Follow TV Tropes

Following

History Trivia / MightAndMagic

Go To

OR

Added: 1609

Changed: 322

Is there an issue? Send a MessageReason:
None


* DummiedOut: There are a few awards on the PC version that don't show up on the Awards screen for ''III'', namely visiting all the Greek Brothers, and the number of Pearls of Youth and Beauty brought to the Pirate Queen. These still show up in save game editors, but they can't be activated. They work normally in the Sega CD version.

to:

* DummiedOut: DummiedOut:
**
There are a few awards on the PC version that don't show up on the Awards screen for ''III'', namely visiting all the Greek Brothers, and the number of Pearls of Youth and Beauty brought to the Pirate Queen. These still show up in save game editors, but they can't be activated. They work normally in the Sega CD version.
** VII has quite a bit of it.
*** There are unused NPC portraits and voices found in the data files, there are three Manticore type monsters that were fully coded but who don't have sprites. There's a door in the Temple of Light blocked off by a fallen pillar.
*** Thanks to the programmers failing to ''completely'' dummy out the Manticores, their presence in the files but lack of sprites can cause a bug: they can spawn in the Arena, but due to being spriteless they are invisible, hit-detection is iffy and the game crashes if you right-click on them. Hottip: If you encounter manticore types in the Arena, use the A key (or whatever key you've rigged to auto-attack) to overcome hit detection issues. Just don't try to loot their corpses afterwards, because that too will crash the game. Thankfully this was later fixed in a patch.
*** Like its predecessors, VIII was going to be a Druid class that would fill the usual spot of [[TheRedMage mixed spellcaster that benefits from both intelligence and personality]], before it was cut out for some reason. A leftover of this is the Druid Circle dungeon in Murmurwoods. No quest will take you there, and there's a chest with an item called the Druid Circlet which does nothing, but was presumably needed to complete the promotion quest.
Is there an issue? Send a MessageReason:
None


* DummiedOut: There are a few awards on the PC version that don't show up on the Awards screen, namely visiting all the Greek Brothers, and the number of Pearls of Youth and Beauty brought to the Pirate Queen. These still show up in save game editors and can be activated. They are activated normally in the Sega CD version.

to:

* DummiedOut: There are a few awards on the PC version that don't show up on the Awards screen, screen for ''III'', namely visiting all the Greek Brothers, and the number of Pearls of Youth and Beauty brought to the Pirate Queen. These still show up in save game editors and can editors, but they can't be activated. They are activated work normally in the Sega CD version.
Is there an issue? Send a MessageReason:
None


* DummiedOut: There are some extras on the Sega CD version of ''III'' that weren't in the PC version. Namely, there is a bank in every city (the PC version only had one in the starting city Fountain Head), the sprites are more detailed, and some deeds show up in the menu like they are supposed to, like giving Pearls to the Pirate Queen or visiting all of the Greek Brothers.

to:

* DummiedOut: There are some extras a few awards on the Sega CD version of ''III'' that weren't in the PC version. Namely, there is a bank in every city (the PC version only had one in the starting city Fountain Head), the sprites are more detailed, and some deeds that don't show up in on the menu like they are supposed to, like giving Awards screen, namely visiting all the Greek Brothers, and the number of Pearls of Youth and Beauty brought to the Pirate Queen or visiting all of Queen. These still show up in save game editors and can be activated. They are activated normally in the Greek Brothers.Sega CD version.



* {{Retcon}}: In ''Darkside of Xeen'', the fate of the party from ''Terra'' was mentioned in Corak's logs: Their spacecraft followed Sheltem's and Corak's to Xeen, but their re-entry angle was too steep. Corak instructed the party on how to teleport themselves to the planet's surface (perhaps even making them the player characters starting in ''Clouds of Xeen'') while the spacecraft itself burned in the atmosphere. VII changes this by having the party get steered off course as they approached Xeen, ending up on Endroth instead, and being part of the main plot of that game.

to:

* {{Retcon}}: In ''Darkside of Xeen'', the fate of the party from ''Terra'' was mentioned in Corak's logs: Their spacecraft followed Sheltem's and Corak's to Xeen, but their re-entry angle was too steep. Corak instructed the party on how to teleport themselves to the planet's surface (perhaps even making them the player characters starting in ''Clouds of Xeen'') while the spacecraft itself burned in the atmosphere. VII changes this by having the party get steered off course as they approached Xeen, ending up on Endroth Enroth instead, and being part of the main plot of that game.

Added: 580

Changed: 1

Is there an issue? Send a MessageReason:
None


* DummiedOut: There are some extras on the Sega CD version of ''III''' that weren't in the PC version. Namely, there is a bank in every city (the PC version only had one in the starting city Fountain Head), the sprites are more detailed, and some deeds show up in the menu like they are supposed to, like giving Pearls to the Pirate Queen or visiting all of the Greek Brothers.

to:

* DummiedOut: There are some extras on the Sega CD version of ''III''' ''III'' that weren't in the PC version. Namely, there is a bank in every city (the PC version only had one in the starting city Fountain Head), the sprites are more detailed, and some deeds show up in the menu like they are supposed to, like giving Pearls to the Pirate Queen or visiting all of the Greek Brothers.


Added DiffLines:

* {{Retcon}}: In ''Darkside of Xeen'', the fate of the party from ''Terra'' was mentioned in Corak's logs: Their spacecraft followed Sheltem's and Corak's to Xeen, but their re-entry angle was too steep. Corak instructed the party on how to teleport themselves to the planet's surface (perhaps even making them the player characters starting in ''Clouds of Xeen'') while the spacecraft itself burned in the atmosphere. VII changes this by having the party get steered off course as they approached Xeen, ending up on Endroth instead, and being part of the main plot of that game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DummiedOut: There are some extras on the Sega CD version of ''III''' that weren't in the PC version. Namely, there is a bank in every city (the PC version only had one in the starting city Fountain Head), the sprites are more detailed, and some deeds show up in the menu like they are supposed to, like giving Pearls to the Pirate Queen or visiting all of the Greek Brothers.

Added: 308

Changed: 121

Is there an issue? Send a MessageReason:
None


* ScrewedByTheNetwork: ''X'' was released in Jan 2014. Support from Ubisoft was discontinued by ''March'' 2014, and with major bugs unresolved.

to:

* ScrewedByTheNetwork: ScrewedByTheNetwork:
**
''X'' was released in Jan 2014. Support from Ubisoft was discontinued by ''March'' 2014, and with major bugs unresolved.unresolved.
** In 2021, Ubisoft has shutdown the authentication servers for ''X'', causing players to no longer be able to access the game's DLC and go beyond Act 1 if they just installed the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelGap: 5 years between M&MV and M&MVI, and 13 years between M&MIX and M&MX.

Added: 539

Changed: 653

Is there an issue? Send a MessageReason:
None


** A pair of wizards in ''II'', good and evil, are named [[WesternAnimation/{{Gumby}} Ybmug and Yekop]].
** One of the Sphinx in ''IV'' has a level including the bridge of the ''[[Series/StarTrekTheNextGeneration Enterprise]]''.
** A dungeon in Might and Magic VI has you finding message scrolls containing passwords from different officers on a spaceship. Each password is the name of the character that filled that roll in Franchise/StarTrek spelled backwards. The captain's password is "krik", the doctor's password is 'yoccm", and so on.



** A dungeon in Might and Magic VI has you finding message scrolls containing passwords from different officers on a spaceship. Each password is the name of the character that filled that roll in Franchise/StarTrek spelled backwards. The captain's password is "krik", the doctor's password is 'yoccm", and so on.

to:

** A dungeon in Might * TrollingCreator: In ''IV/V'', at the bottom of the Dungeon of Death, the only thing to be found is a computer demanding a password. Get it wrong and Magic VI has you finding message scrolls containing passwords from different officers on a spaceship. Each receive the meaningless title "Goober." The password is can be found in the name very, ''very'' last area of the character that filled that roll in Franchise/StarTrek spelled backwards. The captain's game, where you traverse a SpaceFillingPath with no enemies to get to the ending cutscene. If you leave, go all the way back to the Dungeon of Death, all the way back to the bottom of it, and enter the correct password is "krik", into the doctor's password is 'yoccm", and so on.computer, [[spoiler:you receive the meaningless title "SUPER Goober."]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: The side of Xeen that the fourth game, ''Clouds of Xeen'', takes place in is never officially named, but many fans call it the Cloudside.
Is there an issue? Send a MessageReason:
None


** A dungeon in Might and Magic VI has you finding message scrolls containing passwords from different officers on a spaceship. Each password is the name of the character that filled that roll in [[Franchise/StarTrek]] spelled backwards. The captain's password is "krik", the doctor's password is 'yoccm", and so on.

to:

** A dungeon in Might and Magic VI has you finding message scrolls containing passwords from different officers on a spaceship. Each password is the name of the character that filled that roll in [[Franchise/StarTrek]] Franchise/StarTrek spelled backwards. The captain's password is "krik", the doctor's password is 'yoccm", and so on.
Is there an issue? Send a MessageReason:
None


** One of the sound bites for a dwarven character in ''X'' is [[Film/TheReturnOfTheKing "Certainty of death, small chance of success... what are we waiting for?'']]

to:

** One of the sound bites for a dwarven character in ''X'' is [[Film/TheReturnOfTheKing [[Film/TheLordOfTheRingsTheReturnOfTheKing "Certainty of death, small chance of success... what are we waiting for?'']]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A dungeon in Might and Magic VI has you finding message scrolls containing passwords from different officers on a spaceship. Each password is the name of the character that filled that roll in [[Franchise/StarTrek]] spelled backwards. The captain's password is "krik", the doctor's password is 'yoccm", and so on.

Added: 37

Removed: 22

Is there an issue? Send a MessageReason:
None


* TropeNamer:
** HourOfPower
** SoulJar



* TropeNamer: SoulJar.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TropeNamer: SoulJar.
Is there an issue? Send a MessageReason:
Aplies to character survival being enforced by actor's involvement, not to gameplay mechanincs.


* ContractualImmortality: ''You'' have this in ''VI'' and later games. If your entire party is killed, you're brought back to life at the starting point of the game. There is a price, however. You lose all your gold, and you have no Spell Points, and only one Hit Point per party member. (This is why the banks were kept even though they no longer paid interest to you; depositing your money kept it safe from this. Of course, SaveScumming is a much easier option.)
** They appear to get rid of this feature in ''X'' however, where you have to reload from the last place you saved if it happens.

Added: 378

Changed: 20

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen:

to:

* WhatCouldHaveBeen: ShoutOut:
** One quest in ''Might & Magic X'' involves hunting down a woman's three wayward sons, who are named [[Franchise/StarWars Luke]], [[Franchise/StarTrek Kirk]] and [[Franchise/{{Alien}} Ripley]].
** One of the sound bites for a dwarven character in ''X'' is [[Film/TheReturnOfTheKing "Certainty of death, small chance of success... what are we waiting for?'']]
* WhatCouldHaveBeen:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen:
** ''VideoGame/MightAndMagic VI'' was originally planned to take place on the world of the novels. When the world was changed to Enroth (the world ''VideoGame/HeroesOfMightAndMagic I and II'' had taken place on), the planned third novel in the trilogy fell through as well.
** One of the reasons 3DO bought Creator/NewWorldComputing was that Jon van Caneghem wanted to make the MMORPG ''Might & Magic Online'', and 3DO had just published ''VideoGame/{{Meridian59}}'', probably the first MMORPG. For various reasons, the project never managed to get off the ground. It wasn't until years after 3DO went under that fans heard about this.
Is there an issue? Send a MessageReason:
None


* PortOverdosed: The first two games were on just about every home computer in the late 80s and early 90s, and have each been re-released several time since then.

to:

* PortOverdosed: The first two games were on just about every home computer in the late 80s and early 90s, and have each been re-released several time times since then.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: A odd variation. A [=PS2=] port of ''VIII'' was made, but only got released in Japan.

to:

* NoExportForYou: A An odd variation. A [=PS2=] port of ''VIII'' was made, but only got released in Japan.

Changed: 63

Is there an issue? Send a MessageReason:
None


* ContractualImmortality: ''You'' have this in a few later games. If your entire party is killed, you're brought back to life at the starting point of the game. There is a price, however. You lose all your gold, and you have no Spell Points, and only one Hit Point per party member. (This is why the banks were introduced; depositing your money kept it safe from this. Of course, SaveScumming is a much easier option.)

to:

* ContractualImmortality: ''You'' have this in a few ''VI'' and later games. If your entire party is killed, you're brought back to life at the starting point of the game. There is a price, however. You lose all your gold, and you have no Spell Points, and only one Hit Point per party member. (This is why the banks were introduced; kept even though they no longer paid interest to you; depositing your money kept it safe from this. Of course, SaveScumming is a much easier option.)
Is there an issue? Send a MessageReason:
None


* PortOverdosed: The first two games were on just about every home computer in the late 80s and early 90s, and have each been re-released several time sine then.

to:

* PortOverdosed: The first two games were on just about every home computer in the late 80s and early 90s, and have each been re-released several time sine since then.
Is there an issue? Send a MessageReason:
None


* ScrewedByTheNetwork: ''X'' was released in Jan 2014. Support from Ubisoft was discontinued by ''March'' 2014, and with major bugs unresolved.

to:

* ScrewedByTheNetwork: ''X'' was released in Jan 2014. Support from Ubisoft was discontinued by ''March'' 2014, and with major bugs unresolved.unresolved.
* TheWikiRule: The Celesial Heavens [[https://wiki.celestialheavens.com/ Might and Magic Wiki]], Wikia [[http://mightandmagic.wikia.com/wiki/Main_Page Might and Magic Wiki]], another [[http://mightmagic.wikia.com/wiki/Might_and_Magic_Collection_Wiki Might and Magic Wiki]], and the [[http://mmdoc.wikia.com/wiki/Might_%26_Magic:_Duel_of_Champions_Wiki Might & Magic: Duel of Champions Wiki]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortOverdosed: The first two games were on just about every home computer in the late 80s and early 90s, and have each been re-released several time sine then.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ContractualImmortality: ''You'' have this in a few later games. If your entire party is killed, you're brought back to life at the starting point of the game. There is a price, however. You lose all your gold, and you have no Spell Points, and only one Hit Point per party member. (This is why the banks were introduced; depositing your money kept it safe from this. Of course, SaveScumming is a much easier option.)
** They appear to get rid of this feature in ''X'' however, where you have to reload from the last place you saved if it happens.

Changed: 32

Is there an issue? Send a MessageReason:
None


* ScrewedByTheNetwork: ''X'' was released in Jan 2014. Support from Ubisoft was discontinued by ''March'' 2014.

to:

* ScrewedByTheNetwork: ''X'' was released in Jan 2014. Support from Ubisoft was discontinued by ''March'' 2014.2014, and with major bugs unresolved.
Is there an issue? Send a MessageReason:
None


* ScrewedByTheNetwork: ''X'' was released in Jan 2014. Support from Ubisoft was discontinued by ''June'' 2014.

to:

* ScrewedByTheNetwork: ''X'' was released in Jan 2014. Support from Ubisoft was discontinued by ''June'' ''March'' 2014.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: A odd variation. A [=PS2=] port of ''VIII'' was made, but only got released in Japan.

to:

* NoExportForYou: A odd variation. A [=PS2=] port of ''VIII'' was made, but only got released in Japan.Japan.
* ScrewedByTheNetwork: ''X'' was released in Jan 2014. Support from Ubisoft was discontinued by ''June'' 2014.
Is there an issue? Send a MessageReason:
None


* [[VideoGame.DragonRage Dragon Rage]] may be a SpinOff.

to:

* [[VideoGame.DragonRage Dragon Rage]] may be a SpinOff.SpinOff.
* NoExportForYou: A odd variation. A [=PS2=] port of ''VIII'' was made, but only got released in Japan.
Is there an issue? Send a MessageReason:
None


* [[VideoGame.DragonRage Dragon Rage]] may be a SpinOff

to:

* [[VideoGame.DragonRage Dragon Rage]] may be a SpinOffSpinOff.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[VideoGame.DragonRage Dragon Rage]] may be a SpinOff

Top