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RVA is now a disambig
Deleted line(s) 8 (click to see context) :
* RelationshipVoiceActor: Eriko/Michel/Cutey Mary/Sexydoll (Lani Minella), Kevin (Creator/RyanDrummond), and the narrator for the [[https://youtu.be/yFPiKgjW7L4 English trailer]] (Creator/JonStJohn) are the original [[VideoGame/SonicAdventure2 Rouge the Bat]], [[VideoGame/SonicAdventure Sonic the Hedgehog]], and [[VideoGame/SonicHeroes Big the Cat]].
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Dewicking defunct tropes
Deleted line(s) 8 (click to see context) :
* NamesTheSame: "The Revenge of Queen Worm" takes place in "Camp David", but it's not the country retreat of the President of the United States (despite a line in the opening narration implying that it is).
Deleted line(s) 10 (click to see context) :
* TalkingToHerself: In the English version, Lani Minella voices Eriko Christy, Michel Waters, Cutey Mary and Sexydoll.
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* DirectedByCastMember: Lani Minella, in addition to voicing multiple characters, was both the recording director and casting director for the English dub.
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* RelationshipVoiceActor: Eriko/Michel/Cutey Mary/Sexydoll (Lani Minella), Kevin (Creator/RyanDrummond), and the narrator for the [[https://youtu.be/yFPiKgjW7L4 English trailer]] (Creator/JonStJohn) are the original [[VideoGame/SonicAdventure2 Rouge the Bat]], [[VideoGame/SonicAdventure Sonic the Hedgehog]], and [[VideoGame/SonicHeroes Big the Cat]].
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Lets Play is not a trivia item
Changed line(s) 5 (click to see context) from:
* DoingItForTheArt: Yes, really. Creator Shinya Nishigaki had once remarked that he honestly didn't care if ''Illbleed'' wasn't a blockbuster title, and that so long as even one person enjoyed playing it, then he considered the game a success.
to:
* DoingItForTheArt: Yes, really. Creator Shinya Nishigaki had once remarked that he honestly didn't care if ''Illbleed'' wasn't a blockbuster title, and that so long as even one person enjoyed playing it, then he considered the game a success.
Deleted line(s) 7 (click to see context) :
* LetsPlay: One by LetsPlay/{{Supergreatfriend}}, where he shows the various characters and scares in the game whilst questioning the game's internal logic.
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** If one looks at screenshots on IGN ([[https://web.archive.org/web/20040614120851/http://media.dreamcast.ign.com:80/media/014/014418/imgs_1.html here]]), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more [[WesternAnimation/ToyStory Woody]]-like face, and a concept map of the park that looks vastly different from what's in the final game.
to:
** If one looks at screenshots on IGN ([[https://web.archive.org/web/20040614120851/http://media.dreamcast.ign.com:80/media/014/014418/imgs_1.html here]]), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more [[WesternAnimation/ToyStory [[Franchise/ToyStory Woody]]-like face, and a concept map of the park that looks vastly different from what's in the final game.
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* KeepCirculatingTheTapes: Due to the game being released towards the end of the Dreamcast’s lifecycle, and it’s relative obscurity, copies will tend to run upwards of $300 online for a complete copy.
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* KeepCirculatingTheTapes: Due to the game being released towards the end of the Dreamcast’s lifecycle, and it’s relative obscurity, copies will tend it tends to run upwards of $300 online for a complete copy.copy.
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* KeepCirculatingTheTapes: Due to the game being released towards the end of the Dreamcast’s lifecycle, and it’s relative obscurity, copies will tend to run upwards of $300 online for a complete copy.
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Deleted line(s) 1 (click to see context) :
* AuthorExistenceFailure: A remake to this and ''VideoGame/BlueStinger'' were both planned, along with Xbox sequels, but never came to fruition due to the untimely death of Climax Graphics' president, also the mastermind behind the games.
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* DiedDuringProduction: A remake to this and ''VideoGame/BlueStinger'' were both planned, along with Xbox sequels, but never came to fruition due to the untimely death of Climax Graphics' president, also the mastermind behind the games.
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** Trailers show that enemies also appeared to be in the park itself, and "OHNOMAN" seemed to be a normal enemy, along with layouts and other things that, again, don't appear in the game proper.
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** Trailers show that enemies also appeared to be in the park itself, and "OHNOMAN" seemed to be a normal enemy, along with layouts and other things that, again, don't appear in the game proper. Eriko was also called Michel.
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Changed line(s) 1 (click to see context) from:
* AuthorExistenceFailure: A remake to this and ''VideoGame/BlueStinger'' were both planned, along with XBox sequels, but never came to fruition due to the untimely death of Climax Graphics' president, also the mastermind behind the games.
to:
* AuthorExistenceFailure: A remake to this and ''VideoGame/BlueStinger'' were both planned, along with XBox Xbox sequels, but never came to fruition due to the untimely death of Climax Graphics' president, also the mastermind behind the games.
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* TalkingToHerself: In the English version, Lani Minella voices Eriko Christy, Michel Waters, Cutey Mary and Sexydoll.
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None
Changed line(s) 9 (click to see context) from:
** If one looks at screenshots on IGN ([[http://media.dreamcast.ign.com/media/014/014418/imgs_1.html here]]), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more [[WesternAnimation/ToyStory Woody]]-like face, and a concept map of the park that looks vastly different from what's in the final game.
to:
** If one looks at screenshots on IGN ([[http://media.([[https://web.archive.org/web/20040614120851/http://media.dreamcast.ign.com/media/014/014418/imgs_1.com:80/media/014/014418/imgs_1.html here]]), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more [[WesternAnimation/ToyStory Woody]]-like face, and a concept map of the park that looks vastly different from what's in the final game.
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Deleted line(s) 6 (click to see context) :
* HeyItsThatVoice: Two of the main characters are voiced by ''[[VideoGame/SonicAdventure Adventure]]''-era [[Franchise/SonicTheHedgehog Sonic]] voice actors. Eriko is voiced by Creator/LaniMinella (Rouge, Omochao, [[http://www.imdb.com/name/nm0591115/?ref_=tt_cl_t7 among others]]) and Kevin is voiced by Ryan Drummond (Sonic).
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* HeyItsThatVoice: Two of the main characters are voiced by ''[[VideoGame/SonicAdventure Adventure]]''-era [[Franchise/SonicTheHedgehog Sonic]] voice actors. Eriko is voiced by Creator/LaniMinella (Rouge, Omochao, [[http://www.imdb.com/name/nm0591115/?ref_=tt_cl_t7 among others]]) and Kevin is voiced by Ryan Drummond (Sonic).
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Got word this trope is being nuked. Might as well help.
Deleted line(s) 6,7 (click to see context) :
* HeyItsThatVoice: Sonic fans will probably recognize Eriko and Kevin's voices... They're voiced by Lani Minella and Ryan Drummond, Rouge and Sonic's voice actors pre-4Kids.
** The original trailer for the game is narrated by Jon St. John, in full DukeNukem mode.
** The original trailer for the game is narrated by Jon St. John, in full DukeNukem mode.
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* DoingItForTheArt: Yes, really. Creator Shinya Nishigaki had once remarked that he honestly didn't care if ''Illbleed'' wasn't a blockbuster title, and that so long as even one person enjoyed playing it, then he considered the game a success.
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** The original trailer for the game is narrated by Jon St. John, in full DukeNukem mode.
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* {{Blooper}}: In "Killer Department Store", the narrator screws up one of his lines.
-->Narrator: In his warped mi- ...In his warped mind...
-->Narrator: In his warped mi- ...In his warped mind...
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* HeyItsThatVoice: Sonic fans will probably recognize Eriko and Kevin's voices... They're voiced by Lani Minella and Ryan Drummond, Rouge and Sonic's voice actors pre-4Kids.
Added DiffLines:
* NamesTheSame: "The Revenge of Queen Worm" takes place in "Camp David", but it's not the country retreat of the President of the United States (despite a line in the opening narration implying that it is).
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None
Changed line(s) 1 (click to see context) from:
* AuthorExistenceFailure: A sequel to this and ''VideoGame/BlueStinger'' were both planned, along with XBox sequels, but never came to fruition due to the untimely death of Climax Graphics' president, also the mastermind behind the games.
to:
* AuthorExistenceFailure: A sequel remake to this and ''VideoGame/BlueStinger'' were both planned, along with XBox sequels, but never came to fruition due to the untimely death of Climax Graphics' president, also the mastermind behind the games.
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* TheDanza: Jorg was voiced by Jorg Tittel.
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* LetsPlay: One by {{Supergreatfriend}}, where he shows the various characters and scares in the game whilst questioning the game's internal logic.
to:
* LetsPlay: One by {{Supergreatfriend}}, LetsPlay/{{Supergreatfriend}}, where he shows the various characters and scares in the game whilst questioning the game's internal logic.
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** Trailers show that enemies also appeared to be in the park itself, and "OHNOMAN" seemed to be a normal enemy, along with layouts and other things that, again, don't appear in the game proper.
to:
** Trailers show that enemies also appeared to be in the park itself, and "OHNOMAN" seemed to be a normal enemy, along with layouts and other things that, again, don't appear in the game proper.proper.
----
----
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Changed line(s) 4 (click to see context) from:
** If one looks at screenshots on IGN ([[http://media.dreamcast.ign.com/media/014/014418/imgs_1.html here]]), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more [[ToyStory Woody]]-like face, and a concept map of the park that looks vastly different from what's in the final game.
to:
** If one looks at screenshots on IGN ([[http://media.dreamcast.ign.com/media/014/014418/imgs_1.html here]]), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more [[ToyStory [[WesternAnimation/ToyStory Woody]]-like face, and a concept map of the park that looks vastly different from what's in the final game.
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None
Changed line(s) 1 (click to see context) from:
* AuthorExistenceFailure: A sequel to this and BlueStinger were both planned, along with XBox sequels, but never came to fruition due to the untimely death of Climax Graphics' president, also the mastermind behind the games.
to:
* AuthorExistenceFailure: A sequel to this and BlueStinger ''VideoGame/BlueStinger'' were both planned, along with XBox sequels, but never came to fruition due to the untimely death of Climax Graphics' president, also the mastermind behind the games.
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None
Added DiffLines:
* AuthorExistenceFailure: A sequel to this and BlueStinger were both planned, along with XBox sequels, but never came to fruition due to the untimely death of Climax Graphics' president, also the mastermind behind the games.
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None
Added DiffLines:
* LetsPlay: One by {{Supergreatfriend}}, where he shows the various characters and scares in the game whilst questioning the game's internal logic.
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None
Changed line(s) 3 (click to see context) from:
* Trailers show that enemies also appeared to be in the park itself, and "OHNOMAN" seemed to be a normal enemy, along with layouts and other things that, again, don't appear in the game proper.
to:
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Changed line(s) 2 (click to see context) from:
** If one looks at screenshots on IGN ([[http://media.dreamcast.ign.com/media/014/014418/imgs_1.html here]]), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more [[Film/ToyStory Woody]]-like face, and a concept map of the park that looks vastly different from what's in the final game.
to:
** If one looks at screenshots on IGN ([[http://media.dreamcast.ign.com/media/014/014418/imgs_1.html here]]), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more [[Film/ToyStory [[ToyStory Woody]]-like face, and a concept map of the park that looks vastly different from what's in the final game.game.
* Trailers show that enemies also appeared to be in the park itself, and "OHNOMAN" seemed to be a normal enemy, along with layouts and other things that, again, don't appear in the game proper.
* Trailers show that enemies also appeared to be in the park itself, and "OHNOMAN" seemed to be a normal enemy, along with layouts and other things that, again, don't appear in the game proper.
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None
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** If one looks at screenshots on IGN ([[http://media.dreamcast.ign.com/media/014/014418/imgs_1.html here]]), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more Woody-like face, and a concept map of the park that looks vastly different from what's in the final game.
to:
** If one looks at screenshots on IGN ([[http://media.dreamcast.ign.com/media/014/014418/imgs_1.html here]]), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more Woody-like [[Film/ToyStory Woody]]-like face, and a concept map of the park that looks vastly different from what's in the final game.
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None
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** If one looks at screenshots on IGN ([[http://media.dreamcast.ign.com/media/014/014418/imgs_1.html can be found here), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more Woody-like face, and a concept map of the park that looks vastly different from what's in the final game.
to:
** If one looks at screenshots on IGN ([[http://media.dreamcast.ign.com/media/014/014418/imgs_1.html can be found here), here]]), the pulse meter had a different layout, there are a few traps and areas that don't appear to have been in the game, Cork having a much more Woody-like face, and a concept map of the park that looks vastly different from what's in the final game.
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None
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** If one looks at screenshots on IGN, the pulse meter had a different layout, and there are a few traps and areas that don't appear to have been in the game.
to:
** If one looks at screenshots on IGN, IGN ([[http://media.dreamcast.ign.com/media/014/014418/imgs_1.html can be found here), the pulse meter had a different layout, and there are a few traps and areas that don't appear to have been in the game, Cork having a much more Woody-like face, and a concept map of the park that looks vastly different from what's in the final game.
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None
Changed line(s) 2 (click to see context) from:
** If one looks at screenshots, the pulse meter had a different layout, and there are a few traps and areas that don't appear to have been in the game.
to:
** If one looks at screenshots, screenshots on IGN, the pulse meter had a different layout, and there are a few traps and areas that don't appear to have been in the game.