History Trivia / DragonsLair

29th Oct '16 11:38:41 AM CorahsUncle
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* NoExportForYou: In Latin America, partly due to the cost of both the machine and the pricing for game, as the game required 50 cents (two quarters) to play in the U.S., while the sequel (the only game who was brought in that region) required at least in some Latin American arcade centers a whooping amount of ''four tokens''[[note]]Depending of the exchange rate, it could be as about ''two dollars'' for game.[[/note]] to play, and the fact the game was in English without any kind of subtitles, either in English or Spanish

to:

* NoExportForYou: In Latin America, partly due to the cost of both the machine and the pricing for game, games, as the game required 50 cents (two quarters) to play in the U.S., United States, while the sequel (the only game who was brought in that region) required at least in some Latin American arcade centers a whooping amount of ''four tokens''[[note]]Depending of on the exchange rate, it could be as about ''two dollars'' for per game.[[/note]] to play, and the fact the game was in English without any kind of subtitles, in either in English or SpanishSpanish.



* WordOfGod: The designers went through PlayBoy magazines for the inspiration of Daphne.

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* WordOfGod: The designers went through PlayBoy ''Magazine/{{Playboy}}'' magazines for the inspiration of Daphne.



* CrossDressingVoices: Daphne's Mother is voiced by Hal Smith, the same voice actor as the villain of the picture!

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* CrossDressingVoices: Daphne's Mother mother is voiced by Hal Smith, the same voice actor as the villain of the picture!



* TalkingToHimself: Mordroc, Daphne's mother, The Time Machine, the Cheshire Cat and the Card Soliders are voiced by Hal Smith.

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* TalkingToHimself: Mordroc, Daphne's mother, The the Time Machine, the Cheshire Cat and the Card Soliders are voiced by Hal Smith.
29th Oct '16 11:24:23 AM nombretomado
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* DevelopmentHell: Production on ''Dragon's Lair II'' started in 1983, but TheGreatVideoGameCrashOf1983 caused Cinematronics to freeze royalties to Creator/DonBluth's animation studio, driving them into bankruptcy and shelving the project for years before its eventual completion and release in 1991.

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* DevelopmentHell: Production on ''Dragon's Lair II'' started in 1983, but TheGreatVideoGameCrashOf1983 UsefulNotes/TheGreatVideoGameCrashOf1983 caused Cinematronics to freeze royalties to Creator/DonBluth's animation studio, driving them into bankruptcy and shelving the project for years before its eventual completion and release in 1991.
22nd Jun '16 9:40:29 AM luisedgarf
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!!Both
* MarthDebutedInSmashBros: At least in Latin America, as the animated adaptation was the only part of the franchise who was brought out in Spanish, as only ''Time Warp'' was somewhat known there, but not the first one.


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* NoExportForYou: In Latin America, partly due to the cost of both the machine and the pricing for game, as the game required 50 cents (two quarters) to play in the U.S., while the sequel (the only game who was brought in that region) required at least in some Latin American arcade centers a whooping amount of ''four tokens''[[note]]Depending of the exchange rate, it could be as about ''two dollars'' for game.[[/note]] to play, and the fact the game was in English without any kind of subtitles, either in English or Spanish
26th May '16 2:20:07 PM NWolfman
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* MoneyDearBoy: Don Bluth only agreed to make the game because he needed extra money to pay off the animators for ''Film/TheSecretOfNimh''.
18th Apr '16 6:55:39 PM Prfnoff
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* HeyItsThatVoice: Michael Rye provided the voice of the narrator in the attract mode. Rye was a prolific actor who did voice work for ''scores'' of Creator/HannaBarbera cartoons in the 70s and 80s, as well as providing the voice of Duke Igthorn and King Gregor in ''WesternAnimation/AdventuresOfTheGummiBears''.
3rd Feb '16 12:57:21 PM EBsessed
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* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the staff's soul they have put into the development, however, paid off magnificently.

to:

* NoBudget: Initially, this game was produced on a shoestring budget of $1 million. Only one professional actor was invited (and only the attract mode gives him showtime as a narrator), while the others have been voiced by the animators themselves; Dirk, for instance, was voiced by Dan Molina, the film editor, who in turn would later do the sounds for [[Disney/ChickenLittle Fish Out of Water]], and Daphne's voice originally belonged to Vera Lanpher, who was the head of the clean-up department. All the staff's soul they have the staff had put into the development, however, paid off magnificently.
17th Jun '15 4:00:05 PM TonyG
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** There was originally going to be a level set on a pirate ship, but the model for the ship was lost when production resumed, and the level had to be scrapped.
11th Apr '15 9:27:10 PM Ambaryerno
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* HeyItsThatVoice: Michael Rye provided the voice of the narrator in the attract mode. Rye was a prolific actor who did voice work for ''scores'' of Creator/HannaBarbera cartoons in the 70s and 80s, as well as providing the voice of Duke Igthorn and King Gregor in ''WesternAnimation/AdventuresOfTheGummiBears''.
2nd May '14 7:58:54 PM ZeroWizard
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* WordOfGod: The designers went through PlayBoy magazines for the inspiration of Daphne.
3rd Feb '13 8:10:32 PM Angeldeb82
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* TalkingToHimself: Mordroc, Daphne's mother, The Time Machine, the Cheshire Cat and the Card Soliders are voiced by Hal Smith.
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