Follow TV Tropes

Following

History Trivia / AgeOfEmpiresII

Go To

OR

Is there an issue? Send a MessageReason:
cut trope


* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} which would come 8 years later.
Is there an issue? Send a MessageReason:
None


* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} 8 years later.

to:

* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} which would come 8 years later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} 8 years later.
Is there an issue? Send a MessageReason:


* StopHelpingMe: In the vanilla version, catapults will ''not'' stop to attack an enemy unit within their line of sight if one of your other units can be damaged.
** If you don't set your units to "Defensive" or "Keep Terrain" mode, you'll often find later that they have broken formation and spread all over the map running after a random scout, if not gotten killed.
Is there an issue? Send a MessageReason:
None


** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] for [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.

to:

** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] it for [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.
Is there an issue? Send a MessageReason:
None


*** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor.

to:

*** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor.editor, and finally as common units capable of unloading units on the other side of walls in ''The African Kingdoms'' (the thing siege towers were actually used for).
Is there an issue? Send a MessageReason:
None


** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, along with the Indians and Slavs.

to:

** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Tibetans [[note]]The Tibetans were one of the most requested civilizations from the community to be added into the game, but it's highly unlikely they'll be added in the near future as there are [[GermansLoveDavidHasselhoff many Chinese players who played this game]] and including the Tibetans would most likely have this game banned in China[[/note]], Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, along with the Indians and Slavs.

Added: 294

Changed: 168

Is there an issue? Send a MessageReason:
None


* OfficialFanSubmittedContent: After having been released in 2012, ''[[http://www.forgottenempires.net/ Forgotten Empires]]'' received official expansion status in Fall 2013 for the Steam rerelease.

to:

* OfficialFanSubmittedContent: OfficialFanSubmittedContent:
**
After having been released in 2012, ''[[http://www.forgottenempires.net/ Forgotten Empires]]'' received official expansion status in Fall 2013 for the Steam rerelease.rerelease.
** The voices in the ''African Kingdoms'' campaigns have been provided by fans who have entered a contest by the developers.

Added: 186

Changed: 32

Is there an issue? Send a MessageReason:
None


*** In ''The African Kingdoms'', the Genitour finally returns to the game as one of two [=UUs=] of the Berbers, that is also available to other civilizations allied with a Berber player.



*** Saboteurs, later reintroduced in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units, not just buildings.

to:

*** Saboteurs, later reintroduced in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units, not just buildings.units and buildings alike.



** Fishing boats could originally build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended.

to:

** Fishing boats could originally at first build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended.
Is there an issue? Send a MessageReason:
None


** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). There is also a possibility that it was planned to be a common, non-unique unit.

to:

** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). There is also a possibility that it was planned to be a common, non-unique unit.unit: a horse skirmisher, just like the game has both foot and horse archers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If you don't set your units to "Defensive" or "Keep Terrain" mode, you'll often find later that they have broken formation and spread all over the map running after a random scout, if not gotten killed.

Added: 845

Changed: 149

Is there an issue? Send a MessageReason:
None


** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). It is most likely Spanish, as it is an alternate spelling for "jinete," a type of light cavalry in the Iberian peninsula.

to:

** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). It There is most likely Spanish, as also a possibility that it is an alternate spelling for "jinete," was planned to be a type of light cavalry common, non-unique unit.
** Other units that were planned at some stage but dropped:
*** Spies,
in the Iberian peninsula.guise of villagers wearing the enemy's colors. It's unknown if they'd have a function beyond exploring.
*** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor.
*** Saboteurs, later reintroduced in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units, not just buildings.


Added DiffLines:

** Fishing boats could originally build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended.
Is there an issue? Send a MessageReason:
None


** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] for [[KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.

to:

** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] for [[KuKluxKlan [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.

Added: 4

Changed: 281

Is there an issue? Send a MessageReason:
Everything I can find about it says it was to produce goods for trade.


** Like the first ''AOE'', the beta had a single resource drop site, the "Trade Workshop", whose functions were later separated in the Mill, Lumberjack Camp and Mining Camp. The Trade Workshop survives as a function-less, mere eye candy building in the editor, and it only has separate Western European and East Asian graphics (''FE'' adds a version for every other building style, although taking the West European model as basis).

to:

** Like the first ''AOE'', the beta had Originally, there was to be a single resource drop site, the "Trade Workshop", whose functions were later separated in the Mill, Lumberjack Camp and Mining Camp. Trade Workshop where villagers could be assigned to produce "luxury goods", which would then be sold for gold, but was ultimately dropped for some reason. The Trade Workshop survives as a function-less, mere eye candy building in the editor, editor (and can be found in several levels), and it only has separate Western European and East Asian graphics (''FE'' adds a version for every other building style, although taking the West European model as basis).basis).
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StopHelpingMe: In the vanilla version, catapults will ''not'' stop to attack an enemy unit within their line of sight if one of your other units can be damaged.
Is there an issue? Send a MessageReason:
None


** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines).

to:

** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). It is most likely Spanish, as it is an alternate spelling for "jinete," a type of light cavalry in the Iberian peninsula.
Is there an issue? Send a MessageReason:
None


** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish in ''TC'' and the Italians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] for [[KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.

to:

** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] for [[KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.



** Like the first ''AOE'', the beta had a single resource drop site, the "Trade Workshop", whose functions were later separated in the Mill, Lumberjack Camp and Mining Camp. The Trade Workshop survives as a function-less, mere eye candy building in the editor, and it only has separate Western European and East Asian graphics (''FE'' adds a version for every other building style, all of whom take the West Europe one as basis).

to:

** Like the first ''AOE'', the beta had a single resource drop site, the "Trade Workshop", whose functions were later separated in the Mill, Lumberjack Camp and Mining Camp. The Trade Workshop survives as a function-less, mere eye candy building in the editor, and it only has separate Western European and East Asian graphics (''FE'' adds a version for every other building style, all of whom take although taking the West Europe one European model as basis).
Is there an issue? Send a MessageReason:
None


** Like the first ''AOE'', the beta had a single resource drop site, the "Trade Workshop", whose functions were later separated in the Mill, Lumberjack Camp and Mining Camp. The Trade Workshop survives as a function-less, mere eye candy building in the editor, and it only has separate Western European and East Asian graphics (before ''FE'' added a version for each building style).

to:

** Like the first ''AOE'', the beta had a single resource drop site, the "Trade Workshop", whose functions were later separated in the Mill, Lumberjack Camp and Mining Camp. The Trade Workshop survives as a function-less, mere eye candy building in the editor, and it only has separate Western European and East Asian graphics (before ''FE'' added (''FE'' adds a version for each every other building style).style, all of whom take the West Europe one as basis).

Added: 1186

Changed: 2305

Is there an issue? Send a MessageReason:
None


** At first the Spanish unique unit was going to be the [[http://www.oocities.org/es/capitancontreras/jinete.jpg Genitour]], a mounted skirmisher unit, but was replaced by the more familiar Conquistador (mounted hand cannoneer) during development. This abortive unit survives in the scenario editor. However, since the graphics for the Genitor were never created, it looks like an unusually fast Militia with a Cavalry Archer icon.
** The beta version of the games had one wonder per building set (Aachen Cathedral for Western Europe, Suleiman's Mosque for Middle East, beefed-up Temple of Heaven for East Asia) like in its predecessor, ''Age of Empires''. Fortunately, the designers took the extra effort to give each civilization an unique wonder that gave them more personality. The Aachen Cathedral and Suleiman's Mosque are still available as eye candy in the scenario editor, and the beta Temple of Heaven can be downloaded from some fansites.

to:

** At first An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish unique UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was going intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines).
** The aforementioned Turkish Janissary was originally a
[[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/es/capitancontreras/jinete.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg Genitour]], a mounted skirmisher unit, but was replaced heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the more familiar Conquistador (mounted hand cannoneer) during development. This abortive Spanish in ''TC'' and the Italians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] for [[KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit survives available in the scenario editor. However, since the graphics for the Genitor were never created, it looks like an unusually fast Militia with a Cavalry Archer icon.
editor.
** The beta version of the games original game had one wonder per building set (Aachen Cathedral for Western Europe, Suleiman's Mosque for Middle East, beefed-up Temple of Heaven for East Asia) like in its predecessor, ''Age of Empires''. Fortunately, the designers took the extra effort to give each civilization an unique wonder that gave them more personality. The Aachen Cathedral and Suleiman's Mosque are still available as eye candy in the scenario editor, and the beta Temple of Heaven can be downloaded from some fansites.fansites.
** The beta also had different, less detailed graphics for a lot of units, buildings and even map props like rocks. The cliffs, on the other hand, survived unchanged even though they are just scaled-up versions of the ones used in the first ''Age of Empires'', released in 1997.
** Like the first ''AOE'', the beta had a single resource drop site, the "Trade Workshop", whose functions were later separated in the Mill, Lumberjack Camp and Mining Camp. The Trade Workshop survives as a function-less, mere eye candy building in the editor, and it only has separate Western European and East Asian graphics (before ''FE'' added a version for each building style).
Is there an issue? Send a MessageReason:
None


** At first the Spanish unique unit was going to be the [[http://www.oocities.org/es/capitancontreras/jinete.jpg Genitor]], a type of light cavalry skirmisher that threw javelins, but was replaced by the more familiar Conquistador during development. This abortive unit survives in the scenario editor. However, since the graphics for the Genitor were never created, it looks like an unusually fast Militia with a Cavalry Archer icon.

to:

** At first the Spanish unique unit was going to be the [[http://www.oocities.org/es/capitancontreras/jinete.jpg Genitor]], Genitour]], a type of light cavalry mounted skirmisher that threw javelins, unit, but was replaced by the more familiar Conquistador (mounted hand cannoneer) during development. This abortive unit survives in the scenario editor. However, since the graphics for the Genitor were never created, it looks like an unusually fast Militia with a Cavalry Archer icon.
Is there an issue? Send a MessageReason:
None


** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca did get added in the Forgotten Empires pack, though along with the Indians and Slavs.

to:

** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca did get finally got added in the Forgotten Empires ''Forgotten Empires'' pack, though along with the Indians and Slavs.
Is there an issue? Send a MessageReason:
None


** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Italians, Swiss, Austrians and Magyars (Hungarians).

to:

** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca did get added in the Forgotten Empires pack, though along with the Indians and Slavs.
Is there an issue? Send a MessageReason:
None


* OfficialFanSubmittedContent: After having been released in 2012, it was officially announced that ''[[http://www.forgottenempires.net/ Forgotten Empires]]'' shall receive official expansion status in Fall 2013 for the Steam rerelease.

to:

* OfficialFanSubmittedContent: After having been released in 2012, it was officially announced that ''[[http://www.forgottenempires.net/ Forgotten Empires]]'' shall receive received official expansion status in Fall 2013 for the Steam rerelease.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OfficialFanSubmittedContent: After having been released in 2012, it was officially announced that ''[[http://www.forgottenempires.net/ Forgotten Empires]]'' shall receive official expansion status in Fall 2013 for the Steam rerelease.
Is there an issue? Send a MessageReason:
None


** The beta version of the games had one wonder per building set (Aachen Cathedral for Western Europe, Suleiman's Mosque for Middle East, beefed-up Temple of Heaven for East Asia) like in its predecessor, ''Age of Empires''. Fortunately, the designers took the extra effort to give each civilization a unique wonder that gave them more personality. The Aachen Cathedral and Suleiman's Mosque are still available as eye candy in the scenario editor.

to:

** The beta version of the games had one wonder per building set (Aachen Cathedral for Western Europe, Suleiman's Mosque for Middle East, beefed-up Temple of Heaven for East Asia) like in its predecessor, ''Age of Empires''. Fortunately, the designers took the extra effort to give each civilization a an unique wonder that gave them more personality. The Aachen Cathedral and Suleiman's Mosque are still available as eye candy in the scenario editor.editor, and the beta Temple of Heaven can be downloaded from some fansites.
Is there an issue? Send a MessageReason:
None


** At first the Spanish unique unit was going to be the [[http://www.oocities.org/es/capitancontreras/jinete.jpg Genitor]], a type of light cavalry skirmisher that threw javelins, but was replaced by the more familiar Conquistador during development. This abortive unit survives in the scenario editor. However, since the graphics for the Genitor were never created, it looks like an unusually fast Militia with a Cavalry Archer icon.

to:

** At first the Spanish unique unit was going to be the [[http://www.oocities.org/es/capitancontreras/jinete.jpg Genitor]], a type of light cavalry skirmisher that threw javelins, but was replaced by the more familiar Conquistador during development. This abortive unit survives in the scenario editor. However, since the graphics for the Genitor were never created, it looks like an unusually fast Militia with a Cavalry Archer icon.icon.
** The beta version of the games had one wonder per building set (Aachen Cathedral for Western Europe, Suleiman's Mosque for Middle East, beefed-up Temple of Heaven for East Asia) like in its predecessor, ''Age of Empires''. Fortunately, the designers took the extra effort to give each civilization a unique wonder that gave them more personality. The Aachen Cathedral and Suleiman's Mosque are still available as eye candy in the scenario editor.
Is there an issue? Send a MessageReason:
None


** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Thibetans, Italians, Swiss, Austrians and Magyars (Hungarians).

to:

** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Thibetans, Tibetans, Italians, Swiss, Austrians and Magyars (Hungarians).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoExportForYou: A port for ''Age of Kings'' was released on the Playstation 2...but only in ''Europe''.

Added: 559

Changed: 171

Is there an issue? Send a MessageReason:
None


** The developers considered giving units multiple attack modes, but decided it would add more frustration than it was worth.

to:

** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Thibetans, Italians, Swiss, Austrians and Magyars (Hungarians).
** The developers considered giving units multiple attack modes, but decided it would add more frustration than it was worth.worth.
** At first the Spanish unique unit was going to be the [[http://www.oocities.org/es/capitancontreras/jinete.jpg Genitor]], a type of light cavalry skirmisher that threw javelins, but was replaced by the more familiar Conquistador during development. This abortive unit survives in the scenario editor. However, since the graphics for the Genitor were never created, it looks like an unusually fast Militia with a Cavalry Archer icon.

Added: 603

Changed: 472

Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: Some civilizations that were considered for ''The Conquerors'' during development but didn't make it to the game include the Incas, (because they would have required either an exclusive set of buildings or doing the American one [[MayIncaTec too generic]], plus the developers already had difficulties trying to make 2 civs with no horses distinctive enough) and some East European nations such as the Russians and Polish which would have got another unique building set.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Some civilizations that were considered for ''The Conquerors'' during development but didn't make it to the game include the Incas, (because they would have required either an exclusive set of buildings or doing the American one [[MayIncaTec [[{{Mayincatec}} too generic]], plus the developers already had difficulties trying to make 2 civs with no horses distinctive enough) and some East European nations such as the Russians and Polish which would have got another unique building set.set.
** The developers considered giving units multiple attack modes, but decided it would add more frustration than it was worth.

Top