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Also moving to Trivia.Sim City 4.


** ''[=SimCity=] 4'' was originally going to have more expansion packs after ''Rush Hour'', but they were all canceled after Will Wright deemed the game had gone too complex. One of them in particular would have been focused on nature and the environment in the same way that ''Rush Hour'' focused on transportation, and would have added things like waterfalls and mountain lakes.

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* CutSong: Apparently there were supposed to be twelve additional songs in the ''Rush Hour'' expansion pack, but some four or five were removed in the final product.
* DistancedFromCurrentEvents: A plane crash disaster in ''4'' was cancelled because of the World Trade Center attacks. The developers cited this trope.
* DummiedOut: Several examples from ''4''.
** Dirt roads were supposed to be present and would have been cheaper than streets but also have lower capacity. They were presumably cut due to redundancy. The transport adviser was supposed to recommend them as a cost-saving measure and the leftover code has been reused by the [[GameMod Network Addon Mod]] team to create the "Real Highway Plugin".
** The City Hall was supposed to be upgraded 2 times as your city grows, like the airports who are upgraded when they reach higher capacity. The in-game City Hall is supposed to be the Small City Hall, and models exist in the game files for the Medium and Large versions alongside the fully functional code, making it unclear why it was cut, and trivial to re-enable, though due to a [[GoodBadBug bug]] one of the trees will be replaced at random by any custom prop installed, meaning unless you patch it your small town city hall could have an airliner, sequoia or concrete slab on the front lawn.
** Similarly to the cut City Halls cut above and the airports in the retail game, the Seaport was supposed to upgrade when it reached high-capacity.
** There was a large amount of code, apparently cut fairly early in development since it's mostly incomplete, that added weather and also complex water mechanics, such as aquifers and salt water. There was supposed to be a desalination plant that would take salt water and turn it into fresh water, and it was possible to drain the water table if you exploited it too much. The only remnants of this in the final game is the "Water source: Aquifer" note on the water buildings, though the final product aquifers are bottomless.
** A garbage incinerator was going to be implemented. It was apparently cut very late in development, since most of the code is complete and it even has an icon in the game file that looks similar to the incinerator in ''3000''. It would have been a cheaper alternative to the Waste-To-Energy plant that consumed garbage but only produced pollution and no power. Some plugins restore it to the game.
** City ordinances from ''3000'' like the public smoking ban are still in the game files, but unused.



* MultiDiscWork: ''[=SimCity=] 4'' needs two [=CDs=] to be installed.



* Averted with the SNES ''[=SimCity=]''. The original plan was for it to be Japan-only, with the west getting [[BadExportForYou a version for the NES instead]]. Ultimately, the NES version was cancelled in favor of releasing the SNES version worldwide.

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* ** Averted with the SNES ''[=SimCity=]''. The original plan was for it to be Japan-only, with the west getting [[BadExportForYou a version for the NES instead]]. Ultimately, the NES version was cancelled in favor of releasing the SNES version worldwide.

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Added another example, as well as fixed missing markup to prevent a link from appearing.


* MarthDebutedInSmashBros: The DS version of ''[=SimCity=] Creator'' replaces all the advisors from the first game (excluding a cameo by Servo 3000 in game artwork) with Mr. Maxis the Sim Master, who calls himself a veteran from ''DS''... except he wasn't. Mr. Maxis is from the Japanese version of ''DS'', who made his western debut with the sequel. ''[=SimCity=] DS 2'' was released in the west under the [[MarketBasedTitle renamed title]] of ''[=SimCity=] Creator'' to tie in with the Wii release.



* Averted with the SNES SimCity. The original plan was for it to be Japan-only, with the west getting [[BadExportForYou a version for the NES instead]]. Ultimately, the NES version was cancelled in favor of releasing the SNES version worldwide.

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* Averted with the SNES SimCity.''[=SimCity=]''. The original plan was for it to be Japan-only, with the west getting [[BadExportForYou a version for the NES instead]]. Ultimately, the NES version was cancelled in favor of releasing the SNES version worldwide.

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** There was also a standalone port of VideoGame/SimCity2000 for the Nintendo 64 that was only released in Japan. This was probably due to the fact that the game includes anime cutscenses and a DatingSim which appeal to a Japanese audience.

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** There was also a standalone port of VideoGame/SimCity2000 for the Nintendo 64 that was only released in Japan. This was probably due to the fact that the game includes anime cutscenses cutscenes and a DatingSim which appeal to a Japanese audience.audience.
* Averted with the SNES SimCity. The original plan was for it to be Japan-only, with the west getting [[BadExportForYou a version for the NES instead]]. Ultimately, the NES version was cancelled in favor of releasing the SNES version worldwide.

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