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** Most at Accolade didn't think fondly of the animated series pilot. Berlyn actually had nicer things to say about it, though thought t

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** Most at Accolade didn't think fondly of the animated series pilot. Berlyn actually had nicer things to say about it, though thought t
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* CreatorsApathy: The production staffs of ''Bubsy II'' and ''Fractured Furry Tales'' have openly admitted that they hated working on the games and did not care about their quality. They reportedly disliked the title character so much that they strung up Bubsy dolls from the office ceiling as if they were executing them and sarcastically repeated Bubsy's one liners to annoy each other. [[{{Sequelitis}} This probably explains why the two sequels weren't as good...]]he art direction didn't fit (he originally envisioned Bubsy as a Fleischer Studios-esque early cartoon world).

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* CreatorsApathy: The production staffs of ''Bubsy II'' and ''Fractured Furry Tales'' have openly admitted that they hated working on the games and did not care about their quality. They reportedly disliked the title character so much that they strung up Bubsy dolls from the office ceiling as if they were executing them and sarcastically repeated Bubsy's one liners to annoy each other. [[{{Sequelitis}} This probably explains why the two sequels weren't as good...]]he art direction didn't fit (he originally envisioned Bubsy as a Fleischer Studios-esque early cartoon world).]]
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* FranchiseKiller: While never a particularly acclaimed series, ''Bubsy 3D'' proved to be the killing blow for the video games, banishing Sonic's primary [[JustForPun copycat]] from the mainstream for years to come.

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* FranchiseKiller: While never a particularly acclaimed series, ''Bubsy 3D'' proved to be the killing blow for the video games, banishing Sonic's primary [[JustForPun copycat]] from the mainstream for years to come.mainstream... at least until 2017.



* MoneyDearBoy: This is the only reason Creator/RobPaulsen doesn't ''completely'' regret voicing Bubsy in the pilot (though he does regret it greatly).

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* MoneyDearBoy: This is the only reason Creator/RobPaulsen doesn't ''completely'' regret voicing Bubsy in the pilot (though he still does regret it greatly).

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* CreatorsApathy: The production staffs of ''Bubsy II'' and ''Fractured Furry Tales'' have openly admitted that they hated working on the games and did not care about their quality. They reportedly disliked the title character so much that they strung up Bubsy dolls from the office ceiling as if they were executing them and sarcastically repeated Bubsy's one liners to annoy each other. [[{{Sequelitis}} This probably explains why the two sequels weren't as good...]]
* CreatorBacklash:
** Original creator Michael Berlyn hated ''Bubsy II'', which he didn't have any involvement in.
** He's also disappointed with how ''Bubsy 3D'' turned out, mainly because of a rushed development cycle and how they initially wanted to give the game a much more complex design.
** Most at Accolade didn't think fondly of the animated series pilot. Berlyn actually had nicer things to say about it, though thought the art direction didn't fit (he originally envisioned Bubsy as a Fleischer Studios-esque early cartoon world).

to:

* CreatorsApathy: The production staffs of ''Bubsy II'' and ''Fractured Furry Tales'' have openly admitted that they hated working on the games and did not care about their quality. They reportedly disliked the title character so much that they strung up Bubsy dolls from the office ceiling as if they were executing them and sarcastically repeated Bubsy's one liners to annoy each other. [[{{Sequelitis}} This probably explains why the two sequels weren't as good...]]
* CreatorBacklash:
** Original creator Michael Berlyn hated ''Bubsy II'', which he didn't have any involvement in.
** He's also disappointed with how ''Bubsy 3D'' turned out, mainly because of a rushed development cycle and how they initially wanted to give the game a much more complex design.
** Most at Accolade didn't think fondly of the animated series pilot. Berlyn actually had nicer things to say about it, though thought the
]]he art direction didn't fit (he originally envisioned Bubsy as a Fleischer Studios-esque early cartoon world).


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* DisownedAdaptation:
** Original creator Michael Berlyn hated ''Bubsy II'', which he didn't have any involvement in.
** He's also disappointed with how ''Bubsy 3D'' turned out, mainly because of a rushed development cycle and how they initially wanted to give the game a much more complex design.
** Most at Accolade didn't think fondly of the animated series pilot. Berlyn actually had nicer things to say about it, though thought t

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* CreatorKiller: Besides doing the visual effects for ''Film/TurboAPowerRangersMovie'', the pilot was one of the last major projects by Calico Entertainment, as well as their last animated production.

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* CreatorKiller: CreatorKiller:
**
Besides doing the visual effects for ''Film/TurboAPowerRangersMovie'', the pilot was one of the last major projects by Calico Entertainment, as well as their last animated production.production.
** Cyndi Kirkpatrick, who was lead programmer on the first game and then lead designer on ''Bubsy II'', hated working on both games so much that as soon as development of the second game was complete, she quit the video game industry altogether, without even waiting to see how the game performed critically or commercially.



* WhatCouldHaveBeen: The first game was originally envisioned as a Chester Cheetah tie in, but Michael Berlyn wasn't willing to pay Cheetos's licensing fees for the character.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The first game was originally envisioned as a Chester Cheetah tie in, but Michael Berlyn wasn't willing to pay Cheetos's licensing fees for the character.character.
** ''Fractured Furry Tales'' was originally meant to be just an UpdatedRerelease of the first game for the UsefulNotes/AtariJaguar, but the developers instead suggested using the game's code as the starting point for a GaidenGame that would do more to demonstrate the system's capabilties. Between the Jaguar's notoriously finicky hardware and their disdain for the character, they quickly came to regret not having just produced the quick-and-dirty port they were originally asked to, but by then it was too late to back out.
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no longer a trope


* ReferencedBy: ''WebVideo/JoueurDuGrenier'' spends a large part of his 2010 video "From 2D to 3D" (about the PolygonCeiling) making a (very harsh) review of ''Bubsy 3D''. In a 2020 retrospective of all the games reviewed in ''Joueur du Grenier'', Fred crowned ''Bubsy 3D'' as the the worst game ever featured in the show.

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* ReferencedBy: ''WebVideo/JoueurDuGrenier'' spends a large part of his 2010 video "From 2D to 3D" (about the PolygonCeiling) making a (very harsh) review of ''Bubsy 3D''. In a 2020 retrospective of all the games reviewed in ''Joueur du Grenier'', Fred crowned ''Bubsy 3D'' as the the worst game ever featured in the show.
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* CreatorKJiller: Besides doing the visual effects for ''Film/TurboAPowerRabgersMovie'', the pilot was one of the last major projects by Calico Entertainment, as well as their last animated production.

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* CreatorKJiller: CreatorKiller: Besides doing the visual effects for ''Film/TurboAPowerRabgersMovie'', ''Film/TurboAPowerRangersMovie'', the pilot was one of the last major projects by Calico Entertainment, as well as their last animated production.
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* CreatorKJiller: Besides doing the visual effects for ''Film/TurboAPowerRabgersMovie'', the pilot was one of the last major projects by Calico Entertainment, as well as their last animated production.
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** When putting the first game on the Genesis, Accolade reversed engineered Sega's cartridge copyright protection. They did this in order to avoid having to pay Sega's licensing and publishing fees and to avoid having to exclusively release on the Genesis. This got them sued by Sega but the judge ruled in Accolade's favor, claiming that Accolade's actions fell under fair use as they wrote most of the cartridge code themselves and since ''Bubsy'' was a multi-platform game it wasn't dependent on the Genesis to be successful. This lead to Sega offering Accolade a much more favorable contract for future legitimate game releases.

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** When putting the first game on the Genesis, Accolade reversed engineered reverse-engineered Sega's cartridge copyright protection. They did this in order to avoid having to pay Sega's licensing and publishing fees and to avoid having to exclusively release on the Genesis. This got them sued by Sega but the judge ruled in Accolade's favor, claiming that Accolade's actions fell under fair use as they wrote most of the cartridge code themselves and since ''Bubsy'' was a multi-platform game it wasn't dependent on the Genesis to be successful. This lead to Sega offering Accolade a much more favorable contract for future legitimate game releases.
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* DoingItForTheArt: Michael Berlyn wanted to break away from the story based games and text adventures he was known for at the time and make a ''Sonic'' style platformer. His producer at Accolade originally refused but eventually decided to greenlight the project if Berlyn wrote a analysis on why ''Sonic the Hedgehog'' was a great game. Berlyn played the first ''Sonic'' game for ten hours a day for research and his producer accepted the resulting analysis.

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* DoingItForTheArt: Michael Berlyn wanted to break away from the story based games and text adventures he was known for at the time and make a ''Sonic'' style platformer. His producer at Accolade originally refused but eventually decided to greenlight the project if Berlyn wrote a an analysis on why ''Sonic the Hedgehog'' was a great game. Berlyn played the first ''Sonic'' game for ten hours a day for research and his producer accepted the resulting analysis.
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* GenreKiller: The huge subgenre of "anthropomorphic MascotWithAttitude runs around SugarBowl setting" platformers pretty much died off -- though they'd been dwindling for some years -- dooming ''VideoGame/JamesPond'', ''VideoGame/JazzJackrabbit'', ''VideoGame/{{Plok}}'', ''Superfrog'', ''VideoGame/{{Zool}}'' and others to obscurity. Only VideoGame/SonicTheHedgehog[[note]]being the multi-million selling originator of said subgenre[[/note]] and VideoGame/{{Rayman}}[[note]]having survived the crash by being created two years after it[[/note]] survived and Bubsy managed to return in a new official game of his series 21 years later... which also got negative reviews and was overshadowed by concurrent ''Mario'' and ''Sonic'' releases, though it wasn't enough to keep Bubsy from getting another game only two years later.

to:

* GenreKiller: The huge subgenre of "anthropomorphic MascotWithAttitude runs around SugarBowl setting" platformers pretty much died off -- though they'd been dwindling for some years -- dooming ''VideoGame/JamesPond'', ''VideoGame/JazzJackrabbit'', ''VideoGame/{{Plok}}'', ''Superfrog'', ''VideoGame/{{Zool}}'' and others to obscurity. Only VideoGame/SonicTheHedgehog[[note]]being the multi-million selling originator of said subgenre[[/note]] and VideoGame/{{Rayman}}[[note]]having survived the crash by being created two years after it[[/note]] survived and Bubsy managed to return in a new official game of his series 21 years later... which also got negative reviews and was overshadowed by concurrent ''Mario'' and ''Sonic'' releases, though it wasn't enough to keep Bubsy from getting another game only two years later.later, achieving a more middling reception albeit still falling under many people's radar.
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Berlyn according to a Sega-16 interview, was more forgiving towards the TV pilot.


** Berlyn, as well as the rest of Accolade, hated the animated pilot as much as everyone else, claiming that they were all cringing the first time they watched it.

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** Berlyn, as well as the rest Most at Accolade didn't think fondly of Accolade, hated the animated pilot as much as everyone else, claiming that they were all cringing series pilot. Berlyn actually had nicer things to say about it, though thought the first time they watched it.art direction didn't fit (he originally envisioned Bubsy as a Fleischer Studios-esque early cartoon world).
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* MoneyDearBoy: See OldShame below, but basically, this is the only reason Creator/RobPaulsen doesn't ''completely'' regret his involvement in the pilot (though he does regret it greatly).

to:

* MoneyDearBoy: See OldShame below, but basically, this This is the only reason Creator/RobPaulsen doesn't ''completely'' regret his involvement voicing Bubsy in the pilot (though he does regret it greatly).
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%%* BigNameFan: Nick "Ulillillia" Smith, a minor internet celebrity.
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* ReferencedBy: ''WebVideo/JoueurDuGrenier'' spends a large part of his 2010 video "From 2D to 3D" (about the PolygonCeiling) making a (very harsh) review of ''Bubsy 3D''. In a 2020 retrospective of all the games reviewed in ''Joueur du Grenier'', Fred crowned ''Bubsy 3D'' as the the worst game ever featured in the show.
Is there an issue? Send a MessageReason:
None


** In an interview with ''[=RetroGamer=]'', the game's director Richard Ham revealed that development for the game was a mess. The team behind ''Bubsy 3D'', on top of being filled with fresh and inexperienced developers, had no real reference as to how a 3D platformer should be made, as it was being developed concurrently with ''VideoGame/SuperMario64''. They ended up choosing VideoGame/JumpingFlash as a reference, since it was the only thing remotely close to that. A decision was made to run the game on a higher resolution than most other [[UsefulNotes/PlayStation PS1]] games, but thanks to memory constraints, this meant everything else in the game had to be pared down, leading to bland untextured environments and a scarcity of enemies. Accolade also demanded that Eidetic work on a Saturn port (which was not the easiest thing to do, as the Saturn hardware was completely different from the [=PS1=]'s), and pre-production for a ''Bubsy 3D'' sequel and a new project called ''Jumper'', so they were overwhelmed. All of this led to ''Bubsy 3D'' coming out and looking incredibly primitive compared to the competition, and the game bombed as a result.

to:

** In an interview with ''[=RetroGamer=]'', ''[=RetroGamer=]'' on ''Bubsy 3D'', the game's director Richard Ham revealed that development for the game was a mess. The team behind ''Bubsy 3D'', team, on top of being filled with fresh and inexperienced developers, had no real reference as to how a 3D platformer should be made, as it was being developed concurrently with ''VideoGame/SuperMario64''. They landmark titles in the genre such as ''VideoGame/SuperMario64'' had yet to release as a framework to work off of. As such, they ended up choosing VideoGame/JumpingFlash as a reference, since it was the only thing remotely close to that. A decision was made to run the game on a higher resolution than most other [[UsefulNotes/PlayStation PS1]] games, but thanks to memory constraints, this meant everything else in the game had to be pared down, leading to the bland untextured environments and a scarcity of enemies. Accolade also demanded that Eidetic work on a Saturn port (which was not the easiest thing to do, as the Saturn hardware was completely different from the [=PS1=]'s), and pre-production for a ''Bubsy 3D'' sequel and a new project called ''Jumper'', so they were overwhelmed. All of this led to ''Bubsy 3D'' coming out and looking incredibly primitive compared to the competition, and the game bombed as a result.
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* ColbertBump: The animated pilot definitely got a boost after it was riffed by [[WebVideo/TheAnnotatedSeries The Annotators]] and reviewed by [[WebVideo/TheMysteriousMrEnter Mr. Enter]].

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* ActingForTwo: In the pilot, Creator/PatFraley voices both Arnold and Virgil, whereas Creator/TressMacneille voices both Oblivia and Bubsy's nephew.

to:

* ActingForTwo: In the pilot, Creator/PatFraley voices both Arnold and Virgil, whereas Creator/TressMacneille Creator/TressMacNeille voices both Oblivia and Bubsy's nephew.



* CrossDressingVoices: Lani Minella voiced Bubsy in ''Bubsy 3D''.

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* CrossDressingVoices: Lani Minella CrossDressingVoices:
** Creator/LaniMinella
voiced Bubsy in ''Bubsy 3D''.



* TheOtherDarrin: In the first game, Bubsy was voiced by Brian Silva. In the second game and the animated pilot, he was voiced by veteran VA Rob Paulsen. In ''3D'', Bubsy was voiced by Lani Minella, another veteran VA. Doug Erholtz, '''yet another''' seasoned VA, is the current voice of the character as of ''The Woolies Strike Back''.

to:

* TheOtherDarrin: In the first game, Bubsy was voiced by Brian Silva. In the second game and the animated pilot, he was voiced by veteran VA Rob Paulsen. In ''3D'', Bubsy was voiced by Lani Minella, another veteran VA. Doug Erholtz, Creator/DougErholtz, '''yet another''' seasoned VA, is the current voice of the character as of ''The Woolies Strike Back''.



** In an interview with ''RetroGamer'', the game's director Richard Ham revealed that development for the game was a mess. The team behind Bubsy 3D, on top of being filled with fresh and inexperienced developers, had no real reference as to how a 3D platformer should be made, as it was being developed concurrently with ''VideoGame/SuperMario64''. They ended up choosing VideoGame/JumpingFlash as a reference, since it was the only thing remotely close to that. A decision was made to run the game on a higher resolution than most other PS1 games, but thanks to memory constraints, this meant everything else in the game had to be pared down, leading to bland untextured environments and a scarcity of enemies. Accolade also demanded that Eidetic work on a Saturn port (which was not the easiest thing to do, as the Saturn hardware was completely different from the PS1's), and pre-production for a Bubsy 3D sequel and a new project called ''Jumper'', so they were overwhelmed. All of this led to Bubsy 3D coming out and looking incredibly primitive compared to the competition, and the game bombed as a result.

to:

** In an interview with ''RetroGamer'', ''[=RetroGamer=]'', the game's director Richard Ham revealed that development for the game was a mess. The team behind Bubsy 3D, ''Bubsy 3D'', on top of being filled with fresh and inexperienced developers, had no real reference as to how a 3D platformer should be made, as it was being developed concurrently with ''VideoGame/SuperMario64''. They ended up choosing VideoGame/JumpingFlash as a reference, since it was the only thing remotely close to that. A decision was made to run the game on a higher resolution than most other PS1 [[UsefulNotes/PlayStation PS1]] games, but thanks to memory constraints, this meant everything else in the game had to be pared down, leading to bland untextured environments and a scarcity of enemies. Accolade also demanded that Eidetic work on a Saturn port (which was not the easiest thing to do, as the Saturn hardware was completely different from the PS1's), [=PS1=]'s), and pre-production for a Bubsy 3D ''Bubsy 3D'' sequel and a new project called ''Jumper'', so they were overwhelmed. All of this led to Bubsy 3D ''Bubsy 3D'' coming out and looking incredibly primitive compared to the competition, and the game bombed as a result.
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** Subverted in regards to the third game's quality. Many people believe that ''Bubsy 3D'''s poor quality was due to it being rushed out to try and compete with ''VideoGame/SuperMario64.'' This is untrue, as ''Bubsy 3D'' and ''Super Mario 64'' were being made at the same time and Accolade wasn't aware of ''64'' until ''3D'' was already late in it's development cycle. The reason for the game's notorious low quality was because there were no 3D platform games at the time and took inspiration from ''VideoGame/JumpingFlash'' a FPS with platforming elements, meaning the developers had to create the game's concepts from scratch, and because Accolade had less resources than Nintendo, meaning they couldn't afford to hold off the game's release to try and improve it.

to:

** Subverted in regards to the third game's quality. Many people believe that ''Bubsy 3D'''s poor quality was due to it being rushed out to try and compete In an interview with ''VideoGame/SuperMario64.'' This is untrue, as ''Bubsy 3D'' and ''Super Mario 64'' were being made at the same time and Accolade wasn't aware of ''64'' until ''3D'' was already late in it's development cycle. The reason for ''RetroGamer'', the game's notorious low quality director Richard Ham revealed that development for the game was because there were no 3D platform games at the time and took inspiration from ''VideoGame/JumpingFlash'' a FPS mess. The team behind Bubsy 3D, on top of being filled with platforming elements, meaning fresh and inexperienced developers, had no real reference as to how a 3D platformer should be made, as it was being developed concurrently with ''VideoGame/SuperMario64''. They ended up choosing VideoGame/JumpingFlash as a reference, since it was the developers only thing remotely close to that. A decision was made to run the game on a higher resolution than most other PS1 games, but thanks to memory constraints, this meant everything else in the game had to create the game's concepts from scratch, be pared down, leading to bland untextured environments and because a scarcity of enemies. Accolade had less resources than Nintendo, meaning also demanded that Eidetic work on a Saturn port (which was not the easiest thing to do, as the Saturn hardware was completely different from the PS1's), and pre-production for a Bubsy 3D sequel and a new project called ''Jumper'', so they couldn't afford were overwhelmed. All of this led to hold off Bubsy 3D coming out and looking incredibly primitive compared to the game's release to try competition, and improve it.the game bombed as a result.
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* TheOtherDarrin: In the first game, Bubsy was voiced by Brian Silva. In the second game and the animated pilot, he was voiced by veteran VA Rob Paulsen. In ''3D'', Bubsy was voiced by Lani Minella, another veteran VA. The role was recast again in ''The Woolies Strike Back'', but is uncredited.

to:

* TheOtherDarrin: In the first game, Bubsy was voiced by Brian Silva. In the second game and the animated pilot, he was voiced by veteran VA Rob Paulsen. In ''3D'', Bubsy was voiced by Lani Minella, another veteran VA. The role was recast again in Doug Erholtz, '''yet another''' seasoned VA, is the current voice of the character as of ''The Woolies Strike Back'', but is uncredited.Back''.
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Added DiffLines:

* ActingForTwo: In the pilot, Creator/PatFraley voices both Arnold and Virgil, whereas Creator/TressMacneille voices both Oblivia and Bubsy's nephew.


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** In the pilot, Bubsy's nephew is voiced by Creator/TressMacNeille.
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** Subverted in regards to the third game's quality. Many people believe that ''Bubsy 3D'''s poor quality was due to it being rushed out to try and compete with ''VideoGame/SuperMario64.'' This is untrue, as ''Bubsy 3D'' and ''Super Mario 64'' were being made at the same time and Accolade wasn't aware of ''64'' until ''3D'' was already late in it's development cycle. The reason for the game's notorious low quality was because there were no 3D platform games at the time, meaning the developers had to create the game's concepts from scratch, and because Accolade had less resources than Nintendo, meaning they couldn't afford to hold off the game's release to try and improve it.

to:

** Subverted in regards to the third game's quality. Many people believe that ''Bubsy 3D'''s poor quality was due to it being rushed out to try and compete with ''VideoGame/SuperMario64.'' This is untrue, as ''Bubsy 3D'' and ''Super Mario 64'' were being made at the same time and Accolade wasn't aware of ''64'' until ''3D'' was already late in it's development cycle. The reason for the game's notorious low quality was because there were no 3D platform games at the time, time and took inspiration from ''VideoGame/JumpingFlash'' a FPS with platforming elements, meaning the developers had to create the game's concepts from scratch, and because Accolade had less resources than Nintendo, meaning they couldn't afford to hold off the game's release to try and improve it.

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** ''The Woolies Strike Back'' was released against ''VideoGame/SuperMarioOdyssey'', which came out a few days before, and ''VideoGame/SonicForces'', which released a week after. While getting substantially better reviews than ''3D'', critical reactions to the new game were still mostly negative and it was overshadowed by the Mario and * FranchiseKiller: While never a particularly acclaimed series, ''Bubsy 3D'' proved to be the killing blow for the video games, banishing Sonic's primary [[JustForPun copycat]] from the mainstream for years to come.

to:

** ''The Woolies Strike Back'' was released against ''VideoGame/SuperMarioOdyssey'', which came out a few days before, and ''VideoGame/SonicForces'', which released a week after. While getting substantially better reviews than ''3D'', critical reactions to the new game were still mostly negative and it was overshadowed by the Mario and Sonic releases.
* FranchiseKiller: While never a particularly acclaimed series, ''Bubsy 3D'' proved to be the killing blow for the video games, banishing Sonic's primary [[JustForPun copycat]] from the mainstream for years to come.

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** ''The Woolies Strike Back'' was released against ''VideoGame/SuperMarioOdyssey'', which came out a few days before, and ''VideoGame/SonicForces'', which released a week after. While getting substantially better reviews than ''3D'', critical reactions to the new game were still mostly negative and it was overshadowed by the Mario and Sonic releases.
* ExecutiveMeddling: During the development of ''Bubsy 3D'' Berlyn went to the '96 Consumer Electronics show and caught a demonstration of ''VideoGame/SuperMario64''. Realizing that ''Bubsy 3D'' was hot garbage in comparison, he tried to get Accolade to either cancel the game or give the team more time to work on it. Accolade refused to allow either.
* FranchiseKiller: While never a particularly acclaimed series, ''Bubsy 3D'' proved to be the killing blow for the video games, banishing Sonic's primary [[JustForPun copycat]] from the mainstream for years to come.

to:

** ''The Woolies Strike Back'' was released against ''VideoGame/SuperMarioOdyssey'', which came out a few days before, and ''VideoGame/SonicForces'', which released a week after. While getting substantially better reviews than ''3D'', critical reactions to the new game were still mostly negative and it was overshadowed by the Mario and Sonic releases.
* ExecutiveMeddling: During the development of ''Bubsy 3D'' Berlyn went to the '96 Consumer Electronics show and caught a demonstration of ''VideoGame/SuperMario64''. Realizing that ''Bubsy 3D'' was hot garbage in comparison, he tried to get Accolade to either cancel the game or give the team more time to work on it. Accolade refused to allow either.
* FranchiseKiller: While never a particularly acclaimed series, ''Bubsy 3D'' proved to be the killing blow for the video games, banishing Sonic's primary [[JustForPun copycat]] from the mainstream for years to come.
Is there an issue? Send a MessageReason:
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* ExecutiveMeddling: During the development of ''Bubsy 3D'' Berlyn went to the '96 Consumer Electronics show and caught a demonstration of ''VideoGame/SuperMario64''. Realizing that ''Bubsy 3D'' was hot garbage in comparison, he tried to get Accolade to either cancel the game or give the team more time to work on it. Accolade refused to allow either.

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* OldShame: Rob Paulsen greatly regrets voicing Bubsy in the pilot and considering the giant amount of characters he's voiced, that's really saying something. Only Fred from ''WesternAnimation/CoconutFredsFruitSaladIsland'' rivals this as one of his most hated roles. When asked about his feelings on those roles again on Twitter, he basically said it was wonderful [[MoneyDearBoy because he got paid for his part in them]].

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* OldShame: OldShame:
**
Rob Paulsen greatly regrets voicing Bubsy in the pilot and considering the giant amount of characters he's voiced, that's really saying something. Only Fred from ''WesternAnimation/CoconutFredsFruitSaladIsland'' rivals this as one of his most hated roles. When asked about his feelings on those roles again on Twitter, he basically said it was wonderful [[MoneyDearBoy because he got paid for his part in them]].


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** Speaking of voice acting and ''Bubsy 3D'', Lani Minella has also gone on record saying this is among the games she regrets her voice work on. Among other examples she listed, she considers it one of the cases where she was directed to perform "a totally irritating voice that everyone should hate."
Is there an issue? Send a MessageReason:
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* GenreKiller: The huge subgenre of "anthropomorphic MascotWithAttitude runs around SugarBowl setting" platformers pretty much died off -- though they'd been dwindling for some years -- dooming ''VideoGame/JamesPond'', ''VideoGame/JazzJackrabbit'', ''VideoGame/{{Plok}}'', ''Superfrog'', ''VideoGame/{{Zool}}'' and others to obscurity. Only SonicTheHedgehog[[note]]being the multi-million selling originator of said subgenre[[/note]] and VideoGame/{{Rayman}}[[note]]having survived the crash by being created two years after it[[/note]] survived and Bubsy managed to return in a new official game of his series 21 years later... which also got negative reviews and was overshadowed by concurrent ''Mario'' and ''Sonic'' releases, though it wasn't enough to keep Bubsy from getting another game only two years later.

to:

* GenreKiller: The huge subgenre of "anthropomorphic MascotWithAttitude runs around SugarBowl setting" platformers pretty much died off -- though they'd been dwindling for some years -- dooming ''VideoGame/JamesPond'', ''VideoGame/JazzJackrabbit'', ''VideoGame/{{Plok}}'', ''Superfrog'', ''VideoGame/{{Zool}}'' and others to obscurity. Only SonicTheHedgehog[[note]]being VideoGame/SonicTheHedgehog[[note]]being the multi-million selling originator of said subgenre[[/note]] and VideoGame/{{Rayman}}[[note]]having survived the crash by being created two years after it[[/note]] survived and Bubsy managed to return in a new official game of his series 21 years later... which also got negative reviews and was overshadowed by concurrent ''Mario'' and ''Sonic'' releases, though it wasn't enough to keep Bubsy from getting another game only two years later.
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* CreatorsApathy: The production staffs of ''Bubsy II'' and ''Fractured Furry Tales'' have openly admitted that they hated working on the games and did not care about their quality. They reportedly disliked the title character so much that they strung up Bubsy dolls from the office ceiling as if they were executing them and sarcastically repeated Bubsy's one liners to annoy each other.

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* CreatorsApathy: The production staffs of ''Bubsy II'' and ''Fractured Furry Tales'' have openly admitted that they hated working on the games and did not care about their quality. They reportedly disliked the title character so much that they strung up Bubsy dolls from the office ceiling as if they were executing them and sarcastically repeated Bubsy's one liners to annoy each other. [[{{Sequelitis}} This probably explains why the two sequels weren't as good...]]
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* GenreKiller: The huge subgenre of "anthropomorphic MascotWithAttitude runs around SugarBowl setting" platformers pretty much died off -- though they'd been dwindling for some years -- dooming ''VideoGame/JamesPond'', ''VideoGame/JazzJackrabbit'', ''VideoGame/{{Plok}}'', ''Superfrog'', ''VideoGame/{{Zool}}'' and others to obscurity. Only SonicTheHedgehog[[note]]being the multi-million selling originator of said subgenre[[/note]] and VideoGame/{{Rayman}}[[note]]having survived the crash by being created two years after it[[/note]] survived and Bubsy managed to return in a new official game of his series 21 years later... which also got negative reviews and was overshadowed by concurrent ''Mario'' and ''Sonic'' releases.

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* GenreKiller: The huge subgenre of "anthropomorphic MascotWithAttitude runs around SugarBowl setting" platformers pretty much died off -- though they'd been dwindling for some years -- dooming ''VideoGame/JamesPond'', ''VideoGame/JazzJackrabbit'', ''VideoGame/{{Plok}}'', ''Superfrog'', ''VideoGame/{{Zool}}'' and others to obscurity. Only SonicTheHedgehog[[note]]being the multi-million selling originator of said subgenre[[/note]] and VideoGame/{{Rayman}}[[note]]having survived the crash by being created two years after it[[/note]] survived and Bubsy managed to return in a new official game of his series 21 years later... which also got negative reviews and was overshadowed by concurrent ''Mario'' and ''Sonic'' releases.releases, though it wasn't enough to keep Bubsy from getting another game only two years later.
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* FranchiseKiller: While never a particularly acclaimed series, ''Bubsy 3D'' proved to be the killing blow for the video games, banishing Sonic's primary [[JustForPun copycat]] from the mainstream for years to come.

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