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The SNES version falls under Late Export For You for reasons explained by the example. (The Late Export For You page is much newer than the No Export For You page, so I'm guessing this just got overlooked.)


* LateExportForYou: The original SNES version was not released in Europe until the UsefulNotes/VirtualConsole and SNES Mini years later.



* NoExportForYou:
** The original SNES version was not released in Europe until the UsefulNotes/VirtualConsole and SNES Mini years later.
** The initial Steam release for the PC is not available in Asia. Averted with the Pixel Remasters which is available in Asia on Steam.

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* NoExportForYou:
** The original SNES version was not released in Europe until the UsefulNotes/VirtualConsole and SNES Mini years later.
**
NoExportForYou: The initial Steam release for the PC is not available in Asia. Averted with the Pixel Remasters which is available in Asia on Steam.
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** Much like they did for ''IV'', Square had plans to create fully 3D polygon remakes for both ''V'' and "VI" for either the DS or 3DS, but thy never got around to it before the handhelds' lifespans came to an end.

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** Much like they did for ''IV'', Square had plans to create fully 3D polygon remakes for both ''V'' and "VI" ''VI'' for either the DS or 3DS, but thy never got around to it before the handhelds' lifespans came to an end.
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* NamesTheSame: The Super Ball item shares it’s name with a power-up in VideoGame/SuperMarioLand, and even has a similar function.
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** The Steam release for the PC is not available in Asia.

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** The initial Steam release for the PC is not available in Asia.Asia. Averted with the Pixel Remasters which is available in Asia on Steam.
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** The iOS/Steam version has also been delisted, so it's no longer possible to buy it. Somewhat alleviated since the Pixel Remaster is being released as a replacement.

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** The iOS/Steam version has also been delisted, so it's no longer possible to buy it. Somewhat alleviated since the Pixel Remaster is being was released as a replacement.
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I'm not sure how this is supposed to reference a meme.


** The Opera Scene, considered by many fans to be the best part of the game, with the Pixel Remaster is both done in the same style as VideoGame/OctopathTraveller, but is given [[SuddenlyVoiced vocals in seven different languages]].
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** The Opera Scene, considered by many fans to be the best part of the game, with the Pixel Remaster is both done in the same style as VideoGame/OctopathTraveller, but is given [[SuddenlyVoiced vocals in seven different languages]].
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* FirstApperance: Of Biggs and Wedge.

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* FirstApperance: FirstAppearance: Of Biggs and Wedge.
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* FirstApperance: Of Biggs and Wedge.
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** In the weeks leading up to the Pixel Remaster's release, the page would confirm that suplexing the train is still possible.

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** In the weeks leading up to the Pixel Remaster's release, the page official ''Final Fantasy'' Twitter account would confirm that suplexing the train is [[https://twitter.com/FinalFantasy/status/1492861365802790915 you can still possible.suplex the Phantom Train]].

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* MemeAcknowledgment: The official Final Fantasy Facebook page acknowledged suplexing trains on the post that celebrated this game's 27th anniversary.

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* MemeAcknowledgment: MemeAcknowledgment:
**
The official Final Fantasy ''Final Fantasy'' Facebook page acknowledged suplexing trains on the post that celebrated this game's 27th anniversary.anniversary.
** In the weeks leading up to the Pixel Remaster's release, the page would confirm that suplexing the train is still possible.
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** It's pretty clear Umaro was originally intended to be recruited in the World of Balance. Aside from the World of Ruin being a later addition in development anyway, there's unused boss data for Umaro that has much lower stats, on-par with a boss that would be fought shortly after the Returners defended Narshe from Kefka (Level 14 with 1000 HP). His lair also has an event that creates a cave entrance on the world map in the World of Balance; presumably it would have allowed players to leave his lair and come back without having to backtrack through Narshe and the mines.
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** The original SNES release was not released in Europe.

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** The original SNES release version was not released in Europe. Europe until the UsefulNotes/VirtualConsole and SNES Mini years later.
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* MarketBasedTitle: The original US release was known as ''Final Fantasy III'' due to some localization gaps with previous ''Final Fantasy'' games. All subsequent re-releases have fixed the title.

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* MarketBasedTitle: The original US release was known as ''Final Fantasy III'' due to some localization gaps with previous ''Final Fantasy'' games. All While the emulated Virtual Console and SNES Mini versions kept the ''Final Fantasy III'' title, all subsequent re-releases ports have fixed the title.
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** Much like they did for ''IV'', Square had plans to create fully 3D polygon remakes for both ''V'' and "VI" for either the DS or 3DS, but thy never got around to it before the handhelds' lifespans came to an end.

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characters use the same sprites riding chocobos and magitek armor, and Leo doesn't have chocobo-riding sprites


** A number of character sprites, including Terra in her Esper form, a Merchant from occupied South Figaro, the Ghosts, and General Leo have a ''complete'' set of sprite animations like the main party, such as: turning their heads, wagging their fingers, {{wild take}}s, laughing, and so forth. And they all have sprites for casting magic in battle. The Imp takes the cake: it has a full spritesheet, including a chocobo-riding sprite and ''a Magitek Armor-riding sprite''.
** Leo has a fully-functional sprite for chocobo-riding across the [=WoB=] in Mode 7. And if you hack the game (either to include General Leo in your party or simply switch to the alternate color palettes for the characters) during the confrontation on Kefka's Tower, Leo shows up in the cutscene before the final battle, suggesting that he was originally going to be present. There actually is a way to properly recruit Leo into the party (see [[http://lparchive.org/Breaking-Final-Fantasy-VI/Update%2013/ here]]), though it wasn't intentional on the part of the devs.
** Terra's father Maduin is briefly playable in a flashback to the Easper World. He actually has some set stat levels, as well as a pair of Sprint Shoes. The main menu is disabled during the flashback, so players can't see either of these.

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** A number of character sprites, including Terra in her Esper form, a Merchant from occupied South Figaro, the Ghosts, and General Leo have a ''complete'' set of sprite animations like the main party, such as: turning their heads, wagging their fingers, {{wild take}}s, laughing, and so forth. And they all have sprites for casting magic in battle. The Imp takes the cake: it has a full spritesheet, including a chocobo-riding sprite and ''a Magitek Armor-riding sprite''.
** Leo has a fully-functional sprite
sprite. These dummied sprites are largely for chocobo-riding across the [=WoB=] in Mode 7. And if you hack the game (either to include General Leo in your party or simply switch to the alternate color palettes for the characters) during the confrontation on Kefka's Tower, Leo shows up in the cutscene before the final battle, suggesting that he was originally going to be present. There actually is a way to properly recruit Leo into the party (see [[http://lparchive.org/Breaking-Final-Fantasy-VI/Update%2013/ here]]), though it wasn't intentional on the part convenience sake, as many characters make use of the devs.
these animations, just not ''all'' of them.
** Terra's father Maduin is briefly playable in a flashback to the Easper Esper World. He actually has some set stat levels, as well as a pair of Sprint Shoes. The main menu is disabled during the flashback, so players can't see either of these.
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* ScheduleSlip: The Pixel Remaster was meant to be released towards Eve end of 2021, but got delayed until February 2022 for some fine tuning.

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* ScheduleSlip: The Pixel Remaster was meant to be released towards Eve the end of 2021, but got delayed until February 2022 for some fine tuning.
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* ScheduleSlip: The Pixel Remaster was meant to be released towards Eve end of 2021, but got delayed until February 2022 for some fine tuning.
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* ImageSource:
** LightIsNotGood
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** Since the Wii Shop Channel has shut down, the Super NES version can no longer be downloaded digitally.

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** Since the Wii Shop Channel has shut down, the Super NES version can no longer be downloaded digitally. The [=PS1=] version almost met the same fate when the [=PS3=]’s storefront was going to be shut down, but was saved when Sony decided to keep it open.
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** The iOS/Steam version has also been delisted, so it's no longer possible to buy it.

to:

** The iOS/Steam version has also been delisted, so it's no longer possible to buy it. Somewhat alleviated since the Pixel Remaster is being released as a replacement.
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None

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* QuoteSource:
** OmnicidalManiac
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** Long-considered a 16-bit game ''par excellence'', ''VI'' was originally going to be set entirely in Terra's world (dubbed the "World of Balance" by the fold-out map which came with the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] cartridge). An April 2019 interview in Famitsu revealed that the game was initially intended to end with the heroes stopping Kefka before he could destroy the world. But the game was completed way ahead of schedule, so Square doubled its length with the [[WideOpenSandbox free-roaming]] [[VillainWorld "World of Ruin"]], caused by the Empire disturbing the Warring Triad.

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** Long-considered a 16-bit game ''par excellence'', ''VI'' was originally going to be set entirely in Terra's world (dubbed the "World of Balance" by the fold-out map which came with the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] cartridge). An April 2019 interview [[http://www.onemillionpower.com/25-years-since-the-release-of-final-fantasy-vi-looking-back-at-the-passion/ interview]] in Famitsu revealed that the game was initially intended to end with the heroes stopping Kefka before he could destroy the world. But the game was completed way ahead of schedule, so Square doubled its length with the [[WideOpenSandbox free-roaming]] [[VillainWorld "World of Ruin"]], caused by the Empire disturbing the Warring Triad.

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** Since the Wii Shop Channel has shut down, the Super NES version can no longer be downloaded digitally. The iOS/Steam version has also been delisted, so it's no longer possible to buy it.

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** Since the Wii Shop Channel has shut down, the Super NES version can no longer be downloaded digitally. digitally.
**
The iOS/Steam version has also been delisted, so it's no longer possible to buy it.

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* KillerApp: Squaresoft's entire output for the SNES is a big reason why it remained ahead of the Sega Genesis in Japan, with ''VideoGame/FinalFantasyVI'' being perhaps the biggest indicator of this; it is the bestselling JRPG on the SNES, and is generally considered to be one of the greatest games of all time.


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* KillerApp: Squaresoft's entire output for the SNES is a big reason why it remained ahead of the Sega Genesis in Japan, with ''VideoGame/FinalFantasyVI'' being perhaps the biggest indicator of this; it is the bestselling JRPG on the SNES, and is generally considered to be one of the greatest games of all time.
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* KeepCirculatingTheTapes:
** The GBA version has never seen any kind of re-release.
** Since the Wii Shop Channel has shut down, the Super NES version can no longer be downloaded digitally. The iOS/Steam version has also been delisted, so it's no longer possible to buy it.
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* FloatingContinent (sharing credit with VideoGame/FinalFantasyIII)
* LaughingMad (Derived from the song "Dancing Mad")

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* FloatingContinent (sharing credit with VideoGame/FinalFantasyIII)
''VideoGame/FinalFantasyIII'')
* LaughingMad (Derived (derived from the song "Dancing Mad")
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** Creator/YoshitakaAmano has stated that of all characters he has drawn for ''Franchise/FinalFantasy'', Terra Branford from ''VideoGame/FinalFantasyVI'' is his favorite which explains why Terra has the [[https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_concept_art#Terra_Branford most]] Amano artworks of any ''Final Fantasy'' character.

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** Creator/YoshitakaAmano has stated that of all characters he has drawn for ''Franchise/FinalFantasy'', Terra Branford from ''VideoGame/FinalFantasyVI'' is his favorite which favorite. This explains why Terra has the [[https://finalfantasy.fandom.com/wiki/Final_Fantasy_VI_concept_art#Terra_Branford most]] Amano artworks of any ''Final Fantasy'' character.
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** Unused bosses like the Kaiser Dragon and Colossus. The former is famously still present in the game's coding. He has introductory dialogue, so it's obvious that he was a planned Dragon boss, but no AI script. He would reappear in the GBA remake after you beat the Dragon's Den and slay all of the Dragons again.

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** Unused bosses like the Kaiser Dragon and Colossus. The former is famously still present in the game's coding. He has introductory dialogue, so it's obvious that he was a planned Dragon boss, but no AI script. He would reappear in the GBA remake after you beat the Dragon's Den and slay all of the Dragons again. Various text in the Super NES release also alludes that a rematch with the Eight Dragons was also planned and would have used the gimmicks of their reborn selves.

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