History Trivia / SimCity

2nd Apr '17 3:31:09 PM Twentington
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* CutSong: Apparently there were supposed to be twelve additional songs in the ''Rush Hour'' expansion pack, but some four or five were removed in the final product.



** The Super Nintendo version of the original SimCity has fallen under this as it was pulled from the Virtual Console due to Nintendo's license contract with EA being expired.

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** The Super Nintendo version of the original SimCity [=SimCity=] has fallen under this as it was pulled from the Virtual Console due to Nintendo's license contract with EA being expired.
21st Dec '16 9:31:01 AM nybiker1
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** The Super Nintendo version has fallen under this as it was pulled from the Virtual Console.

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** SimCity 2000 Network Edition was a network multiplayer version of SimCity 2000 that only had a limited run in 1996 due to being a commercial failure. The game has never been rereleased.
** The Super Nintendo version of the original SimCity has fallen under this as it was pulled from the Virtual Console.Console due to Nintendo's license contract with EA being expired.


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** There was also a standalone port of SimCity 2000 for the Nintendo 64 that was only released in Japan. This was probably due to the fact that the game includes anime cutscenses and a DatingSim which appeal to a Japanese audience.


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** Before that, there was a web version of the original SimCity titled SimCity Classic Live. It was only compatible with NetScape and Internet Explorer and it was only available on the now defunct SimCity 4 website.
13th Dec '16 1:04:11 PM DeltaDart
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* ShoutOut: Two large high-tech industrial buildings are named [[VideoGame/EarthAndBeyond Progen and Jenquai]].
13th Oct '16 4:57:15 PM nombretomado
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* KeepCirculatingTheTapes: The Windows 95 version of ''[=SimCity=] 2000'' is typically considered superior to the DOS version, but GOG and Origin only offer the DOS version for digital download. This is technically because it's much easier to get it running on modern computers (it simply requires bundling the game with DOSBox, as opposed to reverse engineering the entire game code), but it's still somewhat annoying.

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* KeepCirculatingTheTapes: The Windows 95 version of ''[=SimCity=] 2000'' is typically considered superior to the DOS version, but GOG and Origin only offer the DOS version for digital download. This is technically because it's much easier to get it running on modern computers (it simply requires bundling the game with DOSBox, UsefulNotes/DOSBox, as opposed to reverse engineering the entire game code), but it's still somewhat annoying.
10th Oct '16 12:11:08 PM JujuP
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* RereleasedForFree: The original game has been re-released under an open-source license as ''Micropolis''.


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* RereleasedForFree: The original game has been re-released under an open-source license as ''Micropolis''.
* WikiRule:
** There is [[http://www.wiki.sc4devotion.com/index.php?title=Main_Page SC4 Encyclopaedia]] for SimCity 4.
7th Dec '15 6:36:34 AM legoking831
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** The Super Nintendo version has fallen under this as it was pulled from the Virtual Console. (Presumably as Maxis no longer exists.)

to:

** The Super Nintendo version has fallen under this as it was pulled from the Virtual Console. (Presumably as Maxis no longer exists.)
28th May '15 3:49:33 PM Davethe3rd
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Added DiffLines:

** The Super Nintendo version has fallen under this as it was pulled from the Virtual Console. (Presumably as Maxis no longer exists.)
30th Apr '15 1:55:14 AM pittsburghmuggle
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* CreatorKiller[=/=]FranchiseKiller: ''[=SimCity=]'' 2013's myriad issues has pretty much ruined both its franchise and its developer Maxis. To rub salt in the wound, the same month Maxis was shut down (March 2015), [[VideoGame/CitiesSkylines another city-builder]] would be released on Steam to critical and commercial acclaim, which will likely result in the disintegration of ''[=SimCity=]''[='=]s remaining user base. While the franchise isn't really dead yet with EA licensing out the brand to Track Twenty for the social-based ''[=SimCity BuildIt=]'' (either as a last-ditch effort to save the franchise or do some cash grab before it all collapses into a heaping pile of rubble), the many problems and complaints with that game means that it's on borrowed time.
* DemandOverload: The 2013 ''VideoGame/SimCity'' is best known for its server crash at release that prevented the game from being played. Although in this case it was because of poor server design. What's worse, a constant connection to the server was a requirement, even in single-player. It's gone down in history as a massive failure of a publisher to anticipate user needs, rather than an unexpected rush on established bandwidth service.



* ShrugOfGod: The developers of ''[=SimCity=]'' 2013 are on the record for saying they always anticipated traffic would be an added challenge in the game. Translation: "We're as stumped as actual city planners. Tough."
* WhatCouldHaveBeen: The much-derided ''Simcity 2013'' really did have a lot of promise, with multiplayer capability, and the possibility of neat addon packs, but it seems ElectronicArts gave up on it after finally dealing with the terrible launch and player complaints. Opening the game up to modders is viewed by many as giving up on the game.
9th Apr '15 3:49:59 AM RisefromYourGrave
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* NoExportForYou: The rare ''[=SimCity=] 64''. It was released only in Japan due to it being for the ''Nintendo64 Disk Drive'', a failed module which died within months of being released.

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* NoExportForYou: The rare ''[=SimCity=] 64''. It was released only in Japan due to it being for the ''Nintendo64 Nintendo 64 Disk Drive'', Drive, a failed module which died within months of being released.
9th Apr '15 3:47:28 AM RisefromYourGrave
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* CreatorKiller[=/=]FranchiseKiller: ''[=SimCity=]'' 2013's myriad issues has pretty much ruined both its franchise and its developer Maxis. To rub salt in the wound, the same month Maxis was shut down (March 2015), [[VideoGame/CitiesSkylines another city-builder]] would be released on Steam to critical and commercial acclaim, which will likely result in the disintegration of ''[=SimCity=]''[='=]s remaining user base. While the franchise isn't really dead yet with EA licensing out the brand to Track Twenty for the social-based [=SimCity BuildIt=] (either as a last-ditch effort to save the franchise or do some cash grab before it all collapses into a heaping pile of rubble), the many problems and complaints with that game means that it's on borrowed time.

to:

* CreatorKiller[=/=]FranchiseKiller: ''[=SimCity=]'' 2013's myriad issues has pretty much ruined both its franchise and its developer Maxis. To rub salt in the wound, the same month Maxis was shut down (March 2015), [[VideoGame/CitiesSkylines another city-builder]] would be released on Steam to critical and commercial acclaim, which will likely result in the disintegration of ''[=SimCity=]''[='=]s remaining user base. While the franchise isn't really dead yet with EA licensing out the brand to Track Twenty for the social-based [=SimCity BuildIt=] ''[=SimCity BuildIt=]'' (either as a last-ditch effort to save the franchise or do some cash grab before it all collapses into a heaping pile of rubble), the many problems and complaints with that game means that it's on borrowed time.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.SimCity