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** The UsefulNotes/PlayStation remake was originally going to be released in English, and there were advertisements for it in copies of ''VideoGame/DragonQuestVII'' as well. However, a partner company of Enix which handled the development went bankrupt, and it became impossible to translate because they could not reprogram the script's code to implement the English text.

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** The UsefulNotes/PlayStation Platform/PlayStation remake was originally going to be released in English, and there were advertisements for it in copies of ''VideoGame/DragonQuestVII'' as well. However, a partner company of Enix which handled the development went bankrupt, and it became impossible to translate because they could not reprogram the script's code to implement the English text.
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* LateExportForYou: European players had to wait eighteen years before they could play this game for the first time on the UsefulNotes/NintendoDS.

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* LateExportForYou: European players had to wait eighteen years before they could play this game for the first time on the UsefulNotes/NintendoDS.Platform/NintendoDS.
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** [[https://tcrf.net/Dragon_Warrior_III_(Game_Boy_Color) Coding in the Game Boy Color remake of]] ''VideoGame/DragonQuestIII'' suggests that they were planning on remaking Dragon Quest IV for the Game Boy Color, before Enix chose to remake it for the [=PlayStation=].

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** [[https://tcrf.net/Dragon_Warrior_III_(Game_Boy_Color) Coding in the Game Boy Color remake of]] ''VideoGame/DragonQuestIII'' suggests that they were planning on remaking Dragon Quest IV for the Game Boy Color, which could have introduced new monster relatives for the Skeleton, Firespirit, Winky, Erazor Blade, Dragon Rider, Hellspawn, Dangler Fish, Preying Manta, Night Clubber, and Rashaverak monster families, before Enix chose to remake it for the [=PlayStation=].
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* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Fandom [[http://dragonquest.fandom.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].
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* BadExportForYou: The English version of the DS-remake that was released was stripped of the Party Chat feature, a mechanic in which selecting the "talk" button when there was no one to talk to would instead make the current party members talk to each other, revealing hints and much needed characterization. Given that one of the major flaws of the original game was that each character's personality disappeared once they joined your party in Chapter 5, this feature was considered very welcome indeed. Thankfully, this feature isn't removed from the later remakes of ''V'' and ''VI''.

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* BadExportForYou: The English version of the DS-remake that was released was stripped of the Party Chat feature, a mechanic in which selecting the "talk" button when there was no one to talk to would instead make the current party members talk to each other, revealing hints and much needed characterization. Given that one of the major flaws of the original game was that each character's personality disappeared once they joined your party in Chapter 5, this feature was considered very welcome indeed. Thankfully, this feature isn't removed from the later remakes of ''V'' and ''VI''.''VI'' nor the mobile port.

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* LateExportForYou: European players had to wait eighteen years before they could play this game for the first time on the UsefulNotes/NintendoDS.



* NoExportForYou: The UsefulNotes/PlayStation remake was originally going to be released in English, and there were advertisements for it in copies of ''VideoGame/DragonQuestVII'' as well. However, a partner company of Enix which handled the development went bankrupt, and it became impossible to translate because they could not reprogram the script's code to implement the English text.
* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Wikia [[http://dragonquest.wikia.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].

to:

* NoExportForYou: NoExportForYou:
**
The UsefulNotes/PlayStation remake was originally going to be released in English, and there were advertisements for it in copies of ''VideoGame/DragonQuestVII'' as well. However, a partner company of Enix which handled the development went bankrupt, and it became impossible to translate because they could not reprogram the script's code to implement the English text.
** The NES version, much like previous installments in the franchise, was never released in Europe.
* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Wikia Fandom [[http://dragonquest.wikia.fandom.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].



** Coding in the Game Boy Color remake of ''VideoGame/DragonQuestIII'' suggests that they were planning on remaking Dragon Quest IV for the Game Boy Color before Enix chose to remake it for the [=PlayStation=].

to:

** [[https://tcrf.net/Dragon_Warrior_III_(Game_Boy_Color) Coding in the Game Boy Color remake of of]] ''VideoGame/DragonQuestIII'' suggests that they were planning on remaking Dragon Quest IV for the Game Boy Color Color, before Enix chose to remake it for the [=PlayStation=].
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* BadExportForYou: The English version of the DS-remake that was released was stripped of the "party talk" feature, a mechanic in which selecting the "talk" button when there was no one to talk to would instead make the current party members talk to each other, revealing hints and much needed characterization. Given that one of the major flaws of the original game was that each character's personality disappeared once they joined your party in Chapter 5, this feature was considered very welcome indeed. Thankfully, this feature isn't removed from the later remakes of ''V'' and ''VI''.
* DummiedOut: The Party Talk feature, which is still in the game code, but was cut so the game could be released quicker. Fan outcry since then forced Creator/SquareEnix to not make that mistake with the sequels. The [=iOS=] version finally adds it in, with a dedicated button specifically for talking to your party. And they are chatty.

to:

* BadExportForYou: The English version of the DS-remake that was released was stripped of the "party talk" Party Chat feature, a mechanic in which selecting the "talk" button when there was no one to talk to would instead make the current party members talk to each other, revealing hints and much needed characterization. Given that one of the major flaws of the original game was that each character's personality disappeared once they joined your party in Chapter 5, this feature was considered very welcome indeed. Thankfully, this feature isn't removed from the later remakes of ''V'' and ''VI''.
* DummiedOut: The Party Talk Chat feature, which is still in the game code, but was cut so the game could be released quicker. Fan outcry since then forced Creator/SquareEnix to not make that mistake with the sequels. The [=iOS=] version finally adds it in, with a dedicated button specifically for talking to your party. And they are chatty.

Added: 524

Changed: 207

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* WhatCouldHaveBeen: Coding in the Game Boy Color remake of ''VideoGame/DragonQuestIII'' suggests that they were planning on remaking Dragon Quest IV for the Game Boy Color before Enix chose to remake it for the [=PlayStation=].

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** In a 1990 interview with Famitsu magazine, series director Yuji Horii revealed that [[spoiler: Psaro was originally intended to become a party member]] but had to be cut due to memory limitations. [[spoiler: This eventually became a reality when the game was remade for the [=PlayStation=] eleven years later.]]
**
Coding in the Game Boy Color remake of ''VideoGame/DragonQuestIII'' suggests that they were planning on remaking Dragon Quest IV for the Game Boy Color before Enix chose to remake it for the [=PlayStation=].
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Dummied Out is now trivia. Moving examples accordingly.

Added DiffLines:

* DummiedOut: The Party Talk feature, which is still in the game code, but was cut so the game could be released quicker. Fan outcry since then forced Creator/SquareEnix to not make that mistake with the sequels. The [=iOS=] version finally adds it in, with a dedicated button specifically for talking to your party. And they are chatty.
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not trivia


* MemeticMutation: Kiryl's infamously bad intelligence, constantly casting the ineffective instant death spells Beat/Whack and Defeat/Thwack, that it was referenced in future DQ games.
** Could be averted (in the NES game) with a specific Game Genie code that gives you manual control over the other party members.
** This was actually referenced in ''VideoGame/DragonQuestIX''; after you dress yourself up as Kiryl, Stella will comment on the idiot AI in the NES version.
** Also referenced in Kiryl's Coup de Grace in ''[[VideoGame/DragonQuestMonsters Battle Road Victory]]'', as mentioned below in TookALevelInBadass.
** Referenced again ''VideoGame/DragonQuestHeroesTheWorldTreesWoeAndTheBlightBelow'' with Kiryl's Coup de Grace as he continuously cast Thwack and it continues to miss before getting angry enough to summon lots of dark energy and proceed to blast everything in the area.
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* WhatCouldHaveBeen: Coding in the Game Boy Color remake of ''VideoGame/DragonQuestIII'' suggests that they were planning on remaking Dragon Quest IV for the Game Boy Color before Enix chose to remake it for the [=PlayStation=].

to:

* WhatCouldHaveBeen: Coding in the Game Boy Color remake of ''VideoGame/DragonQuestIII'' suggests that they were planning on remaking Dragon Quest IV for the Game Boy Color before Enix chose to remake it for the [=PlayStation=].[=PlayStation=].
----
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* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Wikia [[http://dragonquest.wikia.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].

to:

* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Wikia [[http://dragonquest.wikia.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].Wiki]].
* WhatCouldHaveBeen: Coding in the Game Boy Color remake of ''VideoGame/DragonQuestIII'' suggests that they were planning on remaking Dragon Quest IV for the Game Boy Color before Enix chose to remake it for the [=PlayStation=].

Added: 590

Changed: 4

Removed: 595

Is there an issue? Send a MessageReason:
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* BadExportForYou: The English version of the DS-remake that was released was stripped of the "party talk" feature, a mechanic in which selecting the "talk" button when there was no one to talk to would instead make the current party members talk to each other, revealing hints and much needed characterization. Given that one of the major flaws of the original game was that each character's personality disappeared once they joined your party in Chapter 5, this feature was considered very welcome indeed. Thankfully, this feature isn't removed from the later remakes of ''V'' and ''VI''.



* NoExportForYou: The UsefulNotes/PlayStation remake was originally going to be released in English, and there were advertisements for it in copies of VideoGame/DragonQuestVII as well. However, a partner company of Enix which handled the development went bankrupt, and it became impossible to translate because they could not reprogram the script's code to implement the English text.
** That, and the English version of the DS-remake that was released was stripped of the "party-talk" feature, a mechanic in which selecting the "talk" button when there was no one to talk to would instead make the current party members talk to each other, revealing hints and much needed characterization. Given that one of the major flaws of the original game was that each character's personality disappeared once they joined your party in Chapter 5, this feature was considered very welcome indeed. (As previously stated, this feature isn't absent from the later remakes of ''V'' and ''VI''.)

to:

* NoExportForYou: The UsefulNotes/PlayStation remake was originally going to be released in English, and there were advertisements for it in copies of VideoGame/DragonQuestVII ''VideoGame/DragonQuestVII'' as well. However, a partner company of Enix which handled the development went bankrupt, and it became impossible to translate because they could not reprogram the script's code to implement the English text.
** That, and the English version of the DS-remake that was released was stripped of the "party-talk" feature, a mechanic in which selecting the "talk" button when there was no one to talk to would instead make the current party members talk to each other, revealing hints and much needed characterization. Given that one of the major flaws of the original game was that each character's personality disappeared once they joined your party in Chapter 5, this feature was considered very welcome indeed. (As previously stated, this feature isn't absent from the later remakes of ''V'' and ''VI''.)
text.
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** That, and the English version of the DS-remake that was released was stripped of the "party-talk" feature, a mechanic in which selecting the "talk" button when there was no one to talk to would instead make the current party members talk to each other, revealing hints and much needed characterization. Given that one of the major flaws of the original game was that each character's personality disappeared once they joined your party in Chapter 5, this feature was considered very welcome indeed. (As previously stated, this feature isn't absent from the later remakes of ''V'' and ''VI''.)

to:

** That, and the English version of the DS-remake that was released was stripped of the "party-talk" feature, a mechanic in which selecting the "talk" button when there was no one to talk to would instead make the current party members talk to each other, revealing hints and much needed characterization. Given that one of the major flaws of the original game was that each character's personality disappeared once they joined your party in Chapter 5, this feature was considered very welcome indeed. (As previously stated, this feature isn't absent from the later remakes of ''V'' and ''VI''.))
* TheWikiRule: The [[https://dragon-quest.org/wiki/Main_Page Dragon Quest Wiki]] and Wikia [[http://dragonquest.wikia.com/wiki/Dragon_Quest_Wiki Dragon Quest Wiki]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: Kiryl's infamously bad intelligence, constantly casting the ineffective instant death spells Beat/Whack and Defeat/Thwack, that it was referenced in future DQ games.
** Could be averted (in the NES game) with a specific Game Genie code that gives you manual control over the other party members.
** This was actually referenced in ''VideoGame/DragonQuestIX''; after you dress yourself up as Kiryl, Stella will comment on the idiot AI in the NES version.
** Also referenced in Kiryl's Coup de Grace in ''[[VideoGame/DragonQuestMonsters Battle Road Victory]]'', as mentioned below in TookALevelInBadass.
** Referenced again ''VideoGame/DragonQuestHeroesTheWorldTreesWoeAndTheBlightBelow'' with Kiryl's Coup de Grace as he continuously cast Thwack and it continues to miss before getting angry enough to summon lots of dark energy and proceed to blast everything in the area.
Is there an issue? Send a MessageReason:
None


* NoExportForYou: The PlayStation remake was originally going to be released in English, and there were advertisements for it in copies of VideoGame/DragonQuestVII as well. However, a partner company of Enix which handled the development went bankrupt, and it became impossible to translate because they could not reprogram the script's code to implement the English text.

to:

* NoExportForYou: The PlayStation UsefulNotes/PlayStation remake was originally going to be released in English, and there were advertisements for it in copies of VideoGame/DragonQuestVII as well. However, a partner company of Enix which handled the development went bankrupt, and it became impossible to translate because they could not reprogram the script's code to implement the English text.
Is there an issue? Send a MessageReason:
None


** That, and the English version of the DS-remake that was released was stripped of the "party-talk," feature. A mechanic in which selecting the "talk," button when there was no one to talk to would instead make the current party members talk to each other, revealing hints and much needed characterization. Given that one of the major flaws of the original game was that each character's personality disappeared once they joined your party in Chapter 5, this feature was considered very welcome indeed. (As previously stated, this feature isn't absent from the later remakes of ''V'' and ''VI''.)

to:

** That, and the English version of the DS-remake that was released was stripped of the "party-talk," feature. A "party-talk" feature, a mechanic in which selecting the "talk," "talk" button when there was no one to talk to would instead make the current party members talk to each other, revealing hints and much needed characterization. Given that one of the major flaws of the original game was that each character's personality disappeared once they joined your party in Chapter 5, this feature was considered very welcome indeed. (As previously stated, this feature isn't absent from the later remakes of ''V'' and ''VI''.)

Added: 372

Changed: 929

Is there an issue? Send a MessageReason:
None


* NoExportForYou: The PlayStation remake was originally going to be released in English, and there were advertisements for it in copies of DragonQuestVII as well. However, a partner company of Enix which handled the development went bankrupt, and it became impossible to translate because they could not reprogram the script's code to implement the English text.

to:

* ManualMisprint: The instruction manual for the NES version has got quite a lot of misprints. For example, it is claimed that Maya and Meena's (Mara and Nara's) father was "Loro", a weaponsmith who "died of unknown causes" ("Loro" was actually alchemist Mahabala/Edgar who got murdered by Balzack); that the Powder Keg/Gunpowder Jar would have the Chancellor "lead [the player] to Keeleon" in a castle (the castle was already named Keeleon Castle/Palais de Leon, and the "boss" is not Keeleon, but rather Balzack); and that [[PunnyName Tom Foolery]]/Panon [[ViewerGenderConfusion is a "she"]] who is "a brilliant star" and "is good to have in dark places" (Tom/Panon is not a woman, but he's rather a comedian, and we don't know if he's "good to have in dark places" or not, but he is more of a JokeCharacter than a helpful person).
* NoExportForYou: The PlayStation remake was originally going to be released in English, and there were advertisements for it in copies of DragonQuestVII VideoGame/DragonQuestVII as well. However, a partner company of Enix which handled the development went bankrupt, and it became impossible to translate because they could not reprogram the script's code to implement the English text.

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