History Trivia / ResidentEvil1

7th Sep '17 5:22:10 AM PF
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** The remake's Real Survival mode removes the auto-aim features and makes it so that item boxes are not interconnected, which was the way things were originally going to be in the original game until play testers complained that it made the game too hard. The unlock message for the mode even lampshades it: "This is the prototype feature that existed even before [the] first ''Resident Evil'' game."

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** The remake's Real Survival mode removes the auto-aim features and makes it so that item boxes are not interconnected, which was the way things were originally going to be in the original game until play testers complained that it made the game too hard. The unlock message for the mode even lampshades it: it:
-->
"This is the prototype feature that existed even before [the] first ''Resident Evil'' game."
27th Aug '17 10:40:30 AM Asue
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* ThrowItIn: Real Survival mode in the ''[=REmake=]''. By default, all item boxes are linked so you can get your items anywhere and there's auto aim (although this was not present in the original game). According to the description of Real Survival, the prototype of original game had it where the item boxes weren't linked at all. The game mode emulates this and manual aim for the ChallengeGamer.
* VaporWare: The UsefulNotes/GameBoyColor port was very near to completion when it was canned. Naturally, the ROM eventually found its way to cyberspace, so even though it was never released it's still possible to play it.

to:

* ThrowItIn: Real Survival mode in the ''[=REmake=]''. By default, all item boxes are linked so you can get your items anywhere and there's auto aim (although this was not present in the original game). According to the description of Real Survival, the prototype of the original game had it where the item boxes weren't linked at all. The game mode emulates this and forces the manual aim for the ChallengeGamer.
* VaporWare: The UsefulNotes/GameBoyColor port was very near to completion when it was canned. Naturally, the ROM eventually found its way to cyberspace, so even though it was never released released, it's still possible to play it.



** There was originally going to be an African American character named Dewey, who was going to be comic relief. There also was going to be a cyborg character named Gelzer. He would have saved the protagonist by holding the ceiling trap.

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** There was originally going to be an African American character named Dewey, who was going to be a comic relief. There also was going to be a cyborg character named Gelzer. He would have saved the protagonist by holding the ceiling trap.
8th Aug '17 7:43:50 AM PF
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* VaporWare: The UsefulNotes/GameBoyColor port was very near to completion when it was canned. Naturally, the ROM image eventually found its way to cyberspace, so even though it was never released it's still possible to play it.

to:

* VaporWare: The UsefulNotes/GameBoyColor port was very near to completion when it was canned. Naturally, the ROM image eventually found its way to cyberspace, so even though it was never released it's still possible to play it.
8th Aug '17 7:09:19 AM PF
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* FakeNationality: In the original version, Barry's voice actor (Barry Gjerde) is Norwegian, while Jill's voice actress (Una Kavanagh), according to Gjerde, is Canadian.

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* FakeNationality: In the original version, Barry's voice actor (Barry Gjerde) is Norwegian, while both Chris' voice actor (Scott [=McCulloch=]) and Jill's voice actress (Una Kavanagh), according to Gjerde, is Kavanagh) were Canadian.



** The Scott [=McCulloch=] who provided the voice of Chris in the original version wasn't the other actor of the same name.

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** The Scott [=McCulloch=] who provided the voice of Chris in the original version wasn't the other Canadian actor of the same name.
8th Aug '17 7:04:21 AM PF
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* FakeNationality: In the original version, Barry's voice actor (Barry Gjerde) is Norwegian, while Jill's voice actress, according to Gjerde, was Canadian.

to:

* FakeNationality: In the original version, Barry's voice actor (Barry Gjerde) is Norwegian, while Jill's voice actress, actress (Una Kavanagh), according to Gjerde, was is Canadian.



* {{Jossed}}: In an 2015 interview, Barry Gjerde, Barry's original voice actor, stated that contrary to popular belief, he wasn't the actor who portrayed the character in the live action scenes. Also, neither Jill's voice actress or live action actress was Irish actress Una Kavanagh[[note]]The former was Canadian, while the latter was apparently in high school at the time.[[/note]] and by extension, almost none of the voice actors have any relation to the live action ones.[[note]]The only exception is Sergio Jones, who was both Wesker's voice and live action actor.[[/note]]

to:

* {{Jossed}}: In an 2015 interview, Barry Gjerde, Barry's original voice actor, stated that contrary to popular belief, he wasn't the actor who portrayed the character in the live action scenes. Also, neither Jill's voice actress or live action actress was Irish actress Una Kavanagh[[note]]The former was Canadian, is a similarly named Canadian voice actress, while the latter was apparently in high school at the time.[[/note]] and by extension, almost none of the voice actors have any relation to the live action ones.[[note]]The only exception is being Sergio Jones, who was both Wesker's voice and live action and voice actor.[[/note]]


Added DiffLines:

* NamesTheSame:
** The Scott [=McCulloch=] who provided the voice of Chris in the original version wasn't the other actor of the same name.
** The Una Kavanagh who provided the voice of Jill in the original version isn't the Irish actress of the same name.
2nd Aug '17 12:44:19 PM Steven
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** The infamous hallway where the zombie dogs burst through the windows had a giant spider crawling along the ceiling instead in the beta. This would have changed the tempo of the horror considerably at this point of the game.

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** The infamous hallway where the zombie dogs burst through the windows had a giant spider crawling along the ceiling instead in the beta. This would have changed the tempo of the horror considerably at this point of the game. The spiders do appear in the hallway in the final version of the game after you snag the Helmet Key from the guardhouse.
7th Dec '16 12:13:38 PM PF
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** The infamous hallway where the zombie dogs burst through the windows had a giant spider crawling along the ceiling instead in the beta. This would have changed the tempo of the horror considerably at that point of the game.

to:

** The infamous hallway where the zombie dogs burst through the windows had a giant spider crawling along the ceiling instead in the beta. This would have changed the tempo of the horror considerably at that this point of the game.
7th Dec '16 12:12:46 PM PF
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** The infamous hallway where the zombie dogs burst through the windows had a giant spider crawling along the ceiling instead in the beta, changing the tempo of the horror considerably. Although the spiders do appear in that hallway when you return to the mansion.

to:

** The infamous hallway where the zombie dogs burst through the windows had a giant spider crawling along the ceiling instead in the beta, changing beta. This would have changed the tempo of the horror considerably. Although the spiders do appear in considerably at that hallway when you return to point of the mansion.game.
25th Nov '16 3:05:55 PM CrowTR0bot
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** The infamous hallway where the zombie dogs burst through the windows had a giant spider crawling along the ceiling instead in the beta, changing the tempo of the horror considerably.

to:

** The infamous hallway where the zombie dogs burst through the windows had a giant spider crawling along the ceiling instead in the beta, changing the tempo of the horror considerably. Although the spiders do appear in that hallway when you return to the mansion.
20th Jul '16 4:13:57 AM PF
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* KeepCirculatingTheTapes: As briefly mentioned under the YMMV tab, the Playstation Network only features the Dual Shock edition [green "Greatest Hits" label, zombie box art] of the Director's Cut, which is the version with the contentious new soundtrack. The first Director's Cut [black label, original Chris box art] release has the classic soundtrack, but it either has to be found on the secondhand market (and is still relatively cheap, thankfully) or downloaded and played on an emulator. The same goes for the untouched and somewhat rarer 1996 original, but that one's effectively built into the Director's Cut anyway.

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* KeepCirculatingTheTapes: As briefly mentioned under the YMMV tab, the Playstation [=PlayStation=] Network only features the Dual ''Dual Shock edition Edition'' [green "Greatest Hits" label, zombie box art] of the Director's Cut, ''Director's Cut'', which is the version with the contentious new soundtrack. The first Director's Cut ''Director's Cut'' [black label, original Chris box art] release has the classic soundtrack, but it either has to be found on the secondhand market (and is still relatively cheap, thankfully) or downloaded and played on an emulator. The same goes for the untouched and somewhat rarer 1996 original, but that one's effectively built into the Director's Cut ''Director's Cut'' anyway.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.ResidentEvil1