History Trivia / AgeOfEmpiresII

6th Feb '17 8:03:49 PM fireheart
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** Fishing boats could at first build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended.

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** Fishing boats could at first build "sea walls" that were like wooden palisades, but in the water. This was taken out when the programmers saw testers using this feature in an offensive manner only, walling the enemy's docks and rendering them useless, rather than to defend the player's own docks as intended. Evidence of the "Sea walls" still shows up in at least one scenario in the campaign.
24th Jan '17 2:02:29 AM MayIncon
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** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans [[note]]The Tibetans were one of the most requested civilizations from the community to be added into the game, but it's highly unlikely they'll be added in the near future as there are [[GermansLoveDavidHasselhoff many Chinese players who played this game]] and including the Tibetans would most likely have this game banned in China[[/note]], Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, along with the Indians and Slavs.

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** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans [[note]]The Tibetans were one of the most requested civilizations from the community to be added into the game, but it's highly unlikely they'll be added in the near future as there are [[GermansLoveDavidHasselhoff many Chinese players who played this game]] and including the Tibetans would most likely have this game banned in China[[/note]], Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, pack along with the Indians and Slavs.Slavs, while the Khmers are eventually added in the ''Rise of the Rajas'' expansion.



** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack against siege engines). There is also a possibility that it was to be a non-unique unit: a horse skirmisher, just like the game has both foot and horse archers.

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** An aborted ranged cavalry unit known as "Genitour" survives in the scenario editor. Its graphics were never created and the result is an unusually fast Militia, that behaves like a cavalry unit (clicking on it will even produce a horse sound), has a Cavalry Archer icon and throws the Skirmisher's javelins when it attacks. Common fan speculation is that the Genitour was originally intended to be the Spanish UU before being replaced by the more familiar Conquistador (which, being a mounted hand cannoneer in the game, means that the Spanish get a gunpowder unit - and a very powerful at that - already in the Castle Age, before they even research Gunpowder, but this is also true of the Turks and their Janissary). Others have suggested that it was intended instead to be the Frankish UU (as this is a cavalry-heavy civilization, yet gets a ranged ''infantry'' UU - and a quite unpopular one - in the Throwing Axeman) or the Mongol UU (who in the final game get ''two'' Cavalry Archer units: the common one and the unique Mangudai, who has an extra attack deals bonus damage against siege engines). There is also a possibility that it was to be a non-unique unit: a horse skirmisher, just like the game has both foot and horse archers.



*** Saboteurs, later reintroduced in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units and buildings alike.

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*** Saboteurs, later reintroduced reintroduced and renamed Petards in ''The Conquerors'' after a good nerfing. The original Saboteur unit present in the scenario editor is deadly to units and buildings alike.
13th Jan '17 5:33:09 AM RickTommy
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* BeamMeUpScotty: "Wololo", said by the first game's Priests, is often associated with this game's Monks as well, despite the fact that they make a "Waaaaaah..." sound.
14th Dec '16 11:35:40 PM Silverblade2
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* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} which would come 8 years later.
12th Dec '16 11:45:48 PM Arima
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* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} 8 years later.

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* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} which would come 8 years later.
12th Dec '16 11:41:03 PM Arima
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Added DiffLines:

* HeyItsThatVoice: The voice actors of Soldier and Spy provided three taunt clips for this game before they went on to land their big debut in {{VideoGame/TeamFortress2}} 8 years later.
14th Apr '16 5:25:19 PM Nohbody
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* StopHelpingMe: In the vanilla version, catapults will ''not'' stop to attack an enemy unit within their line of sight if one of your other units can be damaged.
** If you don't set your units to "Defensive" or "Keep Terrain" mode, you'll often find later that they have broken formation and spread all over the map running after a random scout, if not gotten killed.
15th Jan '16 2:29:45 AM Anddrix
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** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] for [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.

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** The aforementioned Turkish Janissary was originally a [[http://www.civfanatics.net/uploads6/JanissaryBetaAoK_Preview.gif heavy foot archer]], before being changed to a [[http://www.oocities.org/hk/aocwarehouse/aok/special_image/Aok_pic12.jpg heavy hand cannoneer]], in deference to the Turks' status as sole gunpowder heavy civilization in the original game (they would be joined by the Spanish and Koreans in ''TC'' and the Italians and Indians in ''FE''). Then, just before release of the original game, [[ExecutiveMeddling Microsoft insisted]] that ES took out the Janissary's tall white hat for fear that users [[ViewersAreMorons would mistake it]] it for [[UsefulNotes/KuKluxKlan a Klansman]]. Ever since, the first skin with hat has been available to download in fan sites, or included in fan expansions either replacing the hatless skin or as part of a "Royal Janissary" unit available in the editor.
25th Nov '15 3:00:54 AM Naram-Sin
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*** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor.

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*** Siege towers capable of garrisoning men like rams and shooting multiple arrows like Viking longboats. Reintroduced in ''The Forgotten'', though only in the scenario editor.editor, and finally as common units capable of unloading units on the other side of walls in ''The African Kingdoms'' (the thing siege towers were actually used for).
22nd Nov '15 7:11:55 PM DarkPaladinX
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** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, along with the Indians and Slavs.

to:

** Other civilizations that were considered for the expansion pack but didn't make it were the Khmers, Tibetans, Tibetans [[note]]The Tibetans were one of the most requested civilizations from the community to be added into the game, but it's highly unlikely they'll be added in the near future as there are [[GermansLoveDavidHasselhoff many Chinese players who played this game]] and including the Tibetans would most likely have this game banned in China[[/note]], Italians, Swiss, Austrians and Magyars (Hungarians). The Italians, Magyars, and Inca finally got added in the ''Forgotten Empires'' pack, along with the Indians and Slavs.
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