* MarthDebutedInSmashBros: At least in Latin America, as the animated adaptation was the only part of the franchise who was brought out in Spanish, as only ''Time Warp'' was somewhat known there, but not the first one.
!!''Dragon's Lair''
* MoneyDearBoy: Don Bluth only agreed to make the game because he needed extra money to pay off the animators for ''WesternAnimation/TheSecretOfNimh''.
* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the soul the staff had put into the development, however, paid off magnificently.
* NoExportForYou: In Latin America, partly due to the cost of both the machine and the pricing for games, as the game required 50 cents (two quarters) to play in the United States, while the sequel (the only game who was brought in that region) required at least in some Latin American arcade centers a whooping amount of ''four tokens''[[note]]Depending on the exchange rate, it could be as about ''two dollars'' per game.[[/note]] to play, and the fact the game was in English without any kind of subtitles, in either English or Spanish.
* PortOverdosed: Almost every console and computer in the 1980s got some version of ''Dragon's Lair'', and the Laserdisc version has been ported many times, too, to Windows, early CD consoles, DVD players, and even the UsefulNotes/GameBoyColor (!). It is one of the most ubiquitous video games in history.
* TheWikiRule:
** Just visit [[http://www.dragons-lair-project.com Dragon's Lair Project]]. They've got information on this. They also take this trope UpToEleven with documentation, a link to a game called [[http://www.studiohunty.com/dungeon Dungeon Escape]], etc.
** Even the competing [[http://dragonslair.wikia.com Dragon's Lair Wiki]].
* WordOfGod: The designers went through ''Magazine/{{Playboy}}'' magazines for the inspiration of Daphne.

!!''Dragon's Lair II: Time Warp''
* CrossDressingVoices: Daphne's mother is voiced by Hal Smith, the same voice actor as the villain of the picture!
* DevelopmentHell: Production on ''Dragon's Lair II'' started in 1983, but UsefulNotes/TheGreatVideoGameCrashOf1983 caused Cinematronics to freeze royalties to Creator/DonBluth's animation studio, driving them into bankruptcy and shelving the project for years before its eventual completion and release in 1991.
* TalkingToHimself: Mordroc, Daphne's mother, the Time Machine, the Cheshire Cat and the Card Soliders are voiced by Hal Smith.
* WhatCouldHaveBeen: The prototype version of ''Dragon's Lair II'', despite not having deleted scenes like its predecessor, actually had an entirely different soundtrack.
** The developers originally planned to include a longer battle sequence at the end if the player managed to collect all the treasures, and a shorter one if they missed any, but this idea was scrapped in the final version and the longer sequence is used regardless. In the final release of the game it was made mandatory to pick up all the treasures; if the player misses any, at the end of the game it loops back to the first treasure missed. [[https://vimeo.com/150957289 The animation for the shorter fight can be found here.]]
** There was originally going to be a level set on a pirate ship, but the model for the ship was lost when production resumed, and the level had to be scrapped.
* TheWikiRule: See ''that'' above.

!!The as-of-now upcoming movie
* CareerResurrection: An attempt at one. Should the film be completed, it'll be Don Bluth's first in [[Film/TitanAE over twenty years]], but only time will tell how successful it will be.
* DoingItForTheArt: It ''is'' a Don Bluth production, after all. He's made it abundantly clear that he wants to, once again, remind people of the potential of classical hand-drawn animation, not to mention crowd-funded the project so as to avoid the ExecutiveMeddling that ruined his career in the 90s.