* CallBack[=/=]BrickJoke: One of the bits of trivia that appeared in ''VideoGame/SimCity 3000'' was that ''Maxis'' is ''Six AM'' spelled backwards. In ''[=SimCity=]'' 2013, the moving trucks all had '6 AM' along with an inversed version of the Maxis crescent painted on them.
* CreatorBacklash: Will Wright defended the changes in ''Societies'', saying that the series had gotten far too complex, and he personally enjoyed each one less and less. The gamers who actually thought complexity was the whole point weren't satisfied with that answer, moving onto other complex city-building games that [[VindicatedByHistory didn't set the gaming world on fire, mostly due to the complexity getting too out of hand]].
* CreatorKiller[=/=]FranchiseKiller: ''[=SimCity=]'' 2013's myriad issues has pretty much ruined both its franchise and its developer Maxis. To rub salt in the wound, the same month Maxis was shut down (March 2015), [[VideoGame/CitiesSkylines another city-builder]] would be released on Steam to critical and commercial acclaim, which will likely result in the disintegration of ''[=SimCity=]''[='=]s remaining user base. While the franchise isn't really dead yet with EA licensing out the brand to Track Twenty for the social-based ''[=SimCity BuildIt=]'' (either as a last-ditch effort to save the franchise or do some cash grab before it all collapses into a heaping pile of rubble), the many problems and complaints with that game means that it's on borrowed time.
* DemandOverload: The 2013 ''VideoGame/SimCity'' is best known for its server crash at release that prevented the game from being played. Although in this case it was because of poor server design. What's worse, a constant connection to the server was a requirement, even in single-player. It's gone down in history as a massive failure of a publisher to anticipate user needs, rather than an unexpected rush on established bandwidth service.
* ExecutiveMeddling: According to Wright, the publisher refused to release the original ''[=SimCity=]'' as is, because they felt players would feel the need to have a win condition. Wright appeased them by including winnable scenarios - and of course, the scenarios were the ''least'' popular feature of the game.
* KeepCirculatingTheTapes: The Windows 95 version of ''[=SimCity=] 2000'' is typically considered superior to the DOS version, but GOG and Origin only offer the DOS version for digital download. This is technically because it's much easier to get it running on modern computers (it simply requires bundling the game with DOSBox, as opposed to reverse engineering the entire game code), but it's still somewhat annoying.
** Especially annoying since the Windows 95 version [[http://pcgamingwiki.com/wiki/SimCity_2000 can be patched to run on modern Windows machines,]] up to and including Windows 7, 8, and 8.1 (though on 8.x, you won't get animations since they all are done in 256-color mode palette cycling, and Windows 8.x is locked in 32-bit color).
* NoExportForYou: The rare ''[=SimCity=] 64''. It was released only in Japan due to it being for the Nintendo 64 Disk Drive, a failed module which died within months of being released.
* RereleasedForFree: The original game has been re-released under an open-source license as ''Micropolis''.
* PortOverdosed: The original 1989 game is one of the most widespread games of the era, appearing on almost every computer platform available at the time, in addition to later console/handheld and cell phone ports.
** ''2000'' also counts, though its complexity and relatively high requirements resulted in compromises that's the root of all the issues that got it branded a PortingDisaster- specifically, being ported to systems that had even less memory or processing power than what the base game was written for.
* ShrugOfGod: The developers of ''[=SimCity=]'' 2013 are on the record for saying they always anticipated traffic would be an added challenge in the game. Translation: "We're as stumped as actual city planners. Tough."
* WhatCouldHaveBeen: The much-derided ''Simcity 2013'' really did have a lot of promise, with multiplayer capability, and the possibility of neat addon packs, but it seems ElectronicArts gave up on it after finally dealing with the terrible launch and player complaints. Opening the game up to modders is viewed by many as giving up on the game.
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* Will Wright developed ''[[http://en.wikipedia.org/wiki/Raid_on_Bungeling_Bay Raid on Bungeling Bay]]'' (1984), but discovered he was having fun building cities out of the tools he was working with. Hence ''[=SimCity=]'' was born.