History Trivia / AgeOfEmpiresII

13th Jan '17 5:33:09 AM RickTommy
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* BeamMeUpScotty: "Wololo", said by the first game's Priests, is often associated with this game's Monks as well, despite the fact that they make a "Waaaaaah..." sound.
14th Dec '16 11:35:40 PM Silverblade2
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* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} which would come 8 years later.
12th Dec '16 11:45:48 PM Arima
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* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} 8 years later.

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* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} which would come 8 years later.
12th Dec '16 11:41:03 PM Arima
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* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} 8 years later.
14th Apr '16 5:25:19 PM Nohbody
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* StopHelpingMe: In the vanilla version, catapults will ''not'' stop to attack an enemy unit within their line of sight if one of your other units can be damaged.
** If you don't set your units to "Defensive" or "Keep Terrain" mode, you'll often find later that they have broken formation and spread all over the map running after a random scout, if not gotten killed.
15th Jan '16 2:29:45 AM Anddrix
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** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] for [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.

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** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] it for [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.
25th Nov '15 3:00:54 AM Naram-Sin
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*** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor.

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*** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor.editor, and finally as common units capable of unloading units on the other side of walls in ''The African Kingdoms'' (the thing siege towers were actually used for).
22nd Nov '15 7:11:55 PM DarkPaladinX
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** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, along with the Indians and Slavs.

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** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Tibetans [[note]]The Tibetans were one of the most requested civilizations from the community to be added into the game, but it's highly unlikely they'll be added in the near future as there are [[GermansLoveDavidHasselhoff many Chinese players who played this game]] and including the Tibetans would most likely have this game banned in China[[/note]], Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, along with the Indians and Slavs.
8th Nov '15 1:40:49 PM EarlOfSandvich
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* OfficialFanSubmittedContent: After having been released in 2012, ''[[http://www.forgottenempires.net/ Forgotten Empires]]'' received official expansion status in Fall 2013 for the Steam rerelease.

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* OfficialFanSubmittedContent: OfficialFanSubmittedContent:
**
After having been released in 2012, ''[[http://www.forgottenempires.net/ Forgotten Empires]]'' received official expansion status in Fall 2013 for the Steam rerelease.rerelease.
** The voices in the ''African Kingdoms'' campaigns have been provided by fans who have entered a contest by the developers.
31st Oct '15 2:06:11 PM Naram-Sin
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*** In ''The African Kingdoms'', the Genitour finally returns to the game as one of two [=UUs=] of the Berbers, that is also available to other civilizations allied with a Berber player.



*** Saboteurs, later reintroduced in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units, not just buildings.

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*** Saboteurs, later reintroduced in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units, not just buildings.units and buildings alike.



** Fishing boats could originally build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended.

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** Fishing boats could originally at first build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.AgeOfEmpiresII