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* ProductionPosse: The game was developed by SIE Japan Studio's Team Gravity, which was a renamed Team Siren, developers of the ''VideoGame/SirenGames''. Team Siren additionally consisted of former members of Creator/{{Konami}}'s Team Silent, who developed the first few ''VideoGame/SilentHill'' titles, including the creator of both franchises (Keiichirō Toyama), who serves as creator of ''Gravity Rush''.
* WhatCouldHaveBeen: The game began development in mid-2008 as a Platform/Playstation3 title, before switching to the Platform/PlaystationVita a year later, after Toyama learned about the handheld and was impressed by the portable's gyroscope system.
* WhatCouldHaveBeen: The game began development in mid-2008 as a Platform/Playstation3 title, before switching to the Platform/PlaystationVita a year later, after Toyama learned about the handheld and was impressed by the portable's gyroscope system.
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* ProductionPosse: The game was developed by SIE Japan Studio's Team Gravity, which was a renamed Team Siren, developers of the ''VideoGame/SirenGames''. Team Siren additionally consisted of former members of Creator/{{Konami}}'s Team Silent, who developed the first few ''VideoGame/SilentHill'' ''Franchise/SilentHill'' titles, including the creator of both franchises (Keiichirō Toyama), who serves as creator of ''Gravity Rush''.
* WhatCouldHaveBeen: The game began development in mid-2008 as aPlatform/Playstation3 Platform/PlayStation3 title, before switching to the Platform/PlaystationVita a year later, after Toyama learned about the handheld and was impressed by the portable's gyroscope system.
* WhatCouldHaveBeen: The game began development in mid-2008 as a
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* WhatCouldHaveBeen: The game began development in mid-2008 as a Platform/Playstation3 title, before switching to the Platform/PlatsyationVita a year later, after Toyama learned about the handheld and was impressed by the portable's gyroscope system.
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* WhatCouldHaveBeen: The game began development in mid-2008 as a Platform/Playstation3 title, before switching to the Platform/PlatsyationVita Platform/PlaystationVita a year later, after Toyama learned about the handheld and was impressed by the portable's gyroscope system.
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* ProductionPosse: The game was developed by Team Gravity, which consisted of creator/head writer/director Keiichirō Toyama as well as his team from the first ''VideoGame/SilentHill1'' game and the ''VideoGame/SirenGames''.
* ScheduleSlip: Originally intended to be a launch title for the international release of the Platform/PlaystationVita in February 2012, it ended up came out a four months later in late June 2012 for North America and Europe.
* WhatCouldHaveBeen: The game began development as a Platform/Playstation3 title game after Toyama completed work on ''VideoGame/SirenBloodCurse'' in mid-2008, with the intent of making heavy use of the Sixaxis controller's motion capabilities. The game would switch to the Vita a year later, when Toyama learned about the handheld and was impressed by its gyroscope system, believing the gravity-based gameplay they were experimenting with would be a better fit for the portable.
* WorkingTitle: ''Gravité'', when it used to be a [=PS3=] game.
* ScheduleSlip: Originally intended to be a launch title for the international release of the Platform/PlaystationVita in February 2012, it ended up came out a four months later in late June 2012 for North America and Europe.
* WhatCouldHaveBeen: The game began development as a Platform/Playstation3 title game after Toyama completed work on ''VideoGame/SirenBloodCurse'' in mid-2008, with the intent of making heavy use of the Sixaxis controller's motion capabilities. The game would switch to the Vita a year later, when Toyama learned about the handheld and was impressed by its gyroscope system, believing the gravity-based gameplay they were experimenting with would be a better fit for the portable.
* WorkingTitle: ''Gravité'', when it used to be a [=PS3=] game.
to:
* ProductionPosse: The game was developed by SIE Japan Studio's Team Gravity, which was a renamed Team Siren, developers of the ''VideoGame/SirenGames''. Team Siren additionally consisted of creator/head writer/director Keiichirō Toyama as well as his team from former members of Creator/{{Konami}}'s Team Silent, who developed the first ''VideoGame/SilentHill1'' game and few ''VideoGame/SilentHill'' titles, including the ''VideoGame/SirenGames''.
* ScheduleSlip: Originally intended to be a launch title for the international releasecreator of the Platform/PlaystationVita in February 2012, it ended up came out a four months later in late June 2012 for North America and Europe.
both franchises (Keiichirō Toyama), who serves as creator of ''Gravity Rush''.
* WhatCouldHaveBeen: The game began development in mid-2008 as a Platform/Playstation3title game after Toyama completed work on ''VideoGame/SirenBloodCurse'' in mid-2008, with the intent of making heavy use of the Sixaxis controller's motion capabilities. The game would switch title, before switching to the Vita Platform/PlatsyationVita a year later, when after Toyama learned about the handheld and was impressed by its the portable's gyroscope system, believing the gravity-based gameplay they were experimenting with would be a better fit for the portable.
system.
* WorkingTitle:''Gravité'', ''Gravité'' when it used to be a was under development as [=PS3=] game.
* ScheduleSlip: Originally intended to be a launch title for the international release
* WhatCouldHaveBeen: The game began development in mid-2008 as a Platform/Playstation3
* WorkingTitle:
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* ScheduleSlip: Originally intended to be a launch title, it came out near the end of June 2012 in both North America and Europe.
* WhatCouldHaveBeen: The game started as another [=PS3=] game after ''VideoGame/SirenBloodCurse'' was released, but it got changed to Vita somewhere on its development.
* WhatCouldHaveBeen: The game started as another [=PS3=] game after ''VideoGame/SirenBloodCurse'' was released, but it got changed to Vita somewhere on its development.
to:
* ScheduleSlip: Originally intended to be a launch title, title for the international release of the Platform/PlaystationVita in February 2012, it ended up came out near the end of a four months later in late June 2012 in both for North America and Europe.
* WhatCouldHaveBeen: The gamestarted began development as another [=PS3=] a Platform/Playstation3 title game after Toyama completed work on ''VideoGame/SirenBloodCurse'' was released, but it got changed in mid-2008, with the intent of making heavy use of the Sixaxis controller's motion capabilities. The game would switch to the Vita somewhere on a year later, when Toyama learned about the handheld and was impressed by its development.gyroscope system, believing the gravity-based gameplay they were experimenting with would be a better fit for the portable.
* WhatCouldHaveBeen: The game
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* ProductionPosse: The game was developed by Team Gravity, which consisted of creator/head writer/director Keiichirō Toyama as well as his team from the first ''VideoGame/SilentHill1'' game and the ''VideoGame/{{Siren}}'' series.
to:
* ProductionPosse: The game was developed by Team Gravity, which consisted of creator/head writer/director Keiichirō Toyama as well as his team from the first ''VideoGame/SilentHill1'' game and the ''VideoGame/{{Siren}}'' series.''VideoGame/SirenGames''.
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* WhatCouldHaveBeen: The game started as another [=PS3=] game after ''VideoGame/{{Siren}}: Blood Curse'' was released, but it got changed to Vita somewhere on its development.
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* WhatCouldHaveBeen: The game started as another [=PS3=] game after ''VideoGame/{{Siren}}: Blood Curse'' ''VideoGame/SirenBloodCurse'' was released, but it got changed to Vita somewhere on its development.
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YMMV, moving
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* FriendlyFandoms: Commonly recommended by Creator/BrandonSanderson fans as, “The closest thing we currently have to a ''Literature/TheStormlightArchive'' game.”
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* WorkingTitle: ''Gravité'', when it used to be a [=PS3=] game.
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* WorkingTitle: ''Gravité'', when it used to be a [=PS3=] game.game.
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* FriendlyFandoms: Commonly recommended by Creator/BrandonSanderson fans as, “The closest thing we currently have to a ''Literature/TheStormlightArchive'' game.”
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Reformatting
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* ProductionPosse: The game was developed by Team Gravity, which consisted of creator/head writer/director Keiichirō Toyama as well as his team from the first ''VideoGame/SilentHill1'' game and the ''VideoGame/{{Siren}}'' series.
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* The creator, head writer, and director of the game (and its upcoming sequel) is Keiichirō Toyama, who also wrote the story of the original ''VideoGame/SilentHill1'' game, as well as the ''VideoGame/{{Siren}}'' series.
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* WhatCouldHaveBeen: The game started as another [=PS3=] game after ''{{Siren}}: Blood Curse'' was released, but it got changed to Vita somewhere on its development.
to:
* WhatCouldHaveBeen: The game started as another [=PS3=] game after ''{{Siren}}: ''VideoGame/{{Siren}}: Blood Curse'' was released, but it got changed to Vita somewhere on its development.
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* The creator, head writer, and director of the game (and its upcoming sequel) is Keiichirō Toyama, who also wrote the story of the original SilentHill game, as well as the VideoGame/{{Siren}} series.
to:
* The creator, head writer, and director of the game (and its upcoming sequel) is Keiichirō Toyama, who also wrote the story of the original SilentHill ''VideoGame/SilentHill1'' game, as well as the VideoGame/{{Siren}} ''VideoGame/{{Siren}}'' series.
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* WhatCouldHaveBeen: The game started as another PS3 game after ''{{Siren}}: Blood Curse'' was released, but it got changed to Vita somewhere on its development.
* WorkingTitle: ''Gravité'', when it used to be a PS3 game.
* WorkingTitle: ''Gravité'', when it used to be a PS3 game.
to:
* WhatCouldHaveBeen: The game started as another PS3 [=PS3=] game after ''{{Siren}}: Blood Curse'' was released, but it got changed to Vita somewhere on its development.
* WorkingTitle: ''Gravité'', when it used to be aPS3 [=PS3=] game.
* WorkingTitle: ''Gravité'', when it used to be a
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Just to be extra factual.
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* The creator, head writer, and director of the game (and its upcoming sequel) is Keiichirō Toyama, who also created the original SilentHill game, as well as the VideoGame/{{Siren}} series.
to:
* The creator, head writer, and director of the game (and its upcoming sequel) is Keiichirō Toyama, who also created wrote the story of the original SilentHill game, as well as the VideoGame/{{Siren}} series.
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* WhatCouldHaveBeen: The game started as another PS3 game after VideoGame/''{{Siren}}: Blood Curse'' was released, but it got changed to Vita somewhere on its development.
to:
* WhatCouldHaveBeen: The game started as another PS3 game after VideoGame/''{{Siren}}: ''{{Siren}}: Blood Curse'' was released, but it got changed to Vita somewhere on its development.
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* WorkingTitle: ''Gravité''
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* WorkingTitle: ''Gravité''''Gravité'', when it used to be a PS3 game.
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* The creator, head writer, and director of the game (and its upcoming sequel) is Keiichirō Toyama, who also created the original SilentHill game, as well as the VideoGame/{{Siren}} series.
to:
* The creator, head writer, and director of the game (and its upcoming sequel) is Keiichirō Toyama, who also created the original SilentHill game, as well as the VideoGame/{{Siren}} series.series.
*WhatCouldHaveBeen: The game started as another PS3 game after VideoGame/''{{Siren}}: Blood Curse'' was released, but it got changed to Vita somewhere on its development.
*WorkingTitle: ''Gravité''
*WhatCouldHaveBeen: The game started as another PS3 game after VideoGame/''{{Siren}}: Blood Curse'' was released, but it got changed to Vita somewhere on its development.
*WorkingTitle: ''Gravité''
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* The creator, head writer, and director of the game (an its upcoming sequel) is Keiichirō Toyama, who also created the original SilentHill game, as well as the VideoGame/{{Siren}} series.
to:
* The creator, head writer, and director of the game (an (and its upcoming sequel) is Keiichirō Toyama, who also created the original SilentHill game, as well as the VideoGame/{{Siren}} series.
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* ScheduleSlip: Originally intended to be a launch title, it came out near the end of June 2012 in both North America and Europe.
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* The creator, head writer, and director of the game (an its upcoming sequel) is Keiichirō Toyama, the creator of the original SilentHill game, as well as the VideoGame/{{Siren}} series.
to:
* The creator, head writer, and director of the game (an its upcoming sequel) is Keiichirō Toyama, the creator of who also created the original SilentHill game, as well as the VideoGame/{{Siren}} series.
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* The creator, head writer, and director of the game (an its upcoming sequel) is Keiichirō Toyama, the creator of the original SilentHill game, as well as the VideoGame/{{Siren}} series.