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* ExecutiveMeddling: Early development for ''Crossbow Training'' began when Miyamoto prompted the ''Zelda'' team to [[http://iwataasks.nintendo.com/interviews/#/wii/crossbow/0/1 come with an idea]] for a GaidenGame to ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. When the team instead created a slew of ideas that would have ultimately been a full-fledged ''Twilight Princess 2'', Shigeru Miyamoto [[JustForPun shot down]] all their ideas in favor of making a simpler, more straight-forward TechDemoGame using the Wii Zapper.
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* ExecutiveMeddling: Early development for ''Crossbow Training'' began when Miyamoto prompted the ''Zelda'' team to [[http://iwataasks.nintendo.com/interviews/#/wii/crossbow/0/1 come with an idea]] for a GaidenGame to ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. When the team instead created a slew of ideas that would have ultimately been a full-fledged ''Twilight Princess 2'', Shigeru Miyamoto [[JustForPun shot down]] "shot" down all their ideas in favor of making a simpler, more straight-forward TechDemoGame using the Wii Zapper.
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* CreatorBacklash: By internal accounts, basically nobody but Miyamoto was on board with the game's eventual direction, and the development showed them regularly bristling against his restrictions.
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* ExecutiveMeddling: Early development for ''Crossbow Training'' began when Miyamoto prompted the ''Zelda'' team to [[http://iwataasks.nintendo.com/interviews/#/wii/crossbow/0/1 come with an idea]] for a GaidenGame to ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. When the team instead created a slew of ideas that would have ultimately been a full-fledged ''Twilight Princess 2''. Shigeru Miyamoto was vehemently against this and [[JustForPun shot down]] all their ideas in favor of making a simpler, more straight-forward TechDemoGame using the Wii Zapper.
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* ExecutiveMeddling: Early development for ''Crossbow Training'' began when Miyamoto prompted the ''Zelda'' team to [[http://iwataasks.nintendo.com/interviews/#/wii/crossbow/0/1 come with an idea]] for a GaidenGame to ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. When the team instead created a slew of ideas that would have ultimately been a full-fledged ''Twilight Princess 2''. 2'', Shigeru Miyamoto was vehemently against this and [[JustForPun shot down]] all their ideas in favor of making a simpler, more straight-forward TechDemoGame using the Wii Zapper.
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Changed line(s) 1 (click to see context) from:
* ExecutiveMeddling: Early development for ''Crossbow Training'' began when Miyamoto prompted the ''Zelda'' team to [[http://iwataasks.nintendo.com/interviews/#/wii/crossbow/0/1 come with an idea]] for a GaidenGame to ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. When the team instead created a slew of ideas that would have ultimately been a full-fledged ''Twilight Princess 2''. Shigeru Miyamoto was vehemently against this]] and [[JustForPun shot down]] all their ideas in favor of making a simpler, more straight-forward TechDemoGame using the Wii Zapper.
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* ExecutiveMeddling: Early development for ''Crossbow Training'' began when Miyamoto prompted the ''Zelda'' team to [[http://iwataasks.nintendo.com/interviews/#/wii/crossbow/0/1 come with an idea]] for a GaidenGame to ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. When the team instead created a slew of ideas that would have ultimately been a full-fledged ''Twilight Princess 2''. Shigeru Miyamoto was vehemently against this]] this and [[JustForPun shot down]] all their ideas in favor of making a simpler, more straight-forward TechDemoGame using the Wii Zapper.
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* ExecutiveMeddling: Creator/ShigeruMiyamoto [[JustForPun shot]] down every attempt to make it more than a short tech demo. However, he did relent in letting the developers include at least one boss (possibly two) when he saw how important it was to them.
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* ExecutiveMeddling: Creator/ShigeruMiyamoto Early development for ''Crossbow Training'' began when Miyamoto prompted the ''Zelda'' team to [[http://iwataasks.nintendo.com/interviews/#/wii/crossbow/0/1 come with an idea]] for a GaidenGame to ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''. When the team instead created a slew of ideas that would have ultimately been a full-fledged ''Twilight Princess 2''. Shigeru Miyamoto was vehemently against this]] and [[JustForPun shot]] down every attempt to make it shot down]] all their ideas in favor of making a simpler, more than a short tech demo. However, he did relent in letting straight-forward TechDemoGame using the developers include at least one boss (possibly two) when he saw how important it was to them.Wii Zapper.
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* ExecutiveMeddling: Creator/ShigeruMiyamoto [[JustForPun shot]] down every attempt to make it more than a short tech demo. One of the few positive examples of this trope.
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* ExecutiveMeddling: Creator/ShigeruMiyamoto [[JustForPun shot]] down every attempt to make it more than a short tech demo. One of However, he did relent in letting the few positive examples of this trope.developers include at least one boss (possibly two) when he saw how important it was to them.
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Changed line(s) 1 (click to see context) from:
* ExecutiveMeddling: Creator/ShigeruMiyamoto [[JustForPun shot]] down every attempt to make it more than a short tech demo.
to:
* ExecutiveMeddling: Creator/ShigeruMiyamoto [[JustForPun shot]] down every attempt to make it more than a short tech demo. One of the few positive examples of this trope.
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* ExecutiveMeddling: Creator/ShigeruMiyamoto [[JustForPun shot]] down every attempt to make it more than a short tech demo.