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** The original ideas for DLC was to be an AlternateUniverse ''Devils of the Caribbean'' (after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to ''The Tyranny of King Washington'' DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making [[DownloadableContent DLC]] for James Kidd/Mary Read.

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** The original ideas idea for DLC was going to be an AlternateUniverse ''Devils of the Caribbean'' (after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to ''The Tyranny of King Washington'' DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making [[DownloadableContent DLC]] for James Kidd/Mary Read.
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** The original ideas for DLC was to an AlternateUniverse ''Devils of the Caribbean'' (after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to ''The Tyranny of King Washington'' DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making [[DownloadableContent DLC]] for James Kidd/Mary Read.

to:

** The original ideas for DLC was to be an AlternateUniverse ''Devils of the Caribbean'' (after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to ''The Tyranny of King Washington'' DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making [[DownloadableContent DLC]] for James Kidd/Mary Read.
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** The original ideas for DLC was to an AlternateUniverse "Devils of the Caribbean"(after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to the "Tyranny of King Washington" DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making [[DownloadableContent DLC]] for "James Kidd/Mary Read".

to:

** The original ideas for DLC was to an AlternateUniverse "Devils ''Devils of the Caribbean"(after Caribbean'' (after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to the "Tyranny ''The Tyranny of King Washington" Washington'' DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making [[DownloadableContent DLC]] for "James James Kidd/Mary Read".Read.
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Ymmv trope.


* {{Fanon}}: RL's gender- due to several scenes [[spoiler:involving Juno]], it's common to assume RL is a woman.
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* DummiedOut: There was clearly intended to be some hanky panky in the game, which was cut for unknown reasons. In Great Inagua, after building the town brothel a drunken woman will appear in Edward's bedroom. If the player hits the "Interact" prompt, the screen will go black for a few seconds and she will be in Edward's bed. A similar event happens with a female Assassin after [[spoiler: Edward saves Tulum]].
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** Edward Kenway wasn't originally intended to be Welsh, but then the developers heard voice actor Creator/MattRyan's native Welsh accent.

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** Edward Kenway wasn't originally intended to be Welsh, a Welshman from Swansea, but then the developers heard voice actor Creator/MattRyan's native Welsh accent.

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* ActorSharedBackground: Edward Kenway wasn't originally intended to be Welsh, but then the developers heard voice actor Matt Ryan's native Welsh accent.

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* ActorSharedBackground: ActorSharedBackground:
**
Edward Kenway wasn't originally intended to be Welsh, but then the developers heard voice actor Matt Ryan's Creator/MattRyan's native Welsh accent.



* DevelopmentGag: Outside the Animus, entering Olivier's office has screens that display Abstergo's announcements and plans. One of the headlines notes that "conditions have not favored ninjas and cowboys", referencing Ubisoft's [[WhatCouldHaveBeen dismissal of the said historical settings]] despite fan nagging.

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* DevelopmentGag: Outside the Animus, entering Olivier's office has screens that display Abstergo's announcements and plans. One of the headlines notes that "conditions have not favored ninjas and cowboys", referencing Ubisoft's Creator/{{Ubisoft}}'s [[WhatCouldHaveBeen dismissal of the said historical settings]] despite fan nagging.



** According to [[WordOfGod Darby McDevitt]] Edward was originally going to end up [[spoiler: witnessing Mary Read and Anne Bonny fighting off the British Navy. In the final game, Edward witnesses their sentencing and their pleading their bellies and eventually Mary's death.]]
** The original ideas for DLC was to an AlternateUniverse "Devils of the Caribbean"(after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to the "Tyranny of King Washington" DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making DLC for "James Kidd/Mary Read".
** Edward using the Hookblade from ''Revelations'' was considered, but the idea was axed due to it being considered too stereotypically pirate-like.

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** According to [[WordOfGod Darby McDevitt]] McDevitt]], Edward was originally going to end up [[spoiler: witnessing Mary Read and Anne Bonny fighting off the British Navy. In the final game, Edward witnesses their sentencing and their pleading their bellies and eventually Mary's death.]]
** The original ideas for DLC was to an AlternateUniverse "Devils of the Caribbean"(after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to the "Tyranny of King Washington" DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making DLC [[DownloadableContent DLC]] for "James Kidd/Mary Read".
** Edward using the Hookblade from ''Revelations'' ''VideoGame/AssassinsCreedRevelations'' was considered, but the idea was axed due to it being considered too stereotypically pirate-like.
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* InspirationForTheWork: Developers Darby [=McDevitt=] and Ashraf Ismail drew on ''VideoGame/RedDeadRedemption'' and ''VideoGame/TheLegendOfZeldaTheWindWaker'' for influence. The former was cited because it was the definitive game about the cowboy rogue archetype and the latter because it was the only earlier example of an open-world sailing game, set in a world of islands. They also looked at ''Film/MasterAndCommanderTheFarSideOfTheWorld'' for its more accurate and well-researched portrayal of naval warfare so as to avoid hewing close to ''Franchise/PiratesOfTheCaribbean''.
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Crowner called for removing Hey, It's That Voice/Guy examples from trivia pages: http://tvtropes.org/pmwiki/posts.php?discussion=1454613823001793300&page=4#89


* HeyItsThatVoice: Anne Bonny is [[Film/TheGuard Sinead]].
** [[Creator/MattRyan Edward]] is John {{Series/Constantine}}.
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** Edward is John {{Series/Constantine}}.

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** Edward [[Creator/MattRyan Edward]] is John {{Series/Constantine}}.
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** El Tiburon was apparently more prominent in early versions, with him and Edward having a one-sided HopelessBossFight even, as per [[WordOfGod Darby McDevitt]] which is what Edward refers to at the end in the game.

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** El Tiburon Tiburón was apparently more prominent in early versions, with him and Edward having a one-sided HopelessBossFight even, as per [[WordOfGod Darby McDevitt]] which is what Edward refers to at the end in the game.
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None

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** Edward using the Hookblade from ''Revelations'' was considered, but the idea was axed due to it being considered too stereotypically pirate-like.
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What Could Have Been is \"thing that got cut,\" not \"cool thing they should have done\"


** Recall on how in every other game you can summon your recruits during a battle to help? Sadly despite being able to recruit a fleet of ships their only purpose is to do missions via a map in the ship. Such a shame you [[NoKillLikeOverkill can't summon 12 Lv 60 Man of Wars to go after a schooner]].
** It could have been ''Elite'' but with Pirates (and, of course, some Assassin/Templar stuff). Unfortunately the fact there are only five commodities which always sell for the same price and your ability to sell them and buy ship upgrades without going anywhere near a port spoil this.
** Remember the awesome Homestead sidequests in ACIII that gave the game a surprisingly personable feel? Well, that's gone. Instead of building an awesome pirate hideout - which is perfectly possible, as a base one is given to you pretty early on - you just buy different shops you want.
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None

Added DiffLines:

* DevelopmentGag: Outside the Animus, entering Olivier's office has screens that display Abstergo's announcements and plans. One of the headlines notes that "conditions have not favored ninjas and cowboys", referencing Ubisoft's [[WhatCouldHaveBeen dismissal of the said historical settings]] despite fan nagging.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanNickname: The Abstergo Research Consultant has been nicknamed "R-L" by many.
* {{Fanon}}: RL's gender- due to several scenes [[spoiler:involving Juno]], it's common to assume RL is a woman.
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None


* ActorSharedBackground: Edward Kenway wasn't originally intended to be Welsh, but then the developers heard voice actor Matt Ryan's native Welsh accent.
** Adéwalé states that he was born in Trinidad, a nod to Tristan D. Lalla's heritage.



** The original ideas for DLC was to an AlternateUniverse "Devils of the Caribbean"(after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to the "Tyranny of King Washington" DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making DLC for "James Kidd/Mary Read".

to:

** The original ideas for DLC was to an AlternateUniverse "Devils of the Caribbean"(after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to the "Tyranny of King Washington" DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making DLC for "James Kidd/Mary Read".Read".
----
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** Remember the awesome Homestead sidequests in ACIII that gave the game a surprisingly personable feel? Well, that's gone. Instead of building an awesome pirate hideout - which is perfectly possible, as a base one is given to you pretty early on - you just buy different shops you want.

to:

** Remember the awesome Homestead sidequests in ACIII that gave the game a surprisingly personable feel? Well, that's gone. Instead of building an awesome pirate hideout - which is perfectly possible, as a base one is given to you pretty early on - you just buy different shops you want.want.
** The original ideas for DLC was to an AlternateUniverse "Devils of the Caribbean"(after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to the "Tyranny of King Washington" DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making DLC for "James Kidd/Mary Read".
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None


** Edward is {{Series/Constantine John Constantine}}.

to:

** Edward is {{Series/Constantine John Constantine}}.{{Series/Constantine}}.
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None


** Edward is [[http://tvtropes.org/pmwiki/pmwiki.php/Film/Constantine?from=Main.Constantine John Constantine]].

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** Edward is [[http://tvtropes.org/pmwiki/pmwiki.php/Film/Constantine?from=Main.Constantine {{Series/Constantine John Constantine]].Constantine}}.
Is there an issue? Send a MessageReason:
None


** According to [[WordOfGod Darby McDevitt]] Edward was originally going to end up [[spoiler: witnessing Mary Read and Anne Bonny fighting off the British Navy. In the final game, Edward witnesses their sentencing and their pleading their bellies and eventually Mary's death.]]

to:

** According to [[WordOfGod Darby McDevitt]] Edward was originally going to end up [[spoiler: witnessing Mary Read and Anne Bonny fighting off the British Navy. In the final game, Edward witnesses their sentencing and their pleading their bellies and eventually Mary's death.]]]]
** Recall on how in every other game you can summon your recruits during a battle to help? Sadly despite being able to recruit a fleet of ships their only purpose is to do missions via a map in the ship. Such a shame you [[NoKillLikeOverkill can't summon 12 Lv 60 Man of Wars to go after a schooner]].
** It could have been ''Elite'' but with Pirates (and, of course, some Assassin/Templar stuff). Unfortunately the fact there are only five commodities which always sell for the same price and your ability to sell them and buy ship upgrades without going anywhere near a port spoil this.
** Remember the awesome Homestead sidequests in ACIII that gave the game a surprisingly personable feel? Well, that's gone. Instead of building an awesome pirate hideout - which is perfectly possible, as a base one is given to you pretty early on - you just buy different shops you want.
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None


** Edward is [[Film/Constantine John Constantine]].

to:

** Edward is [[Film/Constantine [[http://tvtropes.org/pmwiki/pmwiki.php/Film/Constantine?from=Main.Constantine John Constantine]].
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None


** Edward is [[Main/Constantine John Constantine]].

to:

** Edward is [[Main/Constantine [[Film/Constantine John Constantine]].
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Fixing the link in the second bullet point of \"Hey, It\'s That Voice!\"


** Edward is [[Series/Constantine John Constantine]].

to:

** Edward is [[Series/Constantine [[Main/Constantine John Constantine]].
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Added DiffLines:

** Edward is [[Series/Constantine John Constantine]].
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None

Added DiffLines:

* HeyItsThatVoice: Anne Bonny is [[Film/TheGuard Sinead]].

Added: 493

Changed: 268

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* A major WhatCouldHaveBeen, as per [[WordOfGod Darby McDevitt]] is the initial idea of Edward [[spoiler: witnessing Mary Read and Anne Bonny fighting off the British Navy. In the final game, Edward witnesses their sentencing and their pleading their bellies and eventually Mary's death.]]

to:

* A major WhatCouldHaveBeen, WhatCouldHaveBeen:
** El Tiburon was apparently more prominent in early versions, with him and Edward having a one-sided HopelessBossFight even,
as per [[WordOfGod Darby McDevitt]] which is the initial idea of what Edward refers to at the end in the game.
** According to [[WordOfGod Darby McDevitt]] Edward was originally going to end up
[[spoiler: witnessing Mary Read and Anne Bonny fighting off the British Navy. In the final game, Edward witnesses their sentencing and their pleading their bellies and eventually Mary's death.]]

Added: 289

Changed: 483

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None


* A major WhatCouldHaveBeen, as per [[WordOfGod Darby McDevitt]] is the initial idea of Edward [[spoiler: witnessing Mary Read and Anne Bonny fighting off the British Navy. In the final game, Edward witnesses their sentencing and their pleading their bellies and eventually Mary's death.]]

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* RealitySubtext: The MacGuffin in this game is, for all intents and purposes, [[PalantirPloy magical NSA]], with the Templars believing that it would help bring justice and order to the world. Which is ironic, since the PRISM scandal broke when this game was well into development.
* A major WhatCouldHaveBeen, as per [[WordOfGod Darby McDevitt]] is the initial idea of Edward [[spoiler: witnessing Mary Read and Anne Bonny fighting off the British Navy. In the final game, Edward witnesses their sentencing and their pleading their bellies and eventually Mary's death.]]
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[-Return to the main page [[{{VideoGame/AssassinsCreedIVBlackFlag HERE]]-]

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[-Return to the main page [[{{VideoGame/AssassinsCreedIVBlackFlag [[{{VideoGame/AssassinsCreedIVBlackFlag}} HERE]]-]
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[-Return to the main page [[{{VideoGame/AssassinsCreedIVBlackFlag HERE]]-]
----
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* A major WhatCouldHaveBeen, as per [[WordOfGod Darby McDevitt]] is the initial idea of Edward [[spoiler: witnessing Mary Read and Anne Bonny fighting off the British Navy. In the final game, Edward witnesses their sentencing and their pleading their bellies and eventually Mary's death.]]

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