played with normal means on European versions, even if everything is indeed present and translated. All missing levels were later made available for the UsefulNotes/WiiU UsefulNotes/VirtualConsole release.release and the UsefulNotes/NintendoSwitch Online Expansion Pack.



** Two whole sets of e-Reader cards didn't make it to North America, and perhaps as a result, the e-Reader content was DummiedOut in the European and Australian releases for ''Advance 4''. This was rectified with the UsefulNotes/WiiU UsefulNotes/VirtualConsole release, which also has all the e-reader levels unlocked in all regions.

to:

** Two whole sets of e-Reader cards didn't make it to North America, and perhaps as a result, the e-Reader content was DummiedOut in the European and Australian releases for ''Advance 4''. This was rectified with the UsefulNotes/WiiU UsefulNotes/VirtualConsole and UsefulNotes/NintendoSwitch Online Expansion release, which also has all the e-reader levels unlocked in all regions.

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