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* DescendedCreator: Katsutoshi Karatsuma, one of the developers for the game, also lends his voice to the JokeCharacter Tofu.

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* PlayingAgainstType: Claire's original voice actor, Creator/AlysonCourt, starred mainly in children's shows (including several ''Franchise/CareBears'' movies and ''Series/TheBigComfyCouch'') before starring in a dark, gritty SurvivalHorror game.

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* PlayingAgainstType: Creator/AlysonCourt, Claire's original voice actor, Creator/AlysonCourt, actress, starred mainly in children's shows (including shows, including several ''Franchise/CareBears'' movies and ''Series/TheBigComfyCouch'') ''Series/TheBigComfyCouch'', before starring in a dark, gritty SurvivalHorror game.



* RelationshipVoiceActor: Paul Haddad, Creator/AlysonCourt, Jennifer Dale, and Rod Wilson (the voice actors of Leon, Claire, Annette, [[ActingForTwo Marvin, and Ben]] respectively) all previously voiced [[WesternAnimation/XMen Quicksilver/Nightcrawler, Jubilee, Mystique, Gorgeous George and Longshot respectively]]. Catherine Disher, who voiced Jill in ''[=RE3=]'', voiced Jean Grey.

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* RelationshipVoiceActor: Paul Haddad, Creator/AlysonCourt, Jennifer Dale, and Rod Wilson (the respective voice actors of Leon, Claire, Annette, [[ActingForTwo Marvin, and Ben]] respectively) Ben]]) all previously voiced [[WesternAnimation/XMen Quicksilver/Nightcrawler, Jubilee, Mystique, Gorgeous George and Longshot Longshot, respectively]]. Catherine Disher, who voiced Jill in ''[=RE3=]'', voiced Jean Grey.

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* {{Vaporware}}: The remake was announced in 2015, and nothing was heard of it again until the first trailer was revealed at [[UsefulNotes/ElectronicEntertainmentExpo E3 2018]].

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----* DevelopmentGag:

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* DevelopmentGag:

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* The [[Trivia/ResidentEvil2Remake RE2 remake]]'s trivia page.
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* RelationshipVoiceActor: Paul Haddad, Creator/AlysonCourt, and Jennifer Dale (the voice actors of Leon, Claire, and Annette, respectively) all previously voiced [[WesternAnimation/XMen Quicksilver/Nightcrawler, Jubilee, and Mystique]]. Catherine Disher, who voiced Jill in ''[=RE3=]'', voiced Jean Grey.

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* RelationshipVoiceActor: Paul Haddad, Creator/AlysonCourt, and Jennifer Dale Dale, and Rod Wilson (the voice actors of Leon, Claire, and Annette, [[ActingForTwo Marvin, and Ben]] respectively) all previously voiced [[WesternAnimation/XMen Quicksilver/Nightcrawler, Jubilee, Mystique, Gorgeous George and Mystique]].Longshot respectively]]. Catherine Disher, who voiced Jill in ''[=RE3=]'', voiced Jean Grey.

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[[foldercontrol]]

[[folder: Original Game]]




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[[/folder]]

[[folder: Remake]]
* DevelopmentGag: Quite a few from the ''1.5'' build.
** Claire gets a costume based on her Elza Walker incarnation.
** The Plant 43 section is based on the original concept, where mutant plants were creating plant-based zombies like those seen in-game.
** William Birkin used to moan "Sherry" among his other standard noises. This makes a comeback in the remake.
** The Licker's special kill, where they pin the player to the floor, was originally in ''1.5'', but cut in favor of a jumping slash to the throat. It was reintroduced with the Licker Betas in ''5'', and they can do it in ''2'' now.
* LyingCreator:
** The remake does indeed feature the zapping system in a way,[[note]]Decisions made by one character no longer affect the other, but the scenario system is still there[[/note]] despite developer interviews claiming that each character will get their own unique campaign.
** The developers went into great length about why they chose to give Ada a trenchcoat instead of her iconic red dress. It didn't even take until near release like the above entry for the developers to contradict their claim with a trailer featuring Ada in, you guess it, her red dress.
* MemeAcknowledgment: The remake's official Twitter account [[https://twitter.com/RE_Games/status/1096454310152601600 has referenced]] the meme associating Mr. X with {{Music/DMX}}.
* TheOtherDarrin: Due to the localization company that Capcom went with for the remake deciding to use non-union voice actors, none of the current voice actors for Leon, Claire, and Ada make a return.
* PromotedFanboy: Much like his [[Creator/MatthewMercer previous voice actor]], Leon's current one, Nick Apostolides, is apparently a ''massive'' ''[[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]]'' fan, having been playing the games since he was a little kid, and him getting the role of Leon was a dream come true for him.
* WhatCouldHaveBeen: One of the unlockable pieces of concept art in the game shows a zombie variant that's partially transformed into a Licker.
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[[/folder]]

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\n----\n[[/folder]]\n\n[[folder: Remake]]\n* DevelopmentGag: Quite a few from the ''1.5'' build.\n** Claire gets a costume based on her Elza Walker incarnation.\n** The Plant 43 section is based on the original concept, where mutant plants were creating plant-based zombies like those seen in-game.\n** William Birkin used to moan "Sherry" among his other standard noises. This makes a comeback in the remake.\n** The Licker's special kill, where they pin the player to the floor, was originally in ''1.5'', but cut in favor of a jumping slash to the throat. It was reintroduced with the Licker Betas in ''5'', and they can do it in ''2'' now.\n* LyingCreator: \n** The remake does indeed feature the zapping system in a way,[[note]]Decisions made by one character no longer affect the other, but the scenario system is still there[[/note]] despite developer interviews claiming that each character will get their own unique campaign.\n** The developers went into great length about why they chose to give Ada a trenchcoat instead of her iconic red dress. It didn't even take until near release like the above entry for the developers to contradict their claim with a trailer featuring Ada in, you guess it, her red dress.\n* MemeAcknowledgment: The remake's official Twitter account [[https://twitter.com/RE_Games/status/1096454310152601600 has referenced]] the meme associating Mr. X with {{Music/DMX}}.\n* TheOtherDarrin: Due to the localization company that Capcom went with for the remake deciding to use non-union voice actors, none of the current voice actors for Leon, Claire, and Ada make a return.\n* PromotedFanboy: Much like his [[Creator/MatthewMercer previous voice actor]], Leon's current one, Nick Apostolides, is apparently a ''massive'' ''[[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]]'' fan, having been playing the games since he was a little kid, and him getting the role of Leon was a dream come true for him.\n* WhatCouldHaveBeen: One of the unlockable pieces of concept art in the game shows a zombie variant that's partially transformed into a Licker.\n----\n[[/folder]]----
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** The Licker's special kill, where they pin the player to the floor, was originally in ''1.5'', but cut in favor of a jumping slash to the throat. It was reintroduced with the Licker Betas in ''5'', and they can do it in ''2'' now.
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* MemeAcknowledgment: The remake's official Twitter account [[https://twitter.com/RE_Games/status/1096454310152601600 has referenced]] the meme associating Mr. X with {{Music/DMX}}.

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** When Angel Studios (now Rockstar San Diego) was first figuring out which [=PS1=] game to port over to the Nintendo 64, they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''[=RE2=]''. What was the other game in question? ''VideoGame/FinalFantasyVII''.

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** When Angel Studios (now Rockstar San Diego) was first figuring out which [=PS1=] game to port over to the Nintendo 64, [=N64=], they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''[=RE2=]''. What was the other game in question? ''VideoGame/FinalFantasyVII''.

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** The version of ''Resident Evil 2'' available on the [=PlayStation=] Store as a [=PSOne=] Classic is the ''Dual Shock Edition'', marking the first time Europe got the [=PSOne=] ''Dual Shock Edition''. Because the game is a North American import, it requires a 60hz TV set up to display properly.

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** The version of ''Resident Evil 2'' ''[=RE2=]'' available on the [=PlayStation=] Store as a [=PSOne=] Classic is the ''Dual Shock Edition'', marking the first time Europe got the [=PSOne=] ''Dual Shock Edition''. Because the game is a North American import, it requires a 60hz TV set up to display properly.

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** ''Resident Evil 1.5'', the original version of ''Resident Evil 2'', was scrapped due to the developers being displeased with the way it was going. [[note]]A fan-compiled, playable ISO image of ''Resident Evil 1.5'' can be found online, if you know where to look.[[/note]] While it's similar to the game that would eventually be released, it does contain some notable differences:

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** ''Resident Evil 1.5'', the original version of ''Resident Evil 2'', ''[=RE2=]'', was scrapped due to the developers being displeased with the way it was going. [[note]]A fan-compiled, playable ISO image of ''Resident Evil 1.''1.5'' can be found online, if you know where to look.[[/note]] While it's similar to the game that would eventually be released, it does contain some notable differences:

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*** The police station was going to look much more modern in appearance and awash with BadBlueLighting, as well as having a few more varieties of zombie cop (at the expense of most varieties of zombie civilian), including the infamous fat zombies that didn't show up in a released game until ''Resident Evil 3''.

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*** The police station was going to look much more modern in appearance and awash with BadBlueLighting, as well as having a few more varieties of zombie cop (at the expense of most varieties of zombie civilian), including the infamous fat zombies that didn't show up in a released game until ''Resident Evil 3''.''[=RE3=]''.

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* RecursiveAdaptation: From a PS One game to a re-telling in ''VideoGame/ResidentEvilTheDarksideChronicles'' (though Hunk's scenario was in ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and Ada has a post ''[=RE2=]'' one in the same game to explain how she got out of the city) which made it into a rail-shooter and back again to ''another'' re-make, albeit using the over the shoulder gameplay of ''[=RE4=]''.

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* RecursiveAdaptation: From a PS One [=PS1=] game to a re-telling in ''VideoGame/ResidentEvilTheDarksideChronicles'' (though Hunk's ''[[VideoGame/ResidentEvilTheDarksideChronicles The Darkside Chronicles]]''[[note]]though HUNK's scenario was in ''VideoGame/ResidentEvilTheUmbrellaChronicles'' ''[[VideoGame/ResidentEvilTheUmbrellaChronicles The Umbrella Chronicles]]'' and Ada has a post ''[=RE2=]'' post-''[=RE2=]'' one in the same game to explain how she got out of the city) which made it into a rail-shooter and back again city[[/note]] to ''another'' re-make, remake, albeit using the over the shoulder gameplay of ''[=RE4=]''.''VideoGame/ResidentEvil4''.



*** The Spencer Mansion was considered as a location you could visit while escaping Raccoon City, with the idea that a monster survived the explosion and was living in the ruined lobby and dining hall. That scenario didn't get developed beyond concept art. However, [[https://youtu.be/BUTVqP1l83M?t=9936 according to a developer interview]] with ''[=RE3=]'' director Kazuhiro Aoyama, the monster that lived in the Spencer Mansion ruins was essentially "recycled" into the Grave Digger boss from ''Resident Evil 3''.
** When Angel Studios (now Rockstar San Diego) was first figuring out which [=PlayStation=] game to port over to the Nintendo 64, they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''Resident Evil 2''. What was the other game in question? ''VideoGame/FinalFantasyVII''.

to:

*** The Spencer Mansion was considered as a location you could visit while escaping Raccoon City, with the idea that a monster survived the explosion and was living in the ruined lobby and dining hall. That scenario didn't get developed beyond concept art. However, [[https://youtu.be/BUTVqP1l83M?t=9936 according to a developer interview]] with ''[=RE3=]'' director Kazuhiro Aoyama, the monster that lived in the Spencer Mansion ruins was essentially "recycled" into the Grave Digger boss from ''Resident Evil 3''.
boss.
** When Angel Studios (now Rockstar San Diego) was first figuring out which [=PlayStation=] [=PS1=] game to port over to the Nintendo 64, they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''Resident Evil 2''.''[=RE2=]''. What was the other game in question? ''VideoGame/FinalFantasyVII''.
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* PromotedFanboy: Much like his [[Creator/MatthewMercer previous voice actor]], Leon's current one, Nick Apostolides is apparently a ''massive'' ''[[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]]'' fan, having been playing the games since he was a little kid, and him getting the role of Leon was a dream come true for him.

to:

* PromotedFanboy: Much like his [[Creator/MatthewMercer previous voice actor]], Leon's current one, Nick Apostolides Apostolides, is apparently a ''massive'' ''[[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]]'' fan, having been playing the games since he was a little kid, and him getting the role of Leon was a dream come true for him.

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[[foldercontrol]]



* DevelopmentGag:
** Claire gets a costume based on her Elza Walker incarnation from the ''Resident Evil 1.5'' build.
** The Plant 43 section is based on the original concept for the original ''Resident Evil 2'', where mutant plants were creating plant-based zombies like those seen in-game.
** Back in the ''1.5'' days, William Birkin used to moan "Sherry" among his other standard noises. This made a comeback in the remake.

to:

* DevelopmentGag:
** Claire gets
DevelopmentGag: Quite a costume based on her Elza Walker incarnation few from the ''Resident Evil 1.''1.5'' build.
** Claire gets a costume based on her Elza Walker incarnation.
** The Plant 43 section is based on the original concept for the original ''Resident Evil 2'', concept, where mutant plants were creating plant-based zombies like those seen in-game.
** Back in the ''1.5'' days, William Birkin used to moan "Sherry" among his other standard noises. This made makes a comeback in the remake.



* MeaningfulReleaseDate: It came out on January 25, 2019, [[FourIsDeath four days]] after the 21st anniversary of the original game.


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* WhatCouldHaveBeen: One of the unlockable pieces of concept art in the game shows a zombie variant that's partially transformed into a Licker.
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* MeaningfulReleaseDate: It came out on January 25, 2019, [[FourIsDeath four days]] after the 21st anniversary of the original game.

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** ''Resident Evil 1.5'', the original version of ''VideoGame/ResidentEvil2'', was scrapped due to the developers being displeased with the way it was going. [[note]]A fan-compiled, playable ISO image of ''Resident Evil 1.5'' can be found online, if you know where to look.[[/note]] While it's similar to the game that would eventually be released, it does contain some notable differences:

to:

** ''Resident Evil 1.5'', the original version of ''VideoGame/ResidentEvil2'', ''Resident Evil 2'', was scrapped due to the developers being displeased with the way it was going. [[note]]A fan-compiled, playable ISO image of ''Resident Evil 1.5'' can be found online, if you know where to look.[[/note]] While it's similar to the game that would eventually be released, it does contain some notable differences:



*** Robert Kendo (known in ''1.5'' as John) and Marvin Branagh were to play much larger roles in the game, acting as supporting characters for Elza and Leon, respectively. In addition, Ada Wong was simply a researcher, and Chief Irons was a sympathetic character rather than a villain.

to:

*** Robert Kendo (known Kendo, known in ''1.5'' as John) John, and Marvin Branagh were to play much larger roles in the game, acting as supporting characters for Elza and Leon, respectively. In addition, Ada Wong was simply a researcher, and Chief Irons was a sympathetic character rather than a villain.



*** The police station was going to look much more modern in appearance and awash with BadBlueLighting, as well as having a few more varieties of zombie cop (at the expense of most varieties of zombie civilian), including the infamous fat zombies that didn't show up in a released game until ''VideoGame/ResidentEvil3Nemesis''.

to:

*** The police station was going to look much more modern in appearance and awash with BadBlueLighting, as well as having a few more varieties of zombie cop (at the expense of most varieties of zombie civilian), including the infamous fat zombies that didn't show up in a released game until ''VideoGame/ResidentEvil3Nemesis''.''Resident Evil 3''.



*** There were several new types of enemies created for ''1.5'', including spider-human hybrids, which would have been similar to the Chimeras in the first game, mutated gorillas and their offspring, as well as offspring for the giant alligator in the sewers.

to:

*** There were several new types of enemies created for ''1.5'', including spider-human hybrids, which would have been similar to the Chimeras in from the first game, mutated gorillas and their offspring, as well as offspring for the giant alligator in the sewers.



*** The Spencer Mansion was considered as a location you could visit while escaping Raccoon City, with the idea that a monster survived the explosion and was living in the ruined lobby and dining hall. That scenario didn't get developed beyond concept art. However, [[https://youtu.be/BUTVqP1l83M?t=9936 according to a developer interview]] with ''[=RE3=]'' director Kazuhiro Aoyama, the monster that lived in the Spencer Mansion ruins was essentially "recycled" into the Grave Digger boss from ''VideoGame/ResidentEvil3Nemesis''.
** When Angel Studios (now Rockstar San Diego) was first figuring out which UsefulNotes/{{PlayStation}} game to port over to the Nintendo 64, they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''Resident Evil 2''. What was the other game in question? ''VideoGame/FinalFantasyVII''.

to:

*** The Spencer Mansion was considered as a location you could visit while escaping Raccoon City, with the idea that a monster survived the explosion and was living in the ruined lobby and dining hall. That scenario didn't get developed beyond concept art. However, [[https://youtu.be/BUTVqP1l83M?t=9936 according to a developer interview]] with ''[=RE3=]'' director Kazuhiro Aoyama, the monster that lived in the Spencer Mansion ruins was essentially "recycled" into the Grave Digger boss from ''VideoGame/ResidentEvil3Nemesis''.
''Resident Evil 3''.
** When Angel Studios (now Rockstar San Diego) was first figuring out which UsefulNotes/{{PlayStation}} [=PlayStation=] game to port over to the Nintendo 64, they had two options. One of the options was rejected because the developer didn't want to ruin the product on a cartridge based system, so Angel Studios had to go with ''Resident Evil 2''. What was the other game in question? ''VideoGame/FinalFantasyVII''.

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* ExecutiveMeddling: Around the time that the game was being made, Capcom was also making ''VideoGame/MegaMan8''. Apparently, Sony demanded that ''Mega Man 8'' needed to be in 3D. Capcom retaliated by threatening to not release ''Resident Evil 2'' on the [=PlayStation=], which got Sony to back off.

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* ExecutiveMeddling: Around the time that the game was being made, Capcom Creator/{{Capcom}} was also making ''VideoGame/MegaMan8''. Apparently, Sony demanded that ''Mega Man 8'' needed to be in 3D. Capcom retaliated by threatening to not release ''Resident Evil 2'' on the [=PlayStation=], UsefulNotes/PlayStation, which got Sony to back off.

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** In the remake there exists an alternate version of the orphanage area, The layout is drastically different layout which is much more open spaced. This is perhaps because the team didnt have the final [[spoiler: Sherry stealth section]] in mind yet.

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** [[https://www.siliconera.com/2019/02/12/platinum-games-hideki-kamiya-reminiscences-about-the-making-of-the-original-resident-evil-2/ Hideki Kamiya revealed some details on how the game could've been done and who did most of the work]] in terms of the story/design such as Iwao leaving Capcom halfway with most of the lore done by him and letting Umbrella collapse after 2, which Noboru Sugimura objected to since he wanted the company to be like Spectre. The reveal also has some bits that doubles as WritingByTheSeatOfYourPants.

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** Creator/HidekiKamiya [[https://www.siliconera.com/2019/02/12/platinum-games-hideki-kamiya-reminiscences-about-the-making-of-the-original-resident-evil-2/ Hideki Kamiya revealed some details details]] on how the game could've been done and who did most of the work]] work in terms of the story/design such as Iwao leaving Capcom halfway with most of the lore done by him and letting Umbrella collapse after 2, which Noboru Sugimura objected to since he wanted the company to be like Spectre. The reveal also has some bits that doubles as WritingByTheSeatOfYourPants.
story/design.
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to:

** [[https://www.siliconera.com/2019/02/12/platinum-games-hideki-kamiya-reminiscences-about-the-making-of-the-original-resident-evil-2/ Hideki Kamiya revealed some details on how the game could've been done and who did most of the work]] in terms of the story/design such as Iwao leaving Capcom halfway with most of the lore done by him and letting Umbrella collapse after 2, which Noboru Sugimura objected to since he wanted the company to be like Spectre. The reveal also has some bits that doubles as WritingByTheSeatOfYourPants.

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* AscendedFanboy: Much like his previous [[Creator/MatthewMercer voice actor]], Leon's current one, Nick Apostolides is apparently a ''massive'' [[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]] nut, having been playing the games since he was a little kid, and him getting the role of Leon was a dream come true for him.


Added DiffLines:

* PromotedFanboy: Much like his [[Creator/MatthewMercer previous voice actor]], Leon's current one, Nick Apostolides is apparently a ''massive'' ''[[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]]'' fan, having been playing the games since he was a little kid, and him getting the role of Leon was a dream come true for him.

Changed: 1

Removed: 401

Is there an issue? Send a MessageReason:
This is mentioned on the main page.


** The Spencer Mansion was considered as a location you could visit while escaping Raccoon City, with the idea that a monster survived the explosion and was living in the ruined lobby and dining hall. That scenario didn't get developed beyond concept art. However, [[https://youtu.be/BUTVqP1l83M?t=9936 according to a developer interview]] with ''[=RE3=]'' director Kazuhiro Aoyama, the monster that lived in the Spencer Mansion ruins was essentially "recycled" into the Grave Digger boss from ''VideoGame/ResidentEvil3Nemesis''.

to:

** *** The Spencer Mansion was considered as a location you could visit while escaping Raccoon City, with the idea that a monster survived the explosion and was living in the ruined lobby and dining hall. That scenario didn't get developed beyond concept art. However, [[https://youtu.be/BUTVqP1l83M?t=9936 according to a developer interview]] with ''[=RE3=]'' director Kazuhiro Aoyama, the monster that lived in the Spencer Mansion ruins was essentially "recycled" into the Grave Digger boss from ''VideoGame/ResidentEvil3Nemesis''.



** RoleReprisal: That said, there are a few exceptions. Creator/KeithSilverstein returns to voice HUNK - a role he's held for more than 10 years since ''Umbrella Chronicles'', while TJ Rotolo reprises his role as William Birkin from ''Darkside Chronicles''. Katsutoshi Karatsuma is an interesting case, as he's the only VA to retain his role from the original iteration as resident JokeCharacter Tofu.
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** RoleReprisal: That said, there is one major exception. Creator/KeithSilverstein returns to voice HUNK - a role he's held for more than 10 years.

to:

** RoleReprisal: That said, there is one major exception. are a few exceptions. Creator/KeithSilverstein returns to voice HUNK - a role he's held for more than 10 years.years since ''Umbrella Chronicles'', while TJ Rotolo reprises his role as William Birkin from ''Darkside Chronicles''. Katsutoshi Karatsuma is an interesting case, as he's the only VA to retain his role from the original iteration as resident JokeCharacter Tofu.

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* LyingCreator:
** The remake does indeed feature the zapping system in a way,[[note]]Decisions made by one character no longer affect the other, but the scenario system is still there[[/note]] despite developer interviews claiming that each character will get their own unique campaign.
** The developers went into great length about why they chose to give Ada a trenchcoat instead of her iconic red dress. It didn't even take until near release like the above entry for the developers to contradict their claim with a trailer featuring Ada in, you guess it, her red dress.



* TheOtherDarrin: Due to the localization company that Capcom went with for the remake deciding to use non-union voice actors, none of the current voice actors for Leon, Claire, and Ada make a return.
** RoleReprisal: That said, there is one major exception. Creator/KeithSilverstein returns to voice HUNK - a role he's held for more than 10 years.



* AscendedFanboy: Leon's remake voice actor, Nick Apostolides is apparently a ''massive'' [[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]] nut, having been playing the games since he was a little kid, and him getting the role of Leon was a dream come true for him.

to:

* AscendedFanboy: Much like his previous [[Creator/MatthewMercer voice actor]], Leon's remake voice actor, current one, Nick Apostolides is apparently a ''massive'' [[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]] nut, having been playing the games since he was a little kid, and him getting the role of Leon was a dream come true for him.


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* LyingCreator:
** The remake does indeed feature the zapping system in a way,[[note]]Decisions made by one character no longer affect the other, but the scenario system is still there[[/note]] despite developer interviews claiming that each character will get their own unique campaign.
** The developers went into great length about why they chose to give Ada a trenchcoat instead of her iconic red dress. It didn't even take until near release like the above entry for the developers to contradict their claim with a trailer featuring Ada in, you guess it, her red dress.
* TheOtherDarrin: Due to the localization company that Capcom went with for the remake deciding to use non-union voice actors, none of the current voice actors for Leon, Claire, and Ada make a return.
** RoleReprisal: That said, there is one major exception. Creator/KeithSilverstein returns to voice HUNK - a role he's held for more than 10 years.
Is there an issue? Send a MessageReason:
None


* AscendedFanboy: Leon's remake voice actor, Nick Apostolides is apparently a ''massive'' [[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]] fan, having been playing the games since he was a little kid, and him getting the role of Leon a dream come true.

to:

* AscendedFanboy: Leon's remake voice actor, Nick Apostolides is apparently a ''massive'' [[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]] fan, nut, having been playing the games since he was a little kid, and him getting the role of Leon was a dream come true.true for him.

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* AscendedFanboy: Leon's remake voice actor, Nick Apostolides is apparently a ''massive'' [[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]] fan, having been playing the games since he was a little kid, and him getting the role of Leon a dream come true.



* OneOfUs: Leon's remake voice actor, Nick Apostolides is apparently a ''massive'' [[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]] fan, having been playing the games since he was a little kid, and him getting the role of Leon a dream come true.
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to:

* OneOfUs: Leon's remake voice actor, Nick Apostolides is apparently a ''massive'' [[https://www.youtube.com/watch?v=sxHPxXcfeJ8 Resident Evil]] fan, having been playing the games since he was a little kid, and him getting the role of Leon a dream come true.
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** RoleReprisal: That said, there is one major exception. Creator/KeithSilverstein returns to voice HUNK - a role he's held for more than 10 years.

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