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* BadExportForYou: Inverted for the NES version. The North American release was made with cartridge mappers that were inadequate and made the gameplay really slow. When the game was released in Europe and Japan, it came with much better cartridge mappers that allowed it to run much more smoothly.
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Up To Eleven is a defunct trope


** Just visit [[http://www.dragons-lair-project.com Dragon's Lair Project]]. They've got information on this. They also take this trope UpToEleven with documentation, a link to a game called [[http://www.studiohunty.com/dungeon Dungeon Escape]], etc.

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** Just visit [[http://www.dragons-lair-project.com Dragon's Lair Project]]. They've got information on this. They also take this trope UpToEleven with have documentation, a link to a game called [[http://www.studiohunty.com/dungeon Dungeon Escape]], etc.
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"for history animation studio" makes absolutely no sense. I found the original wording was "to his" and restored that


* WhatCouldHaveBeen: There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 seven more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupt, and to a lesser extent Creator/DonBluth by freezing the royalties for history animation studio, they were mostly scrapped. The only games that got made regardless of this was ''VideoGame/SpaceAce'' and ''Dragon's Lair II'', and the only other game that came close to getting produced was ''Sea Monster and Barnacle Bill'', [[https://t.co/kL2ki3mol4?amp=1 seeing that it's the only one with concept art and a magazine advertisement]].

to:

* WhatCouldHaveBeen: There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 seven more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupt, and to a lesser extent Creator/DonBluth by freezing the royalties for history to his animation studio, they were mostly scrapped. The only games that got made regardless of this was ''VideoGame/SpaceAce'' and ''Dragon's Lair II'', and the only other game that came close to getting produced was ''Sea Monster and Barnacle Bill'', [[https://t.co/kL2ki3mol4?amp=1 seeing that it's the only one with concept art and a magazine advertisement]].

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* WhatCouldHaveBeen: The SNES sequel to ''Dragon's Lair'' was planned to be ported to the UsefulNotes/SegaGenesis as ''Dragon's Lair: The Adventure Continues'', but the port was canned for unknown reasons, presumably due to Taito's American branch going under. A prototype ROM has been dumped and shows that the port was nearly finished.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** Given the games WorkingTitle below the game would have been very different.
**
The SNES sequel to ''Dragon's Lair'' was planned to be ported to the UsefulNotes/SegaGenesis as ''Dragon's Lair: The Adventure Continues'', but the port was canned for unknown reasons, presumably due to Taito's American branch going under. A prototype ROM has been dumped and shows that the port was nearly finished.




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* WorkingTitle: The Secrets of the Lost Woods
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* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor, Michael Rye, was invited (and only the attract mode gives him showtime as a narrator), while the others were voiced by the animators themselves: Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for Fish Out of Water in Disney's ''WesternAnimation/ChickenLittle''. Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the soul the staff had put into the development, however, paid off magnificently.

to:

* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor, Michael Rye, was invited (and only the attract mode gives him showtime as a narrator), while the others were voiced by the animators themselves: Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for Fish Out of Water in Disney's ''WesternAnimation/ChickenLittle''. Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the soul the staff had put into the development, however, paid off magnificently.magnificently [[UsefulNotes/TheGreatVideoGameCrashOf1983 but only for a short time]].
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None


* AcclaimedFlop: Due to being released during the start of the Console Wars causing a dis-interest in arcades around that time (Until ''Franchise/{{StreetFighter}}'' and ''Franchise/{{MortalKombat}}'' came out, Ironically making things worse for the game), Possibly leading the game to flop and many Dragon's Lair Fans as well as many Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing it seems possible.

to:

* AcclaimedFlop: Due to being released during the start of the Console Wars causing a dis-interest in arcades around that time (Until when ''Franchise/{{StreetFighter}}'' and ''Franchise/{{MortalKombat}}'' came out, Ironically making as well as the start of the Console Wars that made things worse for the game), even worse, Possibly leading the game to flop and many Dragon's Lair Fans as well as many Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing it seems possible. It didn't even get as many re-releases on home consoles as its predecessor did, even in the wake of FMV games for home consoles.

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** [[GangplankGalleon The Pirate Ship.]] In the ending scene when Dirk is emptying his bag full of treasures a jolly roger flag is visible among them. Worth noting that the PC-only game, ''Curse of Mordread'', has a pirate ship level that might have been what that was supposed to have come from.

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** [[GangplankGalleon The Pirate Ship.]] Ship]]. In the ending scene when Dirk is emptying his bag full of treasures a jolly roger flag is visible among them. Worth noting that the PC-only game, ''Curse of Mordread'', has a pirate ship level that might have been what that was supposed to have come from.



* WhatCouldHaveBeen:
** The SNES sequel to ''Dragon's Lair'' was planned to be ported to the UsefulNotes/SegaGenesis as ''Dragon's Lair: The Adventure Continues'', but the port was canned for unknown reasons, presumably due to Taito's American branch going under. A prototype ROM has been dumped and shows that the port was nearly finished.

to:

* WhatCouldHaveBeen:
**
WhatCouldHaveBeen: The SNES sequel to ''Dragon's Lair'' was planned to be ported to the UsefulNotes/SegaGenesis as ''Dragon's Lair: The Adventure Continues'', but the port was canned for unknown reasons, presumably due to Taito's American branch going under. A prototype ROM has been dumped and shows that the port was nearly finished.
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Already the name of the section.


** DummiedOut: [[GangplankGalleon The Pirate Ship.]] In the ending scene when Dirk is emptying his bag full of treasures a jolly roger flag is visible among them. Worth noting that the PC-only game, ''Curse of Mordread'', has a pirate ship level that might have been what that was supposed to have come from.

to:

** DummiedOut: [[GangplankGalleon The Pirate Ship.]] In the ending scene when Dirk is emptying his bag full of treasures a jolly roger flag is visible among them. Worth noting that the PC-only game, ''Curse of Mordread'', has a pirate ship level that might have been what that was supposed to have come from.
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None

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** DummiedOut: [[GangplankGalleon The Pirate Ship.]] In the ending scene when Dirk is emptying his bag full of treasures a jolly roger flag is visible among them. Worth noting that the PC-only game, ''Curse of Mordread'', has a pirate ship level that might have been what that was supposed to have come from.
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None

Added DiffLines:

* DummiedOut:
** The opening scene has Dirk being chased into the castle by eye stalk creatures. Originally, it was playable, instead of just the prologue.
** ''Dragon's Lair'' didn't '''initially''' have the "only one way to beat the scene" scheme (the thing which was averted in ''VideoGame/SpaceAce'' later): it indeed included more exits and versions of the same scene. Not only that, but it included completely different revival and game over scenes! Of course, all that was redummied back into the game with the release of ''20th Anniversary Edition'', yet in a really, really [=VHSish=] quality compared to the main game.
** In an earlier version of the game's attract mode, there was a clip where a gargoyle is tossing a spear at Dirk. This was from a scene that was ultimately never finished. It got remade and was added into the ''20th Anniversary Edition''.
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* WhatCouldHaveBeen: There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupt, and to a lesser extent Creator/DonBluth by freezing the royalties for history animation studio, they were mostly scrapped. The only games that got made regardless of this was ''VideoGame/SpaceAce'' and ''Dragon's Lair II'', and the only other game that came close to getting produced was ''Sea Monster and Barnacle Bill'', [[https://t.co/kL2ki3mol4?amp=1 seeing that it's the only one with concept art and a magazine advertisement]].

to:

* WhatCouldHaveBeen: There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six seven more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupt, and to a lesser extent Creator/DonBluth by freezing the royalties for history animation studio, they were mostly scrapped. The only games that got made regardless of this was ''VideoGame/SpaceAce'' and ''Dragon's Lair II'', and the only other game that came close to getting produced was ''Sea Monster and Barnacle Bill'', [[https://t.co/kL2ki3mol4?amp=1 seeing that it's the only one with concept art and a magazine advertisement]].
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None


* AcclaimedFlop: Due to being released during the start of the Console Wars causing a dis-interest in arcades around that time (Until ''Franchise/{{MortalKombat}}'' ironically making things worse for the game), Possibly leading the game to flop and many Dragon's Lair Fans as well as many Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing it seems possible.

to:

* AcclaimedFlop: Due to being released during the start of the Console Wars causing a dis-interest in arcades around that time (Until ''Franchise/{{StreetFighter}}'' and ''Franchise/{{MortalKombat}}'' ironically came out, Ironically making things worse for the game), Possibly leading the game to flop and many Dragon's Lair Fans as well as many Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing it seems possible.
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: Due to being released during the start of the Console Wars causing a dis-interest in arcades around that time (Until ''Franchise/{{MortalKombat}}'' ironically making things worse for the game), Possibly leading the game to flop and Dragon's Lair Fans as well as Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing being legit it seems possible.

to:

* AcclaimedFlop: Due to being released during the start of the Console Wars causing a dis-interest in arcades around that time (Until ''Franchise/{{MortalKombat}}'' ironically making things worse for the game), Possibly leading the game to flop and many Dragon's Lair Fans as well as many Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing being legit it seems possible.
Is there an issue? Send a MessageReason:
None


* AcclaimedFlop: Due to being released during the start of the Console Wars causing a dis-interest in arcades around that time, Possibly leading the game to flop and Dragon's Lair Fans as well as Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing being legit it seems possible.

to:

* AcclaimedFlop: Due to being released during the start of the Console Wars causing a dis-interest in arcades around that time, time (Until ''Franchise/{{MortalKombat}}'' ironically making things worse for the game), Possibly leading the game to flop and Dragon's Lair Fans as well as Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing being legit it seems possible.

Changed: 651

Removed: 654

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None


* WhatCouldHaveBeen:
** There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupt, and to a lesser extent Creator/DonBluth by freezing the royalties for history animation studio, they were mostly scrapped. The only games that got made regardless of this was ''VideoGame/SpaceAce'' and ''Dragon's Lair II'', and the only other game that came close to getting produced was ''Sea Monster and Barnacle Bill'', [[https://t.co/kL2ki3mol4?amp=1 seeing that it's the only one with concept art and a magazine advertisement]].

to:

* WhatCouldHaveBeen:
**
WhatCouldHaveBeen: There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupt, and to a lesser extent Creator/DonBluth by freezing the royalties for history animation studio, they were mostly scrapped. The only games that got made regardless of this was ''VideoGame/SpaceAce'' and ''Dragon's Lair II'', and the only other game that came close to getting produced was ''Sea Monster and Barnacle Bill'', [[https://t.co/kL2ki3mol4?amp=1 seeing that it's the only one with concept art and a magazine advertisement]].

Added: 152

Changed: 393

Removed: 200

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None


** There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupted and to a lesser extent Creator/DonBluth's by freeze his royalties to his animation studio they were mostly scrapped, The only games that got made regardless of this was VideoGame/SpaceAce and Dragon's Lair II.
*** The only game that made it close to being produced was Sea Monster and Barnacle Bill, [[https://t.co/kL2ki3mol4?amp=1 seeing that it's the only one with concept art and a magazine advertisement]].

to:

** There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupted bankrupt, and to a lesser extent Creator/DonBluth's Creator/DonBluth by freeze his freezing the royalties to his for history animation studio studio, they were mostly scrapped, scrapped. The only games that got made regardless of this was VideoGame/SpaceAce ''VideoGame/SpaceAce'' and Dragon's ''Dragon's Lair II.
*** The
II'', and the only other game that made it came close to being getting produced was Sea ''Sea Monster and Barnacle Bill, Bill'', [[https://t.co/kL2ki3mol4?amp=1 seeing that it's the only one with concept art and a magazine advertisement]].



* WhatCouldHaveBeen: The prototype version of ''Dragon's Lair II'', despite not having deleted scenes like its predecessor, actually had an entirely different soundtrack.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The prototype version of ''Dragon's Lair II'', despite not having deleted scenes like its predecessor, actually had an entirely different soundtrack.
Is there an issue? Send a MessageReason:
None


* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor, Michael Rye, was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[WesternAnimation/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the soul the staff had put into the development, however, paid off magnificently.

to:

* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor, Michael Rye, was invited (and only the attract mode gives him showtime as a narrator), while the others have been were voiced by the animators themselves; themselves: Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[WesternAnimation/ChickenLittle Fish Out of Water]], and Water in Disney's ''WesternAnimation/ChickenLittle''. Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the soul the staff had put into the development, however, paid off magnificently.
Is there an issue? Send a MessageReason:
None


** There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupted and to a lesser extent Creator/DonBluth's by freeze royalties his animation studio they were mostly scrapped, The only games that got made regardless of this was VideoGame/SpaceAce and Dragon's Lair II.

to:

** There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupted and to a lesser extent Creator/DonBluth's by freeze his royalties to his animation studio they were mostly scrapped, The only games that got made regardless of this was VideoGame/SpaceAce and Dragon's Lair II.
Is there an issue? Send a MessageReason:
None


* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor, Michael Rye, was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the soul the staff had put into the development, however, paid off magnificently.

to:

* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor, Michael Rye, was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[Disney/ChickenLittle [[WesternAnimation/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the soul the staff had put into the development, however, paid off magnificently.
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Copyedits


!!Both

to:

!!Both!!Both games



* MoneyDearBoy: Don Bluth only agreed to make the game because he needed extra money to pay off the animators for ''WesternAnimation/TheSecretOfNimh''.
* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the soul the staff had put into the development, however, paid off magnificently.
* NoExportForYou: In Latin America, partly due to the cost of both the machine and the pricing for games, as the game required 50 cents (two quarters) to play in the United States, while the sequel (the only game who was brought in that region) required at least in some Latin American arcade centers a whooping amount of ''four tokens''[[note]]Depending on the exchange rate, it could be as about ''two dollars'' per game.[[/note]] to play, and the fact the game was in English without any kind of subtitles, in either English or Spanish.

to:

* MoneyDearBoy: Don Bluth only agreed to make the game only because he needed extra money to pay off the animators for ''WesternAnimation/TheSecretOfNimh''.
''WesternAnimation/TheSecretOfNIMH''.
* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor actor, Michael Rye, was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the soul the staff had put into the development, however, paid off magnificently.
* NoExportForYou: In Latin America, partly due to the cost of both the machine and the pricing for games, as the game required 50 cents (two quarters) to play in the United States, while the sequel (the only game who was brought in that region) required at least in some Latin American arcade centers a whooping whopping amount of ''four tokens''[[note]]Depending on the exchange rate, it could be as about ''two dollars'' per game.[[/note]] to play, and the fact the game was in English without any kind of subtitles, in either English or Spanish.



** Even the competing [[http://dragonslair.wikia.com Dragon's Lair Wiki]].

to:

** Even the competing [[http://dragonslair.wikia.com [[https://dragonslair.fandom.com/wiki/Dragon%27s_Lair_Wiki Dragon's Lair Wiki]].



** The SNES sequel to Dragon's Lair was planned to be ported to the Sega Genesis as Dragon's Lair: The Adventure Continues, but the port was canned for unknown reasons, presumably due to Taito's American branch going under. A prototype ROM has been dumped and shows that the port was nearly finished

to:

** The SNES sequel to Dragon's Lair ''Dragon's Lair'' was planned to be ported to the Sega Genesis UsefulNotes/SegaGenesis as Dragon's ''Dragon's Lair: The Adventure Continues, Continues'', but the port was canned for unknown reasons, presumably due to Taito's American branch going under. A prototype ROM has been dumped and shows that the port was nearly finishedfinished.



* TalkingToHimself: Mordroc, Daphne's mother, the Time Machine, the Cheshire Cat and the Card Soliders are voiced by Hal Smith.

to:

* TalkingToHimself: Mordroc, Daphne's mother, the Time Machine, the Cheshire Cat and the Card Soliders Soldiers are voiced by Hal Smith.

Added: 645

Removed: 624

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None


* WhatCouldHaveBeen:
** There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupted and to a lesser extent Creator/DonBluth's by freeze royalties his animation studio they were mostly scrapped, The only games that got made regardless of this was VideoGame/SpaceAce and Dragon's Lair II.
*** The only game that made it close to being produced was Sea Monster and Barnacle Bill, [[https://t.co/kL2ki3mol4?amp=1 seeing that it's the only one with concept art and a magazine advertisement]].



** There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupted and to a lesser extent Creator/DonBluth's by freeze royalties his animation studio they were mostly scrapped, The only games that got made regardless of this was VideoGame/SpaceAce and Dragon's Lair II.
*** The only game that made it close to being produced was Sea Monster and Barnacle Bill, [[https://t.co/kL2ki3mol4?amp=1 seeing that it's the only one with concept art and a magazine advertisement]].
Is there an issue? Send a MessageReason:
None


** There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupted and to a lesser extent Don Bluth they were mostly scrapped, The only games that got made regardless of this was VideoGame/SpaceAce and Dragon's Lair II.

to:

** There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth]] but due to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupted and to a lesser extent Don Bluth Creator/DonBluth's by freeze royalties his animation studio they were mostly scrapped, The only games that got made regardless of this was VideoGame/SpaceAce and Dragon's Lair II.
Is there an issue? Send a MessageReason:
None


** There were plans for more games with this playstyle by Don Bluth but due to the UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupted and to a lesser extent Don Bluth they were mostly scrapped, The only games that got made regardless of this was VideoGame/SpaceAce and Dragon's Lair II.
*** The only game that made it close to being produced was Sea Monster and Barnacle Bill, seeing that it's the only one with concept art and a magazine advertisement.

to:

** There were plans for [[https://twitter.com/DonBluth/status/664179126303985664 six more games with this playstyle by Don Bluth Bluth]] but due to the to UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupted and to a lesser extent Don Bluth they were mostly scrapped, The only games that got made regardless of this was VideoGame/SpaceAce and Dragon's Lair II.
*** The only game that made it close to being produced was Sea Monster and Barnacle Bill, [[https://t.co/kL2ki3mol4?amp=1 seeing that it's the only one with concept art and a magazine advertisement.advertisement]].

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Changed: 296

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None


* WhatCouldHaveBeen: The SNES sequel to Dragon's Lair was planned to be ported to the Sega Genesis as Dragon's Lair: The Adventure Continues, but the port was canned for unknown reasons, presumably due to Taito's American branch going under. A prototype rom has been dumped and shows that the port was nearly finished

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
** There were plans for more games with this playstyle by Don Bluth but due to the UsefulNotes/TheGreatVideoGameCrashOf1983 leading Cinematronics to go bankrupted and to a lesser extent Don Bluth they were mostly scrapped, The only games that got made regardless of this was VideoGame/SpaceAce and Dragon's Lair II.
*** The only game that made it close to being produced was Sea Monster and Barnacle Bill, seeing that it's the only one with concept art and a magazine advertisement.
**
The SNES sequel to Dragon's Lair was planned to be ported to the Sega Genesis as Dragon's Lair: The Adventure Continues, but the port was canned for unknown reasons, presumably due to Taito's American branch going under. A prototype rom ROM has been dumped and shows that the port was nearly finished
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WhatCouldHaveBeen: The SNES sequel to Dragon's Lair was planned to be ported to the Sega Genesis as Dragon's Lair: The Adventure Continues, but the port was canned for unknown reasons, presumably due to Taito's American branch going under. A prototype rom has been dumped and shows that the port was nearly finished
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RefittedForSequel: ''Dragon's Lair III'' is made of unused footage from ''Dragon's Lair II'' combined with new footage.
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Added DiffLines:

* DevelopmentHell: As of this writing, there has been very little word on the project since the pitch presentation was finished. This could be because Bluth is busy starting up a university to teach students about animation.
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None


* AcclaimedFlop: Due to being released during the start of the Console Wars causing a dis-interest in arcades around that time, Possibly leading the game to flop and Dragon's Lair Fans as well as Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing being legit it seems possibly true.

to:

* AcclaimedFlop: Due to being released during the start of the Console Wars causing a dis-interest in arcades around that time, Possibly leading the game to flop and Dragon's Lair Fans as well as Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing being legit it seems possibly true.possible.
Is there an issue? Send a MessageReason:
Red link repair


** The developers originally planned to include a longer battle sequence at the end if the player managed to collect all the treasures, and a shorter one if they missed any, but this idea was scrapped in the final version and the longer sequence is used regardless. In the final release of the game it was made mandatory to pick up all the treasures; if the player misses any, at the end of the game it loops back to the first treasure missed. [[https://vimeo.com/150957289 The animation for the shorter fight can be found here.]]

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** The developers originally planned to include a longer battle sequence at the end if the player managed to collect all the treasures, and a shorter one if they he missed any, but this idea was scrapped in the final version and the longer sequence is used regardless. In the final release of the game it was made mandatory to pick up all the treasures; if the player misses any, at the end of the game it loops back to the first treasure missed. [[https://vimeo.com/150957289 The animation for the shorter fight can be found here.]]



* CareerResurrection: An attempt at one. Should the film be completed, it'll be Don Bluth's first in [[Film/TitanAE over twenty years]], but only time will tell how successful it will be.
* DoingItForTheArt: It ''is'' a Don Bluth production, after all. He's made it abundantly clear that he wants to, once again, remind people of the potential of classical hand-drawn animation, not to mention crowd-funded the project so as to avoid the ExecutiveMeddling that ruined his career in the 90s.

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* CareerResurrection: An attempt at one. Should the film be completed, it'll be Don Bluth's first in [[Film/TitanAE [[WesternAnimation/TitanAE over twenty 20 years]], but only time will tell how successful it will be.
* DoingItForTheArt: It ''is'' a Don Bluth production, after all. He's made it abundantly clear that he wants to, once again, remind people of the potential of classical hand-drawn animation, not to mention crowd-funded the project so as to avoid the ExecutiveMeddling that ruined his career in the 90s.1990s.
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* AcclaimedFlop: Due to being released during the start of the Console Wars leading to a dis-interest in arcades at that time the game to flop and Dragon's Lair Fans as well as Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing being legit it seems possibly true.

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* AcclaimedFlop: Due to being released during the start of the Console Wars leading to causing a dis-interest in arcades at around that time time, Possibly leading the game to flop and Dragon's Lair Fans as well as Don Bluth Fans being unaware that there was a sequel to the first game until years later. It's unknown if this is true but seeing the evidence and timing being legit it seems possibly true.

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