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* DevelopmentGag: This game was conceptualized as a straight NES port of ''Kirby's Dream Land'' before the developers decided to make it a full-fledged sequel instead. As a nod to this, the final stage is a black-and-white NostalgiaLevel that condenses the four main levels from ''Kirby's Dream Land'' [[AllTheWorldsAreAStage into one stage]].
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** When Sakurai's higher-ups originally gave the greenlight for the game, they initially intended for it to be a straight port of ''Kirby's Dream Land'' to the NES as a quick cash grab to avoid bankruptcy -- HAL was still hurting from the commercial failure of ''Metal Slader Glory''.
to:
** When Sakurai's higher-ups originally gave the greenlight for the game, they initially intended for it to be a straight port of ''Kirby's Dream Land'' to the NES as a quick cash grab to avoid bankruptcy -- HAL was still hurting from the commercial failure of ''Metal Slader Glory''.Glory'' failing to make back its budget.
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** The Hal Room remains intact in the remake, however, unlike the NES original, it is inaccessible and can only be accessed through codes.
** Several leftover sprites in the game's rom feature a [[https://tcrf.net/images/6/60/Kirby%27sAdventureMini.png tiny Kirby]], which is a leftover from an unused shrinking ability.
** Several leftover sprites in the game's rom feature a [[https://tcrf.net/images/6/60/Kirby%27sAdventureMini.png tiny Kirby]], which is a leftover from an unused shrinking ability.
to:
** The Hal HAL Room remains intact in the remake, however, unlike the NES original, it is inaccessible and can only be accessed through codes.
** Several leftover sprites in the game'srom ROM feature a [[https://tcrf.net/images/6/60/Kirby%27sAdventureMini.png tiny Kirby]], which is a leftover from an unused shrinking ability.
** Several leftover sprites in the game's
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** When Sakurai's higher-ups originally gave the greenlight for the game, they initially intended for it to be a straight port of ''Kirby's Dream Land'' to the NES as a quick cash grab to avoid bankruptcy.
** [[DummiedOut Some sprites in the game's ROM]] suggest a shrinking ability would debut in ''Adventure'', which was confirmed as in [[http://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]]. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'' as Mini, though without the ability to slide.
** [[DummiedOut Some sprites in the game's ROM]] suggest a shrinking ability would debut in ''Adventure'', which was confirmed as in [[http://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]]. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'' as Mini, though without the ability to slide.
to:
** When Sakurai's higher-ups originally gave the greenlight for the game, they initially intended for it to be a straight port of ''Kirby's Dream Land'' to the NES as a quick cash grab to avoid bankruptcy.
bankruptcy -- HAL was still hurting from the commercial failure of ''Metal Slader Glory''.
** [[DummiedOut Some sprites in the game's ROM]] suggest a shrinking ability would debut in ''Adventure'', which was confirmedas in [[http://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]]. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'' as Mini, though without the ability to slide.
** [[DummiedOut Some sprites in the game's ROM]] suggest a shrinking ability would debut in ''Adventure'', which was confirmed
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** In [[https://youtu.be/khJa2vIW0xY an episode]] of ''Masahiro Sakurai on Creating Games'', Sakurai showed off a few design documents he whipped up during development of ''Kirby's Adventure''. Some of these include the ability for Kirby to generate his own blocks and a "trap" ability that causes Kirby to self-destruct, neither of which made it to the final product. Sakurai also considered removing Kirby's flight, but ultimately settled on {{nerf}}ing flight by decreasing air speed and screen real-estate.
to:
** In [[https://youtu.be/khJa2vIW0xY an episode]] of ''Masahiro Sakurai on Creating Games'', Sakurai showed off a few design documents he whipped up during development of ''Kirby's Adventure''. Some of these include the ability for Kirby to generate his own blocks and a "trap" ability that causes Kirby to self-destruct, neither of which made it to the final product. Sakurai also considered removing Kirby's flight, flight under the impression that it would have made the game too easy, but ultimately settled on {{nerf}}ing flight by decreasing air speed and screen real-estate.real-estate, as well as a greater emphasis on single-screen fights where flight isn't as useful.
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** When Sakurai's higher-ups originally gave the greenlight for the game, they initially intended for it to be a straight port of ''Kirby's Dream Land'' to the NES as a quick cash grab to avoid bankruptcy.
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** In [[https://youtu.be/khJa2vIW0xY an episode]] of ''Masahiro Sakurai on Creating Games'', Sakurai showed off a few design documents he whipped up during development of ''Kirby's Adventure''. Some of these include the ability for Kirby to generate his own blocks and a "trap" ability that causes Kirby to self-destruct, neither of which made it to the final product. Sakurai also wanted to remove Kirby's flight, but ultimately settled on {{nerf}}ing flight by decreasing air speed and screen real-estate.
to:
** In [[https://youtu.be/khJa2vIW0xY an episode]] of ''Masahiro Sakurai on Creating Games'', Sakurai showed off a few design documents he whipped up during development of ''Kirby's Adventure''. Some of these include the ability for Kirby to generate his own blocks and a "trap" ability that causes Kirby to self-destruct, neither of which made it to the final product. Sakurai also wanted to remove considered removing Kirby's flight, but ultimately settled on {{nerf}}ing flight by decreasing air speed and screen real-estate.
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* RefittedForSequel: Two scrapped ideas the dev team had for copy abilities were a "Mini" ability that could shrink to squeeze into tight gaps and an "Animal" ability that could scratch and bite at enemies. These abilities were eventually realized in ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'', respectively. Another ability let Kirby ride around on a rocket, which was realized in ''Amazing Mirror'' by letting Kirby ''become'' a rocket when he gets the Missile ability.
to:
* RefittedForSequel: RefittedForSequel:
** Two scrapped ideas the dev team had for copy abilities were a "Mini" ability that could shrink to squeeze into tight gaps and an "Animal" ability that could scratch and bite at enemies. These abilities were eventually realized in ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'', respectively. Another ability let Kirby ride around on a rocket, which was realized in ''Amazing Mirror'' by letting Kirby ''become'' a rocket when he gets the Missileability.ability.
** One of Sakurai's ideas for Kirby's copy abilities included being able to cut rope with the Sword ability to drop hanging platforms. This idea would be properly introduced in ''Kirby Super Star'' and become a staple of the franchise since.
** Two scrapped ideas the dev team had for copy abilities were a "Mini" ability that could shrink to squeeze into tight gaps and an "Animal" ability that could scratch and bite at enemies. These abilities were eventually realized in ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'', respectively. Another ability let Kirby ride around on a rocket, which was realized in ''Amazing Mirror'' by letting Kirby ''become'' a rocket when he gets the Missile
** One of Sakurai's ideas for Kirby's copy abilities included being able to cut rope with the Sword ability to drop hanging platforms. This idea would be properly introduced in ''Kirby Super Star'' and become a staple of the franchise since.
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Added DiffLines:
** In [[https://youtu.be/khJa2vIW0xY an episode]] of ''Masahiro Sakurai on Creating Games'', Sakurai showed off a few design documents he whipped up during development of ''Kirby's Adventure''. Some of these include the ability for Kirby to generate his own blocks and a "trap" ability that causes Kirby to self-destruct, neither of which made it to the final product. Sakurai also wanted to remove Kirby's flight, but ultimately settled on {{nerf}}ing flight by decreasing air speed and screen real-estate.
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No longer Trivia. See X Source Cleanup.
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* ImageSource:
** GangplankGalleon (top-left)
** GangplankGalleon (top-left)
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** The remake had different sprites for several enemies, including Waddle Dees with more spread out faces, Pengy using the design from ''Adventure'' and Poppy Bros. Sr. using the design from ''VideoGame/KirbySuperStar''.
to:
** The remake had different sprites for several enemies, including Waddle Dees with more spread out faces, Pengy using the design from ''Adventure'' and Poppy Bros. Sr. using the design from ''VideoGame/KirbySuperStar''.''VideoGame/KirbySuperStar''.
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* RefittedForSequel: Two scrapped ideas the dev team had for copy abilities were a "Mini" ability that could shrink to squeeze into tight gaps and an "Animal" ability that could scratch and bite at enemies. These abilities were eventually realized in ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'', respectively.
to:
* RefittedForSequel: Two scrapped ideas the dev team had for copy abilities were a "Mini" ability that could shrink to squeeze into tight gaps and an "Animal" ability that could scratch and bite at enemies. These abilities were eventually realized in ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'', respectively. Another ability let Kirby ride around on a rocket, which was realized in ''Amazing Mirror'' by letting Kirby ''become'' a rocket when he gets the Missile ability.
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Added DiffLines:
* RefittedForSequel: Two scrapped ideas the dev team had for copy abilities were a "Mini" ability that could shrink to squeeze into tight gaps and an "Animal" ability that could scratch and bite at enemies. These abilities were eventually realized in ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'', respectively.
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* DummiedOut:
** The Hal Room remains intact in the remake, however, unlike the NES original, it is inaccessible and can only be accessed through codes.
** Several leftover sprites in the game's rom feature a [[https://tcrf.net/images/6/60/Kirby%27sAdventureMini.png tiny Kirby]], which is a leftover from an unused shrinking ability.
** The Hal Room remains intact in the remake, however, unlike the NES original, it is inaccessible and can only be accessed through codes.
** Several leftover sprites in the game's rom feature a [[https://tcrf.net/images/6/60/Kirby%27sAdventureMini.png tiny Kirby]], which is a leftover from an unused shrinking ability.
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* WhatCouldHaveBeen: Some sprites in the game's ROM suggest a shrinking ability would debut in ''Adventure'', which was confirmed as in [[http://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]]. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'' as Mini, though without the ability to slide.
to:
* WhatCouldHaveBeen: WhatCouldHaveBeen:
** [[DummiedOut Some sprites in the game'sROM ROM]] suggest a shrinking ability would debut in ''Adventure'', which was confirmed as in [[http://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]]. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'' as Mini, though without the ability to slide.
** [[DummiedOut Some sprites in the game's
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Changed line(s) 1,2 (click to see context) from:
* WhatCouldHaveBeen Some sprites in the game's ROM suggest a shrinking ability would debut in ''Adventure'', which was confirmed as in [[http://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]]. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'' as Mini, though without the ability to slide.
** Level 2 of Rainbow Resort features a BossRush of Mid-Bosses, and it features a secret passage that grants you access to stronger versions of the boss fights, but skips to the fight with Bonkers. Unused rooms show that there is stronger version data of the missing mid-bosses.
** Level 2 of Rainbow Resort features a BossRush of Mid-Bosses, and it features a secret passage that grants you access to stronger versions of the boss fights, but skips to the fight with Bonkers. Unused rooms show that there is stronger version data of the missing mid-bosses.
to:
* WhatCouldHaveBeen ImageSource:
** GangplankGalleon (top-left)
* WhatCouldHaveBeen: Some sprites in the game's ROM suggest a shrinking ability would debut in ''Adventure'', which was confirmed as in [[http://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]]. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'' as Mini, though without the ability to slide.
** Level 2 of Rainbow Resort features a BossRush of Mid-Bosses, and it features a secret passage that grants you access to stronger versions of the bossfights, fights but skips to the fight with Bonkers. Unused rooms show that there is stronger version data of the missing mid-bosses.
** GangplankGalleon (top-left)
* WhatCouldHaveBeen: Some sprites in the game's ROM suggest a shrinking ability would debut in ''Adventure'', which was confirmed as in [[http://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]]. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'' as Mini, though without the ability to slide.
** Level 2 of Rainbow Resort features a BossRush of Mid-Bosses, and it features a secret passage that grants you access to stronger versions of the boss
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Changed line(s) 1 (click to see context) from:
* WhatCouldHaveBeen Some sprites in the game's ROM suggest a shrinking ability would debut in ''Adventure'', which was confirmed as in [http://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'' as Mini, though without the ability to slide.
to:
* WhatCouldHaveBeen Some sprites in the game's ROM suggest a shrinking ability would debut in ''Adventure'', which was confirmed as in [http://shmuplations.[[http://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide].guide]]. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'' as Mini, though without the ability to slide.
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None
Changed line(s) 1 (click to see context) from:
* WhatCouldHaveBeen Some sprites in the game's ROM suggest the Mini ability would debut in ''Adventure''. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'', though without the ability to slide.
to:
* WhatCouldHaveBeen Some sprites in the game's ROM suggest the Mini a shrinking ability would debut in ''Adventure''. ''Adventure'', which was confirmed as in [http://shmuplations.com/kirbysadventure/ an interview in the Japanese player's guide]. This ability would be used in ''VideoGame/KirbyAndTheAmazingMirror'', ''VideoGame/KirbyAndTheAmazingMirror'' as Mini, though without the ability to slide.
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None
Changed line(s) 1 (click to see context) from:
* WhatCouldHaveBeen Some sprites in the game's ROM suggest the Mini ability would debut in Adventure. This ability would be used in VideoGame/KirbyAndTheAmazingMirror, though without the ability to slide.
to:
* WhatCouldHaveBeen Some sprites in the game's ROM suggest the Mini ability would debut in Adventure. ''Adventure''. This ability would be used in VideoGame/KirbyAndTheAmazingMirror, ''VideoGame/KirbyAndTheAmazingMirror'', though without the ability to slide.
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** The remake had different sprites for several enemies, including Waddle Dees with more spread out faces, Pengi using their design from Adventure and Poppy Bros Sr. using his design from VideoGame/KirbySuperStar
to:
** The remake had different sprites for several enemies, including Waddle Dees with more spread out faces, Pengi Pengy using their the design from Adventure ''Adventure'' and Poppy Bros Bros. Sr. using his the design from VideoGame/KirbySuperStar''VideoGame/KirbySuperStar''.
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** Level 2 of Rainbow Resort features a BossRush of Mid-Bosses, and it features a seceet passages that grants you access to stronger versions of the boss fights, but skips to the fight with Bonkers. Unused rooms show that there is stronger version data of the missing mid-bosses.
to:
** Level 2 of Rainbow Resort features a BossRush of Mid-Bosses, and it features a seceet passages secret passage that grants you access to stronger versions of the boss fights, but skips to the fight with Bonkers. Unused rooms show that there is stronger version data of the missing mid-bosses.
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None
Added DiffLines:
* WhatCouldHaveBeen Some sprites in the game's ROM suggest the Mini ability would debut in Adventure. This ability would be used in VideoGame/KirbyAndTheAmazingMirror, though without the ability to slide.
** Level 2 of Rainbow Resort features a BossRush of Mid-Bosses, and it features a seceet passages that grants you access to stronger versions of the boss fights, but skips to the fight with Bonkers. Unused rooms show that there is stronger version data of the missing mid-bosses.
** The remake had different sprites for several enemies, including Waddle Dees with more spread out faces, Pengi using their design from Adventure and Poppy Bros Sr. using his design from VideoGame/KirbySuperStar
** Level 2 of Rainbow Resort features a BossRush of Mid-Bosses, and it features a seceet passages that grants you access to stronger versions of the boss fights, but skips to the fight with Bonkers. Unused rooms show that there is stronger version data of the missing mid-bosses.
** The remake had different sprites for several enemies, including Waddle Dees with more spread out faces, Pengi using their design from Adventure and Poppy Bros Sr. using his design from VideoGame/KirbySuperStar