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** Beta footage from [[https://www.youtube.com/watch?v=EDahUdiBCA4 the 2004 E3]] shows a few differences from the finished game, such as Jankowski sticking around long enough for the initial drop into Armacham's headquarters, which would have been much more action-packed (including Jankowski covering the player with a minigun from the helicopter), a version of the SMG with a scope (presumably later split off into the ASP rifle), a more dynamic animation for the jumping kick (including the camera tilting off to the side), a rearranged version of the first foray into Armacham's HQ (several rooms are identical to in the finished game, but in different orders and locations) and [[ArsonMurderAndJaywalking more frequent running commentary from NPCs]], including them actually acknowledging the spooky things that go on.

to:

** Beta footage from [[https://www.youtube.com/watch?v=EDahUdiBCA4 the 2004 E3]] shows a few differences from the finished game, such as Jankowski sticking around long enough for the initial drop into Armacham's headquarters, which would have been much more action-packed (including Jankowski covering the player with a minigun from the helicopter), a version of the SMG with a scope (presumably later split off into the ASP rifle), a more dynamic animation for the jumping kick (including the camera tilting off to the side), a rearranged version of the first foray into Armacham's HQ (several rooms are identical to in the finished game, but in different orders and locations) locations), Jin being the teammate who mysteriously disappears (Holiday was as such instead the one who comments on the remains of the missing Delta Force team), and [[ArsonMurderAndJaywalking more frequent running commentary from NPCs]], including them actually acknowledging the spooky things that go on.
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* HeyItsThatSound: The sound effect played when a level finishes loading is the same one first used in ''VideoGame/NoOneLivesForever 2''.

to:

* HeyItsThatSound: The sound effect played in the first game when a level finishes loading is the same one first used in ''VideoGame/NoOneLivesForever 2''.



** The expansions themselves have one odd example, where Greg Baldwin does not come back to reprise his role as Norton Mapes for a brief appearance in ''Extraction Point''. It's odd because, otherwise, every returning character keeps their voices.

to:

** The expansions themselves have one odd example, where Greg Baldwin does not come back to reprise his role as Norton Mapes for a brief appearance in ''Extraction Point''. It's odd because, otherwise, every returning character in either expansion keeps their voices.



** Beta footage from [[https://www.youtube.com/watch?v=EDahUdiBCA4 the 2004 E3]] shows a few differences from the finished game, such as Jankowski sticking around long enough for the initial drop into Armacham's headquarters, which would have been much more action-packed with regular Replica soldiers coming to fight you, a version of the SMG with a scope (presumably later split off into the ASP rifle), a more dynamic animation for the jumping kick (including the camera tilting off to the side), and [[ArsonMurderAndJaywalking NPCs actually acknowledging any of the spooky things that go on]].
** Due to developer Monolith's split with then publisher Sierra (which owned the rights to the ''F.E.A.R.'' title), ''Project Origin'' was initially developed as a SpiritualSuccessor. Monolith ran a contest where fans chose the name of the game, with ''Dark Echo'' and ''Dead Echo'' being the other choices. However, Warner Bros. which purchased Monolith, later negotiated for the rights of ''F.E.A.R.'' from Activision Blizzard, which took control of Sierra's properties. As such the game was retitled ''F.E.A.R. 2'', with ''Project Origin'' being the subtitle.

to:

** Beta footage from [[https://www.youtube.com/watch?v=EDahUdiBCA4 the 2004 E3]] shows a few differences from the finished game, such as Jankowski sticking around long enough for the initial drop into Armacham's headquarters, which would have been much more action-packed (including Jankowski covering the player with regular Replica soldiers coming to fight you, a minigun from the helicopter), a version of the SMG with a scope (presumably later split off into the ASP rifle), a more dynamic animation for the jumping kick (including the camera tilting off to the side), a rearranged version of the first foray into Armacham's HQ (several rooms are identical to in the finished game, but in different orders and locations) and [[ArsonMurderAndJaywalking NPCs more frequent running commentary from NPCs]], including them actually acknowledging any of the spooky things that go on]].
on.
** Due to developer Monolith's split with then publisher Sierra (which owned the rights to the ''F.E.A.R.'' title), ''Project Origin'' was initially developed as a SpiritualSuccessor. Monolith ran a contest where fans chose the name of the game, with ''Dark Echo'' and ''Dead Echo'' being the other choices. However, Warner Bros. , which purchased Monolith, later negotiated for the rights of ''F.E.A.R.'' from Activision Blizzard, which took control of Sierra's properties. As such the game was retitled ''F.E.A.R. 2'', with ''Project Origin'' being the subtitle.
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* OrphanedReference: Paxton Fettel's ultimate goal being to betray Alma and consume her power to become a god-like being was actually in the initial plot outline of the original ''F.E.A.R.'', but this (along with many other plot elements) were ultimately cut for brevity. He finally attempts to do so at the end of ''F.E.A.R. 3''.

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** ''F.E.A.R. 2'' replaces Meg Savlov with Creator/JenTaylor as the voice of Genevieve Aristide, which gets funny when she has multiple conversations across the game with Lt. Keira Stokes, who is ''[[TalkingToHimself also]]'' Jen Taylor.

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** ''F.E.A.R. 2'' replaces Meg Savlov with Creator/JenTaylor as the voice of Genevieve Aristide, which gets funny when she has multiple conversations across the game with Lt. Keira Stokes, who is ''[[TalkingToHimself ''[[ActingForTwo also]]'' Jen Taylor.



** ''F.3.A.R.'' was initially developed by Day 1 Studios as ''F.E.A.R. 2'' back when Sierra still owned the rights to the series. After Warner Bros. and Monolith took control of the series, they allowed Day 1 Studios to continue their work and rebrand it as the third main entry to the series.
* TheWikiRule: [[http://fear.wikia.com/wiki/F.E.A.R._Wiki The F.E.A.R. Wiki]].

to:

** ''F.3.A.R.'' was initially developed by Day 1 Studios as ''F.E.A.R. 2'' back when Sierra still owned the rights to the series. After Warner Bros. and Monolith took control of the series, they allowed Day 1 Studios to continue their work and rebrand it as the third main entry to the series.
* TheWikiRule: [[http://fear.wikia.com/wiki/F.E.A.R._Wiki The F.E.A.R. Wiki]].
series.
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No longer Trivia. See X Source Cleanup.


* ImageSource: For FootprintsOfMuck.
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* LifeImitatesArt: The first game features the Baksha ASP, which was modeled after the TAR-21 and chambered in 7.62x51mm NATO. In 2018, Israel Weapon Industries released the Tavor 7, a Tavor family member chambered in 7.62x51mm.

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** Due to developer Monolith's split with then publisher Sierra (which owned the rights to the ''F.E.A.R.'' title), ''Project Origin'' was initially developed as a SpiritualSuccessor. However, Warner Bros. Interactive, which bought Monolith, later purchased the rights of ''F.E.A.R.'' from Activision Blizzard, which took control of Sierra's properties. As such the game was retitled ''F.E.A.R. 2'', with ''Project Origin'' being the subtitle.

to:

** Due to developer Monolith's split with then publisher Sierra (which owned the rights to the ''F.E.A.R.'' title), ''Project Origin'' was initially developed as a SpiritualSuccessor. Monolith ran a contest where fans chose the name of the game, with ''Dark Echo'' and ''Dead Echo'' being the other choices. However, Warner Bros. Interactive, which bought purchased Monolith, later purchased negotiated for the rights of ''F.E.A.R.'' from Activision Blizzard, which took control of Sierra's properties. As such the game was retitled ''F.E.A.R. 2'', with ''Project Origin'' being the subtitle.subtitle.
** ''F.3.A.R.'' was initially developed by Day 1 Studios as ''F.E.A.R. 2'' back when Sierra still owned the rights to the series. After Warner Bros. and Monolith took control of the series, they allowed Day 1 Studios to continue their work and rebrand it as the third main entry to the series.
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* Due to developer Monolith's split with then publisher Sierra (which owned the rights to the ''F.E.A.R.'' title), ''Project Origin'' was initially developed as a SpiritualSuccessor. However, Warner Bros. Interactive, which bought Monolith, later purchased the rights of ''F.E.A.R.'' from Activision Blizzard, which took control of Sierra's properties. As such the game was retitled ''F.E.A.R. 2'', with ''Project Origin'' being the subtitle.

to:

* ** Due to developer Monolith's split with then publisher Sierra (which owned the rights to the ''F.E.A.R.'' title), ''Project Origin'' was initially developed as a SpiritualSuccessor. However, Warner Bros. Interactive, which bought Monolith, later purchased the rights of ''F.E.A.R.'' from Activision Blizzard, which took control of Sierra's properties. As such the game was retitled ''F.E.A.R. 2'', with ''Project Origin'' being the subtitle.
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None

Added DiffLines:

* Due to developer Monolith's split with then publisher Sierra (which owned the rights to the ''F.E.A.R.'' title), ''Project Origin'' was initially developed as a SpiritualSuccessor. However, Warner Bros. Interactive, which bought Monolith, later purchased the rights of ''F.E.A.R.'' from Activision Blizzard, which took control of Sierra's properties. As such the game was retitled ''F.E.A.R. 2'', with ''Project Origin'' being the subtitle.
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None

Added DiffLines:

* ImageSource: For FootprintsOfMuck.
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* FranchiseKiller: Though not as abrupt an end as some of their other franchises, given that it got a proper ending, the poor fan reception and mediocre sales of ''F.3.A.R'', the failure of ''F.E.A.R. Online'', and Monolith's success with the ''[[VideoGame/MiddleEarthShadowOfMordor Middle]]-[[VideoGame/MiddleEarthShadowOfWar earth]]'' series ended any interest in continuing the franchise.

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* FranchiseKiller: Though not as abrupt an end as some of their other franchises, given that it got a proper ending, the poor fan reception and mediocre sales of ''F.3.A.R'', R.'', the failure of ''F.E.A.R. Online'', and Monolith's success with the ''[[VideoGame/MiddleEarthShadowOfMordor Middle]]-[[VideoGame/MiddleEarthShadowOfWar earth]]'' series ended any interest in continuing the franchise.
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* BTeamSequel: ''F.3.A.R'' was developed by Day One Studios (now Wargaming Chicago-Baltimore), who had worked with Monolith on the Xbox 360 and Playstation 3 ports of the first game.

to:

* BTeamSequel: ''F.3.A.R'' R.'' was developed by Day One Studios (now Wargaming Chicago-Baltimore), who had worked with Monolith on the Xbox 360 and Playstation 3 ports of the first game.
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Dummied Out is now trivia. Moving examples accordingly.

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* DummiedOut: [[https://www.youtube.com/watch?v=-MGhD2bn-oQ This video]] features some cut dialogue from the Replica soldiers in the first game that indicates originally, the Armacham executive they were looking to capture was actually Harlan Wade. In the final product, it was changed to Norton Mapes.

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** There was meant to be a second villain alongside Paxton Fettel named Conrad Krieg, whose role and uniform were given to Fettel after being deleted.

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** There was meant to be a second villain alongside Paxton Fettel named Conrad Krieg, whose role and uniform [[CompositeCharacter were given to Fettel after being deleted.deleted]].


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** Beta footage from [[https://www.youtube.com/watch?v=EDahUdiBCA4 the 2004 E3]] shows a few differences from the finished game, such as Jankowski sticking around long enough for the initial drop into Armacham's headquarters, which would have been much more action-packed with regular Replica soldiers coming to fight you, a version of the SMG with a scope (presumably later split off into the ASP rifle), a more dynamic animation for the jumping kick (including the camera tilting off to the side), and [[ArsonMurderAndJaywalking NPCs actually acknowledging any of the spooky things that go on]].

Added: 287

Changed: 291

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* FranchiseKiller: The poor fan reception and mediocre sales of ''F.3.A.R'', the failure of ''F.E.A.R. Online'', and Monolith's success with the ''[[VideoGame/MiddleEarthShadowOfMordor Middle]]-[[VideoGame/MiddleEarthShadowOfWar earth]]'' series ended any interest in continuing the franchise.

to:

* FranchiseKiller: The Though not as abrupt an end as some of their other franchises, given that it got a proper ending, the poor fan reception and mediocre sales of ''F.3.A.R'', the failure of ''F.E.A.R. Online'', and Monolith's success with the ''[[VideoGame/MiddleEarthShadowOfMordor Middle]]-[[VideoGame/MiddleEarthShadowOfWar earth]]'' series ended any interest in continuing the franchise.franchise.
* HeyItsThatSound: The sound effect played when a level finishes loading is the same one first used in ''VideoGame/NoOneLivesForever 2''.



** The expansions themselves have one odd example, where Greg Baldwin does not come back to reprise his role as Norton Mapes for a brief appearance in ''Extraction Point''. It's odd because otherwise every returning character keeps their voices.

to:

** The expansions themselves have one odd example, where Greg Baldwin does not come back to reprise his role as Norton Mapes for a brief appearance in ''Extraction Point''. It's odd because otherwise because, otherwise, every returning character keeps their voices.



** Other members of the F.E.A.R. team would have been people with explicit PsychicPowers aside from the Point Man: Holiday was a full-fledged member with {{Psychometry}}, while Jin was a FriendlySniper with SuperSenses (her role as a sniper can still be seen in her character design, specifically on her gloves with alternately-colored trigger fingers). ** There was meant to be a second villain alongside Paxton Fettel named Conrad Krieg, whose role and uniform was given to Fettel after being deleted.

to:

** Other members of the F.E.A.R. team would have been people with explicit PsychicPowers aside from the Point Man: Man and his [[BulletTime enhanced reflexes]]: Holiday was a full-fledged member with {{Psychometry}}, while Jin was a FriendlySniper with SuperSenses (her role as a sniper can still be seen in her character design, specifically on her gloves with alternately-colored trigger fingers). fingers).
** There was meant to be a second villain alongside Paxton Fettel named Conrad Krieg, whose role and uniform was were given to Fettel after being deleted.
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That's not true at all, Project Origin was the name of a "Name Your Fear" contest.


* DolledUpInstallment: Narrowly averted with ''F.E.A.R 2'', which was initially titled ''Project Origin'' as Monolith had lost the rights to the ''F.E.A.R'' title over disagreements with Sierra Entertainment. Due to Sierra's expansion packs ''Extraction Point'' and ''Perseus Mandate'' selling poorly, Monolith managed to buy back the rights to the ''F.E.A.R'' title during development and released the game as ''F.E.A.R 2: Project Origin''.

Added: 1430

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* DolledUpInstallment: Narrowly averted with ''F.E.A.R 2'', which was initially titled simply ''Project Origin'' as Monolith had lost the rights to the ''F.E.A.R'' title over disagreements with Sierra Entertainment. Due to Sierra's expansion packs ''Extraction Point'' and ''Perseus Mandate'' selling poorly, Monolith bought back the rights to the title during development and released the game as ''F.E.A.R 2: Project Origin''.

to:

* DolledUpInstallment: Narrowly averted with ''F.E.A.R 2'', which was initially titled simply ''Project Origin'' as Monolith had lost the rights to the ''F.E.A.R'' title over disagreements with Sierra Entertainment. Due to Sierra's expansion packs ''Extraction Point'' and ''Perseus Mandate'' selling poorly, Monolith bought managed to buy back the rights to the ''F.E.A.R'' title during development and released the game as ''F.E.A.R 2: Project Origin''.
* FranchiseKiller: The poor fan reception and mediocre sales of ''F.3.A.R'', the failure of ''F.E.A.R. Online'', and Monolith's success with the ''[[VideoGame/MiddleEarthShadowOfMordor Middle]]-[[VideoGame/MiddleEarthShadowOfWar earth]]'' series ended any interest in continuing the franchise.



* WhatCouldHaveBeen: The first game was meant to have a tutorial level, as well as one fairly late in the game where the player would be in a car having to fend off Replica soldiers on motorcycles. Also, some members of the F.E.A.R. team would have been people with explicit PsychicPowers aside from the Point Man: Holiday was a full-fledged member with {{Psychometry}}, while Jin was a FriendlySniper with SuperSenses (her role as a sniper can still be seen in her character design, specifically on her gloves with alternately-colored trigger fingers). There was also meant to be a second villain alongside Paxton Fettel named Conrad Krieg, whose role and uniform was given to Fettel after being deleted.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The first game was meant to have a tutorial level, as well as one fairly late in the game where the player would be in a car having to fend off Replica soldiers on motorcycles. Also, some motorcycles.
** Other
members of the F.E.A.R. team would have been people with explicit PsychicPowers aside from the Point Man: Holiday was a full-fledged member with {{Psychometry}}, while Jin was a FriendlySniper with SuperSenses (her role as a sniper can still be seen in her character design, specifically on her gloves with alternately-colored trigger fingers). ** There was also meant to be a second villain alongside Paxton Fettel named Conrad Krieg, whose role and uniform was given to Fettel after being deleted.deleted.
** Unused sound files in the first game show that Harlan Wade was originally meant to be found fatally wounded in the Armacham office. He would have told the F.E.A.R. team that Paxton Fettel's true motive behind finding Alma was to consume her to gain her power for himself (an idea that would be revisited in ''F.3.A.R.''), while unused animations found in the PC modding tools imply that the player was meant to have a full-on boss fight against Paxton.

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* TheOtherDarrin: Frequent; the only characters to keep the same voice across every appearance, outside of the first game's expansions, are Paxton Fettel (Peter Lurie) and the Replica (Mark Lund).

to:

* TheOtherDarrin: TheOtherDarrin:
**
Frequent; the only characters to keep the same voice across every appearance, outside of the first game's expansions, are Paxton Fettel (Peter Lurie) and the Replica (Mark Lund).



** ''FEAR 2'' replaces Meg Savlov with Creator/JenTaylor as the voice of Genevieve Aristide, which gets funny when she has multiple conversations across the game with Lt. Keira Stokes, who is ''[[TalkingToHimself also]]'' Jen Taylor.
** ''FEAR 3'' drops Jin Sun-Kwon's original voice, Susanna Burney, in favor of Creator/KimMaiGuest, while also dropping Grant Goodeve as Harlan Wade.
* WhatCouldHaveBeen: The first game was meant to have a tutorial level, as well as one fairly late in the game where the player would be in a car having to fend off Replica soldiers on motorcycles. There was also meant to be a second villain alongside Paxton Fettel named Conrad Krieg. His role and uniform was given to Paxton Fettel in the final game in order to make him a stronger villain.

to:

** ''FEAR ''F.E.A.R. 2'' replaces Meg Savlov with Creator/JenTaylor as the voice of Genevieve Aristide, which gets funny when she has multiple conversations across the game with Lt. Keira Stokes, who is ''[[TalkingToHimself also]]'' Jen Taylor.
** ''FEAR 3'' ''F.3.A.R.'' drops Jin Sun-Kwon's original voice, Susanna Burney, in favor of Creator/KimMaiGuest, while also dropping Grant Goodeve as Harlan Wade.
* WhatCouldHaveBeen: The first game was meant to have a tutorial level, as well as one fairly late in the game where the player would be in a car having to fend off Replica soldiers on motorcycles. Also, some members of the F.E.A.R. team would have been people with explicit PsychicPowers aside from the Point Man: Holiday was a full-fledged member with {{Psychometry}}, while Jin was a FriendlySniper with SuperSenses (her role as a sniper can still be seen in her character design, specifically on her gloves with alternately-colored trigger fingers). There was also meant to be a second villain alongside Paxton Fettel named Conrad Krieg. His Krieg, whose role and uniform was given to Paxton Fettel in the final game in order to make him a stronger villain.after being deleted.
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** ''FEAR 2'' replaces Meg Savlov with Jen Taylor as the voice of Genevieve Aristide, which gets funny when she has multiple conversations across the game with Lt. Keira Stokes, who is ''[[TalkingToHimself also]]'' Jen Taylor.

to:

** ''FEAR 2'' replaces Meg Savlov with Jen Taylor Creator/JenTaylor as the voice of Genevieve Aristide, which gets funny when she has multiple conversations across the game with Lt. Keira Stokes, who is ''[[TalkingToHimself also]]'' Jen Taylor.

Added: 816

Changed: 7

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* DolledUpInstallment: Narrowly averted with ''F.E.A.R 2'', which was initially titled ''Project Origin'' as Monolith had lost the rights to the ''F.E.A.R'' title over disagreements with Sierra Entertainment. Due to Sierra's expansion packs ''Extraction Point'' and ''Perseus Mandate'' selling poorly, Monolith bought back the rights to the title during development and released the game as ''F.E.A.R 2: Project Origin''.

to:

* DolledUpInstallment: Narrowly averted with ''F.E.A.R 2'', which was initially titled simply ''Project Origin'' as Monolith had lost the rights to the ''F.E.A.R'' title over disagreements with Sierra Entertainment. Due to Sierra's expansion packs ''Extraction Point'' and ''Perseus Mandate'' selling poorly, Monolith bought back the rights to the title during development and released the game as ''F.E.A.R 2: Project Origin''.
* TheOtherDarrin: Frequent; the only characters to keep the same voice across every appearance, outside of the first game's expansions, are Paxton Fettel (Peter Lurie) and the Replica (Mark Lund).
** The expansions themselves have one odd example, where Greg Baldwin does not come back to reprise his role as Norton Mapes for a brief appearance in ''Extraction Point''. It's odd because otherwise every returning character keeps their voices.
** ''FEAR 2'' replaces Meg Savlov with Jen Taylor as the voice of Genevieve Aristide, which gets funny when she has multiple conversations across the game with Lt. Keira Stokes, who is ''[[TalkingToHimself also]]'' Jen Taylor.
** ''FEAR 3'' drops Jin Sun-Kwon's original voice, Susanna Burney, in favor of Creator/KimMaiGuest, while also dropping Grant Goodeve as Harlan Wade.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The first game was meant to have a tutorial level, as well as one fairly late in the game where the player would be in a car having to fend off Replica soldiers on motorcycles. There was also meant to be a second villain alongside Paxton Fettel named Conrad Krieg. His role and uniform was given to Paxton Fettel in the final game in order to make him a stronger villain.

to:

* WhatCouldHaveBeen: The first game was meant to have a tutorial level, as well as one fairly late in the game where the player would be in a car having to fend off Replica soldiers on motorcycles. There was also meant to be a second villain alongside Paxton Fettel named Conrad Krieg. His role and uniform was given to Paxton Fettel in the final game in order to make him a stronger villain.villain.
* TheWikiRule: [[http://fear.wikia.com/wiki/F.E.A.R._Wiki The F.E.A.R. Wiki]].

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* WhatCouldHaveBeen: The first game was meant to have a tutorial level, as well as one fairly late in the game where the player would be in a car having to fend off Replica soldiers on motorcycles. There was also meant to be a second villain alongside Paxton Fettel named Conrad Krieg. When he was cut, his role and uniform was given to Paxton Fettel in order to make him a stronger villain. Conrad Krieg's model and textures can still be found in the files of the final game.

to:

* BTeamSequel: ''F.3.A.R'' was developed by Day One Studios (now Wargaming Chicago-Baltimore), who had worked with Monolith on the Xbox 360 and Playstation 3 ports of the first game.
* DolledUpInstallment: Narrowly averted with ''F.E.A.R 2'', which was initially titled ''Project Origin'' as Monolith had lost the rights to the ''F.E.A.R'' title over disagreements with Sierra Entertainment. Due to Sierra's expansion packs ''Extraction Point'' and ''Perseus Mandate'' selling poorly, Monolith bought back the rights to the title during development and released the game as ''F.E.A.R 2: Project Origin''.
* WhatCouldHaveBeen: The first game was meant to have a tutorial level, as well as one fairly late in the game where the player would be in a car having to fend off Replica soldiers on motorcycles. There was also meant to be a second villain alongside Paxton Fettel named Conrad Krieg. When he was cut, his His role and uniform was given to Paxton Fettel in the final game in order to make him a stronger villain. Conrad Krieg's model and textures can still be found in the files of the final game.villain.
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatVoice:
** [[Franchise/{{Halo}} Jen Taylor]] is the voice of Lt. Keira Stokes.
** David Scully voices SFOD-D operator Douglas Holiday; he's better known as [[Franchise/{{Halo}} Sergeant Johnson]] and [[VideoGame/StarFoxAssault Leon Powalski]].
*** Even better, he acts like a younger Johnson, looks like a younger Johnson, and is using a less gruff, younger version of his Johnson voice (also, for funsies, you should know he's the voice in the Farmhouse finale in {{Left 4 Dead}}). Basically, Holiday is a young Sergeant Johnson.
** Creator/SteveBlum is Commander Raynes in the ''Perseus Mandate'' expansion. Keith Ferguson voices Lieutenant Chen.
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** Creator/SteveBlum is Commander Raynes in the ''Perseus Mandate'' expansion. Keith Ferguson voices Lieutenant Chen.

to:

** Creator/SteveBlum is Commander Raynes in the ''Perseus Mandate'' expansion. Keith Ferguson voices Lieutenant Chen.Chen.
* WhatCouldHaveBeen: The first game was meant to have a tutorial level, as well as one fairly late in the game where the player would be in a car having to fend off Replica soldiers on motorcycles. There was also meant to be a second villain alongside Paxton Fettel named Conrad Krieg. When he was cut, his role and uniform was given to Paxton Fettel in order to make him a stronger villain. Conrad Krieg's model and textures can still be found in the files of the final game.
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** Creator/SteveBlum is Commander Raynes in the ''Perseus Mandate'' expansion.

to:

** Creator/SteveBlum is Commander Raynes in the ''Perseus Mandate'' expansion. Keith Ferguson voices Lieutenant Chen.
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*** Even better, he acts like a younger Johnson, looks like a younger Johnson, and is using a less gruff, younger version of his Johnson voice (also, for funsies, you should know he's the voice in the Farmhouse finale in {{Left 4 Dead}}

to:

*** Even better, he acts like a younger Johnson, looks like a younger Johnson, and is using a less gruff, younger version of his Johnson voice (also, for funsies, you should know he's the voice in the Farmhouse finale in {{Left 4 Dead}}Dead}}). Basically, Holiday is a young Sergeant Johnson.
Is there an issue? Send a MessageReason:
None

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*** Even better, he acts like a younger Johnson, looks like a younger Johnson, and is using a less gruff, younger version of his Johnson voice (also, for funsies, you should know he's the voice in the Farmhouse finale in {{Left 4 Dead}}
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None

Added DiffLines:

* HeyItsThatVoice:
** [[Franchise/{{Halo}} Jen Taylor]] is the voice of Lt. Keira Stokes.
** David Scully voices SFOD-D operator Douglas Holiday; he's better known as [[Franchise/{{Halo}} Sergeant Johnson]] and [[VideoGame/StarFoxAssault Leon Powalski]].
** Creator/SteveBlum is Commander Raynes in the ''Perseus Mandate'' expansion.
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* WhatCouldHaveBeen: [[http://www.youtube.com/watch?v=-MGhD2bn-oQ This video]] features some DummiedOut dialogue from the Replica soldiers in the first game that shows the Armacham executive they were looking to capture was originally meant to be Harlan Wade. In the final product, it was apparently changed to Norton Mapes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: [[http://www.youtube.com/watch?v=-MGhD2bn-oQ This video]] features some DummiedOut dialogue from the Replica soldiers in the first game that shows the Armacham executive they were looking to capture was originally meant to be Harlan Wade. In the final product, it was apparently changed to Norton Mapes.

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