History Trivia / AgeOfEmpiresII

15th Jan '16 2:29:45 AM Anddrix
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** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] for [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.
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** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] it for [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.
25th Nov '15 3:00:54 AM Naram-Sin
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*** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor.
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*** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor.editor, and finally as common units capable of unloading units on the other side of walls in ''The African Kingdoms'' (the thing siege towers were actually used for).
22nd Nov '15 7:11:55 PM DarkPaladinX
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** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, along with the Indians and Slavs.
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** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Tibetans [[note]]The Tibetans were one of the most requested civilizations from the community to be added into the game, but it's highly unlikely they'll be added in the near future as there are [[GermansLoveDavidHasselhoff many Chinese players who played this game]] and including the Tibetans would most likely have this game banned in China[[/note]], Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, along with the Indians and Slavs.
8th Nov '15 1:40:49 PM EarlOfSandvich
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* OfficialFanSubmittedContent: After having been released in 2012, ''[[http://www.forgottenempires.net/ Forgotten Empires]]'' received official expansion status in Fall 2013 for the Steam rerelease.
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* OfficialFanSubmittedContent: OfficialFanSubmittedContent: ** After having been released in 2012, ''[[http://www.forgottenempires.net/ Forgotten Empires]]'' received official expansion status in Fall 2013 for the Steam rerelease.rerelease. ** The voices in the ''African Kingdoms'' campaigns have been provided by fans who have entered a contest by the developers.
31st Oct '15 2:06:11 PM Naram-Sin
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*** In ''The African Kingdoms'', the Genitour finally returns to the game as one of two [=UUs=] of the Berbers, that is also available to other civilizations allied with a Berber player.

*** Saboteurs, later reintroduced in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units, not just buildings.
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*** Saboteurs, later reintroduced in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units, not just buildings.units and buildings alike.

** Fishing boats could originally build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended.
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** Fishing boats could originally at first build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended.
19th Oct '15 2:45:56 AM Naram-Sin
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** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). There is also a possibility that it was planned to be a common, non-unique unit.
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** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). There is also a possibility that it was planned to be a common, non-unique unit.unit: a horse skirmisher, just like the game has both foot and horse archers.
19th Oct '15 2:37:20 AM Naram-Sin
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Added DiffLines:
** If you don't set your units to "Defensive" or "Keep Terrain" mode, you'll often find later that they have broken formation and spread all over the map running after a random scout, if not gotten killed.
19th Oct '15 2:34:36 AM Naram-Sin
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** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). It is most likely Spanish, as it is an alternate spelling for "jinete," a type of light cavalry in the Iberian peninsula.
to:
** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). It There is most likely Spanish, as also a possibility that it is an alternate spelling for "jinete," was planned to be a type of light cavalry common, non-unique unit. ** Other units that were planned at some stage but dropped: *** Spies, in the Iberian peninsula.guise of villagers wearing the enemy's colors. It's unknown if they'd have a function beyond exploring. *** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor. *** Saboteurs, later reintroduced in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units, not just buildings.

Added DiffLines:
** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was Fishing boats could originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer build "sea walls" that were like wooden palisades, but in the game, means that water. This was taken out when the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but programmers saw testers using this is also true of feature in an offensive manner only, walling the Turks enemy's docks and their Janissary). Others have suggested that it was intended instead rendering them useless, rather than to be defend the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU unit - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). It is most likely Spanish, player's own docks as it is an alternate spelling for "jinete," a type of light cavalry in the Iberian peninsula.intended.
21st Sep '15 10:13:15 AM FF32
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** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] for [[KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.
to:
** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] for [[KuKluxKlan [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.
25th Apr '15 3:38:04 AM maxwellsilver
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Everything I can find about it says it was to produce goods for trade.
** Like the first ''AOE'', the beta had a single resource drop site, the "Trade Workshop", whose functions were later separated in the Mill, Lumberjack Camp and Mining Camp. The Trade Workshop survives as a function-less, mere eye candy building in the editor, and it only has separate Western European and East Asian graphics (''FE'' adds a version for every other building style, although taking the West European model as basis).
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** Like the first ''AOE'', the beta had Originally, there was to be a single resource drop site, the "Trade Workshop", whose functions were later separated in the Mill, Lumberjack Camp and Mining Camp. Trade Workshop where villagers could be assigned to produce "luxury goods", which would then be sold for gold, but was ultimately dropped for some reason. The Trade Workshop survives as a function-less, mere eye candy building in the editor, editor (and can be found in several levels), and it only has separate Western European and East Asian graphics (''FE'' adds a version for every other building style, although taking the West European model as basis).basis). ----
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