History Trivia / MightyNo9

20th Sep '16 8:07:18 AM ViperAcidZX
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* GodNeverSaidThat: Keiji Inafune never said that the Mighty Number Nine's (percieved) ObviousBeta launch[[note]]The console versions have had framerate issues, with some players reporting crashes, and even bricked consoles.[[/note]] was "Better than nothing" - that was actually another person entirely who has caused it to be misattributed to him.

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* GodNeverSaidThat: Keiji Inafune never said that the Mighty Number Nine's ''Mighty No. 9''[='=]s (percieved) ObviousBeta launch[[note]]The console versions have had framerate issues, with some players reporting crashes, and even claimed to bricked consoles.[[/note]] consoles which wasn't true[[/note]] was "Better than nothing" - nothing", that was actually another person entirely who has caused it to be misattributed to him.


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** Mighty No. 3567: [[Tropers/SpacemanStrife Stephen DiDuro]]
25th Jul '16 1:30:02 PM rickied
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** Mighty No. 57643: [[LetsPlay/TheDPad Rick Desilets]]
2nd Jul '16 6:51:38 PM LucaEarlgrey
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* ProtectionFromEditors: Believed by some to be the reason for the game's quality.
28th Jun '16 4:34:19 AM Silverblade2
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* [[CreatorBacklash (Co-)Creator Backlash]]: Not long after the "Masterclass" trailer was released, Inti Creates CEO Takuya Aizu expressed that he [[https://twitter.com/t_aizu/status/735652527450947584 outright hated the trailer on Twitter.]]

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* [[CreatorBacklash (Co-)Creator Backlash]]: CreatorBacklash: Not long after the "Masterclass" trailer was released, Inti Creates CEO Takuya Aizu expressed that he [[https://twitter.com/t_aizu/status/735652527450947584 outright hated the trailer on Twitter.]]
27th Jun '16 5:18:42 AM Waddle
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** Mighty No. 15564: [[WebVideo/WebVideo/TheAngryJoeShow Angry Joe Vargas]]

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** Mighty No. 15564: [[WebVideo/WebVideo/TheAngryJoeShow [[WebVideo/TheAngryJoeShow Angry Joe Vargas]]
27th Jun '16 5:18:27 AM Waddle
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** Mighty No. 15564: WebVideo/AngryJoe Vargas

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** Mighty No. 15564: WebVideo/AngryJoe Vargas[[WebVideo/WebVideo/TheAngryJoeShow Angry Joe Vargas]]
27th Jun '16 5:17:36 AM Waddle
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* In the infamous [[https://www.youtube.com/watch?v=znfU6zXvVcQ four hour long credits]], you could find some familiar names with their own page on this site:
** Mighty No. 2771: Creator/GaijinGoombah
** Mighty No. 3254: WebVideo/{{somecallmejohnny}}
** Mighty No. 11578: WebVideo/AlphaOmegaSin
** Mighty No. 12226: [[Creator/{{Egoraptor}} Arin Hanson]]
** Mighty No. 15564: WebVideo/AngryJoe Vargas
** Mighty No. 23001: [[WebVideo/GameGrumps Barry Kramer]]
** Mighty No. 23691: [[WebVideo/GameXplain Ash Paulsen]]
** Mighty No. 24631: [[Creator/TeamFourStar Grant Smith]]
** Mighty No. 46312: [[WebVideo/GameXplain Derrick Bitner]]
25th Jun '16 8:54:18 AM Operationgamer
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* TroubledProduction: ''Mighty No.9'' went through some very serious delays and problems in regards to funding. The game had three huge delays, stretching the initial release period from 2013 to ''2016'', which the developers claimed were due to a number of issues (most suspiciously, fixing a bug in the multiplayer modes, which were implemented as stretch goals). Despite gaining far more than they asked for in regards to money on Kickstarter, the project had numerous funding issues and several times used Kickstarter again to drum up more profits for things like DLC, movies and TV shows, none of which the original Kickstarter group wanted. Keiji Inafune also attempted to start another project for ''Videogame/RedAsh'', which flopped rather spectacularly when several dubious methods for funding the game (like revealing at the end of the Kickstarter for ''Red Ash'' that '' '''the game was already funded by a Chinese company''' '' and that the funds gotten from Kickstarter were to expand "the scope of the game") came to light to the general public. Fast forward to 2016, and the delays, funding issues and the release of the nearly memetically terrible "Masterclass" trailer was the final nail in the coffin for a number of online fanbases. The game released to mediocre to bad reviews, and there are those hold the game up as an example of being careful who you give your money to on Kickstarter, with almost all faith in Keiji Inafune from some fans being lost.

to:

* TroubledProduction: ''Mighty No.9'' went through some very serious delays and problems in regards to funding. The game had three huge delays, stretching the initial release period from 2013 to ''2016'', which the developers claimed were due to a number of issues (most suspiciously, fixing a bug in the multiplayer modes, which were implemented as stretch goals). Despite gaining far more than they asked for in regards to money on Kickstarter, the project had numerous funding issues and several times used Kickstarter again to drum up more profits for things like DLC, movies and TV shows, none of which the original Kickstarter group wanted. Keiji Inafune also attempted to start another project for ''Videogame/RedAsh'', which flopped rather spectacularly when several dubious methods for funding the game (like revealing at the end of the Kickstarter for ''Red Ash'' that '' '''the game was already funded by a Chinese company''' '' and that the funds gotten from Kickstarter were to expand "the scope of the game") came to light to the general public. Fast forward to 2016, and the delays, funding issues and the release of the nearly memetically terrible "Masterclass" trailer was the final nail in the coffin for a number of online fanbases. The game released to mediocre to bad reviews, and there are those hold the game up as an example of being careful who you give your money to on Kickstarter, with almost all faith in Keiji Inafune from some (if not most) fans being lost.
23rd Jun '16 4:02:57 AM 017Bluefield
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* [[CreatorBacklash (Co-)Creator Backlash]]: Not long after the "Masterclass" trailer was released, the CEO of Inti Creates, Takuya Aizu expressed that he [[https://twitter.com/t_aizu/status/735652527450947584 outright hated the trailer on twitter.]]

to:

* [[CreatorBacklash (Co-)Creator Backlash]]: Not long after the "Masterclass" trailer was released, the CEO of Inti Creates, Creates CEO Takuya Aizu expressed that he [[https://twitter.com/t_aizu/status/735652527450947584 outright hated the trailer on twitter.Twitter.]]



** Some have taken to referring to Mighty #9 himself as "The New Bomber", in lieu of a title given to [[VideoGame/MegaManClassic his spiritual predecessor]].

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** Some have taken to referring to Mighty #9 Beck himself as "The New Bomber", in lieu of a title given to [[VideoGame/MegaManClassic his spiritual predecessor]].
22nd Jun '16 2:22:18 PM Etheru
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* ScheduleSlip: The game grew infamous for this. It was pushed back from an April 2015 release, to September 15th for America and 18th for Worldwide, and then got further pushed back to the first quarter of 2016. After promising no more delays, with the release date said to be February 9th, 2016, it was ''again'' pushed back to a tentative date, and finally released on June 21st, 2016.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.MightyNo9