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Context Trivia / AssassinsCreedIVBlackFlag

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1[-Return to the main page [[{{VideoGame/AssassinsCreedIVBlackFlag}} HERE]]-]
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3* ActorSharedBackground:
4** Edward Kenway wasn't originally intended to be a Welshman from Swansea, but then the developers heard voice actor Creator/MattRyan's native Welsh accent.
5** Adéwalé states that he was born in Trinidad, a nod to Tristan D. Lalla's heritage.
6* DevelopmentGag: Outside the Animus, entering Olivier's office has screens that display Abstergo's announcements and plans. One of the headlines notes that "conditions have not favored ninjas and cowboys", referencing Creator/{{Ubisoft}}'s [[WhatCouldHaveBeen dismissal of the said historical settings]] despite fan nagging.
7* TheCastShowoff: At the end of the game Creator/SarahGreene gets to demonstrate her singing chops as Anne Bonny delivers a sweetly mournful rendition of Irish folk song "The Parting Glass" as the story closes out.
8* DummiedOut: There was clearly intended to be some hanky panky in the game, which was cut for unknown reasons. In Great Inagua, after building the town brothel a drunken woman will appear in Edward's bedroom. If the player hits the "Interact" prompt, the screen will go black for a few seconds and she will be in Edward's bed. A similar event happens with a female Assassin after [[spoiler: Edward saves Tulum]].
9* FollowTheLeader: Although the franchise in question is made by Creator/{{Ubisoft}}, the upgrade to [[AuraVision Eagle Vision]] in this game over other ones makes it capable of "marking" targets to easily follow them through walls with Eagle Vision off, almost identically to the "Mark and Execute" function of ''VideoGame/SplinterCell: Conviction'', barring the ability to call in a barrage of {{One Hit Kill}}s (which was included back in ''VideoGame/AssassinsCreedIIILiberation'').
10* InspirationForTheWork: Developers Darby [=McDevitt=] and Ashraf Ismail drew on ''VideoGame/RedDeadRedemption'' and ''VideoGame/TheLegendOfZeldaTheWindWaker'' for influence. The former was cited because it was the definitive game about the cowboy rogue archetype and the latter because it was the only earlier example of an open-world sailing game, set in a world of islands. They also looked at ''Film/MasterAndCommanderTheFarSideOfTheWorld'' for its more accurate and well-researched portrayal of naval warfare so as to avoid hewing close to ''Franchise/PiratesOfTheCaribbean''.
11* RealitySubtext: The MacGuffin in this game is, for all intents and purposes, [[PalantirPloy magical NSA]], with the Templars believing that it would help bring justice and order to the world. Which is ironic, since the PRISM scandal broke when this game was well into development.
12* WhatCouldHaveBeen:
13** El Tiburón was apparently more prominent in early versions, with him and Edward having a one-sided HopelessBossFight even, as per [[WordOfGod Darby McDevitt]] which is what Edward refers to at the end in the game.
14** According to [[WordOfGod Darby McDevitt]], Edward was originally going to end up [[spoiler: witnessing Mary Read and Anne Bonny fighting off the British Navy. In the final game, Edward witnesses their sentencing and their pleading their bellies and eventually Mary's death.]]
15** The original idea for DLC was going to be ''Devils of the Caribbean'' (after the cheesy in-game trailer) that would feature the Pirate tropes the game makes fun of - bad accents, parrots, krakens - similar to ''The Tyranny of King Washington'' DLC. Likewise before doing an Adewale based "Freedom Cry", they considered making [[DownloadableContent DLC]] for James Kidd/Mary Read.
16** Edward using the Hookblade from ''VideoGame/AssassinsCreedRevelations'' was considered, but the idea was axed due to it being considered too stereotypically pirate-like.

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