Follow TV Tropes

Following

History Trivia / SoundVoltex

Go To

OR

Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Lamaze-P, the remixer for "Second Heaven Lamaze-REMIX" and which was hated for being considered a low-effort remix with terrible use of Music/HatsuneMiku, later [[https://twitter.com/lamazeP/status/180595072436416512 apologized for the song's terrible quality]].

to:

* CreatorBacklash: Lamaze-P, the remixer for "Second Heaven Lamaze-REMIX" and which was hated for being considered a low-effort remix with terrible use of Music/HatsuneMiku, later [[https://twitter.com/lamazeP/status/180595072436416512 apologized for the song's terrible poor quality]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreatorBacklash: Lamaze-P, the remixer for "Second Heaven Lamaze-REMIX" and which was hated for being considered a low-effort remix with terrible use of Music/HatsuneMiku, later [[https://twitter.com/lamazeP/status/180595072436416512 apologized for the song's terrible quality]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LateExportForYou: Despite cabinets of the game being present at American Round 1 branches as early as 2014, the game did not get official North American builds until 2022.
Is there an issue? Send a MessageReason:
about Brain Power's endless appeal

Added DiffLines:

*** Despite this, Brain Power was voted one of the top 25 best ''SOUND VOLTEX'' songs in an official poll conducted in January 2022... nearly ''five years'' after being removed from the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelFirst: The game was finally made officially available in North America in 2022 with the "U" build of ''EXCEED GEAR'', along with the Valkyrie Model cabinet.
Tabs MOD

Removed: 396

Is there an issue? Send a MessageReason:
YMMV


* FanNickname:
** The game is referred to by some players as "Volte" (ボルテ).
** "Baskin-Robbins" for #fairy_dancing_in_lake, due to the chart's design being similar to the logo. It originated from [[https://twitter.com/Chiharu_v9/status/724928590081605632?lang=en a tweet]] by Kaneko Chiharu (the composer of Lachryma and Flugel) posting a photo of Baskin Robbins shop and then saying the song name.

Changed: 55

Is there an issue? Send a MessageReason:
None


* NoExportForYou: Like other arcade Francise/{{BEMANI}} games. It also requires a network connection to Konami's [=eAMUSEMENT=] service, both as CopyProtection and as a means of downloading new content. Furthermore, ''SOUND VOLTEX'' cabinets are for lease only and not purchase, so good luck seeing a cabinet outside of countries that have [=eAMUSEMENT=]. Fortunately, many Round 1's American locations come with ''SOUND VOLTEX'' cabinets, which is the closest that the game will see to a Western release. ''Un''fortunately, because Round 1 USA locations set their BEMANI cabinets to Japan region, but do not enable PASELI (a proprietary currency system used for Konami arcade games)[[note]]It's complicated, but exchange rates and tax laws are two of the many factors that inhibit it from happening here[[/note]], several features are locked out, including Standard Start (no level restriction on chart selection and you're allowed once to continue after failing a song) and Blaster Start (used to unlock [[HarderThanHard Infinite/Gravity]] charts more easily).[[note]]Cabinets set to non-Japanese Asia regions don't use PASELI, but can still access otherwise PASELI-exclusive options by having players simply insert additional credits.[[/note]]

to:

* NoExportForYou: Like other arcade Francise/{{BEMANI}} VideoGame/{{bemani}} games. It also requires a network connection to Konami's [=eAMUSEMENT=] service, both as CopyProtection and as a means of downloading new content. Furthermore, ''SOUND VOLTEX'' cabinets are for lease only and not purchase, so good luck seeing a cabinet outside of countries that have [=eAMUSEMENT=]. Fortunately, many Round 1's American locations come with ''SOUND VOLTEX'' cabinets, which is the closest that the game will see to a Western release. ''Un''fortunately, because Round 1 USA locations set their BEMANI cabinets to Japan region, but do not enable PASELI (a proprietary currency system used for Konami arcade games)[[note]]It's complicated, but exchange rates and tax laws are two of the many factors that inhibit it from happening here[[/note]], several features are locked out, including Standard Start (no level restriction on chart selection and you're allowed once to continue after failing a song) and Blaster Start (used to unlock [[HarderThanHard Infinite/Gravity]] charts more easily).[[note]]Cabinets set to non-Japanese Asia regions don't use PASELI, but can still access otherwise PASELI-exclusive options by having players simply insert additional credits.[[/note]]



* WhatCouldHaveBeen: The song "Battle No. 1", a collaboration song by all musicians under the HARDCORE TANO*C label, was planned for ''Heavenly Haven'', but was rejected by Konami. It's strongly speculated that this was because the artist credit is "TANO*C Sound Team", a parody of "BEMANI Sound Team", and Konami staff, which had just started applying the "BEMANI Sound Team" name to artist credits amongst other controversies with in-house musicians, felt insulted by it.

to:

* WhatCouldHaveBeen: The song "Battle No. 1", a collaboration song by all musicians under the HARDCORE TANO*C Creator/HardcoreTanoC label, was planned for ''Heavenly Haven'', but was rejected by Konami. It's strongly speculated that this was because the artist credit is "TANO*C Sound Team", a parody of "BEMANI Sound Team", and Konami staff, which had just started applying the "BEMANI Sound Team" name to artist credits amongst other controversies with in-house musicians, felt insulted by it.
Is there an issue? Send a MessageReason:
Dewicking Too Soon [1]


* WhatCouldHaveBeen: The song "Battle No. 1", a collaboration song by all musicians under the HARDCORE TANO*C label, was planned for ''Heavenly Haven'', but was rejected by Konami. It's strongly speculated that this was because the artist credit is "TANO*C Sound Team", a parody of "BEMANI Sound Team", and Konami staff, which had just started applying the "BEMANI Sound Team" name to artist credits amongst other controversies with in-house musicians, [[TooSoon felt insulted by it]].

to:

* WhatCouldHaveBeen: The song "Battle No. 1", a collaboration song by all musicians under the HARDCORE TANO*C label, was planned for ''Heavenly Haven'', but was rejected by Konami. It's strongly speculated that this was because the artist credit is "TANO*C Sound Team", a parody of "BEMANI Sound Team", and Konami staff, which had just started applying the "BEMANI Sound Team" name to artist credits amongst other controversies with in-house musicians, [[TooSoon felt insulted by it]].it.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The song "Battle No. 1", a collaboration song by all musicians under the HARDCORE TANO*C label, was planned for ''Heavenly Haven'', but was rejected by Konami. It's strongly speculated that this was because thar artist credit is "TANO*C Sound Team", a parody of "BEMANI Sound Team", and Konami staff, which had just started applying the "BEMANI Sound Team" name to artist credits amongst other controversies with in-house musicians, [[TooSoon felt insulted by it]].

to:

* WhatCouldHaveBeen: The song "Battle No. 1", a collaboration song by all musicians under the HARDCORE TANO*C label, was planned for ''Heavenly Haven'', but was rejected by Konami. It's strongly speculated that this was because thar the artist credit is "TANO*C Sound Team", a parody of "BEMANI Sound Team", and Konami staff, which had just started applying the "BEMANI Sound Team" name to artist credits amongst other controversies with in-house musicians, [[TooSoon felt insulted by it]].

Added: 4

Changed: 141

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The song "Battle No. 1", a collaboration song by all musicians under the HARDCORE TANO*C label, was planned for ''Heavenly Haven'', but was rejected by Konami. It's strongly speculated that [[TooSoon Konami staff, which had just started applying the "BEMANI Sound Team" name to artist credits amongst other controversies with in-house musicians, felt insulted by the artist credit, "TANO*C SOUND TEAM"]].

to:

* WhatCouldHaveBeen: The song "Battle No. 1", a collaboration song by all musicians under the HARDCORE TANO*C label, was planned for ''Heavenly Haven'', but was rejected by Konami. It's strongly speculated that [[TooSoon this was because thar artist credit is "TANO*C Sound Team", a parody of "BEMANI Sound Team", and Konami staff, which had just started applying the "BEMANI Sound Team" name to artist credits amongst other controversies with in-house musicians, [[TooSoon felt insulted by the artist credit, "TANO*C SOUND TEAM"]].it]].
----
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The song "Battle No. 1", a collaboration song by all musicians under the HARDCORE TANO*C label, was planned for ''Heavenly Haven'', but was rejected by Konami. It's strongly speculated that [[TooSoon Konami staff, which had just recently started applying the "BEMANI Sound Team" name to artist credits amongst other controversies with in-house musicians, felt insulted by the artist credit, "TANO*C SOUND TEAM"]].

to:

* WhatCouldHaveBeen: The song "Battle No. 1", a collaboration song by all musicians under the HARDCORE TANO*C label, was planned for ''Heavenly Haven'', but was rejected by Konami. It's strongly speculated that [[TooSoon Konami staff, which had just recently started applying the "BEMANI Sound Team" name to artist credits amongst other controversies with in-house musicians, felt insulted by the artist credit, "TANO*C SOUND TEAM"]].
Is there an issue? Send a MessageReason:
None


* OfficialFanSubmittedContent: The primary gimmick of the game, as artists can submit tracks and art for [[ContestWinnerCameo possible inclusion]] through contests held via the Sound Voltex Floor microsite. In order to prevent licensing issues, ''SOUND VOLTEX'' soundtracks in the traditional sense are not available.

to:

* OfficialFanSubmittedContent: The primary gimmick of the game, as artists can submit tracks and art for [[ContestWinnerCameo possible inclusion]] through contests held via the Sound Voltex Floor microsite. In order to prevent licensing issues, ''SOUND VOLTEX'' soundtracks in the traditional sense are not available.available.
* WhatCouldHaveBeen: The song "Battle No. 1", a collaboration song by all musicians under the HARDCORE TANO*C label, was planned for ''Heavenly Haven'', but was rejected by Konami. It's strongly speculated that [[TooSoon Konami staff, which had just recently started applying the "BEMANI Sound Team" name to artist credits amongst other controversies with in-house musicians, felt insulted by the artist credit, "TANO*C SOUND TEAM"]].
Is there an issue? Send a MessageReason:
None


** [[Music/{{Vocaloid}} "Senbonzakura"]] is not available for Korean ''SDVX IV'' cabinets, much like how it is also available in ''VideoGame/{{MUSECA}} 1+1/2'' only if you're not playing the Korean version.

to:

** [[Music/{{Vocaloid}} "Senbonzakura"]] is not available for Korean ''SDVX IV'' cabinets, much like how it is also available in ''VideoGame/{{MUSECA}} 1+1/2'' only if you're not playing the Korean version.version (likely due to the strongly Japanese themes of the song).
Is there an issue? Send a MessageReason:
None


* NoExportForYou: Like other arcade Francise/{{BEMANI}} games. It also requires a network connection to Konami's [=eAMUSEMENT=] service, both as CopyProtection and as a means of downloading new content. Furthermore, ''SOUND VOLTEX'' cabinets are for lease only and not purchase, so good luck seeing a cabinet outside of countries that have [=eAMUSEMENT=]. Fortunately, many Round 1's American locations come with ''SOUND VOLTEX'' cabinets, which is the closest that the game will see to a Western release. ''Un''fortunately, because Round 1 USA locations set their BEMANI cabinets to Japan region, but do not enable PASELI (a proprietary currency system used for Konami arcade games), several features are locked out, including Standard Start (no level restriction on chart selection and you're allowed once to continue after failing a song) and Blaster Start (used to unlock [[HarderThanHard Infinite/Gravity]] charts more easily).[[note]]Cabinets set to non-Japanese Asia regions don't use PASELI, but can still access otherwise PASELI-exclusive options by having players simply insert additional credits.[[/note]]

to:

* NoExportForYou: Like other arcade Francise/{{BEMANI}} games. It also requires a network connection to Konami's [=eAMUSEMENT=] service, both as CopyProtection and as a means of downloading new content. Furthermore, ''SOUND VOLTEX'' cabinets are for lease only and not purchase, so good luck seeing a cabinet outside of countries that have [=eAMUSEMENT=]. Fortunately, many Round 1's American locations come with ''SOUND VOLTEX'' cabinets, which is the closest that the game will see to a Western release. ''Un''fortunately, because Round 1 USA locations set their BEMANI cabinets to Japan region, but do not enable PASELI (a proprietary currency system used for Konami arcade games), games)[[note]]It's complicated, but exchange rates and tax laws are two of the many factors that inhibit it from happening here[[/note]], several features are locked out, including Standard Start (no level restriction on chart selection and you're allowed once to continue after failing a song) and Blaster Start (used to unlock [[HarderThanHard Infinite/Gravity]] charts more easily).[[note]]Cabinets set to non-Japanese Asia regions don't use PASELI, but can still access otherwise PASELI-exclusive options by having players simply insert additional credits.[[/note]]
Is there an issue? Send a MessageReason:
None


** ''Heavenly Haven'' in South Korea, ''hoo boy''. On July 24, 2018, South Korean builds of the game had all tracks added after November 16, 2017 due to Game Rating and Administration Committee recommendations, and all track updates have been suspended.

to:

** ''Heavenly Haven'' in South Korea, ''hoo boy''. On July 24, 2018, South Korean builds of the game had all tracks added after November 16, 2017 due to Game Rating and Administration Committee recommendations, and all track updates have been suspended.were suspended. The deleted tracks were restored on August 9, and songs released on or after July 24 were finally re-added on August 23.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: It is rare for a ''SDVX'' song to be removed, but ten songs have been wiped so far. Since ''Sound Voltex'' cabs [[UsefulNotes/DigitalRightsManagement must be connected to eAMUSEMENT and receive updates]] and it's unlikely that deleted songs will be in the ''GRAVITY WARS'' PC port, the only way to play these songs now is to play pirate charts on ''SDVX'' simulators like ''K-Shoot Mania''.

to:

* KeepCirculatingTheTapes: It is rare for a ''SDVX'' song to be removed, but ten songs have been wiped so far.far ([[BadExportForYou and a lot more in South Korea]]). Since ''Sound Voltex'' cabs [[UsefulNotes/DigitalRightsManagement must be connected to eAMUSEMENT and receive updates]] and it's unlikely that deleted songs will be in the ''GRAVITY WARS'' PC port, the only way to play these songs now is to play pirate charts on ''SDVX'' simulators like ''K-Shoot Mania''.

Added: 459

Changed: 203

Is there an issue? Send a MessageReason:
None


* BadExportForYou: [[Music/{{Vocaloid}} "Senbonzakura"]] is not available for Korean ''SDVX IV'' cabinets, much like how it is also available in ''VideoGame/{{MUSECA}} 1+1/2'' only if you're not playing the Korean version.

to:

* BadExportForYou: BadExportForYou:
**
[[Music/{{Vocaloid}} "Senbonzakura"]] is not available for Korean ''SDVX IV'' cabinets, much like how it is also available in ''VideoGame/{{MUSECA}} 1+1/2'' only if you're not playing the Korean version.version.
** ''Heavenly Haven'' in South Korea, ''hoo boy''. On July 24, 2018, South Korean builds of the game had all tracks added after November 16, 2017 due to Game Rating and Administration Committee recommendations, and all track updates have been suspended.
Is there an issue? Send a MessageReason:
None


** Infamously, fan favorite "Brain Power" was removed from ''Heavenly Haven''. This was because the artist ''wanted full rights to the song back''.

to:

** Infamously, fan favorite "Brain Power" was removed from ''Heavenly Haven''. This was because the artist ''wanted full Konami wanted ''exclusive'' usage rights to the song back''.but the artist wanted to use it elsewhere.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingTheTapes: It is rare for a ''SDVX'' song to be removed, but ten songs have been wiped so far. Since ''Sound Voltex'' cabs [[{{DRM}} must be connected to eAMUSEMENT and receive updates]] and it's unlikely that deleted songs will be in the ''GRAVITY WARS'' PC port, the only way to play these songs now is to play pirate charts on ''SDVX'' simulators like ''K-Shoot Mania''.

to:

* KeepCirculatingTheTapes: It is rare for a ''SDVX'' song to be removed, but ten songs have been wiped so far. Since ''Sound Voltex'' cabs [[{{DRM}} [[UsefulNotes/DigitalRightsManagement must be connected to eAMUSEMENT and receive updates]] and it's unlikely that deleted songs will be in the ''GRAVITY WARS'' PC port, the only way to play these songs now is to play pirate charts on ''SDVX'' simulators like ''K-Shoot Mania''.

Top