History Trivia / MightyNo9

10th Oct '17 12:21:24 PM ViperAcidZX
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* OldShame: While the character of MightyNo9 himself is not considered to be this (As he has made many a playable cameo in IntiCreates's other games since his games release) The entire game itself is considered to be this by everyone involved in it, including Keiji Inafune himself.

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* OldShame: While the character of MightyNo9 ''Mighty No. 9'' himself is not considered to be this (As (as he has made many a playable cameo in IntiCreates's Inti Creates' other games since his games release) The release), the entire game itself is considered to be this by everyone involved in it, including Keiji Inafune himself.
7th Oct '17 11:22:56 PM Demongodofchaos2
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Added DiffLines:

* OldShame: While the character of MightyNo9 himself is not considered to be this (As he has made many a playable cameo in IntiCreates's other games since his games release) The entire game itself is considered to be this by everyone involved in it, including Keiji Inafune himself.
28th Sep '17 12:10:18 PM TnAdct1
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** Call E has been dubbed "Echo" by fans wishing for the design to appear in the game in some capacity.

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** Call E has been dubbed "Echo" by fans wishing for the design to appear in the game in some capacity. The design would eventually be used ''[[VideoGame/AzureStrikerGunvolt Mighty Gunvolt Burst]]'' as one of Call's alternate outfits.



** Towards the end of the Kickstarter campaign, nine potential designs for Call were up for voting, with the top three being colored and refined for a future vote. Designs [[http://i.imgur.com/tTdPAje.jpg A]], [[http://i.imgur.com/3sIOe87.jpg B]], [[http://i.imgur.com/Sh3fZDF.jpg C]], [[http://i.imgur.com/PKDFZwZ.jpg D]], [[http://i.imgur.com/4qAZfUh.jpg G]], and [[http://i.imgur.com/agkKkoC.jpg I]] did not make the top three, and [[http://www.mightyno9.com/sites/default/files/upload/news/callshikawa1218.jpg E]] and [[http://www.mightyno9.com/sites/default/files/upload/news/M9_heroine_komaki.s1205.jpeg H]] didn't make the final cut. [[spoiler:Design D still made it into the final game, with the normal form of [[FinalBoss Trinity]] being based off of it.]]

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** Towards the end of the Kickstarter campaign, nine potential designs for Call were up for voting, with the top three being colored and refined for a future vote. Designs [[http://i.imgur.com/tTdPAje.jpg A]], [[http://i.imgur.com/3sIOe87.jpg B]], [[http://i.imgur.com/Sh3fZDF.jpg C]], [[http://i.imgur.com/PKDFZwZ.jpg D]], [[http://i.imgur.com/4qAZfUh.jpg G]], and [[http://i.imgur.com/agkKkoC.jpg I]] did not make the top three, and [[http://www.mightyno9.com/sites/default/files/upload/news/callshikawa1218.jpg E]] and [[http://www.mightyno9.com/sites/default/files/upload/news/M9_heroine_komaki.s1205.jpeg H]] didn't make the final cut. [[spoiler:Design D still made it into the final game, with Designs A, E and H would eventually be used as alternate outfits for Call in ''[[VideoGame/AzureStrikerGunvolt Mighty Gunvolt Burst]]'', while [[spoiler: the normal form of [[FinalBoss Trinity]] being is based off of it.Design D.]]
9th Aug '17 8:03:01 AM DracoKanji
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** The game was originally going to have two female boss robots, but the designer was more focused on the radar and optical camouflage aspects of Mighty No. 8's description than its being female, and Inafune liked the resulting gunman design, so Mighty No. 3 ended being the lone female of the boss roster... at least, prior to the reveal that Mighty No. 2 is female.

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** The game was originally going to have two female boss robots, but the designer was more focused on the radar and optical camouflage aspects of Mighty No. 8's description than its being female, and Inafune liked the resulting gunman design, so Mighty No. 3 ended being the lone female of the boss roster... at least, prior to the reveal that Mighty No. 2 is female. Had they kept with it, it would have resulted in GenderEqualEnsemble for the robots.[[note]]Beck, Pyro, Bat, Avi, Mic, and Brand for male; Call, Cryo, Dyna, Shade, Ray, and [[spoiler:Trinity]] for female.[[/note]]
22nd May '17 3:25:18 PM ViperAcidZX
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* DevelopmentHell: The Mighty No. 9 animated series, which was funded on Kickstarter alongside the game, was supposed to debut in early 2016. A teaser trailer was released but nothing else on the series has materialized as of 2017, nor has there been any reason given for the delay. The handheld ports are in a similar situation.

to:

* DevelopmentHell: The Mighty ''Mighty No. 9 9'' animated series, which was funded on Kickstarter alongside the game, was supposed to debut in early 2016. A teaser trailer was released but nothing else on the series has materialized as of 2017, nor has there been any reason given for the delay. The handheld ports are in a similar situation.



* GodNeverSaidThat: Keiji Inafune never said that the ''Mighty No. 9''[='=]s (percieved) ObviousBeta launch[[note]]The console versions have had framerate issues, with some players reporting crashes, and even claimed to bricked consoles which wasn't true[[/note]] was "Better than nothing", that was actually another person entirely who has caused it to be misattributed to him.

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* GodNeverSaidThat: Keiji Inafune never said that the ''Mighty No. 9''[='=]s (percieved) (perceived) ObviousBeta launch[[note]]The console versions have had framerate issues, with some players reporting crashes, and even claimed to bricked consoles which wasn't true[[/note]] was "Better than nothing", that was actually another person entirely who has caused it to be misattributed to him.



* TroubledProduction: ''Mighty No. 9'' went through some very serious delays and problems in regards to funding. The game had three huge delays, stretching the initial release period from 2013 to ''2016'', which the developers claimed were due to a number of issues (most suspiciously, fixing a bug in the multiplayer modes, which were implemented as stretch goals). Despite gaining far more than they asked for in regards to money on Kickstarter, the project had numerous funding issues and several times used Kickstarter again to drum up more profits for things like DLC, movies and TV shows, none of which the original Kickstarter group wanted. Keiji Inafune also attempted to start another project for ''Videogame/RedAsh'', which flopped rather spectacularly when several dubious methods for funding the game (like revealing at the end of the Kickstarter for ''Red Ash'' that '' '''the game was already funded by a Chinese company''' '' and that the funds gotten from Kickstarter were to expand "the scope of the game") came to light to the general public. Fast forward to 2016, and the delays, funding issues and the release of the nearly memetically terrible "Masterclass" trailer was the final nail in the coffin for a number of online fanbases. The game released to mediocre to bad reviews, and there are those hold the game up as an example of being careful who you give your money to on Kickstarter, with almost all faith in Keiji Inafune from some (if not most) fans being lost.

to:

* TroubledProduction: ''Mighty No. 9'' went through some very serious delays and problems in regards to funding. The game had three huge delays, stretching the initial release period from 2013 to ''2016'', which the developers claimed were due to a number of issues (most suspiciously, fixing a bug in the multiplayer modes, which were implemented as stretch goals). Despite gaining far more than they asked for in regards to money on Kickstarter, the project had numerous funding issues and several times used Kickstarter again to drum up more profits for things like DLC, movies and TV shows, none of which the original Kickstarter group wanted. Keiji Inafune also attempted to start another project for ''Videogame/RedAsh'', which flopped rather spectacularly when several dubious methods for funding the game (like revealing at the end of the Kickstarter for ''Red Ash'' that '' '''the game was already funded by a Chinese company''' '' and that the funds gotten from Kickstarter were to expand "the scope of the game") came to light to the general public. Fast forward to 2016, and the delays, funding issues and the release of the nearly memetically terrible universally reviled "Masterclass" trailer by Deep Silver was the final nail in the coffin for a number of online fanbases. The game released to mediocre average to bad reviews, and there are those hold the game up as an example of being careful who you give your money to on Kickstarter, with almost all faith in Keiji Inafune from some (if not most) fans being lost.
27th Apr '17 5:47:56 AM Corvid-Rook
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* DevelopmentHell: The Mighty No. 9 animated series, which was funded on Kickstarter alongside the game, was supposed to debut in early 2016. A teaser trailer was released but nothing else on the series has materialized nor has there been any reason given for the delay.

to:

* DevelopmentHell: The Mighty No. 9 animated series, which was funded on Kickstarter alongside the game, was supposed to debut in early 2016. A teaser trailer was released but nothing else on the series has materialized as of 2017, nor has there been any reason given for the delay.delay. The handheld ports are in a similar situation.
9th Mar '17 6:39:38 PM Chubzhac
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Added DiffLines:

* DevelopmentHell: The Mighty No. 9 animated series, which was funded on Kickstarter alongside the game, was supposed to debut in early 2016. A teaser trailer was released but nothing else on the series has materialized nor has there been any reason given for the delay.
25th Nov '16 3:04:10 AM crazyrabbits
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!! Other Trivia
* Despite Call's FanNickname of Not!Roll, her initial design as pointed out [[http://mightysnookums.tumblr.com/post/71569767711/different-face-proportions-call-does-not-have-a here]] is reminiscent of [[Videogame/MegamanZX Aile]]. Likewise, Call C resembles Kimo Kimo's [[http://img3.wikia.nocookie.net/__cb20110402220653/megaman/images/5/57/MMURoll.jpg artwork of Roll]] for the cancelled ''Megaman Universe'' game.
* In the infamous [[https://www.youtube.com/watch?v=znfU6zXvVcQ four hour long credits]], you could find some familiar names with their own page on this site:
** Mighty No. 2771: Creator/GaijinGoombah
** Mighty No. 3254: WebVideo/{{somecallmejohnny}}
** Mighty No. 3567: [[Tropers/SpacemanStrife Stephen DiDuro]]
** Mighty No. 11578: WebVideo/AlphaOmegaSin
** Mighty No. 12226: [[Creator/{{Egoraptor}} Arin Hanson]]
** Mighty No. 15564: [[WebVideo/TheAngryJoeShow Angry Joe Vargas]]
** Mighty No. 23001: [[WebVideo/GameGrumps Barry Kramer]]
** Mighty No. 23691: [[WebVideo/GameXplain Ash Paulsen]]
** Mighty No. 24631: [[Creator/TeamFourStar Grant Smith]]
** Mighty No. 46312: [[WebVideo/GameXplain Derrick Bitner]]
** Mighty No. 57643: [[LetsPlay/TheDPad Rick Desilets]]
14th Oct '16 10:40:37 PM Ferot_Dreadnaught
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* HeyItsThatVoice: In the English cast:
** [[Creator/YuriLowenthal Beck]] is voiced by [[WesternAnimation/Ben10AlienForce Ben Tennyson]], [[VideoGame/{{Bayonetta}} Luka]], [[VideoGame/RivieraThePromisedLand Ein]], [[Anime/CodeGeass Suzaku Kururugi]], and [[WebAnimation/{{RWBY}} Mercury Black]].
** [[Creator/MatthewMercer Pyrogen]] is voiced by [[VideoGame/{{Overwatch}} McCree]], [[Anime/IronManRiseOfTechnovore Iron Man]], [[Anime/KillLaKill Aikuro Mikisugi]], and [[VideoGame/ResidentEvil6 Leon S. Kennedy]].
** [[Creator/FredTatasciore Seismic]] is voiced by [[WesternAnimation/StarVsTheForcesOfEvil Buff Frog]], [[WesternAnimation/TeenageMutantNinjaTurtles2012 Steranko]], [[VideoGame/{{Overwatch}} Solider: 76]], and [[WesternAnimation/TheAvengersEarthsMightiestHeroes The Hulk]].
** [[Creator/SteveBlum Countershade]] is voiced by [[Anime/TheBigO Roger Smith]], [[Anime/BloodPlus Moses]], [[VideoGame/BraveFencerMusashi Jon]], [[VideoGame/PhantomBrave Walnut the Bounty Hunter]], [[WesternAnimation/Ben10 Vilgax]], and [[Creator/{{Toonami}} TOM]].
** [[Creator/DaveWittenberg Dr. Soichiro Sanda]] is voiced by [[Anime/DigimonTamers Henry Wong]], [[Anime/GhostInTheShellStandAloneComplex Saito]], [[VideoGame/CastlevaniaLamentOfInnocence Leon Belmont]], [[VideoGame/Disgaea2CursedMemories Tink]], and [[WesternAnimation/RandyCunninghamNinthGradeNinja Bash Johnson]].
14th Oct '16 10:36:06 PM ViperAcidZX
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* HeyItsThatVoice: In the English cast:
** [[Creator/YuriLowenthal Beck]] is voiced by [[WesternAnimation/Ben10AlienForce Ben Tennyson]], [[VideoGame/{{Bayonetta}} Luka]], [[VideoGame/RivieraThePromisedLand Ein]], [[Anime/CodeGeass Suzaku Kururugi]], and [[WebAnimation/{{RWBY}} Mercury Black]].
** [[Creator/MatthewMercer Pyrogen]] is voiced by [[VideoGame/{{Overwatch}} McCree]], [[Anime/IronManRiseOfTechnovore Iron Man]], [[Anime/KillLaKill Aikuro Mikisugi]], and [[VideoGame/ResidentEvil6 Leon S. Kennedy]].
** [[Creator/FredTatasciore Seismic]] is voiced by [[WesternAnimation/StarVsTheForcesOfEvil Buff Frog]], [[WesternAnimation/TeenageMutantNinjaTurtles2012 Steranko]], [[VideoGame/{{Overwatch}} Solider: 76]], and [[WesternAnimation/TheAvengersEarthsMightiestHeroes The Hulk]].
** [[Creator/SteveBlum Countershade]] is voiced by [[Anime/TheBigO Roger Smith]], [[Anime/BloodPlus Moses]], [[VideoGame/BraveFencerMusashi Jon]], [[VideoGame/PhantomBrave Walnut the Bounty Hunter]], [[WesternAnimation/Ben10 Vilgax]], and [[Creator/{{Toonami}} TOM]].
** [[Creator/DaveWittenberg Dr. Soichiro Sanda]] is voiced by [[Anime/DigimonTamers Henry Wong]], [[Anime/GhostInTheShellStandAloneComplex Saito]], [[VideoGame/CastlevaniaLamentOfInnocence Leon Belmont]], [[VideoGame/Disgaea2CursedMemories Tink]], and [[WesternAnimation/RandyCunninghamNinthGradeNinja Bash Johnson]].
* LimitedSpecialCollectorsUltimateEdition: The console versions have a Signature Edition for the [=PlayStation=] 4 and Xbox One, which includes a retail copy of the game (which also includes a voucher for the Ray Expansion and Retro Hero [=DLCs=]) and a Beck figurine with three interchangeable faceplates. Only 10,000 units were produced, each one having a number out of the 10,000 written under the display stand.



* TroubledProduction: ''Mighty No.9'' went through some very serious delays and problems in regards to funding. The game had three huge delays, stretching the initial release period from 2013 to ''2016'', which the developers claimed were due to a number of issues (most suspiciously, fixing a bug in the multiplayer modes, which were implemented as stretch goals). Despite gaining far more than they asked for in regards to money on Kickstarter, the project had numerous funding issues and several times used Kickstarter again to drum up more profits for things like DLC, movies and TV shows, none of which the original Kickstarter group wanted. Keiji Inafune also attempted to start another project for ''Videogame/RedAsh'', which flopped rather spectacularly when several dubious methods for funding the game (like revealing at the end of the Kickstarter for ''Red Ash'' that '' '''the game was already funded by a Chinese company''' '' and that the funds gotten from Kickstarter were to expand "the scope of the game") came to light to the general public. Fast forward to 2016, and the delays, funding issues and the release of the nearly memetically terrible "Masterclass" trailer was the final nail in the coffin for a number of online fanbases. The game released to mediocre to bad reviews, and there are those hold the game up as an example of being careful who you give your money to on Kickstarter, with almost all faith in Keiji Inafune from some (if not most) fans being lost.

to:

* TroubledProduction: ''Mighty No. 9'' went through some very serious delays and problems in regards to funding. The game had three huge delays, stretching the initial release period from 2013 to ''2016'', which the developers claimed were due to a number of issues (most suspiciously, fixing a bug in the multiplayer modes, which were implemented as stretch goals). Despite gaining far more than they asked for in regards to money on Kickstarter, the project had numerous funding issues and several times used Kickstarter again to drum up more profits for things like DLC, movies and TV shows, none of which the original Kickstarter group wanted. Keiji Inafune also attempted to start another project for ''Videogame/RedAsh'', which flopped rather spectacularly when several dubious methods for funding the game (like revealing at the end of the Kickstarter for ''Red Ash'' that '' '''the game was already funded by a Chinese company''' '' and that the funds gotten from Kickstarter were to expand "the scope of the game") came to light to the general public. Fast forward to 2016, and the delays, funding issues and the release of the nearly memetically terrible "Masterclass" trailer was the final nail in the coffin for a number of online fanbases. The game released to mediocre to bad reviews, and there are those hold the game up as an example of being careful who you give your money to on Kickstarter, with almost all faith in Keiji Inafune from some (if not most) fans being lost.



** Beck's original absorption ability was going to allow him to change forms, ala Franchise/{{Kirby}}, by dashing into enemies. This was replaced with passive bonuses gained on kills instead, with Beck only changing forms based on the other Mighty Numbers.

to:

** Beck's original absorption ability was going to allow him to change forms, ala a la Franchise/{{Kirby}}, by dashing into enemies. This was replaced with passive bonuses gained on kills absorption instead, with Beck only changing forms based on the other Mighty Numbers.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.MightyNo9