Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* KeepCirculatingTheTapes: The game was only released on the UsefulNotes/PlayStationPortable, which itself wasn't incredibly popular. It didn't even see a re-release with the rest of the ''X'' series in the ''Mega Man X Legacy Collection'', despite the OVA ''The Day of Σ'' being included.
to:
* KeepCirculatingTheTapes: The game was only released on the UsefulNotes/PlayStationPortable, Platform/PlayStationPortable, which itself wasn't incredibly popular. It didn't even see a re-release with the rest of the ''X'' series in the ''Mega Man X Legacy Collection'', despite the OVA ''The Day of Σ'' being included.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
** This game was originally going to be the first out of a ContinuityReboot for ''Mega Man X1'' through ''X6'', however due to the poor sales of the first game, the project was CutShort, and we'll probably never know how the creators intended to take the series through each storyline.
to:
** This game was originally going planned to be the first out of a ContinuityReboot for ''Mega Man X1'' through ''X6'', however due to the poor sales of the first this game, the project was CutShort, and we'll CutShort. We'll probably never know how the creators intended to take reimagine the series through each storyline.
Changed line(s) 11,12 (click to see context) from:
** Inafune thought about making Zero the second playable character, but decided Vile would be the more interesting option due to being a more villainous character, and Zero being too predictable of a choice of character.
** Most concept art for the eight Mavericks features two designs: their final redesign, and a design that more closely resembles their original SNES look. It's unclear if these were taken seriously at some point in development or were simply tests.
** Most concept art for the eight Mavericks features two designs: their final redesign, and a design that more closely resembles their original SNES look. It's unclear if these were taken seriously at some point in development or were simply tests.
to:
** Inafune thought about considered making Zero the second playable character, but decided Vile would be the more interesting option due to being a more villainous character, villain, and Zero being too predictable of a choice of character.
** Most concept art for the eight Mavericks features two designs: theirfinal proper redesign, and a another design that more closely resembles their original SNES look. It's unclear if these designs were ever taken seriously at some point in development or were simply tests.
** Most concept art for the eight Mavericks features two designs: their
Is there an issue? Send a MessageReason:
Added line(s) 7 (click to see context) :
* ActingForTwo: Both Vile and Sting Chameleon are voiced by the same actor in both the English ''and'' Japanese dubs (Roger Rhodes and Creator/HiroshiShimozaki, respectively). They even share a brief conversation in Vile's campaign. Flame Mammoth and Sigma also share the same English VA (Gerald Matthews), but don't share a scene together.
Deleted line(s) 7 (click to see context) :
* TalkingToHimself: Both Vile and Sting Chameleon are voiced by the same actor in both the English ''and'' Japanese dubs (Roger Rhodes and Creator/HiroshiShimozaki, respectively). They even share a brief conversation in Vile's campaign. Flame Mammoth and Sigma also share the same English VA (Gerald Matthews), but don't share a scene together.
Added DiffLines:
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* ActorAllusion: Probably unintentional since it's only the [[Creator/MarkGatha dub actor]], but in ''The Day of Sigma'', X's glowing hand attack resembles the [[Anime/MobileFighterGGundam Shining Finger]].
to:
* ActorAllusion: Probably unintentional since it's only the [[Creator/MarkGatha dub actor]], but in ''The Day of Sigma'', Σ'', X's glowing hand attack resembles the [[Anime/MobileFighterGGundam Shining Finger]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* KeepCirculatingTheTapes: The game was only released on the UsefulNotes/PlayStationPortable, which itself wasn't incredibly popular. It didn't even see a re-release with the rest of the ''X'' series in the ''Mega Man X Legacy Collection'', despite the OVA "The Day of Σ" being included.
to:
* KeepCirculatingTheTapes: The game was only released on the UsefulNotes/PlayStationPortable, which itself wasn't incredibly popular. It didn't even see a re-release with the rest of the ''X'' series in the ''Mega Man X Legacy Collection'', despite the OVA "The ''The Day of Σ" Σ'' being included.
Is there an issue? Send a MessageReason:
None
* KeepCirculatingTheTapes: The game was only released on the UsefulNotes/PlayStationPortable, which itself wasn't incredibly popular. It didn't even see a re-release with the rest of the ''X'' series in the ''Mega Man X Legacy Collection'', despite the OVA "The Day of Σ" being included.
Changed line(s) 11 (click to see context) from:
** Most concept art for the eight Mavericks features two designs: their final redesign from in-game, and a design that more closely resembles their original SNES look. It's unclear if these were taken seriously at some point in development or were simply tests.
to:
** Most concept art for the eight Mavericks features two designs: their final redesign from in-game, redesign, and a design that more closely resembles their original SNES look. It's unclear if these were taken seriously at some point in development or were simply tests.tests.
----
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
** Inafune thought about making Zero the second playable character, but decided Vile would be the more interesting option due to being a more villainous character.
to:
** Inafune thought about making Zero the second playable character, but decided Vile would be the more interesting option due to being a more villainous character, and Zero being too predictable of a choice of character.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
** Inafune thought about making Zero the second playable character, but decided Vile would be the more interesting option due to being a more villainous character.
to:
** Inafune thought about making Zero the second playable character, but decided Vile would be the more interesting option due to being a more villainous character.character.
** Most concept art for the eight Mavericks features two designs: their final redesign from in-game, and a design that more closely resembles their original SNES look. It's unclear if these were taken seriously at some point in development or were simply tests.
** Most concept art for the eight Mavericks features two designs: their final redesign from in-game, and a design that more closely resembles their original SNES look. It's unclear if these were taken seriously at some point in development or were simply tests.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 3 (click to see context) :
* FanNickname: In Japan, the game's title "イレギュラーハンターX" ("Irregular Hunter X") is sometimes shortened to "イレハン" ("Irehan").
Is there an issue? Send a MessageReason:
moderator restored to earlier version
Is there an issue? Send a MessageReason:
YMMV
Changed line(s) 2,3 (click to see context) from:
* ActorAllusion: Probably unintentional since it's only the [[Creator/MarkGatha dub actor]], but in ''The Day of Sigma'', X's glowing hand attack resembles the [[Anime/MobileFighterGGundam Shining Finger]].
* FanNickname: In Japan, the game's title "イレギュラーハンターX" ("Irregular Hunter X") is sometimes shortened to "イレハン" ("Irehan").
* FanNickname: In Japan, the game's title "イレギュラーハンターX" ("Irregular Hunter X") is sometimes shortened to "イレハン" ("Irehan").
to:
* ActorAllusion: Probably unintentional since it's only the [[Creator/MarkGatha dub actor]], but in ''The Day of Sigma'', X's glowing hand attack resembles the [[Anime/MobileFighterGGundam Shining Finger]].
* FanNickname: In Japan, the game's title "イレギュラーハンターX" ("Irregular Hunter X") is sometimes shortened to "イレハン" ("Irehan").[[Anime/Mob
* FanNickname: In Japan, the game's title "イレギュラーハンターX" ("Irregular Hunter X") is sometimes shortened to "イレハン" ("Irehan").
Is there an issue? Send a MessageReason:
Not trivia.
Deleted line(s) 3 (click to see context) :
* AuthorsSavingThrow: While the game does introduce a new Navigator, she takes a very unobtrusive role, only speaking to X for certain cutscenes instead of interrupting gameplay as past games have done in the ''X'' series.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* PreviewPiggybacking: The game features an unlockable demo of ''VideoGame/MegaManPoweredUp''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FanNickname: In Japan, the game's title "イレギュラーハンターX" ("Irregular Hunter X") is sometimes shortened to "イレハン" ("Irehan").
Is there an issue? Send a MessageReason:
Again, that's not what Screwed By The Network is.
Deleted line(s) 5,6 (click to see context) :
* ScrewedByTheNetwork: Much like with ''VideoGame/MegaManPoweredUp'', the decision to release the game on the PSP, which was having a slow start, pretty much resulted in the game's status as AcclaimedFlop. If the game had been released on any other console, it probably would've done much better.
** Being released in a saturated period when almost ''eight'' other ''Mega Man'' games were out didn't help its chances either.
** Being released in a saturated period when almost ''eight'' other ''Mega Man'' games were out didn't help its chances either.