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Moving Fan Nickname entries to YMMV per the TRS thread.


* FanNickname:
** The game has been called "Hatty Time" as a shortened form of "A Hat In Time" by the playerbase, with the name stemming from [[WebAnimation/ZeroPunctuation Yahtzee Crowshaws]] review of the game (which he constantly used as the full game name was "a bit rubbish").
** [[spoiler:The version of The Snatcher fought in the final Death Wish mission has been dubbed "Ultra Snatcher" by the fandom.]]
** Several fans have decided to call [[spoiler:The Prince]], "Luka" or "Lucas" after [[spoiler:the Snatcher's]] voice actor, [[Creator/{{Yungtown}} Luke Sizemore.]]
** Many fans have referred to the non canon ARG and other related material to it by lead 3D artist William Nicholls as "Hablore" after his nickname of "Habboi".
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* TheOtherDarrin: The ''Vanessa's Curse'' DLC features Vinton Bruno and Pikmingirl as Snatcher and Queen Vanessa, respectively, rather than their usual voice actors, Luke Sizemore and Eileen Montgomery.

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* TheOtherDarrin: The ''Vanessa's Curse'' DLC features Vinton Bruno and Pikmingirl as Snatcher and Queen Vanessa, respectively, rather than their usual voice actors, Luke Sizemore and Eileen Montgomery. This is largely due to the DLC not being developed by Gears for Breakfast, but by the fandom, with Gears for Breakfast only publishing it.

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** In November 16, 2021, Gears for Breakfast announced The Creator DLC project, which consists of DLC packs made by the community and published by Gears for Breakfast. The first DLC pack released under this project, Vanessa's Curse, is planned to release on November 27th, 2021.

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** In November 16, 2021, Gears for Breakfast announced The Creator DLC project, which consists of DLC packs made by the community and published by Gears for Breakfast. The first DLC pack released under this project, Vanessa's Curse, ''Vanessa's Curse'', is planned to release on November 27th, 2021.


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* TheOtherDarrin: The ''Vanessa's Curse'' DLC features Vinton Bruno and Pikmingirl as Snatcher and Queen Vanessa, respectively, rather than their usual voice actors, Luke Sizemore and Eileen Montgomery.

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* OfficialFanSubmittedContent: Some of the various {{Game Mod}}s for the game have made it into the game officially, with both the "Seal The Deal" update and "Nyakuza Metro" [=DLC's=] (which both put a new level each, the former being "The Arctic Cruise", the latter being "Nyakuza Metro"). Some content from the [[NewGamePlus "Death Wish" mode]] officially implemented alternate costumes that users had created for Hat Kid into the core game (a process that had already begun months prior, with costumes being classified as dyes, but there were technically no official alternate costumes, aside from outfits Hat Kid wears during specific missions, at that point).

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* OfficialFanSubmittedContent: OfficialFanSubmittedContent:
**
Some of the various {{Game Mod}}s for the game have made it into the game officially, with both the "Seal The Deal" update and "Nyakuza Metro" [=DLC's=] (which both put a new level each, the former being "The Arctic Cruise", the latter being "Nyakuza Metro"). Some content from the [[NewGamePlus "Death Wish" mode]] officially implemented alternate costumes that users had created for Hat Kid into the core game (a process that had already begun months prior, with costumes being classified as dyes, but there were technically no official alternate costumes, aside from outfits Hat Kid wears during specific missions, at that point).point).
** In November 16, 2021, Gears for Breakfast announced The Creator DLC project, which consists of DLC packs made by the community and published by Gears for Breakfast. The first DLC pack released under this project, Vanessa's Curse, is planned to release on November 27th, 2021.

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** [[spoiler: The version of The Snatcher fought in the final Death Wish mission has been dubbed "Ultra Snatcher" by the fandom.]]

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** [[spoiler: The [[spoiler:The version of The Snatcher fought in the final Death Wish mission has been dubbed "Ultra Snatcher" by the fandom.]]



* OfficialFanSubmittedContent: Some of the various {{Game Mod}}s for the game have made it into the game officially, with both the "Seal The Deal" update and "Nyakuza Metro" [=DLC's=](which both put a new level each, the former being "The Arctic Cruise", the latter being "Nyakuza Metro"). Some content from the [[NewGamePlus "Death Wish" mode]] officially implemented alternate costumes that users had created for Hat Kid into the core game (a process that had already begun months prior, with costumes being classified as dyes, but there were technically no official alternate costumes, aside from outfits Hat Kid wears during specific missions, at that point).

to:

* OfficialFanSubmittedContent: Some of the various {{Game Mod}}s for the game have made it into the game officially, with both the "Seal The Deal" update and "Nyakuza Metro" [=DLC's=](which [=DLC's=] (which both put a new level each, the former being "The Arctic Cruise", the latter being "Nyakuza Metro"). Some content from the [[NewGamePlus "Death Wish" mode]] officially implemented alternate costumes that users had created for Hat Kid into the core game (a process that had already begun months prior, with costumes being classified as dyes, but there were technically no official alternate costumes, aside from outfits Hat Kid wears during specific missions, at that point).point).
* OrphanedReference: The switch in the piano room of Queen Vanessa's Manor that opens a dead-end staircase. Before the Time Rifts were introduced, the levels they contain would've been accessed via secrets found in the levels themselves, and this is a holdover from that concept.



* RelationshipVoiceActor: Two [[UpdatedRerelease (or Three in Royal)]] of the [[VideoGame/Persona5 Phantom Thieves of Hearts]] are in the game; Creator/XanderMobus voices Joker and the Conductor, Creator/XantheHuynh voices Haru and the Cooking Cat, and Creator/LauraPost voices Kasumi and the Empress.
* RuleThirtyFourCreatorReactions: The game's Website/{{Twitter}} account made a post that described the game as playing as "a [[GoshDangitToHeck heckin]] cute girl who gets put in messed up situations". [[https://imgur.com/a/6l8x5 One sarcastic reply]] then stated that the game would be like a {{Hentai}} {{Doujin}}, [[{{ComicalOverreacting}} much to the PR's comedic dismay]], [[MemeticMutation and the amusement of everyone else]]. And yes, the following response below ''does'' contain that many exclamation marks.

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* RelationshipVoiceActor: Two [[UpdatedRerelease (or Three three in Royal)]] of the [[VideoGame/Persona5 Phantom Thieves of Hearts]] are in the game; Creator/XanderMobus voices Joker and the Conductor, Creator/XantheHuynh voices Haru and the Cooking Cat, and Creator/LauraPost voices Kasumi and the Empress.
* RuleThirtyFourCreatorReactions: The game's Website/{{Twitter}} account made a post that described the game as playing as "a [[GoshDangitToHeck heckin]] cute girl who gets put in messed up situations". [[https://imgur.com/a/6l8x5 One sarcastic reply]] then stated that the game would be like a {{Hentai}} {{Doujin}}, [[{{ComicalOverreacting}} [[ComicalOverreacting much to the PR's comedic dismay]], [[MemeticMutation and the amusement of everyone else]]. And yes, the following response below ''does'' contain that many exclamation marks.



* ScheduleSlip: An inverted example. The switch version release on time on October 18th, 2019.......on the eShop. The retail release was pushed back to November 8th, with the developers being told a manufacturing delay was the reason why.
* StaffCreatedFanWork:

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* ScheduleSlip: An inverted example. The switch Switch version release released on time on October 18th, 2019.......2019... on the eShop. The retail release was pushed back to November 8th, with the developers being told a manufacturing delay was the reason why.
* StaffCreatedFanWork: StaffCreatedFanWork:



** Shortly before and after the game's release, lead 3D artist, William Nicholls, created an (now private) [[Main/AlternateRealityGame ARG]] in the form of several videos that when [[https://www.reddit.com/r/AHatInTime/comments/7s1ab1/a_hat_in_time_mole_man/ analyzed and translated]], featured a elaborate story being told towards Hat Kid by a character known as Cavus, that expands on several things not brought up by the game itself, such as the lore of the time pieces and Hat Kid's species. It is later confirmed by the devs however that they are officially non-canon and that it's purely the work of Nicholls. This didn't stop nods towards it from being snuck into the game in the form of {{Easter Egg}}s though.

to:

** Shortly before and after the game's release, lead 3D artist, William Nicholls, created an (now private) [[Main/AlternateRealityGame [[AlternateRealityGame ARG]] in the form of several videos that when [[https://www.reddit.com/r/AHatInTime/comments/7s1ab1/a_hat_in_time_mole_man/ analyzed and translated]], featured a elaborate story being told towards Hat Kid by a character known as Cavus, that expands on several things not brought up by the game itself, such as the lore of the time pieces and Hat Kid's species. It is later confirmed by the devs however that they are officially non-canon and that it's purely the work of Nicholls. This didn't stop nods towards it from being snuck into the game in the form of {{Easter Egg}}s though.



* WordOfSaintPaul: Shane Frost, one of the concept artists who worked on the game and the character designer for the Snatcher/[[spoiler:Prince]], revealed [[https://twitter.com/callmedocFrost/status/1312092067066081280 through a backstory]] [[https://twitter.com/callmedocFrost/status/1312092177208471552 on Twitter]] on the first meeting between Vanessa and [[spoiler: the Prince]] that the [[spoiler: Prince’s (and by extension The Snatcher’s)]] real name is [[spoiler: Neth]]. This is unlikely to be canon to the final game though.

to:

* WordOfSaintPaul: Shane Frost, one of the concept artists who worked on the game and the character designer for the Snatcher/[[spoiler:Prince]], revealed [[https://twitter.com/callmedocFrost/status/1312092067066081280 through a backstory]] [[https://twitter.com/callmedocFrost/status/1312092177208471552 on Twitter]] on the first meeting between Vanessa and [[spoiler: the [[spoiler:the Prince]] that the [[spoiler: Prince’s [[spoiler:Prince's (and by extension The Snatcher’s)]] Snatcher's)]] real name is [[spoiler: Neth]].[[spoiler:Neth]]. This is unlikely to be canon to the final game though.
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* IKnewIt: Despite being repeatedly told a port for UsefulNotes/NintendoSwitch was unlikely, fans were overjoyed after when the game officially announced for the Switch.

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* IKnewIt: Despite being repeatedly told a port for UsefulNotes/NintendoSwitch was unlikely, fans were overjoyed after when figured that the game would be getting ported to the Switch due to how well it fits on the system. They were proven correct after the game was officially announced for the Switch.
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* StaffCreatedFanwork:

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* StaffCreatedFanwork: StaffCreatedFanWork:
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* WhatCouldHaveBeen: Has it’s [[WhatCouldHaveBeen/AHatInTime own page]].

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* WhatCouldHaveBeen: Has it’s its [[WhatCouldHaveBeen/AHatInTime own page]].
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** A scrapped encounter between Mustache Girl and Snatcher is still intact in the game’s files and can be [[https://youtube.com/watch?v=W7G6SKE2S7I toggled in-game]]. Though it isn’t voiced actor and most of the text is unreadable. A transcript of what would have been the dialogue is still in the game’s files however, and can be read [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)#Unused_Mustache_Girl_Dialog here]].
** Likewise, an unused epilogue scene in which the antagonists talk about Hat Kid in a cafe can also be toggled [[https://youtube.com/watch?v=34TeIoR51Ys in-game]]. Like the Mustache Girl encounter, It isn’t voice acted and the dialogue for the scene is unreadable. Fortunately, like the aforementioned encounter, a transcript of the dialogue is intact and can be read [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)#cafescene.int here]].
* EarlyDraftTieIn: The beginning of the game’s digital manual features a silhouette of Timmy, who was originally intended to be the co-op character until he was scrapped and replaced by Bow Kid.

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** A scrapped encounter between Mustache Girl and Snatcher is still intact in the game’s files and can be [[https://youtube.com/watch?v=W7G6SKE2S7I toggled in-game]]. Though in-game]], though it isn’t voiced actor isn't voice acted and most of the text is unreadable. A transcript of what would have been the dialogue is still in the game’s files game's files, however, and can be read [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)#Unused_Mustache_Girl_Dialog here]].
** Likewise, an unused epilogue scene in which the antagonists talk about Hat Kid in a cafe can also be toggled [[https://youtube.com/watch?v=34TeIoR51Ys in-game]]. Like the Mustache Girl encounter, It isn’t isn't voice acted and the dialogue for the scene is unreadable. Fortunately, like the aforementioned encounter, a transcript of the dialogue is intact and can be read [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)#cafescene.int here]].
* EarlyDraftTieIn: The beginning of the game’s game's digital manual features a silhouette of Timmy, who was originally intended to be the co-op character until he was scrapped and replaced by Bow Kid.

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** An scrapped encounter between Mustache Girl and Snatcher is still intact in the game’s files and can be [[https://youtube.com/watch?v=W7G6SKE2S7I toggled in-game]]. Though it isn’t voiced actor and most of the text is unreadable. A transcript of what would have been the dialogue is still in the game’s files however, and can be read [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)#Unused_Mustache_Girl_Dialog here]].

to:

** An A scrapped encounter between Mustache Girl and Snatcher is still intact in the game’s files and can be [[https://youtube.com/watch?v=W7G6SKE2S7I toggled in-game]]. Though it isn’t voiced actor and most of the text is unreadable. A transcript of what would have been the dialogue is still in the game’s files however, and can be read [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)#Unused_Mustache_Girl_Dialog here]].
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** Many unused assets and models from earlier versions remain in the final game’s files, including [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)/Unused_Models models]] and [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)/Unused_Animations animations]] of the many unused characters.

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** Many unused assets and models from earlier versions remain in the final game’s files, including [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)/Unused_Models models]] and [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)/Unused_Animations animations]] of the many unused characters.characters, as well as assets from Sand 'n Sails (the original incarnation of what would become Alpine Skyline in the final game).
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Added DiffLines:

* DummiedOut:
** Many unused assets and models from earlier versions remain in the final game’s files, including [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)/Unused_Models models]] and [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)/Unused_Animations animations]] of the many unused characters.
** An scrapped encounter between Mustache Girl and Snatcher is still intact in the game’s files and can be [[https://youtube.com/watch?v=W7G6SKE2S7I toggled in-game]]. Though it isn’t voiced actor and most of the text is unreadable. A transcript of what would have been the dialogue is still in the game’s files however, and can be read [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)#Unused_Mustache_Girl_Dialog here]].
** Likewise, an unused epilogue scene in which the antagonists talk about Hat Kid in a cafe can also be toggled [[https://youtube.com/watch?v=34TeIoR51Ys in-game]]. Like the Mustache Girl encounter, It isn’t voice acted and the dialogue for the scene is unreadable. Fortunately, like the aforementioned encounter, a transcript of the dialogue is intact and can be read [[https://tcrf.net/A_Hat_in_Time_(Windows,_Mac_OS_X)#cafescene.int here]].
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found a better trope


* RuleThirtyFourCreatorReactions: The game's Website/{{Twitter}} account made a post that described the game as playing as "a [[GoshDangitToHeck heckin]] cute girl who gets put in messed up situations". [[https://imgur.com/a/6l8x5 One sarcastic reply]] then stated that the game would be like a {{Hentai}} {{Doujin}}, [[{{DramaticIrony}} much to the PR's comedic dismay]], [[MemeticMutation and the amusement of everyone else]]. And yes, the following response below ''does'' contain that many exclamation marks.

to:

* RuleThirtyFourCreatorReactions: The game's Website/{{Twitter}} account made a post that described the game as playing as "a [[GoshDangitToHeck heckin]] cute girl who gets put in messed up situations". [[https://imgur.com/a/6l8x5 One sarcastic reply]] then stated that the game would be like a {{Hentai}} {{Doujin}}, [[{{DramaticIrony}} [[{{ComicalOverreacting}} much to the PR's comedic dismay]], [[MemeticMutation and the amusement of everyone else]]. And yes, the following response below ''does'' contain that many exclamation marks.
Is there an issue? Send a MessageReason:
the many exclamation marks makes the tweet obviously sound comedic, meaning that the person behind the tweet knew it was sarcastic and played along in a joking tone of disapproval. basically, it's not that serious.


* RuleThirtyFourCreatorReactions: The game's Website/{{Twitter}} account made a post that described the game as playing as "a [[GoshDangitToHeck heckin]] cute girl who gets put in messed up situations". [[https://imgur.com/a/6l8x5 One sarcastic reply]] then stated that the game would be like a {{Hentai}} {{Doujin}}, [[{{Squick}} much to the PR's great dismay]], [[MemeticMutation and the amusement of everyone else]]. And yes, the following response below ''does'' contain that many exclamation marks.

to:

* RuleThirtyFourCreatorReactions: The game's Website/{{Twitter}} account made a post that described the game as playing as "a [[GoshDangitToHeck heckin]] cute girl who gets put in messed up situations". [[https://imgur.com/a/6l8x5 One sarcastic reply]] then stated that the game would be like a {{Hentai}} {{Doujin}}, [[{{Squick}} [[{{DramaticIrony}} much to the PR's great comedic dismay]], [[MemeticMutation and the amusement of everyone else]]. And yes, the following response below ''does'' contain that many exclamation marks.
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None

Added DiffLines:

* EarlyDraftTieIn: The beginning of the game’s digital manual features a silhouette of Timmy, who was originally intended to be the co-op character until he was scrapped and replaced by Bow Kid.
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* TrollingCreator: When asked about Hat Kid’s real name on the official Discord server, Jonas Kaerlev responded by giving out a [[https://i.redd.it/xb1xbhh8sbu51.png Korean sentence resembling her signature in-game]]. Fans quickly found out that when they translated the sentence into English through Google Translate, the Korean translates to, "Hat Kid’s name".

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* TrollingCreator: When asked about Hat Kid’s real name on the official Discord server, Jonas Kaerlev responded by giving out a [[https://i.redd.it/xb1xbhh8sbu51.png Korean sentence resembling her signature in-game]]. Fans quickly found out that when they translated the sentence into English through Google Translate, the Korean translates it translated to, "Hat Kid’s name".
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None


* TrollingCreator: When asked about Hat Kid’s real name on the official Discord server, Jonas Kaerlev responded by giving out a [[https://i.redd.it/xb1xbhh8sbu51.png Korean sentence resembling her signature in-game]] that when translated into English, is simply, "Hat Kid’s name".

to:

* TrollingCreator: When asked about Hat Kid’s real name on the official Discord server, Jonas Kaerlev responded by giving out a [[https://i.redd.it/xb1xbhh8sbu51.png Korean sentence resembling her signature in-game]] in-game]]. Fans quickly found out that when they translated the sentence into English, is simply, English through Google Translate, the Korean translates to, "Hat Kid’s name".
Is there an issue? Send a MessageReason:
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* TrollingCreator: When asked about Hat Kid’s name on the official Discord server, Jonas Kaerlev responded by giving out a [[https://i.redd.it/xb1xbhh8sbu51.png Korean sentence resembling her signature in the game]] that in English, translates to..."Hat Kid’s name".

to:

* TrollingCreator: When asked about Hat Kid’s real name on the official Discord server, Jonas Kaerlev responded by giving out a [[https://i.redd.it/xb1xbhh8sbu51.png Korean sentence resembling her signature in the game]] in-game]] that in when translated into English, translates to...is simply, "Hat Kid’s name".
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None

Added DiffLines:

* TrollingCreator: When asked about Hat Kid’s name on the official Discord server, Jonas Kaerlev responded by giving out a [[https://i.redd.it/xb1xbhh8sbu51.png Korean sentence resembling her signature in the game]] that in English, translates to..."Hat Kid’s name".
Is there an issue? Send a MessageReason:
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** Shortly before and after the game's release, lead 3D artist, William Nicholls, created an (now private) [[Main/AlternateRealityGame ARG]] in the form of several videos that when [[https://www.reddit.com/r/AHatInTime/comments/7s1ab1/a_hat_in_time_mole_man/ analyzed and translated]], featured a elaborate story being told towards Hat Kid by a character known as Cavus, that expands on several things not brought up by the game itself, such as the lore of the time pieces and Hat Kid's species. It is later confirmed by the devs however that they are officially non-canon and that it's purely the work of Nicholls. This didn't stop nods towards it from being snuck into the game in the form of EasterEgg[=s=] though.

to:

** Shortly before and after the game's release, lead 3D artist, William Nicholls, created an (now private) [[Main/AlternateRealityGame ARG]] in the form of several videos that when [[https://www.reddit.com/r/AHatInTime/comments/7s1ab1/a_hat_in_time_mole_man/ analyzed and translated]], featured a elaborate story being told towards Hat Kid by a character known as Cavus, that expands on several things not brought up by the game itself, such as the lore of the time pieces and Hat Kid's species. It is later confirmed by the devs however that they are officially non-canon and that it's purely the work of Nicholls. This didn't stop nods towards it from being snuck into the game in the form of EasterEgg[=s=] {{Easter Egg}}s though.
Is there an issue? Send a MessageReason:
None


* WordOfSaintPaul: Shane Frost, one of the concept artists who worked on the game and was the character designer for the Snatcher/[[spoiler:Prince]], revealed [[https://twitter.com/callmedocFrost/status/1312092067066081280 through a backstory]] [[https://twitter.com/callmedocFrost/status/1312092177208471552 on Twitter]] on the first meeting between Vanessa and [[spoiler: the Prince]] that the [[spoiler: Prince’s (and by extension The Snatcher’s)]] real name is [[spoiler: Neth]]. This is unlikely to be canon to the final game though.

to:

* WordOfSaintPaul: Shane Frost, one of the concept artists who worked on the game and was the character designer for the Snatcher/[[spoiler:Prince]], revealed [[https://twitter.com/callmedocFrost/status/1312092067066081280 through a backstory]] [[https://twitter.com/callmedocFrost/status/1312092177208471552 on Twitter]] on the first meeting between Vanessa and [[spoiler: the Prince]] that the [[spoiler: Prince’s (and by extension The Snatcher’s)]] real name is [[spoiler: Neth]]. This is unlikely to be canon to the final game though.
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** Several fans have decided to call [[spoiler:The Prince]], "Luka" or "Lucas" after the Snatcher's voice actor, [[Creator/{{Yungtown}} Luke Sizemore.]]

to:

** Several fans have decided to call [[spoiler:The Prince]], "Luka" or "Lucas" after the Snatcher's [[spoiler:the Snatcher's]] voice actor, [[Creator/{{Yungtown}} Luke Sizemore.]]
Is there an issue? Send a MessageReason:
None


* WordOfSaintPaul: Shane Frost, one of the concept artists who worked on the game and was the character designer for the Snatcher/[[spoiler:Prince]], revealed [[https://twitter.com/callmedocFrost/status/1312092067066081280 through a backstory]] [[https://twitter.com/callmedocFrost/status/1312092177208471552 on Twitter]] on the first meeting between Vanessa and [[spoiler: the Prince]] that the [[spoiler: Prince’s (and by extension The Snatcher)]] real name is [[spoiler: Neth]]. This is unlikely to be canon to the final game though.

to:

* WordOfSaintPaul: Shane Frost, one of the concept artists who worked on the game and was the character designer for the Snatcher/[[spoiler:Prince]], revealed [[https://twitter.com/callmedocFrost/status/1312092067066081280 through a backstory]] [[https://twitter.com/callmedocFrost/status/1312092177208471552 on Twitter]] on the first meeting between Vanessa and [[spoiler: the Prince]] that the [[spoiler: Prince’s (and by extension The Snatcher)]] Snatcher’s)]] real name is [[spoiler: Neth]]. This is unlikely to be canon to the final game though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WordOfSaintPaul: Shane Frost, one of the concept artists who worked on the game and was the character designer for the Snatcher/[[spoiler:Prince]], revealed [[https://twitter.com/callmedocFrost/status/1312092067066081280 through a backstory]] [[https://twitter.com/callmedocFrost/status/1312092177208471552 on Twitter]] on the first meeting between Vanessa and [[spoiler: the Prince]] that the [[spoiler: Prince’s (and by extension The Snatcher)]] real name is [[spoiler: Neth]]. This is unlikely to be canon to the final game though.

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Because there’s so much here, I figure it’s probably best for it to be on it’s own page.


* WhatCouldHaveBeen:
** As noted above, the developers wanted a Wii U version to happen, but issues with licensing the Unreal engine and the Wii U's time having come to a close by the time of the game's release, and it's safe to say any chance of the game hitting that console died before it even presented itself.
** One of the chapters revealed during the Kickstarter period of the game was "Trainwreck of Science", set to be the third chapter and focusing on the Conductor and his Owl Express, and its plot involved Hat Kid crashing the train into the moon and being forced to pay off the debt. By 2016, the plot was changed to be based around a film competition between the Conductor and DJ Grooves, and it was renamed to "Last Bird Standing" for its trailer at the end of the year. It was re-renamed to Battle of the Birds and placed as Chapter 2 (swapping places with Subcon Forest) for the final game.
** Chapter 4 was originally planned to be a [[ShiftingSandLand desert]] called "Sand n' Sails". The developers decided that the planned gameplay for the chapter wouldn't mesh with the visuals, so it was revamped into a mountainous world of Alpine Skyline. The music tracks for Sands n' Sails, however, are salvaged and used as [[SoundTest practice tunes for the Wowl band]], as well as being implemented into the B-side soundtrack.
** Chapter 1 was originally named "Down With the Mafia", while the final game calls it Mafia Town. The original name is instead used for Act 4 of that chapter.
** In the second beta in Subcon Forest, Queen Vanessa's Manor had a large attic section involving chasing a ghost shaped like Hat Kid who stole the key to the final room. In the final game, this entire segment is nowhere to be seen, and the game (very sloppily) warps you to the last room after getting the second key. Presumably, if they had left it in, it would have made it run a bit too close to a MarathonLevel, as just getting to the manor is decently lengthy with the free roam. Another possibility is that the "Ghost" is The Snatcher, who is ([[DealWithTheDevil sorta]]) allied to you, so it wouldn't make sense for him to interfere with you.
*** WordOfGod states that the real reason is simple: The devs were unhappy with how the puzzle turned out and wanted to redo it, but ran out of time, so they instead hastily scrapped it entirely.
** Also in the manor, before secret levels were split up from the level itself and turned into Time Rifts, a hidden switch would move a bookcase to lead you into one. The bookcase still exists and can still be moved via the switch, but now it's just a flat out dead end.
** Numerous characters were cut from the final game. When asked why, WordOfGod stated that they decided to go with a "less is more" approach, and focus on making the few characters they had distinct instead of having too many to feasibly focus on. Many of them ended up being [[DevelopmentGag cameos]] in the form of ice statues in Queen Vanessa's Manor and still remain in the game code.
*** Thor, an inventor, was going to be in Mafia Town, but was moved to Sands n' Sails. Once that act was reworked into Alpine Skyline, he was removed from the story entirely.
*** There was a character called the "Moonjumper", who was part of the beta, and the one in a power struggle between himself and Queen Vanessa for Subcon, along with the implication [[spoiler:he's her long-dead lover]]. He was cut sometime during development, with his {{Leitmotif}} going to the Badge Seller, and role and backstory going to the Snatcher.
*** A character named Timmy was planned for the game, and made it pretty far in as a possible co-op partner, before eventually being dropped for a new co-op character because the crew eventually [[CreatorsPest hated him]], primarily due to how he was designed, with the eventual co-op character ending up being a girl called "Bow Kid". Another potential idea for a co-op character after Timmy was cut was one of the various Alpine Skyline Nomads.
*** In an earlier version of "Murder on the Owl Express", there was going to be a Shapeshifter, who would have disguised itself as other passengers and killed them, but was scrapped.
*** A character named "Oldster", an old man wearing nothing but underwear, was the original person Hat Kid chased in "She Came From Outer Space", and would have had a heart attack upon the end of the chase, forcing Hat Kid to revive him. He was scrapped in favor of the Goofy Mafia.
*** There was a character named Tim, CEO of Time, who also had a friend that was [[EldritchAbomination some sort of 2D octopus creature that could warp reality]]. Both were cut, likely to simplify the plot of the game.
*** Hat Adult, an older version of Hat Kid, was playable during the alpha build's final chapter. Her appearance in the build showed her at a bookstore teasing other chapters, though according to an [[https://zeldauniverse.net/2014/05/25/exclusive-jonas-kaerlev-talks-a-hat-in-time-and-his-inspirations-from-zelda-2/ interview]], her role was going to be in a significant capacity similar to Link's time travel in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.[[https://www.youtube.com/watch?v=Jt7tIDulslI In an interview with Beta64]], Jonas Kaerlev explained that it was a lot of work to get Hat Adult working properly and when testing her out, playtesters told the team they missed playing as Hat Kid. The team tried to get her to work, but the team ultimately decided she didn't, so she was scrapped after the beta.
*** Mr. TV, also known as The Narrator, who would've narrated a level in Sand n' Sails that paid homage to ''Franchise/TheTwilightZone''. He was axed when Sand n' Sails became Alpine Skyline. He got as far as having a completed model (which can be found in the game files, though with no animations), and having voiceovers recorded.
** There was going to be another playable section with Mustache Girl making her way to Subcon to take the Time Pieces before Hat Kid could get there, but meets up with the Snatcher, managing to guess ''all'' of his major traits, and then [[BullyingADragon making fun of him]] until he decides to just kick her out of the forest. Remnants of this can [[DummiedOut still be found]] in the final game's code, but isn't voice acted.
** Nyakuza Metro was considered as far back as the beginning of development, but was passed over for the (eventually changed) worlds in the base game. It was finally realized as the second DLC for the game.
** The game initially started development as a HackAndSlash game, but was quickly changed into a 3D platformer as the creator found jumping around to be more fun than the hack and slash gameplay.
** In the same interview with [=Beta64=] mentioned above, Jonas stated that in early prototypes the team planned on having Acts be connected on a timeline that could diverge depending on how the player plays the game (for example, after completing Acts 1 and 2, you could get acts 3 and 4, or Acts 5 and 6 instead). It was scrapped because it had a lot of problems, mainly that it made a simple start-to-end playthrough too short.
** In early builds and screenshots, the game showcased a cel-shaded style heavily reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker''. According to the game's creator, it was used to aid their low budget and experience at the time, as the style allowed them to not put as much work and detail into the models and could smooth over whatever mistakes they made. This style was tossed out after the Kickstarter, as the team realized that the budget it gave them allowed them to put more effort and work into the production than prior as well as having become more experienced by that point and felt they could do more than prior.
** In an interview with Eurogamer [[https://www.eurogamer.net/articles/2012-11-16-a-hat-in-time-channels-wind-wakers-aesthetic-for-a-pc-platformer from 2012]] Jonas hinted at a VERY different idea for Chapter 2. While the full details of the idea aren't known, he stated in the interview that Act 1 of Chapter 2 would involve Hat Kid telling a dressmaker to make a dress for her and deliver it to another location. Said dress would then be available once Hat Kid arrives at that location.
** The ending in which [[spoiler: you give Mustache Girl the one Time Piece]] was originally very different. According to William Nicholls (the lead 3D artist of the game) in [[https://youtu.be/eW0pb1wcFZU?t=10237 one stream]], because Hat Kid wouldn't have enough time pieces to get back home, she ended up having to abandon her spaceship and walk back home instead, becoming an adult in the process and by the time she did so, an adult Mustache Girl would pop up and [[spoiler: give back the one Time Piece]] to Hat Adult. Unsurprisingly though, like the concept of Hat Adult as a whole, this ending was scrapped entirely.
** In addition to being the co-op character, Timmy was going to be part of Subcon Forest in an earlier version of Queen Vanessa's Manor, which was described as a "living haunted mansion". Jonas stated in [=Beta64's=] interview that as time went on, it made less and less sense to have Timmy be part of Subcon Forest, as well as the fact that having both Timmy and Queen Vanessa be part of the manor "made it too much", so he was removed and became just the co-op character before being removed entirely.
** The ending originally had a scene where a Mafia Goon, the Mafia Boss, DJ Grooves, the Snatcher, and the Conductor would talk about Hat Kid while eating out in a cafe. Remnants of this can still be found in the game files.
** [[https://www.youtube.com/watch?v=UhZXWycuAxk In a video discussing some of the cut content of the Subcon Forest]] [[note]] at the 21:40 mark [[/note]], Website/YouTube user [=Wolfcl0ck=] mentioned he was told by some of the developers that there was going to be an "upside-down" portion of the forest.
** Before Hat Kid's Spaceship became the hub, [[https://youtube.com/watch?v=VPZvMDJxwDw each world was going to have its own hub area]] in the form of hourglasses that would have different settings depending on what period in time you were in.
** Mafia Town was called The City of Calcite and Adventure in early builds.
** Hat Kid used to look [[https://ahatintime.fandom.com/wiki/File:Pre-Greenlight.jpg VERY]] [[https://www.youtube.com/watch?v=U3SRVAQmquI different]].
** Originally, Hat Kid had a spin attack that could allow her to attack in the air; however, [[https://goombastomp.com/interview-jonas-kaerlev/ according to Jonas]], this clashed with what they wanted to do with the enemies and how they behave around Hat Kid, so they cut it out entirely.
** Hat Kid in general was originally gonna have a lot more combat and movement options via upgrades that can be added to her umbrella such as a pogo stick and the like; however, this idea was cut out after the Kickstarter. The hookshot became a badge, while the pogo stick was replaced with the functionally-similar Ice Hat.
** Eric Glieser was originally the composer until he was hired elsewhere, forcing him to leave Gears for Breakfast. Subsequently, Pascal Michael Stiefel replaced him and all of Eric's work was thrown out. A playlist of Eric's completed tracks can be heard [[https://youtube.com/watch?v=IU5el90COCE&list=PLRB9GU3rHWBAQD1-XRYrebeHMfJTE_isX&index=2&t=0s here]].
** The Toilet of Doom and The Snatcher were fought back to back at some point in development before splitting them off. This may explain why there's a Time Piece just randomly floating in the beginning of "Your Contract has Expired".
** The early version of the track for the manhole sections in Nyakuza Metro [[https://twitter.com/nelward64/status/1259541855047430145?s=20 was drastically different from the final track in both composition and tone]] and was rejected and replaced entirely with the more mellow theme seen in the final release due to it being considered too wacky for the sections.

to:

* WhatCouldHaveBeen:
** As noted above, the developers wanted a Wii U version to happen, but issues with licensing the Unreal engine and the Wii U's time having come to a close by the time of the game's release, and it's safe to say any chance of the game hitting that console died before it even presented itself.
** One of the chapters revealed during the Kickstarter period of the game was "Trainwreck of Science", set to be the third chapter and focusing on the Conductor and his Owl Express, and its plot involved Hat Kid crashing the train into the moon and being forced to pay off the debt. By 2016, the plot was changed to be based around a film competition between the Conductor and DJ Grooves, and it was renamed to "Last Bird Standing" for its trailer at the end of the year. It was re-renamed to Battle of the Birds and placed as Chapter 2 (swapping places with Subcon Forest) for the final game.
** Chapter 4 was originally planned to be a [[ShiftingSandLand desert]] called "Sand n' Sails". The developers decided that the planned gameplay for the chapter wouldn't mesh with the visuals, so it was revamped into a mountainous world of Alpine Skyline. The music tracks for Sands n' Sails, however, are salvaged and used as [[SoundTest practice tunes for the Wowl band]], as well as being implemented into the B-side soundtrack.
** Chapter 1 was originally named "Down With the Mafia", while the final game calls it Mafia Town. The original name is instead used for Act 4 of that chapter.
** In the second beta in Subcon Forest, Queen Vanessa's Manor had a large attic section involving chasing a ghost shaped like Hat Kid who stole the key to the final room. In the final game, this entire segment is nowhere to be seen, and the game (very sloppily) warps you to the last room after getting the second key. Presumably, if they had left it in, it would have made it run a bit too close to a MarathonLevel, as just getting to the manor is decently lengthy with the free roam. Another possibility is that the "Ghost" is The Snatcher, who is ([[DealWithTheDevil sorta]]) allied to you, so it wouldn't make sense for him to interfere with you.
*** WordOfGod states that the real reason is simple: The devs were unhappy with how the puzzle turned out and wanted to redo it, but ran out of time, so they instead hastily scrapped it entirely.
** Also in the manor, before secret levels were split up from the level itself and turned into Time Rifts, a hidden switch would move a bookcase to lead you into one. The bookcase still exists and can still be moved via the switch, but now it's just a flat out dead end.
** Numerous characters were cut from the final game. When asked why, WordOfGod stated that they decided to go with a "less is more" approach, and focus on making the few characters they had distinct instead of having too many to feasibly focus on. Many of them ended up being [[DevelopmentGag cameos]] in the form of ice statues in Queen Vanessa's Manor and still remain in the game code.
*** Thor, an inventor, was going to be in Mafia Town, but was moved to Sands n' Sails. Once that act was reworked into Alpine Skyline, he was removed from the story entirely.
*** There was a character called the "Moonjumper", who was part of the beta, and the one in a power struggle between himself and Queen Vanessa for Subcon, along with the implication [[spoiler:he's her long-dead lover]]. He was cut sometime during development, with his {{Leitmotif}} going to the Badge Seller, and role and backstory going to the Snatcher.
*** A character named Timmy was planned for the game, and made it pretty far in as a possible co-op partner, before eventually being dropped for a new co-op character because the crew eventually [[CreatorsPest hated him]], primarily due to how he was designed, with the eventual co-op character ending up being a girl called "Bow Kid". Another potential idea for a co-op character after Timmy was cut was one of the various Alpine Skyline Nomads.
*** In an earlier version of "Murder on the Owl Express", there was going to be a Shapeshifter, who would have disguised itself as other passengers and killed them, but was scrapped.
*** A character named "Oldster", an old man wearing nothing but underwear, was the original person Hat Kid chased in "She Came From Outer Space", and would have had a heart attack upon the end of the chase, forcing Hat Kid to revive him. He was scrapped in favor of the Goofy Mafia.
*** There was a character named Tim, CEO of Time, who also had a friend that was [[EldritchAbomination some sort of 2D octopus creature that could warp reality]]. Both were cut, likely to simplify the plot of the game.
*** Hat Adult, an older version of Hat Kid, was playable during the alpha build's final chapter. Her appearance in the build showed her at a bookstore teasing other chapters, though according to an [[https://zeldauniverse.net/2014/05/25/exclusive-jonas-kaerlev-talks-a-hat-in-time-and-his-inspirations-from-zelda-2/ interview]], her role was going to be in a significant capacity similar to Link's time travel in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.[[https://www.youtube.com/watch?v=Jt7tIDulslI In an interview with Beta64]], Jonas Kaerlev explained that it was a lot of work to get Hat Adult working properly and when testing her out, playtesters told the team they missed playing as Hat Kid. The team tried to get her to work, but the team ultimately decided she didn't, so she was scrapped after the beta.
*** Mr. TV, also known as The Narrator, who would've narrated a level in Sand n' Sails that paid homage to ''Franchise/TheTwilightZone''. He was axed when Sand n' Sails became Alpine Skyline. He got as far as having a completed model (which can be found in the game files, though with no animations), and having voiceovers recorded.
** There was going to be another playable section with Mustache Girl making her way to Subcon to take the Time Pieces before Hat Kid could get there, but meets up with the Snatcher, managing to guess ''all'' of his major traits, and then [[BullyingADragon making fun of him]] until he decides to just kick her out of the forest. Remnants of this can [[DummiedOut still be found]] in the final game's code, but isn't voice acted.
** Nyakuza Metro was considered as far back as the beginning of development, but was passed over for the (eventually changed) worlds in the base game. It was finally realized as the second DLC for the game.
** The game initially started development as a HackAndSlash game, but was quickly changed into a 3D platformer as the creator found jumping around to be more fun than the hack and slash gameplay.
** In the same interview with [=Beta64=] mentioned above, Jonas stated that in early prototypes the team planned on having Acts be connected on a timeline that could diverge depending on how the player plays the game (for example, after completing Acts 1 and 2, you could get acts 3 and 4, or Acts 5 and 6 instead). It was scrapped because it had a lot of problems, mainly that it made a simple start-to-end playthrough too short.
** In early builds and screenshots, the game showcased a cel-shaded style heavily reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker''. According to the game's creator, it was used to aid their low budget and experience at the time, as the style allowed them to not put as much work and detail into the models and could smooth over whatever mistakes they made. This style was tossed out after the Kickstarter, as the team realized that the budget it gave them allowed them to put more effort and work into the production than prior as well as having become more experienced by that point and felt they could do more than prior.
** In an interview with Eurogamer [[https://www.eurogamer.net/articles/2012-11-16-a-hat-in-time-channels-wind-wakers-aesthetic-for-a-pc-platformer from 2012]] Jonas hinted at a VERY different idea for Chapter 2. While the full details of the idea aren't known, he stated in the interview that Act 1 of Chapter 2 would involve Hat Kid telling a dressmaker to make a dress for her and deliver it to another location. Said dress would then be available once Hat Kid arrives at that location.
** The ending in which [[spoiler: you give Mustache Girl the one Time Piece]] was originally very different. According to William Nicholls (the lead 3D artist of the game) in [[https://youtu.be/eW0pb1wcFZU?t=10237 one stream]], because Hat Kid wouldn't have enough time pieces to get back home, she ended up having to abandon her spaceship and walk back home instead, becoming an adult in the process and by the time she did so, an adult Mustache Girl would pop up and [[spoiler: give back the one Time Piece]] to Hat Adult. Unsurprisingly though, like the concept of Hat Adult as a whole, this ending was scrapped entirely.
** In addition to being the co-op character, Timmy was going to be part of Subcon Forest in an earlier version of Queen Vanessa's Manor, which was described as a "living haunted mansion". Jonas stated in [=Beta64's=] interview that as time went on, it made less and less sense to have Timmy be part of Subcon Forest, as well as the fact that having both Timmy and Queen Vanessa be part of the manor "made it too much", so he was removed and became just the co-op character before being removed entirely.
** The ending originally had a scene where a Mafia Goon, the Mafia Boss, DJ Grooves, the Snatcher, and the Conductor would talk about Hat Kid while eating out in a cafe. Remnants of this can still be found in the game files.
** [[https://www.youtube.com/watch?v=UhZXWycuAxk In a video discussing some of the cut content of the Subcon Forest]] [[note]] at the 21:40 mark [[/note]], Website/YouTube user [=Wolfcl0ck=] mentioned he was told by some of the developers that there was going to be an "upside-down" portion of the forest.
** Before Hat Kid's Spaceship became the hub, [[https://youtube.com/watch?v=VPZvMDJxwDw each world was going to have its
WhatCouldHaveBeen: Has it’s [[WhatCouldHaveBeen/AHatInTime own hub area]] in the form of hourglasses that would have different settings depending on what period in time you were in.
** Mafia Town was called The City of Calcite and Adventure in early builds.
** Hat Kid used to look [[https://ahatintime.fandom.com/wiki/File:Pre-Greenlight.jpg VERY]] [[https://www.youtube.com/watch?v=U3SRVAQmquI different]].
** Originally, Hat Kid had a spin attack that could allow her to attack in the air; however, [[https://goombastomp.com/interview-jonas-kaerlev/ according to Jonas]], this clashed with what they wanted to do with the enemies and how they behave around Hat Kid, so they cut it out entirely.
** Hat Kid in general was originally gonna have a lot more combat and movement options via upgrades that can be added to her umbrella such as a pogo stick and the like; however, this idea was cut out after the Kickstarter. The hookshot became a badge, while the pogo stick was replaced with the functionally-similar Ice Hat.
** Eric Glieser was originally the composer until he was hired elsewhere, forcing him to leave Gears for Breakfast. Subsequently, Pascal Michael Stiefel replaced him and all of Eric's work was thrown out. A playlist of Eric's completed tracks can be heard [[https://youtube.com/watch?v=IU5el90COCE&list=PLRB9GU3rHWBAQD1-XRYrebeHMfJTE_isX&index=2&t=0s here]].
** The Toilet of Doom and The Snatcher were fought back to back at some point in development before splitting them off. This may explain why there's a Time Piece just randomly floating in the beginning of "Your Contract has Expired".
** The early version of the track for the manhole sections in Nyakuza Metro [[https://twitter.com/nelward64/status/1259541855047430145?s=20 was drastically different from the final track in both composition and tone]] and was rejected and replaced entirely with the more mellow theme seen in the final release due to it being considered too wacky for the sections.
page]].

Changed: 112

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** Also in the manor, before secret levels were split up from the level itself and turned into time rifts a hidden switch would move a bookcase to lead you into one, the bookcase still exists and can still be moved via the switch, but now it's just a flat out dead end.
** Numerous characters were cut from the final game. When asked why, WordOfGod stated that they decided to go with a "less is more" approach, and focus on making the few characters they had distinct instead of having too many to feasibly focus on. Many of them ended up being [[DevelopmentGag cameos]] in the form of ice statues in Queen Vanessa's manor, and still remain in the game code.
*** Thor, an inventor, was going to be in Mafia Town, but was moved to Sands & Sails. Once that act was reworked into Alpine Skyline, he was removed from the story entirely.

to:

** Also in the manor, before secret levels were split up from the level itself and turned into time rifts Time Rifts, a hidden switch would move a bookcase to lead you into one, the one. The bookcase still exists and can still be moved via the switch, but now it's just a flat out dead end.
** Numerous characters were cut from the final game. When asked why, WordOfGod stated that they decided to go with a "less is more" approach, and focus on making the few characters they had distinct instead of having too many to feasibly focus on. Many of them ended up being [[DevelopmentGag cameos]] in the form of ice statues in Queen Vanessa's manor, Manor and still remain in the game code.
*** Thor, an inventor, was going to be in Mafia Town, but was moved to Sands & n' Sails. Once that act was reworked into Alpine Skyline, he was removed from the story entirely.



*** Hat Adult, an older version of Hat Kid, was playable during the alpha build's final chapter. Her appearance in the build showed her at a bookstore teasing other chapters, though according to an [[https://zeldauniverse.net/2014/05/25/exclusive-jonas-kaerlev-talks-a-hat-in-time-and-his-inspirations-from-zelda-2/ interview]], her role was going to in a significant capacity similar to Link's time travel in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.[[https://www.youtube.com/watch?v=Jt7tIDulslI In an interview with Beta64]], Jonas Kaerlev explained that it was a lot of work to get Hat Adult working properly and when testing her out, playtesters told the team they missed playing as Hat Kid. The team tried to get her to work, but the team ultimately decided she didn’t, so she was scrapped after the beta.
*** Mr. TV, also known as The Narrator, who would’ve narrated a level in Sand n Sails that paid homage to The Twilight Zone. He was axed when Sand n Sails became Alpine Skyline. He got as far as having a completed model (which can be found in the game files, though with no animations), and having voice overs recorded.

to:

*** Hat Adult, an older version of Hat Kid, was playable during the alpha build's final chapter. Her appearance in the build showed her at a bookstore teasing other chapters, though according to an [[https://zeldauniverse.net/2014/05/25/exclusive-jonas-kaerlev-talks-a-hat-in-time-and-his-inspirations-from-zelda-2/ interview]], her role was going to be in a significant capacity similar to Link's time travel in ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.[[https://www.youtube.com/watch?v=Jt7tIDulslI In an interview with Beta64]], Jonas Kaerlev explained that it was a lot of work to get Hat Adult working properly and when testing her out, playtesters told the team they missed playing as Hat Kid. The team tried to get her to work, but the team ultimately decided she didn’t, didn't, so she was scrapped after the beta.
*** Mr. TV, also known as The Narrator, who would’ve would've narrated a level in Sand n n' Sails that paid homage to The Twilight Zone. ''Franchise/TheTwilightZone''. He was axed when Sand n n' Sails became Alpine Skyline. He got as far as having a completed model (which can be found in the game files, though with no animations), and having voice overs voiceovers recorded.



** The game intially started development as a HackAndSlash game, but was quickly changed into a 3D platformer as the creator found jumping around to be more fun than the hack n slash gameplay.

to:

** The game intially initially started development as a HackAndSlash game, but was quickly changed into a 3D platformer as the creator found jumping around to be more fun than the hack n and slash gameplay.



** In early builds and screenshots, the game showcased a cel-shaded style heavily reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker''. According to the game's creator, it was used to aid their low budget and experience at the time, as the style allowed them to not put as much work and detail into the models and could smooth over whatever mistakes they made. This style was tossed out though after the Kickstarter, as the team realized that the budget it gave them allowed them to put more effort and work into the production than prior as well as having become more experienced by that point and felt they could do more than prior.
** In an interview with Eurogamer [[https://www.eurogamer.net/articles/2012-11-16-a-hat-in-time-channels-wind-wakers-aesthetic-for-a-pc-platformer from 2012]] Jonas hinted at a VERY different idea for Chapter 2. While the full details of the idea aren’t known, he stated in the interview that Act 1 of Chapter 2 would involve Hat Kid telling a dressmaker to make a dress for her and deliver it in another location. Said dress would then be available once Hat Kid arrives at that location.
** The ending in which [[spoiler: you give Mustache Girl the one time piece]] was originally very different. According to William Nicholls (the lead 3d artist of the game) in [[https://youtu.be/eW0pb1wcFZU?t=10237 one stream]], because Hat Kid wouldn't have enough time pieces to get back home, she ended up having to abandon her spaceship and walk back home instead, becoming an adult in the process and by the time she did so, an adult Mustache Girl would have pop up and [[spoiler: give back the one time piece]] to Hat Adult. Unsurprisingly though, like the concept of Hat Adult as a whole, this ending was scrapped entirely.
** In addition to being the co-op character, Timmy was going to be part of Subcon Forest in an earlier version of Queen Vanessa’s Manor, which was described as a “living haunted mansion”. Jonas stated in [=Beta64’s=] interview that as time went on, it made less and less sense to have Timmy be part of Subcon Forest, as well as the fact that having both Timmy and Queen Vanessa be part of the manor “made it too much”, so he was removed and became just the co-op character before being removed entirely.

to:

** In early builds and screenshots, the game showcased a cel-shaded style heavily reminiscent of ''VideoGame/TheLegendOfZeldaTheWindWaker''. According to the game's creator, it was used to aid their low budget and experience at the time, as the style allowed them to not put as much work and detail into the models and could smooth over whatever mistakes they made. This style was tossed out though after the Kickstarter, as the team realized that the budget it gave them allowed them to put more effort and work into the production than prior as well as having become more experienced by that point and felt they could do more than prior.
** In an interview with Eurogamer [[https://www.eurogamer.net/articles/2012-11-16-a-hat-in-time-channels-wind-wakers-aesthetic-for-a-pc-platformer from 2012]] Jonas hinted at a VERY different idea for Chapter 2. While the full details of the idea aren’t aren't known, he stated in the interview that Act 1 of Chapter 2 would involve Hat Kid telling a dressmaker to make a dress for her and deliver it in to another location. Said dress would then be available once Hat Kid arrives at that location.
** The ending in which [[spoiler: you give Mustache Girl the one time piece]] Time Piece]] was originally very different. According to William Nicholls (the lead 3d 3D artist of the game) in [[https://youtu.be/eW0pb1wcFZU?t=10237 one stream]], because Hat Kid wouldn't have enough time pieces to get back home, she ended up having to abandon her spaceship and walk back home instead, becoming an adult in the process and by the time she did so, an adult Mustache Girl would have pop up and [[spoiler: give back the one time piece]] Time Piece]] to Hat Adult. Unsurprisingly though, like the concept of Hat Adult as a whole, this ending was scrapped entirely.
** In addition to being the co-op character, Timmy was going to be part of Subcon Forest in an earlier version of Queen Vanessa’s Vanessa's Manor, which was described as a “living "living haunted mansion”. mansion". Jonas stated in [=Beta64’s=] [=Beta64's=] interview that as time went on, it made less and less sense to have Timmy be part of Subcon Forest, as well as the fact that having both Timmy and Queen Vanessa be part of the manor “made "made it too much”, much", so he was removed and became just the co-op character before being removed entirely.



** [[https://www.youtube.com/watch?v=UhZXWycuAxk In a video discussing some of the cut content of the Subcon Forest]] [[note]] at the 21:40 mark [[/note]], Website/YouTube user [=Wolfcl0ck=] mentioned he was told by some of the developers that there was going to be an “upside down” portion of the forest.
** Before Hat Kid’s Spaceship became the hub, [[https://youtube.com/watch?v=VPZvMDJxwDw each world was going to have it’s own hub area]] in the form of hourglasses that would have different settings depending on what period in time you were in.

to:

** [[https://www.youtube.com/watch?v=UhZXWycuAxk In a video discussing some of the cut content of the Subcon Forest]] [[note]] at the 21:40 mark [[/note]], Website/YouTube user [=Wolfcl0ck=] mentioned he was told by some of the developers that there was going to be an “upside down” "upside-down" portion of the forest.
** Before Hat Kid’s Kid's Spaceship became the hub, [[https://youtube.com/watch?v=VPZvMDJxwDw each world was going to have it’s its own hub area]] in the form of hourglasses that would have different settings depending on what period in time you were in.



** Originally, Hat Kid had an spin attack that could allow her to attack in the air, however [[https://goombastomp.com/interview-jonas-kaerlev/ according to Jonas]], this clashed with what they wanted to do with the enemies and how they behave around Hat Kid, so they cut it out entirely.
** Hat Kid in general was originally gonna have a lot more combat and movement options via upgrades that can be added to her umbrella such as a pogo stick and the like, however, this idea was cut out after the kickstarter. The hook shot became a badge, while the pogo stick was replaced with the functionally-similar Ice Hat.
** Eric Glieser was originally the composer until he was hired elsewhere, forcing him to leave Gears for Breakfast. Subsequently, Pascal Michael Stiefel replaced him and all of Eric’s work was thrown out. A playlist of Eric’s completed tracks can be heard [[https://youtube.com/watch?v=IU5el90COCE&list=PLRB9GU3rHWBAQD1-XRYrebeHMfJTE_isX&index=2&t=0s here]].
** The Toilet of Doom and The Snatcher were fought back to back at some point in development before splitting them off. This may explain why there’s a Time Piece just randomly floating in the beginning of “Your Contract has Expired”.

to:

** Originally, Hat Kid had an a spin attack that could allow her to attack in the air, however air; however, [[https://goombastomp.com/interview-jonas-kaerlev/ according to Jonas]], this clashed with what they wanted to do with the enemies and how they behave around Hat Kid, so they cut it out entirely.
** Hat Kid in general was originally gonna have a lot more combat and movement options via upgrades that can be added to her umbrella such as a pogo stick and the like, like; however, this idea was cut out after the kickstarter. Kickstarter. The hook shot hookshot became a badge, while the pogo stick was replaced with the functionally-similar Ice Hat.
** Eric Glieser was originally the composer until he was hired elsewhere, forcing him to leave Gears for Breakfast. Subsequently, Pascal Michael Stiefel replaced him and all of Eric’s Eric's work was thrown out. A playlist of Eric’s Eric's completed tracks can be heard [[https://youtube.com/watch?v=IU5el90COCE&list=PLRB9GU3rHWBAQD1-XRYrebeHMfJTE_isX&index=2&t=0s here]].
** The Toilet of Doom and The Snatcher were fought back to back at some point in development before splitting them off. This may explain why there’s there's a Time Piece just randomly floating in the beginning of “Your "Your Contract has Expired”.Expired".
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** One of the chapters revealed during the Kickstarter period of the game was "Trainwreck of Science", set to be the third chapter and focusing on the Conductor and his Owl Express, and it’s plot involved Hat Kid crashing the train into the moon and being forced to pay off the debt. By 2016, the plot was changed to be based around a film competition between the Conductor and DJ Grooves, and it was renamed to "Last Bird Standing" for its trailer at the end of the year. It was re-renamed to Battle of the Birds and placed as Chapter 2 (swapping places with Subcon Forest) for the final game.

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** One of the chapters revealed during the Kickstarter period of the game was "Trainwreck of Science", set to be the third chapter and focusing on the Conductor and his Owl Express, and it’s its plot involved Hat Kid crashing the train into the moon and being forced to pay off the debt. By 2016, the plot was changed to be based around a film competition between the Conductor and DJ Grooves, and it was renamed to "Last Bird Standing" for its trailer at the end of the year. It was re-renamed to Battle of the Birds and placed as Chapter 2 (swapping places with Subcon Forest) for the final game.



*** There was a character called the "Moonjumper", who was part of the beta, and the one in a power struggle between himself and Queen Vanessa for Subcon, along with the implication [[spoiler:he's her long dead lover]]. He was cut sometime during development, with his {{Leitmotif}} going to the Badge Seller, and role and backstory going to the Snatcher.

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*** There was a character called the "Moonjumper", who was part of the beta, and the one in a power struggle between himself and Queen Vanessa for Subcon, along with the implication [[spoiler:he's her long dead long-dead lover]]. He was cut sometime during development, with his {{Leitmotif}} going to the Badge Seller, and role and backstory going to the Snatcher.
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* ImageSource:
** MetropolisLevel (top right)
** {{Studiopolis}} (bottom right)
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* CelebrityVoiceActor: A few characters are voiced by high-profile Youtube celebrities (such as WebVideo/{{Yungtown}}, Creator/ProZD and WebVideo/JonTron).

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* CelebrityVoiceActor: A few characters are voiced by high-profile Youtube celebrities (such as WebVideo/{{Yungtown}}, Creator/{{Yungtown}}, Creator/ProZD and WebVideo/JonTron).



** Several fans have decided to call [[spoiler: The Prince]], "Luka" or "Lucas" after the Snatcher's voice actor, [[WebVideo/YungTown Luke Sizemore.]]

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** Several fans have decided to call [[spoiler: The [[spoiler:The Prince]], "Luka" or "Lucas" after the Snatcher's voice actor, [[WebVideo/YungTown [[Creator/{{Yungtown}} Luke Sizemore.]]
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** One of the drawings on Hat Kid's fridge is a reference to the alpha/beta ending featuring Hat Adult, the unused adult form of Hat Kid.

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