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* BreakupBreakout: Lorin Ashton was a short-lived live member in their early days who also briefly played in a local death metal band with Bud Burke. His name may not ring any bells, but another handle of his would instantly ring a bell with anyone even passingly familiar with electronic music: Bassnectar.
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* PromotedFanboy: Both played straight and inverted during Matt "Slime" Ferri's brief run as a full member. He was a longtime fan of the band, while Harvey was a fan of his band Coffin Dust, and Harvey, Burke, and Babcock all had him tattoo them with the Ghostbusters logo.
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* PromotedFanboy: Both played straight and inverted during Matt "Slime" Ferri's brief run as a full member. He was a longtime fan of the band, while Harvey was a fan of his band Coffin Dust, and Harvey, Burke, and Babcock all had him tattoo them with the Ghostbusters logo. Played straighter with Sebastian Phillips, who was also an AscendedExtra.
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* OneOfUs: Matt Harvey is an avowed video game and comic book fan.
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* CreatorBacklash: ''Anatomy Is Destiny''. While some of Matt Harvey's dislike is due to his own bitterness with the amount of work that went into it versus the largely apathetic reception that it received (as, by his own admission, it was ''supposed'' to be the album that made them blow up), he also feels that it was a haphazardly written, overblown mess of an album that tried too hard to be ''[[Music/{{Carcass}} Necroticism]]''.
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* CreatorBacklash: ''Anatomy Is Destiny''. While some of Matt Harvey's dislike is due to his own bitterness with the amount of work that went into it versus the largely apathetic reception that it received (as, by his own admission, it was ''supposed'' to be the album that made them blow up), he also feels that it was a haphazardly written, overblown mess of an album that tried too hard to be ''[[Music/{{Carcass}} Necroticism]]''. "Waxwork" is an occasional setlist entry, and "The Matter of Splatter" also emerges from the vault every once in a blue moon, but the rest of the album is not even on their radar at this point and will likely stay that way.
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* SpecialGuest: They appeared as a musical guest on ''Series/TheEricAndreShow'', sharing the stage with Music/TheSupremes.
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* SpecialGuest: They appeared as a musical guest on ''Series/TheEricAndreShow'', sharing the stage with a tribute band of Music/TheSupremes.
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* PromotedFanboy: Both played straight and inverted during Matt "Slime" Ferri's brief run as a full member. He was a longtime fan of the band, while Harvey was a fan of his band Coffin Dust, and Harvey, Burke, and Babcock all had him tattoo them with the Ghostbusters logo.
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* SpecialGuest: They appeared as a musical guest on ''Series/TheEricAndreShow'', sharing the stage with Music/TheSupremes.
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* CreatorBacklash: ''Anatomy Is Destiny''. While some of Matt Harvey's dislike is due to his own bitterness with the amount of work that went into it versus the largely apathetic reception that it received (as, by his own admission, it was ''supposed'' to be the album that made them blow up), he also feels that it was a haphazardly written, overblown mess of an album that tried too hard to be ''[[Music/{{Carcass}} Necroticism]]''.
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* OneOfUs: Matt Harvey is an avowed video game and comic book fan.
* ThePeteBest: Lots and lots thanks to their unstable lineups; most of the various early members never did anything in music again.
* TroubledProduction: ''Gore Metal''. Matt, Col, and Ross fought constantly about the tracklisting (Col didn't want any of the songs from the 7-inches on the album, which led to the exclusion of lots of songs that Matt loved and the inclusion of what he felt were weaker tracks, while Ross wanted to go for broke and load the album with songs, something that Matt was also against), numerous songs were recorded that never saw the light of day, and James Murphy (who was mastering it) got evicted from his Oakland studio and lost everything in it, including the masters. The poor quality of the final production didn't help, either (not that some of it wasn't due to their own sloppiness and lack of polish), and while it got them noticed, they disliked the final result from the get-go. All of this eventually led to Matt making the decision to rerecord it.
* ThePeteBest: Lots and lots thanks to their unstable lineups; most of the various early members never did anything in music again.
* TroubledProduction: ''Gore Metal''. Matt, Col, and Ross fought constantly about the tracklisting (Col didn't want any of the songs from the 7-inches on the album, which led to the exclusion of lots of songs that Matt loved and the inclusion of what he felt were weaker tracks, while Ross wanted to go for broke and load the album with songs, something that Matt was also against), numerous songs were recorded that never saw the light of day, and James Murphy (who was mastering it) got evicted from his Oakland studio and lost everything in it, including the masters. The poor quality of the final production didn't help, either (not that some of it wasn't due to their own sloppiness and lack of polish), and while it got them noticed, they disliked the final result from the get-go. All of this eventually led to Matt making the decision to rerecord it.
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* HeyItsThatVoice: Creator/{{Don LaFontaine}} was the voice of the narrator.
* GameEngine: The PC version uses the Build engine used in ''VideoGame/DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''[=DN3D=]'' in spite of having been released earlier.
** The SegaSaturn and PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
* GameEngine: The PC version uses the Build engine used in ''VideoGame/DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''[=DN3D=]'' in spite of having been released earlier.
** The SegaSaturn and PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
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* HeyItsThatVoice: {{Don LaFontaine}} was the voice of the narrator.
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* HeyItsThatVoice: {{Don Creator/{{Don LaFontaine}} was the voice of the narrator.
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** The SegaSaturn and PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''{{Quake}}'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
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** The SegaSaturn and PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''{{Quake}}'' ''[[VideoGame/QuakeI Quake]]'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
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* HeyItsThatVoice: {{Don LaFontaine}} was the voice of the narrator.
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Fixing the namespace
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* GameEngine: The PC version uses the Build engine used in ''DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''[=DN3D=]'' in spite of having been released earlier.
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* GameEngine: The PC version uses the Build engine used in ''DukeNukem ''VideoGame/DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''[=DN3D=]'' in spite of having been released earlier.
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Changed line(s) 1 (click to see context) from:
* GameEngine: The PC version uses the Build engine used in ''DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''DN3D'' in spite of having been released earlier.
to:
* GameEngine: The PC version uses the Build engine used in ''DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''DN3D'' ''[=DN3D=]'' in spite of having been released earlier.
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None
Added DiffLines:
* GameEngine: The PC version uses the Build engine used in ''DukeNukem 3D'' and several other games, but oddly enough, used an earlier version of the engine than ''DN3D'' in spite of having been released earlier.
** The SegaSaturn and PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''{{Quake}}'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.
** The SegaSaturn and PlayStation versions instead use the Slavedriver engine, specially developed for this game. These versions have a hub-based level system and {{Metroidvania}}-[[XMeetsY meets]]-FirstPersonShooter gameplay long before ''MetroidPrime''[='s=] debut, unlike the PC version. It's especially notable in that it was also used to port ''Duke Nukem 3D'' and ''{{Quake}}'' to the Saturn, with great results for a console that isn't known for competitive 3D performance.